Star Wars: Bounty Hunter

"Let the hunt begin! You are Jango Fett, the most fearless bounty hunter in the galaxy, hired to capture a deranged Dark Jedi. Armed with an array of deadly weapons and skills, you'll face off against galactic scum from the darkest corners of the Star Wars universe. For the galaxy's most wanted there is no place to hide...."

- The game

Star Wars: Bounty Hunter preludes Episode II: Attack of the Clones and tells the story of how and why Jango Fett became the template for the clones of the Grand Army of the Republic.

When the leader of the Bando Gora cult, Komari Vosa, became a threat to Palpatine's plans, he instructed Dooku, his apprentice, to eliminate her. He also charged Dooku with the task of finding a suitable person to become the template for the future clone army. Dooku decided that he could accomplish both of these tasks by putting a bounty on Vosa, and he only invited the very best to take up the challenge. These included two former Mandalorians: Jango Fett and Montross.

Dead or Alive, Meeko
Aboard the Outland Station, two borheks dueled in the Pit Fight Arena; the red challenger fought the standing yellow champion. Above the pit, a Muttani was seen along with a Rodian and a Gran associate. Through a neural implant of some sort, the Muttani controlled the red borhek, cheating in this deadly game.

Meanwhile, Rozatta, owner of the station, worried about Jango's whereabouts. The red borhek defeated the gold champion, giving the Muttani a reason to celebrate. Just then, a Human in Mandalorian armor approached.

Jango Fett had arrived to collect the bounty on Meeko Ghintee, the cheating Muttani, for 5,000 credits alive or 2,500 dead. While celebrating his fibbed victory, Meeko's associates were removed from his side. In fear, Meeko dropped to the pit arena.

Jango followed Meeko down, asking whether he'd rather be caught dead or alive. Still controlling the borhek, Meeko launched the creature into Fett's back, causing him to lose his jetpack. Meeko escaped, and Jango was left staring down his new opponent.

Pit Fight Arena


Pit Fight Arena is the first level in the game, serving as the introduction and training area of the game.

Story
Jango was trapped inside the arena with an angry Borhek. The crowd began to yell in anticipation as the two "contestants" faced off. Jango then had to fight his way through Meeko's guards and find a way out.

Mission Objectives

 * 1) Defeat the borhek
 * 2) Escape the beast pit
 * 3) Find a way out of the arena and hunt Meeko
 * 4) Hunt 5 secondary bounties (bonus objective)
 * 5) Locate gold Mandalorian Feather Icon (secret objective)

Merchant Row
Merchant Row is the second level in the game, introducing the jetpack and adding more secondary bounties. Also, innocent bystanders appear for the first time, introducing the "friend-or-foe" distinction challenge.

Story
Out into the trading sector of the Outland Station, Jango sneaked up behind an unsuspecting Gran, asking him to reveal Meeko's hideout. After a quick interrogation, Jango continued his search. Jango retrieved his jetpack, lost earlier during his encounter with the Borhek. Watch out for the guards on the roofs: some have bounties on their heads.

Mission Objectives

 * 1) Find Meeko
 * 2) Chase Meeko
 * 3) Meeko stole a speeder-chase it down
 * 4) Hunt 10 secondary bounties (bonus objective)
 * 5) Locate gold Mandalorian Feather Icon (secret objective)

Docking Bays


Docking Bays is the third level in the game, and the final level of the first chapter. This level was designed to give the player more practice in using the jetpack, as well as fighting many enemies at once. Meeko Ghintee is also the player's first boss character who must be defeated. During this battle, more experienced players could choose to capture extra secondary bounties while fighting Meeko.

Story
Pursuing his bounty Meeko Ghintee, Jango was informed by Rozatta that he was near Meeko's docking bay. He needed to avoid the guards and dangerous fuel cells and magnetic sealers to find Meeko's ship.

Mission Objectives

 * 1) Use cargo conveyors to locate hangar
 * 2) Navigate the cargo transport system
 * 3) Blast Meeko's ship
 * 4) Hunt 10 secondary bounties (bonus objective)
 * 5) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion
On a distant planet, a terrified Human was chased by a large, opposing figure: Montross. Without second thought, he shot the bounty in the head, adding 5,000 credits to his account.

