User:501st dogma/Workbench 2

The Far Orbit was an EF76 Nebulon-B escort frigate in the Imperial Navy. It suffered a mutiny in 0 ABY, and the ship became one of the first privateers for the Rebel Alliance.

General Information
The Far Orbit was a EF76 Nebulon-B escort frigate, produced by Kuat Drive Yards and measuring 300 meters in length. As a Nebulon-B, the ship's main section was at the fore of the ship, with a boom module connecting the fore to the aft propulsion section. At full capacity, the Far Orbit crew was 854 crew members and sixty-six gunners, though the escort frigate-class ship could run on a skeleton crew of 307 hands and ten gunners if need be. However, running on a less than full crew resulted in decreased combat efficiency, and certain unused sections of the ship would be closed off to conserve the ship's energy. In addition to crew, the Far Orbit could house seventy-five passengers, which were usually troops, and its storage compartments could hold up to 6,000 metric tons worth of cargo, and up to four months worth of consumables. For every fifty cubic meters of cargo space, a hundred tons of cargo could be held.

The propulsion module was the site of the static discharge vanes that the Far Orbit possessed. These vanes were used to get rid of dangerous excess amounts of energy in the ship's engines. This were not used everyday as they were only necessary in certain situations, like combat and ion storms. The vanes were mounted on the outer hull of the frigate. If these vanes were damaged or lost, the reactor had the possibility of melting down if energy built up to dangerous amounts, or the fuel system might explode. There were two turbolift shafts located in the Far Orbit, one in the foreword module, and one in the propulsion. Each shaft had two cars, and spanned multiple floors. However, the turbolifts were not continuously in service, and for security reasons, did not go to every deck. Additionally, any turbolift could be overridden by the rank cylinder of an officer, which would cause it to ignore calls from other decks. Most traffic between decks on the frigate was done via hatches with ladders that went from one level to the next.

Sensors
The sensor arrays of the Far Orbit were housed in the Sixth Section, and it was here that the sensor computer, and sensor technicians and operators were located. The computer could correlate the data received by the sensors, which acted as the eyes and ears of the vessel. It could also report on and record that same data. The computer then could make a good analysis on a variety of subjects based on the data it received. The frigate possessed a forward and an aft sensor unit, which, because the Far Orbit was an EF76 Nebulon-B, were excellent quality. The frigate had one of the most sensitive long range sensor arrays in the entire Imperial fleet, and possessed a full range of sensors. These included standard electro photo receptors, full spectrum transceivers, dedicated energy receptors, and lifeform indicators.

Additionally, the Far Orbit had the rarer crystal gravfield traps, and hyperwave signal interceptors. The crystal gravfield traps were used to detect and find cloaked or stealthy ships, and dark objects. Hyperwave signal interceptors were used for long-range scans, and were able to find the vector of a ship entering or exiting hyperspace after detecting them. After the vector was found, it was possible for the astrogation section of the ship to uncover its destination. The hyperwave single interceptors were also used to catch hypertransciever and subspace transceiver signals, which, after being intercepted, were sent to the P-Com on Deck 1 for decryption.

Armaments and Armor
The Nebulon-B was externally armored all over her hull, and the amount of armoring varied from place to place. In addition, the ship was defended by the capabilities of a Delphus JC-671 deflector shield projector, which could prevent damage from the majority of space debris, and made the Far Orbit tough enough to engage in combat. The deflector shield generator was located off the propulsion module of the ship to avoid any of the threats that the deflector shield possessed, one of which was its explosive reaction to being breached. The shield generator was quite powerful, and used up great amounts of energy when the Far Orbit was in a space battle.

Armament wise, the frigate had twelve turbolaser cannons, twelve smaller laser cannons, and a pair of tractor beam projectors that were suited to combat purposes. Half of the turbolaser batteries were at the front of the Far Orbit, with three on each side as well. The laser cannons were positioned with six to the front, two on each side, and a pair at the aft of the frigate. Crewed by a dozen hands, the two combat tractor beam projectors were at the front of the ship. Both the laser cannons and the turbolasers ran off the same power system and blaster gas canisters, though they did run off spare gas tanks and power cells in combat situations, in order to dampen the impact of destroying one of the weapons emplacements. The turbolasers were the main fighting guns of the ship, and despite being not overly powerful, they were quite damaging when used together. The laser cannons on the other hand were not powerful, and only using them together proved efficient. Both the laser cannons and the turbolasers had a minimum range of between two to six meters, a medium range of twenty-four meters, and a maximum range of fifty meters in a planet's atmosphere.

Though the guns of the Far Orbit were located all over the vessel, the primary weapons were located in the Seventh Section of the ship. It had the most cannons, and was the first place to receive targeting orders, and because of this, the other guns followed the primary weapons' fire. The Seventh Section also held the main weapon power processing units, the targeting computers, and the central blaster gas tanks, which were heavily armored to avoid it exploding. If the blaster tanks managed to explode, the cannons of the EF76 would still be able to operate because they all operated on battery power, and all had their own reserve of blaster gas.

