User:Cade Calrayn/Codex

Queue

 * 1) Darth Gorgos
 * 2) Battle of Velmor
 * 3) Battle of Bomodon
 * 4) Sarapin Wanderer
 * 5) Exar Kun: The Lesson, The Warning
 * 6) Mandalore the Conqueror
 * 7) SIS Order J-V326-0987P
 * 8) Rasan-Je
 * 9) Darth Azamin
 * 10) Celanon-Sprizen Negotiation
 * 11) Eye of Zallow
 * 12) Odan-Urr's holocron
 * 13) Jarn Harvus
 * 14) Clan Rodarch
 * 15) Haune Tiar
 * 16) Eye of Horak-mul
 * 17) Conraddas Vindicator
 * 18) Bitsy (rocket launcher)
 * 19) Czerka Arms LRRL-75 rocket launcher
 * 20) Budhila Hestilic Amura
 * 21) Mandellian Gambit
 * 22) Trandoshi Hunters Alliance
 * 23) Malachor V slave rebellion
 * 24) Custo Ramak
 * 25) Mandalore the Conqueror

Codex

 * Already under Project Hero:
 * 1) 30px-ComprehensiveArticle.png Usma
 * 2) 30px-ComprehensiveArticle.png Usma's Padawan
 * 3) 30px-ComprehensiveArticle.png Civil conflict on Duro
 * 4) 30px-ComprehensiveArticle.png Battle of Yavin 4 (Great Galactic War)
 * 5) 30px-ComprehensiveArticle.png Decimation of a Jabiimi city
 * 6) 30px-ComprehensiveArticle.png Unidentified Emperor's Voice (Human female)
 * 7) 30px-ComprehensiveArticle.png Unidentified Emperor's Voice (Sith Pureblood)
 * 8) 30px-ComprehensiveArticle.png Fashaka
 * 9) 30px-ComprehensiveArticle.png Red Band Rebels
 * 10) 30px-ComprehensiveArticle.png Begeren terrorist cell
 * 11) 30px-ComprehensiveArticle.png Duel on Dantooine


 * 1) 30px-ComprehensiveArticle.png Adamar Kirb
 * 2) 30px-ComprehensiveArticle.png Adamar Kirb's cartel
 * 3) 30px-ComprehensiveArticle.png Sol Vara
 * 4) 30px-ComprehensiveArticle.png Darrus Alde


 * 1) '''Battle of Yn
 * 2) '''Battle of Chabosh
 * 3) '''Bakuush
 * 4) '''Frang the Toothless
 * 5) '''Sulan's Padawan
 * 6) Clan Rodarch
 * 7) '''Battle of Loronar
 * 8) '''"Bantha" Boskirn
 * 9) '''Adrazar
 * 10) '''Unidentified scyk
 * 11) '''Adrazar's estate
 * 12) Jarn Harvus
 * 13) '''Unidentified Jedi Knight (Way of the Guid)
 * 14) '''Riegenn Hetuu
 * 15) '''Unidentified Hutt (Riegenn Hetuu)
 * 16) '''38th Infantry
 * 17) '''Sandtusker (walker)
 * 18) '''Unidentified jungle world (Torch Nebula)
 * 19) '''Balmorran maweater
 * 20) '''Hrosus the Swift
 * 21) '''Erindax
 * 22) '''Unidentified Kubaz (triple agent)
 * 23) '''Unidentified Revanite Sith Lord
 * 24) Darth Gorgos
 * 25) '''Darth Gorgos's apprentice
 * 26) '''Spires of Victory
 * 27) '''Phobis Core
 * 28) '''Phobis devices
 * 29) '''Parnax
 * 30) '''Blade of the Sith Executioner
 * 31) '''Koval Renge
 * 32) Haune Tiar
 * 33) Borz'Mat'oh
 * 34) '''Torog
 * 35) '''Besberra arena
 * 36) '''Chal C'cHaan
 * 37) '''Champala's star
 * 38) '''Unidentified admiral (Ord Mantell)
 * 39) '''Garnik
 * 40) '''The Corellian
 * 41) '''Gharnus Texts
 * 42) Odan-Urr's holocron
 * 43) '''Unidentified Kaleesh chieftain
 * 44) '''Greater crested gundark
 * 45) '''Electroblade training sword
 * 46) '''Ulla Drelliad
 * 47) '''Mask of Tulak Hord
 * 48) '''Tulak Hord's lightsaber
 * 49) '''Rholl
 * 50) '''Revolutionary Edge Brigade
 * 51) '''Tiran
 * 52) '''Darth Arctis
 * 53) '''Dakar Sol
 * 54) Malachor V slave rebellion
 * 55) '''Milos Brejik
 * 56) '''Ark Brell
 * 57) '''Cathington's Disorder
 * 58) '''Tularan Skyway
 * 59) '''Arjur
 * 60) '''Shassa Dalle
 * 61) '''Horoth Gendi
 * 62) '''Karssk
 * 63) '''Loovria arena
 * 64) '''Lerantha Lake
 * 65) '''Unidentified Exchange crime lord
 * 66) '''Unidentified Organa infant
 * 67) '''Unidentified Thul infant
 * 68) '''Unidentified Jedi (Thul scandal)
 * 69) '''Nomar Organa's father
 * 70) '''Nomar Organa's uncle
 * 71) '''Adronik Hyllus
 * 72) '''Unidentified Alde earl
 * 73) '''Unidentified Vesh bodyguard
 * 74) '''Thana Vesh's mother
 * 75) '''Thana Vesh's father
 * 76) '''Operation: Freefall
 * 77) 'Warhammer''
 * 78) '''Operation: Red Cell
 * 79) '''Broonmark's father
 * 80) '''Deravon Wells
 * 81) '''Slam Streever
 * 82) '''Languss Tuno's Jedi Master
 * 83) '''Shai Tenna's father
 * 84) '''First Quesh venom refinery
 * 85) '''Grancha Lakand
 * 86) '''Bardian Aelto
 * 87) '''Venenit queshaaga
 * 88) Venenit shadaaga
 * 89) Battle of Velmor
 * 90) '''Teha Zero
 * 91) '''Bezar One
 * 92) '''Nyranos's father
 * 93) '''Republic Kashyyyk embassy
 * 94) '''Jaardu Raax
 * 95) '''Wreyn-Tsatke Cyber-Psychology Scale
 * 96) '''G0-T9
 * 97) '''Nerrethel
 * 98) '''Trade Tariff Service
 * 99) '''Tarandon
 * 100) '''Unidentified Imperial warship
 * 101) '''Beharen Droid Factory founder
 * 102) '''Beharen Droid Factory founder's residence
 * 103) Custo Ramak
 * 104) Nights of Ryscate and Diamonds
 * 105) '''Brecourl
 * 106) '''Durand
 * 107) '''Jhaka Bakvalen
 * 108) '''Unidentified warlord (Jhaka Bakvalen)
 * 109) '''Jhaka Bakvalen's squadron
 * 110) '''Jhaka Bakvalen's father
 * 111) Darth Azamin
 * 112) '''Jedi strike team (Darth Azamin)
 * 113) '''Darth Azamin's stronghold
 * 114) '''Ramos family
 * 115) '''Unidentified juvenile detention center
 * 116) '''Khypes
 * 117) '''Khypes's battle cruiser
 * 118) '''Unidentified Voss (Deep Cradle)
 * 119) '''Redrish family
 * 120) '''Mark of Victory
 * 121) '''Battle of Lan Barell
 * 122) '''Dajan-Ko
 * 123) '''Unidentified Republic negotiator
 * 124) '''Seta-Le
 * 125) '''Jelven Donn
 * 126) '''Unidentified Jedi vessel
 * 127) '''Hook Talon pirates
 * 128) '''Darth Zhorrid's Dromund Kaas estate
 * 129) '''Darth Zhorrid's Begeren estate
 * 130) '''Darth Zhorrid's Sernpidal estate
 * 131) '''Edra Kothe
 * 132) '''Neven Kothe
 * 133) '''Rakatan xenoforming station
 * 134) '''Matteus Zaym
 * 135) '''Jorsooda
 * 136) '''Sannus Lorrick's personal lab
 * 137) '''Pursal
 * 138) '''Amy
 * 139) '''Yllen
 * 140) '''Dep Aila
 * 141) '''Sarthon Quis
 * 142) '''Dantooine cane syrup
 * 143) '''Kaylah Taprish
 * 144) '''Kaylah Taprish's uncle
 * 145) '''Thunderhead hawk
 * 146) '''Semako Thalien
 * 147) '''Lightning Runners

Encyclopedia

 * Already under Project Hero:
 * 1) 30px-ComprehensiveArticle.png Thresh-ahantu Azuloz
 * 2) 30px-ComprehensiveArticle.png Xim'tahal
 * 3) 30px-ComprehensiveArticle.png Sky Torch
 * 4) 30px-ComprehensiveArticle.png Future Glory Committee
 * 5) 30px-ComprehensiveArticle.png Eberon–Kashyyyk War
 * 6) 30px-ComprehensiveArticle.png Tasiele Shan
 * 7) 30px-ComprehensiveArticle.png Jedi Restoration Concord
 * 8) GoodIcon.png Battle of Karideph


 * 1) 30px-ComprehensiveArticle.png Darth Lokess
 * 2) 30px-ComprehensiveArticle.png Darth Qalar
 * 3) 30px-ComprehensiveArticle.png Darth Victun
 * 4) 30px-ComprehensiveArticle.png Darth Nostrem
 * 5) 30px-ComprehensiveArticle.png Lokani Dawn
 * 6) 30px-ComprehensiveArticle.png Gan Basso
 * 7) 30px-ComprehensiveArticle.png Gan Basso's starship
 * 8) 30px-ComprehensiveArticle.png Joron Tal'vor
 * 9) 30px-ComprehensiveArticle.png The Collected Writings of Master Dorak
 * 10) 30px-ComprehensiveArticle.png Crystal and Edge: Lightsaber Construction and Philosophy
 * 11) 30px-ComprehensiveArticle.png First Days on Tython


 * 1) Eberon
 * 2) Datar system's sun
 * 3) '''Aidan Vurt
 * 4) Edusa revolt
 * 5) '''Maykia Grell
 * 6) '''Dodonna family
 * 7) '''Commenor brandy
 * 8) '''Elin Garza's platoon
 * 9) '''45th Infantry Division
 * 10) Battle of Bomodon
 * 11) '''Elin Garza's third husband
 * 12) '''Jace Malcom's family ranch
 * 13) Ryden Pollad
 * 14) '''Operation on Ralltiir
 * 15) '''Operation: Etching Wheel
 * 16) '''Operation: Derelict
 * 17) '''Operation: Glass Knife
 * 18) '''Expedition to Belkadan
 * 19) '''Expedition to Koros
 * 20) '''Lorjan Sakku
 * 21) '''Lorjan Sakku's Jedi Master
 * 22) '''Lyhesh Sakku
 * 23) Sarapin Wanderer
 * 24) 'Unidentified captain (Sarapin Wanderer'')
 * 25) Unidentified nebula
 * 26) '''Unidentified space battle (Oteg)
 * 27) '''Unidentified Republic Fleet Admiral
 * 28) Celanon-Sprizen Negotiation
 * 29) Exar Kun: The Lesson, The Warning
 * 30) The Undending Stars: Meditations on an Ilum Pilgrimage
 * 31) '''Eight-Hour Invasion of Dubrillion
 * 32) '''M'raki Uplink Paradox
 * 33) '''Kilran family
 * 34) '''Operation Morning Crest
 * 35) '''Operation Starbender
 * 36) '''Operation: Aphelion
 * 37) '''Operation: Hightower
 * 38) '''Kavil Dorne
 * 39) '''Remote Terminator
 * 40) Darth Zavakon
 * 41) '''Jurio
 * 42) '''Rolend Zavros
 * 43) '''Yanila Zavros
 * 44) '''Zavros family
 * 45) '''Xivhkalrainik's father
 * 46) '''Xivhkalrainik's first master
 * 47) '''Xivhkalrainik's competitor
 * 48) '''Xivhkalrainik's competitor's speeder
 * 49) '''Drellik
 * 50) '''Talos Drellik's mother
 * 51) '''Xivhkalrainik's family
 * 52) Mandalore the Conqueror
 * 53) '''Clan Lok
 * 54) '''Goggareth
 * 55) '''Fainar's Cantina
 * 56) '''Fainar
 * 57) '''Barabbula
 * 58) '''Delcan Finyaft
 * 59) '''Idrig Eeba
 * 60) '''Syndicate Wars
 * 61) '''Targob Tunall
 * 62) '''Beena
 * 63) '''Bothawui hospital
 * 64) '''Subjugation of Porus Vida
 * 65) '''Porus Vida art museum
 * 66) '''Lunatta
 * 67) '''VB-5 heavy blaster pistol
 * 68) '''Suns of Ryloth
 * 69) '''Unidentified Twi'lek anarchist
 * 70) '''22nd Regiment
 * 71) '''Karssk
 * 72) Trandoshi Hunters Alliance
 * 73) '''Fangmasher
 * 74) '''Ryloth cave complex
 * 75) '''Unidentified fight organizer
 * 76) '''Voostaggano
 * 77) Czerka Arms LRRL-75 rocket launcher
 * 78) Bitsy (rocket launcher)
 * 79) '''Whacky
 * 80) '''Corso Riggs's sister
 * 81) '''Imperial Pay Station RMH-1973
 * 82) 'Robber Baron''
 * 83) '''Unidentified Exchange leader
 * 84) Mandellian Gambit
 * 85) '''Imperial Treasury Department
 * 86) '''Unidentified Czerka executive
 * 87) '''Triple Threat
 * 88) '''Triple Threat member 1
 * 89) '''Triple Threat member 2
 * 90) '''Neemogh Hargin
 * 91) '''Dayzee
 * 92) '''Merr-Sonn thermal grenade
 * 93) '''Speizoc 9PS
 * 94) '''BlasTech DS-6 blaster pistol
 * 95) '''Bravis Halcyon
 * 96) '''Dread Masters's dreadnought
 * 97) '''Terrak Morrhage's Master
 * 98) '''Darth Lokess's conspiracy
 * 99) '''Rance
 * 100) '''Unidentified Sith acolyte 1
 * 101) '''Unidentified Sith acolyte 2
 * 102) '''Hyron Tremel
 * 103) '''Tremel family
 * 104) '''Jarastok family
 * 105) '''Eteelan family
 * 106) '''Xerxian
 * 107) '''Sullust uprising
 * 108) '''Equinox feast
 * 109) '''Tulak Hord's Kaggath
 * 110) '''Kaggath (c. 4,043 BBY)
 * 111) '''Journal of Marka Ragnos
 * 112) '''Victun bloodline
 * 113) '''Qalar bloodline
 * 114) '''Fatalissar
 * 115) '''Kaggath (Fatalissar v. Darth Tormen)
 * 116) '''Imperial Conquest Consolidation Corps
 * 117) '''Sphere of Expansion and Diplomacy
 * 118) '''Sphere of Laws and Justice
 * 119) Sphere of Biotic Science
 * 120) '''Darth Aruk
 * 121) '''Korriban Sunset
 * 122) Dromund brandy
 * 123) '''Dusk of Ragnos
 * 124) '''Hurdenn's Rodian mistress
 * 125) '''Unidentified Talz clan elder
 * 126) '''Fetzellen
 * 127) '''Broonmark's squad
 * 128) '''Tarrick
 * 129) '''Assassination of Moff Tarrick
 * 130) '''Haruun Kal Massacre
 * 131) '''Operation Azure Widow
 * 132) '''Diida
 * 133) '''Three Eye
 * 134) '''Rymar Quinn
 * 135) '''Holocron of Exar Kun
 * 136) '''Interrogation blade of Yasorna
 * 137) '''Naga Sadow's Holocron
 * 138) '''Lyris Lounge
 * 139) '''Reedar's Droid Warehouse
 * 140) '''Aven's Rest
 * 141) '''Greater crested gundark
 * 142) '''Albino krayt dragon
 * 143) '''Nok Drayen's wife
 * 144) '''Ression Trana
 * 145) '''Clan Trana
 * 146) '''Unidentified Exchange crime lord
 * 147) '''Ragnar Syndicate
 * 148) '''Vengeance Factory
 * 149) '''Blood For Credits
 * 150) '''Aggression Management
 * 151) '''Spikefist Runners
 * 152) '''The Simple Truth
 * 153) '''Killsisters' Continuum
 * 154) '''Retribution (guild)
 * 155) '''We Feed Your Bounty To Our Rancor
 * 156) '''Galactic Retrieval Specialists
 * 157) '''Sung-Tarr Corporation
 * 158) '''Glotha
 * 159) '''Kelvarek Industries
 * 160) '''Voromuzz
 * 161) '''Voromuzz's estate
 * 162) '''Bokran Rix
 * 163) '''Glorious Convocation of Profiteers
 * 164) Budhila Hestilic Amura
 * 165) '''Ten-Hour Carnage
 * 166) '''Harjaggo
 * 167) '''Nar Shaddaa city tower
 * 168) '''Obsidian avian sculpture
 * 169) '''Harjaggo's banquet
 * 170) '''Glorificent
 * 171) '''Tsar'alla
 * 172) '''Zevaas Tellann
 * 173) '''Cheiko Bes
 * 174) '''Iesei
 * 175) '''Donegan Varr
 * 176) '''Tiran
 * 177) Oggurobb
 * 178) '''Duros colony
 * 179) '''Yurtoln
 * 180) '''Yurtoln's shyrack
 * 181) '''Imperial shock trooper squad
 * 182) '''Unidentified acklay
 * 183) '''Imperial DroidWorks
 * 184) '''MedDroid Incorporated
 * 185) '''Korrealis Systems
 * 186) Eye of Zallow
 * 187) '''Farel Wickes
 * 188) '''Ga'hanoraw tribe
 * 189) '''Peacemaker's Day
 * 190) '''Juranno
 * 191) '''House Panteer's summer palace
 * 192) '''Talon Canyon
 * 193) 'Conraddas Vindicator''
 * 194) '''Chilling Death Spire poem
 * 195) '''Republic guard post J-XV7
 * 196) SIS Order J-V326-0987P
 * 197) '''Luminatri plant
 * 198) '''Senate Security Council (Belsavis and Dodonna)
 * 199) '''Hecaya's Might
 * 200) Rasan-Je
 * 201) '''Ardustagg
 * 202) '''Denevar
 * 203) '''Eye of Horak-mul
 * 204) '''Marcus Trant's second ex-wife
 * 205) '''Thranz
 * 206) '''Falit
 * 207) '''Assassination attempt on Falit and Thranz
 * 208) '''LR-16 Heavy Cannon Battery
 * 209) '''Ragate's first student
 * 210) '''Restoration of Kaleth
 * 211) '''Sporting Arms Limited
 * 212) '''Baranj the Starseeker
 * 213) '''Gravish Tahane
 * 214) '''Taim Corporation
 * 215) '''Thakaras
 * 216) '''Targob Tunall

Missions
The Empire is moving several ammunition caches from Nfolgai to a secret location. Send your companion to Nfolgai to catch anything useful that falls through the cracks. <<1>> was mistaken for a Moff's representative, and entrusted with an entire shipload of Nfolgai equipment. Most of it reached its destination--enough to avoid suspicion. Dantooine's Forgotten Houses The Sith bombed Dantooine during the Jedi Civil War, destroying several farming estates as well as a Jedi enclave. Have your companion search these ruins for any forgotten items. <<1>> explored the overgrown ruins of the Sandral estate on Dantooine and found an old cache of emergency goods and equipment buried nearby. It's For Their Own Good Corrupt authorities on Castell are confiscating "items of concern" from local citizens and shipping them offworld. Have your companion sneak in and see what's there. While investigating the confiscated goods, <<1>> was accidentally caught inside the shipment! Happily, that only meant more time to search through it and deprive the corrupt officers of their takings. Calius saj Leeloo Calius saj Leeloo--the City of Glowing Crystal, capital of Berchest--is one of the twenty wonders of the galaxy. Send your companion to harvest its treasures. <<1>> found and excavated a large and extremely rare mineral formation from the base of the crystal city. Hunting Party Two Trandoshan clans have finished a hunting competition on Alaris Prime. They took trophies, but perhaps the bodies of the losing hunters are worth searching; send your companion. <<1>> found the carcass of a massive beast the Trandoshans had claimed. Although its head and tail were gone, its hide was studded with the remains of old weapons. Hypori's Defects Every day, the Hypori droid factory throws out thousands of defective droid parts. Have your companion sneak into the factory to comb Hypori's scrap heaps. <<1>> posed as a Hypori associate, and successfully escorted several working (if slightly defective) droids right out of the factory. The Floating Hospital The Selkath have decided to retire a floating medical facility on Adamastor's oceans, leaving it to the waves. Send your companion to claim anything the Selkath left behind. <<1>> entered the medical facility and recovered several experimental medical devices the Selkath had abandoned. The Remains of Aaris A brutal civil war on Aaris Three destroyed much of the planet's civilization, leaving many cities abandoned. Have your companion search the ruins for lost valuables. <<1>> discovered a well-preserved bunker stocked with old weapons and military supplies, returning with a healthy stock of serviceable equipment. Ghost of the Past The holorecord you recovered gives the coordinates of an ancient Rakata warship, floating lifeless in space. Send your companion to explore the mysterious derelict. <<1>> bypassed the Rakata derelict's automated defense systems and found an untouched cache of materials and munitions. Control Measures An Imperial experiment on Toprawa has gone horribly awry, destroying an entire laboratory complex. Send your companion to recover anything that remains. <<1>> braved the still-smoking Imperial laboratory and found several interesting items that had been used as part of the ill-fated experiment. The Speaking Moon An asteroid strike on one of Korriban's moons has uncovered the remains of an old communications outpost. Send your companion to search for anything useful. <<1>> found the communications outpost's heavily-shielded bunker, which contained intact computer banks. <<1>> successfully downloaded the surviving data. From the Vaults The Galactic Museum on Coruscant is cleaning house, throwing out forgotten exhibits, broken artifacts, fakes and hoaxes. Send your companion to see if this trash contains any treasure. <<1>> found a forgotten cache of broken armor amongst the museum's rubbish, some from the Mandalorian Wars. Even as scrap, it's still very valuable. Caught in the Act After an expenses scandal, a Senator is being forced to get rid of several luxury starships. Send your companion to claim everything of value before they're gone. <<1>> cleaned out several of the luxury starships, including their advanced protocol droids, and gathered details on their construction. The Hidden Merchants A black market arms bazaar is being held somewhere among the moons of Aduba Five. Send your companion to examine the logs of nearby Skyrun Station for clues to the criminals' whereabouts. After uncovering the location of the arms bazaar, <<1>> commandeered the criminals' systems. Trail of Credits Notorious Rodian crimelord Vano Baruk pays millions in bribes to officials on both sides of the war. Send your companion to slice his computers and find out who's on his payroll. Slipping past Baruk's security, <<1>> retrieved all of his financial records, then used their access to bankrupt the crimelord permanently. Secrets of the Past An ancient navigational probe of unknown origin has been located in the Raxus system. Send your companion to slice the mysterious probe's datacore. <<1>> sliced the probe's datacore and discovered it dated back to the Rakata empire. <<1>> recovered both survey data and several interesting technological schematics. Secrets for Sale Skoo Weebe, a Rodian information broker, is selling military secrets on the open market. Send your companion to slice his computers to reveal his sources. <<1>> sliced Skoo Weebe's computers and found a list of military officers on his payroll. <<1>> also found critical information about enemy troop deployments. An Open Contract Czerka Corp is a recent victim of several slicer attacks. Corporate officials are offering a reward to any slicer who can help plug the security leaks. <<1>> identified several flaws in Czerka's computer network security and tracked the most recent slicer attack back to the individuals responsible. Extended Warranty After many reports of malfunctioning implants and prosthetic limbs, Palauka Cybernetics has shut down production to investigate. Send your companion to help. <<1>> helped Palauka Cybernetics' technicians track down a software fault, and wrote an entirely new software suite for them. Palauka has been very generous. Vanishing Acts Several criminal allies need new identities, fast. Clean backgrounds, new bank accounts... and no questions asked. Have your companion slice their records. <<1>> pulled an all-nighter and gave the criminal agents watertight new identities. Several valuable items have mysteriously entered your possession as a result. Opportunism A Republic warship has docked at a neutral space station for repairs and refueling. Send your companion to infiltrate the station and sabotage the ship's systems. <<1>> subtly altered the warship's systems, ensuring that its weapons and shields will fail the moment it enters pitched battle. Seller's Market A corrupt army officer on Talay is believed to be selling Republic weapons on the black market. Send your companion to slice his records and track these illegal sales. <<1>> easily recovered the officer's