Back on the Outland Station, Rozatta informed Jango of a message for him. A hologram took the form of a man called Tyranus, who informed Jango that he had been selected for a special hunt. The prize: 5,000,000 credits. The target: Komari Vosa, leader of the Bando Gora cult.

Meanwhile, the same transmission was shown to Montross...

Lowlifes in High Places
Jango's ship Jaster's Legacy arrived from hyperspace towards Coruscant. Rozatta gave him information on a wanted death stick dealer: Jervis Gloom, wanted alive by the Coruscant Security Force. Both wondered if Gloom may know anything about the Bando Gora cult as Jaster's Legacy descended to the metropolis below.



Entertainment District


Entertainment District is the fourth level of the game, also the first level in the game which takes place on a new planet. Here, the player's skill at sorting out enemies and civilians is put to the test. Coruscant's multi-level areas and endless pits present new challenges.

Story
Jango docks on a landing pad as Rozatta informs him that Gloom works in a warehouse on the far side of town. The bounty hunter steps out of his ship and proceeds to find his target. In this stage civilians are everywhere and it is not just the guards who have prices on their heads. This level is in two parts: in the first part you find Gloom and in the next Jango chases him down.

Mission Objectives

 * 1) Locate Jervis Gloom's warehouse
 * 2) Capture Jervis Gloom alive
 * 3) Hunt 15 secondary bounties (bonus objective)
 * 4) Locate gold Mandalorian Feather Icon (secret objective)

Industrial District


Industrial District is the fifth level in the game, the player must make use of the jetpack to transcend the multiple floors and chasms to make their way to the end. Players must also face Montross for the first time, and must become familiar with his tactics.

Story
Jango takes Gloom's ship to this hangar, where a Draag supervisor and his Guineo co-worker complain over working conditions. Jango overhears their incriminating conversation. The Draag notices that this is Gloom's speeder, but is nowhere to be found. He runs off to alert his boss. In this level there is a huge pit which you need to get to the bottom of the other side.Known by some as one of the hardest levels in the game.

Mission Objectives

 * 1) Locate and interrogate Groff Haugg
 * 2) Defeat Montross
 * 3) Hunt 5 secondary bounties (bonus objective)
 * 4) Locate gold Mandalorian Feather Icon (secret objective)

Upper City


Upper City is the sixth level in the game, and the final level of the second chapter. This level makes excellent use of the jetpack, where players must wield it wisely in order to avoid a long fall as they ascend many stories of three separate buildings.

Story
Following the battle with Montross, Jango learns that Senator Trell of Ryloth is somehow involved in the death stick trade. Arriving in Jaster's Legacy, the bounty hunter proceeds to find the corrupt senator. Jango needs to use his jetpack wisely to beat the level.

Mission Objectives

 * 1) Locate Senator Trell's apartment
 * 2) Defeat police gunship
 * 3) Hunt 5 secondary bounties (bonus objective)
 * 4) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion
Jango breaks into the Senator's apartment and dangles him over the edge to interrogate him for information. Trell reveals his underworld contact is Sebolto, a powerful Dug deathstick kingpin on Malastare, and pleads to be released. Jango promptly does so (using Boba Fett's famous line "As you wish" while he does it), releasing his grip and dropping Trell to his death. Roz warns that Sebolto will be wary of guests, and provides a more subtle approach. A bounty Sebolto posted on Bendix Fust seems like the perfect "gift". Jaster's Legacy switches course to Oovo IV.

On a dark moon, a Bando Gora captain approaches Komari Vosa with information that their Coruscant contacts are dead. However, they are easily replaced...

The Asteroid Prison
Supply craft 1729 is cleared for landing on Oovo IV's surface, and the asteroid prison's shields are opened. Jaster's Legacy follows closely behind. By tricking the supply craft's crew into thinking his ship is a glitch in their computer, Jango lands the craft inside a nearby crater, just as the shield re-pressurizes.

The Break In


The Break In is the seventh level of the game. At this point in the game, the difficulty is increased dramatically and the game focuses on many frontal assaults against Jango.

Story
Jango is losing the connection with Roz, and he decides to slip into the prison through the cargo supply port. After making his way inside, Jango meets an old timer of the prison called, Smootie. Smootie provides Jango with some useful information about the backstory of Komari Vosa and the Bando Gora before they part ways. Jango first runs into Zam Wesell at the end of this level.

