Star Wars Roleplaying Game Revised Core Rulebook

The Roleplaying Game Revised Core Rulebook  is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. This rulebook is the revised and updated edition of the Roleplaying Game Core Rulebook. The revised version was published following the release of Star Wars Episode II: Attack of the Clones in May 2002. It features a foreword by Steve Sansweet.

Publisher's summary
A long time age in a galaxy far, far away&hellip;

''Immerse yourself in the excitement of the greatest space fantasy of all time. You can struggle to preserve the peace and order of the Republic, join the Rebellion against the oppressive might of the Empire, or defend the New Republic against the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination. Take control of your destiny and become one of the greatest heroes of the galaxy.

Chapter 1 - Abilities

 * Your ability scores
 * Ability modifiers
 * The abilities
 * Changing ability scores

Chapter 2 - Species

 * Choosing a species
 * Species characteristics
 * Humans
 * Bothans
 * Cereans
 * Duros
 * Ewoks
 * Gamorreans
 * Gungans
 * Ithorians
 * Kel Dor
 * Mon Calamari
 * Quarren
 * Rodians
 * Sullustans
 * Trandoshans
 * Twi'leks
 * Wookiees
 * Zabrak

Chapter 3 - Classes

 * The classes
 * Class and level bonuses
 * Level-dependent benefits
 * Class description
 * Gaining experience and levels
 * Fringer
 * Noble
 * Scoundrel
 * Scout
 * Soldier
 * Tech specialist
 * Force adept
 * Jedi consular
 * Jedi guardian
 * Multiclass characters

Chapter 4 - Skills

 * Skills summary
 * How do skills work?
 * Acquiring skills ranks
 * Using skills
 * Table 4-4: Skills
 * Table 4-5: Force skills
 * Skill description

Chapter 5 - Feats

 * Table 5-1: Feats
 * Feat description
 * Table 5-2: Force feats

Chapter 6 - Heroic characteristics

 * Details
 * Reputation
 * Missions

Chapter 7 - Equipment

 * Money
 * Table 7-2: Weapons
 * Table 7-3: Armor
 * Table 7-4: Equipment

Chapter 8 - Combat

 * How combat works
 * Combat sequence
 * Combat statistics
 * Combat basics
 * Initiative
 * Actions in combat
 * Injury and death
 * Movement and position
 * Combat modifiers
 * Special initiative actions
 * Special weapons effects
 * Special attacks and damage

Chapter 9 - The Force

 * The Force through the ages
 * Force-using tradition
 * The Jedi
 * The Jedi Code
 * The teachings of Master Odan-Urr
 * Force points
 * The dark side

Chapter 10 - Vehicles

 * Vehicle classes
 * Vehicle costs
 * Vehicle systems
 * Vehicle combat
 * Vehicle movement
 * Maneuvers
 * Vehicle descriptions

Chapter 11 - Starships

 * Starship costs
 * Hyperspace travel
 * Starship systems
 * Map of the galaxy
 * Starship combat
 * Starship movement
 * Starship maneuvers
 * Heroes as crew
 * Starship descriptions

Chapter 12 - Gamemastering

 * Providing adventures
 * Teaching the game
 * Providing the universe
 * Determining the style of play
 * Adjudicating
 * Propelling the game forward
 * Keeping the game balanced
 * Changing the rules
 * Running a game session
 * How to build an adventure
 * How to build a campaign
 * Prestige classes
 * Gamemaster characters
 * Generating communities
 * Favors and contacts
 * The environment

Chapter 13 - Eras of play

 * Life in the galaxy
 * The three eras
 * Main characters
 * Supporting characters

Chapter 14 - Allies and opponents

 * Allies of the galaxy
 * Creatures
 * Character archetypes

Chapter 15 - Droids

 * A droid's life
 * Droid classifications
 * Droid limitations
 * Droid personalities
 * Programming and equipment
 * Droid maintenance
 * Droid repair
 * Modifying droids
 * Droid death
 * Memory wipes
 * Droid accessories
 * Sample droids