Wookieepedia:WookieeProject Aliens/Sentient Studies Department/Notes

These are the class notes for Sentiology 501: Twi'leks. Here, members of the Sentient Studies Department can leave notes on their research so that we can all draw from one another's findings when crafting the final piece to appear in the encyclopedia. Please note the following recommendations on methodology and research technique:


 * 1) Begin with previous encyclopedic efforts to describe the Twi'lek species. Works in this category include, but are not limited to, The Complete Star Wars Encyclopedia, Ultimate Alien Anthology, The New Essential Guide to Alien Species, and their ilk. These sources will provide the basic framework from which a good, if not great, alien species article can be written. Stand on the shoulders of giants, as our colleagues always say, and when so many of our colleagues have four arms&hellip; Well, you get the picture.
 * 2) Place your notes under the appropriate section headings below. For example, if you are noting that the Twi'leks have several possible skin colors, this information should be placed under the heading "Biology and appearance". However, if there are social implications of each skin tone, place this information under "Society and culture." The fact that many Human males seem to lose all sense of control in the presence of Twi'lek females might warrant notation under both "Biology and appearance" and "Twi'leks in the galaxy," (if not "Society and Culture").
 * 3) Separate each note with a bullet point (achieved by typing * before the information. We differ from the Chandrillan Guide to Style on this point.
 * 4) Remember to pay attention to visual depictions of our specimens as well as what has been written about them. Some information has only been conveyed in visual form. Be sure to tell your significant other this when reading about Aayla Secura.
 * 5) After each note, please include some indication of what source it was drawn from. You can do this with a simple parenthetical abbreviation and a page number. So, for example, p. 32 of The Star Wars Sourcebook might be indicated by the notation (SWSB 32) after the information drawn from that page. For works with no page numbers (such as television episodes or some comic books), page numbers are not necessary. For novels (which exist in several different formats with different pagination), a chapter designation suffices.
 * 6) If a particular piece of information has already been noted from a previously consulted source, do not hesitate to indicate that it appears in the source you have consulted as well. For example, if your colleague has already noted under "History" that the Twi'leks were subjected to galactic slavery, sourced to, say, "(SWE 233)", please expand that notation to include your source as well (e.g., "SWE 233, CSWE II 330)". We will decide on how best to source such information for the final article when we move on to the drafting stage.
 * 7) Note quotes by and about the species under the "Quotes" section below. Although this will not be a part of the final article, it will be a good place from which to draw quotes when we work on the final piece.
 * 8) Once you have exhausted a source, cross it off the list below so others know that there is no need to consult it again.
 * 9) Before striking a source from the list, make sure that the whole source has been exhaustively scanned. When reading sourcebooks with sections about individual alien species, look for examples of the guy you are researching also in the sections about other species. The Gran are probably mentioned in the section about Dugs.
 * 10) Be sure to take frequent breaks, take a walk, get some suns-shine and fresh sporulated air. Carpal Tynnan Syndrome is sometimes called "the academic's disease" with good reason.

General

 * Pronounced "Twee-lek" (NEGAS 167)

Biology and appearance

 * Many races (RGRCR 327)
 * Many subraces (SECR 31)
 * Females are considered attractive by many species (NEGAS 167; GATOR 119)
 * This led to droid modifiers in the pre-Empire days adding "sensual, fully articulated Twi'lek head-tails" to BD-3000 luxury droids, which embarrassed LeisureMech. (NEGD 51)

General build

 * Tall (SWRPG2 137; SWSB1 81; SWSB2 82, AE 159; RGCR 254; RGRCR 327; UAA 172; SECR 31; EGAS 138; NEGAS 166)
 * 1.6 to 2.4 m. tall (AE 160)
 * 1.6 to 2.1 m. (RGCR 34; RGRCR 32; UAA 172)
 * 1.6 to 2 m. (SECR 31)
 * Average 2 m. tall (EGAS 138)
 * Average 1.7 m tall (NEGAS 167)
 * Males averaged 1.8 meters tall; females averaged 1.6 m tall (SECR 111)
 * Males and females alike both weighted 55 kg on average (SECR 111)
 * Thin (SWRPG2 137; SWSB1 81; SWSB2 82, AE 159; RGCR 254, RGRCR 327, UAA 172; SECR 31; EGAS 138)
 * "generally thin" (NEGAS 166)
 * Humanoid (SWRPG2 137; SWSB1 81; SWSB2 82; SWRPG2R 216; AGTTSWU3 554; SWE 318; RGCR 34, RGCR 254; RGRCR 32; RGRCR 327; UAA 172; SECR 31; EGAS 138; NEGAS 166)
 * High-domed head in males (RGRCR 45; AA 2; SECR 21)
 * Thick brow bones in males (RGRCR 45; AA 2; SECR 21)
 * Females can have the thick brow bones as well (EGPM 162)
 * These brows are actually "sensory areas of the brain" (TCVD 244)
 * Have "ear flaps" (TCVD 69)
 * Some can grow incredibly obese, in which case their "ear flaps" enlarge to store fat (TCVD 69)
 * Some only had four fingers per hand (SWCP 113)

Eye color

 * Red eyes one possibility (SWE 218)
 * Gray eyes one possibility (RGRCR 32; SECR 31)
 * Orange and red eyes (EGAS 138)
 * Blue eyes (GOI 20)
 * Green eyes (GOI 148)
 * Orange or yellow eyes (NEGAS 166)

Skin tone

 * Skin tones include shades of: Blue, white, green. (RGCR 34; RGRCR 32; UAA 172)
 * White, blue, green, red, orange, and others. (SECR 31)
 * Pale brown, pink or green (MEAS 9)
 * Skin tones "spanning the rainbow" (EGAS 138)
 * "many variations of blue, red, yellow, orange, deep green, even striped" (NEGAS 166)
 * White, lavender, green, blue to rarest shades of red (GATOR 120)
 * Blue ones are Rutian Twi'leks. (TCVD 59; SWCP 82)
 * Red ones are Lethan Twi'leks (TCVD 69; NEGAS 167)
 * Lethans are rare subgroup (TCVD 69)
 * Pink lips on blue ones (TCVD 69)
 * Or blue lips on blue ones (TCVD 59; GOI 148)
 * Koyi Mateil was an orange-skinned Twi'lek (TCVD 155)
 * Lyn Me is pale white (TCVD 246)
 * "smooth skin" (EGAS 138; NEGAS 166)
 * Some Rutian ones have pink palms (SWCP 113)
 * At least one, Ayy Vida, had orange skin with red mottling (SWCP 153)
 * Wide and vivid variety of skin coloration (GATOR 120)

Lekku/head-tails

 * Twin "tentacular appendages" from the back of the head (SWRPG2 137; SWSB1 81; SWSB2 82; AE 159; EGAS 138)
 * Twin "head tentacles" (SWE 318; SWRPG2 137; SECR 31)
 * These are called "head tails" (SWSB1 81; SWSB2 82; SWRPG2R 216; EGAS 138; SWC 225; NEGAS 166)
 * Head-tails also called lekku (AGTTSWU3 554; SWE 318; EGPM 163; RGRCR 32; RGRCR 327; SECR 31; EGAS 138; SWCP 86; NEGAS 166)
 * Head tails are "fat, shapely," (SWSB1 81; SWSB2 82; AE 159)
 * "fatty" (EGAS 138; NEGAS 166)
 * prehensile" (SWSB1 81; SWSB2 82; AE 159; EGPM 163; EGAS 138)
 * Head tails "serve sensual and cognitive functions well-suited to the Twi'leks' murky enviorns." (SWSB1 81; SWSB2 82; AE 159; SWC 225)
 * "sensual and cognitive functions" (NEGAS 166)
 * Memories are kept in the lekku (NEGAS 166)
 * Aayla Secura was able to remember her Jedi training from lekku memory even after she was robbed of her memories (NEGAS 166)
 * Lekku used for part of cognition and for sensuality as well (SWE 106; EGAS 138)
 * Head-tails are tentacular (AGTTSWU2 453; RGCR 254, UAA 172; SECR 31)
 * Head-tails protude from back of the head (SWE 318; RGCR 254, UAA 172; SECR 31)
 * Lekku come from the "base of the skull" (EGPM 163)
 * Head-tails are long and tapered (SWRPG2R 216; RGCR 34; RGRCR 32; UAA 172; EGAS 138)
 * Tapered (NEGAS 166)
 * Variety of distinct subraces, all of them recognizable by head-tails (RGCR 254, UAA 172)
 * Lekku can be quite long, reaching down below the rump (AA 2; SECR 21)
 * Disparaging nickname for them: "worm-heads" (SWE 318)
 * "Head tails" and "worms" are not the native names for these appendages. (SWE 106)
 * "Lekku" is the native term for them. (SWE 218)
 * Another native term for the head tails is tchun-tchin, with tchun denoting the left tentacle and tchin the right. (SWE 177; EGAS 138; NEGAS 166)
 * Also called "brain-tails" in slang (SWRPG2R 216)
 * Head tails are "highly sensitive" (AGTTSWU3 331; SWE 177)
 * Koyi Mateil had "artificially colored lekku" (TCVD 155)
 * Some Twi'leks (rare ones) are born with more than two head-tails (EGAS 138)
 * Have a sensory function (SWCP 86)