Mission Objectives

 * 1) Infiltrate prison supply port
 * 2) Infiltration detention area
 * 3) Locate Bendix Fust's cell
 * 4) Hunt 5 secondary bounties (bonus objective)
 * 5) Locate gold Mandalorian Feather Icon (secret objective)

The Break Out
The Break Out is the eighth level in the game. Here, the game's difficulty is manifested in many major frontal assaults against the player, with many enemies possessing powerful melee weapons in confined areas.

Story
Fust has already been taken by another bounty hunter, named Zam Wesell. A riot has been begun and Jango must break out of the maximum security prison. In this very long and very hard level, Jango hardly gets to put away his blasters.

Mission Objectives

 * 1) Break out of the prison block and detention center
 * 2) Locate entry to solitary confinement
 * 3) Fight your way through maximum security sector
 * 4) Escape to crater surface through mines
 * 5) Hunt 10 secondary bounties (bonus objective)
 * 6) Locate gold Mandalorian Feather Icon (secret objective)

The Escape


The Escape is the ninth level in the game. Surprise assaults as well as annoying rockets flying around make up the bulk of the level. Also, there is another boss battle.

Story
Since Jaster's Legacy was destroyed, Jango radios Smootie for suggestions on how to escape. Smootie tells him to blast the three reactors. When offered a chance to escape as well, Smooties says he's having fun causing havoc. Jango proceeds on his next objective.

Mission Objectives

 * 1) Disable first shield power reactor
 * 2) Disable second shield power reactor
 * 3) Disable third shield power reactor
 * 4) Steal prototype Firespray police ship
 * 5) Hunt 5 secondary bounties (bonus objective)
 * 6) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion
The Firespray flies out of the docking bay and fires two missiles back at it, obliterating the remaining Firespray ships.

Montross realized that Groff Haugg lied to him, and he plucks the name Bendix Fust. A transmission appears which shows a riot has broken out on Oovo IV.

On the Firespray, Zam Wesell introduces herself. Jango lets her tag along in the hunt. He preps for lightspeed and sets a course...

A Tense Partnership
The craft swings out of hyperspace into the view of Malastare. Zam and Jango have a quick debate on how the bounty will be split. Jango instructs her to drop him off on the surface and then must convince Sebolto into letting her stay. She must then find a way to get Jango across the ravine as he's making his way through the jungle.

Jungle Trek


Jungle Trek is the tenth level of the game. Dark areas and native dangers pollute the level as the player traverses trees and platforms while dodging turrets and assassins.

Story
Zam drops Jango off, and he is left on his own to make it through and rendezvous with her near the compound.

Mission Objectives

 * 1) Locate sniper position and cover Zam
 * 2) Hunt 15 secondary bounties (bonus objective)
 * 3) Locate gold Mandalorian Feather Icon (secret objective)

Sebolto's Compound
Sebolto's Compound is the eleventh level in the game. Cliffs make the terrain much more difficult as the player is forced to look for snipers. However, Zam is made an ally for this mission, making the level more unique.

Story
Jango meets up with Zam on the far side of the lower village. She mentions a secret passage and they set off into the hills.

Mission Objectives

 * 1) Help Zam cross chasm
 * 2) Help Zam ascend cliff
 * 3) Help Zam across waterfall
 * 4) Open door for Zam
 * 5) Chase Sebolto into death stick factory
 * 6) Hunt 15 secondary bounties (bonus objective)
 * 7) Locate gold Mandalorian Feather Icon (secret objective)

The Death Stick Factory
The Death Stick Factory is the twelfth level in the game. Players are forced to travel a long descent and narrow platforms to reach the end, and fight Montross for the second time.

Story
Jango enters the secret factory duct to see Sebolto fall into the ventilation shaft where he's boiled alive. The optional bounties in the level are also connected at times, having the first bounty in the level placing bounties on clan members that are later in the level, one being the one who placed the bounty on the originator himself. This is the first level in which you can kill Bando Gora mindslaves. Bando Gora mindslaves appear as humans with shadowed faces and glowing eyes dressed in all black with hoods. Bando Gora captains appear the same as mindslaves but have white skulls with bull horns projecting out of their heads.

