Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption is an expansion of Star Wars: Empire at War. It was announced on May 9, 2006 at E3. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America and later released with Empire At War as Star Wars Empire At War Gold Pack on Steam on 25 May 2010

Campaign
The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class Super Star Destroyer. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits. In the campaign, Tyber also tries to unlock the secrets of an ancient Sith holocron, which Silri later uses to find the ancient Carbonite Sith Army.

Galactic Conquest
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Alderaan is now an asteroid field. Rather than being mod-only, as in the first game, the Executor now is fully playable in Galactic Conquest mode, and is the most powerful combat unit in the game. Also, when a faction wins the war (e.g., all enemy planets are captured/destroyed, both enemy leaders are killed, etc.) there is no end cutscene; the game instead skips immediately to the credits, unlike in the last game. However, this may be due to the fact that, unlike in the last game, there is now only one story mode (Zann Consortium) and thus one end cutscene for both the story and Galactic Conquest, which, in the case of the latter, may not be an appropriate ending based on the way the player won the mode.

Skirmish
Skirmish has been changed slightly, while still keeping to the original game. One major difference is 3 faction battles, and the ability to fight the same faction (mirror battles).

Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and M-68 planetary magnapulse cannon (Empire only).

Space skirmish battles are also similar to Empire at War, with some differences. When an outpost is captured by the Zann Consortium, it can build a Venator-class Star Destroyer instead of the Interceptor-class Frigate that the Rebels and Imperials get.

Multiplayer
Mulitplayer has advanced since the original game, bringing in new maps and new teams. Players using the same version as you appear in blue, orange for password only games and red for locked games.

Critical reaction
While many critics and gamers welcomed the new expansion, some decried it as being overly buggy&mdash;one particularly glaring bug that was pointed out often was the announcement of a ysalamiri cage constructing' when an enemy fleet was incoming. Also, Garm Bel Iblis' 'shield flare' ability can glitch and cause the particle to remain for the duration of the battle. Both of these glitches were fixed in the 1.1 patch.

A less noticable but equally glaring error was where only the cannon barrel of the Imperial Bp.2 Anti-Infantry Turret would rotate when targeting and firing on a nearby enemy, but in the base game the entire top of the turret rotates properly, leaving few possible explanations.

There was even a bug, where in campaign, you lose your main characters and can't continue it.

Appearances
{{App
 * characters=

Hero characters
Note that these heroes and units are in addition to the units in Star Wars: Empire at War. Heroes are listed with their vessel's name.

Rebel Alliance

 * Admiral Ackbar
 * Garm Bel Iblis
 * Rogue Squadron
 * Wedge Antilles
 * Zev Senesca
 * Derek Klivian
 * Kasan Moor
 * Tarrin Datch
 * Tenk Lenso
 * Luke Skywalker
 * Yoda

Galactic Empire

 * Grand Admiral Thrawn
 * Rom Mohc
 * Darth Vader

Zann Consortium

 * Bossk
 * Urai Fen
 * IG-88
 * Silri
 * Tyber Zann

Other characters

 * Alzoc III Food Commissioner
 * Chairman Arnama
 * Ungarr Davis
 * Jabba the Hutt
 * Governor Koong Eeth
 * Commander Ral Falan
 * Force Adepts
 * Fleet Commander Flankar
 * Garnak Fey
 * San Hill (Human)
 * Admiral Dalken Hol
 * Talon Karrde
 * Tarlen Ten
 * Governor Kirith
 * Bevel Lemelisk
 * Malinth
 * Mandalore
 * Unidentified Mustafarian bounty hunter
 * Senator Polo Se'lab
 * Sith troopers (frozen in carbonite)
 * Tanda the Hutt
 * Twitch
 * Xizor
 * Imperial Governor of Dathomir
 * vehicles=

Galactic Empire

 * Heavy Assault Vehicle Transport B5 Juggernaut
 * Imperial "Lancet" Aerial Artillery
 * Imperial Mobile Defense Unit
 * EM field generator
 * Concussion grenade mortar
 * Offensive sensor node
 * Phase I dark trooper
 * Phase II dark trooper
 * Phase III dark trooper
 * Noghri Assassins
 * Noghri Death Commandos

