Star Wars: Battlefront II

Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. It is the best-selling Star Wars game ever. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Episode III, as well as enhanced aspects of gameplay including space combat and the ability to play as Jedi characters or other heroes.

The game was released on November 1, 2005, for the PC, Xbox, PlayStation Portable, and PlayStation 2. The Xbox version of the game can also be played on the Xbox 360, though an update needs to be downloaded to the console first. The PlayStation 2 version of the game can be emulated on the PlayStation 3 without any updates.

New features

 * Improved single-player experience that includes improved AI enemies and allies. A greater emphasis is also placed on storytelling through open-ended mission-based objectives.
 * Revamped Galactic Conquest mode that plays out on a galactic scale.
 * New space battles that allow you to dogfight in X-wings, TIE Fighters, Jedi interceptors, as well as several other starfighters, or to instead fight it out on foot aboard an enemy capital ship.
 * More than 12 new battlefields on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant. Also included are all-new classic trilogy locations (including the Death Star interior and the fight aboard the Tantive IV.)
 * Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as Jedi and Sith characters (see heroes section), depending on the battlefront.
 * Two new classes: Engineer (Land) and Marine (Space). Engineer replaces the Pilot on land as the Pilot is now the primary Space Class.
 * Another special "officer" class that varies depending on your faction. For example, the Republic forces can choose to become Clone Commanders, while players siding with the CIS can make use of IG-100 MagnaGuards.
 * Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
 * Wi-Fi (wireless) compatible, up to four players wireless multiplayer (PSP).
 * Engineer/Pilot units can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside before climbing in and stealing the vehicle. They must stand near the vehicle with their fusioncutter until slicing reaches 100 percent. Engineers cannot slice open vehicles that act as spawn points. When playing multiplayer mode, you will need to slice the vehicle to 100% twice against Human players.
 * Players will be able to change the reinforcement count in Instant Action from 150 for quick skirmishes up to 750 per team for epic battles.
 * New and better GUI for better gameplay
 * New Instant Action Modes: Hunt, CTF, XL and more.
 * You can change your unit at any friendly CP.

Campaign mode
In Campaign Mode, the player follow the campaigns of the 501st Legion, as told through the Journal of the 501st. As you progress through the game, you can play as a Clone Trooper in the Republic and later a Stormtrooper in the Empire.

The action brings you to multiple planets through a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.

Unlike Battlefront, Battlefront II campaigns gives you certain objectives with a given reinforcements and time rather than playing an ordinary conquest match.

Story missions
See also: Journal of the 501st.

Chapter 1: Fall of the Old Republic&mdash;A shadow looms over The Republic. The Clone Wars have torn a rift across the Galaxy. Its populace weak in allegiance and resolve, Supreme Chancellor Palpatine has commissioned an elite division of clone troopers, the 501st Legion, to vanquish the separatist threat once and for all.

Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see an end to the war, has set the stage for the execution of Palpatine's ultimate plan.

Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the Galaxy...

Missions (Republic)

 * Part 1: Geonosis&mdash;Attack of the Clones (Training, Optional)


 * Part 2: Mygeeto&mdash;Amongst the Ruins


 * Part 3: Coruscant Space&mdash;A Desperate Rescue (Optional)


 * Part 4: Felucia&mdash;Heart of Darkness


 * Part 5: Kashyyyk Space&mdash;First Line of Defense (Optional)


 * Part 6: Kashyyyk&mdash;A Line in the Sand


 * Part 7: Utapau&mdash;Underground Ambush


 * Part 8: Coruscant&mdash;Operation: Knightfall

Chapter 2: Rise of the Empire&mdash;The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place. Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st.

Now known across the galaxy as "Vader's Fist", the 501st strives to establish order in the name of the Galactic Empire.

On the once peaceful planet of Naboo, the Emperor orders his newly armored stormtroopers to stifle the seeds of rebellion in a diplomatic manner befitting the new Empire...

Missions (Empire)

 * Part 1: Naboo&mdash;Imperial Diplomacy


 * Part 2: Mustafar Space&mdash;Preventive Measures (Optional)
 * Part 3: Mustafar&mdash;Tying up Loose Ends


 * Part 4: Kamino&mdash;Changing of the Guard


 * Part 5: Death Star&mdash;Prison Break


 * Part 6: Polis Massa&mdash;Birth of the Rebellion


 * Part 7: Tantive IV&mdash;Recovering the Plans


 * Part 8: Yavin 4 Space&mdash;Vader's Fist Strikes Back (Optional)
 * Part 9: Yavin 4&mdash;Revenge of the Empire
 * Part 10: Hoth&mdash;Our Finest Hour

Cross-era story missions
See also: Preventive Measures, Tying up Loose Ends


 * The missions Preventive Measures and Tying up Loose Ends shows the skirmish between the Empire and CIS forces in space around Mustafar and on the planet's surface. In these two missions, a rogue Geonosian engineer by the name of Gizor Dellso has reactivated the hidden droid factory on Mustafar. The 501st must first eliminate space defenses, then land on the planet and assault the factory.

See also: Changing of the Guard


 * The mission Changing of the Guard pits the Empire against rogue Clone troopers. The Prime Minister of Kamino has been secretly growing a new Clone Army bred to take arms against the Empire. Darth Vader hires Boba Fett for his knowledge of the inner workings of the clone facility, and sends the 501st to Kamino to destroy the cloning facility. There is an error in this mission: sometimes the clones will say "For the Chancellor!" or "For the Republic!".

Bosses
Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.


 * Utapau&mdash;General Grievous
 * Jedi Temple&mdash;Three Jedi Masters
 * Naboo&mdash;Queen Apailana
 * Mustafar&mdash;Gizor Dellso
 * Death Star&mdash;Rebel Jedi Padawan
 * Tantive IV&mdash;Princess Leia Organa
 * Yavin IV&mdash;Bothan High Command

Galactic conquest
The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, you build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the Galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space.

Play
To attack a hostile planet, your fleet moves to the enemy planet. If an enemy Capital Ship is in orbit around the planet, the battle begins in space; otherwise, a skirmish begins on the surface. If two fleets meet in empty space, a space battle begins.

In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.

At the end of the battles, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction.

Each faction begins with one fleet. The cost to build more fleets depends on the number of fleets already in play; for example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.

The game ends when one side loses all of their planets and fleets.

Class Purchases
Each faction begins with the basic trooper for land battles and the pilot for space battles. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.

List of Classes and their Cost

 * Infantry: Automatic
 * Heavy Weapons: 1000
 * Sniper: 1000
 * Engineer:1000
 * Special 1: 1800
 * Special 2: 1800
 * Pilot: Automatic (Space Only)
 * Marine: 800 (Space Only)

Bonuses
The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again. A player can have a maximum of 3 bonuses at a time.