Other

 * Omnivores. (SWSB1 81; SWSB2 83; AGTTSWU2 453; AGTTSWU3 554; AE 159; EGAS 138; NEGAS 166)
 * Naturally resistant to toxins and illness (RGRCR 32, UAA 172; SECR 32)
 * Low environment perception but can see twice as far as normal in dim light, distinguishing color & detail (RGCR 34, RGRCR 32, UAA 172; SECR 32)
 * Can see in the dark (EGAS 138; NEGAS 166)
 * "Twice as far" meaning = 4m. a candle, 12m. a torch, 24m. a fussion lantern (RGCR 216)
 * Force is strong in Twi'leks; some gravitate toward Jedi Order (RGCR 34, RGRCR 32, UAA 172)
 * Mammals (AE 182)
 * Some seem to have claws (AA 2; SECR 21; RGRCR 45; TCVD 244)
 * "sharp, clawlike nails" from their fingers (EGAS 138; NEGAS 166)
 * Fingers are long and dextrous (EGAS 138; NEGAS 166)
 * Some seem to have sharp teeth (TCVD 244, RGRCR 32; SECR 31)
 * Some had long, fleshy growths protruding from the neck. (RGRCR 32; SECR 31)
 * "a generally Force-sensitive people," according to New Republic scientists (NEGAS 167)

Life cycle

 * Ages: Years you have when that period starts (RGCR 28, UAA 172)

Demeanor

 * Generally not a martial species (SWSB1 81; SWSB2 83; SWRPG2R 216; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; EGAS 139; NEGAS 167)
 * Direct conflict or violence is considered distasteful (GATOR 120)
 * However, having someone else on hand to do violence is often a necessary precaution (GATOR 120)
 * Much more inclined to use slyness and intelligence than to fight, "for these attributes are the key to survival on Ryloth." (SWSB1 81; SWSB2 83; AE 159)
 * Prefer "cunning and slyness" (EGAS 139; NEGAS 167)
 * Sly (AGTTSWU2 453; AGTTSWU3 554; AE 159; RGCR 34,RGCR 254, UAA 172; SECR 31)
 * cunning, (SWRPG2 137; SWE 318; AGTTSWU2 453; AGTTSWU3 554; SWRPG2R 216; AE 159; RGCR 34, RGCR 254; RGRCR 32; RGRCR 327; UAA 172; GAOTR 120)
 * "canny" (EGPM 162; GOI 36)
 * sly (SWRPG2 137; SWRPG2R 216; RGRCR 32; RGRCR 327)
 * calculating (SWRPG2R 216; RCR 34; RGCR 254; RGRCR 32; RGRCR 328; UAA 172; SECR 31)
 * pragmatic, (SWRPG2R 216; RGCR 254, RGRCR 328, UAA 172; SECR 31)
 * charismatic (+2 Charisma) (RGCR 34; RGRCR 32; UAA 172; SECR 31)
 * Known for their adaptability (SWSB1 82; SWSB2 83; AE 160)
 * Major motivations are survival and personal gain. (SWSB1 82; SWSB2 83; AE 160)
 * Tend to seek money (SWSB1 82; SWSB2 83; AE 160; RGRCR 32)
 * Tend to avoid danger (SWSB1 82; SWSB2 83; AE 160; RGRCR 328; SECR 31)
 * Cautious (EGPM 162)
 * Few Twi'lek can stand regimented lifestyle of soldier (soldier as RPG class) (RGCR 34, UAA 172)
 * Prefer to work behind the scenes, let others stand in visibly (RGCR 34, UAA 172)
 * try to avoid other being's troubles; tend to hide during conflicts and wait, observe, plan, look for a wait to profit from outcome (RGCR 254, RGRCR 32; RGRCR 328; UAA 172; SECR 31)
 * Profit-oriented (RGCR 34; RGRCR 328)
 * Rarely they rush into anything; they like to prepare (RGCR 34; RGRCR 32)
 * "Some can be vain, but most keep an eye on how to profit from anything" (RGCR 34; RGRCR 32)
 * Reckon galactic conflicts to be "heat storms" best avoided (SWRPG2 137; SWRPG2R 216)
 * When conflict arises, they hide out and try to figure out how to make the most of the situation for their personal benefit (SWRPG2 137; SWRPG2R 216; RGRCR 32)
 * Not known for their bravery (SWRPG2R 216)
 * "entrepreneurial spirit" (SECR 31)
 * Were "relatively weak-willed" (SECR 32)
 * Had a gift for deception of others (SECR 32)
 * Have "natural Twi'lek bargaining skills" (GG2,2d 60)
 * "Like most Twi'leks, Tokn has an inbred sense of waiting out the storm..." (GG2,2d 91)
 * "Intelligent" (EGAS 138)
 * "highly intelligent" (NEGAS 166)
 * Twi'lek Master of Intrigue (GOI 20)
 * "subtle nature" (NEGAS 167)
 * Subterfuge is a prime trait (GATOR 120)
 * Opportunistic (GATOR 119)
 * Just because Twi'leks can be deceptive, doesn't mean they always choose to be (GATOR 120)
 * Principled Twi'leks can easily be found (GATOR 119)

Diet

 * Grow mold and fungi to eat (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; EGAS 138; NEGAS 166)
 * Raise "cowlike" rycrits for both eating and making clothes (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; NEGAS 166)
 * "bovinelike" rycrits (EGAS 138)
 * "bovine" ryrcits (NEGAS 166)
 * The Twi'lek style of cooking is available in restaurants on Cloud City, along with Ithorian, Ugnaught and Sullustan styles (GG2,2d 56)
 * Have a cuisine unique to their culture (ISWU 153)

Dress and grooming

 * Take great pride and vanity in their head tails; some Twi'leks spend hours tending to them. (SWSB1 82; SWSB2 83)
 * Pride in head-tails (EGPM 163)
 * Sometimes decorate the head tails, which calls for showing them off (SWSB1 82; SWSB2 83; SWRPG2R 216)
 * Can "drape" a head tail over the shoulder, treating it like a fashion accessory (SWSB1 82; SWSB2 83; SWRPG2R 216)
 * If they are left to hang loose, they help with keeping balance (SWSB1 82; SWSB2 83)
 * Aid with balance (SWCP 86)
 * Twi'lek "military personnel" (Ryloth army?) wear Twi'lek Antistun Suits, grey mesh uniforms under their armor to absorb concussive energy from stun weapons (Fort save bonus, even if they already have a natural Fort save bonus) (UAA 172)
 * Head tails also act as personal identifiers, unique to the individual (SWSB1 82; SWSB2 83)
 * Males sometimes wear robes (RGRCR 45; AA 2; SECR 21)
 * The blue ones Sebulba owns wear "Tromin form-fitting unigarments" (TCVD 59)
 * Supi wore a "Sybarion gown" (TCVD 78)
 * Men traditionally wore robes (TCVD 244)
 * Slavers wore "slaver bracelet" (TCVD 244)
 * Made traditional robes from Jalavash worm silk (TCVD 244)
 * Dancers could wear "sensua bindings" on legs (TCVD 246)
 * Dancers could wear dance shoes on feet (TCVD 246)
 * Some wrap straps of cloth around their lekku (SECR 235)
 * Robes + trousers on some men and women (EGPM 162)

Employment

 * Those who live in the cities can work as mold/fungi farmers, livestock raisers, and ryll miners. (EGPM 163)
 * Found work in Coruscant politics as runners, interns, administrators, speechwriters for politicians for many other planets across the galaxy - this c 10,000 BBY (GATOR 119)
 * Excellent business people, administrators and policitians (GATOR 120)
 * Hundreds of millions of legitimate Twi'lek businessmen (GATOR 120)
 * Ryll trade controlled by "Twi'lek criminal gangs" (EA 183)

