Bounty Hunters' Guild/Legends

"The Bounty Hunters Guild is a joke in which I find no amusement."

- Emperor Palpatine

The Bounty Hunters' Guild was an ancient institution that regulated the bounty-hunting trade. It was led by a guildmaster who held members to the Bounty Hunters' Creed, the unwritten rules of the bounty hunters. Its rules were the laws that kept bounty hunters together, but the guild was full of loose cannons, who would often break the rules for their own benefit. The guild was more a coalition of the professionals than a proper organization, and rivalries between its houses were a common occurrence. The bounty hunters who joined the guild had the benefit of notifications of bounty postings before they were broadcast through official channels, which gave guild members a head start. Many Imperial agents preferred to deal exclusively with guild bounty hunters.

Organization
The Bounty Hunter Guild was composed of many smaller guilds that operated nearly independently. Those guilds were loosely held together by the overarching Bounty Hunters Guild, each with its own organization, regulation, specialties and agendas. The core of the Bounty Hunters Guild is made up of ten major houses along with a number of smaller groups, each specializing in a unique brand of bounty hunting, but reporting to the guildmaster. Those major Houses were:


 * Crimson Nova (specialized in Jedi)
 * House Benelex (specialized in kidnapping retrieval)
 * House Neuvalis (rarely dealt with outsiders)
 * House Paramexor (specialized in hunting murderers)
 * House Renliss (consisted of female hunters pursuing male bounties)
 * House Salaktori (the most elite and prominent house)
 * House Tresario (specialized in hunting pirates)
 * Mantis Syndicate (mercenaries rather than bounty hunters)
 * Ragnar Syndicate (specializing in unorthodox techniques)
 * Skine Bounty Hunter College (specialists, who were top at variety of things)
 * Slaver Syndicate (sometimes turned their bounties over to slavers)

Old Sith Wars
During the Old Sith Wars, many hunters ceased to follow the Creed, giving in to the dark, desperate mood of the times. With the Jedi nearly extinct, Goto, leader of the Exchange on Nar Shaddaa put out a bounty in the hope that the guild's members would bring them alive, however, many thought of it as a decree to destroy Jedi and attempted to kill known survivors. Members of the Guild on Nar Shaddaa turned on each other in eagerness to capture the Jedi Exile. Vossk, the leader of the Guild, was one of the few loyal to the Creed.

Clone Wars
The maverick Jedi, Jon Antilles, former apprentice of the Dark Woman, infiltrated the Guild prior to the Clone Wars bringing many murderers to justice. During the Clone Wars, the Crimson Nova chapter, under the leadership of Mika, sanctioned a bounty on Jedi offered by Kh'aris Fenn. Mika, crazed by her hatred of Jedi, refused to end the bounty when Mace Windu, Agen Kolar, Saesee Tiin, and Kit Fisto arrived on her space station. The Jedi captured Mika, and Stroth, former leader of the chapter, took over and agreed to end the bounty and turn over Kh'aris Fenn to the Republic.

Galactic Civil War
The Guild itself survived under the leadership of the Trandoshan Cradossk, father of Bossk, until around 1 ABY, when it was destroyed through the manipulation of Boba Fett. The plan itself was the work of Prince Xizor, who enlisted Kud'ar Mub'at as a middleman between himself and Fett.

Fett, who was known for his disdain of the Guild, joined it, tearing it into two factions: the True Guild and the Guild Reform Committee. The True Guild was composed of the elders who had run the Guild and reaped the profits, igniting the resentment of the younger, bounty-earning members who formed the Guild Reform Committee. This manipulation resulted in the Bounty Hunter Wars. The weak hunters were crushed, leaving only the strong to be hired by the Empire. During the conflict, Bossk killed and devoured his father.

In the aftermath of the Bounty Hunter Wars, only Dengar  Bossk, and several others were left alive. Boba Fett and Dengar once teamed up to capture Han Solo but failed. Bossk eventually retired. Zuckuss and 4-LOM split up and hunted fewer and fewer bounties.

The new Bounty Hunters Guild was formed in the Lyarna system.

Second Imperial Civil War
By 137 ABY, the Guild remained active. It had been infiltrated by Azlyn Rae, a former Padawan and undercover member of the Imperial Knights. Black Sun assassin Ku Vrat had been a member of the Guild until he was expelled for interfering with other hunters' bounties.

Appearances

 * Star Wars: Knights of the Old Republic II: The Sith Lords
 * Aurra's Song
 * The Bounty Hunters: Aurra Sing
 * Star Wars Galactic Battlegrounds
 * Boba Fett: Maze of Deception
 * Star Wars Republic 53: Blast Radius
 * Star Wars Republic: Show of Force
 * The Hutt Gambit
 * Star Wars Galaxies
 * The Last One Standing: The Tale of Boba Fett
 * The Mandalorian Armor
 * Slave Ship
 * Hard Merchandise
 * Star Wars Legacy: Trust Issues
 * Star Wars Legacy 23: Loyalties, Part 1
 * Star Wars Legacy 38: Tatooine, Part 2
 * Star Wars Legacy: Trust Issues
 * Star Wars Legacy 23: Loyalties, Part 1
 * Star Wars Legacy 38: Tatooine, Part 2