Mission Objectives

 * 1) Navigate death stick factory
 * 2) Locate secret landing zone
 * 3) Defeat Montross-again
 * 4) Hunt 15 secondary bounties (bonus objective)
 * 5) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion
The Firespray boosts away from Malastare. Zam wants to know what's going on with Jango, and presses him for details about his "other job," swiftly connecting it to Montross' mention of Vosa. Fett sets a course for Tatooine.

Meanwhile, Montross follows from a discreet distance...

A Favor for a Hutt
Apparently, Jabba and Gardulla are having a feud over the control of Tatooine. Roz knows a gift must be presented to one of the Hutts in order to find out who is in league with the Bando Gora. A junk dealer has posted a bounty from Jabba on Longo Two-Guns and most of his cronies. If Jango catches them, he can be guaranteed an audience with Jabba. With Gardulla more of a recluse, Zam and Jango decide to split up to meet with the Hutts. Before she chimes out, Roz asks the name of Jango's new ship. He answers "Slave I".

Longo Two-Guns


Longo Two-Guns is the thirteenth level of the game. The game is made more difficult by the fact that the player is now missing the jetpack. When taken head-on, Longo Two Guns can be one of the most difficult levels in the game, with multiple turrets and snipers making the player use every weapon in the inventory to their fullest.

Story
Jango exits the Slave I as Rozatta tells him Two-Guns's location: a podracing hangar on the far side of town. Jango leaves behind his jetpack because it is malfunctioning in the heat.

Mission Objectives

 * 1) Kill all town thugs to get to Longo
 * 2) Capture or kill Longo Two-Guns
 * 3) Hunt 15 secondary bounties (bonus objective)
 * 4) Locate gold Mandalorian Feather Icon (secret objective)

Tusken Canyon


Tusken Canyon is the fourteenth level in the game. Like the name implies, the level consists of a long canyon littered with Tusken Raiders.

Story
Jabba said that Gardulla houses the Bando Gora in her lair. Jango lands the Slave I on a cliffside near the rear entrance to her palace. Jango contacts Zam, who informs him that the palace is crawling with Bando Gora and she's not sure she can get inside. Then Jango hears Zam struggling with someone, and her transmission cuts off.

Mission Objectives

 * 1) Navigate canyon to Gardulla's Palace
 * 2) Hunt 10 secondary bounties (bonus objective)
 * 3) Locate gold Mandalorian Feather Icon (secret objective)
 * 4) Fight your way through the Tusken Raiders

Gardulla's Palace
Gardulla's Palace is the fifteenth level in the game. The level begins with a high difficulty because Jango's equipment is missing and the player must find it.

Story
Jango finds Zam in a palace cell, but won't let her out yet because the empty cell would alert the guards. Zam (who, like all good bounty hunters, trusts no one) thinks he's ditching her so he won't have to split the bounty and, furious, calls the guards down on him.

Gardulla captures Jango and throws him into an arena pit without his equipment to face off with a live krayt dragon.

Mission Objectives

 * 1) Escape from the krayt dragon arena
 * 2) Find your equipment
 * 3) Locate Gardulla's Throne Room
 * 4) Kill the krayt dragon
 * 5) Hunt 10 secondary bounties (bonus objective)
 * 6) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion
Boosting away from Tatooine, Jango radios Roz, but Montross answers instead. He has discovered Vosa's location and tortured Roz.

Komari Vosa instructs her trusted captain to kill both bounty hunters...

Going After Vosa
Slave I boosts back to the Outland Station and docks quickly. Jango runs inside and finds Rozatta lying on the ground, injured. She says Montross has set charges around the station which are ready to blow. However, she still manages to keep the coordinates for Vosa's location. She hands them to Jango and breathes her last words, saying that if Jango were to succeed he should put the money to good use and think about life more seriously.

Moon of the Dead
Moon of the Dead is the sixteenth level in the game, and the difficulty is dramatically increased as Bando Gora swarm the player, who must find innovative ways to deal with them. The only real way to defeat Bando Gora easily is find a high spot where they can't attack you and let your flamethrower do the rest. This is also the final time the player must deal with Montross as a boss.

Story
Jango lands on Kohlma, a small moon of Bogden. He disembarks from Slave I and proceeds to locate Montross and the gates of Vosa's Castle.

Alternate Ending - Should Jango die at Montross' hands, Montross boasts over Jango's corpse and tells him to "save a place" for him in hell.