List of Bonuses

 * Energy Boost: Causes your unit's energy gauge to replenish faster after being depleted (200 credits)
 * Auto Turrets: Automatically reinforces your command posts with defense grid turrets (400)
 * Reinforced Garrison: Adds extra troops to your reinforcement bank if it drops too low (200)
 * Supplies: Increases amount of ammunition and other supplies your units can carry (200)
 * Bacta Tanks: Causes the health of all your units to automatically regenerate at a constant rate (400)
 * Combat Shielding: Gives your units an extra reserve of health upon entering the battlefield (400)
 * Sabotage: Causes all enemy vehicles to suffer damage upon spawning in (600)
 * Enhanced Blasters: Amplifies the damage of all blaster-type weapons for your team (600)
 * Leader: Activates your faction's playable hero for planetary battles (800)

Scenarios
There are four different starting scenarios. If you take the enemy's base planet (bolded in the following list) you obtain twice the number of credits than normal, and you permanently remove that planet from gameplay.


 * Birth of the Rebellion: Hoth, Dagobah, Yavin 4
 * Republic Sovereignty: Kamino, Naboo, Coruscant
 * Dark Reign of the Empire: Endor, Coruscant, Mustafar
 * The Confederate Uprising: Geonosis, Utapau, Mustafar

Birth of the Rebellion
Ends with Darth Sidious being thrown down the Death Star II reactor and the liberation of planets as Luke Skywalker rebuilds the Jedi Order. "A New Hope and End Credits" is played.

Republic Sovereignity
Ends with the defeat of General Grievous at Utapau and Darth Sidious is killed by Mace Windu. Anakin Skywalker becomes a Jedi Master. "Battle of the Heroes" is played.

Dark Reign of the Empire
Ends with Princess Leia Force choked to death on the Tantive IV by Darth Vader. Boba Fett captures Han Solo and leaves him encased in carbonite. Luke, with no one to turn to, bows before Darth Sidious as his apprentice and the three Sith Lords rule the galaxy. "The Imperial March" plays.

Confederate Uprising
Ends with the Droid Army pushing back Republic forces. Then, they lead an attack on the Jedi Temple with Darth Sidious as their leader. Next, Anakin and Count Dooku duel on Mustafar and Anakin is killed by Dooku. "The Droid Invasion and the Appearance of Darth Maul" plays.

New modes
In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes – Hunt, Capture the Flag, Hero Assault, and XL, a PC-only single player mode. ( There is a glitch on battle front 2 when played on a PS3 when you zoom in between mustafar and endor and pause it shows two extra modes being team deathmach and team CP.)

Hunt Mode
Hunt mode operates much like Assault mode. An army of indigenous forces (e.g., Wampas) and/or a faction (e.g., Rebel Alliance), fight each other to reach a set number of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the Scout Trooper. The Ewoks are technically more powerful due to the Scout Trooper's role in the game as Sniper infantry.

Scenarios

 * Endor: Ewoks (rock, spear) vs. Scout troopers (sniper rifle, blaster pistol, thermal detonator, auto turret)
 * Geonosis: Geonosians (sonic blaster) vs. Clone Sharpshooters (sniper rifle, blaster pistol, thermal detonator, auto turret)
 * Hoth: Wampas (claws) vs. Rebel Infantry (All Variations)
 * Kashyyyk: Wookiees (bowcaster, fusion cutter,or thermal detonator) vs. IG-100 MagnaGuards (Bulldog rocket launcher, radiation launcher, neuro poison, recon droid)
 * Mos Eisley: Jawas (Ionization blaster, fusion cutter) vs. Tusken Raiders (Bolt Action Rifle or Tusken cycler)
 * Naboo: Gungans (fusion cutter, Energy ball) vs. Super Battle Droids (wrist blaster, tri-shot, wrist rocket)
 * Rhen Var (Xbox Live download): Wampas (claws) vs. Rebel Infantry (All Variations)

Capture the Flag
Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the number of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. When a Special Class 2 character or Jedi picks up the flag they will not be able to use their special move or attack while carrying the flag. Some rules vary depending on the variations present in the game: 1-flag and 2-flag.

1-flag CTF
In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps.

2-flag CTF
2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.

Hero assault mode
This mode, taking place on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.

The game plays out much like an Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that number first wins. There was a download for the xbox version where you could play hero assault mode at Kashyyyk. It plays out as Hero control the sea wall and Villians are attacking for the island.

XL
This mode is only available on the PC in single player mode on the Kashyyyk, Hoth, and Geonosis maps. The idea is similar to Assault mode. When your team is the first to reach a certain number of points, victory is declared. The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in XL there are huge numbers of soldiers on each side. The PC is the only system able to calculate the huge numbers of entities.

Troop classes
A total of eight classes are available to play – six for land, two for space. Each offers a different battlefield function. Almost all classes are identical for each faction, keeping the game balanced. The "Unique" class is different for each side and varies with the map, and the CIS Soldier class, the Super Battle Droid, has different weapons than that of the other soldier class units, giving it better firepower.

Assault/Trooper Class
The Assault, Trooper, or Soldier Class is a well-rounded class that serves as the keystone of the armies. They have no significant weaknesses, and are effective in nearly any single situation, from close combat firefights, medium range assaults, to long range supressive fire. They carry Blaster Rifles which are effective at short, medium, as well as long ranges. Soldiers also carry 4 thermal detonators, while other classes can only carry 2. The trooper class works best within a small group, blazing through infantry with rapid-fire blaster rifles, and given enough time and ammo, can accomplish any task. Once again, this class is effective in basically any situation, and any range/type of combat.

The soldiers varied based on the faction played:
 * Galactic Republic: Clone Trooper (DC-15A blaster rifle, DC-15s, Thermal Detonator)
 * CIS: Super Battle Droid (Wrist Blaster, Tri-Shot, Wrist Rocket)
 * Rebel Alliance: Rebel Trooper (A280 Blaster Rifle, DL-44 blaster pistol, Thermal Detonator)
 * Galactic Empire: Stormtrooper (E-11 Blaster Rifle, DH-17 blaster pistol, Thermal Detonator)

Heavy Weapons Class
The Heavy Weapons Class was a common division in most armies. It consists of soldiers armed with heavy weaponry, used to destroy heavy equipment. Heavy troopers often equip themselves with rocket launchers, mines, and a light blaster pistol for short-range protection. Because of their limited effectiveness against infantry, the splash damage that could occur from their own explosives, and the powerful vehicles that the fought toe-to-toe. Heavy troopers had armor that could sustain more damage. If a heavy trooper achieves legendary status on Gunslinger, it can make it one of the best classes to deal with infantry too, since they're armor is the best in infantry classes (except Wookie Warriors) and the Precision Pistol can kill an enemy with 2 or 3 shots and zoom in once.
 * Galactic Republic: Clone Heavy Trooper (Merr-Sonn PLX-1 missile launchers, Blaster Pistol, Thermal Detonator, Mines)
 * CIS: Assault battle droid (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Rebel Alliance: Rebel Vanguard (HH-15 projectile launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Galactic Empire: Shock Trooper (MiniMag PTL missile launchers, Blaster Pistol, Thermal Detonator, Mines)

Sniper Class
The Sniper Class consists of snipers (also called marksmen, sharpshooters, and sometimes assassins) who picked off enemy troopers one-by-one with extremely high powered long-range rifles. It takes a single headshot to kill anything or anyone besides the leader units and Droidekas. Often, snipers operate in elevated positions, away from the center of battle, where they can quietly eliminate an entire team without being noticed. Snipers are the ultimate unit for long-range fighting and work well at medium ranges, but they must work quickly at this range before they can be eliminated by blaster rifles. Snipers can also operate at close ranges though not as effective as a blaster rifle performs at close range, but it takes some practice to use them at such close range, and with the slow rate of fire and small clip size, a single miss or a failure to make a one-shot kill can very well result in death.