The gunnery stations of the frigate were sparsely lit in order to prevent glares on targeting scopes. They also echoed with the rumble of the weapon's testing routines, as the stations were located near the Far Orbit outer hull, and thus were poorly insulated against noise. The gunners of the cannons handled all of the aiming and firing of the weapons via the targeting data that the ship's sensors give them. Although the bridge of the Far Orbit usually gave out firing commands, some captains let the gunners pick and choose their targets. Because the turbolasers of the frigate were wired directly to the main reactor of the ship, located in the propulsion module, they could keep up a constant rate of fire, as long as there was enough blaster gas for them to use.

The majority of blaster gas on the Far Orbit was stored in canisters, measuring one meter tall and a third of a meter in diameter. These canisters weighed 110 kilograms, and had enough gas in them each to supply a laser cannon with enough juice to fire twenty capital scale shots. If set to smaller scale blaster shots, which were designed to take out starfighters, the canisters held enough gas to fire forty. To reload a cannon, the gunner had to lift up the canister to the cradle/receptacle that was connected to the power supply system of the laser cannon. The cradle/receptacle was then "rammed" into the main cannon, and the gunner then broke the seal on the canister by operating a control on the gunner's status panel.

The main tractor beams ran off the main powergrid of the frigate, and had no expendable ammunition. They were used for securing an enemy ship and reeling it in so the Far Orbit guns had more control, or to help with boarding. These tractor beams had a minimum range of two to ten meters, a medium range of thirty meters, and a maximum range of sixty meters. In addition to the two combat tractorbeams, the Far Orbit had several non-combat tractor beams, positioned in the ship's TIE/LN starfighter flight deck, in each docking bay, and in the Far Orbit boarding bay. These non-combat tractor beams, each crewed by three men, served the purpose of stabilizing docking ships, bringing in both TIE starfighters and shuttles, and helping with boarding actions by securing the enemy ship to the Far Orbit.

Complement
Prior to the mutiny that occurred on the Far Orbit, the frigate had several shuttles and two squadrons of TIE fighters as its complement. The Far Orbit lost its entire fighter craft complement in its engagement with the Silent Blades pirate gang. Additionally, after the mutiny, many of the Imperial loyalists were put off the ship in the frigate's shuttles, leaving only a pair of craft for the Far Orbit. One was a Grek-class troop shuttle, and the other a Katarn-class boarding shuttle. Over the course of its privateering days after the mutiny, the frigate added to its complement with various starfighters and shuttles that it acquired.

Quarters
Basic crew quarters existed on Deck 5, in the command module. These quarters had limited entertainment options, and the most common refreshers to service the crew there. The triple bunk crew quarter could only house average Humans, though modifications could be made to fit beings larger than that. The trooper quarters were also situated in the command module, and were between the main crew quarters and the officer quarters and the bridge of the Far Orbit. This was intended to halt or hamper the efforts of a mutiny, by not allowing the mutineers from getting to the bridge or the officers. Additionally, since all of the frigate's docking facilities were above the trooper quarters, the trooper quarters stood between potential boarders and the bridge. The standard trooper quarter was meant to house two squads, and was a pair of rooms, with the larger one filled with double bunk beds and the smaller one a common refresher.

Officer quarters were situated under the trooper and the main crew quarters in the command module. All of the officer quarters, whether they were for Junior Officers or Senior Officers, had a small entertainment console, and a low quality auto-chef, which was able to give out hot and cold drinks, as well as pre-made meals. Housed in the propulsion module was the quarters for the engineers of the ship. These rooms were similar to the quarters for officers and standard hands that were located in the command module, though they were more dirty, due to the tools and materials the engineers handled and sometimes brought back to their quarters. The standard engineer quarter featured two rooms, with the larger willed with triple bunk beds, some storage, an A/V unit, and a workbench. Privacy curtains were also featured in the room. The other room was a basic refresher.

The common engineer officer quarter had three rooms, with a pair of identical rooms mirroring each other and separated by a refresher. The identical rooms each had a double bunk near the door to the refresher, and a closet, desk, and A/V unit on the wall opposite to the refresher. Both non-refresher rooms also had a workbench, which was opposite the A/V unit, and a privacy curtain that concealed the bed from sight if one sat at the workbench. The crew of the defector shield generator was also kept in the propulsion module, for increased combat readiness.

Decks of the ship
The decks of the Far Orbit ascended in number as one got further down the frigate, and nearer to its bottom.

Deck 1
Deck 1 of the Far Orbit housed Primary Communications, and it fell under the Aft First Section, which was located at the top part of the forward module of the Nebulon-B. The Primary Communications deck, nicknamed PrimeComm of P-Com, was the home of the ship's long range subspace transceiver, which had a range of over a hundred light years. Due to the fact that the Far Orbit was meant to serve as a capital ship on missions, the frigate possessed a pair of communication arrays, one for contacting local frequencies, and the other for use in long range transmissions. The communications computer that processed all of the signals was a powerful, and highly advanced, TerexComm processor unit that was located in a room at the aft of the deck, to the port side. The processor has multi-channel sorting and high speed channel switching, as well as full programming in encryption and decryption. From here, comm techs could tap into secure transmission and listen for information.

