Star Wars: Knights of the Old Republic II: The Sith Lords

Star Wars: Knights of the Old Republic II: The Sith Lords (KotOR II) is a Role-playing game released for the PC and the Microsoft Xbox. The Xbox version was released on December 6, 2004, while the PC version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts.

Overview
The game is the sequel to Star Wars: Knights of the Old Republic, which was widely regarded as a major commercial and critical success. The original game, however, was developed by a different company, BioWare. According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade Empire and Dragon Age. BioWare is understood to have recommended Obsidian as an alternative developer, having worked with many of Obsidian's key members when they were part of the now-defunct Black Isle Studios. The Sith Lords was constructed using an updated version of the original Knights of the Old Republic Odyssey engine, which Obsidian obtained from BioWare.

The game takes place approximately five years after the conclusion of the first game, and focuses on a different set of characters. The conclusion of the first game varied depending on the choices of the player, with either the light side or dark side of the force emerging triumphant - at the beginning of The Sith Lords, players specify which of these outcomes they wish the sequel to follow. Regardless of how the original game ended, however, the beginning of The Sith Lords sees the Sith having almost completely destroyed the Jedi Order. The character whom the player takes control of is a Jedi Knight banished from the Order, and is thought to be one of the last remaining Jedi, known simply as the Exile or Jedi Exile.

Among the new characters who may join the main character are Kreia (who acts as a mentor to the main character), Mira (a bounty hunter), and Atton Rand (an ex-sith refugee from the Jedi Civil War). Several characters featured in the first game are also brought into this sequel, and a few can join the main character's party. Enemies include Darth Sion (a Sith Lord whose shattered body is held together only by "his hatred and the power of the Dark Side"). The new planets which the character may visit include Telos IV (the near-destroyed home of Carth Onasi, a character in the first game), the planet of Onderon, its jungle moon Dxun, and Peragus II. Korriban and Dantooine, which also appeared in the original KOTOR, are also revisited. The Ebon Hawk, the ship used by the main character in the first game, once again makes an appearance.

Many players were disappointed by the ending of the game; however, on the PC version, intrepid fans could find several data files that collectively, constitute the Cut Ending to Knights of the Old Republic II. While many questions are still left unanswered, this does help clarify what happened to many of the members of your party.

Also due to time constraints, much of the deeper elements of the game were cut from the final product. Unlike the console version, the PC version still has access to those files on the game disc if the user wishes to and is able to merge them with the game. There is currently a large ongoing modding project on the PC version to do this and "restore" the game.

Opening crawl
A long time ago in a galaxy far, far away...

THE SITH LORDS

It is a perilous time for the

galaxy. A brutal civil war has

all but destroyed the Jedi

Order, leaving the ailing

Republic on the verge of

collapse.

Amid the turmoil, the evil

Sith have spread across the

galaxy, hunting down and

destroying the remaining

Jedi Knights.

Narrowly escaping a deadly

Sith ambush, the last known

Jedi clings to life aboard a

battered freighter near the

ravaged world of Peragus....

Plot summary


It is the year 3,951 BBY, five years after the Jedi Civil War and four years after former Dark Lord of the Sith Darth Revan's departure to the Unknown Regions. Revan's ship, the Ebon Hawk, badly damaged, emerges in the Peragus system, with six passengers onboard: two droids that formerly belonged to Revan, T3-M4 and disassembled HK-47, two other droids, 3C-FD and an HK-50, and two humans, the Jedi Exile and an old woman named Kreia, both unconscious. T3-M4 manages to dock the ship into the Peragus Mining Facility, where the Exile is put into the medical bay and Kreia, mistaken for dead, into the morgue.

After awakening, the Exile finds Kreia and a smuggler by the name of Atton Rand, locked in a prison cell. The three of them seem to be the only beings alive in the entire facility, which is covered with dead miners and crawling with assault-programmed mining droids, which apparently started "mining" humans. Eventually, the Exile discovers that HK-50 was responsible for the damage done to the facility and destroys the droid.