 * Galactic Republic: Clone Sharpshooter (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto turret)
 * CIS: Assassin Droid (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto turret)
 * Rebel Alliance: Rebel Marksman (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto turret)
 * Galactic Empire: Scout Trooper (Sniper Rifle, Blaster pistol, Thermal Detonators, Auto turret)

Engineer Class
The Engineer Class are the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consists of engineers (or technicians) who carried handheld blast cannons (shotguns) and explosive detpacks. They also carry fusioncutters, which can repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. For example, in the Kashyyyk scenario, there's a gate that guards one of the Command Posts (it is standard for the Republic and Rebel alliance), that can be repaired by fusion cutters IF destroyed. Engineers are very highly-rated among players because of their Ammo/Supply Disposals, which can recover great amounts of health you have in the middle of combat. Plus, they carry Detpacks: Remotely detonated explosives which deal massive splash damage to heavy machinery and infantry alike and are a favorite choice for ambushes. Combined with the Fusion Cutter, it transforms the Engineer class in one of the finest troopers to deal with heavy vehicles and weaponry while supporting their own troops.


 * Galactic Republic: Clone Engineer (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * CIS: Engineer Droid (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * Rebel Alliance: Rebel Smuggler (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * Galactic Empire: Imperial Engineer (Blast Cannon, Fusioncutter, Detpack, Dispenser Health and Ammo)

Special Class 1
The clone commander's signature weapon, the rapid-firing chaingun, is most effective in more enclosed areas against a small number of enemies, as too many enemies could shoot them as their chainguns took time to rev up and unload. The chaingun is, arguably, the best gun in the game, as it could quickly eliminate multiple enemies under its incredible rate of fire. Clone Commanders carried blaster pistols for short range protection and a recon droid to scout an area. They could also temporarily boost their troops' morale and increase their resistance to damage. They can also use their recon droid to explore the area and make the recon droid to explode and do huge infantry damage. These officers had an arsenal similar to the Magnaguard's. They used sonic blasters with a short, but wide range of fire, a mortar launcher, which fired grenade-like projectiles, and a recon droid to scout an area. Like the Magnaguard, the Imperial officer's weapons had limited ammo and a slow rate of fire, making them more of a support class to allies. Magnaguards were highly advanced droids that carried an arsenal of explosive weapons. Their Bulldog RLR's missiles could lock onto an enemy and kill in one shot, or they could be quickly dispensed without locking on. Their radiation launchers were ballistic weapons that dispensed projectiles similar to grenades, and their recon droids were used to scout an area. However, the Magnaguards' weapons had limited ammunition and had a slower rate of fire, meaning that they were best used as a supplement to allies. The Wookiee Warrior has the most stamina of all units, about twice of that of a normal soldier, which more than made up for their lack of speed and slow-firing arsenal. They are heavy hitters, with a unique bowcaster that could fire a spread of weak shots, or fire a large, powerful bolt when charged up. The hand-made bowcaster featured a scope with two zoom capabilities and could be used as an effective sniper rifle when charged and zoomed. They carried grenade launchers that fired ballistic grenades, which would explode after a few seconds when making contact with the ground. They also carried thermal detonators to clear up large groups of enemies, and a recon droid to scout an area. They are extremely effective in large firefights, as they had a powerful (if somewhat slow rate of fire) arsenal and were very durable.
 * Clone Commander (Galactic Republic) (Chaingun, Blaster Pistol, Rally [Defense Increase], Recon Droid)
 * Imperial Officer (Galactic Empire) (Sonic Blaster, Mortar Launcher, Rage [Damage Increase], Recon Droid)
 * IG-100 MagnaGuard (Confederacy of Independent Systems) (Bulldog RLR, Radiation Launcher, Neuro Poison, Recon Droid)
 * Wookiee Warrior (Rebel Alliance) (Bowcaster, Grenade Launcher, Thermal Detonator, Recon Droid)

Special Class 2
Bothan Spies were masters of stealth. They would often sneak up on enemies, using their stamina-draining stealth effect and unload lethal waves of short-range incinerating blasts to finish off small groups of enemies quickly, or drop a timebomb to eliminate larger groups of enemies. They could easily be eliminated however, as they paused to reload their incinerator, which sometimes could not kill enemies in one blast and required them to abandon their stealth effect. Clone jet troopers' main advantage was their agility, granted to them by their jetpacks, which allowed them to to move great distances. Their EMP launchers fired devastating blasts of electricity which, though slow-moving, could kill an enemy in one shot and could eliminate a droideka's shield in two. They carried a fast-firing commando pistol as a backup, which fired plasma bolts as fast as the trigger could be pulled. These units were good at sneaking up behind enemies using their jetpacks and ambushing them from behind, then springing away as they reloaded. The jet trooper was the Republic's answer to the CIS droideka; droideka had too much firepower and defense to tackle toe-to-toe even for the clone commander's powerful chaingun, so jet troopers worked around this problem by dodging the rapid-fire bolts with their jetpacks and whittling away the droideka's shield with EMP bursts and their generous payload of thermal detonators. They wore less armor which promoted more agility in the air. These units are one of the most powerful special units in the game. They often rolled along the ground quickly in ball mode, uncurled, and emmitted a strong personal shield. Using their shield as defense, they could easily mow down troops with their repeating blasters. They were suited to massive firefights and were immune to headshots. The droideka was not without flaws however, as it was weak without its shield. Its shield lasted for twenty to thirty seconds, they were extremely slow while not in ball mode, it took a while for them to stop, deploy from ball mode, and activate their shield, and they could not activate their shield while in ball mode. Being slow while not in ball mode and being easily seen by their glowing shields, droideka attracted much fire from enemy troops.
 * Bothan Spy (Rebel Alliance) (Incinerator Rifle, Health Regeneration, Stealth Ability, Time Bomb)
 * Jet Trooper (Galactic Republic) (EMP Launcher, Commando Pistol, Thermal Detonator)
 * Droideka (Confederacy of Independent Systems) (Repeating Blasters, Shield Emitter)

The Dark trooper is the Imperial counterpart to the Jet trooper. Their jetpacks could boost them off the ground very quickly, but, unlike the Jet trooper's jetpack, sacrificed distance and accuracy for speed and height. Their powerful arc casters fired a short-ranged, wide bolt of electricity, which, when charged up, could "jump" to four other units. They carried a fast-firing commando pistol for short ranged protection, and, like the Jet trooper, were great for sneaking up on enemies, ambushing them, and quickly jumping away as they reloaded. They had less armor which helped promote more agility in the air.
 * Dark Trooper (Galactic Empire) (ARC Caster, Commando Pistol, Thermal Detonator)

Pilot Class
The Pilot Class was used to launch assaults in space. Pilots were most useful in the cockpit of a starfighter, but could protect themselves if the need arose. They were skilled with in-flight repair, and could rescue their ship from the brink of disaster. On the ground, a pilot could fight with a commando pistol, destroy enemy structures and infantry with time bombs, and repair ships and equipment with fusioncutters.


