Cut content from Star Wars: Knights of the Old Republic II: The Sith Lords

❌ There has been some controversy regarding the cut third act, or "endgame," to Star Wars: Knights of the Old Republic II: The Sith Lords. LucasArts pressured developer Obsidian Entertainment to finish the game for a 2004 holiday release, leading many to speculate that the development had been rushed. The game contains a sizable number of bugs, which occasionally cripple gameplay. Also, some of the content from the game proper appears to be missing; however, much of it can be found inside the game files.

While some gamers are quick to dismiss late-game plot holes on the rushed ending, many of them are beginning to discover that many of the "plot holes" are explained in sizable detail, if the player is willing to spend the time to accomplishing this task. For example, each party member has considerable backstory and plot revelation, which is only heard in-game if the party member likes the player character. Since many actions cause the gain or loss of influence with party members, it is not uncommon to find that a critic has never gotten acceptable influences with certain party members.

The originally planned ending would have provided in-game fates - and in many cases, deaths - for all of the characters who travel with the main player character. In-game, the game ends with Darth Traya revealing the party member's futures. By explaining their futures, instead of showing the events leading up to the finale, it leaves just what happened to the designers of KOTOR III.

Fan unhappiness with the ending has led some to consider boycotting future LucasArts releases. Like other boycotts of this nature, however, it is expected that this action will be forgotten by the time the next game comes out. The same can be said for the online petitions which have sprung up, but none have reached more than 10,400 unverified signatures.

In a gesture to the fans Obsidian Entertainment provided the PC version of the game with many resources meant to be used for the original ending, such as screen plays, voice-acting, etc. Pressure from LucasArts to release the game in time for the Christmas season forced Obsidian to abbreviate the ending.

They were extracted and arranged by two users of the Obsidian Forum Community known as "HighPriest"  and "Aurora"  to produce the Cut Ending to Knights of the Old Republic II. While the files do not resolve everything, they do clarify what would have happened to many of the members of your party, and elucidate many in-game events.

Known cut endings

 * HK-47 infiltrating the HK Manufacturing Plant
 * Jana Lorso of Czerka taking control of Citadel Station after the events on Onderon.
 * A confrontation between Sion and Nihilus.
 * The exile's apparent "death."
 * Visas Marr taking Kreia to Nihilus after the council meeting on Dantooine.
 * Kreia's redemption and Atris' total shift to the Dark Side, resulting in her takingup the mantle of Darth Traya.
 * Atton Rand versus Mical at Malachor V
 * Brianna versus Visas Marr at Malachor V
 * Atton versus Darth Sion either resulting in his death or depature with the Exile
 * Atris taking the role of Darth Traya at Malachor V
 * Party members confronting Kreia at the Trayus Core
 * Canderous Ordo telling his story about Revan's depature to Visas on the Ravager
 * Bao-Dur's remote versus G0-T0 with the interfence of HK-47 and the HK-51s
 * Bao-Dur's sacrifice

Modding project
A team of modders from the KOTOR and KOTOR II modding community using tools from Holowan Laboratories have started a project to restore the missing content and release it as a mod.