Rebel Alliance

 * Gargantuan
 * HTT-26 heavy troop transport
 * Alliance Mobile Defense Unit
 * Mobile Shield Generator
 * Rebel Repair Station
 * Rapid fire laser cannon

Zann Consortium

 * Canderous Assault Tank
 * Cuddles (A Rancor summoned by Silri)
 * Defiler
 * Destroyer Droid Mark II
 * Ewok Handler
 * F9-TZ Transport (capable of cloaking)
 * Grenadier
 * Mercenary Assault Squad
 * Missile Attack Launcher
 * Consortium Mobile Defense Unit
 * Sensor scrambler
 * Ysalamiri cage
 * Rocket pod
 * MZ-8 Mobile Pulse Cannon
 * Nightsister riding rancor
 * Underworld Artillery Hovertank
 * Vornskr

Galactic Empire

 * Admonitor
 * Arc Hammer
 * Death Star II
 * Eclipse
 * Executor
 * TIE/D Defender
 * TIE/In interceptor
 * TIE Phantom

Rebel Alliance

 * B-wing starfighter
 * MC30c frigate

Zann Consortium

 * Aggressor-class destroyer
 * Merciless
 * Crusader-class corvette
 * Curious
 * Hound's Tooth
 * IG-2000
 * Interceptor IV frigate
 * Keldabe-class battleship
 * RZ-52 "Dekard" Boarding Ship
 * GAT-12 Skipray Blastboat
 * StarViper-class attack platform
 * TZ-15 shuttle
 * TZ-86 transport
 * Vengeance-class frigate

Other

 * Orbital Repair Satellite
 * Plasma Defense Satellite
 * Venator-class Star Destroyer
 * Moldy Crow
 * Annihilator
 * Admiral Gaarn
 * Supreme Strategist
 * Mandalorian Clan Leader
 * Tibanna Merchants
 * Stygium Crystal Capsules
 * Kessel Communications Satellite


 * locations=
 * Bespin
 * Cloud City
 * Borderland Regions
 * Coruscant
 * Sidious's Imperial Museum
 * Dathomir
 * Felucia
 * Kway Teow
 * Har Gau
 * Niango
 * Honoghr
 * Clean Lands
 * Nystao
 * Unknown Regions
 * Hypori
 * Kamino
 * Kessel
 * Spice Mines of Kessel
 * Mandalore
 * The Maw
 * Mustafar
 * Muunilinst
 * Harnaidan
 * Myrkr
 * Reena Trade Route
 * Rishi Maze
 * Saleucami
 * Tarabba sector
 * Utapau


 * technology=
 * Lightwhip
 * Disruptor rifle
 * Lightsaber
 * Grenade Totter
 * Proton beam cannon
 * Rawk chopped special
 * DLT-20A blaster rifle
 * Vibrosword/Vibroblade
 * Imperial Assault Cannon
 * Trifaraleen gas
 * Neural inhibitor launcher
 * "Weapon" Systems
 * Aggressor "Main Gun"
 * Ewoks with Thermal detonators
 * Plasma grenade launcher
 * Ion blasters
 * Shield Leechers
 * Sonic stunner
 * Cloaking device
 * Mass-driver cannons
 * Buzz droids
 * Sensor Jamming Equipment

Buildings and structures

 * Bunkers
 * Hutt Command Center
 * MSt-50 Mass Driver Cannon
 * Mining Facilities
 * Hutt Palaces
 * Repulsorlift jammer
 * Uplink Station
 * Magnapulse Cannon
 * PTL-05 Launch Platform
 * Consortium space station
 * Orbital Repair Droids
 * Plasma Burst Satellites
 * Diamond Boron Missile Defense
 * Sensor scrambler
 * Troop Transport
 * Underworld Droid Works
 * Underworld Infantry Barracks
 * Underworld Heavy Vehicle Factory
 * Consortium palace
 * Volatile fuel containers