 * Galactic Republic: Clone Pilots (Commando Pistol, Fusioncutter, Time Bomb)
 * CIS: Pilot Droids (Commando Pistol, Fusioncutter, Time Bomb)
 * Rebel Alliance: Rebel Pilots (Commando Pistol, Fusioncutter, Time Bomb)
 * Galactic Empire: Imperial Pilots (Commando Pistol, Fusioncutter, Time Bomb)

Marine class
The marine class was a standard division of troops in most armies. It consisted of marines who often were armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

They were trained to stay in their ships and defend them against enemy boarding parties, and so, they were equipped with high power blaster rifles, and portable rocket launchers to destroy small starfighters that were attempting to land in the hangar.

The marine class included:


 * Clone marines (Galactic Republic) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Droid Marines (Confederacy of Independent Systems) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Rebel Marines (Rebel Alliance) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Imperial Marines (Galactic Empire) (Blaster Rifle, Rocket Launcher, Thermal Detonator)

Trooper Variants
On certain levels, certain characters have outfit changes to match the environment.

Galactic Republic

 * All clone troopers, except the Clone Commander: Phase I armor&mdash;Geonosis, 501st Legion Markings&mdash;Coruscant, Jedi Temple, all other maps.
 * Clone sharpshooter: Clone scout trooper outfit&mdash;Kashyyyk, Felucia, Mustafar CTF.

Confederacy of Independent Systems

 * Assassin Droid: camouflage paint job-- Felucia and Kashyyyk. sand paint job-- Tatooine and Geonosis.

Galactic Empire

 * Darth Vader: Sith cloak&mdash;Jedi Temple (Campaign mode only).
 * Darth Vader: Anakin Skywalker; Mustafar
 * All Imperials except Imperial Officer and Dark trooper: Snowtrooper outfit&mdash;Hoth and Rhen Var.
 * Imperial engineers : AT-AT pilot&mdash;Hoth

Rebel Alliance

 * Luke Skywalker: Pilot outfit&mdash;Hoth, Black Jedi outfit&mdash;Jabba's Palace, Death Star, Mygeeto, Coruscant
 * All Rebels except Rebel Smuggler, Wookiee Warrior, and Bothan Spy: Snow outfit&mdash;Hoth, Gray outfit&mdash;Dagobah, Polis Massa, Jungle outfit&mdash;Yavin IV, Endor, Kashyyyk, Desert outfit&mdash;Tatooine, Utapau, Tantive IV outfit&mdash;Tantive IV, Death Star., Aqua outfit&mdash;Kamino,

Award Weapons
Some troopers, with outstanding military performance, could earn weapon upgrades, depending on the soldier type. All reward weapons (excluding the Guidable Rockets) replace an existing weapon.

Blaster and Projectile Weapons

 * Wrist Blaster: A blaster mounted on the wrist of a super battle droid. It has a clip of fifty rounds and has a slower rate of fire than the blaster rifle. It, however, does the same amount of damage and is more accurate.


 * Tri-Shot: A powerful wrist-mounted variant of a shotgun which fires three powerful rounds in a triangular pattern. If all three rounds hit a normal soldier, they would be left with only one hit point. The weapon however, has a slow rate of fire and will overheat in just two rounds.


 * Blaster Rifle: A rapid-firing, powerful all-purpose rifle which fires blaster rounds that are effective at basically any range, and can eliminate an enemy in several rounds. The blaster rifle has a fifty round clip, and the trooper/soldier usually carries 200 to 300 rounds. The effectiveness of the weapon decreased with range, as the rifle would begin to lose much of its accuracy after several consecutive shots at long range.


 * Sniper Rifle: An extremely high-powered, long-range rifle with two zoom settings. It has a slow rate of fire, and is an instant one-hit kill when shot at the head. The sniper rifle has a small clip size of eight beam rounds and a slow rate of fire. It is best used to eliminate enemies at a distance, although the sniper rifle can be effective at close ranges by a skilled user.


 * Shotgun/Blast Cannon: This weapon fires a spread of eight rounds, resembling pellets with each shot, which would be an instant one-hit kill at close-range, where all eight rounds would hit. The shotgun/blast cannon, has a slow rate of fire, however, and needs to reload after only five pulls of the trigger. The shotgun was most effective in hallways, where a target had a smaller range of motion.


 * Blaster Pistol: A blaster pistol which fires weaker rounds and is good for close-range combat. Even though it has a slower rate of fire, the blaster pistol has infinite ammunition, however, it overheats after several successive shots.


 * Commando Pistol: A pistol which essentially is an upgraded blaster pistol which deals more damage per round, has a faster rate of fire, and a faster cooling rate. With a few quick bursts from the pistol, the weapon was as effective as the blaster rifle when in the hands of a skilled user.


 * Chaingun: A devastating weapon with six rotating barrels which give it an incredibly fast rate of fire. It takes a few seconds to rev up and unload, but once it begins to fire, everything in its line of fire rapidly takes severe damage. The chaingun can fire for a long time without overheating and cools quickly. The weapon is used to quickly eliminate multiple enemies at close and medium range and is effective at eliminating heroes.


 * Repeating Blasters: A blaster mounted on the arms of droidekas. It has a fast rate of fire and deals the same damage as a blaster rifle. It overheats quickly, but is good for mowing down enemy troops.


 * Bowcaster: A hand-made crossbow used by Wookiee Warriors. It features a scope with two zoom settings and fires a spread of weak bolts. The accurate bowcaster can also be charged up to fire a single, long-range, powerful bolt with the same stopping power as a sniper rifle.


 * Incinerator: A weapon that blasts forth a large, short-ranged wave of incinerating gases with each pull of the trigger. This weapon is most effective when sneaking up on a small group of enemies and unleashing a huge wave of incendiary gases.


 * Sonic Blaster: A medium weapon which fires a large, short-ranged wave of sound that deals low to moderate damage.


 * Arc Caster: An electronic rifle that shoots a large, short-ranged wave of electricity, which, upon making contact with the enemy, usually stuns them and leaves them severely injured. Dark troopers will often use this weapon to temporarily stun multiple enemies at once and quickly eliminate them with their commando pistols.