Meanwhile, one more ship arrives to Peragus: the Harbinger, a Republic capital ship that was transporting the Exile to Telos before a series of events that resulted in him ending up in the facility. When the Exile, Kreia and Atton, in an attempt to escape Peragus, board the Harbinger, they discover that the ship has been overrun by the Sith, led by Darth Sion. As Kreia approaches Sion, possibly in an attempt to distract him, the Exile and Atton escape through the ship's fuel pipe. Meanwhile, Sion severs Kreia's hand with his lightsaber, and the Exile discovers his newly formed Force bond with Kreia when he feels her unexpected pain. The Exile and Atton continue, and meet T3-M4, and after reaching the hangar bay, board the Ebon Hawk. As they are trying to stop the Sith from boarding, Kreia catches up with them after being mysteriously spared by Sion. As they try to escape the Peragus system, flying through an asterond field surrounding the planet Peragus II, the Harbinger fires at one of the asteroids, which causes a sequence of explosions that completely destroys the mining facility.

With the Peragus astrogation charts containing only the planet Telos, which is slowly recovering after Saul Karath's bombardment during the Jedi Civil War, the three have no choice but to board Citadel Station. There, they are immediately disarmed and detained by the Telos Security Force for the duration of the investigation of the destruction of the Peragus Mining Facility which happened to be the main fuel supplier for Citadel Station, which would not be able to maintain its orbit around Telos without fuel. During the investigation, a mysterious woman steals the Ebon Hawk with T3-M4 locked onboard. Chodo Habat, the leader of the Ithorian team responsible for the restoration efforts on Telos, offers the Exile to restore some of his lost connection with the Force and provide a shuttle off Citadel Station in exchange for eliminating their rivals, Czerka Corporation. Despite Kreia's protests, the Exile accepts his offer, uncovers some details about Czerka's illegal business (certainly enough for the Telosian Council to drive them off the planet) and, together with his companions, flies to the surface of Telos.

On Telos, the shuttle is attacked and damaged by a Czerka air defense turret and crash-lands in a restoration zone, miraculously near a Zabrak named Bao-Dur who was a former lieutenant of the Mandalorian Wars and served under the Exile (whom he refuses to call anything but "General"). He also designed the Mass Shadow Generator, which played a significant role in the Mandalorians' ultimate defeat in the Battle of Malachor V, and now works for the Ithorians. Fighting their way through Czerka mercenaries, the Exile and his companions reach an abandoned Republic military base, where Bao-Dur pinpoints a breach in the planetary defense system in the polar region as the most likely location of the Ebon Hawk. Having boarded a yet another shuttle (in the process discovering that the base is swarming with hostile droids), the Exile, Kreia, Atton and Bao-Dur head to the polar region of Telos.

Upon arrival, the shuttle once again crash-lands on a polar plateau as a result of being hit by three HK-50 droids. After dealing with them, the Exile discovers what looks to be a Jedi Praxeum hidden within the plateau. When he enters it, his companions are locked in prison cells, and he is brought before Atris, one of the Jedi Masters (and, in fact, the only Jedi in the academy) who previously banished him from the Jedi Order for fighting in the Mandalorian Wars. The Exile offers his help against the new Sith threat, which revealed itself on Peragus, by finding any Jedi who may have survived the purge after the Jedi Civil War. Impressed that he holds no evil against her, Atris allows him to take back his ship (the Exile learns it was stolen by one of Atris' handmaidens) and frees his companions.

When the party assembles once again on the Ebon Hawk, T3-M4 "tells" the Exile that he downloaded a holorecord of his trial from Atris' archives. It turns out that the Jedi Masters in hiding are the Jedi Council members that exiled him, namely Zez-Kai Ell, Kavar, Vrook Lamar and Lonna Vash. This makes the Exile somewhat suspicious, but he nevertheless decides to find them, believing they may help him further restore his connection to the Force and know something about the new Sith threat.

During his subsequent adventures, the Exile finds the Jedi Masters: Zez-Kai Ell on Nar Shaddaa, Kavar on Onderon, Vrook Lamar on Dantooine, and Lonna Vash (killed by Darth Sion by the time he arrives) on Korriban. However, although the Masters seem to be compassionate for him, they refuse to answer his questions until the Jedi Council is reassembled on Dantooine, in the ruins of the Jedi Enclave. While they know each other's location, they are apparently ignorant about Atris being on Telos and surprised to learn it from the Exile.