At the front of the Primary Communications section was pair of rooms for encryption and coding uses, and a secure comm room with a Holoprojector and a viewscreen, as well as a couple of seats. This room was used for secure and critical communications. The P-Com itself was held in the middle of the deck, where it also had a holoprojector, with the room where the channel switches were housed directly behind it. Aft of the secure transmissions room and starboard of the P-Com existed a quartet of offices, with the forward most one being the head office. Antennae equipment and other communications structure filled up the majority of the foreword port section of the deck.

Deck 2
Deck 2 was the location of Short Range Communications, also referred to as ShortComm or S-Com, and it operated independently of Deck 1, as it used its own antennae. S-Com was located further aft of P-Com, and was also located in the Aft First Section. The S-Com handled all local light speed transmissions, as well as intercom traffic and maintenance. It was housed in the middle of area assigned to Short Range Transmissions, with a head office aft of it, and to the port resided a trio of offices. The starboard side of S-Com housed a pair of offices, and the channel switches for short ranged communications. Antennae equipment and ship structure was located just fore of S-Com.

Deck 4
Deck 4 of the Far Orbit housed the frigate's main crew galley, which was located in the Foreward First Section of the ship, and was also in the command module. Here, enlisted crew members, not officers, ate their meals, though the galley was not large enough for all average crewers to fight in, so they ate in shifts, or whenever crewmembers were off duty. The galley was run and organized by a few hands, and it possessed some cooking droids and serving droids. With the kitchen and serving area located at the front of the crew galley, hands would come in through the front and after receiving their meal, proceed to the tables in the dining room aft of the kitchen and serving area. To each side of the kitchen were pantries and autochefs, the latter of which were connected to the main kitchen via underdeck feeds. Just aft of the kitchen resided a recycler, and a staging area was present in the back of the dining room.

Deck 5
The Command part of Deck 5 was situated in both the Forward First Section and the Foreward Aft Section, and was located in the forward module of the Far Orbit. Almost half of that part of Deck 5 was taken up by a set of TIE fighter racks, which were located to the front of Deck 5. The TIE racks could hold up to two squadrons of TIE fighters, and was directly over the TIE flight deck located on the deck below. Near the TIE racks was a repair rack for damaged fighters, and repeating blaster cannon hard points were located just aft the TIE racks. Forward of the TIE racks was a quartet of triple bunk crew quarters, which were cramped, and a pair of basic refreshers. Parts of the Far Orbit ship systems were located past those crew quarters, at the farthest part forward of Deck 5.

Aft of the TIE racks were more crew quarters with triple bunks in each, as well as storage units that stored a variety of goods, but did not include weapons, parts, and specialized tools. Just aft of these crew quarters was the boom module, and the machinery that operated the docking tube located in the middle of it. Additionally, Deck 5 had Tractor Beam machinery, a control room, and a machine shop on the port side. A pair of airlocks and a security station was on the starboard side. The entirety of the crew–minus officers, engineers, guests, and troopers–was supposed to be housed in the cramped crew quarters on Deck 5.

Deck 6
Deck 6 housed the TIE flight deck, which was directly under the TIE fighter racks, for ease of deployment. The hangar had repair bays, and a short range catapult/cushion tractor beam to aid in the launching and recovering of the Far Orbit TIEs. The flight deck also had a control center. Deck 6 was also the location of the Forward Docking Tube, which was located on the boom module. The forward docking tube possessed a control station, status panels, and a waiting area, as well as the docking tube itself, operated by machinery aft of it. The docking tube was one of two, the other located aft of it, and both were on the access corridor, which was a one deck deep walkway from the foreword module to the propulsion module. The access corridor was very heavily armored to prevent breaches of the hull there.

Deck 7
Both Docking Bay 1 and Docking Bay 2 were located on Deck 7 in the boom module section, with the former nearer to the command module and the latter closer to the propulsion one. Docking Bay 1, however, was actually shared between Decks 7 and 8. It housed a launch/land tractor beam setup, to help pilots maneuver into and out of the bay, and was used for unloading shuttles and small freighters in the command section of the ship. The forward section of the bay housed some of the Far Orbit shuttle craft, including the captain's shuttle. As the bay could sometimes be a tight fit, wider ships and freighters used the docking tubes instead. Used to unload supplies for the propulsion module, Docking Bay 2 also served as a repair bay. It was quite similar to Docking Bay 1, and had a turbolift dock aft of it, and four cargo bays located toward the back side of it. A control room with emergency supplies was also to the port side of the bay. A pair of power conduits that spanned multiple decks were behind the turbolifts there.

Deck 8
The command section of Deck 8 was housed in the forward module of the Far Orbit, though Docking Bay 1, which was on the deck, was considered part of the boom module. The command section spanned both the Forward First Section and the Aft First Section, and the primary features of the deck were the medical facilities, the brig, and trooper training facilities. The sick bay, or the medical facilities, were able to treat all normal injuries and illnesses that crew members might get. Led by the Far Orbit doctor, a small amount of Human medical assistants and an entire complement of MD-series medical specialist droids helped treat wounds and maladies. The medical facilities' standard procedure regarding bacta treatment required that the patient be stabilized before the treatment occurred. A limited number of funcitional and un-organic looking cybernetic limbs and prosthetics were available to the sick bay, though some additional ones could be assembled with a day's notice. The medical droids, ranging from the MD-0 medical droid to the MD-5 medical droid, all had separate tasks aboard the frigate.