Gender roles

 * Females do ritual dances that involve the whole body, including the head tails. Many species find the dancing "seductive and captivating," which makes them even more popular as slaves. (SWSB1 82; SWSB2 83)
 * Females supposed to subvert to men (NEGAS 167)
 * Women often mistreated by Twi'lek men (NEGAS 167)
 * Females objectified and thought of as pleasure objects (NEGAS 167)
 * Females not seen as capable in their own right, not smart (NEGAS 167)
 * That's one reason why females are more often sold by Twi'lek slavers (NEGAS 167)
 * Many daughters are seen as investments more than family members (GATOR 120)

Government and demographics

 * A "head-clan" runs each city (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 160; EGAS 139; NEGAS 167; GATOR 120)
 * The head-clan is like a family to the Twi'leks that are part of it (source seems to be conflating head-clan with clan) (SECR 235)
 * Twi'leks who live on Ryloth are very loyal to their head-clans (SECR 235)
 * The head-clan is more than a family, though, as it gives a Twi'lek a chance to gain power (SECR 235)
 * Cities are autonomous (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU3 554; AE 160; EGAS 139; NEGAS 167)
 * Independent city-states (GATOR 119)
 * Each head-clan monitors and organizes "production, trade, and so forth." (SWSB1 81; SWSB2 83; SWE 318; AE 160; AGTTSWU2 453&ndash454)
 * Head clans made up of five individuals who work as a group. (SWSB1 81; SWSB2 83; AE 160; AGTTSWU3 554; NEGAS 167)
 * Head clans are made up of five related individuals (GATOR 120)
 * A family's head-clan normally ascends when enough family members with ambition and ability rise to leadership (GATOR 120)
 * As a head-clan becomes more competent and successful they rise in the ranks of government, gaining control over more than just their family (GATOR 120)
 * As the head-clan rises, so does the family (GATOR 120)
 * Consequently, families become tight-knit and supportive of their head-clan (GATOR 120)
 * In larger communities, head-clans control districts, under the auspices of a chief head-clan - who may or may not be of the same family (GATOR 120)
 * Membership in each head-clan is hereditary (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU2 454; AGTTSWU3 554; AE 160; EGAS 139; NEGAS 167)
 * The head-clan's decisions are final (SWSB1 81; SWSB2 83; AE 160; EGAS 139; GATOR 120)
 * If even one head-clan member dies, the other four members are forced into exile in the "Bright Lands" and five new members replace them according to the principles of heredity. (SWSB1 81; SWSB2 83; SWE 318; AE 160; AGTTSWU2 454; AGTTSWU3 554; EGPM 163; EGAS 139; NEGAS 167; GATOR 120)
 * Traditional fate of exile is a quick death due to heat storms (GATOR 120)
 * Most exiled leaders actually stash supplies in the Bright Lands and arrange to be picked up by starship within a few days. Will live a comfortable life offworld (GATOR 120)
 * This makes government officials extremely coordinated (GATOR 120)
 * Also very concerned with other's well-being (GATOR 120)
 * All members of a head clan are united in need for common defence and effective rule (GATOR 120)
 * Assassination is a common means of advancement, but no from other head-clan members (GATOR 120)
 * If no heirs to inherit the position of head-clan members, regents take control and the process of choosing a new head-clan begins. (EGAS 139; NEGAS 167)
 * Head-clans compete. The prestige of the head-clan members is considered the prestige of its members as a collective. (SECR 235)
 * The hereditary nature of head-clan membership (meaning that a spot is reserved for the same family) ensures that "intra- and interclan rivalries abound" (NEGAS 167)
 * Lots of subtle intrigue within a clan over positions like this (NEGAS 167)
 * If you get caught doing something untoward, though, you are disgraced (NEGAS 167)
 * Disgraced = tossed out to the Bright Lands (NEGAS 167)
 * There is a pan-Ryloth government, and its relative membership from each head-clan determines that head-clans prestige in the society as a whole (SECR 235)
 * At least one head-clan banned the sale of ryll spice (Bib Fortuna was sentenced to death for selling it on Ryloth) (AGTTSWU3 213; SWE 106)
 * "near defenseless" in face of outside raiders (SWE 318)
 * Divided into clans (TCVD 242)
 * Divided into families, then tribes, each of which is ruled by a group known as a head clan. (EGPM 163)
 * Made up 76% of Ryloth's population, rest was a mix (SECR 234; GATOR 118; EA 99)
 * Government was a "feudal meritocracy" (SECR 234; GATOR 118; EA 99)
 * Slavery and spice sales are subject to minimal control. Has lead to a reputation as a lawless world in the galaxy at large (SECR 235)
 * Having more than two head-tails is a status symbol and can lead to wealth (EGAS 138)
 * First female leader was Nolaa Tarkona, by 23-24 ABY (NEC 200)
 * Twi'lek nobles (Aargau 2)
 * Ryloth population 1.5 billion when 76% Twi'lek (GATOR 118; EA 99)
 * Avoid taking public stances on issues usually (EA 99)

Habitat

 * Twi'leks live on the dark side of the planet. (SWSB1 81; SWSB2 83; AE 159)
 * Warm air from the sun side ("heat storms") keeps the dark side habitable. (SWSB1 81; SWSB2 83; AE 159)
 * Live in "city complexes," which are large collections of caves and tunnels wherein they live. The Twi'leks build these homes in the rocky outcrops and cliff walls of their planet. (SWSB1 81; SWSB2 83; AE 159; EGAS 139; NEGAS 167)
 * EGPM calls their homes "underground warrens" (EGPM 162)
 * Live in "vast city complexes" on the dark side of Ryloth (SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159)
 * Homes are "close, cramped, and oppressive" (SWSB1 81; SWSB2 83; AE 160)
 * Homes blend into the mountains in which they are located. (SWSB1 81; SWSB2 83; AE 160)
 * Cities carved out of the mountains (EGAS 138; NEGAS 166)
 * Tend to be resistant to allowing non-Twi'leks to enter far into these cities (SWSB1 81; SWSB2 83; AE 160)
 * Cities rumored to go deep underground (SWSB1 81; SWSB2 83; AE 160)
 * Ryloth's northern continent is barren (TCVD 246)
 * Differs from WEG sources: They live along the dusky band where day fades to night, as this is the only place where temperatures are just right for life (SECR 234; EGAS 138; NEGAS 166)
 * EGPM calls this the 'dusk terminator" (EGPM 162; GATOR 119)
 * Typical city is only accessible through long tunnels underground. (EGPM 163)
 * Cities lie behind "portcullis" to shield them from heat storms. (EGPM 163)
 * Have to be wary of predatory species as well, such as the "spear-footed lylek" so the city is a shelter from those (EGPM 163)
 * Five moons (GATOR 119)
 * Ryloth has a day and year the same length - one side constantly faces the sun (GATOR 119)
 * Bright Lands is the side that always faces the sun, other side in perpetual darkness (GATOR 119)
 * Twi'leks live in "city-caves" in the planet's dusk terminator (GATOR 119)
 * Cities "almost entirely underground" (GATOR 119)
 * Only landing platforms and vehicular bays open to the surface (GATOR 119)
 * These are protected by "enormous vacuum-grade blast doors" to keep out wind and heat (GATOR 119)
 * A large number of the population have never bothered to see the surface (GATOR 119)
 * Some live and die having only seen pictures of the surface (GATOR 119)
 * Atmosphere is thin, but breathable (GATOR 119)
 * Heat storms can penetrate below the surface, extending far below ground (GATOR 119)
 * On these occasions, cities go on the alert and withdraw population deep into bottom layers (GATOR 119)
 * Sometimes withdraw population into emergency shelters below inhabited areas (GATOR 119)
 * RETCON ALERT!: Twi'leks primarily live in the temperate band of Ryloth (EA 99)
 * The seasons on the world are "turbulent" (EA 99)
 * Capital city is Lessu (I believe this differs from previous sources, which have it as Kala'uun) (EA 99)
 * Live across the planet, but in lesser numbers (EA 99)
 * Cities are in the temperate band; underground dace cities are in the "desert mountains" (EA 99)