records, allowing military police to arrest him as well as dozens of his buyers. Finders Keepers The Exchange has seized an Imperial probe droid full of reconnaissance data. Send your companion to capture the droid's information and destroy it before the enemy does. <<1>> easily retrieved the captured droid's memory data and replaced it with false readings to confuse the enemy. Pirate Partygoers A notorious pirate captain has been spotted carousing on Socorro. While he's distracted, send your companion to slice his ship's navicomputer and determine the pirates' home base. <<1>> easily bypassed the captain's security and secured the data from his ship's navicomputer, then wiped it clean, ensuring the authorities will reach the pirates' base first. Nobody's Friend Hutt databases on Kor Nasirii contain information used to blackmail prominent figures throughout the galaxy. Send your companion to seize this information. <<1>> skillfully evaded the Hutts' heavy security, capturing all of their blackmail materials and destroying the original copies so no blackmail can occur. High Finance A high-ranking corporate official suspects funds are being siphoned out of his various business accounts. Send your companion to confirm his theory and stop the theft. <<1>> confirmed funds were being siphoned off. The corporate official threw in a bonus when <<1>> tracked the stolen credits to determine the identity of the thief. Reclaim What's Ours Crizlon, a Chevin information broker, sliced into several military databases. Send your companion to Vinsoth to recover the classified data before he sells it to the enemy. <<1>> sliced Crizlon's computers and discovered the Chevin was stealing info from both the Empire and the Republic. <<1>> recovered all the data and wiped the datacores clean. On the Take Officials suspect a high-ranking military officer is working for the other side. Send your companion to slice her computers to find out if the rumors are true. <<1>> sliced the officer's computers and discovered that she was being framed by one of her underlings. The real traitor was immediately arrested by security. For Better or Worse A noble of the Tion Hegemony suspects her husband is cheating on her. Send someone to slice into his personal holocom to look for evidence of infidelity. <<1>> sliced the nobleman's account and discovered he was having multiple affairs. The wife paid <<1>> a bonus to clean out all her husband's financial accounts. Fraternity of Thieves You found an invitation from Torphus the Hutt setting up a meeting of "like-minded associates." Your companion could slice Torphus's guest list and obtain data on his criminal allies. <<1>> sliced Torphus the Hutt's guest list and recovered dozens of names--including those of several notable politicians. Creative Accounting The droid memory core you recovered shows a Neimoidian businessman defrauding governments out of millions of credits. Have your companion slice his accounts to reclaim these funds. <<1>> swiftly bypassed the Neimoidian's security and reallocated his stolen funds. The credits are in their proper place, and the Neimoidian is much poorer. Slice the Slicer An information broker on Groth has sliced into the Imperial military database. Send your companion to confiscate this criminal's client list and eradicate all stolen data. <<1>> successfully lured the information broker into one of his own security traps, capturing him and his client list in a single stroke! Sullustan Conspiracy A planetary official on Sullust has defected and escaped to the Republic. Send your companion to slice his former associates' computers to see who may have helped him escape. <<1>>'s investigation uncovered a highly organized ring of traitors, all of whom are now in Imperial custody. Dirtying the Slate The criminal database on Duro has been wiped clean by unknown slicers. Send your companion to help recover the lost data and determine who's responsible. Once <<1>> successfully restored the criminal database, it was easy to identify the cadre of criminals responsible and lure them to their own arrests. Identify and Neutralize The infamous Imperial assassin known only as "Striker" has been tracked to the Aduba system. Send your companion to slice the local Imperial database for clues to Striker's true identity. <<1>> easily uncovered Striker's true identity and used the Empire's systems to lure him into a trap laid by Republic authorities. Working for Brolla Brolla the Hutt wants someone to slice into a rival's computer system. Brolla hasn't said what he's looking for, but he's promised to pay well. <<1>> sliced the computers of Brolla's rival, exposing Brolla's right-hand as a traitor. <<1>> also left behind a virus, prompting Brolla to throw in a nice bonus. Droid Madness Ubrikkien Industries has delayed shipment on its new line of medical droids due to malfunctioning programs. Send your companion to see if the droids can be fixed. <<1>> discovered a slicer working for a rival firm was sabotaging the Ubrikkien med droids. <<1>> restored the original programming and tracked the slicer down. Twist Their Arm You found a military datapad sliced and vandalized by freelance slicers calling themselves "the Vortex." Send your companion to track the group and bring it down. The Vortex slicers are good, but <<1>> is better. The group is devoted to anarchy throughout the galaxy and the co-opting of HoloNet channels; but after this mission, the members won't be a problem. Aggressive Fundraising A datapad reveals the identities of six financiers who have given funds to the enemy. Send your companion to hack their accounts on Muunilinst. <<1>> sliced the accounts of the financiers and redirected the funds to your side, bankrupting the financiers. The Automated Saboteur An enemy surveillance droid is posing as a protocol unit on Ashas Ree. Send your companion to capture the droid and retrieve its data before it can wipe its own memory. <<1>> retrieved the droid's memory data while it was offline at a charging station, ensuring that the Republic will never know their spy has been compromised. Prototypical Chaos A prototype war droid went on a rampage during a firing test and can't be stopped. Send your companion to slice the droid's systems and shut it down. Using sophisticated logic loops, <<1>> overloaded the droid's neural processor, shutting it down without damage. Be Careful What You Read An anonymous HoloNet message promises great rewards, if a single file is implanted in the Black Sun's private network. Your companion could arrange it. <<1>> sliced into the Black Sun's network and planted the file, downloading plenty of interesting data as well. The mysterious client has sent a reward. Flying Factory You've recovered the early design of a prototype war droid the enemy is developing in a starship lab in the Outer Rim. Send your companion to slice the starship and disable it. <<1>> not only disabled the starship lab that was building the prototype, but also recovered more advanced plans. Incriminating Evidence The datacore of an astromech droid reveals the cover-up of a murder of a pilot by a prominent Alderaanian noble. Send your companion to slice Alderaan's network and plant the evidence of the cover-up for all to see. <<1>> planted evidence of the murder and cover-up, and the nobleman was immediately arrested. Delivery Failure A cargo ship carrying military-issue weapons has gone missing, and records of its departure from Korriz seem to have been altered. Send your companion to investigate. <<1>> identified the pirates responsible for the ship's theft, then arranged a fake shipment to lure them into a navy ambush. All pirates were captured. Sabotage and Repair Enemy slicers have sabotaged a Republic military space station's automated defenses. Send your companion to repair them before Imperial warships attack. <<1>> rapidly repaired the enemy slicers' sabotage, allowing the station's defenders to easily repel the Empire's attack force. The Cleanest Profession The trade world of Ulmatra houses hundreds of corporations that may be laundering credits. Have your companion slice their computers and see whose money is dirty. <<1>> sliced the records of Ulmatra's businesses and discovered several that launder money for the Exchange. The Hutt Cartel paid handsomely for this information. His Home is his Castle An Alderaanian nobleman wants only the best cybersecurity for his new mansion, and he's offering big credits for good work. Have your companion take care of it. After being given a generous expense account, <<1>> bought the best peripherals credits can buy and set up an impregnable security network for the noble. Off the Grid A Czerka Corporation whistleblower wants help avoiding his former employer's thugs. Have your companion slice Czerka's databanks and erase all information about him. Aliases, contacts, accounts, known locations--<<1>> erased them all, leaving no trail for Czerka to follow. The grateful whistleblower was happy to pay for this service. Fortune is Fickle A casino on Elerion has evidence one of its high rollers is cheating. Have your companion slice the gambler's account to retrieve the unearned credits discreetly. The details of the cheater's account show he's been into shady business across the planet Elerion. <<1>> traded this information for a hefty bonus. Security Through Obscurity Some criminal slicers constructed a data haven on the remote planet Kalis to store their pilfered secrets. Send your companion to uncover what they've stolen. <<1>> not only found a wealth of criminal secrets, but left no traces in the data haven's records. The slicers continue to believe their data is uncompromised. Hidden in the Jungle The ornate golden locket you found hides the encryption key to a data cache on Onderon. Send your companion to locate it. <<1>> found the data cache and cracked its encryption. It contained historical records about the royal family of Onderon that the government was more than happy to pay for. The Aratech Bounty The Aratech Company is offering a massive bounty to any slicer who can crack its prototype security grid. How can your companion resist the challenge? <<1>> sliced through Aratech's new security grid and was able to sneak out some interesting data as well as receive the impressive bounty. Taking Back Control A rogue slicer has taken over the onboard systems of a space station on the Corellian Trade Spine. Send your companion to counter-slice her control programs. <<1>> restored control of the station to its rightful owners, and even traced the slicer back to her location, leading to her arrest. A Test of Intelligence Data Race An automated Imperial surveillance ship has crashed on the planet Kajim. Send your companion to retrieve the ship's datacore before Republic agents find it. Using the crashed surveillance ship's automated defenses, <<1>> drove away the Republic retrieval team allowing the entire ship to be reclaimed by the Empire! Devoted to Duty A dead Moff's security codes were recently used to requisition military equipment. Send your companion to trace who's responsible. <<1>> found a Republic spy had obtained the Moff's codes. A strike team has taken care of him, and <<1>> was rewarded with some of his stolen inventory. The Azure Databanks Excavators on Anaxes have found ancient databanks from the Azure Imperium. They're offering big rewards to any slicer who can restore the data; send your companion. <<1>> patiently sliced into the old databanks and restored almost all of the information they once held. Delighted, the excavators doubled their reward. Whispers on the Net The crack Republic slicer nicknamed "Whisper" has been assassinated by the Empire. Have your companion retrieve Whisper's data before the Empire does. Whisper's security was tough, but <<1>> managed to slice through it, grab his data, and even leave a little surprise for the Imperials. An Old Man's Treasure An eccentric old noble plans to leave his antiques--including a valuable hyperspace map--to the enemy. Your companion must blackmail him into changing his mind. <<1>> convinced the old nobleman that if he refuses to change his will, you'll find ways to ruin his legacy and turn him into a historical monster. Reluctantly, he's pledged his cooperation. Strange Bedfellows An enemy spy recently revealed himself to extend an offer of cooperation, provided the right terms are met. Send a companion to strong-arm the spy to your cause. <<1>> threatened the spy with a false order for his assassination, securing his support for free. A Night on the Town The galaxy's elite are heading to the Ambassadors' Ball... bringing all their old grudges and rivalries. Your companion could keep everyone's minds on the party. Disguised as an ambassador, <<1>> kept the partygoers from stabbing each other over the canapes, and even received a magnificent gift from a drunken envoy. A Cure for What Ails You A corporation has discovered the cure to the deadly C5H4 virus, but refuses to release it to the public. Have your companion negotiate the purchase of the cure and release it. <<1>> not only convinced the corporation to release the cure, but to establish clinics for its distribution, free of charge. Collusion Several conspirators are plotting to supplant the governor of an enemy-controlled world; send your companion to collaborate with this coup. <<1>> put the conspirators in contact with the necessary people to accomplish their coup, and they intend to repay that assistance. Thrill Seekers The wealth of Eleo Duboir recently passed to his twin sons, both daredevils in the extreme, and the executor of Eleo's estate needs help reigning in their dangerous behavior. <<1>> convinced the young men that their father's business was important to many others' livelihoods, and they agreed to tone down their activities to ensure stability. Know Too Much A thief possessing military secrets has been captured by the Hutts. Have your companion convince the Hutts to execute him rather than risk his information leaking. <<1>> made a convincing argument for the thief's execution, and the Hutts agreed to not only execute him, but offered you his possessions as a sign of good faith. Lost in the Mist A distress call is coming from within the Orixon Nebula, declared off-limits by the Hutts. Send your companion to negotiate passage for a rescue ship. The distress call was from an ancient derelict ship. <<1>> bartered with the Hutts for salvage rights and found a relic from the Great Hyperspace War. Without a Fight Primitive Nelvaan is the only world in the Koobi system not under Imperial control. Nelvaan isn't worth an army; have your companion arrange Nelvaan's surrender. Thanks to <<1>>'s clever persuasion, the simple Nelvaanians believe the Empire has a perfect right to their world. They might make useful slaves. First Impressions The Imperial Diplomatic Service has spotted a candidate for voluntary integration into the Empire, and wishes to ensure the planetary leaders feel the same way. Have your companion deliver an incentive. <<1>> delivered the incentives to the planetary leaders, who felt it only fair to send a gift in return. Double Dare The Dug are a notoriously surly species who place a high value on pride and bravado, this also makes them easy to provoke and manipulate. Help the Diplomatic Service take advantage of this. <<1>> provoked the Dug into attacking their neighboring systems in a show of military might. The Empire should be able to swoop in and lay claim to the whole region after war weakens it for a few years. Balancing Acts Dangerous Gank mercenaries have been sighted in Imperial space. Attacking the Ganks might anger their Hutt employers; send your companion to convince them to leave quietly. The Ganks were clearly intending to raid Imperial worlds, but <<1>>'s warnings sent them packing--and they left some interesting equipment behind. Scorned A Senator's mistress is writing a tell-all book about the Senate's dirty secrets. Send your companion to stop the book's publication. <<1>> convinced the Senator's mistress that tell-all books are out of style, and she's working on a romance novel instead. The Prisoner's Fate The Imperial Moff Gachial has been captured, and a Senator is demanding his execution. Send your companion to see Gachial is treated fairly. After <<1>> argued for his fair treatment, Moff Gachial revealed a great deal of useful intelligence. The Republic SIS sends its regards. Spin Rumors of skirmishes between Imperial and Republic troops in independent systems are becoming disconcertingly widespread. Send a companion to convince the HoloNet reporters in those systems to change their stories. <<1>> eloquently and ably convinced HoloNet broadcasters in the independent systems to recant all previous reports of fighting. Small Steps The Republic is about to make contact with a new alien species in the Outer Rim. Hopefully, your companion can ensure everything goes smoothly. After a successful first encounter, the aliens adopted the first contact team--and <<1>>--into their clan, presenting them with several strange gifts. Lifeblood of the Galaxy A powerful slave trade broker has an opening on his client list. Ensure you get his goods and contacts; send your companion to represent you. After hours of haggling, <<1>> made you one of the slave broker's premium clients! You're already reaping the benefits. Artificial Curiosity A scout ship discovered an artifact containing a Gree artificial intelligence... which suddenly took control of the ship. Perhaps your companion can reason with it? <<1>> befriended the Gree intelligence, which revealed many fascinating secrets before abruptly shutting off. At least the ship is safe. Tug of War The Exchange has captured a senior Republic SIS agent and is taking offers for him from both sides. Send your companion to negotiate for him. <<1>>'s offer of a full pardon for several imprisoned criminals was irresistible. The agent is en route, along with a little extra from the Exchange. A Wanderer's Gifts An independent scout is investigating new hyperspace routes. If your companion can negotiate safe passage for her, she's promised first pick of her discoveries. <<1>> managed to get the scout diplomatic immunity, allowing her to venture into more uncharted regions. The scout sent you a strange artifact she found. See, Hear, Speak Three trade consortiums want a monopoly on the Dustig Trade Route; all three are offering secret deals to get it. Send your companion to ensure you benefit most. <<1>> secretly made overtures to all three trade consortiums, getting a much better deal before helping one of them triumph. An Unjust Sentence Scouts have found a valuable, forgotten prison ship from the Mandalorian Wars, crewed by the descendants of its original criminals. Have your companion negotiate for the ship. <<1>> reassured the suspicious prison ship crew. After watching history vids, they have agreed to work for your side, and even offered a few valuables once owned by the prisoners. Spontaneous Blackmail The datapad you've found contains compromising holovideos of politicians from a neutral planet. Have your companion take the holovid to make them pick a side--yours. The politicians were shocked that their crimes had been recorded, and immediately agreed to end their neutrality. Broken Frame You found a datapad belonging to a slicer who clearly framed someone else for his crimes on Utapau. Have your companion take the datapad and clear the victim's name. <<1>> convinced the authorities on Utapau that the evidence was genuine, and the victim of the slicer's frame job has finally gone free. Youthful Indiscretions The son of an Imperial commander has been arrested on Nar Shaddaa for an embarrassing indiscretion. Send your companion to secure his release--and gratitude. After <<1>> quietly paid off his jailers, the commander's son offered a family heirloom as thanks, and has promised more favors in the future. Uncovering Old Grudges Two noble families have both claimed an ancient relic on Dromund Kaas, and are on the verge of war. Send your companion to calm the situation. <<1>> discovered the relic was an ancient symbol of friendship between both families. Now allies, they offered <<1>> the relic itself as thanks. Under the Table The