Mission Objectives

 * 1) Locate gate to Vosa's temple
 * 2) Defeat Montross-for good
 * 3) Locate gold Mandalorian Feather Icon (secret objective)

Vosa's Lair
Vosa's Lair is the seventeenth level in the game. Players must exercise caution when traveling ahead through the swarms of Bando Gora warriors. Enemies and high cliffs of doom challenge the player's fighting skills as well as their aerial acrobatics.

Story
Komari Vosa's castle looms ahead as Jango makes his way towards it.

Mission Objectives

 * 1) Locate and enter Vosa's Temple
 * 2) Locate gold Mandalorian Feather Icon (secret objective)

Final Confrontation
Final Confrontation is the eighteenth level in the game, and the final level of the sixth chapter as well as the game itself. The player must make their way to Vosa and confront her, a difficult but rewarding experience.

Story
Two Bando Gora torture Jango until Vosa arrives and questions him, wanting to know who hired him. Jango refuses to answer. She pushes her body onto his, whispering to him, that he will be her slave. Vosa is just getting warmed up when she apparently senses Zam, who somehow followed Fett to the lair and is concealed just outside the interrogation room. Zam smiles at Jango and swiftly blasts the two Bando Gora.

Zam and Vosa face off, with Zam apparently having a quick mental debate over whether to first free Jango or secure that big bounty, until Vosa attacks. The two women melee briefly until Vosa deflects a blaster bolt into Zam, who falls. As Vosa approaches to finish Zam off, Zam shoots off Jango's bonds.

Jango snatches his blasters off the nearby table and attacks the startled Vosa, who flees. He then checks on an obviously incapacitated Zam and eases her to the floor, telling her to save her strength. Jango gears up, and as he leaves, he leaves the comment, "Back in a minute."

Alternate Ending - If Jango is defeated by Vosa, she jumps atop his shoulders and decapitates him with her dual lightsabers.

Mission Objectives

 * 1) Defeat Komari Vosa
 * 2) Locate gold Mandalorian Feather Icon (secret objective)

Conclusion


Jango defeats Vosa and brings her at blaster point. Komari iterates: "Which will it be, bounty hunter? Dead, or alive?" Jango lowers his pistol, but after he does so, Komari is strangled by an unseen force and dies.

Jango turns around to see a bearded man standing next to him and recognizes him as Tyranus, the man who hired him. Tyranus tells Fett how impressed he is with his work and offers him a deal: come to Kamino to be cloned. Jaster would be proud. A vast amount of credits. Perfect warriors. A chance at immortality. Fett accepts the offer on one condition: he wants the first clone, unaltered, for himself. The deal is done.

Jango carries Zam out of the castle. She asks if he would like to split the reward 50/50, but Jango tells her, "Don't push your luck, Zam." as he carries her toward the Slave I.

Gameplay
The game is played in 'third person' and includes eighteen "levels" across six worlds. The worlds featured in the game are: Outland Transit Station, Coruscant, Oovo IV, Malastare, Tatooine and Kohlma, a moon of the planet of Bogden. In addition to the main story, the game features secondary objectives which are optional to the player. These secondary objectives are known as bounties, which can be marked by targeting enemies or NPC's with Jango's ID scanner, changing the camera into 'first person'.

Bounties
Bounties are an optional objective in Star Wars: Bounty Hunter. They can be found in each chapter apart from the last one. They are usually found in rooms throughout each level where enemies won't charge at you, allowing you to have time to track individual targets in each new location. Bounties aren't always enemies either, and include NPC's who don't actually attack Jango. In order for the player to claim a bounty, Jango must use his ID Scanner and focus the targeting reticle on any creature or droid. If they are bounties, a picture as well as a bit of information on the target will appear. Bounties can be taken in Dead or Alive. Information on which method is worth more profitable will be presented to Jango after using his scanner. Once a bounty has been identified, Jango can mark the bounty and the target will be tracked. Jango can then claim the bounty by either killing the target or by switching to the whipcord launcher and firing a fibercord whip to tie up the bounty and take the target in alive. Once a bounty has been dealt with, it can successfully be claimed by walking over to the target and an option to claim the bounty will be presented. The reward will immediately follow and the target will disappear. If a target is killed before being marked, then the bounty is worthless and cannot be claimed. Meeko Ghintee, is the highest paid secondary bounty in the game. He is worth 10,000 credits for being captured dead, and can be found in Chapter 3: The Break Out.