Language

 * Can learn to speak most languages (SWSB1 81; SWSB2 82; AE 159; RGRCR 328; EGAS 138; NEGAS 166)
 * Own language uses both spoken element and element gestured with the head tails (SWSB1 81; SWSB2 82; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; EGAS 138; NEGAS 166)
 * Requires both verbal and lekku component to express complicated ideas (EGAS 138)
 * Using head tails alone, Twi'leks can speak to one another silently. (SWSB1 81; SWSB2 82; SWE 177; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; EGPM 163; EGAS 138; NEGAS 167; GATOR 120)
 * Language is called Twi'leki (SWSB1 81; SWSB2 82; AE 159; EA 99)
 * Language also called Rylothean (EA 99)
 * Few non-Twi'leks can become fluent in Twi'leki due to the head tail movements. (SWSB1 81; SWSB2 82; AE 159; EGAS 138; NEGAS 167)
 * Protocol droids can handle the language, though (if not speak it with the head-tail movements required) (SWSB1 81; SWSB2 83; AE 159; EGAS 138; NEGAS 167)
 * Tended to use their silent communication for personal gain, not for politics (EGAS 138)
 * Language: Speak Ryl. Some also learn Basic and Huttese (but automatic languages Ryl and Basic; bonus language Lekku; meaning they can speak, but not read, Basic; maybe only applies to Player Characters) (RGCR 34; RGRCR 32; RGRCR 328; SECR 31)
 * Language: All Twi'leks know Basic, their native spoken language Ryl and Lekku, the head-tail language (UAA 172; RGRCR 328; SECR 31; GATOR 118)
 * Can speak most tongues, have no difficulty with Basic (RGCR 254; RGRCR 32; RGRCR 328; UAA 172)
 * Many Twi'leks also learn Huttese (RGRCR 32; UAA 172)
 * Lekku language is silent, gestural, requires use of head-tails (UAA 172)
 * Lekku language cannot be effectively spoken by other aliens (RGCR 254, UAA 172)
 * Lekku, head-tail language, is unique to Twi'leks (RGCR 254; RGRCR 328)
 * The position and moving of head tails can clue other Twi'leks about that individual's state of mind, mood, emotions (SWSB1 82; SWSB2 83; EGPM 162)
 * the movements that go with speech are subtle but many (SWSB1 82; SWSB2 83)
 * Twi'leks can use their head-tails to communicate in secret with each other even in a room full of people (GG2,2d 91)
 * The complex movement of the tentacles is, in a sense, a "secret" language that all Twi'leks are fluent in (GG2,2d 91; SWCP 86)
 * The spiritual aspect of the lekku made private communication a form of "communion on the metaphysical level" (EGAS 139; NEGAS 167)
 * They tended to refrain from using secret communication for questionable ends. (EGAS 139; NEGAS 167)
 * Signing one thing while speaking another required intense concentration and was not believed to even be possible (EGAS 139; NEGAS 167)
 * (Differs from above) Most Twi'leks can carry on conversations in Lekku and verbal communication simultaneously (GATOR 120)
 * Lekku isn't a secret, but few Twi'leks go out of their way to teach it to non-Twi'leks (GATOR 120)
 * Fake Lekku lexicons dissuade causal iknquiry (GATOR 120)
 * lekku interaction thought to be an aspect of Force-sensitivity, according to New Republic scientists (NEGAS 167)

Names

 * Sample names: Bib Fortuna, Deel Surool, Firith Olan, Koyi Komad, Lyn Me, Oola, Tott Doneeta (RGRCR 32)
 * Same list of sample name, minus Oola (SECR 31)
 * Surname is "clan name": "Clan Secura" (NEC 46)

Martial arts

 * Knew how to use various poisons (TCVD 244)
 * Poisons included rock wart sting juice, chall granules, krayt dragon venom (TCVD 244)
 * Used daggers with "Taulek style handles" (TCVD 244)
 * Poisoned the blade of such daggers (TCVD 244)

Spirituality

 * Twi'leks felt that the lekku were "spiritual appendages" and could allow them to express the divinity within themselves. (EGAS 139; NEGAS 167)

Technology and trade

 * Technology level lower than standard in rest of galaxy. Industrial level. Based on wind-power and turbines. These are on the surface and power heating, air, lighting, and industries. (SWSB1 81; SWSB2 83; AE 159; EGAS 138; NEGAS 166)
 * The heat storms are what powers the turbines and windmills (EGAS 138; NEGAS 166)
 * Wind-power turbines are in the dusk terminator zone (EGPM 162)
 * Native technology is primitive by galactic standards (RGCR 254, RGRCR 327; UAA 172; NEGAS 166)
 * Native technology was equivalent to late industrial era at the time of the GCW (GATOR 120)
 * Have not developed own space travel (RGCR 254, UAA 172; NEGAS 166)
 * Technology is not very interesting to Twi'leks (GATOR 120)
 * Other worlds already have technology or items Twi'leks want or need (GATOR 120)
 * Easier to bargain or trade for ships, droids, fuel cell technology (GATOR 120)
 * Convince others to fix something if it breaks (GATOR 120)
 * Raise "cowlike" rycrits for both eating and making clothes (SWSB1 81; SWSB2 83; AGTTSWU2 453; AGTTSWU3 554; EGAS 138)
 * Were once hunters, but by galactic integration time had become agrarian (EGAS 138)
 * No indigenous space travel technology (SWSB1 82; SWSB2 83; AE 160; AGTTSWU2 454; AGTTSWU3 554; RGRCR 327; EGAS 139; NEGAS 167)
 * Rely on outsiders to visit for their integration with the greater galaxy (SWSB1 82; SWSB2 83; SWE 318; AE 160; AGTTSWU2 454; AGTTSWU3 554; EGAS 139; NEGAS 167)
 * Many visitors who come to trade with them are "pirates, smugglers, and merchants" (SWSB1 82; SWSB2 83; AE 160; AGTTSWU2 454; AGTTSWU3 554; EGAS 139; NEGAS 167)
 * Close ties with Tatooine, since it's closeby (SWSB1 82; SWSB2 83; AE 160; AGTTSWU2 454)
 * Major imports were food, medicine, high tech (SECR 234)
 * They did have their own fighter squadron, the Chir'daki ("death-seeds") during the New Republic period (EGPM 163)
 * Ryloth has a domesticated veneer for visitors (GATOR 119)
 * Can travel freely in the upper levels without encountering anything shadier than "the parasols at a tapcaf" (GATOR 119)
 * Have spaceports at Lessu and Kala'uun to accommodate offworld traders (EA 99)
 * But the one in Kala'uun has "limited services" (P&P 117)
 * Kala'uun was a shadowport for ryll and slave shipments (P&P 117)
 * Some tourism on Ryloth to see the "wind-suspended stones of the famous Floating Rock Gardens" (EA 99)
 * Planet was considered a "shadowport" (EA 177)

Ryll

 * Major export from Ryloth is ryll, used in both medicines and spice (SWSB1 82; SWSB2 83; SWE 318; AE 160; AGTTSWU2 454; AGTTSWU3 554; EGAS 139; NEGAS 167)
 * Ryll is a mineral (EGAS 139; NEGAS 167)
 * Ryll is "harvested and sold" by Twi'lek merchants (SECR 234)
 * Ryll is very rare and thus valuable (SECR 234)
 * Ryll spice and slaves two major exports (SECR 234)
 * Ryll is an addictive spice (GATOR 119)
 * Ryll has both medicinal and hallucinogenic properties, depending on preparation (GATOR 119; EA 181)
 * Often face raids by smugglers after ryll (SWSB1 82; SWSB2 83; AE 160; EGAS 139; NEGAS 167)
 * Ryll is smuggled to Bespin from Ryloth (GG2,2d 62)
 * One of the most popular uses of ryll is to mix with glitterstim to get glitteryll (GATOR 119)
 * Glitteryll is illegal on most worlds (GATOR 119)
 * Major export is ryll (EA 99)
 * Found in "mineral blooms" (EA 99)
 * Ryll mining and processing is a major part of Twi'lek "shadow economy" (EA 99)
 * Most is smuggled out via the Death Wind Corridor, through the Cloak of the Sith, to Roon (EA 99)
 * Controlled by "Twi'lek criminal gangs" (EA 183)
 * Was part of the Spice Triangle connecting Roon and Tatooine with Ryloth (EA 182)

