Cut content from Star Wars: Knights of the Old Republic II: The Sith Lords

Cut Ending
There has been some controversy regarding the game's third act, or "endgame". LucasArts pressured developer Obsidian to finish the game for a 2004 holiday release, leading many to speculate that the development had been rushed. The game contains a sizable number of bugs, which occasionally cripple gameplay. Also, some of the content from the game proper appears to be missing; however, much of it can be found inside the game files.

While some gamers are quick to dismiss late-game plot holes on the rushed ending, many of them are beginning to discover that many of the "plot holes" are explained in sizable detail, if the player is willing to spend the time to accomplishing this task. For example, each party member has considerable backstory and plot revelation, which is only heard in-game if the party member likes the player character. Since many actions cause the gain or loss of influence with party members, it is not uncommon to find that a critic has never gotten acceptable influences with certain party members.

The originally planned ending would have provided in-game fates - and in many cases, deaths - for all of the characters who travel with the main player character. In-game, the game ends with a Force User revealing the party member's futures. By explaining their futures, instead of showing the events leading up to the finale, it leaves just what happened to the designers of KOTOR III.

Fan unhappiness with the ending has led some to consider boycotting future LucasArts releases. Like other boycotts of this nature, however, it is expected that this action will be forgotten by the time the next game comes out. The same can be said for the online petitions which have sprung up, but none have reached more than 10,400 unverified signatures.

In a gesture to the fans Obsidian Entertainment provided the PC version of the game with many resources meant to be used for the original ending, such as screen plays, voice-acting, etc. Pressure from LucasArts to release the game in time for the Christmas season forced Obsidian to abbreviate the ending.

They were extracted and arranged by two users of the Obsidian Forum Community known as "HighPriest"  and "Aurora"  to produce the Cut Ending to Knights of the Old Republic II. While the files do not resolve everything, they do clarify what would have happened to many of the members of your party, and eluicidate many in-game events.

Modding project
A team of modders from the KOTOR and KOTOR II modding community using tools from Holowan Laboratories have started a project to restore the missing content and release it as a mod.