The MD-5 performed all minor surgeries and check ups, and since it had all of the officer's medical records on file, it could obtain the medical records of any crew member in no time at all. The MD-0 served as the diagnostics droid, and it could perform a good diagnostic on any patient complaining of an illness of wound in a couple of minutes. Additionally, the MD-0 also took care of emergency triage during combat situations, and also played the role of MD-5's aid when the other did checkups on crew members. An MD-3 medical droid managed the eight Bacta tanks that the sick bay possessed, and it also ran the pharmacy. The MD-4 medical droid served as the frigate's surgery droid, and it oversaw the surgery unit on the Far Orbit, which was capable of preforming procedures ranging from amputations, and installing cybernetic replacements, to microsurgeries.

An MD-2 medical droid unit served as the aid of the MD-4, and also as the anesthesia/life monitor droid. Lastly, the MD-1 medical droid the Far Orbit possessed operated the medical lab, which was able to handle most pathological investigations. The MD-2 and the MD-3 consulted with the MD-1 from time to time here. The sick bay and medical facilities were located in the aft half of the Deck 8 command section, with the main entry the forward most part of it. The entry space doubled as the place for triage, and behind that was located the Intensive Care Unit (ICU) examination spot, which was followed by four ICU rooms. Beyond those, a pair of surgery suits and the bacta ward were located. Recovery wards lay on either side of the Bacta ward, the port one had the medical lab, the pharmacy, the medical droid bay ,and the doctor's office in front of it. Behind the entire medical facility was part of Docking Bay 1, and a control room for it was located nearby.

The brig of the ship was to the starboard side of the medical facilities, and it was able to hold up to thirty-six prisoners at a time. It had numerous security cameras, and remote-activated locks, making it quite secure. With a set of refreshers separating it from the recovery ward on the starboard side of the deck, the brig had a seven rooms for prisoners: one held up to ten, two could hold up to nine, and the last four were meant to hold a pair of inmates. However, if the brig was needed to hold more than thirty-six, a maximum total of seventy-two could be achieved, if the prisoners were squished into the cells. The brig's security office was held near the cells. Just fore of the main turbolift dock on Deck 8, which was in front of the entrance to the sick bay, briefing rooms and locker rooms with small arms in them existed, available for the troopers on board the Far Orbit. Training rooms were to the port of the briefing room, while trooper offices were located to the starboard. In front of the locker rooms, a large training room existed, flanked on both sides by weapons ranges. Just ahead of the large training room were a pair of training equipment storage rooms.

Deck 9
Deck 9 housed the pair of hyperdrive motivators, from Aether Hypernautics, that allowed the ship to go into hyperspace. Additionally, Main Engineering was on Deck 9, as well as the Far Orbit fuel tanks, and power regulators. Secondary systems monitoring existed at the front of Deck 9, followed by the Main Engineering area, in which engineers could check, and if necessary control, the primary systems of the ship via the engineer's rank cylinder. At Main Engineering, the deck widened, with a pair of escape pods located on either side of Main Engineering. Behind both sets of pods were a pair of workshops, and aft of the port workshops was a micro shop and a mech shop. Behind the starboard pair of workshops was the engineering computer. Right behind Main Engineering and between the two sets of workshops was the turbolift dock on Deck 9, and the Chief Engineer's office was right in front of that.

On the far starboard side of Deck 9, near the escape pods and their charging system, was a storage room and a fabrication shop. On the port side, aft of the escape pods, was an engineering conference room, with a refresher and a storage unit squished between it and the outer hull. Behind the conference room was a parts storage room. Three fuel cells occupied the majority of the back half of Deck 9, with one behind the parts storage room, one aft of the turbolifts, and one behind the fabrication shop. Able to store up to two years worth of fuel in total for the engines and the hyperdrive motivators, the fuel cells were made of high quality quadranium to prevent breaches, as they were a priority target in a battle between ships. A pair of power conduits that ran from deck to deck were located between the middle cell and the turbolifts. Situated between the middle full cell and the port one, and the middle and the starboard, were a hyperdrive motivator and a power regulator, with the motivator in front of the regulator in each case. The hyperdirve motivators were linked to the Far Orbit' primary Class 2 hyperdrive, and the back up Class 12.

A fuel systems control room was located between the starboard fuel cell and the starboard hyperdrive motivator, and between the port fuel cell and the port motivator. Three of the seven engines of the frigate were located just under the fuel cells on Deck 9. These engines were highly efficient Kuat Drive Yard products, and they both propelled the Far Orbit and provided the ship with power. The engines could allow the ship to reach a maximum speed of 800 kilometers per hour in a planet's atmosphere.