Senate is clamping down on spaceport bribe-taking... but bribes keep trade running smoothly. Have your companion ensure the Senate doesn't make everyone too honest. <<1>> not only reduced the penalties for bribe-taking, but all sorts of useful legal back doors have opened up for independent traders. Just Remember Everyone's Name A naive young Senator has accidentally offended several alien dignitaries since being appointed. Send your companion to tutor him in diplomatic protocol. After <<1>>'s patient coaching, the Senator made several formal apologies--and gained several new allies. He presented <<1>> with a family heirloom as thanks. Gifted The Hutt Cartel is offering the Empire a shipment of Force-sensitive slaves... at an exorbitant price. Your companion could arrange a better deal. <<1>> held out until the Hutt Cartel agreed to improve the deal: the slaves, now including a captive Jedi, are on their way. The Path Not Taken The governor of a Republic moon has hinted at Imperial sympathies. He would make a useful Imperial ally; your companion might convince him to defect. <<1>> befriended the governor and convinced him to secede from the Republic! The governor even passed along his military databases and weapon stockpiles. Personal Space An arrogant warlord has been hunting Republic scout ships that enter his territory. Your companion could convince him to hunt Imperial convoys instead. Over a lengthy conversation with <<1>>, the warlord signed a mercenary contract and has already sent the plunder from one of his raids. Bound by Trade An Alsakan noblewoman is refusing a marriage alliance, intended to safeguard Mid Rim trade for generations. Send your companion to reason with her. The noblewoman was objecting to the trade agreement, not the marriage. <<1>>'s new version impressed her and the Mid Rim traders, who sent their regards. Making a Change A disillusioned Exchange boss plans to retire, offering crucial underworld secrets to anyone who'll grant him asylum. Have your companion make the arrangements. <<1>> got the Exchange boss asylum, a personal bodyguard and a luxurious new home. In return, you have thirty years of Exchange files and information. Blind Hatred The Sith Lords Anathel and Xarion are battling in the Stygian Caldera, disrupting Imperial trade. Your companion could persuade them to take their feud elsewhere. After <<1>>'s patient negotiations, both Sith Lords have gone to fight in the Outer Rim... though not before both sides tried to bribe <<1>> handsomely. Blades to Be Huge seams of cortosis ore have been found on Temesher, beneath a revered graveyard used by the natives' warriors. Have your companion persuade the locals to allow mining on their sacred site. <<1>> convinced the local government to allow mining to occur on the sacred site--so long as the governors receive a share of the profits. They happily allowed the mining, and even gave <<1>> a small gift. Red Tape A large group of Ithorian refugees, made homeless by the Empire, have been refused Republic asylum. Send your companion to argue the refugees' case. Not only did <<1>> get asylum for the Ithorians, the Republic Senate issued an apology and sent the Ithorians a relief package. Reconciliation Czerka Corporation is attempting to pay reparations to the descendents of Ithorian colonists wronged during the early stages of the Telos restoration, but the Ithorians are resisting accepting the offer. <<1>> convinced the Ithorians that Czerka's intentions were actually genuine, and the two groups have begun trading after years of bad blood. Backbiting A wealthy celebrity with a long-time rivalry wants someone to discreetly spread some ugly rumors about her rival. Send your companion to help the lady out. <<1>> lured the celebrity's rival into the middle of a massive smuggling operation, just as authorities cracked down. The celebrity is thrilled. A Line in the Sand The discovery of a new aquifer on Tatooine has several water barons fighting over ownership. Send a companion to mediate the dispute before it ends in violence. <<1>> persuaded one of the water barons to pledge a portion of his profits in exchange for official support, forcing the competition to back down. Stellar Summits The space lanes outside of Toydaria have become almost unusable due to conflicts between more than a dozen trading clans, and the Hutts want the lanes cleared. <<1>> convinced the rival trading clans that the Hutts would wipe out their families unless they fell in line. They fell in line. Trust No One An undercover agent believed dead was spotted hiding in the slums of Nar Shaddaa. Send a companion to convince the agent to return home before he runs off again. <<1>> convinced the paranoid agent that he hadn't been hung out to dry and that Command really just wanted him back home in one piece. Boardroom Hostility An independent corporation is selling advanced weapon technologies to both sides. Send your companion to force them to be more patriotic. <<1>> made a mess of the corporation's headquarters, prompting them to quickly cease sales to the enemy. Lost Memories You've found a journal signed by the murdered son of a famous Alderaanian nobleman, exonerating the man thought to be his killer. Have your companion deliver this new evidence. The noble was moved to tears by the return of his son's journal, and happily assisted in freeing the man wrongfully accused of his son's death. Prototypical Tactics This crushed blaster is marked as a prototype from Kell Arms Corporation. Have your companion threaten to sell the parts to Kell's rivals unless they buy it back for a fortune. <<1>>'s "sales pitch" was very persuasive, and Kell Arms Corporation has paid handsomely to get their work back. Kidnappers You've discovered a document proving that the ambassador's daughter was kidnapped by an underworld slave ring. Send a companion to negotiate for her release. <<1>> was able to free not only the ambassador's daughter but several other kidnapped children and return them to their families. Authoring History You've found a valued artifact of the Krolu people, famously neutral in the galactic conflict. Send your companion with the artifact to convince them that the enemy stole it. <<1>> was successful in manipulating the Krolu, and they've now joined your cause in the war. Quiet, Please The powerful Darth Nacheria plans to meditate in seclusion for a decade, but the Empire needs Nacheria's armies. Have your companion convince her to stay. Darth Nacheria informed <<1>> that her meditation is to foresee the Empire's future, but she agreed to leave her armies in the Empire's hands. Share and Share Alike Imperial Intelligence has its eyes on a takeover of the Lan mining conglomerate, and needs someone to convince shareholders to part with their holdings. The Empire now holds a majority stake in the mining conglomerate thanks to <<1>>, and a portion of that success has been passed along to you. Waters of Life A new deposit of healing kolto has been discovered on Manaan, guarded jealously by the Selkath. Have your companion negotiate with them for the kolto. <<1>> reminded the Selkath of their past friendship with the Republic. A treaty has been signed, and the chastened Selkath even sent a gift. Star Struck A popular holo-entertainer recently took a stance against the Republic's policies in dealing with the Sith Empire. Have your companion persuade him to keep silent. <<1>> coerced the celebrity into not only keeping quiet, but to retract his previous anti-Republic statements as well. After Hours A Kaas City noble is known to gossip about the city's politics in his favorite cantina. For the price of a drink, your companion could learn a great deal. The noble accidentally told <<1>> a secret about the Minister of Logistics. Once he sobered up, he offered <<1>> a valuable gift to keep it quiet. Broken Promises The Empire gave an alien warlord weapons and support in exchange for fealty, but with all of his competition out of the way, the warlord is growing too ambitious. <<1>> was able to convince the warlord's lieutenants to turn on him, and their new success has made them quite cooperative. They Struck First Mantellian separatist propaganda is claiming the Republic used a bioweapon on one of their villages. Send your companion to bring the truth to the Senate. <<1>> discovered this "bioweapon" was a harmless gas leak, caused by the separatists themselves! Separatist recruitment has dropped, and the Senate sends its thanks. Corporate Disinterests New Horizons Development Corp, which is owned by a Republic Senator, is trying to purchase sharecropping lands from a collective of small farm-owners. Send a companion to persuade the farm-owners to sell. <<1>> convinced the farm-owners to give up their lands in exchange for jobs working for New Horizons. Professional Courtesy After their CEO was killed by a Sith, Taerab Starship Manufacturing is refusing to build any more Imperial dreadnaughts. Have your companion smooth things over. Success! After <<1>> offered a formal apology and a discreet payment, Taerab Manufacturing has increased its Imperial contracts. In Bad Faith The primitive natives of Sembla are surrounded by large deposits of rare crystal and coral, which their nomadic people find little practical use. Convince the natives to let the Empire take what they don't use. After speaking with <<1>>, the natives are content to let the Empire take what it wants if it offers tributes of simple tools and textiles. Sparks will Fly Fleets belonging to two rival warlords are both passing through the Corellian Run. Send your companion to ensure the warlords don't come to blows. <<1>> managed to negotiate a truce between the warlords and was given a valuable gift to seal the deal. Ugly Truths The family of a fallen war hero believes that the true circumstances of their daughter's death have been concealed by the Republic. Send a companion to ensure their silence. After much negotiation, <<1>> struck a deal with the family of the war hero in exchange for their silence. Toe the Line There are stirrings of dissent on the Imperial colony of Antamont. Your companion could quell this unrest before the Empire needs to send reinforcements. <<1>> toured several of Antamont's cities, assuring the citizens of the Empire's goodwill. Reassured, the people are loyal once again. Money Troubles An influential Alderaanian lord has suffered a major financial loss, presenting a unique opportunity to put the man in the Empire's pocket. Send a companion to take advantage. <<1>> convinced the noble that the Empire knows how to take care of its friends, and he's pledged his allegiance to the Empire and House Thul. On Both Their Houses A plague has broken out on Delemede, but its governor is refusing Republic medical aid to a group of Imperial refugees. Have your companion change his mind. <<1>> reminded the governor that he could claim more Republic resources if he helped more people. The Imperial refugees are already being treated. Marriage of Convenience The wealthy owner of a speculative mining operation that hit it big is looking to get hitched for tax purposes, but he needs help finding a wife who'll agree to his prenuptial agreement. <<1>> convinced a middle-aged Tapani noblewoman that this was her best chance at marriage. Bargaining for Freedom The enemy has captured two of our agents but are wary of a prisoner exchange after the last one ended in bloodshed. Send a companion to negotiate the exchange of the agents. <<1>> negotiated for the agents' freedom without needing to hand over our own prisoners. Diplomatic Intervention Pirates have captured diplomats on their way to an important summit. Send a companion to negotiate for their release. Thanks to <<1>>'s persuasion, none of the diplomats were harmed, and all were able to reach the summit on time. Court of Public Opinion A corporation with ties to the enemy is currently under investigation for environmental degradation; help the public find them guilty long before the authorities do. <<1>> disseminated misinformation across the entire sector, whipping the people into a fervor and driving the company's value into the ground. Justify the Means Your faction's dealings with various criminal organizations has come under serious scrutiny; show the critics why organized crime is a necessary evil. A combination of bribes, intimidations and scare tactics got the critics eating out of <<1>>'s hand. Things will be much quieter in the future. Uncivil War A prominent general on a strategically important Outer Rim world is threatening a coup. Send a companion to mediate between the general and the existing government. <<1>>'s intervention prevented civil war and resulted in the creation of a loyal coalition government. Denial of Service A corporation critical of your government's interference in their bottom line is threatening to take its business elsewhere. Convince the Hutts to shut down the company's HoloNet access until they see reason. The Hutts find the prospect of holding the company hostage rather entertaining and agree to assist without even needing to be paid for their trouble. The Perils of Greed A greedy Hutt is holding up a shipment of supplies to the research outpost at Aduba Six. Send your companion to convince the Hutt to release the shipment. Thanks to <<1>>, the Hutt released the shipment and felt moved to add additional supplies for the research outpost, free of charge. Forgetful Minds A blackmailer has come forward seeking assistance coercing a wealthy businessman who has been neglecting to pay for the blackmailer's silence the past few months. The businessman buckles under the pressure of <<1>>'s personal visit and resumes payment immediately, plus interest. Saving Face You have discovered a holorecording of confidential diplomatic negotiations, recorded by an underworld spy organization. Send your companion to negotiate for all copies of the holorecordings. <<1>> recovered all the holorecordings and recruited the underworld organization to turn over its information on the enemy as well. Breach of Contract The datapad shows that a major weapons supplier plans to default on its contract and sell to the enemy. Send your companion to renegotiate the contract. <<1>> renegotiated an even better contract, and the weapons corporation has pledged not to sell to the enemy. Paying the Price You have discovered a holorecording implicating the chief executive of MarTech Corporation in a price-fixing scheme. Send a companion to blackmail the executive. <<1>> coerced the executive into paying you in MarTech technology. Sentimental Value You find an heirloom bearing the insignia of an Alderaanian noble house that was famously stolen years ago. It is of sentimental value only, but you should send your companion to see what the family will pay. <<1>> threatened the family, and they agreed to pay triple what the object was worth. Strained Alliances A Mandalorian clan currently serving the Empire is threatening to seek new allies if the Empire doesn't stay out of its work. Have a companion reach a compromise with the disgruntled mercenaries. <<1>> convinced the Ministry of Logistics to appoint a new liaison to the Mandalorian enclave, someone more agreeable to their nature. Tough Love An Imperial noble who shares lineage with a respected dark lord has fallen out of favor. The Sith Lord would like him quietly escorted into exile and forgotten. The nobleman believed <<1>> intended to kill him and offered a substantial sum to guarantee his survival. The Great Library's Secrets Several Jedi want to study at the Great Library on Ropagi Two, but the Ropagu fear becoming an Imperial target. Have your companion reassure them. The Ropagu were reassured by <<1>>'s words and have even opened the Great Library's restricted sections to the Jedi. Spark of Secession The newly crowned monarch of Eiattu Six made the controversial move of declaring the planet's independence. Send a companion to try to reverse this rash decision. It required some arm-twisting, but <<1>> convinced the prince that his planet was better off with the Republic. Friends in Low Places A smuggler with strong Imperial sympathies was recently arrested on Dromund Kaas for customs violations. Send a companion to ensure the smuggler is free to continue assisting the Empire. <<1>> got the Ministry of Logistics to issue the smuggler immunity from common customs laws as an official Imperial privateer. Criminal Interest The Ministry of Logistics and the Diplomatic Service are at odds over the trade of spice on Imperial worlds. Send your companion to convince the ministry of the value of the spice trade. <<1>> succeeded in getting the Ministry of Logistics to relax its stranglehold on the spice trade, and the Diplomatic Service provided compensation for the assistance. Dxun's Lost Warriors An independent Mandalorian clan is demanding classified Republic files about the moon Dxun, where their ancestors fought. Send your companion to work out an arrangement. <<1>> convinced the Republic to open the Dxun files. The Mandalorians learned much about their ancestors, and thanked <<1>> with a gift. Stopping the Leaks An independent organization based on Nam'ta claims to have received thousands of the Republic's diplomatic holorecords and is planning to release their contents to the HoloNet. Send a companion to convince the Nam'ta government to clamp down on this organization. <<1>> convinced the Nam'ta government to arrest the organization's leader and recover the holorecords. Patriots and Propaganda The Diplomatic Service is seeking patriotic travelers to spread word of the Empire's superior way of life around the galaxy. Have your companion help put the Empire's best foot forward. <<1>>'s unique brand of charisma caught the interest of a number of colonial interest groups who seem willing to give life in the Empire a chance. Depraved Indifference A world ripe for chemical testing lies outside of Imperial-controlled space; the Diplomatic Service would like the government to turn a blind eye to Imperial research on their world. <<1>> secured the government's silence and even secured a portion of the world to be governed under Imperial law. The Core of the Problem After a Duros official roundly criticized Coruscant's "wasteful" reconstruction, shipments of construction materials have dropped dramatically. Have your companion get Coruscant's rebuilding back on track. <<1>> appealed to the citizens of Coruscant; outraged, they called for the Duros official's dismissal and submitted donations for rebuilding to continue. Feuding Families Two Tapani noble houses are on the brink of war after a marriage between house leaders was scandalously dissolved. Send a companion to negotiate your support for whoever makes the best offer. <<1>> negotiated special technology from one of the noble houses, who crushed their enemy. Bastion of Vice Security forces have surrounded the last hideout of a criminal organization. An assault would be bloody; have your companion convince the criminals to surrender. <<1>> convinced the entrenched criminals that jail time would be preferable to death, and the security forces were grateful. Itchy Trigger Finger A hotheaded commander on the front lines is anxious to attack despite incomplete preparations. Have your companion convince him to be reasonable. <<1>> reasoned with the commander, talking him into waiting for proper supplies and reinforcements before beginning his attacks. A Hard Day's Work The workers on a vital asteroid mining station have stopped production, demanding greater pay. A visit from your companion could smooth things over. <<1>> brokered a satisfying deal between the miners and their employers, giving the workers greater benefits and restarting the flow of resources. Leave No One Behind A squad of soldiers has been captured by enemy forces along the Republic-Imperial border. Send your companion to negotiate the soldiers' release. Thanks to <<1>>'s arguments, the prisoners of war were released with only minor concessions required. Ethical Practices Blueshift Propulsion, an influential hyperdrive manufacturer, has elected a new chief executive. Have your companion help shift the company away from its former corrupt policies. <<1>> not only proposed some