Ambush in Cloud City

"You... You... You..." "You want unplesent things to happen to me, too?"

- Former Baron Administrator Dominic Raynor and present Baron Administrator Lando Calrissian

Background
"Lando Calrissian... you belive you can beat me?" "Winning is secondary, Baron. I just enjoy the games"

- Baron Administrator Dominic Raynor and Lando Calrissian

A year after the Battle of Yavin, Lando Calrissian was playing sabacc in the Trent Casino of Cloud City. His play cought the attention of Baron Administrator Dominic Raynar, who invited Calrissian for a game to the Ecclessis Figg Room, where his consort, Ymile and many other spectators followed the match. They played for high stakes and at the end Lando lost all his cash and his private ship, Cobra. After the match Lobot, the computer liaison officer of the city revealed, that the match was rigged by the dealer. The match was still a loss for Calrissian, but they played again, as Lobot gave an anonymus gitf to the scoundrel: a sume of 5 million credits. This time the cards – and Lobot, who rigged this match with the help of Ylime – favored Lando, who won the whole city from Raynor. The former Baron Administrator was convinced that the scoundrel cheated during the game, so he vowed to get his money back. Using his seedier contacts hired the dreaded bounty hunter, Bossk, to hunt down Lando and extract revenge.

The ambush
"Enjoy it while you can, Calrissian!"

- Former Baron Administrator Dominic Raynor

Knowing that his target would be well protected, Bossk brought a band of mercenaries to help him deal with any problems that might arise. Bossk and his group managed to get past Cloud City's security.

Bossk sabotaged some vital equipment to set up the ambush in one of the Maintenance Decks. Then he impersonated the city's chief engineer and sent an urgent message to Calrissian. The Trandoshan claimed that a primary repulsorlift pod was about to break down, risking that the entire city would plunge through the clouds of Bespin.

Lando responded immediately, but brought along four wing guards and a bodyguard. When they entered the Maintenance Level, they were trapped. Firefight erupted all around Lando, forcing him to duck for cover. The repulsorlift machinery's interference prevented Lando from summoning some reinforcements and the Maintenance Deck's communication stations weren't working, either. Knowing that another access port was on the other side of the room, Lando realized he had no choice but to fight and try to make his escape.

Bounty Hunter Setup The bounty hunters have set up an ambush, but they aren't sure which Turbolift Lando will arrive in. The Bounty Hunter player must set up at least one character in each of the following areas: Security Sector, Tractor Beam Reactor Coupling, Storage, Maintenance Station, and Medical Station. Bossk must be set up in a space where he does not have direct line of sight to Lando Calrissian on the first turn.

Bounty Hunter Victory Conditions The Bounty Hunter player wins by accomplishing the following goal:

Neutralize Lando Calrissian: Bossk has been hired to capture or kill Lando and will stop for nothing to accomplish this. If the Bounty Hunter player defeats the Twi'lek Bodyguard and the four Bespin Guards, and can establish line of sight to Lando Calrissian before Lando manages to escape to the other side, the Bounty Hunter player wins the scenario.

Fringer Setup The Fringer force consists of Lando Calrissian, a Twi'lek Bodyguard, and four Bespin Guards who are charged with keeping Lando safe from harm. If the Fringer player chooses not to use the suggested forces listed below, she can build a 50-point force of her own, but it must include one unique character (such as Lando Calrissian). The Fringer player sets up her characters in either of the Turbolift squares, but may split up her forces between the two Turbolifts.

The Fringer player wins by accomplishing the following goals:

Escape: The Fringer player wins if Lando Calrissian reaches any of the squares adjacent to the white map edge of the Hangar Bay. It's assumed that Lando finds an escape hatch, ladder, or some other way that leads to safety.

Call for Help: Lando knows that if he can get to a working communication center, he can send word of the attack and bring more troops to his aid. If the Fringer player moves any character into the Flight Control Center and spends one full round at any of the control panels, including the square that contains the computer (counts as low terrain) a distress call will be sent to the Security Headquarters. Concerned for Lando's safety and by the sound of weapons fire, these new guards were already in the Turbolift, just waiting to find out which deck Lando was on. Four additional Bespin Guards arrive in one of the Turbolifts (Fringer player's choice) one round after the distress call is sent.

Dark and Steamy: The Maintenance Deck is dimly lit and full of vents that release steam, which obscures vision. As a result, characters can see clearly only 6 squares away. Characters suffer a –4 penalty to attacks that are farther than 6 squares away. Characters are unable to see anything beyond 12 squares away.

Behind the scenes
The Miniatures Scenario suggested the Tracktor Beam Reactor Coupling map to play on. This may or may not represent the actual place of the ambush.

This event appeared only in an online scenario for Star Wars Miniatures collectible tabletop strategy game. It was written by Eric Cagle for Wizards of the Coast.