 * species=
 * Chiss
 * Gossam
 * Gran
 * Human
 * Kaminoan
 * Mustafarian
 * Muun
 * Noghri
 * Pau'an
 * Rakata
 * Talortai
 * Trandoshan
 * Utai
 * Wroonian


 * creatures=
 * Aiwha
 * Burra fish
 * Dactillion
 * Gelagrub
 * Rancor
 * Shaak
 * Vornskr
 * Whuffa worm
 * Ysalamir
 * organizations=
 * Alliance to Restore the Republic
 * Alliance Elite Guard
 * Dathomiri Witches
 * Frenzied River Clan
 * Misty Falls Clan
 * Nightsisters
 * Red Hills Clan
 * Singing Mountain Clan
 * Hutt Cartel
 * Hutt Mercenary
 * InterGalactic Banking Clan
 * Mandalorians
 * Basilisk war droid
 * Plasma Energy Trade Commission
 * Silica Tab
 * Techno Union
 * Trade Federation
 * Baktoid Armor Workshop
 * Zann Consortium
 * events=
 * Space Battle at Carida
 * Battle of Dathomir
 * Battle of Falleen's Fist
 * Battle of Felucia
 * Battle of Hypori
 * Battle of Saleucami
 * Duel on Mustafar
 * Kessel Insurrection
 * Battle of Naboo
 * Mission to Mandalore
 * Raid above Yavin
 * Battle for the Eclipse
 * Skirmish on Honoghr
 * Skirmish on Nal Hutta
 * Skirmish on Saleucami
 * Skirmish over Mandalore
 * Theft on Bespin
 * Theft on Coruscant
 * miscellanea=
 * Felucian spike plant
 * Felucian spore plant
 * Hwotha berries
 * Mandalore's helmet
 * Tibanna
 * Wroonian language

Abilities
Many of these abilities are only available for specific units. }}
 * Black Market Technology
 * Blast
 * Bribery
 * Buzz Droids
 * Cloaking Device
 * Cluster Bomb
 * Core Overload
 * Corrupt Militia
 * Corrupt Systems
 * Create Dark Troopers
 * Damage Increase
 * Detect Enemy Stealth
 * Minor Drain Life
 * Enemy System Control
 * Force Attack
 * Force cloak
 * Force Sight
 * Full Salvo Attack
 * Hack Death Star (Galactic Conquest only)
 * Hard Point Assault
 * Intimidation
 * Jam missiles
 * Jedi Mind trick
 * Kidnapping
 * Launch Fighters
 * Orbital Bombardment
 * Piracy
 * Point Laser Defense System
 * Prowl
 * Proximity mine
 * Purchase Black Market Technology
 * Radioactive Contamination
 * Racketeering
 * Rally Strike
 * Remote DetPacks
 * Saber throw
 * Sabotage
 * Sabotage Ships
 * Sensor scrambler
 * Shield Flare
 * Shield Leech
 * Slavery
 * Sonic Stunner
 * Spread Corruption
 * Stimpack
 * Summon Rancor
 * Superlaser
 * Transport Infantry
 * Weapon Swap

Extras

 * Strategically position buildings and units on a planet to protect key choke points
 * 5 new buildable structures during skirmishes
 * Land transport units for all factions
 * 3 way Space, Land, and Galactic Conquest battles
 * Ship and space station repair
 * Ability to pass by systems undetected using bribery
 * Interior missions
 * Death Star II can fire on capital ships and planets.
 * The Zann Consortium is able to build some enemy unit types after acquiring them in a piracy mission.
 * Capital Ships can perform orbital bombardments. Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.
 * Infantry bunkers able to hold several units.

Cut content
The following items were cut from the final version of the game, but are still mentioned in some of the game files.
 * Antar 4
 * Mygeeto
 * Rattatak
 * 4-LOM
 * Dengar
 * Zuckuss
 * A Rancor Barge
 * Scavenger droid
 * A counter-Defiler diplomat unit
 * A Rancor stimulant
 * Upgrades to the Consortium Palace
 * The ability to board and capture enemy ships
 * Blockade Corruption option
 * 3-way faction battles in GC