The following is a list of all the bounties that can be claimed in Star Wars: Bounty Hunter along with their species, reward and location:

Pit Fight Arena (5)
Name: Burbakker Teep Species: Gran Price: 1000 Alive, 500 Dead Location: Right after your first Checkpoint, you'll find him right in this hallway facing away from you.

Name: Jabrogg Thung Species: Gamorrean Price: 2000 Alive, 1000 Dead Location: Pit Fighter's Training Area, after blowing your way to it with an explosive barrel.

Name: Sobel Zeelesi Species: Rodian Price: 1000 Alive, 500 Dead Location: Don't climb up the Training Area. Instead stay on the ground floor and head to the next room. Take the left corridor and you'll find your Rodian target in a locker room.

Name: Brakko Gaz Species: Rodian Price: 1000 Alive, 500 Dead Location: Don't climb up the Training Area. Instead stay on the ground floor and head to the next room. Take the right corridor and you'll find your Rodian target in a locker room.

Name: Obees Ramee Species: Gran Price: 1000 Alive, 500 Dead Location: He's one of the guys shooting up the station Shooting Gallery.

Merchant Row (10)
Name: TC-9D0 Species: Protocol Droid Price: 2500 Functioning, 1250 Deactivated Location: Right by the beginning of the area. When the Gran turns left, turn right to find him.

Name: Onicrop K'Cin Species: Ugnaught Price: 1500 Alive, 750 Dead Location: After activating the first console to open a door, you'll find this guy in a street area off to your left.

Name: And-Yees Species: Gran Price: 1500 Alive, 750 Dead Location: In a small gully that you have to drop in after chasing Meeko for a bit.

Name: Bobot Beka Species: Klatooinian Price: 2000 Alive, 1000 Dead Location: After doing some ledge climbing on your second broken elevator, you'll find this guy shooting from atop a tower. You'll have to come back with the Jetpack to get to him, though...

Name: Gabo Tychee Species: Rodian Price: 5000 Alive, 2500 Dead Location: After doing some ledge climbing on your second broken elevator, you'll find this guy shooting from atop a tower. You'll have to come back with the Jetpack to get to him, though...

Name: "Lips" Meyer Species: Gran Price: 2000 Alive, 1000 Dead Location: After finding the Jetpack, head up to the ledge with a Large Health. You'll find "Lips" firing at you from a ledge across the street.

Name: Odnalor Chull Species: Klatooinian Price: 2000 Alive, 1000 Dead Location: After finding the Jetpack, head up to the ledge with a Large Health. You'll find Chull firing at you from a ledge across the street.

Name: Ninopas Orocc Species: Gran Price: 2000 Alive, 1000 Dead Location: While tailing Meeko after he grabs the speeder, you'll come upon a place with large pipes. This guy's among the crowd trying to off you.

Name: Magro Slim Species: Klatooinian Price: 1500 Alive, 750 Dead Location: Once you enter the water slide area, Slim will be one of the first enemies that starts shooting at you from an opposite ledge.

Name: Eno Arba Species: Aqualish Price: 3000 Alive, 1500 Dead Location: After Meeko crashes his speeder, you'll find him in the plaza.

Docking Bays (8)
Name: Gabo the Wicked Species: Aqualish Price: 3000 Alive, 1500 Dead Location: In the pipe right beneath your starting point.

Name: Artzam Hathan Species: Ugnaught Price: 3000 Alive, 1500 Dead Location: After following the conveyor belt to the first inside area, you'll find him on the lower floor.

Name: Alby Ermad Species: Ugnaught Price: 2000 Alive, 1000 Dead Location: In the first really large room inside, you'll find this guy running around on the floor.

Name: Hatras Nikk Species: Human Price: 2000 Alive, 1000 Dead Location: In the first really large room inside, you'll find this girl running around on the floor.

Name: Sobo Leeda Species: Aqualish Price: 3000 Alive, 1500 Dead Location: In the first room with magnetic sealers, you'll find him at the very bottom of the belt system.

Name: Grillo Zammon Species: Aqualish Price: 4000 Alive, 2000 Dead Location: In the room after the first bunch of magnetic sealers, you'll find this guy among the hoods gunning at you.

Name: Qualung Tulla Species: Aqualish Price: 3000 Alive, 1500 Dead Location: In the room after the first bunch of magnetic sealers, you'll find this guy among the hoods gunning at you.

