Star Wars: Rogue Squadron

Star Wars: Rogue Squadron is a series of Star Wars video games developed by Factor 5 and published by LucasArts for Nintendo consoles. The series deals with the Rebel Alliance unit, Rogue Squadron, who under the command of Luke Skywalker and Wedge Antilles use starfighters to engage and defeat the Galactic Empire. The games are set during episodes A New Hope, The Empire Strikes Back, and Return of the Jedi and recreate the battles that take place during those films, notably the Battle of Hoth, which is in every Rogue Squadron game in one form or another. Both of the GameCube Rogue Squadron games featured "making-of" documentaries, similar to those found on DVD's.

Rogue Squadron
Star Wars: Rogue Squadron was first released for the Nintendo 64 video game console and the PC on December 7, 1998. It was one of the first Nintendo 64 games to support the console's Expansion Pak, which allowed higher-quality graphics to be displayed while playing.

The story is set inbetween A New Hope & The Empire Strikes Back ( with the exception of the final level and secret levels) and shows the missions set during the formation of Rogue Squadron.

Several unlockable vehicles appear in Star Wars: Rogue Squadron. By inputting certain text-based cheat codes, the player could unlock the Millennium Falcon, a TIE Interceptor, an AT-ST, a 1969 Buick Electra, a T-16 Skyhopper, and a Naboo N-1 Starfighter. When Star Wars Episode I: The Phantom Menace was released, Naboo Starfighters were unveiled to the public for the first time. Factor 5, anticipating the movie's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of Episode I, fans of the game discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a clever or witty password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes made up of seemingly random alphanumerics, and R2-D2's sounds did not play after the first code.

In 1999, Star Wars: Rogue Squadron won the Origins Award for Best Action Computer Game of 1998.

Levels

 * Ambush at Mos Eisley
 * Rendezvous on Barkesh
 * The Search for the "Nonnah"
 * Defection at Corellia
 * Liberation of Gerrard V
 * The Jade Moon
 * Imperial Construction Yards
 * Assault on Kile II
 * Rescue on Kessel
 * Prisons of Kessel
 * Battle Above Taloraan
 * Escape from Fest
 * Blockade on Chandrila
 * Raid on Sullust
 * Moff Seerdon's Revenge
 * The Battle of Calamari

Secret levels

 * Beggar's Canyon
 * The Death Star Trench Run
 * The Battle of Hoth

Rogue Squadron II: Rogue Leader
Rogue Squadron II: Rogue Leader was an exclusive launch game in 2001 for the Nintendo GameCube. Again developed by Factor 5 and published by LucasArts, Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE fighters. The game also expanded on the unlockable levels of the original--Beggars Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games (Rogue Squadron called the level Death Star Trench Run), and Battle of Hoth was made more authenic with the GameCube's advanced power. The other major battle in the original movie trilogy, The Battle Of Endor, was arguably the biggest and most challenging scenario in the entire game.

Rogue Leader also features short clips from the movie trilogy, during the menu screens and cut-scenes.

Levels

 * Tatooine Training Grounds
 * Death Star Attack
 * Ison Corridor Ambush
 * Battle of Hoth
 * Prisons of the Maw
 * Razor Rendezvous
 * Vengeance on Kothlis
 * Imperial Academy Heist
 * Raid on Bespin
 * Battle of Endor
 * Strike at the Core

Secret levels

 * Death Star Escape
 * The Asteroid Field
 * Triumph of the Empire
 * Revenge on Yavin
 * Death Star Endurance

Rogue Squadron III: Rebel Strike
Rogue Squadron III: Rebel Strike was released in 2003 exclusively for the Nintendo GameCube, and was developed by Factor 5 and published by LucasArts. It added to the game the ability for the player to depart their starship and join in on a land battle as well as enter into land vehicles such as an Imperial AT-AT and AT-ST during certain missions. The game is also has a multiplayer funtion, where the player and one other person can play the all the missions from Rogue Leader co-operatively.

Levels

 * Tatooine Training
 * Revenge of the Empire
 * Defiance on Dantooine
 * Defenders of Ralltiir
 * Extraction from Ralltiir
 * Battlefield Hoth
 * Trials of a Jedi
 * Sarlacc Pit
 * Raid at Bakura
 * Relics of Geonosis
 * Deception at Destrillion
 * Guns of Dubrillion
 * Fondor Shipyard Assault
 * Speeder Bike Pursuit
 * Triumph of the Rebellion

Bonus missions

 * Death Star Rescue
 * Escape from Hoth
 * Flight from Bespin
 * Attack on the Executor
 * Rebel Endurance