ethical business models that impressed the Blueshift executive, but secured some important contracts with the company as well. Schism Two warlords threatening a major trade route have formed an alliance to secure their territories. Send your companion to sow seeds of mistrust between them. <<1>> convinced the two warlords to accuse each other of treachery, sparking an all-out conflict between the former friends. Whatever It Takes The consul of Ishanna stubbornly refuses to open his system's mineral deposits to mining. Send your companion to bribe, coerce or blackmail him into cooperation. <<1>> greased the right palms to turn Ishanna's representatives against the consul, forcing him to open their worlds to mining. On the Brink An upstanding magistrate serving on a station near Hutt Space has grown tired of constantly fighting organized crime. Your companion could convince him to finally look the other way. With the promise of more credits for an easier job, <<1>> persuaded the magistrate to tolerate a "reasonable" amount of crime on his station. Conserving Resources Disgruntled veterans of the Great War have started demanding the medical treatment they deserve. Send your companion to bribe their leader into ending the complaints. <<1>> negotiated with the most outspoken veteran, promising a large personal reward if he could convince his followers to take more meager handouts. Out With the Old The heir to the throne of Pavia has shown a desire to engage in galactic politics, against the monarch's wishes. Send your companion to arrange his ascension. <<1>> provided counsel to the heir on Pavia, and they arranged for the current monarch to meet with an unfortunate accident. Containment You found plans detailing the Hutt Cartel's ambition to expand further into nearby systems. Send your companion to warn the authorities. With <<1>>'s aid, local governments were on hand to shut down the cartel's attempts at establishing black markets on their worlds. Fringe Science The datapad you found details an unethical--but potentially valuable--research program being conducted on active duty military personnel. Your companion should make sure it's never discovered. <<1>> helped to cover up the research program's activities and distribute misinformation about its intended purpose. Douse the Fuse A talented and powerful Sith has attracted the ire of another lord due to his weak bloodline. Send your companion to speak on his behalf. <<1>> managed to end the rising feud between the two Sith Lords before it turned to violence. Public Relations Lord Balionn-Gur wishes to rule his newly conquered planet through law and order, not fear and domination. Send your companion to help ensure his success. <<1>> reassured the populace that the Sith governor is honest in his intentions, allowing the lord to establish order without the need for brutality. Pulling Rank An Imperial officer has used his family's influence to secure a promotion to colonel despite a lack of experience. Have your companion arrange his swift removal. <<1>> turned the scrutiny of an irate Sith Lord toward the Imperial officer, who soon failed to live up to the lord's particular expectations. Unacceptable Offer A neutral planet has refused all offers of alliance, and an unprovoked invasion would have negative political consequences. Send your companion to lure the planet into attacking first. <<1>> presented an offer so offensive and one-sided, the neutral planet declared itself for the Republic and began attacking Imperial targets. With Imperial force justified, the fight won't last long. Gone Too Far Senator Fouchiert is trying to expose the cruel deeds of a corrupt but effective Republic commander. Send your companion to lend weight to his argument. <<1>> persuaded the Senators to realize that the brutal commander was going against the ideals of the Republic, despite his successes. Starting Fresh A planet in the Inner Rim has overthrown its tyrannical monarchy and now seeks to establish an entirely new government. Send your companion as an advisor. With the help of <<1>>, the planet formed a new government based on the principles of the Republic and began arranging free elections. Too Dangerous to Live A ruthless and cunning Imperial commander has been captured and brought to Coruscant. Your companion could make sure his sentence is death. <<1>> recounted the terrible deeds the Imperial commander was responsible for--with only a few embellishments--and the military agreed to secretly execute the prisoner. Status Quo A young idealist is gaining popularity in his race against a more "pragmatic" incumbent Senator. Have your companion find some compromising information on the upstart. Rumors have spread about the idealistic candidate's decadent personal life and ambitions for power, and <<1>> has received much gratitude from the sitting Senator. Fight the Propaganda Lies and misinformation about the war have been spreading among neutral populations. Have your companion ensure that the truth is known. <<1>> fought the lies with facts but acknowledged the war is taking a toll, rendering the misinformation worthless among the neutral worlds targeted. Disputed Succession When the head of House Barnaba died without an heir, the family split in a bid for leadership. Send your companion to restore order. <<1>> worked out a deal between the Barnaba family leaders, placing a well-liked and impartial candidate at the head of the noble house. Cover Story A spy working undercover against the Black Sun syndicate needs to make sure local security doesn't expose him. Have your companion make sure he's left alone. <<1>> made arrangements for the agent to work without fear of local authorities. The infiltration of Black Sun will proceed, and information will flow. Knife's Edge Politics Dealing with the rigid, tradition-bound leaders of Manari is a delicate operation. Have your companion open talks with them without violating their political etiquette. <<1>> walked the fine line of etiquette perfectly, and the leaders of Manari were impressed at a foreigner's dedication to their ways. Reunification Political tension on Raskane Four has pushed the planet to the brink of civil war. Send your companion to see if the two sides can be reconciled. <<1>> tactfully diffused the tensions on the planet, turning the political leaders' ire toward those who were most vocally in favor of starting a war. A Better Use of Time A biochemical corporation stumbled on the formula for a powerful toxin while performing medical research. Send your companion to shift the company's focus to weaponizing this toxin. <<1>> stifled protests by more ethical members of the company and convinced it to produce and distribute the weaponized toxin in secret. Show of Strength The grand chieftain of a Nikto colony world believes his people can freely prey on passing ships. Send your companion to make him fear the consequences. <<1>> intimidated the Nikto ruler during an unofficial visit, convincing him to make a brutal example of any of his people who engage in acts of piracy. The Cost of Doing Business The Broken Skull gangsters are willing to cheaply offer their services as suppliers and mercenaries if their rivals can be made to disappear. Have your companion make the arrangements. <<1>> made deals with both sides of the law to get rid of the gangsters' rivals, opening the way for them to do business as they please. Enforcing Contracts A crime boss wants to back out of a deal he negotiated with the Hutt Cartel. Send your companion to inform him what'll happen if he does. <<1>> let the crime boss know the penalties for backing out of a contract, and he relented in the face of the implied threat. Neutrality is Relative The Noonar Confederacy holds a key stretch of territory between the Republic and the Empire, but its policy is one of pacifism. Send your companion to twist its leaders into granting military access. <<1>> cajoled the Noonar Confederacy into allowing temporary access to its space for supposedly nonmilitary purposes. It's the perfect setup for a surprise attack. Double-Dealing You found a holorecording containing evidence that Gladion Industries has been selling weapons to both sides in the war. Have your companion bring this information to light. <<1>> exposed Gladion's unethical practices, forcing the company to shut down and pay reparations. Taking Sides The documents you recovered are vital treaties belonging to a staunchly neutral planet. Have your companion offer them back in exchange for an end to neutrality. Threatening to destroy the treaties otherwise, <<1>> blackmailed the planet into taking sides in the war. Noble Legacy A Force-sensitive family newly arrived on Dromund Kaas has evidence of its ancestral links to pureblood Sith. Have your companion help the family gain recognition. <<1>> presented evidence of the family's ancestry to several Sith Lords, securing the family's rightful place in Imperial society. Tact and Discretion The previous alien leaders of a conquered world still have vital information about the Republic. Send your companion to persuade them to share it. <<1>> put on a display of charm and etiquette unlike anything the aliens had seen in the Empire. They were happy to reveal everything they knew about their former Republic allies. Using the System The parliament of Illodia will soon host elections, and a number of Imperial sympathizers are up for seats. Send your companion to help them get into office. <<1>> persuaded the parliament to grant Imperial-friendly politicians key roles, assuring more cooperative relations in the future. Strong-Arm Negotiations A Hutt crime boss is selling tibanna gas to the Empire at vastly inflated prices, citing increased demand. Have your companion find a replacement for the Hutt among his subordinates. <<1>> found that one of the Hutt's advisors was willing to sell gas to the Empire for a cheaper price, and arranged for the Hutt to be forced into hiding. Protection for the Deadly A retired assassin is being hunted by the family of one of his marks. Have your companion offer him protection in exchange for his services. <<1>> gave the assassin a promise that his hunters would never find him, and the Empire gained a new operative. Attrition A prominent Sith Lord needs additional troops after losing most of them to his reckless attacks. Have your companion recruit some credulous mercenaries to fill the gap. <<1>> contacted a mercenary organization and emphasized the high pay and low risk involved in the Sith Lord's operations. Behavioral Correction The professional rivalry of two factions of Senators has degraded into childish bickering. Have your companion remind the Senators of their real duties. <<1>> called out both factions in a meeting with other Senators, making the bickering politicians realize their mistakes and promise to stay professional. Rules of Engagement A company of mercenaries has been overstepping its bounds while on deployment to contested planets. Have your companion convince the Senate to terminate the band's contract. <<1>> exposed the aggressive and dangerous actions of the mercenaries, and the Senate was quick to cease its association with them. Peaceful Annexation A confederation of independent planets wants membership in the Republic in exchange for military protection. Have your companion negotiate the treaty. <<1>> convinced the planets to provide food, supplies and recruits to the Republic in return for membership, making the alliance beneficial for all parties. Outright Sedition A noble of House Organa on Alderaan is trying to gain support for siding with the Empire. Send your companion to arrange his exile. <<1>> fabricated evidence showing the noble as a traitor, and House Organa's members believed themselves fully right to exile him. Immunity One of the Republic's black market contacts has been arrested by local authorities. Send your companion to get him off the hook. <<1>> used every loophole in the book, getting the black market contact cleared of all charges without a single day in prison. The Grass is Greener A rampaging pirate fleet has been pillaging worlds along the border of Republic space. Send your companion to make the Empire's planets seem like a better target. <<1>> spread rumors along unscrupulous channels about the riches of the Empire's border planets, and the pirates immediately turned their rampage toward Imperial worlds. The Visualization Engine The techno-priests of Kaliska maintain a "visualization engine" designed to predict the future based on user input. Have your companion consult the machine. <<1>> was allowed a consultation with the visualization engine by the techno-priests. The machine's predictions about your future were startlingly specific and could prove critical when certain events come to pass. Mandalorian Weapons Mandalorian armor and weaponry has been turning up in the hands of Outer Rim pirates. Have your companion find where this material is coming from. <<1>> learned that the pirates have been obtaining Mandalorian weaponry from a clan of Mandalorian renegades, exiled for dishonor. You now know the Mandalorians' mark and how to recognize the clan's allies. Explorer's Legacy Yvellee Cha, renowned explorer and rumored smuggler, has announced her retirement. Send your companion to try and obtain her personal astrogation charts. Yvellee turned over her astrogation charts and notes to <<1>>. These detailed a number of uncharted hyperspace routes, as well as several unique cultures and planets Yvellee visited. Tech Boom The Exchange recently made a fortune investing in several cutting-edge tech corporations. Send your companion to figure out how they've been so successful. <<1>> discovered a list of corporate officials paid off by the Exchange. Using the list, <<1>> was able to convince the officials to part with valuable tech schematics. Account Fraud Recently, several InterGalactic Banking Clan executives have had their passwords compromised and their accounts sliced. Send your companion to investigate. <<1>> traced the compromised passwords to a disgruntled former employee with a grudge against the IGBC. The culprit was apprehended, and the IGBC paid their promised reward. Strange Survey A survey team charting an uninhabited world in the Loraidia system have stumbled across some unusual readings. Send your companion to help them analyze the results. <<1>> helped the survey team uncover a large deposit of maranium beneath the planet's surface. The valuable but radioactive ore was interfering with the survey readings. The Duros Defector The aide to a Republic Senator from Duro wants to defect to the Empire. Send your companion to escort him into Imperial space and debrief him. <<1>> successfully exfiltrated the Senator's aide, who revealed strategic secrets about the Republic's military buildup near Alderaan, along with the names of Senators who might be sympathetic to the Imperial cause. Black Sun's Radiance A Republic Senator is assembling a team to track the expansion of the Black Sun gang and determine its links with other syndicates. Have your companion join up. <<1>>, along with the Senator's team, determined that Black Sun has expanded to multiple worlds beyond Coruscant and found evidence of the group's struggle against another syndicate, "the Exchange." Fist of Justice The Empire is assembling a team to track a group of Republic-aligned mercenaries calling themselves "the Fist of Justice." Have your companion join the investigation. <<1>> helped the team track the Fist of Justice to a base on Droxine. Imperial troops moved in and eliminated the threat, capturing the movement's leaders for interrogation. Hit and Run Pirates have been staging guerrilla attacks on Republic convoys in the Chommell system. Send your companion to find their base of operations. <<1>> discovered the pirates had several bases scattered throughout the sector. Republic strike forces were dispatched to each location to eliminate the threat. Fate of Waskiro The Waskiro colony suddenly lost contact with the rest of the Republic. Send your companion to determine what could have silenced it so swiftly. <<1>> found the Waskiro colony a smoking ruin. The few survivors report an attack by advanced combat droids of an unknown make, and offered what scraps remain for evidence. Death of a Senator The Senator from the tiny planet of Doan was assassinated. Send your companion to investigate the crime and find out who was involved. The Doan Senator was killed by his subordinate. However, <<1>> found evidence that the subordinate was goaded into action by an Imperial agent posing as a Senate clerk. Dangerous Auction A legendary Kubaz information broker is auctioning off his secrets on the planet Gargon. You've obtained an invitation; send your companion to purchase. <<1>> made it to the information broker's auction, where members of every species and criminal concern were present and bidding on one secret after another. Nonetheless, <<1>> outbid several other parties to claim particularly valuable data. Journey into the Void A deep space exploration vessel has returned from a journey outside the galactic rim, apparently empty. Have your companion retrieve its logs. <<1>> found the derelict ship and disabled its defenses, finally downloading its fragmented log. The crew went mad three years into the expedition beyond the galactic rim, explaining their disappearance--but discovered some bizarre stellar phenomena in the process. The Middleman Phykkir Zee acts as a middleman for anyone hiring mercenaries in the Anoat Sector. Send your companion to obtain his contract list and learn every scheme he's involved in. <<1>> obtained a full list of Phykkir Zee's mercenary contracts from his dissatisfied assistant--the opportunities seen by the underworld and others are now your opportunities. Mind Control Messages An anonymous tipster warns that subliminal messages are embedded in HoloNet propaganda. Have your companion analyze the data and the originating hardware. <<1>> combed through a massive number of HoloNet advertisements and found no evidence of subliminal messages. However, it's clear that both the Republic and the Empire are attempting to trigger droid code through advertising. You'll be able to duplicate these triggers yourself, now. The Treaty of Coruscant Many details of the Treaty of Coruscant remain classified to this day, but could shed light on Republic and Imperial aims. Have your companion study the known data. <<1>> thoroughly studied the public documents regarding the Treaty of Coruscant, and spoke to several low-level officials involved with its creation. It's becoming clearer who among the Senate and the Dark Council possessed real power at the time. Prisoner's Plea A mercenary who worked extensively for both Republic and Empire is now in prison. She'll tell everything to your companion in exchange for some luxuries. <<1>> interviewed the prisoner, who provided extensive documentation of her time with the Republic and Imperial militaries as well as top secret data. In exchange, <<1>> arranged to reduce her sentence. Never Printed, Never Broadcast Choel Nyl, a famed war journalist, was presumed dead--but new evidence suggests he's alive and in hiding. Have your companion find him and learn what he knows. <<1>> located the journalist living under an assumed name on Abhean. The journalist, in return for his privacy, reluctantly shared his notes. When pressed, he offered something more--the secret that drove him into retirement! Playing the Odds A secret group of crimelords has been betting, accurately, on the outcome of Republic-Imperial conflicts. Have your companion determine the group's methodology. <<1>> gained access to the crimelords' personal information network, as well as their droid--a unit designed to analyze outcomes in the galactic conflict. With their data in your hands, the crimelords' bets won't be worth much anymore. Listening Post An allied listening post has been monitoring enemy signal traffic along the Rimma hyperlane. Have your companion join the post's crew to study and decrypt the signals. <<1>> worked alongside the crew of the listening post to determine the enemy's low-level security codes. The Geonosian Fortress The insectoid Geonosians have gathered in an