Deck 11
The part of Deck 11 located in the command module of the Far Orbit fell under both the Forward Second Section, and the Aft Second Section. Officer quarters filled the forward part of the deck, with Officer's mess and lounge taking up the back part. With ship's systems equipment filling up the foremost tip of the deck, sixteen Junior Officer's quarters were just aft of that, and these room took up over a third of the space in the command module for Deck 11. The Junior Officer's quarters had two to a room, and the rooms possessed double bunks. Eight refresher units were interspace within the quarters there. Aft of those quarters and refreshers, about a third of the deck was taken up by the Senior Officer quarters. Two pairs of Senior quarters were kept apart by a set of utility shafts in the middle of the deck, with a pair of Junior Officer quarters and the turbolift dock for Deck 11 behind those. To the each side of the Senior and Junior Officer Quarters in the middle of the deck were a pair of officer quarters designed for one occupant each; Senior Officer Quarters were also meant for one officer only.

Although all of the officer quarters had the autochef in them, Deck 11 had a mess for the officer's, and it was located behind the turbolifts. On the port side, the autochef for the mess was in the galley, with the Officer's Dining room behind it, and the galley's pantry just fore of it. The junior officers usually ate after the senior officers in the dining room. On the starboard side of the deck, with an access corridor between the mess and it, was the officer's lounge. It was used as a social area in which officers could play sabacc, be entertained, or grab a meal from the lounge's own autochef, located just fore of the lounge itself. A small escape pod and life boat bay was located aft of the mess and lounge.

Deck 14
The command module section of Deck 14 served as the guest quarters of the Far Orbit, and fell under the Forward Second Section. Guest rooms aboard the frigate had the same amenities as officer quarters, though the number of occupants that they were designed for varied. The two spacious rooms that were designated as VIP quarters were situated at the forefront of Deck 14, and were at the tip of the corridor that ran from the turbolifts up to near the front of the deck. Refreshers on either side of the corridor separated the VIP rooms from a single bunk guest quarter. These single bunks in turn were turn separated from a triple bunk guest rooms on either side of the corridor by another pair of refreshers. The triple bunks wrapped around the turbolift dock on Deck 14 on either side of it.

On the outer hull, to the port and starboard of the turbolifts, and a little aft of the triple bunk rooms, were a single bunk room followed by a refresher unit. Aft of the turbolifts were another pair of triple bunk guest quarters, and behind these were two guest conference rooms that doubled as lounges. At the very end of the deck was a pair of escape pods, along with a charging system for them.

Deck 16
The part of Deck 16 located within the propulsion module of the Far Orbit housed the Main Reactor Control Room, and both levels of the Sublight Engine Control Room. Used for monitoring the main reactor, which was located at the very bottom of the propulsion module and outside of the frigate's gravity well, the square control room featured a circular control station in the middle, split into two halves by a small walkway between them, and a circular group of monitoring stations. The starboard side of the circle had view ports along the outer edge, as well as some monitoring stations on the inner edge behind the railing. The port side featured control stations and monitoring systems, and had railing on the outer and the inner edges. Both sides of the circular monitoring station in the midgle were raised from the floor and accessible by stairs on the inner edge of the half circles.

To the port of the control room were control systems in the corners of the rooms. The starboard side of the room, not including the half of the circular control station there, was sealed off by a pair of isolation airlocks. Past the forward airlock an equipment isolation room existed, wrapping around the edge of the circular control station, with equipment lockers squeezed between it and the outer wall of the room. From the equipment isolation room, one could get to the access shafts that led to the main reactor, which converted the fuel from the cells above into energy for the ship. In the event that the main reactor melted down, it would only burn through the outer hull of the frigate, as no decks were between it and the outside. The engineers of the ship, if the reactor started to melt down, could either shut it down, or eject it entirely, though the second course of action was harder to accomplish.

The sublight engine control room had two levels, with one on top of each other. The upper level had a small catwalk with monitoring stations on it at the front, which was connected to engine control systems by a little walkway. The area on either side of that walkway was open to the lower floor, and a ladder from the catwalk on the port side allowed crew members to access both levels. At the rear of the upper level, two sublight engines existed, one on each side of the engine control systems. The lower floor was the same shape as the floor above, and had monitoring stations under the catwalk above it, near the front of the lower level. At the aft of it, a systems enclosure existed, with the engine control systems behind it. Two more sublight engines sat under the spots that their counterparts on the deck above rested.

Deck 17
The command module part of Deck 17, which was classified part of the Forward Third Section, served as the Far Orbit bridge. The part of the bridge that contained the bridge stations was located at the front of the deck, with large view screens before and behind it. With one crescent of bridge stations facing the foreword view screen, two other crescents were behind that one, facing each a different wall of the ship. Between these two crescents, the captain's chair was located. Each of the bridge stations located on Deck 17 could override their section's controls elsewhere in the ship, though that section's head's rank cylinder would have to be used to do so. The captain, if he or she wished, could also override any of the ship's systems with the captain's rank cylinder; this was intended to limit the effect of a mutiny or boarding operation.

There were eleven different bridge stations. The operations station, crewed by the Operations Officer, could use almost any of the ship's controls, issue lockout commands, or talk to any of the section control stations on the ship. Although one could use any of the ship's controls from that station, only one could be accessed as a time, making it easier to just use the designated bridge section, or the section control station for that system. The sensors station on the bridge had access to a direct link that fed it sensor reports after they went to the sensor computer, and had the ability to issue and relay sensor orders. Additionally, the station could direct and monitor scanning nodes, though only a single node could be compiled at any one point in time.