Slavery

 * Lack of space travel also leaves them exploitable by slavers. (SWSB1 82; SWSB2 83; AE 160)
 * Often preyed upon by slavers (SWE 318; AGTTSWU2 454; AGTTSWU3 554; AE 160)
 * Some Twi'lek head-clans allied with the slavers and sell their own kind (SWSB1 82; SWSB2 83; AE 160; EGAS 139; NEGAS 167)
 * They think this is the only way to keep the slavers from becoming even more of a problem (SWSB1 82; SWSB2 83; AE 160)
 * Slavery is acceptable so long as not flaunted (GATOR 119)
 * Dancers bought and sold in an active gray market (GATOR 119)
 * Slavery is frowned upon in many parts of Ryloth but still legal (GATOR 119)
 * Ryloth's economy is heavily subsidised by the slave trade (GATOR 119)
 * Slavery continues until anti-slavers are willing to restructure the entire planetary economy (GATOR 119)
 * Some Twi'lek slaves sold by means of a "contract" to avoid anti-slavery laws around the galaxy (GATOR 119)
 * Owners hold exclusive service of a dancer, normally for a period of 30 years (GATOR 119)
 * 30 years resets if re-sold (GATOR 119)
 * Female Twi'lek companions became a fashion must for rich and decadent (GATOR 119)
 * Many young girls are captured, taught to dance, and sold off-world (GATOR 120)
 * Orphanages on Ryloth amount to slave trade facilities (GATOR 120)
 * Major export is slaves (EA 99)
 * Galactic governments have tolerated slavery on the world (EA 99)
 * "Twi'lek dancing girls are perennially popular" (EA 99)

Evolution and early history

 * Hail from the Ryloth system in the Outer Rim (SWSB1 81; SWSB2 82; AGTTSWU2 453; AE 159; EGAS 138; NEGAS 166)
 * Planet is Ryloth (SWSB1 81; SWSB2 83; SWE 318; AGTTSWU2 453; AGTTSWU3 554; AE 159; RGRCR 32; SECR 31; NEGAS 166)
 * "dry, rocky world of shadowy valleys and mist-covered peaks." (SWSB1 81; SWSB2 83; AE 159)
 * Native to the Ryloth star system in the Outer Rim; (RGCR 254, UAA 172)
 * homeworld the storm-swept planet Ryloth (RGCR 34, UAA 172)
 * Dry, rocky world Ryloth (RGCR 34; SECR 31; NEGAS 166)
 * Has forest, plains, mountains, deserts (EA 99)
 * One side of Ryloth always toward the sun, other side always toward deep space. (SWSB1 81; SWSB2 83; AE 159; SECR 234; NEGAS 166; GATOR 119)
 * Early Twi'leks were hunters who wandered frigid reaches of their world in search of prey (EGAS 138; NEGAS 166)
 * The developed a farming way of life later (EGAS 138; NEGAS 166)

Galactic Republic

 * Ryloth discovered c. 10,000 BBY (GATOR 119)
 * One of the first ORT worlds discovered by explorers (GATOR 119)
 * Was originally reached via jump beacon network (EA 13)
 * Became part of the Corellian Run (EA 32)
 * Society was in a relatively primitive state (GATOR 119)
 * Twi'leks soon talked their way into the stars (GATOR 119)
 * Joined the Republic c. 10,000 BBY (EA 99)
 * Large Twi'lek societies popped up on planets along the Corellian Run (GATOR 119)
 * Twi'leks became a common sight on Coruscant (GATOR 119)
 * Found work as runners, interns, administrators, speechwriters for politicians for many other planets across the galaxy (GATOR 119)
 * At the same time, started slave trading and spice trading (GATOR 119)
 * Work in criminal circles as smugglers, snitches and go-betweens (GATOR 119)
 * Ryll discovered on Ryloth c. 4800 BBY (NEC 12)
 * Duros on Neimoidia (by this point the Neimoidans) got exclusive rights to distribute ryll in the galaxy (NEC 12)
 * Ryloth stayed out of most conflicts in the OR, due to combination of smooth talking and isolation (GATOR 119)
 * Played both sides of conflicts without coming to harm (GATOR 119)
 * Very little technological sophistication filtered to Ryloth (GATOR 119)
 * Lord Kaan set up a spy school on Ryloth sometime after 1010 BBY and before 1004 BBY (EA 134)
 * This was apparently a Sith Academy (or there was also a Sith Academy on the world at this time) (EA 133)
 * From 1004–1000 BBY (at least) was within the confines of Hutt Space (EA 133)
 * Became part of Gaulus sector (EAC 5)

Rise of the Empire era

 * Fortuna was already with Jabba in TPM, so his early dealings must have been pre-32 BBY (SWCP 86)
 * At some point, Bib Fortuna helped introduce the illegal ryll trade on Ryloth. This "led to smuggling, slavery, and a breakdown of order on Ryloth." (SWE 106)
 * Fortuna also was instrumental in instigating the slave trade on Ryloth (EGPM 163)
 * He was cast out for his crimes (EGPM 163)
 * He later returned to the planet and, using some of Jabba's men, decimated several cities. EGPM 163
 * Ryloth was one of the few Outer Rim worlds to be loyal to the Republic in this era, the motivator being money (SWCP 113)
 * The Twi'leks were "beleaguered" at this time (SWCP 113)
 * That's why they appointed Taa as their senator (SWCP 113)
 * This was 10 years before AOTC (SWCP 139)
 * Nevertheless, Taa ended up giving into Coruscant corruption (SWCP 113)
 * Taa became part of the problem, becoming just another exploitative force on the world (SWCP 113)
 * Around 32 BBY, a new spice variety was being produced on Ryloth: glitteryll. (NEC 46)
 * The Republic sent Aayla Secura and Quinlan Vos to investigate, and Aayla's uncle, Pol Secura, erased their memories when they found his spice operation (NEC 46)
 * Two years later, Aalya (who had recovered her memory?) and Tholme were invited to Ryloth by Lon Secura, Aalya's uncle, to mediate a dispute. Dooku arranged to have two thugs abduct Lon Secura's son, Nat Secura. Aayla and Quinlan Vos saved him. (NEC 46)
 * During the Clone Wars, the Twi'leks tried to stay neutral without success (GATOR 119)
 * During the Clone Wars, the Separatists established a base on Ryloth. (NEC 78)
 * The Republic came to attack it in 19.48 BBY as part of the Outer Rim Sieges (NEC 78)
 * By the end of the Republic, female Twi'lek companions were a fashion must among the rich and decadent (GATOR 119)
 * This included powerful Twi'lek males, who had at least two females as part of their entourage (GATOR 119)
 * During Clone Wars, the planet remained a staunch member of the Republic, but other Twi'leks opened talks with the CIS (EA 99)
 * Separatists invaded and occupied the world, "brutal" (EA 99)
 * Mace Windu went to Ryloth to help the Twi'lek "revolutionary" Cham Syndulla force Wat Tambor and the Separatists to leave (EA 150)
 * Events of Clone Wars were part of the Outer Rim Sieges (EA 152)
 * Was part of Hutt Space from 52–32 BBY (EA 141)
 * Ditto 32 BBY (EA 143)
 * Ditto during the start of the Clone Wars (EA 149)
 * Ditto during the Outer Rim Sieges (EA 150)
 * Seems to have been considered part of Hutt Space throughout the Clone Wars (EA 151; EA 155)

Galactic Civil War

 * Twi'leks were one of the first species to see what was coming with the Empire's rise to power, but unable to prevent crushing grip of Palpatine (GATOR 119)
 * During the Galactic Civil War, the Twi'leks saw the Rebellion and Empire as "opposing heat storms sweeping the galaxy." (SWSB1 82; SWSB2 83; AE 160)
 * Because they avoid heat storms, they avoided taking sides. (SWSB1 82; SWSB2 83; AE 160)
 * Avoided the Galactic Civil War (EGAS 139; NEGAS 167)
 * Tried to appear non-threatening and continued to play both sides (GATOR 119)
 * As long as they played part of loal servant, most Twi'leks were left alone (GATOR 120)
 * Contributed resources to Rebellion (GATOR 120)
 * Did this not for politics, but because a successful Rebellion offered more opportunities for Twi'leks (GATOR 120)
 * They felt the "storms" would both pass, and the Twi'leks woudl still be there, surviving (SWSB1 82; SWSB2 83; AE 160)
 * The Empire was suspicious of them due to their ability to communicate silently. (EGAS 138; NEGAS 167)
 * Empire was paranoid of them and thought they might be plotting rebellion (NEGAS 167)
 * Twi'leks were one of the few species to profit under the Empire, as they were able to "find a new angle to improve their lot" at all times (EA 99)

