Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption was announced on May 9, 2006 at E3. It is an expansion of Star Wars: Empire at War. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium &mdash; the corrupt side. It was released on October 24, 2006 in North America.

Campaign
The campaign follows the conquest of the intergalactic crimelord, Tyber Zann, and his underworld corporation, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climatic theft of the Eclipse-class Star Dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions and as a source of credits.

Galactic Conquest
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. Alliances can now be made between the three factions, as well as the Zann Consortium's new corruption element, which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds.

Skirmish
Land skirmish battles feature a new basebuilding mechanic: outposts. Outposts can be captured like buildpads, instead build one of 5 structures: Mining Facility, Hutt Palace, Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and Magnapulse Cannon (Empire only).

Characters
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Galactic Empire

 * Rom Mohc (Space Hero only. Uses the Arc Hammer in combat.)
 * Thrawn (Space Hero only. Uses the Admonitor in combat.)
 * Darth Vader
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Rebel Alliance

 * Garm Bel Iblis
 * Rogue Squadron (Replaces Red Squadron)
 * Luke Skywalker
 * Yoda
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Zann Consortium

 * Bossk
 * Urai Fen
 * IG-88
 * Nightsister Silri
 * Cuddles (Silri's pet rancor)
 * Tyber Zann
 * Defiler
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Other/Not playable

 * Jabba Desilijic Tiure
 * Xizor
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Species

 * Mandalorian
 * Mustafarian
 * Vornskr
 * Noghri
 * Nightsister

Locations

 * Bespin
 * Dathomir
 * Felucia
 * Honoghr
 * Hypori
 * Kamino
 * Kessel Spice mines
 * Mandalore
 * The Maw
 * Mustafar
 * Muunilinst
 * Mygeeto
 * Myrkr
 * Saleucami
 * Utapau
 * Coruscant

Land units
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Galactic Empire

 * HAVT B5 Juggernaut Transport
 * Imperial "Lancet" Aerial Artillery
 * Imperial Mobile Defense Unit
 * EM Field Generator
 * Concussion Grenade Mortar
 * Offensive Sensor Node
 * Phase I dark trooper
 * Phase II dark trooper
 * Phase III dark trooper
 * Noghri Assassins
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Rebel Alliance

 * Gargantuan
 * HTT-26 heavy troop transport
 * Alliance Mobile Defense Unit
 * Mobile Shield Generator
 * Rebel Repair Station
 * Rapid Fire Laser Cannon
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Zann Consortium

 * Canderous Assault Tank
 * Cuddles
 * Defiler
 * Destroyer Droid Mark II
 * Consortium Military Ewok Scavenger
 * F9-TZ Transport
 * Grenadier
 * Mercenary Assault Squad
 * Missile Attack Launcher
 * Consortium Mobile Defense Unit
 * Sensor Scrambler
 * Ysalamiri Cage
 * Rocket Pod
 * MZ-8 Mobile Pulse Cannon
 * Nightsister riding Rancor
 * Vornskr
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Other

 * Unknown Mustafarian Bounty Hunter
 * MSE-6 droid
 * Prisoners
 * Force Adept
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 * }

Space units
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Galactic Empire

 * Admonitor
 * Arc Hammer
 * Executor
 * TIE Defender
 * TIE Interceptor
 * TIE Phantom
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Rebel Alliance

 * B-wing starfighter
 * MC30c frigate
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Zann Consortium

 * Aggressor-class destroyer
 * Crusader-class corvette
 * Hound's Tooth
 * IG-2000
 * Interceptor IV Frigate
 * Kedalbe-class Battleship
 * Merciless
 * RZ-52 "Dekard" Boarding Ship
 * Skipray Blastboat
 * StarViper-class attack platform {with buzz droids)
 * TZ-15 Shuttle
 * TZ-86 Transport Ship
 * Vengeance-class frigate
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Other

 * Alpha-3 Nimbus-class V-wing starfighter
 * Orbital Repair Satellite
 * Plasma Defense Satellite
 * Venator-class Star Destroyer( Purchased at pirate docks.)
 * IPV/1 Patrol Craft ( Purchased at pirate docks.)


 * Pirate interceptor cruiser (Rebel or Imperial only, purchased at pirate docks.)
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 * }

Superweapons

 * Eclipse-class Star Dreadnought
 * Death Star II

Structures

 * Bunkers
 * MSt-50 Mass Driver Cannon
 * PTL-05 Launch Platform
 * Underworld Droid Works
 * Underworld Infantry Barracks
 * Underworld Heavy Vehicle Factory
 * Underworld Palace

Confirmed Extras

 * 13 new worlds, 40+ new units
 * The ability to strategically position buildings in the base
 * The ability to strategically position units on a planet to protect the base in key areas
 * 5 new buildable structures during skirmishes
 * Larger maps
 * Land transport units for all factions
 * 3 way space and land battle
 * Slow enemy unit construction
 * Ability to repair ships and space stations
 * Ability to pass by systems undetected
 * Indoor missions
 * All factions will have Bunkers.
 * Death Star II can fire on capital ships and planets.
 * The Zann Consortium will be able to build enemy unit types after acquiring them in a piracy mission.

Abilities

 * Cluster Bomb
 * Orbital Bombardment
 * Transport Infantry
 * Repulsorlift
 * Shield Flare
 * Sensor Scrambler
 * Saber Throw
 * Force Cloak
 * "Force Attack"
 * Force Sight
 * Rally Strike
 * Cloaking Device
 * Blast
 * Cluster Bombs
 * Superlaser (usable on capital ships)
 * Plasma Shield
 * Point Laser Defense System
 * Launch All Fighters At Will
 * Damage Increase
 * Hard Point Assault
 * Create Dark Troopers
 * Sabotage Ships
 * Buzz Droids
 * Full Salvo Attack
 * Shield Leech
 * Stimpack
 * Weapon Swap
 * Plasma Grenades
 * Ion Blasters
 * Disruptor Rifle
 * Proximity Mines
 * Kidnap Ewoks
 * Sacrifice Ewoks
 * Prowl (Hunt For Enemies)
 * Detect Enemy Stealth
 * Remote DetPacks
 * Drain Life
 * Summon Rancor
 * Core Overload (Self-Destruct)
 * Enemy System Control
 * Bribe Enemies
 * Purchase Black Market Technology
 * Force Confuse
 * Sonic Stunner
 * Radioactive Contamination
 * Corrupt Systems
 * Sabotage
 * Hack Death Star
 * Spread Corruption
 * Camouflage
 * Disguise
 * Space Mines

Key Underworld Abilities

 * Intimidation
 * Piracy
 * Kidnapping
 * Racketeering
 * Bribery
 * Corrupt Militia
 * Black Market Technology
 * Slavery

Weapons

 * Yellow Lightwhip
 * Disruptor rifle
 * Green Lightsaber
 * Grenade Totter
 * Proton Beam
 * Ewoks with Thermal Detonators strapped onto them
 * Modified Rawk chopped special ("Tyber Blaster")
 * DLT-20A blaster rifle
 * Vibrosword/Vibroblade
 * Imperial Assault Cannon
 * Mass-Driver Cannons