Via the communications system, it was possible to patch into any of the communication arrays that the Far Orbit possessed from the bridge. Here, the comm operator was responsible for all communications, be it internal or external. Transmissions that were routine could be, if necessary, routed through the bridge station, though secure transmissions were made from the P-Comm on Deck 1. A gunnery station also existed on the bridge, and it served as a command relay point. The security station on the bridge was used as a coordination center for any boarding, be it on the Far Orbit or an other, riot suppression, and other activities in which the ship's troopers were involved.

From Deck 17, the deflector station was able to relay any shield switching orders. The engineering operations station located on the bridge acted as the monitoring station for reports on situations. However, the majority of engineering controls were in the engineering section in the Far Orbit propulsion module. Among the bridge stations was the helm station, which was able to control the frigate's primary and lateral thrust when the Far Orbit was not in hyperspace. However, the controls here could be taken over by the engineers. Additionally, the helm station was responsible for engaging the hyperdrive motivators, after the astrogation station gave the go ahead.

The astrogation center was run by the astrogator, and was where the ship's hyperspace jumps were calculated with the ship's navigation computer. After a jump was calculated, the astrogator relayed the coordinates and necessary data to the helm station, and then released the hyperdrive motivator's for use. A power systems station was also on the bridge, though it served as mainly a monitoring and relay station. In an emergency, however, system-to-system power switching could be changed and controlled from the station. The last station on the bridge was the life support station, which was also a relay and monitoring station. However, like the power systems station, this one had the means to override controls if necessary. The station controller could shut off the ship's gravity, air, or water from here. The controller could also open or close any hatch, as the life support station served as the damage control station. It was responsible for fire and life support in combat circumstances.

Behind the bridge stations was a turbolift dock, with a refresher and an officer's ready room to the port of those. The ready rooms were the administrative centers for the officers, and all command section module officers had ready rooms near Deck 17. To the starboard of the turbolift was the captain's ready room, and a security station lay behind the turbolift. To the port behind that security station was a refresher and a tactical room, and to the starboard was the main conference room. At the very rear of the deck lay three escape pods and a charging station for them.

Deck 18
The forward module section of Deck 18 was located just under the Far Orbit bridge, and served as mainly officer ready rooms and the armory; that part of the deck was classified as the Forward Third Section. From the tip of the deck, the first third of the area was divided length wise by a small corridor. On each side at the front of the deck, an emergency supply room existed, with three officer ready room's behind it. A conference room sat in the middle of Deck 18, with the turbolift dock for that level behind it. To both the starboard and the port of the conference room, were two more officer ready rooms. Behind the turbolift was a staging area, with a maintenance shop to the port of it. Starboard of the staging area was a security station and the ship's main armory. This room was kept under the control of the Far Orbit officers, and the only way to open it was to use a senior officer's rank cylinder. The armory itself was heavily armored, and held blaster pistols, blaster rifles, light repeating blasters, munitions, and other boarding equipment that the crew would need in combat. At the aft of the deck was a trio of escape pods and a charging system for them.

Deck 21
The entirety of Deck 21 was located in the command module, and it was known as the power section of Secondary Engineering. Falling under the Fourth Section, the forward most rooms was pair of storage rooms, one of which was used for equipment. The equipment room was on the port, with the other located on the starboard. Behind those two were power conditioners, and turbolift systems. The turbolift dock for Deck 21 lay just aft of the turbolift systems. Behind the lifts, and to both sides, were utility shafts and power distributors. Beyond that, power regulators existed on both sides of the frigate, with emergency power switching and distribution rooms existing even farther aft. Located near Deck 21 were emergency batteries, for use in combat. These could also provide more power to command module, or subsections of it, if the suppled section was cut off from the main power grid of the ship.

Deck 26
All of Deck 26 was located in the command module of the ship, and it fell under the Fifth Section, as it housed water recyclers and air recyclers. Water recylers were located along the entire port side of the deck, while air recyclers took up the starboard side. The recycling station of the Far Orbit was quite advanced, and it had a 99.5 % efficiency rating. The recycling system purified hundreds of kilograms of air and water a day, as the frigate did not store much of those aboard the ship, and thus the amount that they had had to be reused constantly. As a Nebulon-B, the Far Orbit could last for two years with out restocking before its supply of air and water would begin to run out.

The life support control center was located at the aft of Deck 26, behind the turbolift dock on that level, which was roughly in the middle of the deck. it was the control station for the ship's air, water, and gravity, and has the responsibility of making sure that air and water made it to every deck unimpeded. Additionally, the station was tasked with preventing the gravity on the different decks of the ship from varying farther than .05 Gs. The life support station also had a hatch override control–with a higher priority than the security's override control–which allowed it to shut any hatches it wished in case of a fire. The fire would be extinguished after the hatch was sealed, and all of the air in the room removed.

Modifications
Over the course of its privateering campaign, the Far Orbit underwent various modifications.

The frigate acquired various bits of stealth gear, to aid in its hunting of freighters, and some ion cannon batteries to help in capturing those vessels. These modifications were available from some of the galaxy's shadowports. Additionally, because of the loss of the Far Orbit TIE complement, which left it vulnerable to a starfighter strike, X-wing starfighters and Z-95 Headhunters were added as replacements for the ones lost, as they were easier to acquire on a black market than TIEs. However, the TIE flight racks of the Far Orbit could not house these craft, so they were removed, and the launch port widened. The bay's magcon shield was also strengthened and enlarged, and the docking bay tractor beams were also enhanced. This modification to house a new complement of starfighters took twenty men.

