Farsight



"I wouldn't trust Jedi farsight all that much if I were you. The Emperor did a lot of that, too. It didn't help him much in the end..."

- Mara Jade

Farsight or far sight is the ability to gain vague impressions of events happening in other places or times using the Force. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change. Jedi and Sith skilled in this technique are capable of detecting when friends and apprentices are in danger, examining details of past events, and predicting the probable outcome of a stated course of action.

Palpatine used this skill to learn that Darth Vader was in danger after his fight with Jedi Master Yoda. He also used it to set his traps for the Jedi, keeping himself several steps ahead.

One of the first Force powers Yoda taught to the young Luke Skywalker was farseeing. He used this ability to sense that his friends were in danger on Bespin. Despite the advice of Yoda and the Force ghost of Obi-Wan Kenobi, he decided to intervene.

Known farseeing users

 * Jorus C'baoth
 * Deja
 * Dooku
 * Obi-Wan Kenobi
 * Palpatine
 * Anakin Skywalker
 * Luke Skywalker
 * Jacen Solo
 * Leia Organa Solo
 * Mace Windu
 * Yoda
 * Mara Jade Skywalker
 * Revan

Behind the scenes
In the Star Wars Roleplaying Game, receiving a farseeing vision requires at least an hour of meditation, and can only be done once per week (although members of the Gand Findsman prestige class could use it as often as three times per day).

Appearances

 * Star Wars Episode III: Revenge of the Sith
 * Echoes of the Jedi
 * Star Wars Episode V: The Empire Strikes Back
 * Star Wars Episode VI: Return of the Jedi
 * Dark Force Rising
 * Jedi Knight: Mysteries of the Sith
 * The Courtship of Princess Leia
 * Jedi Knight: Mysteries of the Sith