In the process, the Exile is joined by other resourceful allies, such as Visas Marr, a Miraluka Sith Apprentice and former servant of Sith Lord Darth Nihilus, Brianna, one of Atris' handmaidens, Mical, a historian and a Jedi student on Dantooine prior to the Mandalorian Wars, Mira, a bounty hunter, G0-T0, a droid and one of the Exchange leaders on Nar Shaddaa, and Canderous Ordo, the new Mandalore, who is regrouping the scattered Mandalorian clans on Dxun.



He also delves into his companions' past, learning that many of them were Force-sensitive (and training them in the ways of the Jedi), discovering that Kreia was Revan's first teacher, exiled by the Jedi and later the Sith, and that Revan himself left the known space to fight the original Sith Empire, which, presumed to be defeated by the Republic, continued its existence beyond the Outer Rim.

When visiting Dantooine and Onderon, the Exile is caught in the middle of conflicts between the weakened Republic and two powers aiming to weaken it further—the Exchange and Onderon separatists, respectively. By G0-T0's request (and having no other choice if he needed to contact the Jedi Masters), he stabilizes the political situation on these planets, preventing them from being lost for the Republic, even though the resolution led to two bloody conflicts known as the First Battle of Dantooine and the Onderon Civil War. Finally, the three surviving Masters—Kavar, Vrook and Zez-Kai Ell—gather on Dantooine, in the rebuilt Jedi Enclave, thus restoring the Council. The Exile learns from the Masters that the Council did not cut him off from the Force (as Kreia led him to believe). He caused himself to become deaf to the Force after activating the Mass Shadow Generator on Malachor V and being unable to withstand the Wound in the Force that he created by doing this.

However, the Exile fails to persuade the Jedi Masters to unite with him against the Sith. The Jedi Masters explain that this new Sith threat, which caught them unprepared, fed on Force users, so that whenever Jedi gathered, they inevitably died, and everyone and everything around them shared the same fate. This was what happened on Katarr, Visas Marr's homeworld and the location of the previous Jedi Council. The Jedi Masters explain to the Exile that he, as they believe, will eventually cause the death of the Force, and they fear that he will lead the Sith to the Enclave. Therefore, the Jedi Masters refuse to accept him back into the Order and decide to separate him from the Force—this time, irrevocably.

The Exile submits to the punishment; but as they begin, Kreia enters and, finally revealing that she was also a Sith Lord, kills them&mdash;not because they are Jedi, but because of their attempt to harm the Exile after he was so benevolent to them. The Exile retains his connection to the Force, but is lying on the ground, lifeless, as Atris' handmaidens run into the Enclave and took Kreia to her mistress as a prisoner. So the Exile has no choice but to return to the Telosian academy, as he believes that the Force bond between him and Kreia is fatal and, should Atris execute Kreia, he would die as well.

Atris does not execute Kreia. Even though Kreia reveals her Sith name, Darth Traya, she shows how much she and Atris have in common—in fact, Atris has already, not realizing that, fallen to the dark side, studying the knowledge of Sith holocrons. After that, Kreia departs to Malachor V; when the Exile arrives, he finds only Atris, who reveals that Darth Nihilus is about to attack Telos (an event also orchestrated by Kreia) and believes that she is strong enough to face him. Realizing that Atris has been corrupted, the Exile fights and defeats her, but spares her life.



After that, the Exile arrives on Citadel Station to discover that the Battle of Telos has begun. By the collaborate efforts of him and his companions (especially Visas Marr), Canderous Ordo's Mandalorians and the Republic fleet led by Admiral Carth Onasi, Nihilus is vanquished and the future of Telos and the Republic secured. Carth Onasi arranges an appointment for the Exile, retells his story—the story of a Republic officer who met Revan by accident on the Endar Spire—and asks him to find Revan and tell him that Carth is following his orders to keep the Republic safe. After meeting the Exile, Bastila Shan, who followed Carth to Telos, is convinced that there are worse things than Revan to lose in the galaxy.

The Exile leaves Telos, heading to Malachor V, where he finds the Trayus Academy and the two remaining Sith Lords—Darth Traya and Darth Sion, with his will broken and himself being manipulated by Traya. Although Sion, sustained by the Force, is nearly invincible, the Exile convinces him to give up fighting and die peacefully. Then he confronts Darth Traya, who explains her motivation—she tried to use him to create another wound in the Force, so powerful that it would destroy the Force itself, rendering the Jedi and the Sith alike powerless.