The Far Orbit was a standard frigate with no special modification. This changed with the mutiny and the service as a Rebel privateer since the new mission profiles called for special weapons, like Ion cannons. Another tactic was to link the main reactor directly to the turbolasers to drastically increase the firepower.

(Useful info: Far Orbit condensed ship info - pg 12; expanded info on ship sections and such - pg 21 to 32; deck plans for the EF76 - pg 35 - 46)

Imperial Service
After its introduction into the Galactic Empire's navy, prior to 0 ABY, the Far Orbit was awarded to Vocis Kenit so he could serve as its captain. Kenit's promotion to captain of the Far Orbit was partially an award for his twelve years of Imperial service. However, it also served the purpose of being a convenient way for his many political enemies to get rid of him as Kenit helmed the Far Orbit in its search for pirates in the Outer Rim Territories. As the leader of the ship, Kenit was authoritarian and a bit of a bully, and his ways of maintain the discipline of his men were quite harsh. After receiving the rank of commander, Dhas Fenoep Vedij was transferred to the Far Orbit to serve as Kenit's second in command. Vedij's transfer coincided with his learning of the death of his father Ronnan Tyla Vedij and his mother in a traffic accident on the planet Coruscant; the commander believed that is parents had actually been assassinated because his father was strongly against the remaking of the Imperial Navy.

Two days after the death of Vedij's parents, the commander's younger brother Elon Vedij, who was a pilot, was transferred to the Far Orbit. Because of this, Vedij believed that he and his brother had been moved together so it would be easier for the Imperial authorities to get rid of them, due to their connection with Ronnan Vedij. The commander began to start plotting a mutiny because of Elon's transfer, and Kenit's lack of good leadership. In fact, many of the officers on the frigate disliked the captain. Kenit required that all senior officers join him for a formal dinner each night in the Officer's Mess, and forbade the playing of sabacc, a gambling game, on the ship because Kenit was quite bad at it. Additionally, the violence of Kenit's command and his personality drove away more officers. One dissenting officer on the Far Orbit was reported to the Imperial Security Bureau, and later died mysteriously.

However, Kenit was good and proficient at taking out pirates, and three pirate lords and numerous single pirating vessels were captured or destroyed by Kenit's organization of local Imperial assets into military strikes. Shortly before 0 ABY, the Far Orbit was tracking the Silent Blades, a pirate gang that had destroyed several system patrol ships and starfighters, which had nessicitated the need for Imperial intervention. The frigate had the pirates running, and the Silent Blades holed themselves in an asteroid field. This initiated a standoff, as the far Orbit couldn't easily get at the pirates, and the Silent Blades were unable to leave as long as the Far Orbit lurked outside of the field.

Ignoring Vedij's advise that the Far Orbit should wait for reinforcements to get the pirates, Kenit ordered a starfighter assault on the pirates. However, although the Silent Blades were almost eradicated, the entire TIE complement of the frigate, including Elon, perished in the attack. Due to this event, Vedij began to seriously plan a muntiy, as Kenit was wasting llives in order to gain glory or a promotion. Over the course of a few months, the Far Orbit second in command started to gather support among the frigate's crew members as he waited for an event from which he could trigger the mutiny via the crews' outrage.

Mutiny
The opportunity came when word reached the Far Orbit of the world Alderaan's destruction at the hands of the DS-1 Orbital Battle Station superweapon after its was suspected of harboring Alliance to Restore the Republic personnel and sentiments; at that time, the Empire was engaged with the Alliance in the Galactic Civil War. Because a shiphand on the Far Orbit was from Alderaan, the crew member was arrested for suspected treason against the Empire. Vedij, realizing that the arrest was related to Imperial propaganda, began to spread a rumor amongst the crew that the Alderaanian had only been arrested because he was from Alderaan, and that the destruction of the world had been a demonstration of Imperial might. In preparation for the mutiny, Vedij convinced the platoon of Imperial Navy troopers that provided half of the ship's security to stay in their quarters during the event.

Two-thirds of the crew joined Vedij in the mutiny after he announced it, and those we did not were placed with the platoon of stormtroopers that provided the other half of the ship's security; the stormtroopers had been caught off-guard by the false alarm that announced a riot, and had been trapped by security bulkheads in the ship. The single COMPNOR Observation officer on the frigate was overcome, and Kenit himself was captured on the way to the ship's bridge. Vedij's munity had succeeded in seizing the vessel. The former captain of the Far Orbit and his Imperial loyalists were put off the frigate in escape pods and some of the Nebulon-B's shuttles. Kenit, along with a junior officer and six Imperial Navy Troopers, were put into an escape pod personally by Vedij and some of the mutineers, but not before Kenit threatened Vedij and the crew that rebelled against him with Imperial judgment.

