Mira

Mira was a bounty hunter from the moon Nar Shaddaa, one of the followers of the Jedi Exile during her search for lost Jedi Masters in 3,951 BBY, and one of the Lost Jedi.

Biography
"She was not born to be a predator, despite her true father and the life she lived within the shadow of Nar Shaddaa."

- Darth Traya

Mira was raised by the Mandalorians from a young age, as a slave at first, but they later accepted her into a Mandalorian squad, and she was taught how to fight, hunt, and survive like a Mandalorian, and was treated as a part of the unit. It can be speculated that this made her a Mandalorian. By the end of the Mandalorian Wars, the Galactic Republic was flooding with refugees, and many of them&mdash;including Mira&mdash;ended up in the refugee sector of Nar Shaddaa. To survive in the hostile environment, she became a bounty hunter with the sole purpose of earning credits. Her provocative clothing was a device to distract male opponents so that she could defeat them and check any outstanding bounties on them.

Unlike other bounty hunters, who enjoyed killing their victims, Mira believed that a good bounty hunter did not need to kill their targets &mdash; especially if they knew their targets well. Despite her strange beliefs, she soon became successful, and that success predictably led her enemies to envy. Another bounty hunter, the Wookiee Hanharr, was employed to hunt her.



Hanharr planned to ambush Mira in vents beneath the Nar Shaddaa docks and drive her into some mines he placed in escape tunnels, but Mira outwitted him by remotely disabling the mines and re-enabling them when Hanharr was pursuing her. Hanharr survived the explosion &mdash; barely &mdash; and begged Mira to end his torment by killing him. However, Mira felt pity for him and saved him.

Technically, according to the Wookiee code, a Wookiee should pledge a life debt for his savior. While Hanharr respected this rule, he treated a life debt as enslavement, and always killed those he had life debts for &mdash; to free himself from them. Mira was not an exception. Although Hanharr did not have enough courage &mdash; or perhaps enough ruthlessness &mdash; to kill Mira, he hated her and insulted her whenever their ways intersected.

The conflict reached its culmination when Goto, an elusive crime lord, announced the Jedi Exile's arrival on Nar Shaddaa. Mira and Hanharr, as well as a number of other bounty hunters, started looking for the Exile, each hoping to receive the bounty Goto had put for every remaining Jedi.

However, Mira was really working for Zez-Kai Ell, a former Jedi Master and Council member living in self-imposed exile on Nar Shaddaa, who hired Mira to watch after the Exile and keep Goto off her back until he could speak with her.

Mira tracked the Exile's actions, who was helping Nar Shaddaa's refugees and undermining the Exchange's business. When Visquis, the local Exchange boss, tried to lure the Exile into a trap in the Jekk'Jekk Tarr, Mira stole her envirosuit (which was supposed to protect the Exile from the Jekk'Jekk Tarr's atmosphere, toxic to Humans) and allowed Visquis to capture her. It was unknown for her, however, that Hanharr had collaborated with the Quarren.

While the Exile was trapped in the Jekk'Jekk Tarr tunnels, Visquis allowed Hanharr to kill Mira in his arena. However, Mira proved herself tough to kill. She defeated Hanharr and left him apparently dead in the arena, and fought her way through Visquis's Ubese bounty hunters, and let the Exile in, escaping through the tunnels herself. After that, Mira joined the Ebon Hawk crew in their quest to free the Exile from Goto's yacht.

She remained loyal to the Exile, accompanying her during her adventures on the Ebon Hawk. She felt somewhat sorry for her past victims, thinking that she was doing nothing but killing all her life. To help her forget her previous life, the Exile taught Mira to feel and use the Force on Nar Shaddaa, allowing her to become a Jedi Sentinel. Because she was unused to feeling the Force, Mira was initially overwhelmed by all the rush of life and activity, but the Exile helped her to learn to shut it out and calm her mind.

On Malachor V, Mira confronted and defeated an enemy she did not expect to ever meet again: Hanharr, who had been saved from death by Kreia. Despite Hanharr's protests, she once again refused to finish a defenseless opponent&mdash;already acting like a Jedi, even though she might have not realized it.

After the final confrontation with the Exile, Darth Traya predicted that Mira would stop hunting life and instead live it. "She was not born to be a predator," said Darth Traya among her last words. "Her death will occur in many years time on a forgotten planet, saving the lives of others. But it will be her choice, and she will have no regrets."

Personality and traits


Although Mira made her living as a bounty hunter, she was no killer. While traveling with the Exile, Mira remarked on how easy it had become to fight and kill her enemies, something she didn't like in the least.

Mira was a fast-talking, no-nonsense kind of girl, with a dry wit and, in the words of the Exile, "a lot of attitude." She had a soft spot for Nar Shaddaa, partly because she knew what life was like for the many war refugees living there.

Mira dressed in tight, revealing leather, which she said helped to distract her targets. She was good at what she did, and joked that if she became a Jedi, she would have to turn herself in for the credits.

Behind the scenes

 * Mira is voiced by Emily Berry.
 * Both Mira and Hanharr are encountered on the planet Nar Shaddaa, and one of them will join the Jedi Exile's party, as determined by the player's alignment. Light side-aligned players are joined by Mira, dark side-aligned players by Hanharr. Mira still appears in cutscenes and in gameplay as an antagonist if the player is dark side-aligned.
 * Mira shares similarities with Mara Jade Skywalker, including her red hair, Jedi heritage, and associations, not to mention her name.
 * The wrist-mounted rocket launcher, a weapon unique to Mira in the game, can also launch darts and hand grenades. It is a tribute to Jango and Boba Fett's weapon.
 * In the alternate dark side story, Hanharr joins the Exile's party instead of Mira; Mira is killed. Another option includes Mira falling to the dark side and (according to Darth Traya's predictions) being assassinated on Ord Mantell by other bounty hunters—"before they, too, meet their end."
 * Mira is Force-sensitive; her particular gift is finding people, which is the reason for her choice to become a bounty hunter. The Jedi Exile has a chance to train Mira, making her a Jedi Sentinel. When they have enough influence with Mira, the Exile can choose to show her how to "listen," imitating a lesson that they once received from Kreia at Nar Shaddaa's central hub.
 * If the Exile is male, Mira is the first character that the he can show a romantic interest in. Mira, though, is unreceptive to his advances, stating that he is too old for her tastes, and that she doesn't want to compete with the Handmaiden and Visas for his affections. This was something of a let down for fans as many wished to see a romance between them. If female, the Exile can ask her if she "understands men" instead. If the Exile is male, there is a chance for a conversation in a cut scene where Brianna asks Mira the same question, with the same answers.
 * According to cut material, Mira would be one of the members to attack Kreia on Malachor V, only to be defeated and imprisoned by Darth Sion. Thus, the Exile would be forced to either rescue them or not.
 * Her name could derive from several things: Mira is a red giant approximately 418 light years away from the constellation Cestus. The word mira is also Italian and Portuguese for aim (in the specific context it could be interpreted as "shooting accuracy"), as well as a Spanish word for "look" or "see." "Mira" is also a Finnish female first name. Alternately, her name and appearance could be a nod to Mara Jade.
 * In the E3 demo, Mira joined the Exile's party on Peragus.

Appearances

 * Star Wars: Knights of the Old Republic II: The Sith Lords