Nevertheless, even though the Exile refuses to do what she wants, she remains benevolent to the Exile, answers his questions—most notably about the future of the Republic, the planets he visited, and his followers—and dies, mortally wounded by the Exile, in the Trayus Core, where her path down the dark side began. She also reveals that Revan came to Malachor earlier, after the Jedi Civil War, and left the Ebon Hawk and the droids before departing into the Unknown Regions to fight the "True Sith".

At the same time, Bao-Dur's remote powers up and reactivates the Mass Shadow Generator, despite G0-T0's attempts to stop him. As Malachor V collapses upon itself, the Ebon Hawk rescues the Exile and, leaving behind the remains of the planet, mixed with remains of ships crushed by the Generator in the final battle of the Mandalorian Wars, escapes, finally disappearing into space.

New characters
{|-
 * valign=top|

#

 * 1B-8D
 * 3C-FD
 * valign=top|

A

 * Aaida
 * Adana
 * Terena Adare
 * Pato Ado
 * Ahrnell
 * Akkere
 * Anda
 * Ap'Sareb
 * Atris
 * Ayjae
 * Azkul
 * valign=top|

B

 * B-4D4
 * B-4R5
 * B-5D8
 * Bahima
 * Bakkel
 * Bao-Dur
 * Bao-Dur's remote
 * Batono
 * Benok
 * Bik
 * Bostuco
 * Bralor
 * Brianna
 * valign=top|

C

 * C6-E3
 * C7-E3
 * C9-T9
 * Cahhmakt
 * Cede
 * The Champ
 * Opo Chano
 * Dergar Chester
 * Coorta
 * valign=top|

D

 * Dahnis
 * Daraala
 * Ov Darum
 * Dashel
 * Davrel
 * Dessicus (cut)
 * Dillan
 * Dendis Dobo
 * Samhan Dobo
 * Dopak
 * Lelin-Dor
 * Mebla Dule
 * valign=top|

E
{|-
 * Zez-Kai Ell
 * Talvon Esan
 * Esok
 * Jedi Exile
 * }
 * valign=top|

F

 * Corrun Falt
 * Jonra Far
 * Fassa
 * Ferra
 * valign=top|

G

 * G0-T0
 * Geeda
 * Gegorran
 * Gelesi
 * Geredi
 * Gerevick
 * Geriel
 * Dhagon Ghent
 * Gondar
 * Gormo
 * Dvakvar Grahrk (cut)
 * Dol Grenn
 * Guron
 * valign=top|

H

 * Chodo Habat
 * Hanharr
 * Harra
 * Doton Het
 * Hussef
 * valign=top|

I

 * IT-31
 * valign=top|

J

 * Jorran
 * valign=top|

K
{|-
 * Kaalah-Nah
 * Kadron
 * Arren Kae
 * Kaevee (cut)
 * Kahranna
 * Kaul
 * Kavar
 * Kelborn
 * Kex
 * Kiph
 * Kodin
 * Koobis
 * Kreia
 * Kumus
 * }
 * valign=top|

L

 * Laane
 * Lasavvou
 * Soka Linu
 * Lootra
 * Jana Lorso
 * Luxa
 * Borna Lys
 * valign=top|

M

 * M'sadaar
 * Maban
 * Margar
 * Marlo
 * Visas Marr
 * Matu
 * Mical
 * Mira
 * Berun Modrul
 * Moza
 * valign=top|

N

 * Nadaa
 * Nahata
 * Nallek
 * Nebelish
 * Darth Nihilus
 * Nikko
 * Nikylitis
 * Nisotsa
 * Nodobo
 * Raxus Nuli
 * Odis
 * Kaah Ohtok (cut)
 * valign=top|

O

 * Oondar
 * Ossluk Noslee
 * valign=top|

P

 * Panar
 * Planore
 * Ponlar
 * valign=top|

Q
{|-
 * Qimtiq
 * Quello
 * }
 * valign=top|

R

 * Ralon
 * Ramana
 * Atton Rand
 * Batu Rem
 * Riiken
 * Rutum
 * valign=top|

S

 * S-0D3
 * S4-C8
 * Saedhe
 * Sakarie
 * Saquesh
 * Lupo Shar
 * Sien
 * Cariaga Sin
 * Darth Sion
 * Loppak Slusk
 * Modo So
 * Requel Sorm
 * Squik
 * Sullio
 * Suulru
 * Suyin
 * valign=top|