Name: Bado Karpa Species: Aqualish Price: 3000 Alive, 1500 Dead Location: While fighting the Attack Ship, you'll find this guy shooting from on top of a bunker. Grab him after most of the guns have been blown off the Attack Ship

Entertainment District (14)
Name: B'inka Fibuna Species: Twi'lek Price: 3500 Alive Location: After Roz gives you the skinny on the area with "peddlers", look to your left to see her practicing her moves.

Name: Jah-kii Vaargaz Species: Human Price: 3000 Alive Location: In the main plaza, there's a door leading to a ground level bar. She's inside.

Name: U'Han Swinol Species: Bith Price: 2000 Alive, 1000 Dead Location: Walk all the way around the first plaza and you'll find him staring out into space.

Name: Mart Ringatz Species: Ishi Tib Price: 3000 Alive, 1500 Dead Location: One door in the first plaza will have a set of ramps leading up to a bridge. Your bounty's across this bridge.

Name: Stu Hemphawar Species: Human Price: 3000 Alive Location: Down the street from the previous bounty is this fellow.

Name: Oejoe Hitiwa Species: Human Price: 3500 Alive Location: There's a door next to Mart Ringatz (Bounty #4) leading up some ramps and to a bar with some fussy patrons. This guy's in there.

Name: Karsunn Nepto Species: Kajain'sa'Nikto Price: 3000 Alive, 1500 Dead Location: After passing through the third Checkpoint, head to the left and through a green door down a series of ramps. You'll find him at the bottom.

Name: Ruceba Ahid Species: Human Price: 2000 Alive Location: After passing through the third Checkpoint, take the door in the central building down the long spiral staircase. I think you "auto-mark" this guy once you pull out your scanner, because he takes right off and you have to give chase.

Name: Mien Rumba Species: Sullustan Price: 4000 Alive, 2000 Dead Location: After descending past the third Checkpoint by either the ramps or the spiral staircase, hang a right and run to the end to find this Sullustan.

Name: Reez Andor Species: Human Price: 2500 Alive, 1250 Dead Location: After descending to the lower level, you'll find this guy standing near the spot where you first see Jervis.

Name: Haangok Species: Kajain'sa'Nikto Price: 4000 Alive, 2000 Dead Location: There's a place once you start tailing Jervis where you can see a floating red sign of a droid lady off in the distance. Your guy is standing near that vantage point.

Name: Dairn Maggli Species: Human Price: 3000 Alive, 1500 Dead Location: There's a place once you start tailing Jervis where you can see a floating red sign of a droid lady off in the distance. Your guy is standing near that vantage point.

Name: Bardack Species: Klatooinian Price: 3000 Alive, 1500 Dead Location: After the previous two bounties, you'll find this one further down the street.

Name: Kip Bunyea Species: Human Price: 2000 Alive, 1000 Dead Location: When Jervis ducks into a bar, you'll find this human near the counter.

Industrial District (5)
Name: Panza Hondi Species: Guineo Price: 2000 Alive, 1000 Dead Location: In the first room of the level, in the far corner.

Name: J'Meeb Gumb Species: Guineo Price: 2500 Alive, 1250 Dead Location: In the first room of the level, two floors up on the far end of the catwalk.

Name: Regg Kuuga Species: Draag Price: 2500 Alive, 1250 Dead Location: In the second room of the level, he's on the ground floor and has a green blaster.

Name: Slaag Lado Species: Draag Price: 3000 Alive, 1500 Dead Location: After the huge and expansive cargo container jumping area, you'll find this guy standing in the middle pipe.

Name: Yol Areebi Species: Guineo Price: 2000 Alive, 1000 Dead Location: After the complex room full of bad guys, this guy's in the next corridor.

Upper City (5)
Name: Loowil Galt Species: Human Price: 2000 Dead Location: This guy is right after you slide down the first ramp leading to the next building.

Name: Max Ryko Species: Human Price: 3000 Alive, 1500 Dead Location: After climbing up the shaft full of red support beams, you'll find this green-shooting guard.

Name: Mill Timmer Species: Human Price: 2500 Dead Location: After sliding down your second ramp, you'll find this cop at the platform you end up on.

Name: Raim Tibekk Species: Human Price: 2000 Dead Location: When in the middle of the big firefight in the large tower with floating pools, you'll find this guy kind of standing around on the top floor.

