Raid on the Migrant Merchants' Guild warehouse

Near the end of the Cold War between the Galactic Republic and the Sith Empire, a team of thieves led by the Rodian Vistis Garn stole the design files for the Planet Prison superweapon on the Republic capital of Coruscant. The Republic Strategic Information Service identified Garn on a security recording, and the former apprentice of Jedi Master Orgus Din was sent to recover the files and several caches of military weapons that Garn had stolen from a Republic military facility. The Jedi Knight raided a warehouse in the Migrant Merchants' Guild, a criminal syndicate that controlled the Old Galactic Market region, and recovered both the files and the weapons.

Prelude
"The Jedi of all people should appreciate what we've created. It's a nonviolent means of ending war." "Regardless, you've allowed the Planet Prison's design files to be stolen by common criminals."

- Doctor Eli Tarnis and Jedi Master Bela Kiwiiks

Around 3,643 BBY, during the Cold War between the Sith Empire and the Galactic Republic, the Jedi Council on Tython sensed a dark disturbance in the Force on the Republic capital of Coruscant, and sent the Togruta Jedi Master Bela Kiwiiks with her Padawan Kira Carsen to the capital to investigate. Realizing how strong the dark presence they had sensed truly was, the pair quickly summoned reinforcements in the form of Jedi Master Orgus Din and his apprentice, who had just been promoted to Jedi Knight as a result of actions during the Flesh Raider uprising.

Arriving on the capital, the Knight and T7 left the spaceport and entered the Senate Tower, where they reported to Din in Meeting Room 2-Aurek. There, the pair found Din and Kiwiiks in a heated argument with the human scientist Doctor Eli Tarnis, with Kira Carsen and the Mon Calamari general Var Suthra standing by. Kiwiiks and Din were displeased that the Republic had been developing superweapons, but Tarnis believed that their philosophical objections were unnecessary. His Planet Prison ionized a planet's atmosphere, which would disable any ship or vessel entering or leaving the atmosphere, and Tarnis believed that it was an incredibly human technology. However, the design files had been stolen by a team of thieves, and Din told his friend Suthra that the Jedi would now be helping investigate.

Suddenly, Agent Galen of the Republic Strategic Information Service rushed in with a new lead. While Din, Kiwiiks, and Suthra went to speak with the Supreme Chancellor Janarus, the Knight stayed with Carsen and Tarnis to continue the investigation. The SIS, working with the Coruscant Security Force, had identified one of the thieves as Vistis Garn, a Rodian thief who worked for the Migrant Merchants' Guild criminal syndicate. Garn and his team had recently been seen raiding a Republic military storehouse, and they had escaped with several military weapon supplies. While Galen and Carsen remained at the Senate Tower and used the CSF's security network to distract the criminals, the Knight and T7 took an air taxi to the Old Galactic Market&mdash;the area of Coruscant that the Guild controlled&mdash;to pursue Garn.

The raid
Arriving at the Old Galactic Market's taxi station, the pair made their way through the Market's Concourse Bazaar&mdash;the only part of the Market not under Guild control. There, they crossed through the CSF barricade and into Guild territory, where they fought their way south through the Guild's members. The Knight and T7's target was a Merchants' Guild warehouse, where Galen had learned that Garn and the Guild were storing the stolen weapons. Storming the warehouse, the Jedi and T7 surprised six Guild members&mdash;an Abyssin, three Ongree, and two Rodians&mdash;and easily defeated the criminals and their rewired security droid. Before breaking through the security door behind which Garn had barricaded himself, the pair recovered the stolen munitions, weapons, and rockets from among the other illicit goods in the warehouse.

Finding the door sealed, the Knight cut through it with a lightsaber and entered the room. Garn was alarmed to see that the intruder was a Jedi, and apologized for how he was about to kill the Knight before activating a quartet of autoturrets. Deflecting and dodging the powerful blaster bolts, the Knight and T7 managed to disable the turrets and defeat Garn without being harmed. With the loss of his turrets, the injured thief quickly surrendered and offered information to the Jedi, claiming that his work for the Guild was only part-time and not worth dying for.

Aftermath


Ignoring the Rodian for a moment, the Knight contacted Agent Galen via holocomm and reported the pair's success. However, Galen was clearly agitated, ordering the Jedi to bring the design files back as quickly as possible&mdash;they had had a major breach of security while the Knight was in the Market. When the Knight asked what had happened, Galen refused to say anything more on an unsecured channel and ended the transmission. Garn, realizing what the Jedi was after, offered to tell the Knight who had hired the Guild to steal the files and where to find them if the Jedi would let the Rodian go.

When the Jedi agreed, Garn revealed that he had been hired by the Black Sun criminal syndicate, a rival of the Merchants' Guild. Garn had helped the Guild steal the files, and once the Guild's slicer had decrypted them, the Rodian secretly sent a copy to Black Sun. Honoring their deal, the Knight allowed Garn to leave, and the Rodian told the pair that he was going to visit friends on Nar Shaddaa. The Knight and T7 then returned to the Senate Tower, where they learned that Tarnis had been kidnapped by Black Sun.

Behind the scenes
The raid on the Migrant Merchants' Guild warehouse appears in Star Wars: The Old Republic, a massively multiplayer online role-playing game released by BioWare on December 20, 2011. The raid serves as the in-universe representation of the events of the Jedi Knight class mission "Stolen Secrets", one of the first missions the player receives on Coruscant. After recovering the stolen missions and defeating Garn, the player can choose to either kill the thief after learning about Black Sun for dark-side points, or let him leave in peace for varying amounts of light side points. Warning the thief about the consequences of lying before sparing him results in 50 light side points, while simply letting him leave results in 100.

Appearances

 * Star Wars: The Old Republic