Force power/Legends

"Nothing is impossible with the Force."

- Kreia

"&hellip;it's used as an advisor or sometimes a power source, others use it like a vibroblade, some like an opinion poll, and yet others use it as a variety of tools."

- Anakin Solo



Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.

For example, a Dark Jedi could cast powers that inherently belonged to the light side (like Persuasion). Kyle Katarn, who allied himself with the light side, made use of dark side powers such as Grip and Lightning, possibly because of his experience while fighting Maw, and later on Dromund Kaas. This indicated that skillful Jedi of strong character could use these abilities according to their wisdom since their high experience prevented them from drifting towards the dark side.

Core


The Core powers were the first powers a Jedi learned, and directly affected his own body or objects without actually harming or benefiting anything (except for Push, which could be used against enemies).


 * Telepathy
 * Telekinesis
 * Force Pull/Push
 * Force Jump/Leap
 * Burst of Speed
 * Force Sense
 * Force Seeing
 * Force Empathy
 * Farseeing
 * Force Cloak
 * Force Concealment

Universal


Universal powers were generic Force techniques which were associated with neither side of the Force. Almost all Core powers also qualified as Universal powers, but many of them were uncommon and not an integral part of basic Jedi training.

Light
"A Jedi uses the Force for knowledge and defense, never for attack."

- Yoda

Light side powers were those which benefited the Jedi personally by protecting him, increasing his physical and mental capacities, or defending him. They could also inspire and increase the resolve of allies. Certain light side powers could also be used offensively, but did not directly cause physical harm.

Dark
"The dark side of the Force is a pathway to many abilities some consider to be unnatural."

- Palpatine

Dark side powers were used to harm, debilitate, or kill. Some (like Rage or Drain) were used to benefit the user personally, akin to powers of the light side, with the difference that these were used at the expense of his or her own health or an other individual's Force reserve. It was believed that the powers themselves were not inherently evil, but rather reflected the alignment of the force-user (Jedi/Sith). These powers were often labeled as "evil" due to their common usage or because of the people who used them. Some of these powers could be used for good, just as some powers traditionally considered light can be used for malevolent purposes. Force powers became evil only when used for personal gain, or to impede another; however, continuous use of dark powers was shown to have a corrupting effect on the Force-user, regardless of intent, due to the body being unable to handle such power for long periods of time.

Force powers applied to lightsaber combat
The Jedi and other Force organizations that used lightsabers also developed specific Force techniques especially for lightsaber combat.


 * Alter damage
 * Dun Möch
 * Saber throw
 * Saber barrier
 * Telekinetic lightsaber combat

Behind the scenes
The various abilities listed above have been seen in the movies the Star Wars RPG and Star Wars games licensed or developed by LucasArts, where 'official' names and definitions are given. In some of the games, the Potentium point that Force powers themselves were not inherently evil, but rather reflected the alignment of the Force-user is repeatedly stressed.



The term 'Force Power' originated in Jedi Knight: Dark Forces II, where they could be gained via a system of Force 'points'. The game has twelve powers, each labeled as being Neutral (later known as 'Core'), Light and Dark.

Note that some powers although have different names, are describing the same power, in different levels or ways of use.

The names are often preceded by Force.... For example Grip is mostly known as Force Grip.

It is also important to note that the rigidity of the above system merely reflects the various game design and storytelling strategies, as opposed to some actual delination. The Force is not "magic," nor does it have specific "spells" or "powers," and they are far more interrelated than the list might suggest.

Appearances

 * All instances in which Jedi, Sith, or any Force users whatsoever appear and use these abilities.