Name: Lye Rooker Species: Human Price: 3000 Alive, 1500 Dead Location: When you cross the long railing to the other building, go around the ledge on the outside, and you'll find this cop on the other side.

The Break In (5)
Name: Ledd Pinot Species: Human Price: 4000 Alive, 4000 Dead Location: After heading through the first two big doors, you'll find this guard in the crowd of people outside.

Name: Wip Sheff Species: Human Price: 4000 Alive, 4000 Dead Location: After climbing up the set of stone ledges and reaching the landing platform, scan the left side of this big area to find him.

Name: Natt Bordo Species: Human Price: 4000 Alive, 4000 Dead Location: You'll find this guy in the room after you blow up your first Security Drone. He's a bit to your right as you enter.

Name: "Shank" Ballax Species: Human Price: 5000 Alive, 5000 Dead Location: After reaching Sublevel One, you'll find him chatting with the bounty below.

Name: Frissk Species: Trandoshan Price: 5000 Alive Location: After reaching Sublevel One, you'll find him chatting with the bounty above.

The Break Out (7)
Name: Peez Bonko Species: Gran Price: 2000 Dead Location: Charging you right at the beginning of the level.

Name: Sann Dekker Species: Human Price: 2000 Dead Location: The first big room after the cell block, on the lower floor.

Name: Keezo Stoolee Species: Weequay Price: 3500 Alive, 1200 Dead Location: The mess hall of the prison (has lots of inmates in the beginning, and they charge you with stun batons).

Name: Greelossk Species: Trandoshan Price: 1500 Dead Location: After the mess hall, in a big cell block room.

Name: Mavikk Jumka Species: Kajain'sa'Nikto Price: 2000 Dead Location: The first room after crossing the big pit, near the door on the far side of the room.

Name: Tossk Species: Trandoshan Price: 2000 Dead Location: In the large hallway with two Turrets, you'll find this guy on the far side, on the upper level. He's unarmed.

Name: Meeko Ghintee Species: Muttani Price: 10000 Dead Location: Your old pal, Meeko, is found outside, with a bunch of other prisoners trying to work a mining machine to break out.

Voice Cast

 * Clint Bajakian - Jabba the Hutt / Meeko's Thug
 * Gregg Berger - Alien Thug #1 / Connus Trell / Wounded Man
 * Lucille Bliss - Rozatta
 * Susan Boyd - Female Civilian #1 / Gardulla the Hutt
 * Clancy Brown - Montross
 * Corey Burton - Count Dooku/ Prison Guard #1
 * Grey DeLisle - Female Civilian #2 / Montross' computer
 * Robin Atkin Downes - Co-pilot of 1729
 * Mel Fair - Captain of 1729
 * Daniel Hagen - Alien Thug #4
 * Nick Jameson - Darth Sidious/ Bando Gora Captain / Rodian
 * Tom Kane - Longo Two-Guns / M.C Droid / Male Civilian 2
 * Bill Martin - Male Civilian #3 / Wim Smoot / Beast Handler
 * Temuera Morrison - Jango Fett
 * Tamara Phillips - Komari Vosa
 * Jan Rabson - Prison Guard #2
 * Kevin Michael Richardson - Alien Thug #3 / Bartender / Sebolto
 * Leeanna Walsman - Zam Wesell
 * Jim Ward - Alien Thug #2 / Dug / Meeko Ghintee
 * Wally Wingert - Bendix Fust / Jervis Gloom / Male Civilian #1

Unlockables


Wizards of the Coast TCG Cards Dark Horse Comic Book Concept Art Outtakes
 * Each Mandalorian Feather collected unlocks a new card
 * With each level beaten, three new pages are unlocked
 * One page of art is released for every 3,000 credits earned in secondary bounties
 * A new series is unlocked with each completed chapter

Behind the scenes
A tie-in comic, Jango Fett: Open Seasons, was also made. The comic shows the origins of Jango and how he became a Mandalorian warrior. A portion of the comic (a disastrous battle for the Mandalorians and the death of Jaster) is available as bonus material on the game, if the player unlocks it. The player unlocks a page when the player finishes a level and unlocks a new one.

Star Wars: Bounty Hunter marked the first collaboration between LucasArts and Industrial Light and Magic on the fields of in-game cinematics.