ancient lunar palace near the Hutt border. Your companion will infiltrate the palace and learn the Geonosians' purpose. <<1>> gained access to the mysterious Geonosian palace and observed the insects at work--expertly uncovering their plan to turn the moon into an enormous hive, and obtaining their technological plans. Trelli Secrets This relic is emblazoned with the royal seal of Serreno's wealthy Trelli family. Send your companion to Serreno to find out how it ended up here. <<1>> learned that the youngest son of Duke Trelli abdicated his birthright and fled his homeworld a century ago to marry a commoner, taking several family heirlooms with him. Muun Documents You've recovered a datapad written in an unfamiliar Muun dialect. Send your companion to Muunilinst to see if someone can decipher it. <<1>> discovered the datapad was a digital copy of the original articles of incorporation of the InterGalactic Banking Clan. The head of the IGBC was eager to add it to their archives. Murder and the Sith Political strife among the Sith has resulted in the assassination of renowned interrogator Lord Lychosik. Have your companion find those responsible. <<1>> consulted with the apprentices of Lord Lychosik and found that his own master, Darth Arho, ordered his execution. Darth Arho has offered a token in hopes of your silence. Czerka's Secrets The enormous and influential Czerka Corporation is rumored to be selling technology to the Empire. Send your companion to infiltrate the organization. <<1>> got inside a Czerka subsidiary and found evidence of managers selling weapons to the Empire. Czerka has dismantled the subsidiary and placed the managers in a company prison, offering its thanks. Loyalty Among Slaves Imperial slaves have staged seemingly unconnected revolts on a half-dozen planets. Have your companion determine who is backing these uprisings. <<1>> found evidence of an underground network called the "Sons of Bachor" existing among the slaves, secretly pushing for rebellion and the bloody murder of Imperial slave owners, along with the sons' main supply cache. Follow the Money The mysterious Opal Foundation has been outbidding the Empire and hiring away prized bounty hunters. Send your companion to the foundation's headquarters on Koru Neimoidia. On Koru Neimoidia, <<1>> discovered that the Opal Foundation is a front for an influential crimelord terrified of war, who's hiring bounty hunters for protection. He's put his resources at your disposal to keep him out of the galactic cross fire. Missing SIS Agent A Republic Strategic Information Service operative has disappeared in the refugee camps of Pencael Four. Have your companion save him--or recover his work. The Pencael Four refugee camps were overcrowded and dangerous, but <<1>> managed to locate the spy--half-dead from disease, but well enough to be grateful for the rescue. He's now safely back on Coruscant. The Jedi Augurs Three Jedi Masters are holding a secret conference with the Republic military to try to predict the Empire's next moves. Send your companion to observe. <<1>> joined the secret conference of military officials and Jedi. The attendees weren't all in agreement over the Empire's next moves, but <<1>> managed to sift the best guesses from the worst. The Spy's Dead-drop A Republic Strategic Information Service operative has been delivering secrets to a Tion diplomat. Have your companion locate the operative's dead-drop and obtain those secrets. <<1>> spotted the Republic spy embedding a data crystal into a necklace in a shop on Chommell Minor. <<1>> obtained the crystal and arranged to keep watch on the spy. Digital Betrayal Uulshos Manufacturing service droids have turned against the crew of an Imperial transport. Have your companion determine why the droids went bad. <<1>> found a design flaw in the rogue droids' artificial intelligence. The flaw applies to all of Uulshos Manufacturing's products--evidence suggests a Republic saboteur is working at the company's highest levels. Mantellian Separatists The anti-Republic separatist movement on Ord Mantell has been badly damaged, but its leaders now seek to incite violence elsewhere. Have your companion find the roots of separatist support. Tracking down the Mantellian separatist supporters wasn't easy, but <<1>> found that the separatists share financial backers with the Justicars of Coruscant! The Weapon Makers A group of Anomid weapons merchants has approached certain Republic parties, offering prototype armaments. Have your companion check up on the Anomids. Posing as a potential customer, <<1>> got close to the Anomid weapons makers and learned their true motivation for helping the Republic--they hold a grudge against an Imperial Moff. Cleaning House The government of Hestria has shut down its notoriously corrupt secret police force. Send your companion to investigate the secret police files before the government destroys them. On Hestria, <<1>> discovered a number of files detailing secret police involvement in numerous plots and conspiracies to influence the governments of all planets in the system. Messages from the Past Pirates in the Outer Rim recovered an ancient communications satellite. Send your companion to see if the pirates will part with their historical find. <<1>> convinced the pirates to allow inspection of the comsat. It predated the Republic, and contained rare historical data, including astrogation maps of uncharted regions. Independent Contractor Authorities arrested Tertra Essa--an infamous freelance assassin--on Sennoa. Send your companion to interrogate her for details about previous clients and contracts. <<1>> convinced Tertra Essa to reveal information about past jobs and her client list in exchange for a reduced prison sentence. Into the Maw An eccentric entrepreneur has financed an expedition to try and chart a course through the Maw, a cluster of black holes near Kessel. Send your companion to join the expedition. While charting a course into the Maw, the expedition also cataloged a number of previously uncharted systems and worlds. <<1>> returned with a wealth of information. Infidelity A high-ranking military officer is suspected of having an affair. Investigate the rumors to see if his indiscretions have compromised security. <<1>> confirmed the officer was involved with an undercover agent for the other side. The agent was arrested, and the officer will face appropriate disciplinary action. Investigative Report A journalist is preparing a holoreport focusing on corruption in both the Imperial and Republic military. Send your companion to investigate before the report is released. <<1>> convinced the journalist to reveal the identity of corrupt military officers on both sides. He also agreed to delay his report until after the guilty officers were arrested. Cursed A survey team exploring the remnants of Malachor Five has been beset by equipment failures and ill fortune. Send your companion to investigate the rumored Curse of Malachor Five. <<1>> discovered that a member of the survey team had been paid off by a rival corporation to sabotage the equipment. With the traitor removed, the survey was successfully completed. Thick as Thieves Reports indicate that leaders of the Exchange and the Hutt Cartel are having a meeting to discuss future business opportunities. Send your companion to spy on the meetings. The Exchange and the Hutt Cartel were drafting an agreement to stay out of each other's territories to minimize competition. <<1>> was able to sabotage the negotiations. Technocracy A band of scientists and advanced droids have used superior technology to take control of a mining colony. Have your companion investigate and retrieve their data. The scientists and droids who took over the colony hoped to gain independence and form their own nation state where "science reigns supreme." <<1>> was able to obtain portions of their research and prototype technology. Code Blue A rare entertainment holovid is rumored to contain encrypted secrets about the Republic military. Your companion should obtain and analyze the holovid. <<1>> obtained the strange holovid, containing a simple dancer program. The code lists members of Republic High Command and contains a message from the designer--a slicer with Imperial sympathies, offering aid and information. Half the Story This item contains half of a binary code cipher; without the corresponding piece, the code is unbreakable. It looks to be of Duros manufacture; have your companion investigate. <<1>> found the corresponding binary cipher on Duro; once decoded it revealed a long forgotten hyperspace route discovered by the famous Duros explorer Veeg Werdro. Armchair Generals You've recovered what appears to be an independently published academic study examining several key battles between Imperial and Republic forces. Have your companion analyze the study. <<1>> analyzed the study and determined the authors had some fascinating and useful insights into the military strategy and tactics of both sides. Mandalorian Property This item is etched with the symbol of Clan Jennis of the Mandalorians. Send your companion to find out how it ended up here. <<1>> learned that several members of Clan Jannis have been tracking down a shipment of stolen goods; they were grateful for the lead <<1>> provided them. Czerka Insider An anonymous contact inside the Czerka Corporation is offering to sell secrets to the Empire. Send your companion to make contact. <<1>> made contact with Czerka's Imperial sympathizer. Together, he and <<1>> worked out a deal for him to sell corporate secrets to the Empire while sabotaging Republic shipments. The Easy Way... Underworld rumors suggest a new--and dangerous--hyperspace route has been discovered to Sacorria. Have your companion determine the truth. <<1>> stowed away aboard a pirate vessel and discovered that the new hyperspace route to Sacorria is real--but gravimetrically unstable. There's treasure to be found in the derelict ships along the way. Missing Agent An Imperial operative working undercover on Jocal Four has disappeared. Send your companion to investigate. <<1>> discovered the operative on Jocal Four faked his own death to escape his Imperial service. <<1>> recovered his mission notes and apprehended the rogue agent. Charting the Future Several top Republic military officials are meeting to discuss ways to increase the effectiveness of their troops. Send your companion to observe. <<1>> infiltrated the meetings. The Republic officials discussed several strategies for the future... though thanks to <<1>>, the Empire will be able to counter their efforts quite effectively. Swoop Gangs A major swoop bike racing tournament begins shortly. Have your companion visit the tournament and determine the swoop gangs' links to underworld activity. <<1>> determined that there's a rift between the swoop bike racers who stick to minor criminal offenses and those secretly funded by major Exchange crimelords or the Hutt Cartel. There are potential friends to be found in this part of the underworld. Mystery Below the Cityscape Famed "urban explorer" Bekos Maatu is arranging an expedition into the unmapped lower levels of Coruscant. Your companion could learn a great deal. The expedition into the depths of Coruscant revealed whole sectors of lost technology--even city-dwellers cut off from the world above! <<1>> has returned with fascinating data and stories. Mandalorian Rebels Certain Mandalorian clan leaders are secretly protesting the alliance with the Empire. Send your companion to find the agitators. <<1>> tracked down the leader of the Mandalorian dissidents. He was arrested by Imperial authorities and gave up the names of everyone else involved during the interrogation. Prototypes A group of Anomid weapons merchants has approached certain Imperial parties, offering prototype armaments. Have your companion check up on the Anomids to see if they can be trusted. <<1>> learned that the Anomid weapons makers have a grudge against a Republic general who spurned their initial offer. They're eager to help the Empire to get revenge. Enemy Agent An agent with Imperial Intelligence wants to defect to the Republic. Send your companion to meet her on Nal Koska for a secret debriefing. <<1>> gave the agent on Nal Koska safe passage to the Republic in exchange for details of the Imperial military buildup and a list of undercover Imperial agents. Coded Messages A Republic listening post has intercepted coded messages sent by Imperial patrols in the Mengal system. Send your companion to help decode the signals. <<1>> worked with the listening post crew to decipher the intercepted Imperial messages, leading to the capture of an Imperial cargo freighter passing through the region. Prodigal Son A young man on Falleen claims to be the infamous "Lost Prince" who was kidnapped twenty years ago as a child. The royal family is looking for someone to verify his claims. <<1>> exposed the Lost Prince as a fraud. When arrested, he confessed to being the son of one of the original kidnappers, admitting the real prince died many years ago. Lost in Translation A remote listening post picked up a seemingly urgent message in an unfamiliar language. Send your companion to investigate. <<1>> identified the transmission as a distress call from the Primus Goluud system. Primus Goluud went nova centuries ago, wiping out whatever unknown civilization originally sent the message. Multiple Malfunctions A research team in the remote Herrik system has been experiencing numerous equipment failures and droid malfunctions. They suspect sabotage; send your companion to investigate. <<1>> proved the malfunctions were due to a unique form of stellar interference emitted by Herrik's sun. The grateful scientists shifted the focus of their research to the unusual star. Missing General Colonel Frellder, a high-ranking military official on Tormin, has vanished. Authorities suspect foul play; send your companion to investigate. <<1>> learned that Colonel Frellder was killed by his own men, who could no longer bear his harsh style of command. Military authorities arrested those involved. Unidentified Remains A body with no ID was found in a restricted military area. Nobody has any idea who she is or how she died. Send your companion to investigate. <<1>> identified the body as "Mist," an infamous double-agent. The prolonged stress of playing both the Republic and Imperial sides resulted in a fatal heart attack on her last mission. History of Espionage Authorities identified and arrested a retired spy. In his home they found coded reports detailing every mission of his long career. Send your companion to help break the code. With <<1>>'s help, the spy's notes were decoded, exposing several still-active undercover agents. Authorities quickly rounded them up for interrogation. Stolen Statue A priceless work of Khommite art on loan to a museum on Delaya was stolen. The museum wants someone to discreetly recover the piece before word gets out of the theft. <<1>> recovered the stolen statue from a Hutt collector, and even obtained the name of the museum employee who helped illegally acquire the piece. Search the Wreckage A Cygnus Spaceworks prototype of their new luxury personnel shuttle crashed on the swamp-covered world of Dagobah during a test run. Send someone to investigate the crash site. <<1>> found the shuttle and determined the crash was caused by a faulty auto-nav system. Cygnus Spaceworks offered a substantial sum for the return of the system, and for <<1>>'s silence. Key to Nowhere This item has a series of numbers etched on its surface. To understand the significance, someone will have to track the item back to its place of origin. <<1>> learned that the item was once owned by Sherris, an infamous Chiss smuggler. The numbers were coordinates to a small cache of goods from Sherris's final heist. High-profile Case A prominent member of the Tion nobility is accused of murdering his own brother. Tion authorities have asked for an outside investigator to review the case to eliminate accusations of bias. <<1>> discovered the noble had been framed by his sister, the actual murderer who hoped to remove both of her sibling rivals with one fell swoop. Smuggler's Luck The Star Jammers, a small group of independent smugglers, have been successfully raiding ships and avoiding capture across multiple sectors for decades. Send your companion to investigate their methods. <<1>> learned that the Star Jammers had discovered several new hyperspace routes, allowing them to strike in unexpected locations and escape local authorities. Video Proof You've discovered a scrambled holodisc; whatever is on it is important enough for somebody to want to keep it secret. Have one of your companions take a closer look. <<1>> unscrambled the holodisc to discover footage of a Merr-Sonn Munitions field test of a prototype blaster cannon. Obviously, key military leaders were quite interested in the results. Bith Secrets This item bears unusual markings and patterns that appear to be of Bith origin. Send your companion to the Bith homeworld of Clak'dor Seven to investigate. On Clak'dor Seven, <<1>> learned the strange markings were an obscure musical notation. The item was inscribed with an original song by the famous Bith artist Melmo Ythany. Digital Warning A Republic Senator received a holovid of a masked individual issuing violent threats. Send your companion to look for clues to identify the perpetrator. <<1>> analyzed the holovid and determined it was broadcast from the Senator's own office. The clue led to the arrest of the Senator's bitter aide, who confessed everything. Stirring up the Masses Violent anti-Republic demonstrations recently sprang up on planets in four different systems. Send your companion to see if there is any connection. <<1>> discovered a group called the "Galactic Liberation Front" had coordinated the anti-Republic demonstrations. <<1>> compiled a list of the GLF leaders, who were all taken into custody. Dead Silence A secret Imperial listening post on Nal Yeshu has gone dark. Send your companion to find out what happened. <<1>> found the listening post a smoking ruin. Evidence indicates the Republic hired local pirates to launch the attack. Dangerous Shortcut Underworld rumors suggest a new--and dangerous--hyperspace route has been discovered to Ord Radama. Have your companion determine the truth. <<1>> stowed away aboard a pirate vessel and discovered that the new hyperspace route to Sacorria is real--but gravimetrically unstable. There's treasure to be found in the derelict ships along the way. Land Grab Czerka Corporation has been using shell companies to buy up land rights on the uninhabited planet of Frenos Three. Send your companion to find out why. <<1>>'s investigation revealed massive deposits of lommite on Frenos Three. <<1>> also learned that Czerka had paid off key Republic officials to keep news of the find under wraps. Buying Votes A Republic investigation exposed several politicians on Ord Mirit who accepted anonymous "campaign donations" in exchange for votes. Send your companion to find out who is behind the bribes. <<1>> learned that Beht Wardo, a local crimelord, was behind the bribery scandal on Ord Mirit. <<1>> also exposed several more politicians who were involved. Gaining a Foothold Rumors suggest the Exchange is establishing connections with criminal gangs operating in Imperial space. Send your companion to Dromund Fels to investigate. <<1>> convinced two of the largest criminal organizations on Dromund Fels to work together to thwart the Exchange's effort to establish a presence in Imperial territory. Secrets of the Ice Caves Ghe'ssa Tra'biss, the renowned Chiss explorer, is sending an expedition into the ice caverns deep beneath Csilla's frozen surface. Send your companion to join her. The expedition into the depths of Csilla uncovered several long-forgotten underground settlements. <<1>> returned with fascinating data, interesting stories and a small cache of lost technology. Imperial Dead-drop An Imperial Intelligence agent has been delivering secrets to a Tion diplomat. Have your companion locate the agent's dead-drop and obtain those secrets. <<1>> spotted the Imperial agent tucking a data crystal underneath