Talk:Star Wars: Knights of the Old Republic

The programmers preferred to set the game in a little documented period of the Star Wars timeline in order to have more designal frreedom, something which resulted in a vast expansion of the Expanded Universe.

Hasn't the EU already been expanded with TOTJ at that time? KOTOR simply took place after them. - Sikon [ Talk ] 16:58, 13 Oct 2005 (UTC)

Opening crawl
Can someone break it into lines similar to how it's done for the movies and KOTOR II? - Sikon [ Talk ] 01:26, 20 Oct 2005 (UTC)

No that is impossible to do unless this is Photoshopable.

Canon additions
Are the 'New Canon' sections really necessary? I haven't seen a precedent for them in any other article, and they end up almost as long as the rest of the article combined. If they are to be implimented, can't we at least keep it to important aspects of continuity? I mean, do we really need to know, in the macrocanon scheme of things, that Kotor introduced, say, Nemo and killed him off a half-hour later? --Fade 16:17, 14 Dec 2005 (UTC)
 * I don't like them either - perhaps as a sub-page, but they just make the article look messy, to be honest. And as you say, there's not a precedent for this. Tam 18:53, 5 February 2006 (UTC)
 * I'm more worried about the canon state of the names "Darth" Revan and "Darth" Malak. The title Darth was instituted by Bane milennia after these games take place. It's a huge continuity error on the part of Bioware, and I suggest that either the title Darth be removed or marked as non-canon. --Swali 05:02, 11 February 2006 (UTC)

can someone tell ehat does
"canonical" mean?

144.132.15.155 01:45, 20 March 2006 (UTC)
 * See our article on canon. RMF 02:01, 20 March 2006 (UTC)

Can anyone tell me the where and when
The party members talk to each other?

Master Nikolce 06:55, 26 April 2006 (UTC)
 * Well, I guess when you start talking with one of them, or another character in the game. IF something relevant is heard, the party members will reply. MoffRebus 07:37, 26 April 2006 (UTC)

No, i mean when your friends talk to each other, not at Revan or another character.

Master Nikolce 06:46, 27 April 2006 (UTC)


 * Try having Mission in your group for occasionally amusing cross talk and inane chatter ( she really gets under Bastila's skin something fierce) Canderous And Bastila exchange some pithy words as do Bastila and Jolee. One of the Carth/ Bastila convos goes a long way to explain the feelings and mood that you are dealing with at the beginning of TSL. Jolee and Carth have an enlightening talk about all those epic adventures, heroes often find themselves mixed up into. Hope that helped a little.BHRamsay 11:35, 15 July 2006 (UTC)


 * Canderous and Carth can also have a conversation on the glory/horrors of war and their role as warriors/soldiers. Ijtzoi 22:48, 20 August 2006 (UTC)

No Jumping?
Soon after starting this game, I found it to be missing one vital function- to jump. On Jedi Outcast, Jedi Academy, and all those games involving Kyle Katarn, the player was of course able to jump and jump -very- high.

On KOTOR (and maybe KOTOR II, which I don't have yet), no one is able to jump in the game. The game may take place 4k years before Kyle Katarn's time, but it would sound/feel rather preposterous to think/hypothesize that jumping wasn't invented/discovered back then.

If the character(s) get to jump later, in what part of the game do they start? If there is a key command that I somehow overlooked, what was it? (I thought I reviewed every command in the game though.)

Other than that, why would they intentionally take the ability to jump out of the game? --68.102.193.78 11:00, 1 May 2006 (UTC)


 * Game mechanics - TopAce 11:01, 1 May 2006 (UTC)
 * Same reason why you can't jump in Final Fantasy. It's an RPG, not a platformer or an action game. There's no reason to jump, because you don't need it to avoiding any physical threat - Kwenn 11:02, 1 May 2006 (UTC)

It's a role playing game, not an adventure game. 'Jumping' was implemented into the Dark Forces saga for you to explore all the areas, areas designed to be explored in such a way. However, you CAN jump in KoTOR, but you have to be a jedi guardian. you recieve the 'Force Jump' feat. This basicaly means that in combat, from a certain distance away, and if there is no obstacle between you and the emenmy, selecting DEFAULT ATTACK will cause your selected character to do a jumping attack on the enemy.

Extremely limited camera movements
Another limit is the camera function. in Taris, I wanted to look up in the Lower City and see how high the skyscrapers reached. I also wanted to look down and see the surface. I could not do this.

There was also a gaping hole in the Undercity's ceiling where an escape pod fell through. I'm normally the kind of guy who wants to explore anywhere in the game as thoroughly as possible, so naturally, I wanted to look up and see what I could above the opening. This never happened either.

Was there something to toggle so I could look up and down more freely? If not, why did they limit the camera like this? --68.102.193.78 11:11, 1 May 2006 (UTC)
 * Caps Lock, I believe. Lord Revan 23:29, 29 May 2006 (UTC)
 * There's a cheat for the XBox version that allows for a free-roam camera. Go into the Messages section of the pause menu, push the right analog stick down and press X, Left, A, X. A message saying "Punch it, Chewie!" will appear, and when you go into 1st-person view, it will let you control the camera fully. Switch out of the view to revert - Kwenn 19:36, 28 June 2006 (UTC)
 * I didn't know this place was becoming a gamer help center? Morgan Webb anyone? -- Riffsyphon1024 11:37, 15 July 2006 (UTC)

Larger Plot Summary?
Don't you think there should be a larger plot summary, sort of like the one in KOTOR 2? You know, so it just doesn't cover the first planet of the game? --72.25.127.97 22:10, 16 June 2006 (UTC)


 * Since the Canon drifts mostly toward the Lightside any plot summery should similarly reflect a light side retelling of the game's central events. BHRamsay 17:43, 29 June 2006 (UTC)

why not mention revan?
as this wiki gives everyone the spoiler warning at the beginning, surely it would be better to refer to 'the soldier' as revan. also the character does not have to be a soldier - he/she can be a scout or a scoundrel too... also i suggest fixing the general mess of the article - ill give it a go - please correct me if i amke a mistake...

I'm going to fix up the articles plot summary to cover the whole game. Ok, reverse it if not. Master 76