Force power/Legends



Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.

For example, a Dark Jedi could cast powers that inherently belonged to the light side (like Persuasion). Kyle Katarn, who allied himself with the light side, made use of dark side powers such as Grip and Lightning, possibly because of his experience while fighting Maw, and later on Dromund Kaas. This indicated that skillful Jedi of strong character could use these abilities according to their wisdom since their high experience prevented them from drifting towards the dark side.

Core
The Core powers were the first powers a Jedi learned, and directly affected his own body or objects without actually harming or benefiting anything (except for Push, which could be used against enemies).


 * Telepathy
 * Telekinesis
 * Force Pull/Push
 * Force Jump/Leap
 * Burst of Speed
 * Force Sense
 * Force Seeing
 * Force Empathy
 * Farsight
 * Saber Throw
 * Force Cloak
 * Force Concealment

Universal
Universal powers were generic Force techniques which were associated with neither side of the Force. Almost all Core powers also qualified as Universal powers, but many of them were uncommon and not an integral part of basic Jedi training.


 * Comprehend Speech
 * Force Whirlwind—variation of Force Push
 * Force Wave—advanced version of Force Push
 * Force Bellow
 * Force Suppression
 * Force Breach
 * Force Body
 * Force Deflection (without a lightsaber)
 * Breath Control
 * Force Sight
 * Force Grasp
 * Malacia
 * Psychometry
 * Precognition
 * Enhance Ability
 * Force Comprehension
 * Force Vision

Light
Light side powers were those which benefited the Jedi personally by protecting him, increasing his physical and mental capacities, or defending him. They could also inspire and increase the resolve of allies. Certain light side powers could also be used offensively, but did not directly cause physical harm.


 * Force Healing
 * Ray
 * Energy
 * Jedi mind trick(also known as Affect Mind)
 *  Force Persuasion
 * Force Empathy
 * Force Projection
 * Force Meld
 * Hibernation Trance
 * Electric Judgement
 * Combustion
 * Alter Environment


 * Force Protection—A power only achieved by high-rank Jedi Masters, Force protection made the bearer invulnerable to a wide range of attacks; the ultimate power in terms of defense. [[Image:Oppobattlemeditation.jpg|thumb|[[Oppo Rancisis]] using Battle Meditation]]
 * Protection Bubble—With this Force power, the user could create a defensive sphere around the body, which would protect him from a wide range of attacks, deflect laser blasts and inflict a certain amount of damage upon contact with the enemy.
 * Force Defend—Reduced damage taken by Force powers.
 * Force Absorb—A trained Jedi may have converted all kinds of Force attacks used against them to additional Force charge. As the energy used to perform Force-related powers was limited, a Jedi could use the enemy's attacks to their own benefit, instead of receiving damage from them. During his duel with Count Dooku, Obi-Wan Kenobi used this to absorb Dooku's Force Lightning with his lightsaber. Mace Windu did a similar thing, only that he redirected the lightning against Darth Sidious, thus disfiguring him.
 * Dissipate Energy—Yoda was so skilled with the Force that he used his open palms to absorb dark lightning, in duels with both Dooku and Sidious. This is the most powerful technique when used by Yoda and may be conneted to Force Deflection.


 * Force Blinding
 * Battle Meditation
 * Battlemind
 * Morichro
 * Force Stun
 * Force Stasis
 * Force Valor
 * Force Light
 * Force Enlightenment
 * Revitalize
 * Animal Friendship
 * Battle Precognition

Dark
"The dark side of the force is a pathway to many abilities some considered to be...unnatural."

- Palpatine

Dark side powers were used to harm, debilitate, or kill. Some (like Rage or Drain) were used to benefit the user personally, akin to powers of the light side, with the difference that these were used at the expense of his or her own health or an other individual's Force reserve. It was believed that the powers themselves were not inherently evil, but rather reflected the alignment of the force-user (Jedi/Sith). These powers were often labeled as "evil" due to their common usage or because of the people who used them. Some of these powers could be used for good, just as some powers traditionally considered light can be used for malevolent purposes. Force powers became evil only when used for personal gain, or to impede another; however, continuous use of dark powers was shown to have a corrupting effect on the Force-user, regardless of intent, due to the body being unable to handle such power for long periods of time.


 * Force Grip
 * Chokeholding
 * Force Crush
 * Force Lightning[[Image:BZZZZZZ.jpg|thumb|Emperor [[Palpatine]] using his feared Force Lightning technique]]
 * Disable Droid
 * Chain Lightning
 * Force Spark
 * Vader's Wrath
 * Force Throw
 * Force Rage
 * Force Drain
 * Force Affliction
 * Force Plague
 * Force Fear
 * Force Horror
 * Force Insanity
 * Force Destruction
 * Destruction Orb
 * Deadly Sight
 * Force Storm
 * Force Field
 * Mind Control
 * Thought bomb
 * Force Scream
 * Spear of midnight black
 * Electromagnetic torpedo

Behind the scenes
The various abilities listed above have been seen in both the movies and Star Wars games licensed or developed by LucasArts, where 'official' names and definitions are given. In some of the games, the point that Force powers themselves were not inherently evil, but rather reflected the alignment of the Force-user is repeatedly stressed.

The term 'Force Power' originated in Jedi Knight: Dark Forces II, where they could be gained via a system of Force 'points'. The game has twelve powers, each labeled as being Neutral (later known as 'Core'), Light and Dark. Note that some powers although have different names, are describing the same power, in different levels or ways of use. The names are often preceded by Force.... For example Grip is mostly known as Force Grip.

It is also important to note that the rigidity of the above system merely reflects the various game design and storytelling strategies, as opposed to some actual delination. The Force is not "magic," nor does it have specific "spells" or "powers," and they are far more interrelated than the list might suggest.