The New Republic

 * Ryloth returned to New Republic as a member in good standing (GATOR 120)
 * Up until the Yuuzhan Vong War, life continued mostly as normal in the cave-cities (GATOR 120)
 * During the outbreak of the Krytos virus on Coruscant, the New Republic needed ryll k or for use in a the synthesis of the cure. They sent Wedge Antilles and Rogue Squadron to Ryloth to get some. Wedge had to interact with Tal'dira and the Chir'daki fighter squadron. Their name means "death-seeds" (EGPM 163)
 * Krytos outbreak made Twi'leks and Ryloth important in 6 ABY: it had the ryll needed to make the cure. (EA 99)
 * Later during the Bacta War, some Chir'daki squadron members fought the Empire alongside Rogue Squadron (EGPM 163)
 * After the rise of the New Republic, some head clans organized themselves to stop the slave trade and try to oppose raids by smugglers and slavers (EGAS 139; NEGAS 167)
 * Ryloth's seedy character was tempered somewhat, and new businesses were more common on the planet (EGAS 139; NEGAS 167)
 * Twi'lek membership in the New Republic (on individual basis) went up after these developments (NEGAS 167)
 * NR scientists studied lekku communication and concluded that it was an aspect of Force-sensitivity and that the Twi'leks were a "generally Force-sensitive people" (NEGAS 167)
 * Zsinj "brainwashed" Twi'leks to kill Admiral Ackbar and Wedge Antilles (NEGAS 167)
 * Resulted in temporary suspension of active duty assignments for NR Twi'leks (NEGAS 167)
 * Plot uncovered, and the Twi'leks reinstated (NEGAS 167)
 * Had "a visible and influential role" in the New Republic (NEGAS 167)
 * By 23-24 ABY, Nolaa Tarkona had become "the first female leader of her race" (NEC 200)
 * Was 24 ABY when Nolaa Tarkona "seized control of Ryloth" (EA 99)
 * She made it the capital of the Diversity Alliance (EA 99)
 * She stirred up the Twi'leks of Ryloth into an anti-Human frenzy based on the atrocities of the Empire (NEC 200)
 * Tarkona wanted to wipe out Humans, so she was using agents to find the Emperor's "plague storehouse" (NEC 201)
 * Non-Twi'leks on Ryloth were sometimes sentenced to labor in the spice mines of Ryloth during this time (NEC 201)
 * When Luke Skywalker sent an inspection team to Ryloth, Tarkona tried to hide her activities (NEC 201)
 * When Tarkona's agent, Bornan Thul, found the plague storehouse, Tarkona went to get it at the asteroid field in which it was located (NEC 201)
 * New Republic fleet under Han Solo arrived, NR agents set of explosives in the asteroids, and Tarkona's plan was for nought. (NEC 201)
 * In the chaos, Tarkona was infected by another pestilence. She escaped, but died later. (NEC 201)

Yuuzhan Vong War and beyond

 * The Yuuzhan Vong resisted standard Twi'lek business tactics (GATOR 120)
 * As a consequence, Ryloth offered whole-hearted support to the Republic (GATOR 120)
 * The conflict was bad for Twi'lek business and could hurt Ryloth in the long run (GATOR 120)
 * Twi'lek leaders decided it was prudent to oppose the invaders rather than suffer a worse occupation than that of the Empire (GATOR 120)
 * Kept a "low profile" during the YVW (EA 99)

Imperial-Sith Wars

 * Kept a "low profile" (EA 99)
 * Fell within the Galactic Alliance Remnant's area of influence in 137 ABY (EA 226)
 * Nevertheless, was also in territory considered part of Darth Krayt's Sith Empire (EA 226)

Twi'leks in the galaxy

 * No indigenous space travel technology (SWRPG2 137; SWSB1 82; SWSB2 83; AE 160; AGTTSWU2 454; RGRCR 327; EGAS 139; NEGAS 167)
 * Despite lack of indigenous space travel, they freely integrated with the greater galaxy and traveled to other planets. (SWRPG2 137)
 * Common sights on many Outer Rim planets. (RGCR 254, RGRCR 32, RGRCR 327, UAA 172)
 * "have made a place for themselves along the galactic rim" (RGCR 34; SECR 31)
 * Many leave Ryloth to explore Outer Rim seeking fame, fortune (RGCR 34, UAA 172)
 * commonly consort with people from various "walks of life": Merchants, mercs, pirates, slavers, (RGCR 254, UAA 172)
 * The previous includes wanted slavers (UAA 172)
 * Can be found on Tatooine and Malastare (RGCR 34, RGRCR 32)
 * Twi'lek cuisine was served at restaurants in Cloud City (indicating some Twi'lek clientele) (ISWU 153)
 * Some Twi'lek nobles lived on Coruscant, traveling to the Bank or Aargau (Aargau 2)
 * Twi'leks have spread throughout the galaxy for thousands of years (GATOR 120)
 * They are welcomed everywhere if not entirely trusted (GATOR 120)
 * Twi'leks are so integrated into the galaxy that more of them live off Ryloth than on (EA 99)
 * Twi'leks live on Kubeaie, a stop between Ryloth and Triellus (EA 147)
 * 4% of Saleucami's 1.4 billion population (EA 100)

Enslavement

 * Many taken offworld by slavers (SWSB1 82; SWSB2 83; AE 160)
 * Some Twi'lek head-clans allied with the slavers and sell their own kind (SWSB1 82; SWSB2 83; AE 160)
 * Females are especially popular as slaves (SWSB1 82; SWSB2 83; AE 160; NEGAS 167)
 * Both sexes considered exotic and known for their beautiful headtails or lekku (RGCR 34)
 * Palpatine was rumored to have "a harem of Twi'lek dancers" that he used on certain occasions. (SWSB1 82; SWSB2 83)
 * Slave Twi'leks have to wear slave collars in some instances (TCVD 59)
 * Some Tapani sector nobles of House Reena had blue Twi'lek slave girls (GOI 148)
 * Due to their low station on Ryloth, females are more commonly sold (NEGAS 167)
 * Female slaves often become dancers or "companions" (NEGAS 167)
 * Lethan (red) Twi'lek women were particularly expensive to buy (NEGAS 167)

Occupations

 * Few Twi'lek can stand regimented lifestyle of soldier (soldier as RPG class) (RGCR 34; RGRCR 32; UAA 172)
 * Non-slave Twi'leks at large in the galaxy often work as pirates, smugglers, merchants, or criminals (SWSB1 82; SWSB2 83; AE 160)
 * Can be encountered as merchants, pirates, mercs, and slavers (SWRPG2 137; SWRPG2R 216; RGRCR 327)
 * Entrepreneurial spirit leads them to positions of influence: Ambassadors, corporate executives, crime lords, freighter captains. (UAA 172; SECR 31)
 * Also: Diplomats, entertainers. (RGCR 34, RGRCR 32, UAA 172; SECR 31)
 * Some work as Imperial spies offworld (SWSB1 82; SWSB2 83)
 * Like to take jobs where they can work behind the curtain (RGRCR 32; SECR 32)
 * Lots of Twi'leks go into business business (either within or without the limits of the law) (SECR 32)
 * Make talented spies (EGAS 139)
 * Many Twi'leks joined the New Republic as "pilots, as advocates, and in other positions" (NEGAS 167)

Jedi

 * Force is strong in Twi'leks; some gravitate toward Jedi Order (RGCR 34, RGRCR 32, UAA 172)

Orn Free Taa

 * Lived on Coruscant during the Naboo crisis (TCVD 69)
 * Obese due to his "indulgent lifestyle" (TCVD 69)
 * He saw politics as a sport (TCVD 69)
 * He was corrupt and money-hungry (TCVD 69)
 * He was served by a red-skinned Twi'lek aide (TCVD 69)
 * He had enormous ear flaps from being obese (TCVD 69)
 * He had four head-tails (differs from above) (EGAS 138)
 * Senator from Ryloth (SWCP 113)
 * Was appointed to help his people and fight for their interests (SWCP 113)
 * Instead, he became corrupt and part of the problem (SWCP 113)
 * Taa grew fat after becoming his people's senator (SWCP 113)
 * He took to showing of his wealth and his female aides (SWCP 113)
 * Joined the Loyalist Committee during the Separatist Crisis (SWCP 139)
 * He advocated swifter action to stop the crisis and fought the pacifists on the committee (SWCP 139)
 * Was in his 10th year as senator during AOTC (SWCP 139)