Explosive Weapons

 * Thermal Detonator: The standard explosive for soldiers, these were grenade-like weapons that could stick to or bounce off surfaces. They were thrown by hand and were effective for clearing away small groups of enemies, especially in narrow hallways and could be used to provide cover fire as the user reloaded or retreated. They were also used to destroy armored installations, especially turrets.


 * Detpack: One of the most powerful explosives in the game, the detpack could be thrown or dropped on the ground and detonated with a remote control. They could be used to destroy enemy defenses or eliminate infantry.


 * Wrist Rocket: A slow-moving rocket fired from the wrist which would explode upon contact, resulting in a one-hit kill.


 * Mines: An extremely powerful explosive, mines can be planted at areas that are often traversed by enemies, called choke points. When enemies stepped on a mine, it would explode, killing all enemies within its effective range. Three Mines can take out an AT-AT. However, they could be destroyed with thermal detonators or blaster shots, and engineers could safely cross them.


 * Rocket Launcher: An extremely powerful weapon which launched powerful rockets with a large blast radius. These weapons were devastating to vehicles and could kill multiple enemies in one shot through an explosion. Rocket launchers had limited ammo and took a long time to reload after each shot, but can be effective against infantry in the hands of a skilled user. they were also effective in large firefights where the enemy was especially concentrated, though the user ran the risk of damaging allies.


 * EMP Launcher: A weapon which fires large spheres of electricity which, although slow-moving, would kill an enemy in one shot upon making contact. The EMP launcher was basically a rocket launcher modified for use against infantry, with a clip of two spheres and a faster reloading time. However, the EMP had less splash damage and needed to direct hits to take down a droideka's shield. The EMP launcher was used on armored or multiple targets, especially when they were unaware.


 * Bulldog RLR: A rocket launcher that could fire six small rockets at a relatively fast rate. This weapon could lock-on to enemies and would almost always result in a one-hit kill. The rockets were easy to dodge, were less powerful than the EMP launcher, and had very little splash damage. They were used at close range or when an enemy was caught off guard.


 * Grenade Launcher/Mortar Launcher/ Radiation Launcher: These ballistic weapons fired grenades which exploded a few seconds after making contact with a surface. These were effective against both infantry and vehicles. Of the three, the radiation launcher was the most potent, as its explosion lasted slightly longer.


 * Time Bomb: A devastaing bomb which would detonate five seconds after being dropped. It was useful for shipboard sabotage, especially when they were dropped surreptitiously on a ship's hull just before it was launched, causing it to explode mid-flight.

Support Gear

 * Autoturret: Durable automatic turrets that were usually deployed to defend a command post or alert a sniper of approaching enemies. Though lacking in accuracy, these turrets were difficult to destroy and had a fast rate of fire.


 * Fusioncutter: An all-purpose engineering tool that could be used to hijack vehicles, repair ammo droids, health droids, and vehicles, or construct turrets where there was a turret symbol. Although a support tool, they are capable of dealing small amounts of damage to infantry


 * Ammo and Health Dispenser: A dispenser which held bacta and ammunition which could be used to aid allies or heal one's self. The ammunition canisters in the dispenser could not replenish the dispenser itself.


 * Jetpack: A tool that used repulsorlift to allow the user to fly through the air at the cost of fuel. The jetpack was both accurate and fast, allowing the user to reach inaccessible places.


 * Jump Pack: A jetpack that trades distance and accuracy for height and speed. It was far less accurate than the jetpack and spewed dark smoke.


 * Shield Emitter: A tool which generated a powerful personal shield that lasted for a limited time before it had to regenerate. The shield could absorb twenty blaster rifle shots and lost power the longer it was used.


 * Stealth: Actually an ability, Bothan Spies used stealth to become invisible. This ability depended on stamina, and the stamina was depleted by moving while under stealth. Stealth may also occasionally reveal the user for a second.


 * Recon Droid: A droid used to scout an area. It is remotely controlled, could fire small blaster shots, and could self destruct. It could be stopped from exploding if shot while self-destructing, although its small size and agility made this difficult.


 * Rally Bonus: A bonus that made enemy fire less damaging to one's self and nearby allies for a limited time.


 * Neuropoison Bonus: Rapidly poisons nearby enemies, depleting their health bar at a fast rate for a limited time. They continued losing health even after moving out of the poison's effective range.


 * Rage Bonus: Increases the damage of one's self and nearby allies for a limited time.


 * Regeneration Bonus: Rapidly heals one's self and nearby allies for a limited time.

Hero Weapons and Gear

 * Lightsaber: A hilt with a blade of plasma that could cut down enemies quickly and efficiently. This weapon was the signature weapon of both Jedi and Sith.


 * Double-bladed lightsaber: A pair of lightsabers connected in the middle by their hilts. This unique lightsaber variant gave the user a larger reach and a wider range when the lightsaber was thrown. This weapon was the signature weapon of Darth Maul.


 * DL-44 Heavy Blaster Pistol: A powerful, one-shot kill blaster that fired two rounds with one trigger pull. This weapon was the signature weapon of Han Solo.


 * Defender sporting blaster: Essentially a pistol version of a sniper rifle, with the same power and rate of fire. It, however, overheated quickly. This weapon was the signature weapon of Princess Leia.


 * Invulnerability: Carried by Princess Leia, this bonus made surrounding allies invulnerable to all enemy fire and explosives.


 * EE-3 Carbine Rifle: This weapon was identical to the award rifle, except for the fact that it fired red bolts. It fired three high-powered rounds that usually resulted in a one-hit kill. The weapon was made famous by Boba Fett.


 * WESTAR-34 blaster pistol: This weapon was identical to the award pistol. It fired powerful and accurate bolts at an extremely fast rate. It was semi-automatic and had one zoom setting. Jango Fett used this pistol as his signature weapon.


 * Flamethrower: A weapon which fired a short-ranged blast of fire that would set enemies aflame, slowly depleting their health. The fire would extinguish after several seconds and could be put out faster by rolling.

Jedi and Sith Abilities
Jedi and Sith have unique abilities which drain their stamina bar. Using the Force, these abilities extended the powers of the user beyond normal limits.

Light Side Abilities


 * Force Push: An ability that pushed multiple opponents away, often used to create more room for the user. This ability was also used to knock over opponents so that the Jedi or Sith could close in on them as they were getting up. Also it can be used to push enemy units off cliffs or into shafts such as those on the Death Star map.


 * Force Pull: The opposite of Force Push, this ability pulled a single opponent towards the user, where they would be finished off by their lightsaber. This ability is best used to pull opponents out of large melees to avoid damaging allies with the lightsaber at close range.


 * Force Destruction: A powerful seismic wave generated when a Force-senstitive leaps into the air and slams their lightsaber down. This move was extremely powerful and blew opponents away from the user. Mace Windu is the only character known to have this ability. Emperor Palpatine has a similar power with the difference being that lighting shoots up from the ground instead of a seismic wave.