a chair at a small diner. <<1>> retrieved the crystal, and authorities arrested the agent and her contact. Major Malfunction Recent shipments of blasters manufactured by Merr-Sonn Munitions have all been defective. Send your companion to investigate the corporation. <<1>> discovered a disgruntled employee at the Merr-Sonn manufacturing plant. The employee admitted to sabotaging the blasters in exchange for payoffs from a corporate rival. Anybody Out There? A cryptic signal is being transmitted from an unknown beacon in deep space. Send your companion to find out what it is. <<1>> found the remains of a millennia-old starship and recovered the still-preserved logs from its databanks. Domestic Dysfunction The R1-M8 service droid model has seen several units malfunction and assault their owners. Have your companion discover the cause. <<1>> traced the malfunction back to a rookie slicer trying to sabotage the droid manufacturer. The company provided a reward for his arrest. Gone Cold A flourishing colony in the Esstran Sector has completely dropped out of contact. Send your companion to investigate. A new type of spice had gripped the entire colony, and <<1>> made sure to shut down the supply. Abuse of Power The military is investigating one of its high-ranking officers for suspected ties to the Exchange. Send your companion to gather evidence. <<1>> discovered the officer was making a small fortune selling arms to the Exchange, and gave the military all the evidence it needed to arrest him. Behind Closed Doors A planetary governor in the Bseto system has shut all doors to the public and refuses to speak to anyone. Send your companion to find out why. Infiltrating the governor's palace, <<1>> found that the governor is battling a severe illness but doesn't want to abdicate power. This information should prove valuable to several parties. Machine Dreams Residents of Taanab have found a strange prophet---a droid they claim can foretell the future. Have your companion learn the truth. The "prophetic" droid was a military project programmed to determine probable enemy strategies. <<1>> returned the droid to the military for a reward. Project Canceled Every member of a corporate research team on Qexis has died under mysterious circumstances. Have your companion find the reason. <<1>> learned that the researchers were forced to use wildly unethical methods in their experiments. When they threatened to talk, their investors made sure to silence them permanently. Shipyard Strike A mysterious explosion at a shipyard in the Kuat system has authorities confounded. Send your companion to find the culprit. <<1>> discovered the explosion was made by an incendiary device planted by an undercover corporate spy. Shipyard security was grateful for the assist. Disturbing Signs The superstitious Feeorin people of Odryn have been disturbed by troubling omens, causing much fear and panic. Send your companion to examine the signs. The strange happenings on Odryn were caused by enemy operatives trying to influence the superstitious Feeorin. <<1>> revealed this information, causing the plan to backfire. Exposed Positions Military intelligence reports that secrets are being leaked to the enemy on war-torn Corellia. Have your companion uncover the source. <<1>> found an officer trading secrets to the enemy in exchange for protection, and was paid well for plugging the leak. Recorded in Stone The tablet you found is etched with strange glyphs and symbols. Have your companion decipher the language and find its meaning. The language is an ancient dialect of the Duros, and <<1>> determined the tablet recorded events that occurred during the time of the Infinite Empire. Immediate Distress You found a holorecording of a woman begging for help over the sound of blaster fire. Send your companion to the given coordinates. <<1>> found a village that had been raided by a rogue Mandalorian clan. After helping the survivors, the planetary government promised to commit resources to defend against the new threat. Tracking a Shadow An ambassador was assassinated in Kaas City at midday in a crowded plaza, but nobody can identify the killer. Have your companion piece together the clues. <<1>> followed the trail of evidence and found the assassin to be a rogue agent of the Empire. The Diplomatic Service was grateful for his apprehension. Bomb Squadron The Imperial Captain Marstro suspects that damage to his fighter squadron was due to sabotage. Send your companion to investigate. <<1>> located the saboteurs and discovered they were members of an Imperial dissident network. The data you uncovered should enable the Empire to track down the remaining members. Crack the Code A Moff traveling with the Imperial Eighth Fleet received a cryptic message from an anonymous source. Send your companion to help make sense of it. <<1>> deciphered the message and found it was from an Imperial sympathizer warning the fleet of an imminent Republic ambush. The fleet was able to change course just in time. Misappropriation There are whispers that Lord Ullisric's forces are ill-equipped despite generous funding. Send your companion to track where the credits are going. <<1>> found that Lord Ullisric was using his funds to build palaces and statues for himself, which his superiors were displeased to hear. More than an Accident A prominent Sith Lord has learned that her child was murdered at the academy. She's given your companion permission to find the acolyte responsible. <<1>> traced the murder to a Sith acolyte of no particular interest, but discovered the killing was part of a more intricate political plot against the victim's mother. Bearer of Darkness The Jedi have custody of a man they claim is surrounded by the dark side, but who claims he's not Force sensitive. Your companion can uncover the truth. <<1>> discovered the man's claim was true--the darkness around him was the product of manipulations by the Sith. The Jedi have released him. Corporate Meddling Senator Aphiram Clay vigorously defends the practices of Novinyet Biochemical Corporation, despite mounting evidence of shady dealings. Have your companion expose any connection. <<1>> found that the Senator received a number of bribes from the company and gathered enough evidence to force him to step down. Bad for Business Unknown forces are manipulating the markets on Coruscant to the detriment of the Republic. Send your companion to find the responsible party. Greedy merchants with ties to criminal organizations were working to drive up prices and increase black market influence. <<1>> exposed their plans to Coruscant Security. Reverse Engineering A mysterious device was found by the security captain on Onasi Station, near Telos. Have your companion discover what it does and who left it. <<1>> identified the object as a black market listening device, suggesting an imminent attack on the station. The captain has increased security in anticipation. Restoring Order Brentaal security is on the verge of a huge bust against local gangs. Send your companion to provide additional assistance. <<1>> gathered enough evidence on the gangs that they foolishly decided to strike first. The prepared security forces took care of them handily. Uncomfortable Silence Criminal activity on an allied colony has gone completely quiet. Send your companion to find out if this is a stroke of luck or something sinister. <<1>> discovered the real reason for the lull in criminal activity--gangs amplified their secrecy after starting to deal in new types of spice. Tactical Analysis A combat droid with advanced learning algorithms has been on the front lines of conflicts for years. Send your companion to study the data it has gathered. <<1>> recovered battle data from dozens of major conflicts across many sectors of the galaxy. It should provide the military with exceptional new tactical knowledge. Economic Recovery One of the Salzulm banking clan's vaults has been completely emptied. Have your companion find out who did it and how. <<1>> traced the evidence and exposed that the heist was an inside job by one of the banking clan's own. Dragon Jewel A second-rate hunter on Tatooine has been trying to offload a krayt dragon pearl, but other hunters can't believe he could kill a krayt. Send your companion to investigate. <<1>> revealed the so-called krayt dragon pearl to be a high-quality fake, shaming the seller as a hunter but highlighting his exceptional counterfeiting skills. The Silent Type A captured terrorist is being held in a prison station, refusing to talk. Maybe your companion can convince him to say who he's working for. <<1>> took the empathetic route when talking to the prisoner, prompting him to reveal his employer in a moment of weakness. Nonstandard Behavior Routines On the planet Metellos, people are reporting their droids are wandering off for hours at a time--but always return, refusing to discuss their absence. Have your companion investigate. <<1>> followed one of the droids, where it seemed to hold a secret meeting with other droids from around the city. What they were meeting about remains a mystery. Losing a Legend Superstitious spacers tell tales of a "monster" that drifts near the Austan Asteroid Cluster and swallows ships whole. Have your companion dispel the myth. <<1>> found the myth had some basis in truth, as one large asteroid is skull-shaped and made of a material that plays havoc with onboard navigation. Laying Low A pair of hired killers is hiding out on a backwater planet after shooting a common trader. Send your companion to track the killers down. <<1>> managed to track the fugitives to their swamp shack in the far reaches of the planet. The surprised killers were captured with little resistance. Specter in Space The legendary Ghost Ship of Veragi has haunted Outer Rim trade lanes for decades. Send your companion to investigate the mysterious vessel. <<1>> boarded the ship, finding no ghosts but stumbling on the source of the legend--a malfunctioning prototype cloaking device, causing the ship to flicker in and out of sight. Disease Control Several city blocks on Celanon have been quarantined due to a rakghoul virus outbreak. Have your companion investigate how the disease appeared there. <<1>> found that a sample of the rakghoul virus was carried to Celanon by an unscrupulous trader. The disease has been contained and the trader arrested. A Warrior's Weapon You found the hilt of a vibroknife bearing faded Mandalorian markings. Have your companion analyze the hilt to find out where it came from. The broken hilt was discarded evidence proving a Mandalorian in custody had murdered a citizen. <<1>> handed it over to the authorities. Plot a Course You found an old astrogation chart that identifies a hyperspace route no one has ever heard of. Send your companion to the listed coordinates. <<1>> discovered the unknown hyperspace route did exist as written on the chart, though it may take some time to explore enough for common use. Internal Affairs An old Imperial Intelligence report indicates a military officer may be a double agent. The military wants your companion to set up a meeting with the officer and determine the truth. <<1>> gained the confidence of the officer so thoroughly that he spilled all the details of his work undermining the Empire. Employment History A merchant running a supply route to the Imperial border worlds is suspected of being a former Republic smuggler. Have your companion look into his background. <<1>> discovered that the merchant was not only a smuggler, but had high-level access to Republic officials during the war. The Empire would certainly like to have a talk with him. Never Trust a Hutt Delegates from the Hutt Cartel have set up a diplomatic meeting to discuss business with the Empire. Send your companion to learn the delegates' secrets. <<1>> brought every Hutt lie and diversion to light, forcing the delegates to deal much more honestly than they'd planned. Vendetta Members of the Rothkar family, long respected in Imperial high society, have been turning up dead, murdered one by one. Send your companion to find the killer. <<1>> found the killer was the family's escaped Nikto slave, who was taking his revenge after his harsh mistreatment. Situational Awareness Darth Nephantes needs reassurance that an upcoming meeting with a cadre of other lords is not an ambush. Have your companion uncover their intentions. <<1>> observed the lords setting up the meeting and discovered that their intention was hardly diplomatic. Darth Nephantes was thankful for the warning. Blank Slate A man wandered into the ruined Jedi Temple on Coruscant with no memory or awareness of his surroundings. Send your companion to question him. <<1>> discovered the man had been experimented on in an Imperial laboratory. The Jedi will work with him further to recover his memories about the experience. Transportation Troubles A major shipping company based out of Alsakan has suddenly stopped its services and closed up for good. Send your companion to find the reason. <<1>> learned that the company was actually a front for a major smuggling organization, and closed up shop to prevent being exposed. Missing Asset An SIS agent was supposed to have checked in from Kashyyyk, but the appointed time has come and gone. Send a companion to discover what happened. The SIS agent had gone silent to avoid pursuers, but <<1>>'s arrival chased them off his trail. Stalker Needed An Alderaanian noble is following clues that supposedly lead to an ancient treasure trove. Send a companion to shadow the noble's team then beat them to the score. <<1>> followed the Alderaanian noble on his treasure hunt and deftly pilfered the finest piece from the find! Sealed in Stupidity You received a holotransmission from a Rodian thief who broke into a high-security casino vault on Talravin, then accidentally locked himself inside. He'll share the wealth if rescued. <<1>> broke the bungling Rodian thief out of the casino vault then forced him to relinquish the most valuable of its contents! It's Raining Treasure A Trandoshan pirate ship was shot down attempting to flee the atmosphere of Abregado-rae, scattering its pilfered wealth across the southern hemisphere of the planet. Send a companion to hunt for treasure. <<1>> outwitted and outhunted a Trandoshan salvage effort and scrounged most of the wealth from their destroyed pirate ship! I Do An elderly aristocrat on Aquella has offered a dowry of rare items to whoever marries his cousin. Your companion could steal the treasure as soon as it's presented. <<1>> infiltrated the wedding party and seized the dowry. The marriage went ahead, but the treasure is now yours. One Man's Treasure... An eccentric wildlife collector is offering a centuries-old ornamental trinket in exchange for gelagrub larva. Send a companion to Felucia to acquire some and collect the reward. Learning that gelagrub larva need to constantly eat to survive, <<1>> secured enough food for the journey and earned the ornamental trinket from the eccentric wildlife collector! Slave Savings An escaped slave on Dromund Kaas is the only man who knows where his dead Sith Lord master concealed his wealth. Have your companion investigate. <<1>> hunted down the escaped slave on Dromund Kaas, convinced him to reveal the location of his master's valuables and returned with the Sith Lord's wealth! Preying on the Meek An unscrupulous con man has bilked dozens of elderly Dantooine citizens of their personal heirlooms. A companion should track him down and return the belongings. <<1>> captured the con man preying on the elderly of Dantooine and was rewarded handsomely for returning all of their belongings! Shuffle Up and Deal A massive pazaak tournament is being held on Zeltros, boasting a rare and valuable prize pool. One of your companions can enter the tournament. <<1>> took the grand prize in the pazaak tournament on Zeltros! Map or Trap? A complicated map outlining a path to a supposed cache of buried wealth was mistakenly transmitted to you. A companion could follow the clues to see if it's real. <<1>> deciphered the true destination on the map and made an incredible haul! Stare into the Sun Every seventy-six years, a solar eclipse occurs on the planet Pakuuni, fabled to reveal the hidden tomb of the first settler. A companion could search and bring home its treasures. <<1>> witnessed the solar eclipse on Pakuuni and discovered the tomb of the first settler, returning with several valuable trinkets. Riddled by Riddles An eccentric hermit on Kashyyyk has come out of hiding and is rewarding those who can answer his ancient riddles. Send a companion to give it a try. The hermit returned to hiding in shame after <<1>> successfully answered all his riddles and earned all his prizes! Behind the Water Curtain You overheard a story about a golden waterfall on Skustell that hides a cave of precious wonders. A companion should search for this cave. <<1>> found the Skustell waterfall cave and evicted its winged dwellers to take all there was to offer! Getting in on the Art Trade The Museum of Antiquities on Alderaan is set to receive a shipment of rare art. Send a companion to intercept the shipment. <<1>> intercepted the shipment of rare and valuable art, cleaning out the shipping containers and replacing them with worthless copies of paintings by the famous commercial artist Ornas Lodin. Pugilism Is one of your companions bold enough to enter the gladiatorial tournament on Ylesia? The last combatant standing gets a valuable surprise. <<1>> was crowned champion of the gladiatorial tournament on Ylesia and won a spectacular prize! Going Once... An auction house on Abregado-rae has misidentified some of its pieces, estimating values far too low. A shrewd companion could join the bidding and bring home a steal. <<1>> convinced others not to bid on the misappraised auction items and won them for only twenty-five percent of their actual value! Burial Rights Rumors tell of an ancient civilization's graveyard on Onderon that in fact houses treasures instead of the dead. A companion will be your sleuth. <<1>> was able to recover a small collection of valuable relics from the graves on Onderon! Spelunking A new cave system, said to be a trove of natural treasures, has been discovered on Aeten Two. Send a companion to investigate. <<1>> hit the mother lode of valuable resources in the cave system on Aeten Two! Unclaimed Inheritance A gang kingpin has died with no heirs, and the underworld is conducting a hunt to claim his secret vault. Send a companion to try to win the hunt. <<1>> took the grand prize in the hunt for the dead kingpin's treasure vault! Stolen Trophy You acquired a communique reporting the theft of a Hutt's most prized possessions. The getaway ship has crashed on the planet Orto--send a companion to retrieve the bounty. <<1>> claimed the Hutt's stolen possessions for you and was also able to bring the thief to the Hutt for a bounty of credits! Retrieve This You obtained a recording of a distress call suggesting that a ship carrying stolen goods crashed on Saleucami. Send a companion to see what can be recovered. <<1>> was able to beat back scavengers and pirates and secure the bulk of the stolen goods! The Root of Rivalry A disgruntled Kaas City noblewoman wants a rival ruined. She'll give you the coordinates of her rival's secret treasure vaults, if your companion cleans them out. <<1>> found the most precious item in the rival's treasure vault: his financial records. The Kaas noblewoman was thrilled and gave <<1>> a bonus. Underground City A tectonic rift on Mirial has uncovered an old underground city rife with untold wealth. A companion could see what can be salvaged. While investigating the lost city on Mirial, <<1>> uncovered a secret cache of alien relics! The Slaves' Treasure Buried valuables have been found on Dromund Fels--the takings of rebellious slaves. Send your companion to see what else they hid. Working out from the original site, <<1>> found a valuable Sith stone carving camouflaged by vines. False Force User A Jedi impersonator intercepted a donation meant for the archives on Tython. It will take a dedicated companion to retrieve the items before the scoundrel sells them. Working fast and tirelessly, <<1>> caught