Ann and Tann Gella

 * Twi'leks (SWCP 82)
 * Rutian (SWCP 82)
 * Act as Sebulba's personal masseuses (SWCP 82)
 * He uses them to show off and anger his opponents (SWCP 82)
 * Teemto Pegalies was in love with Ann Gella (SWCP 82)
 * Sebulba bought twin Rutian Twi'lek girls as his personal masseuses shortly before the Boonta Eve Classic. (TCVD 59)

Aayla Secura

 * Blue-skinned female Jedi (TCVD 161; SWCP 168)
 * Killed by Clone Troopers on Felucia. (TCVD 161)
 * "beauty" (SWCP 168)
 * Trained under Quinlan Vos (SWCP 168)
 * Known to be "an incredibly skilled Jedi warrior." (SWCP 168)
 * She went with the Jedi to Geonosis. (SWCP 168)
 * She later went to Felucia with the 327th Star Corps. (SWCP 296)
 * Commander Bly got the Order 66 to kill her. The troops killed her. (SWCP 296)
 * In 22 BBY, she was on Corellia with Jedi Ylenic It'kla. They brought a scientist who defected from the Techno Union to the Republic. (NEC 54)
 * Padawan of Quinlan Vos 32–30 BBY (NEC 45–46)
 * Niece of Pol Secura (NEC 46)
 * When she visited Ryloth with Quinlan Vos to look into a new spice called glitteryll, Pol Secura erased her and Vos's memories and made Aayla work as a house slave (NEC 46)
 * She made her way to Kiffex, where she loosed Anzati Jedi Volve Karkko from stasis. Whoops. he overran Kiffex with Anzati minions. (NEC 46)
 * He took Aayla under his spell, but Quinlan came and saved her. (NEC 46)
 * She later went back to Ryloth (almost two years after the glitteryll story) with Jedi Master Tholme to mediate in an inter-clan feud. Once there, Aayla's cousin Nat Secura was kidnapped by thugs hired by Dooku. Quinlan and Aayla freed him. They were promoted for it, her to Knight, him to Master. (NEC 46)

Ayy Vida

 * Twi'lek with a strange skin pattern for her species (SWCP 153)
 * She enhanced her coloring by wearing a body suit with same pattern (SWCP 153)
 * "consort" of crimelord Hat Lo (SWCP 153)
 * She wanted to escape off Coruscant with Achk Med-Beq, but he didn't take the bait (SWCP 153)

Bib Fortuna

 * Bib Fortuna is a Twi'lek (SWE 318; AGTTSWU2 453; AGTTSWU3 554; EGPM 163; SWC 225)
 * Served as Jabba's majordomo (AGTTSWU2 50; AGTTSWU3 213; SWE 106; TCVD 244; SWC 225)
 * Fortuna worked at both the palace and the Mos Eisley estate (TCVD 244; SWC 225)
 * Was also a smuggler (SWE 106; SWC 225)
 * He worked as a slaver too (SWE 106; TCVD 244)
 * Was an early actor in the slave trade on Ryltoh (EGPM 163)
 * Grew rich as a slaver (TCVD 244)
 * Left Ryloth after receiving a death sentence for exporting ryll (AGTTSWU3 213)
 * Was also cast out for enslaving his own kind (EGPM 163)
 * He actually helped start up the illegal ryll trade (SWE 106)
 * Fortuna made his way to Jabba's court and took over glitterstim spice smuggling for the Hutt. (SWE 106)
 * He also started out as an agent, "making lucrative commissions on their illegal trade." (SWC 225)
 * Jabaa was impressed by his administrative skills (SWC 225)
 * He worked his way up to majorodmo (SWE 106; SWC 225)
 * His goal was to see to Jabba's death and take over the crime empire (SWE 106; TCVD 244)
 * Did not die in the explosion on the Khe'tanna; escaped on a skiff (AGTTSWU3 213)
 * Brain removed and placed on B'omarr brain walker (AGTTSWU3 213; SWE 106; EGPM 163)
 * Eventually had his brain placed into Firith Olan, another Twi'lek and a thief. (AGTTSWU3 213; SWE 106)
 * Fortuna then went back to his old schemes (AGTTSWU3 213; SWE 106)
 * Deadly (TCVD 244)
 * Cowardly (TCVD 244)
 * Fortuna wanted to someday rule Ryloth (EGPM 163)
 * He met R2-D2 and C-3PO in the palace, and Artoo convinced him to take them to Jabba (via Threepio) (SWC 225)
 * Fortuna is with Jabba in TPM; he was already in charge of "day-to-day business activities" (SWCP 86)

Oola

 * Oola is a Twi'lek (SWE 318; AGTTSWU2 453; AGTTSWU3 554; SWC 230)
 * Beautiful (SWE 218; AGTTSWU3 396; SWC 230)
 * Was a dancer in Jabba's court (SWE 218; AGTTSWU3 396; SWC 230)
 * "kidnapped from a primitive clan by Jabba's majordomo Bib Fortuna, and trained by other Twi'lek girls in the art of seductive dance." (TCVD 242)
 * She was taken to Jabba against her will by Fortuna, and he trained her to dance (SWE 218; AGTTSWU3 396)
 * Jabba liked her ... too much. She resisted his overtures of affectin. (SWE 218; TCVD 242)
 * Fed to the rancor when she refused a command from Jabba. (AGTTSWU3 396)
 * The command was something lascivious that she refused to do for the Hutt (SWE 218)
 * Killed by Jabba for refusing an order (AGTTSWU2 330; SWC 230)
 * Pretty (AGTTSWU2 330)

Lyn Me

 * From Ryloth's "barren northern continent" (TCVD 246)
 * She used her dancing skills to get off planet (TCVD 246)
 * She joined the Max Rebo Band (TCVD 246)
 * That's how she got to Jabba's palace (TCVD 246)

Nolaa Tarkona

 * Twi'lek who led the Diversity Alliance (NEC 200)
 * Half sister of Oola (NEC 200)
 * By 23-24 ABY, Nolaa Tarkona had become "the first female leader of her race" (NEC 200)
 * She stirred up the Twi'leks of Ryloth into an anti-Human frenzy based on the atrocities of the Empire (NEC 200)
 * Charismatic (NEC 200)
 * Tarkona wanted to wipe out Humans, so she was using agents to find the Emperor's "plague storehouse" (NEC 201)
 * Non-Twi'leks on Ryloth were sometimes sentenced to labor in the spice mines of Ryloth during this time (NEC 201)
 * When Luke Skywalker sent an inspection team to Ryloth, Tarkona tried to hide her activities (NEC 201)
 * When Tarkona's agent, Bornan Thul, found the plague storehouse, Tarkona went to get it at the asteroid field in which it was located (NEC 201)
 * New Republic fleet under Han Solo arrived, NR agents set of explosives in the asteroids, and Tarkona's plan was for nought. (NEC 201)
 * In the chaos, Tarkona was infected by another pestilence. She escaped, but died later. (NEC 201)

Others

 * RGCR304: ("Shadows of Coruscant") 33 BBY: One Twi'lek was a member of terrorist organization The Flail. Sent along with Human terrorist in shuttle piloted by Zegmon Pent to finish Valorum; met and was stopped by Valorum's 'secret police' (i.e. Player characters)
 * Supi was a green Twi'lek female senator during AOTC (TCVD 78)
 * Or, she was the aide to Orn Free Taa (SWCP 139)
 * Pampi was another female aide to Taa (SWCP 139)
 * Koyi Mateil was a female, orange-skinned Twi'lek who attended the opera house to see Squid Lake (TCVD 155)
 * Tru'eb Cholakk was a Twi'lek friend to Platt O'Keefe. (SWRPG2R 13; GOI 116)
 * A blue Twi'lek Jedi Ace shown, female (RGRCR 272)
 * Same image used for a Jedi Knight (SECR 218)
 * Another female blue Twi'lek Jedi (SECR 57)
 * Toln ne Yerres is manager of the Holiday Towers on Bespin. Was Jabba's financial manager before moving to Bespin (GG2,2d 60, 91)
 * Ghia Preyssola: blue Twi'lek on Nyriaan; Republic's staunchest agent there. Worked for Rebellion once the Empire rose (GOI 148)
 * Pol Secura was the uncle of Aayla Secura. When she visited Ryloth (sometime between 32 and 30 BBY), he erased her memories and made her work as a house servant (NEC 46)
 * Lon Secura - another uncle of Aayla Secura, "ruler of Clan Secura". He invited her to Ryloth c. 30 BBY to mediate a dispute (NEC 46)
 * Nat Secura - Aayla's cousin, son of Lon. Kidnapped by thugs of Dooku, saved by Aayla and Quinlan Vos. (NEC 46)
 * Eila - a Twi'lek woman working for Jabba in Mos Eisley. She uses romance to blackmail people for Ccalras Corporation (MEAS 12)
 * Cham Syndulla was a Twi'lek "revolutionary" who opposed the Separatists during the Clone Wars. He had help from Mace Windu and drove away Wat Tambor and his forces (EA 150)