Dark Side Abilities


 * Force Choke: An ability that lifted an opponent into the air and slowly choked them. Darth Vader was a notorious user of this ability.


 * Force Lightning: Lightning generated by a Force-sensitive that severely damaged an enemy. The lightning could "jump" from person to person. Darth Sidious was well-known for his use of the ability.


 * Force Hover: This power is similar to Force Jump. The user will jump twice and hover temporiarily instead of the usual ability to triple jump. As lightsaber slashes in which the user jumps up and brings the blade down are especially powerful, this move was useful for hovering over an opponent and delivering a devastating blow with the lightsaber down on them. Darth Vader and Darth Sidious often employed this unique force ability.

Neutral Abilities


 * Block: The Force-sensitive will block all enemy fire in front them with their lightsaber for as long as the stamina bar holds out.


 * Force Jump: A Force-sensitive will jump twice or three times as high as usual. The maximum height for a force jump is roughly equivalent to the maximum altitude at which a jet trooper can hover.


 * Force Speed: A Force-sensitive will dash at high speeds for as long as their stamina bar holds out. The Force-sensitive becomes hard to hit by all enemy fire.


 * Saber-Throw: A very common, powerful force power. The lightsaber of the user becomes almost like a boomerang; the lightsaber is thrown towards enemies, and can also deal damage when it automatically returns to the user. More powerful than the average strike with a lightsaber, this move could be used to clear the field of multiple enemies, especially on the lightsaber's return trip. Darth Maul, with his double-bladed lightsaber, often used this ability, his lightsaber having two times the reach of an average lightsaber. Duck or roll are primary infantry abilites used to dodge saber-throw.

Heroes
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), you are able to obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force Speed. The Force-sensitive characters also each get two of five special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force Lightning (Sith only), Saber Throw (both). Most Jedi and Sith uses a three attack combo, the last being the most powerful.

In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.

Please note that the characters, Asajj Ventress and Kit Fisto, are only available through the Xbox Live downloadable content.

Neutral sides/creatures


On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side. In addition, there are native creatures that will attack anything that comes across their path. The Jawas on Mos Eisley are an exception, being completely non-aggressive.

Capital ships
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. Both must be destroyed or sabotaged to win the match. The frigates are not boardable.

Galactic Republic

 * Battleship: Venator-class Star Destroyers
 * Frigate: Acclamator-class assault ships
 * Frigate: Victory II-class frigate(seen only in background)

Confederacy of Independent Systems

 * Battleship: Providence-class carrier/destroyers
 * Frigate: Munificent-class star frigates
 * Battleship: Lucrehulk-class battleship (seen only in background and as stationary, not-doing-anything object in the Battle of Coruscant space map)

Galactic Empire

 * Battleship: Imperial-class Star Destroyers
 * Frigate: Victory II-class frigates
 * Battleship: Executor-class Star Dreadnoughts (seen only in background)

Rebel Alliance

 * Battleship: Mon Calamari cruisers
 * Frigate: CR-90 Corellian corvettes
 * Frigate: GR-75 medium transport  (on Hoth and Yavin 4 campaign space battle)

Functions of Different Starfighters
Each faction (Rebels, Empire, Republic, CIS) will feature four different types of ships:

Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs. They cannot lock bombs to enemy fighters and have significantly more armor than fighters and interceptors but not more than transports
 * Types: (Y-wing, TIE Bomber, V-wing starfighter, Belbullab-22 starfighter)
 * Speed: Low / Armor: High / Power: Very High / Maneuverability: Low.

Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft. These ships hold lock on torpedoes, and have significantly more armor than interceptors but not more than bombers and transports.
 * Types: X-Wing, TIE Fighter, ARC-170 starfighter, Vulture droid starfighter)
 * Speed: Average / Armor: Average / Power: Average / Maneuverability: Average.

Interceptors are high-speed fighters used to dogfight other starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles and can lock on targets very fast.
 * Types: (A-wing, TIE Interceptor, Jedi interceptor, Tri-fighter)
 * Speed: High / Armor: Low / Power: Low / Maneuverability: High.

Transports are extremely high in defense, are the slowest and least maneuverable space units. These ships also have multiple positions, up to six, including a main gunner, second gunner, and passengers. Secondary weapons on the ship vary from faction to faction. The troop transports act as spawn points when landed.
 * Types: (LAAT/i Alliance Assault Craft, Theta-class shuttle, LAAT/i Republic gunship, HMP Droid Transport)
 * Speed: Very Low / Armor: Very High / Power: High / Maneuverability: Very Low.

Planetary vehicles
Each faction uses distinct forms of vehicles. These vary in terms of speed, armor, and firepower. These classes consist of: Scout vehicles, Medium vehicles, Heavy vehicles, and Heavy transports.

Scout vehicles are very fast but have little firepower and armor.

Speed: Fast / Armor: Low / Power: Low

Medium vehicles feature medium characteristics, having medium speed, armor, and firepower.

Speed: Medium / Armor: Medium / Power: Medium

Heavy vehicles are heavily armored and feature great firepower, but are quite slow.

Speed: Slow / Armor: High / Power: High

Heavy transports are massive vehicles that serve as mobile command posts. They possess amazing firepower and armor, but are very slow. They also cannot be sliced by enemy engineers.

Speed: Very low / Armor: Very high / Power: Very high

Confederacy of Independent Systems:
 * STAP (Scout vehicle)
 * AAT (Medium vehicle)
 * Tank Droid (Medium vehicle)
 * Hailfire Droid (Medium vehicle)
 * Spider Walker (Medium vehicle)

Galactic Republic:
 * BARC speeder (Scout vehicle)
 * TX-130S fighter tank (Medium vehicle)
 * AT-RT (Medium vehicle)
 * AT-TE (Heavy Transport)

Galactic Empire:
 * Speeder Bike (Scout vehicle)
 * Saber-class fighter tank (Medium vehicle)
 * AT-ST (Heavy vehicle)
 * AT-AT (Heavy Transport)

Rebel Alliance:
 * Speeder Bike (Scout)
 * Snowspeeder (Spacecraft; characteristics similar to an interceptor)
 * Tauntaun (Scout)
 * AAC-1 Hovertank (Medium vehicle)

Critical hit locations
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.


 * AAC-1 Hovertank: Black coolant tanks on sides of tank
 * TX-130S Fighter Tank and TX-130T Fighter Tank: Circle at rear of tanks
 * AT-TE: Cylindrical area along the underbelly
 * AT-AT: Neck between body and head
 * AAT: Rear panel
 * Droid Tank: Rear tread cylinder
 * Hailfire Droid: Cylinders below cockpit
 * AT-RT: Cylinder between legs or pilot
 * Homing Spider Droid: Where the legs connect to the body
 * AT-ST: Rear block between legs
 * LAAT/i Gunship: Cockpit
 * Theta-class shuttle: Lower neck
 * Droid Transport: Rear panel

If you were to hit close to the critical hit location on a vehicle, you would do twice as much damage as a rocket launcher would regularly do (about 25-30%).