T

 * T1-N1
 * Taepalae
 * Talia
 * Tagren
 * Tarn
 * Xaset Terep
 * Terlyn
 * Tobin
 * Tolas
 * TT-32
 * Tienn Tubb
 * Tweigar
 * Twik'gar
 * Twin Suns
 * valign=top|

V

 * Vaklu
 * Lonna Vash
 * Ratrin Vhek
 * Visquis
 * Vix
 * Vogga
 * Vossk
 * Vula
 * valign=top|

X

 * Xaart
 * Xarga
 * valign=top|

Y
{|-
 * Yima
 * Mimas Yoon
 * }
 * valign=top|

Z

 * Zherron
 * Azanti Zhug
 * Dezanti Zhug
 * Zuka

New creatures

 * Cannok
 * Flipdarter
 * Laigrek
 * Maalraas
 * Zakkeg

New droid models

 * fire suppression droid Mark I
 * cleaning droid
 * construction droid foreman
 * construction droid Mark I
 * construction droid Mark II
 * environment droid Mark II
 * excavator droid Mark I
 * excavator droid Mark II
 * Goto guard droid
 * HK-50 protocol/assassin droid
 * HK-51 protocol/assassin droid (cut)
 * mining droid Mark I
 * mining droid Mark II
 * tank droid Mark IV

New organizations

 * Jal Shey
 * Serroco
 * Red Eclipse
 * Zhug brothers
 * True Sith

New planets

 * Althir
 * Dagary Minor
 * Eres III
 * Hasaq
 * Katarr
 * M4-78 (cut)
 * Peragus II
 * Serroco

New vehiches and vessels

 * Citadel Station
 * Droid Yacht
 * |vehicle forklift
 * Ravager-class battleship
 * Republic freighter
 * Orbital shuttle

Xbox cheat codes
(WARNING: Save before inputting these codes in the event of the game crashing or freezing.)
 * Low/High Pitch Voices - Insert another controller in the 4th controller socket. During the game, hold the white button for high-pitched voices (similar to a mouse) and the black button for low-pitched voices (similar to Darth Vader).

•	Infinite Influence With Atton (Some XP Too) Go to Nar Shaddaa, and gather the parts to repair the Airspeeder (see that section above). In order to get infinite influence for Atton, you need to install the Airspeeder Navigation Interface from Tienn Tubb's place and have Atton handle unlocking the security controls. Then, if it's not too late, you need to kill Kodin and get his Airspeeder Navigation Interface as well. Then you attempt to install it again but this time you can do it over and over again because the game doesn't take it up. It only works if you installed the Interface from Tienn Tubb's place first, then go get the other one. (from Andrew Ngo)

•	Infinite Influence with Handmaiden Spar with the Handmaiden for the second time (For me this was on Nar Shadda, after killing the mercenaries leveling to a prestige class but before going  to any other planet). Agree to the conditions of the duel*, which are no items, lightsaber, or force powers(nor can you wear armor but she doesn't  mention this; man is this game buggy). Let the duel begin, and immediately use a force power. She'll stop & say you violated the terms of the duel. Explain to her that you were trying to teach her something about false situations & imposed limitations. You can bring up her father, whatever, be mean or not, just make sure you tell her at the end of the conversation that you were just trying to teach her something. You'll get +INF+. If you offer to duel her again, and break the rules again, you'll gain more +INF+. Huzzah! Man was this thing rushed out the door. You can say "I only wanted to teach you a lesson, humiliating you is just a  bonus." at the end of the conversation for infinite DSPs in the same manner. Note: If you have a lightsaber equipped, the game will crash at the end of the dialogue.

•	Duplicate Lightsabers... Again and Again (Xbox) Another glitch with some deviously good benefits. Get another Jedi in your party and give them a Lightsaber. Hit the workbench and upgrade their lightsaber. Change the color crystal in the saber and press (X) to asssemble. Now select the saber again, go to the color crystal selection again, don't select one, just hit (X) again to assemble on the spot. You now have doubled that lightsaber. Now SAVE then immediately RELOAD that save. This is critically important, as it turns it from a glitchy lightsaber (where if you remove something from one, it removes from its double) to a full fledged, real lightsaber. To duplicate the Exile's lightsaber, simply have your companion use the workbench and do the trick as normal. Extra lightsabers is neat and all, but the real purpose is to duplicate Crystals and Lenses/Emitters/Cells. And of course, an infinite item bug leads to extra money and components.