Miscellaneous
"Twi'lek" was also the name of a drink, "dry . . .with a piquant bouquet and slightly sweet nose" that was popular on Tatooine. (SWE 318)

Creation and concept

 * Maquette of Bib Fortuna shows him with pink skin with blue mottling (SWC 225; FSWTIJ 86)
 * Another prototype of Fortuna shows him as a wrinkled being with a crest of spikes going down the middle of his skull and no head tails (FSWTIJ 86)
 * Maquette of Oola shows her as a red-skinned being with blue and white mottling (SWC 230)
 * Phil Tippett was the head designer on Fortuna for ROTJ (AROTJ 14)
 * Sketches and concepts were put forth by Nilo Rodis-Jamero, and costume designs by Aggie Guerard Rodgers. (AROTJ 14)
 * Ralph McQuarrie also put forth design sketches for Fortuna (AROTJ 16)
 * Nilo Rodis-Jamero also contributed to his costume design (AROTJ 17)
 * Designs varied from a wrinkled, pug-nosed creature (McQuarrie) to a reptilian creature (now the Adnerem species) and many more (AROTJ 16–17)
 * Phil Tippett was also the head designer of Oola. (AROTJ 21)
 * Nilo Rodis-Jamero did sketches for Oola, some without head-tails, but some with. (AROTJ 21)

Later use

 * Bib Fortuna was added to The Phantom Menace along with several other Twi'lek characters (SWCP 87)
 * Allen Ruscoe played a Twi'lek aide of Orn Free Taa, but was never seen in the final film. The character's nickname with crew was Bib Fortuna, but this was never intended to be that character. (SWCP 87)
 * Bib Fortuna in TPM was played by Matthew Wood, who was the supervising sound editor on the film (SWCP 87)
 * Amy Allen played Aayla Secura in both AOTC and ROTS (SWCP 296)
 * Character originally appeared in the Republic comic books. Lucas saw the cover of an issue featuring her and decided to put her into AOTC. (SWCP 296)
 * Twi'leks were in the production art for TPM by Terryl Whitlatch as denizens of Mos Espa (ATPM 134–135)
 * Ditto for Dermot Power for denizens of Coruscant (AAOTC 17)
 * Terryl Whitlatch sketched Lyn Me to be one of the new dancers for the Special Edition dance sequence in ROTJ:SE (AROTJ 162–163)

Continuity

 * The game Star Wars: X-Wing lists the Twi'lek homeworld as "Twi'lek" rather than Ryloth.

RPG stats

 * First-edition stats make them slightly worse at Mechanical skills, much worse at technical skills (probably to represent their primitiveness) (SWSB1 82)
 * Second edition stats make them less dextrous, less mechanical, less strong, less technical. (SWRPG2 137; SWSB2 83–84; SWRPG2R 216; AE 160)
 * Wizards of the Coast: -2 Wisdom (meaning willpower, intuition, common sense, perception), +2 Charisma (leadership, attractiveness, persuasiveness, magnetism); +1 to Fortitude saves (Physical toughness, stamina, stand damage without exertion). (RGCR 34, RGRCR 32, UAA 172)
 * SAGA edition stats: +2 Charisma, -2 Wisdom; +2 to Fortitude Defense; reroll Deception check to get better result; Low-Light Vision (SECR 31)

Quotes

 * "One cannot defeat a heat storm. One must ride it." (Twi'leki proverb) (SWSB1 81; SWSB2 83; AE 159; GATOR 120; EA 99)
 * "One cannot defeat a heat storm. One must ride it." (variant) (EGPM 162)
 * "May the heat storms always find you in cool shelter." (Tru'eb, to Blaine Hansom) (SWRPG2R 14)
 * "These Imperials feel that we are treasonous spies, but what they do not realize is that the lekku are, in truth, our 'spiritual appendages.' In jostling them, we express the movement of our inner divinity. While this is indeed private communication, it is also a communion on the metaphysical level. While its meaning may remain a secret maintained amongst the speakers, it is not duplicitous or deceitful, nor is harm meant to those outside the communication. Without exception, it is truthful and real, and it cannot go against our verbal expression. To speak on ethnic and sign something entirely different would require extreme concentration, the likes of which may be impossible." (Young Twi'lek female's journal) (EGAS 139)

Source code

 * 1) AA = Alien Anthology
 * 2) AAOTC = The Art of Star Wars Episode II: Attack of the Clones
 * 3) Aargau = Aargau: For All Your Banking Needs
 * 4) AE = Alien Encounters
 * 5) AGTTSWU2 = A Guide to the Star Wars Universe, 2nd ed.
 * 6) AGTTSWU3 = A Guide to the Star Wars Universe, 3rd ed.
 * 7) AROTJ = The Art of Star Wars Episode VI: Return of the Jedi
 * 8) AROTS = The Art of Star Wars Episode III: Revenge of the Sith
 * 9) ATPM = The Art of Star Wars Episode I: The Phantom Menace
 * 10) EA = The Essential Atlas
 * 11) EAC = The Essential Atlas Online Companion
 * 12) EGAS = The Essential Guide to Alien Species
 * 13) EGPM = The Essential Guide to Planets and Moons
 * 14) FSWTIJ = From Star Wars to Indiana Jones: The Best of the Lucasfilm Archives
 * 15) GATOR = Geonosis and the Outer Rim Worlds
 * 16) GG2,2d = Galaxy Guide 2: Yavin and Bespin, 2nd ed.
 * 17) GOI = Galaxy of Intrigue
 * 18) ISWU = The Illustrated Star Wars Universe
 * 19) MEAS = Mos Eisley Adventure Set
 * 20) NEC = The New Essential Chronology
 * 21) NEGAS = The New Essential Guide to Alien Species
 * 22) NEGD = The New Essential Guide to Droids
 * 23) P&P = Pirates & Privateers
 * 24) RGCR = Roleplaying Game Core Rulebook (Wizards of the Coast, 2000)
 * 25) RGRCR = Roleplaying Game Revised Core Rulebook (Wizards of the Coast, 2002)
 * 26) SECR = Star Wars Roleplaying Game Saga Edition Core Rulebook
 * 27) SWC = Star Wars: Chronicles
 * 28) SWCP = Star Wars: Chronicles: The Prequels
 * 29) SWE = Star Wars Encyclopedia
 * 30) SWRPG2 = Star Wars: The Roleplaying Game, 2nd Edition (West End Games)
 * 31) SWRPG2R = The Star Wars Roleplaying Game, 2nd Edition, Revised and Expanded (West End Games)
 * 32) SWSB1 = Star Wars Sourcebook, 1st Edition
 * 33) SWSB2 = Star Wars Sourcebook, 2nd Edition
 * 34) TCVD = Star Wars: The Complete Visual Dictionary
 * 35) UAA = Ultimate Alien Anthology

Non-canonical appearances

 * Jedi Chef
 * Hate Leads to Lollipops
 * Tag & Bink: Revenge of the Clone Menace
 * LEGO Star Wars II: The Original Trilogy
 * LEGO Star Wars: The Complete Saga
 * Fett Club
 * Force Fiction
 * The Lesson
 * Kowakian Monkey-Lizard
 * The Princess Leia Diaries
 * Falling Star
 * A Death Star Is Born
 * Best Birthday Ever
 * Skippy the Jedi Droid
 * Smuggler's Blues
 * Star Wars: Rebellion
 * The Emperor's Court
 * The Return of Tag & Bink: Special Edition
 * Star Wars Infinities: The Empire Strikes Back
 * Star Wars Infinities: Return of the Jedi
 * Tall Tales
 * Alien Exodus
 * Robot Chicken: Star Wars