The Air Up Thaere

The Air Up Thaere was a roleplaying-game adventure in year two of the Living Force campaign. It was a the second adventure in the Looking In trilogy and was written by Morrie Mullins and Lee Pickler.

Plot summary
The heroes land on a space station in the Thaereian system to refuel their ship. However, their ship is sabotaged by an unknown opponent. Eventually catch up with him and he reveals that he is a member of Thaereian Intelligence and that he wants to defect. However, the Intelligence have found out and one of their agents tries to stop them.

Characters

 * Devit
 * Kir-Tja Dilsn
 * Lolo Essumon
 * Len Markus
 * Amick Mudd
 * Nirama
 * Pappi
 * Kuce
 * Nam'Ri
 * Ta'Veel
 * Xirossk

Creatures

 * Acklay
 * Bantha
 * Mynock

Locations

 * Almas
 * Conkeska
 * Cularin
 * Expansion Region
 * Iktotoch
 * Genarius
 * Apru Del
 * Geonosis
 * Kashyyyk
 * Thaereian system
 * Thaere
 * Zham Hlar
 * Burnout
 * Burnout Cafetorium

Organizations and titles

 * Cularin Militia
 * Galactic Senate
 * Heroes of Cularin
 * Jedi Order
 * Jedi Knight
 * Kalmec
 * Metatheran Cartel
 * Separatists
 * Thaereinan Government
 * [Thaerian High Command]]
 * Thaereian Navy
 * Thaereian Intelligence

Sentient species

 * Bothan
 * Defel
 * Duros
 * Human
 * Hutt
 * Rodian
 * Sullustan
 * Trandoshan
 * Twi'lek
 * Wookiee
 * Zabrak

Vehicles and vessels

 * Z-95 Headhunter

Weapons and technology

 * Blaster
 * Blaster pistol
 * Bowcaster
 * Comlink
 * Datachip
 * Datapad
 * Lightsaber
 * PU-36 modulator chip
 * Stun grenade
 * Sublight drive
 * Vibro-axe

Miscellenia

 * Bothan pepper tree
 * Dosh