Shortly after the mutiny, Vedij, who had become the captain of the Far Orbit, announced on the frigate's comm that Kenit had been put off the ship. He also informed the crew that because most mutineers headed for the Outer Rim, the Far Orbit would go to the Core Worlds to confuse the Imperials trying to track them, and that the frigate would teach the Empire a lesson. Half of the remaining crew jumped ship in escape pods and shuttles, leaving the Far Orbit with barely enough crew to sustain it. In total, the ships had 380 crew hands and twenty five gunners after the event, and was left with six months worth of consumables. Putting off the crew members who wanted to leave, and those who were kicked off during the mutiny, left the Far Orbit with no escape pods, and only two shuttles: a Grek-class troop shuttle, and a Katarn-class boarding shuttle.

Vedij cleared out the captain's read room, which was filled with Kenit's personal possessions, and soon thought of a way to finance the Far Orbit in its fight against the Empire. The captain also had all of the crew participate in combat training, and had the engineers try to automate decks were there was little or no crew, as well as selecting decks and areas to be mothballed. The Far Orbit then set a course for StarForge Station, a space station located in the StarForge Nebula, where the ship could both take on crew, and negotiate with the Alliance.

StarForge Station
It took the Far Orbit around eighteen hours to get to the StarForge Nebula, and once there, they began to use a chart the Alliance had given them to search for the space station, which constantly moved around to avoid being caught by the Empire.

After six hours of unsuccessfully scanning for the station, the Far Orbit was happened across by a quartet of BTL Y-wing starfighters that StarForge Station owned. After convincing the pilots that the Far Orbit was indeed the frigate that was due to arrive at the space station, the Y-wings led the vessel to where StarForge Station was. The majority of the crew, including Vedij as he was about to deal with the Alliance, were shuttled over to StarForge Station, where they were met by the station's security. These security people informed the new arrivals of the basic rules on the station: no heavy weapons, no killing, no beatings, no stealing. After this, most of the crew were set loose to do whatever they wanted on the station, though Vedij and five others went to the Lean Nuuti Bar and Grill eatery, where they were to meet with an Alliance representative.

Vedij had been instructed to come in a group of six to the eatery, and order flangth and ootoowergs alongside Shasa ale. Following this, they would be approached by an Ithorian, and a deal could be struck with the Alliance. The group did as instructed after they entered the Lean Nuuti Bar and Grill, and placed their order with a serving droid. Shortly after, an Ithorian staff member came up to them, and after informing them that there were no ootoowergs left in stock, asked if two of them might wish to go to the kitchen to see what else was available. Vedij and another mutineer went with the Ithorian to discuss the deal with the Alliance, leaving the remaining four crew members at the table. It did not take long for a group of aliens to approach the Human mutineers there, and after insulting them, started a fight with the crewers.

Vedij returned while the fight was still happening, and he snapped an order which halted the brawl before taking his crew members off to find quarters to stay at. The next day, after the general crew had time to browse the wares of StarForge Station's market, Captain Vedij posted a call for people with experience with capital starships. At the hiring station, which was on the station's docks, Vedij waited until a fair size crowd had gathered before announcing that the Far Orbit was looking for crew members who were technicians, general deckhands, or who know how to operate a capital vessel. Vedij had them form a line to sign up.

After applicants had signed up for a berth on the Far Orbit, now a privateering vessel for the Alliance after the meeting Vedij had in the Lean Nuuti Bar and Grill, the officers of the frigate staged a series of tests to see who were well suited for serving on the Nebulon-B. Among those was a marksmanship test, in which the applicants involved had thirty seconds to hit five moving targets. Another test had applicants given a minute to plot an emergency astrogation course on a data pad. Yet another involved the new-would-be-members piloting a simulated Nebulon-B into a fight against Imperial TIE fighters. An unarmed combat test was also staged, with applicants pairing off against each other to wrestle. The top five of the wrestlers were given berths. Among those who were selected fit for service on the Far Orbit were: Kanarak, a bloodthirsty killer; Swifty Yonsen, a spacer with a fierce reputation; Xad, a Falleen aristocrat; the gunhand Katiz Xemir; Gruk, a Gamorrean; the Tiss'shar pirate Pao-Neh-Lo; Cemma the Younger, another gunhand; the Sluissi engineer Napvansa Tadavv; and the Human Mii Heswop, a nitwit.

After all the new hands were taken over to the frigate, Vedij took the last shuttle over, and ordered the crew to get the frigate ready for departure from the nebula. The Far Orbit made it to the edge of the StarForge Nebula in a few hours, and they set out on their privateering mission. However, shortly after leaving StarForge Station, pressure began to rise between the mutineers, and the new non-Human crewers.

Legacy
As a result of the quick attacks and the resulting panic among the local governments, a joint committee was formed by the Imperial Navy, ISB and the Commerce Branch to hunt down the frigate. A year later, this committee was still working, due to the high increase in Rebel privateering that followed.

The depredations of the Far Orbit wasted, according to Alliance Intelligence, a year's equivalent of an entire standard sector's production, only to track down and recapture the vessel. The Alliance thus mainly benefited by the strain this caused on the Imperial budget, not by the 120,000 tons of material which was diverted to their hands.

Although the final fate of the Far Orbit remains unknown, the actions of this ship inspired many others to join the Rebellion.