Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption was announced on May 9, 2006 at E3. It is an expansion of Empire at War. The expansion will add several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium overlord&mdash;the corrupt side.

Confirmed heroes

 * IG-88
 * IG-88A
 * IG-88B
 * IG-88C
 * IG-88D
 * Jabba the Hutt (confirmed as plot device)
 * Nightsister Silri
 * Luke Skywalker (Land Unit)
 * Yoda
 * Bossk
 * Tyber Zann
 * Thrawn
 * Garm Bel Iblis
 * Urai Fen (Tyber Zann's bodyguard)

Confirmed minor heroes

 * Saboteur
 * Defiler

Confirmed land units

 * F9-TZ Transport
 * All 3 phases of dark troopers
 * Droideka MkII
 * Juggernaut
 * Plasma Tank
 * Lancet Aerial Artillery
 * Mobile Defense Unit
 * Nightsister on Rancor
 * Canderous-class Assault Tank
 * Vornskr
 * Mobile Attack Launcher
 * Noghri
 * Ewok Handler
 * Defiler
 * Mercenary Assault Squad
 * Consortium Grenadier
 * Ysalamiri Cage

Confirmed space units

 * Aggressor-class destroyer
 * Arc Hammer
 * B-Wing Starfighter
 * Buzz droids
 * Crusader-class corvette
 * Eclipse-class Star Dreadnought (prototype)
 * Executor-class Star Dreadnought
 * Hound's Tooth
 * IG-2000
 * Kedalbe-class Battleship
 * MC30 frigate
 * Skipray Blastboat
 * StarViper-class attack platform
 * TIE Defender
 * TIE Interceptor
 * TIE Phantom
 * Vengeance-class frigate
 * Alpha-3 Nombus-class Starfighter

Confirmed locations

 * The Maw
 * Hypori
 * Mandalore
 * Honoghr
 * Saleucami
 * Felucia
 * Mustafar
 * Mygeeto
 * Cloud City (Bespin Land Battle)
 * Utapau
 * Kamino (3 buildings max., level 1 space station)
 * Dathomir
 * Gamorr
 * Kessel Spice mines (interior mission)
 * Myrkr
 * Muunilinst

Confirmed extras

 * 13 new worlds, 40+ new units
 * The ability to strategically position buildings in the base
 * The ability to strategically position units on a planet to protect the base in key areas
 * Larger maps
 * Black market Technology such as Droidekas and Plasma Tanks.
 * Land transport units for all factions
 * 3 way space and land battle
 * Slow enemy unit construction
 * Ability to repair ships and space stations
 * Ability to pass by systems undetected (Zann Consortium only)
 * Indoor missions
 * The ability to ally with other factions.
 * All factions will have Bunkers.
 * Death Star II can fire on capital ships and planets.

Confirmed abilities

 * Orbital bombardment
 * Cloaking Device
 * Sabotage
 * Bribery (so far, Zann Consortium only)
 * Saber Throw
 * Radioactive Contamination
 * Point Laser Defense System (juggernaut transport vehicle,Crusader-class Corvette, possibly others)
 * Force Sight
 * Force Cloak
 * Force Attack
 * Force Confuse
 * Shield Leech
 * Sensor Scrambler
 * Sonic Stunner
 * Summon Rancor
 * Drain Life
 * Buzz Droids
 * Mines
 * Cluster Bombs
 * Plasma Cannons (Plasma Blast from Aggressor-Class Destroyer in space battles)
 * Prowl (Vornskr only) (Hunt For Enemies)
 * Weapon Swap: (Plasma Grenades, Ion Blasters etc.)
 * Transport Infantry
 * Corrupt Enemies
 * Infection
 * Spread Corruption

Confirmed superweapons

 * Prototype Eclipse-class Star Dreadnought
 * Second Death Star

Screenshots
Empire at War - Forces of Corruption