Battlefronts
In Battlefront II, there are no two maps that take place on the same planet, save for space levels and Jabba's Palace, as this adds more variety to the missions.

There are 18 land maps and six space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in story mode, however all space maps are available in Galactic Conquest.

Faction- and era-specific maps
Some maps were only available to one era and only one faction. The CIS, Rebel Alliance, and Galactic Empire each have one "homeworld"; the Galactic Republic lacks this map.

Space Maps
Space Coruscant
 * Location: Over the planet Coruscant
 * Era: Clone Wars, Galactic Civil War
 * Modes: Story, Galactic Conquest

Space Hoth
 * Location: Over the planet Hoth
 * Era: Galactic Civil War
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Yavin 4
 * Location: Over the moon Yavin 4
 * Era: Clone Wars, Galactic Civil War
 * Modes: Space Assault, Galactic Conquest, Story, Space CTF

Space Mygeeto
 * Location: Over the planet Mygeeto
 * Era: Clone Wars, Galactic Civil War
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Kashyyyk
 * Location: Over the planet Kashyyyk
 * Era: Clone Wars, Galactic Civil War
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Felucia
 * Location: Over the planet Felucia
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Tatooine
 * Location: Over the planet Tatooine
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Mustafar
 * Location: Over the planet Mustafar
 * Modes: Story, Galactic Conquest

Space Endor
 * Location: Over the moon Endor
 * Modes: Galactic Conquest

Space Polis Massa
 * Location: Over the asteroid colony Polis Massa
 * Modes: Galactic Conquest

Space Naboo
 * Location: Over the planet Naboo
 * Modes: Galactic Conquest

Space Geonosis
 * Location: Over the planet Geonosis
 * Modes: Galactic Conquest

Space Dagobah Space
 * Location: Over the planet Dagobah
 * Modes: Galactic Conquest
 * Location: In open space
 * Modes: Galactic Conquest

Xbox Live Downloadable Maps
LucasArts released maps from the first game, bundled together for a $4.99 download for Xbox.

Rhen Var
 * Location: Harbor
 * Modes: Conquest, Assault, Capture the Flag, Hunt
 * Era: Both
 * Heroes: The Emperor (Empire), Chewbacca (Rebels), Kit Fisto (Republic), Asajj Ventress (CIS)

Rhen Var
 * Location: Citadel
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Boba Fett (Empire), Han Solo (Rebels), Kit Fisto (Republic), Darth Maul (CIS)

Bespin
 * Location: Cloud City
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Darth Vader (CTF and Conquest – Empire), Luke Skywalker (Conquest only – Rebels), Han Solo (CTF only – Rebels), Kit Fisto (CTF only – Republic), Aayla Secura (Conquest only – Republic), Asajj Ventress (CTF and Conquest – CIS)

Yavin IV
 * Location: Arena
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Boba Fett (Empire), Luke Skywalker (Rebels), Anakin Skywalker (Republic), Asajj Ventress (CIS)

PSP Version
The Geonosis, Utapau, Jedi Temple on Coruscant, Kamino, and Felucia land missions and all but three of the space maps (Kashyyyk, Yavin IV and open space) are not present in the PSP version of the game. Enter capital ships is also missing from the game. Also, the Training, Space Overview, and Rise of the Empire modes are not available. Instead of the campaign mode there is an alternative challenge mode with three different scenarios.

Imperial enforcer – You will travel to several planets, in which you must hunt down a set number of natives within a time limit. Locations include Naboo – Gungans, Mos Eisley – Jawas, Endor – Ewoks and your final destination will be Kashyyyk, where you must hunt down fifty Wookiees, you are however allowed one IFT-T. You begin as a sniper, and your class choices will grow as you venture. You are aided by Boba Fett

Rogue Assassin – You are a Phase I Jet Trooper, carrying a clone's blaster rifle instead of an EMP launcher. Rogue Assassins must hunt down and kill specific targets, high ranking officers or deserters, in a time limit, on different planets. Planets include Dagobah – Three Imperial officers, Mygeeto – Three Imperial officers, Yavin IV – Six Clone Commanders (two sets of three), Polis Massa – Six MagnaGuards (Two sets of three). You only have one class choice, and your hero is Jango Fett.

Rebel Raider – You are a Rebel smuggler. You must acquire certain parts within a time limit. You will travel to Mygeeto to collect three shield generator parts, then to Naboo to receive weaponry plans, then to Hoth to seek out Imperial probe droids, then in space you must land in the imperial hangar and transport goods back. You are aided by Han Solo.

Medals
Medals can be acquired for achieving special requirements in one life, however, you must achieve veteran status (Four medals) of that medal before you can use the award that comes with it. You lose the medal once you die, but if you die within thirty seconds of acquiring the medal, then the award is available to you in the next life. When Elite status (32 medals) is achieved in a certain area, the requirements to earn a medal in that area are lowered, allowing you to gain legendary status more easily. Once legendary status (sixty-four medals) of that medal is achieved you will automatically get the medal once you start the game.

The Endurance medal is acquired after nine points are earned in one life. Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.

The Guardian medal is awarded after eighteen points are earned in one life. Damage Reduction is awarded, which makes enemy fire less damaging to you.

The War Hero medal is awarded after Thirty-six points are earned in one life. Increased Damage is awarded, which increases the damage your weapons do.

The Frenzy medal is awarded after twelve kills with a Blaster Rifle in one life. The Elite Rifle is the award, which offers a more accurate three round burst firing rifle with less ammo.

The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained in one life. Remote Rockets are the award, these are guided rockets which home in on the target. This is the only award that does not replace the previous weapon.

The Gunslinger medal is awarded after six kills with a Pistol in one life. A Precision Pistol with greater damage, accuracy, faster rate of fire, and limited ammo is awarded.

The Marksman medal is awarded after six head shots with sniper rifle are gained in one life. The Beam Rifle is the award, which offers a more powerful rifle with only one zoom capability, but it is double zoomed. For some reason, the zoom is doubled, but the range remains the same. The beam can pass through multiple enemies.

The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained in one life. The award is a Flechette Shotgun, which is a more powerful shotgun.

The Technician medal is awarded to anyone who manages to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle you will next drive.

The more medals you have earned, the more men you can lead: If twenty medals are earned, you obtain the rank of sergeant and you can lead two men; if one hundred are earned, you obtain the rank of captain and you can lead three men; and if three hundred medals are earned, you obtain the rank of general and you can lead four men.