up with the Jedi impersonator before he could sell any of the stolen treasures! Runaway Ship Just as a ship in your sector jumped to lightspeed, an alert from Imperial Command named it as transporting stolen Sith relics. Have a companion try to track it down. <<1>> computed the runaway ship's destination, followed, infiltrated and sabotaged it until Imperial Command could send troops, earning a generous reward. Senatorial Search A Senator from Belnar has gone missing along with a sacred heirloom belonging to the native Khil. Dispatch a companion to the planet to search and rescue. <<1>> found the lost Senator from Belnar and tricked him into confessing that he had the ancient Khil artifact. The Khils were extremely grateful. Snow-covered Antiques You received a distress call from a group of antique collectors buried under an avalanche somewhere on Ando Prime. A companion will be rewarded for rescuing them. <<1>> was able to pinpoint the location of the avalanche-trapped antique collectors on Ando Prime--the reward was far beyond expectations! Climbing High A prize has been offered to whoever can climb to the top of the highest mountain on Fest the fastest. Enter a companion in the competition. <<1>> broke the speed record for ascending the highest mountain on Fest and took home the grand prize! A Grain of Sand A scientist is bellyaching that he dropped an incredibly valuable anode no bigger than a grain of sand somewhere in the Vactooine desert. A companion with great eyesight might find it. <<1>> tenaciously scoured the Vactooine desert and brought back a bad sunburn and the tiny valuable lost anode! Somebody Stole My Stuff A collector of antiquities in House Panteer on Alderaan discovered that several of his pieces have been replaced with fakes. A companion can claim a reward for finding the originals. <<1>> became a supersleuth, tracking down all of the collector's stolen antiquities, and returned with an amazing reward! Prepare to be Boarded The famous Kessel Raiders are planning a heist on a rich Hutt's yacht. If your companion helps the Raiders out, you'll be entitled to a cut.... <<1>> distracted the Hutt's guards at a crucial moment. The Kessel Raiders got out with a fortune, and they're willing to share. I was Somebody Once A drunk in a Klatooine cantina is selling an old tracking device, claiming it leads to fabulous wealth. For a few credits, your companion could find out. <<1>> followed a mysterious signal with the tracking device. It led to Klatooine's south pole, and a derelict starship filled with valuables! Go Forth An underground complex, once belonging to the mysterious crimelord Goto, has been found on Onderon. It's guarded by traps, but surely your companion could get inside? Bypassing the traps, <<1>> managed to reach the complex's control room. It contained dozens of inactive droids--strange, but still a valuable haul. Hunting is for the Birds An ornithologist on Ruusan is paying handsomely for rare yellow-spotted gibbit bird feathers. Does a companion want to go bird hunting? When realizing that gibbit birds are found in the mouths of rancors, <<1>> hired mercs and went on a rancor hunt, delivering a large quantity of spotted yellow feathers to the ornithologist. Distressed Space Station An independent space station that orbits and warehouses mined resources from the planet Serapin radioed distress then went silent. Send a companion to investigate. <<1>> stopped a siege of the space station by Exchange gangsters and was allowed to choose a reward from their rich storerooms! Smuggler Summons A smuggler has offered a sixty-forty split to anyone willing to help him through a trapped ancient vault on the planet Vo. Can you spare a companion? <<1>> protected the treasure-seeking smuggler then renegotiated a greater cut of the bounty! He's Gone Rogue A rogue Republic trooper has absconded with a speeder full of precious metals plundered from war zones. Send your companion to find and reclaim his treasure. <<1>> confronted the rogue Republic trooper and secured his speeder full of precious metals! You could always send it back to the military, but.... X Marks the Spot An ancient alien signal from deep space has been deciphered--it appears to be a beacon marking the location of the species' hidden wealth. Send a companion to investigate. <<1>> found the source of the alien signal and uncovered a secret compartment in the safe house that still housed ancient treasures! Break Up the Deal You intercepted an encoded message between mercenaries coordinating the sale of artifacts looted during the war. A companion could stop the deal. <<1>> tracked the mercenaries to their starship and retrieved the stolen plunder before the deal could be finalized. The mercenaries are going to have some very unhappy customers. Riches of an Ancient Empire An archaeologist's journal reveals the discovery of a new ruin of the Azure Imperium on Anaxes, containing treasures of the ancient Empire. Send your companion to explore the ruin before the excavation team arrives. <<1>> located the ruin and found ancient treasures of the Azure Imperium before the excavation team could arrive. Filthy Thief A thief imprisoned for thirty years has confessed that he hid his stolen goods somewhere in Coruscant's sewer system. A companion can join the search through the muck. <<1>> trudged through kilometers of sewer muck and found the thief's hidden score! Now that it's been hosed down, it's worth quite a lot. Floating for Years Markings identify a ship adrift in deep space as a long-lost Imperial freighter said to carry treasures confiscated during the Sacking of Coruscant. Send a companion to verify. <<1>> found the adrift Imperial starship undisturbed, and found the legends were true--its holds were full of cargo pillaged from the Jedi Temple and the Senate tower! The Tionese Burial Ship Legend tells of a Tionese king "buried" on a starship, left adrift in the Omman system. You've painstakingly calculated its possible location; send your companion to find it. <<1>> followed your calculations and found the burial ship! The treasures of the Tionese king are all yours. Asleep Twenty Years A Republic war hero has come out of twenty-year coma incessantly talking about a secret shrine on the planet Vo that houses great treasures. Just in case he's sane, send a companion. <<1>> reports that the Vo shrine had been discovered and emptied long ago, but careful inspection uncovered a special chamber filled with amazing valuables! You Can't Take it with You Rumor has it a recently deceased Ralltiirian banking mogul had his most valuable possessions jettisoned into space with his body. A companion could liberate them. <<1>> found the jettisoned coffin of the Ralltiirian banker and brought home all the hidden valuables! Lucky Number Czerka A corrupt Czerka administrator got lucky in the casinos of Nar Shaddaa then disappeared. Every lowlife is searching for him and his winnings. Maybe a companion could find him first. <<1>> outsmarted all other searchers and found the missing Czerka administrator, who gladly gave up half his winnings to be transported to safety. Ancient City Forragers have discovered a crude tunnel burrowing under Carida's largest mountain range, believed to be the entrance to a fabled ancient city. A companion should check it out. <<1>> followed the maze of tunnels under Carida's mountain range and discovered the lost city, full of amazing artifacts and ancient relics! Rancor Lair Explorers found an uncharted lair on Dathomir, with a mutant rancor guarding its stockpile of "trophies." There's bound to be valuable items--a companion could find out. <<1>> slew the mutant rancor on Dathomir and painstakingly picked out all the best and most valuable items in its lair! Follow the Droid Before dying, a smuggler programmed the coordinates of his amassed wealth into a droid that's now missing on Althir. If a companion finds the droid, you get rich. <<1>> found the runaway droid on Althir, followed the coordinates in its memory and found the smuggler's amassed wealth! Bank Error A daring group of thieves is planning a heist on a Banking Clan vault, but they need one more skilled member to pull the job. The heist went perfectly according to plan, the divvying of the loot did not, but <<1>> was the last one standing after the smoke cleared. Bug Guts The annual lylek hunt on Ryloth is underway. This year, a unique item is implanted in the stomach of one of the beasts. A companion could try to slay the right one. <<1>> dominated the lylek hunt on Ryloth and slew the beast with the unique prize in its stomach. Smuggler's Dig A black market merchant has sent an invitation to help him track down lost relics from a recent dig on Dubrillion. Can you spare a companion? <<1>> saved the smuggler's life during the excavation on Dubrillion and was rewarded with special items from the discovery! Medals of Dishonor A war hero has died. His body was shamelessly looted, and the scavengers took his valuable and meaningful war medals. A companion should mercilessly hunt for them. <<1>> mercilessly hunted down every last scavenger and collected all of the dead war hero's valuable medals! Repo Man A seedy, wannabe bounty hunter named Yreel has missed payments on the high-tech equipment he purchased from an underworld kingpin. A companion can play repo man. <<1>> repossessed the unpaid equipment from Yreel and delivered it and the delinquent bounty hunter to the underworld kingpin for an even richer reward! The Unnamed House There are stories of a forgotten noble estate in the Setolian mountains, its treasure rooms intact. Have a companion see if there's any truth to this. After a trek through the mountains, <<1>> found the estate mostly buried by a landslide. <<1>> managed to get into the estate's strongroom and recovered the forgotten nobles' wealth. And They're Off! The runner-up in an intragalactic podracing event has absconded with the championship trophy and prizes. Send a companion to catch up with him. After struggling against several competing treasure hunters, <<1>> laid a brilliant trap and caught the thieving podracer, collecting all of the stolen prizes! Bank Robbers You found a holorecording offering a reward for the thieves who broke open a bank vault on Muunilinst. Have your companion track down the thieves and claim the reward. <<1>> tracked down the thieves and was able to bring them in alive for the best reward. Secret Games You found a marked sabacc token for entering an exclusive sabacc game on Nar Shaddaa. Send your companion to enter and win the pot. <<1>> entered the sabacc tournament and won, getting invited to the next tournament in the process. The Prince-Regent's Treasure You found an heirloom belonging to the Tapani prince-regent. Word on the HoloNet is that other heirlooms were stolen. Have your companion recover the heirlooms and claim the prince-regent's reward. <<1>> recovered all the heirlooms and negotiated a hefty reward from the prince-regent. Among Thieves A terrified thief wants to return the goods he's stolen from the Empire but needs help recovering them from his partner in crime. Your companion could help. <<1>> overcame the repentant thief's partner guarding the stolen goods and claimed the whole haul. Reclaim History The Hutt Cartel has possession of many ancient heirlooms of the Evocii people. Send your companion to acquire the most culturally significant pieces. <<1>> used a brilliant diversion to distract Hutt security guarding the Evocii heirlooms, buying time to find all the most significant pieces! Sacred Relics A con artist made off with the sacred idols of the Chevin people. If a companion could retrieve them, a reward is offered, and it could benefit Chevin-Imperial relations. <<1>> quickly tracked down the con artist and was able to return all of the stolen relics to the Chevin--for a healthy reward. Inheritance A cargo hauler transporting the wealth of a deceased Senator was forced to jettison its cargo during a chase. Send a companion to find the goods. <<1>> tenaciously rounded up the Senator's belongings that had been jettisoned into space. Sealed No More An orbital bombardment on Rabaan exposed an underground vault crawling with hostile droids. Your companion could slip past them and recover any valuables inside. <<1>> entered the vault unseen by the droids and the automated security, pilfering a number of valuables before escaping. Remembering the First House Pelagia has a standing bounty for family relics recovered from their first colony. Have your companion search Pelagon for any lost heirlooms. <<1>> recovered the Pelagian Band, a ring worn by the first leaders of House Pelagia. The family was more than happy to pay for its return. The Latest Thing Rill scales are a hot fashion item throughout the Tapani Sector. Nobles and merchants are paying big credits for them; send your companion hunting. <<1>> took the scales from a large male rill--particularly large and colorful samples. The fashion-conscious eagerly shelled out credits for them. Re-Stolen Goods A Weequay smuggler betrayed his crew after a heist and escaped into the Arkanis Sector. Have your companion track him down and steal his score. <<1>> followed the smuggler to a remote moon, relieving him of his ill-gotten treasure the moment he let his guard down. Wilderness Expedition There are rumors of forgotten treasures buried deep in the jungles of Caamas. Send your companion to determine if the rumors are fact or fiction. <<1>> discovered a number of exotic idols within a ruin, which should sell for a tidy sum to interested collectors. Waste Not, Want Not A luxury ship belonging to House Melantha was nearly destroyed by an explosion during an assassination attempt. Have your companion search the derelict ship for valuables. While collecting treasures from the luxury ship, <<1>> stumbled on a sealed room with survivors still inside. Their family was extremely grateful for their rescue. Unpleasant Reminder Discovery of a Rakata artifact on Duro has upset the locals, whose legends speak hatefully of the ancient species. Your companion could relieve them of the item. <<1>> arrived just in time to prevent the Duros from destroying the artifact, convincing them to hand it over instead. Technically Not Stealing The capsule you recovered contains coordinates and a key to an old Exchange cache on Taris. Send your companion to retrieve it. <<1>> found the cache deep in the Tarisian swamps, loaded with treasures and wealth predating the Sith occupation. Deep Stone Scar The aged black box you found shows that a vast canyon on Talravin was actually formed by a crashed starship. Have your companion loot the remains. Although the starship had been picked at by looters for generations, <<1>> found a deeply buried durasteel case containing highly valued antiquities. Intolerable A member of the Imperial Diplomatic Service has been skimming credits from the "gifts" of conquered worlds. Send your companion to retrieve his stashed wealth. The Imperial diplomat offered <<1>> the stolen credits and then some, in exchange for not being turned over to his superiors. Ancestral Antiquities A pureblood Sith Lord is obsessed with finding relics belonging to members of his bloodline. Send your companion to aid his search. <<1>> discovered a tablet referring to the lord's ancestors and establishing his purity back twenty generations. The Sith showed rare generosity in his reward. mperial Opulence A priceless statue commissioned to adorn a new Imperial cruiser is being transferred to the cruiser's shipyard. Have your companion intercept the transport ship and steal the statue. <<1>> secretly swapped the crate containing the statue for another crate full of stones when the transport ship stopped to refuel. Moving Up in the World A powerful chieftain on Zonju Five is seeking his family's lost crown to secure his bid for the planet's throne. Send your companion to find the crown. <<1>> found the crown hidden by a rival seeking to prevent the chieftain from pursuing the throne. The chieftain gave a substantial reward for its return. Cartel Conflict An intra-cartel skirmish caused a Hutt's pleasure barge to plunge to the surface of Nar Shaddaa. Send your companion to search the wreck for any scattered riches. <<1>> collected the lavish treasures from the crashed ship while thankfully avoiding any sight of the gravity-stricken Hutt himself. What's Rightfully Theirs Clan Ordo wishes to recover centuries-old trophies from the city of Iziz on Onderon, but the clan members are barred from entering. Send your companion to retrieve the items. <<1>> slipped through the streets of Iziz to find the trophies of Clan Ordo. The Mandalorians willingly paid for the relics of their past. Extravagant Possessions A Very Serious Game The Tapani noble houses are hosting an athletic tournament, offering valuable luxury items to the winner. Send your companion to compete. Fending off the nobles' petty accusations of cheating, <<1>> swept the tournament fairly and walked away with the champion's prize. Exchange Remnants An information broker passed on the location of an old Exchange hideout near Telos. Have your companion check the abandoned compound for any forgotten treasures. <<1>> found remnants of an Exchange crime lord's luxurious lifestyle, taking the finest treasures in sight. An All-Way Draw The swoop tournament on Kauron was so rife with corruption that every bike was sabotaged before the race started. Send your companion to steal the prize money. With the swoop bike gangs distracted by their violent rivalries, <<1>> was able to take the tournament prize without drawing any attention. Low Tide Recovery You found the cargo manifest for a ship that crashed in the waters of Champala. Send your companion into the depths to recover the shipment. During the low tide, <<1>> dove down to the wreck and recovered a large haul of intact cargo from the derelict. Sword of the First Reclamation A smuggler carrying Sith relics was shot down in the skies of Arkania. Have your companion find the crash site before anyone else. Although many of the Sith relics were damaged, <<1>> carefully extracted a number of them unharmed from the wreckage. Tread Softly Jettisoned cargo from a fleeing pirate ship landed on the pristine planet Ithor. Have your companion sneak past the watchful Ithorians to retrieve it. <<1>> landed out of sight of the Ithorians' floating cities and retrieved the dropped cargo without notice. How Not to Fly A thief escaping from authorities on the foggy world of Vassek accidentally piloted his ship into a mountainside. Your companion could recover the valuables from the wreck. <<1>> navigated the foggy planet carefully, finding the smuggler's ship and taking the stolen cargo from the wreck. Renegade's Aegis The armor of a legendary Zabrak Sith is said to be hidden somewhere on Iridonia. Send your companion to find it and improve the Empire's Zabrak relations. <<1>> moved carefully on the Zabrak homeworld, finding the hidden tomb of the Zabrak Sith and recovering the armor within. Toxic Knowledge Many Jedi artifacts still exist on the irradiated planet Ossus, which was once home to the Jedi Temple. Send your companion to search for valuables. <<1>> survived Ossus's radiation long enough to collect several holocrons from an enclave on the planet's surface. Once More Into Darkness A drunken explorer on Corellia spoke of his disastrous expedition to recover a treasure on Umbara. Send your companion to finish the job. <<1>> found both the treasure and the remains of the other members of the expedition to Umbara. The lone survivor, at least, can now bury his friends. Untouched Ruins A salvager from Hapan sold you the rights to his claim for cheap, citing the ruined castles he explores as too dangerous. Your companion isn't so scared. Although the ruin was crawling with native creatures and droids, <<1>> found stashes of expensive goods throughout the complex. A Glimpse of Things Lost Highest Bidder An anonymous black market dealer is advertising a cache of advanced weapons for sale. Send your companion to make sure the weapons don't fall into enemy hands. <<1>> convinced the dealer to sell his weapons to your side. The dealer was impressed enough to throw in a