•	Super-Sabers Cheat (Xbox, by: Roger Pruitt) You can put 2 of the same power crystal in a lightsaber and an additional one as well! NOTES: 1) I recommend saving before using the cheats, because my game has             reset itself a few times while I was using the copy lightsaber             cheat.

2) You will lose one of the duplicate crystals while performing this            glitch.  So, before using this glitch, use the lightsaber copy             glitch to make lots of your best crystals.

3) If you change crystals--even a color crystal--after using this            cheat, you have a normal lightsaber again... :( no copying the new "Supersabers" to save time.

4) One last thing, if 2 crystals in the SAME lightsaber both modify            the same attribute (WIS for example) they do not stack, you will             only get the bonus for the highest one.

Here was Mira’s lightsaber in my game before the glitch.

Crystal, Upari         Pontite Lens Crystal, Sliver        Expert Fencing Emitter Crystal, Kaiburr       Ultimate Diatium Energy Cell

Damage, Energy 13-48 Attack +4  Defense +2  CON +3  WIS +3  Regen 3

Here is how to add another crystal.

1)     Equip the power crystal you want to use 2 of in the bottom crystal          slot and unequip the top crystal, and hit assemble.  (In my case I’ll equip the Upari Crystal in the bottom)

2)     Exit the workbench.

3)     Use the workbench to select the same lightsaber, and then select the          empty top power crystal slot.  You now will have the option to put          the same crystal you are using in the bottom slot again.  Select it          and hit assemble.  (I’ll equip another Upari Crystal)

4)     Select the same lightsaber one last time.  It has the same stats as          before, but now it only has one crystal in the top slot and the          bottom slot is free.  You now put any other power crystal here and          laugh maniacally as you tear through all who oppose your might! (I’ll drop in a Kaiburr crystal for Mira’s)

Mira’s finished lightsaber looks the same as before, but now it has: Damage, Energy 14-56 Attack +7  Defense +2  CON +3  WIS +3  Regen 3

This one works great with 2 of your named crystals in it as well! You only get the attribute pluses once, but as you know it has awesome pluses to hit and damage--especially if you are using the XP cheats to get to level 50.

•	The "100 Crystal Saber". -- by Mark Singer If for some reason this doesn't work, email TheRebornOne@aol.com, and I'll  check it out, it may have been a type-o or something. I assure you that I'll  get it fixed and have your sabers doing as much damage as you want.

You can add as many power crystals that you want to add to any one of the lightsabers you have. Before doing this, make sure you have duplicated many of the same power crystal that you want to put in, since they'll be  dissappearing. Dupe a good 20 of the ones you want to use, see step one. Step 1: Duplicate a whole lot of the same crystal you want to put many of            into your saber by using the "duplicate saber" trick (as found in            this guide), but with the crystal you want to put in that saber many times.

Step 2: Go to a workbench and modify the saber. Empty the bottom power crystal, and the top one. Add the crystal you want to put many of           into the saber,  into the bottom power crystal slot. Assemble and leave bench. Step 3: Enter the bench and modify it again, now put the same type of            crystal into the top slot. Assemble. Step 4: Before leaving the bench, highlight your saber and you'll see that the bottom crystal is now gone, vanished, but the effects are still in the saber. Now, remove the crystal that is in the top slot, and place it in the bottom slot. (there is now no crystal in the top,           because you moved it to the bottom to replace the "vanished"            crystal.)  Assemble.

Step 5: Exit the bench, re-enter, modify saber, and place the same type of   crystal you've been using into the top slot. Assemble, and, before leaving the bench, go back into your saber. Once again, you see the bottom power crystal slot is empty, so move the top crystal to the bottom slot again. Assemble, leave the bench and enter bench again. Modify your saber and place another duped crystal into the top slot. Assemble, re-enter the saber and the bottom crystal is missing, the effects are again fused with the saber...  I think you see where this is going.