Voice cast

 * Bob Bergen&mdash;Luke Skywalker
 * Christina Rumbley&mdash;Female Alliance Infantry
 * Corey Burton&mdash;Count Dooku; Imperial Officer 2; Ki Adi Mundi
 * Dave Boat&mdash;Republic Infantry
 * David W. Collins&mdash;Confederate Infantry (Battledroid); Confederate Officer (Battledroid); Droid Alarm
 * Denny Delk&mdash;Training Officer
 * James Arnold Taylor&mdash;Obi-Wan
 * Jamie Glover&mdash;General Veers; Imperial Officer 1; Sadistic Moff
 * Jonathan Cook&mdash;Republic Officer 2; Royal Guard
 * Joyce Kurtz&mdash;Princess Leia
 * Lex Lang&mdash;Han Solo; Imperial Infantry
 * Mat Lucas&mdash;Anakin Skywalker
 * Matthew Wood&mdash;General Grievous
 * Nick Jameson&mdash;Alliance Officer 2; Emperor Palpatine; Smarmy British Palpatine Ally
 * Rachel Reenstra&mdash;Aayla Secura
 * Scott Lawrence&mdash;Darth Vader
 * Steve Blum&mdash;Male Alliance Infantry 1
 * Steve Stanton&mdash;Alliance Officer 1; Ben Kenobi; Darth Maul
 * T.C. Carson&mdash;Mace Windu
 * Temuera Morrison&mdash;Boba Fett; Jango Fett; Republic Officer 1; Retired Clone Trooper
 * Tim Omundson&mdash;Male Alliance Infantry 2; Rebellion Commander
 * Tom Kane&mdash;Imperial Officer 3; Yoda

Xbox Live Downloadable Content


On January 31st 2006, downloable content was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The download includes:

New heroes

 * Kit Fisto: A Republic hero who is stronger and more bulky than most of the other heroes. His powers include Saber Throw and Force Water Orb.
 * Asajj Ventress: A villain who has fiber-cord linked lightsabers and is the CIS answer to Aayla Secura. Her powers are Starblades and Force Push.

New levels

 * Bespin: Cloud City
 * Yavin 4: Arena
 * Rhen Var: Harbor
 * Rhen Var: Citadel
 * NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.

New modes
Wampas (claws) vs. Rebels (All Types)
 * Rhen Var: Harbor – Wampa Hunt

Mod tools
On February 15, 2006 a patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released on February 22.

PC Requirements
The following is the hardware and software specifications your computer must meet to run Star Wars: Battlefront II: Computer:
 * Required: 100% DirectX 9.0c compatible computer

CPU:
 * Required: Intel P3 1.5 GHz or AMD Athlon XP 1500+
 * Recommended: Intel P4 2.8 GHz or AMD Athlon XP 2800+

Memory:
 * Required: 256 MB RAM
 * Recommended: 512 MB RAM

Graphics Card:
 * Required: 64 MB 3D Graphics card with Hardware Transform and Lighting (T&L) Capability
 * Recommended: 128 MB 3D Graphics card with Hardware Vertex and Pixel Shader (VS/PS) Capability

Sound Card:
 * Required: 100% DirectX 9.0c compatible sound card

CD-ROM:
 * Required: 8X Speed CD-ROM drive
 * Recommended: 16X Speed CD-ROM or DVD-ROM drive

Input Device:
 * Required: Keyboard and mouse
 * Supported: Joystick and Gamepad

Installation: Installation requires 3.77 GB of free hard drive space. It is recommended that you have an additional 500 MB of free space available after installing the game for save games and Windows file caching.

Multiplayer Support:
 * Internet/LAN: Supports 2 to 64 players
 * Dedicated Server: 2.4 GHz or faster CPU recommended for Dedicated Server.

Internet Connectivity for Multiplayer:
 * Required: DSL, Cable, or faster connection

Supported Chipsets:
 * ATI Radeon 8500/9000/9200 family
 * ATI Radeon 9500/9600/9700/9800 family
 * ATI Radeon X300/X600/X700//X800/X900
 * NVIDIA GeForce3 family
 * NVIDIA GeForce4 family excluding the GeForce4 MX
 * NVIDIA GeForceFX family
 * NVIDIA GeForce6 family
 * NVIDIA GeForce7 family

Possible sequel
A third Battlefront game is in development. It is suspected that the developer is Free Radical, though they have neither confirmed nor denied that they are working on it. They have stated that they are developing a new Star Wars game for LucasArts. So far, it has only been announced for the 7th Gen console Xbox 360, but speculation that it will come out on other current- and next-generation consoles has arisen.

Another game, Star Wars Battlefront: Renegade Squadron, was released for the PSP on October 9, 2007.

Appearances
Characters
 * Aayla Secura
 * Kit Fisto
 * Ki-Adi-Mundi
 * Mace Windu
 * Obi-Wan Kenobi
 * Yoda
 * Asajj Ventress
 * Count Dooku
 * Jango Fett
 * General Grievous
 * Darth Maul
 * Palpatine
 * Luke Skywalker
 * Princess Leia Organa
 * Han Solo
 * Chewbacca
 * Anakin Skywalker
 * Boba Fett

Droid Models
 * B1 battle droid
 * B2 super battle droid
 * Droideka
 * OOM-series battle droid
 * FX-series medical droid
 * GNK power droid
 * R4-series agromech droid
 * R2-series astromech droid

Species
 * Cerean
 * Twi'lek
 * Nautolan
 * Human
 * Rattataki
 * Kaleesh
 * Zabrak
 * Geonosian
 * Wookiee
 * Bothan
 * Jawa
 * Tusken Raider
 * Gamorrean
 * Wampa
 * Ewok
 * Gungan
 * Acklay
 * Hutt
 * Rancor

Behind the scenes

 * In the Polis Massa level, computer screens show diagrams of the Jedi Archives (these are the same diagrams that were seen in the Inside the Worlds of Star Wars: Attack of the Clones reference book). Also, the shortcut into Theed Palace from Episode 1 can be seen.
 * Because Hero Assault Mode is meant mainly to be a "party mode", different songs, such as Jedi Rocks, Lapti Nek, Yub Nub, and both Mos Eisley cantina songs play in the background. For some reason these songs play in Jabba's Palace CTF and VERY rarely in Mos Eisley CTFs.
 * Although Temuera Morrison voiced Jango, Boba Fett, the retired clone trooper, and the clone narrator of the space battles, he did not voice the in-game clone troopers.
 * Matthew Wood, who voiced General Grievous in the film Star Wars Episode III: Revenge of the Sith, also voices him in this videogame.
 * Star Wars: Battlefront II is the top selling Star Wars video game, with over 6,000,000 copies sold.
 * In the PSP version of the game, during the Rebel Raider challenge on Hoth the Empire controls the remaining Rebel Transport and the Destroyed Shield Generator, while you control the Imperial Echo Base, although you play as the Rebels. This is obviously an error.
 * During the Raid on Naboo in Rise of the Empire mode, Imperials sometimes whistle the Imperial March.
 * The instruction manual wrongly states that the sniper class uses recon droids and specific unlockable classes (specifically, the Magnaguard, Clone Commander, Imperial Officer and Wookiee Warrior).
 * When the player is playing as General Greivous, the player only has two Lightsabers when standing still .But when player is moving there seems to be four.