G0-T0

G0-T0 ("Goto") is a droid from the 2004 video game Star Wars: Knights of the Old Republic II: The Sith Lords.

Bio
To oversee and aid in the planetary reconstruction of the planet Telos, the Republic spent a great deal of credits to design a technical droid to handle the immense data that was produced daily: climate changes, shield management reports, etcetera. This protocol droid was known as G0-T0. Known to few, however, was that the droid also had a secondary duty: to aid in the reconstruction of the Republic, which was wounded from the aftermath of the Jedi Civil War. To accomplish this task, it had two directives:


 * Produce options to rebuild the Republic
 * Follow all the laws of the Republic.

Working for quite a long time to accomplish its duties on Telos, the droid found itself unable to follow both of the directives for rebuilding the Republic. Every logical option ended up breaking a law of the Republic. In that moment, the droid "broke". Choosing to follow the first directive, the droid began to enact plans to save the Republic, regardless of their legality.

Eventually building a jet-black orb of a body, G0-T0 began to set up as a smuggling ring on the planet of Nar Shaddaa. Since few would believe a droid could run an elaborate smuggling operation, G0-T0 used a hologram emitter to create the identity of "Goto". Instead of being the smuggling operator itself, G0-T0 would simply be Goto's liason. G0-T0 set up the hologram by studying the mannerisms of famous holovid actors. Taken together, the illusion was so effective that few, if any, knew of Goto's true existence.

G0-T0's actions, while illegal, did aid the Republic in rebuilding itself. Its smuggling ring caused the deaths of destabilizing persons or organizations, developed unoffical profits for entire sectors, and strengthened Republic worlds that would otherwise be poor and ignored. Believing also that the major source of the Republic's problems revolved around the Jedi/Sith conflict, it also enacted bounties for live Jedi and Sith. Many bounty hunters simply killed Jedi and Sith instead of capturing them, but the outcome remained: less Jedi or Sith to fight against each other meant less fighting peroid.

G0-T0's plans were foiled by a Jedi, captured under the Jedi Bounty: the Jedi Exile. Uncloaking Goto's private ship, it was destroyed by the many enemies of Goto, formerly unable to locate the mysterious ship before. Goto presented himself to the Exile on the Ebon Hawk, but as Goto's "gift" - not Goto himself. G0-T0 found himself increasingly annoyed by another spheroid droid onboard the Hawk: Bao-Dur's tiny remote droid.

This annoyance came to a head on the planet of Malachor V. G0-T0 guessed that Bao-Dur's remote was intended to re-charge the Mass Shadow Generator on the planet, destroying it entirely. The smuggling robot felt that the planet contained too many priceless artifacts to destroy, and attempted to stop the Remote from activating the weapon.

Much to the chagrin of some, the outcome of this conflict is shown, instead of spelled out. If the player chooses to the progress through the game in accordance with the light side, it is assumed that G0-T0 fails in his attempt to destroy the Remote, and thus the planet is destroyed by the Mass Shadow Generator. However, if the player chooses the path of the dark side for the Exile to walk, the planet remains intact, and G0-T0 is destroyed.

It is believed that some of this outcome would have been longer, had the "Droid Planet" levels in The Sith Lords remained in-game. In those deleted levels, it is believed that G0-T0 reveals that used HK-50 assassin droids to hunt for the Exile. In the Droid Planet levels, HK-47 was supposed to come to an agreement with the HK-50s, and that these droids would destroy G0-T0 during the finale's G0-T0/Remote standoff.