NOTES: You'll see, the more you do this, the more the benefits of the crystals are stacking. Just keep repeating the steps. If you have a          crystal that adds damage, every crystal that disappears, plus the crystals that show up in the saber slots, all stack in benefits (unless it's Regeneration, or Wisdom, Charisma, etc.) Damage, all types of damages, bonus to hits, all of that stacks. When you're doing the glitch, just after you take the top crystal out of the top slot and put it in the bottom, you can stop there and put a different crystal in the top slot, or go a step further, and leave the bench, enter it  again, modify saber, and add one last of the crystals you were using, into the top slot for more stacking benefits. Credits: I have to give Roger Pruitt credit for discovering the basis of   this exploit, I only discovered the infinite stacking accidentally while trying to use his "super saber" exploit. I noticed that I had done it and tryed to back-track to see how, now that I've got it mastered, I give it to  you. Sorry Roger, your super saber is now nothing compared to my 300 fire damage Double saber :)  You're lucky I stopped at 300. :)

•	Duplicate Lightsaber To duplicate a lightsaber use a work bench and update a Jedi companion’s lighsaber. Change the color crystals (needed to work) and assemble. Select the same saber and click color crystal again but don’t change, on the screen that shows all the color crystals press X. you should now have two of the same light sabers in your inventory. Save and reload so the game doesn’t glitch and restart.

•	Super Lightsaber You can have three crystals in one saber. For this to work you need 2 of the same crystal. Remove all of the power crystals from your saber and assemble. Now place a good crystal in the bottom slot. Exit the work bench after you assemble. Reenter the work bench and on the saber put the same crystal in top as you did in the bottom and assemble. Now don’t exit the workbench but go back into the saber assembly and there should be a free spot on the bottom. Now you have 3 crystals in your saber. Save and reload so it doesn’t glitch.

Trivia

 * In the Onderon throne room scene, if the player (as the Exile) sides with the Royalists (light side choice), General Vaklu is amused to see the Exile alive. One of the possible responses is, "You'll find that I'm full of surprises," a reference to Luke Skywalker saying the same line during his duel with Darth Vader in Star Wars Episode V: The Empire Strikes Back. Kreia's line, "He is too dangerous to leave alive," is similar to Mace Windu's line as he's about to kill Palpatine in Star Wars Episode III: Revenge of the Sith (although it should be noted that the video game was released earlier than the film). Before viewing the Exile's trial that T3 downloads from Atris, Kreia says, "We seem to have found it," an homage to Obi-Wan Kenobi in Star Wars Episode IV: A New Hope as they view the hologram of Princess Leia Organa.
 * Atton Rand says the recurring line "I have a bad feeling about this," featured in all six Star Wars movies and the first Knights of the Old Republic game.
 * Another reference to the movies (more specifically, to the dialogue of Anakin Skywalker and Padmé Amidala in Star Wars Episode I: The Phantom Menace) is Atton's line on Peragus said to a female Exile, "Are you an angel? Aw, I'm just kidding. That's the worst line I've ever used. Hope some poor kid doesn't start using it." While it is not normally encountered in the game and is apparently cut content in the PC version (a note to this line in dialog.tlk says "X-Box Live"), it can be unlocked after the player completes two play-throughs.
 * After the player defeats Kreia, and the Exile asks her about the Mandalorians. Kreia goes far enough to mention Jango Fett's death at Geonosis, saying he was "too easily slain by a Jedi". She also vaguely refers to the rise of the Galactic Empire, when teaching the Exile about honing his skills, stating that using persuasion could result in "A Republic overthrown, and an Empire created."
 * When the Exile's party enters the Harbinger, Kreia and Atton bicker about what to do. One of the Exile's chosen dialogue responses to Atton is "I take it that you'd like it back in your cell." It is a reference to Han Solo's line in Episode IV when Leia Organa complains about the badly executed rescue operation.
 * When the Exile finds the sarcophagus of Ludo Kressh on Korriban, he finds a vision of Darth Revan wielding two lightsabers. In the first Knights of the Old Republic, Revan (when he is shown in flashbacks as a Sith Lord) only has one.
 * When GO-TO offers the player his droid as a gift, his line is a reference to Luke Skywalker's line at the beginning of Return of the Jedi.
 * After the player defeats Kreia for the second time, there is a conversation choice that says "there's still time to save you," to which Kreia responds "You already have." This exchange mirrors the final conversation between Luke and Darth Vader at the end of Return of the Jedi.
 * When the player is first captured by GO-TO, GO-TO remarks how he was "expecting someone taller," similar to what Anakin says to Grievous in Revenge of the Sith. Although this may be a coincidence considering that Knights of the Old Republic was first released about six months before Revenge of the Sith opened in theatres.