Alcohol/Legends

"What say we find a bottle of something borderline toxic, go somewhere private, and then... Y'know... Share our woes.''" "''You're drunk."

- Deena Shan and Luke Skywalker

Alcohol, sometimes referred to as fire-water or booze, referred to a number of beverages that contained ethanol and octane, and had mind-altering effects on many organic species while in a person's bloodstream. It was viewed as a mild poison. Some types of alcohol would catch fire if an ignition source was applied to it. Alcohol was not recommended for young people.

Production
Alcoholic beverages were made through processes of distillation   (like liquor) , brewing   and/or fermentation,  (like wine) and were brewed from corn, wheat, fruit, berries, plants and trees; there was even a drink brewed from solid rock (with the help of powerful bacteria and an unusual planetary atmosphere). Endrolian ground-apple juice wasn't supposed to be alcoholic, but would often ferment during storage. Some types of alcohol were kept in special wooden aging casks over time, until the right quality was achieved. A distillery was a factory where strong alcoholic beverages, like liquor, were made through distillation.

Types of alcohol
Alcoholic beverages included beer, ale, wine, liquor (rather expensive, and classified as a luxury good), malt, brandy, rum, champagne, liqueur, cider, claret , cognac and whiskey, both generic and brand-named. A distinction was made between beer (which included fortified beers, lagers and ciders) and stronger alcoholic beverages (like wine and liquor), which were referred to as spirits.

Cultural significance
Virtually every inhabited planet in the galaxy produced intoxicating drinks of some kind, though on repressive or highly religious worlds, alcohol may be available only through the black market. Alcoholic drink could be made at home, or bought in special alcohol stores.

Corellians, in particular, were hard drinkers, as evidenced by a plethora of types of alcohol and mixed drinks. However, the average Corellian didn't seem easily impaired by alcohol; some believed Corellians were extremely adept at holding their liquor, whereas others guessed that they only produced and sold the alcohol to other planets, consuming only moderate amounts themselves. Some people even believed that Corellia wanted to get the entire galaxy drunk and then rob it blind.

Methyl alcohol was the drink of choice for Chadra-Fans, just like water was to Humans.

Mus was a name given to female Zabraks, and meant "wine". The name originally referred to any strong alcohol that was used to cleanse wounds.

Economy
Corellia, Kuat and Sacorria were major exporters of alcohol, whereas wine was one of the major exports of  Alderaan and Glova. Seikosha was a major exporter of liquor.

On many worlds, the tariffs on alcohol were high, and alcohol smuggling was not uncommon.

Other uses
Certain alcohols, such as ethyl alcohol, could be used as a cleaning solution, and some types of strong alcohol was even used to cleanse wounds, There were some types of alcohol, like tihaar, that could be used to degrease engine parts.

Effects
The liver was one of the primary organs for processing alcohol, and heavy doses of alcoholic substances could damage it. It was possible to overdose on alcohol; a notable exception was a type of liquor called lum, which, while alcoholic, was impossible to overdose on.

Common short-term effects of alcohol included:
 * Slower reaction time
 * Lowered inhibitions and impaired judgment. Rebel Alliance member Deena Shan admitted that she often made a pass on men when drunk. Architect Teela Kaarz became willing to go along with what anyone wanted just for the fun of it when drunk, which had gotten her into trouble more than once. After the Battle of Yavin, Rebel Alliance member Jal Te Gniev was sought out by the young Dubravan Bobek, who requested to join the Alliance. Gniev, drunk, blindfolded Bobek and had him walk into a trap door in the boardwalk, falling into the swampy water below.
 * Impaired memory and comprehension. Once, Han Solo was drunk and got lost. To get aboard a Hrakian starship, the droids C-3PO and R2-D2 pretended that the Hrakian Branox was their owner. Branox was so drunk he never really figured out what was going on. When Pilot Bushman Krentz was passing through Mos Eisley one night, he was so drunk that he couldn't remember where he parked his ship.
 * Increased self-confidence and courage, like the way Chadra-Fan pick-pocketed Kabe felt twice as quickly and twice as cleverly with a little juri juice in her.
 * Violence and aggression. The cortosis miner Hurst often beat his son, Dessel, while intoxicated. During the period of time where Nightsister Ros Lai was using a Force Illusion to disguise herself as a hideously deformed old hag, she was constantly ridiculed by her felllow tribe members, which turned to outright bullying when they were drunk. In Chalmun's Spaceport Cantina, a drunken Ponda Baba picked a fight with Luke Skywalker. Luckily for Skywalker, Obi-Wan Kenobi stepped in, resulting in Baba getting his arm cut off by by Kenobi's lightsaber.
 * Sexual violence, like when Warlug and Tornik, two of the guards in Jabba's Palace, got drunk, and attempted to rape Yarna d'al' Gargan.
 * Weakened motor skills, which could lead to unsteadiness and a staggering gait and movements.
 * Becoming overly talkative. After the Rebel Alliance's victory on Kalist VI, Deena Shan got drunk and babbled on about her sorrows; her father's disappointment with her, and being torn by her feelings for Imperial Captain Kale Roshuir and her loyalty to the Rebellion. The combination of lowered inhibitions, impaired judgment and being more talkative than usual made it harder for a person to keep a secret. The Rebel Jal Te Gniev, having found his was to a Dubrava cantina and its intoxicating drinks, ended up revealing the name of the pilot who destroyed the Death Star (Luke Skywalker). One evening, a bitter Theed Palace Guard Theomet Danlé turned to drink, voicing his venomous alcohol-fueled complaints in a crowded bar. The Devaronian spy and Information broker Labria was often very drunk, but would sometimes fake drunkenesss to wheedle information others at the bar.
 * Fuzz-headedness
 * A slurring voice
 * Inertia
 * Sleepiness, which could result in a person oversleeping. The Mandalorian mercenary Kal Skirata had a glass of tihaar each night to help him fall asleep.
 * Unconsciousness. Large amounts of alcohol could make a person pass out, which often happened when Kabe had too much juri juice, resulting in her adopted father, Muftak, having to carry her home. In some types of drinking competions, the last participant to remain conscious became the winner.  One such drinking game was lumguzzling.

Some species reacted differently to alcohol than others. Alcohol had an unusual effect on Tofs; it augmented their strength and stamina and sharpened their mental focus, at the cost of speed and reaction time. Most Tof warriors were drunk on the battlefield. The Zelosians couldn't get drunk on alcohol, but exhibited intoxication when they ingested sugar. Devaronians had a second liver, so therefore it took copious amounts of alcohol to get a Devaronian drunk. The Zeltrons also had two livers, which allowed them to enjoy a larger number of alcoholic beverages than other humanoids. Yuzzem had extremely long hangovers, and alcohol would often provoke a depressed mood in Gands.

A Force-sensitive person was able to use the Force to detoxify their body. This power made them able to remain sober while drinking large quantities of alcohol.

Droids couldn't get drunk on alcohol, as they had no metabolism. However, the 5YQ-series protocol droid I-Five discovered that he could program himself to get drunk, resulting in him getting his arm ripped off after provoking a Wookiee who was a sore loser.

Many beings, such as the Gran Ree-Yees and the Mimbanite of Mimban, were addicted to alcoholic beverages. Others resorted to alcohol to drown their sorrows. Notable examples includes former lockbreaker Baco Par,, Han Solo after the death of his friend and partner Chewbacca, , and the Rebel Alliance operative Margo "Pepper" Flarestream. The latter was haunted by feelings of guilt and shame over the loss of many of her fellow Rebels, and frequented the local bars in an attempt to escape the ghosts of her past.