little something extra, too. Fighters for Sale The fighting pits on Loovria are always looking for fresh meat. Have your companion check the slave markets for potential gladiators. <<1>> delivered some Barabel slaves to the fighting pits on Loovria. The arena masters paid handsomely for such fearsome warriors. A Slight Lean A number of criminal interests are seeking an offworlder to convince the governor of Fait d'Fait to reconsider his strong anti-organized crime platform. <<1>> discovered some extremely embarrassing information about the governor that will allow the syndicates to manipulate him indefinitely, and they couldn't be more pleased. Fueling Dissent A crimelord is stirring up anti-Republic sentiment on Raisa. Send your companion to deliver a black market shipment of Imperial weapons to help the cause. <<1>> ran a Republic blockade to deliver the weapons to the crimelord on Raisa. She was so impressed she offered <<1>> a substantial bonus. Disruptive Behavior Black Sun is actively grabbing up materials needed to create deadly disruptor rifles. The Exchange wants someone to fake a trade and expose Black Sun's dealers. <<1>> pulls off the transaction flawlessly and now the Exchange can follow the goods to Black Sun's other supporters. Mysterious Offer A New Market The planet of Rumil recently passed a ban on personal blasters. Sensing opportunity, the Exchange wants to hire someone to deliver a supply of black market weapons to the world. <<1>> evaded local authorities and delivered the blasters to Rumil. The Exchange contact was well pleased and offered <<1>> several choice items from the shipment. Crackdown Authorities on Maateen have come down hard on illegal activities. The Exchange needs fresh blood to deliver a weapons shipment to the planet. <<1>> found a way to bypass the authorities on Maateen. Using <<1>>'s method, the Exchange is back in business. Needless to say, they rewarded <<1>> handsomely. Dangerous Merchants You've recovered the holorecording of a distress message from a spice merchant in Hutt space. Send a companion to help the merchant. <<1>> arrived to help the merchant, but it was an ambush. <<1>> thwarted the ambush and recovered the merchant's shipment. Golden Aim You've found the golden blaster of sharpshooter Hex Ordin, who has offered a reward to whoever finds it. Send your companion to negotiate a reward. <<1>> found Hex Ordin and impressed him. He gave <<1>> an extra reward. Mandalorian Mercenaries The Empire has agreed to supply a cache of weapons to Mandalorian mercenaries on Arkanis. Send your companion to oversee the delivery. <<1>> delivered the weapons. The Mandalorians were so impressed, they threw in a few special items as payment. Pirate Queen The infamous Sellia Cronus has a shipment of black market weapons for sale. Send your companion to make her an offer she can't refuse. <<1>> was extremely persuasive. Sellia Cronus agreed to sell her weapons to the Empire, and she even threw in a little extra commission. Forging Alliances Rebels on Mon Eron are expecting a shipment of black market weapons to help them fight the Empire. Send your companion to secure the delivery. The rebels on Mon Eron were extremely grateful for <<1>>'s help in providing them with arms to fight the Imperial occupation. Double-cross Smugglers in the Zhar system are transporting a weapons shipment for the Empire. Send your companion to convince them to sell their cargo to the Republic. The smugglers refused to double-cross the Empire, but <<1>> still managed to secure the shipment for the Republic. The SIS was extremely grateful for the help. New Deal A pirate crew out of Carratos has been smuggling weapons for the Republic. Send your companion to convince them to start working for the Empire. The pirate crew refused to switch sides, so <<1>> put them out of business. In the process, a small cache of high-tech weapons was recovered. Sord Trunnel Sord Trunnel, a high-ranking member of the Exchange, needs someone to deliver a shipment to rebels behind Imperial lines. Send your companion to help Sord out. <<1>> delivered Sord's shipment, but the unscrupulous gangster tried to renege on the payment. <<1>> made sure he paid what was due... plus a little extra. Major Straken Major Straken needs someone to deliver a shipment of weapons to anti-Republic separatists on Serenno. Sounds like a job for one of your companions. <<1>> fought off a Republic ambush on Serenno and delivered the weapons to the separatists. Major Straken was very impressed, and <<1>> was amply rewarded. Rodian Greed A Rodian smuggler stole a shipment of Republic weapons. He's looking to sell them for a substantial profit. Send your companion to negotiate. <<1>> bargained the Rodian to a rock-bottom price. Imperial officials showed their gratitude by rewarding <<1>> with several valuable items from the shipment. Neimoidian Cowardice A Neimoidian black market broker, fearing Imperial patrols, refuses to deliver arms to Republic loyalists in the Nevoota system. Send your companion to make the delivery. Despite running across several Imperial patrols, <<1>> delivered the arms shipment. The Republic loyalists in the Nevoota system showed their gratitude with a substantial reward. Supplying the Resistance The Exchange is delivering black market weapons to anti-Imperial rebels operating on Dromund Fels. Maybe your companion could be of service. <<1>> broke Imperial lines to deliver the shipment to the rebels on Dromund Fels, earning a bonus from the Exchange. Paid Protection A mysterious information broker needs protection while he conducts business on Anzat. Send your companion to watch his back. One of the Anzati tried to assassinate the information broker, but <<1>> intervened. <<1>> received a bonus for good work. Elusive Prey A bounty hunter is paying for any leads on a slicer he's been tracking. Maybe your companion can dig up some info on the slicer's whereabouts. <<1>> gave the bounty hunter a tip that led to the slicer's capture, and received a bonus for the assistance. Spice Inflation The authorities on Malastare are cracking down on the spice trade, causing prices to skyrocket. The Hutts want someone to sneak in a shipment of glitterstim. The demand for spice on Malastare is higher than even the Hutts anticipated. <<1>> received a huge payout for the shipment. Maintaining the Edge Cartel enforcers on Saleucami need a steady supply of stims to stay in peak physical condition. Have your companion keep them well stocked. Recent fighting with the local gangs has made the Cartel enforcers desperate for combat stims. They paid double for <<1>>'s shipment! Archaeological Payoff A crooked archaeologist is looking to sell a priceless Gree artifact. See if your companion can help him find a buyer. <<1>> found a collector of Gree artifacts who was willing to pay extra. <<1>> received a substantial finder's fee. Quick Exit Shady Science A private researcher needs fresh Kitonak lungs for an experiment he's conducting, no questions asked. Have your companion check the black market. The researcher was so pleased with the quality of the Kitonak organs, <<1>> found that he paid double their market price. Fancy Flying A stellar dust cloud makes traveling to Kuras Three extremely dangerous. The Hutts need someone skillful to deliver some shock collars to the planet's surface. <<1>> safely delivered the shock collars. The planet's inhabitants were so impressed that they offered a bonus to encourage future deliveries. Illicit Indulgences Recent crackdowns on the spice trade has driven up the market's value exponentially. Have your companion capitalize on this trend while it lasts. Competition in the spice trade was fierce, so fierce that <<1>> was able to take over for several other traders who met untimely ends. The Business of Safety You found a coded chart of pirate ambush locations along one of the major underworld trade routes. Have your companion sell the ambush locations to the highest bidder. <<1>> sold the ambush locations for a high price to an anonymous merchant. Undercutting the Empire The Exchange wants to cut into the Empire's business of supplying Mandalorian mercenaries on Arkanis. They need someone to deliver the first shipment. <<1>> delivered the Exchange shipment to the Mandalorian mercenaries on Arkanis. <<1>> also collected a commission from both sides, doubling the reward. Think Again A pirate named Ingor Watt plans to sell a shipment of stolen Imperial blasters to the Republic. Send your companion to get him to reconsider. <<1>> convinced Ingor Watt to sell the stolen blasters back to the Empire at a reduced price. Imperial officials were so pleased they gave <<1>> a bonus. Taking Down a Rival Skeedo the Hutt wants someone to hijack a rival Hutt's shipment of arms to the local militia on Skeressa. He's willing to pay well. <<1>> successfully hijacked the shipment from Offra the Hutt and delivered it to Skeedo. Skeedo was so impressed he offered <<1>> a bonus for the job. A Simple Job Offra the Hutt needs someone to deliver a shipment to the local militia on Skeressa. What could possibly go wrong? Skeedo, a rival Hutt, hired Republic soldiers to hijack Offra's shipment. <<1>> thwarted the attempt. Offra was so impressed he gave <<1>> a bonus. Access Allowed A Rodian slicer has obtained access codes for the Imperial base on Ambria. He'll sell them to the Republic if your companion meets with him. <<1>> obtained the Imperial access codes and delivered them to the Republic. The codes work for bases all over the galaxy. A Winning Hand Admiral Sevik is participating in a high-stakes pazaak tournament and needs a "competitive edge." Maybe your companion can improve his odds. <<1>> slipped Admiral Sevik a trick pazaak deck that allowed him to win the tournament. Sevik was so pleased he gave <<1>> a portion of his winnings as payment. Banned Beasts The demand for illegal narglatch pets is at an all-time high on Coruscant. Have your companion ship the animals in from Orto Plutonia. <<1>> managed to find a particularly rare breed of narglatch and delivered them to an animal trader on Coruscant for a hefty bonus. Ransom Demands Kidnappers are holding Haemon Alde for ransom. Send a companion to help them extort money from his protectors in House Organa. <<1>> milked the Organas for every possible credit before releasing Haemon Alde. You received a substantial cut of the payoff. Rebel Ordnance The Republic has been secretly supplying weapons to the rebels on Sullust. They need someone to deliver a shipment of blaster rifles. The Sullustan rebels were about to start a major offensive and were grateful for the extra firepower. <<1>> received a substantial payout. A Tiny Cut A local crimeboss suspects one of his spice distributors of cutting his product and skimming the profits. The boss would like to hire a chaperone to protect his interests. <<1>> caught the dealer stealing product from his employer and turned him in for a tidy bonus from the crimeboss. Back-alley Bartering Nar Shaddaa, the smuggler's moon, is a place to find anything if you know where to look. Send a companion to locate fenced goods at a bargain. <<1>> encounters a fence looking to offload some hot product and isn't worried about making a profit so long as the goods disappear. Working the Market The galactic black market is an ever-changing arena, where being in the know is as important as being in demand. Send a companion to get the latest word on the street. <<1>> caught wind of a heist being planned on a local number-running operation and tipped the bookie off for a sizable reward. Detour A local arms dealer is interested in obtaining some new stock, specifically from a transport slated to leave the sector in the next few hours. In a brilliant stroke of luck, <<1>> caught the sloppy pilot leaving his ship unattended and made off with the entire shuttle. Trust Issues The Cortez banking clan is pushing for new regulations that would render underworld loan schemes obsolete. Several syndicates are seeking a neutral representative to protect their interests. <<1>>, with the help of the crime syndicates' vicious reputations, convinced the Cortez clan to abandon their controversial plans. Too Hot to Handle A jewel thief inadvertently stole a priceless bangle commissioned for the wedding of a powerful crimelord's daughter. He needs someone to help him smooth things over. <<1>> convinced the crimelord to purchase the bangle from the thief for a fraction of what the jeweler would have charged, leaving everyone happy, except the jeweler of course. Overpossessive A popular club on Nar Shaddaa is having trouble with a wealthy patron whose obsession with one of the dancers is hurting business. Management needs someone connected to sort things out. <<1>> convinced the club to sell the dancer to the obsessed patron for a premium and arranged for a few replacement dancers to take over. The Spice of Life A new spice mixture has become all the rage among the wealthy and famous due to dubious claims of its rejuvenating effects. Send a companion to find this new wonder. <<1>> convinced the spice mixer that having someone like you on their customer list would go a long way for their reputation and returned with a large stash. Crossing the Line After months of overstepping the boundaries of his territory, Hutt Cartel members bordering Bormo the Hutt desire a mercenary to deliver an ultimatum and exact tribute. <<1>> puts on a good show while delivering the ultimatum, putting the cowardly Hutt in his place and exacting a pricey tribute for the Cartel. Political Favors The governor of a Mid Rim world on the borders of Hutt space is expecting a campaign donation from the Hutt Cartel. A discreet courier is needed for the delivery. <<1>>'s meeting with the governor went so well he decided to introduce <<1>> to some of his other contributors and business partners. Unauthorized R & R The Imperial garrison on Sullust is paying handsomely for recreational contraband. Send a companion to deliver the goods. <<1>> brought the Imperial troops a shipment of holovids, pazaak decks and Corellian ale. <<1>> was paid handsomely for the goods. Double Exposure A journalist in possession of compromising holo-images of a Republic Senator and an Exchange boss is demanding hush money. The victims want to ensure the journalist's silence. <<1>> convinced the journalist that they wouldn't get any money without handing over the original holos and lured the blackmailer into a trap. Stimulating Business You've found a sample of a potent new stim that could make you rich. Send your companion to negotiate with the manufacturer and distribute the stim. <<1>> negotiated sole distribution rights and brought back a tidy profit. A Noble's Ransom You've discovered a slave trade manifest with the names of several minor Alderaanian nobles on the list of slaves. Send your companion to free the nobles and collect a reward from their families. <<1>> managed to free the nobles and receive top credits from their grateful relations. May the Best Cheater Win A datapad details the methods used by a wealthy gambler to cheat at the sabacc tables on Nar Shaddaa. Send your companion to beat the gambler at his own game. <<1>> beat the gambler and won the pot, without getting caught. Sith Fodder The Sith Academy on Korriban needs hardened warriors to test its students. Have your companion check the slave markets for suitable combatants. <<1>> managed to find some captured Morgukai warriors and delivered them to Korriban. The overseers were very pleased by this find and paid extra. Stolen Plans A Czerka Corporation engineer has offered to sell prototype weapon designs to the Empire. Send a companion to seal the deal. <<1>> received the experimental Czerka designs and delivered them to the Empire. An Unhealthy Loan Ban Wan Pollo, a smuggler with Republic sympathies, has gotten himself into debt with the Hutt Cartel. He wants someone to have his back while making his next payment. Having associates of your reputation helped the smuggler renegotiate the terms of his repayment, and he couldn't have been more grateful. Tribute The Tal Nami are late in offering their tribute for the protection and prosperity provided by the glorious Hutts, and the Cartel wishes to know why. The Tal Nami were surprisingly welcoming, and not wanting to further aggravate the Hutts, they provided an offering and promised more when they could manage it. Military Takeover A general with Imperial sympathies on Iseno is planning a coup. Send your companion with a shipment of military-grade weaponry to secure his reign. <<1>> delivered the weapons to the renegade general. He was so grateful he gave <<1>> a bonus and promised to ally with the Empire. Silencing the Snitch Bounty hunters have nabbed a Cartel informant working for the SIS. Have your companion deliver the snitch to the Hutts. <<1>> delivered the snitch as promised. The Hutts were especially happy to get their hands on the informant, and paid <<1>> double. A New Home Imperial refugees are hoping to make a fresh start in Republic space. They just need someone with connections to set them up with identification papers. <<1>> obtained some forged identification papers for the Imperial refugees. The refugees were so grateful they gave <<1>> a token of their appreciation. Imperial Joyride The pirate Shelas Biiks has hijacked an experimental Imperial starship and offered to sell it to the Republic. Send a companion to oversee the exchange. <<1>> met with Shelas and purchased the Imperial starship on behalf of the Republic. Uplifting Spirits A fledgling distillery in the Outer Rim boasts a potent new brew banned in fifty-eight systems. Have your companion help ship the swill to the greater galaxy. <<1>>'s success trading the illicit beverages nearly tripled the brewer's demand and the distillers gladly shared their appreciation. Questionable Content Shu-meedo is a violent Rodian entertainment dating back to Rodia's prehistory--but it's been banned throughout much of the galaxy. Send your companion to smuggle shu-meedo holorecordings. <<1>>'s dealings with knockoff shu-meedo holos resulted in an unexpected but friendly relationship with a Rodian bounty hunting guild. Passing On the Business An aged, retiring pirate is looking for a worthy successor to inherit his legacy. Put your companion forth as a candidate. The pirate was more than impressed with <<1>>, waving off all other contenders for his inheritance. Overdue A shipment of Hutt weapons bound for a Houk gang on Lijuter never arrived--or so the gang claims. The Hutt Cartel wants the matter settled; send your companion. <<1>> set up a fake arms deal with the Houk gang, which attempted to steal this second batch of weapons as well. When the smoke cleared, <<1>> returned the goods and the Hutts were quite pleased. Fibrous Nylite Solutions Thermoionic Gel Suspensions Demicot Silks Brocart Filaments Zeyd-cloths Hypo-syringes
 * 1) The Wroshyr Tree's Tale - Unidentified wroshyr tree
 * 2) A Sarlacc's Stomach - Duroon sarlacc
 * 3) Rejuvenation - Unidentified pre-hyperdrive captain
 * 4) Pre-hyperdrive vessel
 * 5) Syned I
 * 6) Syned I obelisk
 * 7) Da-Shek Yalaa
 * 8) Orma
 * 9) Knell of Muspilli
 * 10) Battle above a nameless moon
 * 11) NL0-A
 * 12) Chevin sect
 * 13) Unidentified blue sun
 * 14) Chevin stronghold
 * 15) A Forgotten Journey - Unidentified ancient frigate
 * 16) Kalki Nebula
 * 17) Dromund Fels oubliette
 * 18) Unidentified prisoner (Dromund Fels)
 * 19) Peacekeepers
 * 20) Derelict Sith starship
 * 21) Mical's archive
 * 22) Pentakus Crater
 * 23) Taskeed
 * 24) Denbalen
 * 25) Denbalen fleet
 * 26) Seluket
 * 27) Hosko
 * 28) Battle of Hosko
 * 29) Kumauri palace
 * 30) Kumauri Empire
 * 31) Battle between the Kumauri Empire and the Republic
 * 32) Vall Kumauri
 * 33) Vall Kumauri's flagship
 * 34) Yovshin Swordsmen
 * 35) Yovshin crypt
 * 36) Dathka Graush's fortress
 * 37) Naos Asteroid Belt
 * 38) Veragi sector
 * 39) Gree outpost
 * 40) Lifh sector
 * 41) Lifh sector colony
 * 42) Bezha Two
 * 43) Raxus II
 * 44) Tionese staging post
 * 45) Dennogra
 * 46) Attahox
 * 47) Broken Spine
 * 48) Shola Catacombs
 * 49) Glorzo
 * 50) Duros dialect
 * 51) Duros scouting vessel
 * 52) Akana
 * 53) Hebine Ring
 * 54) Beheboth system
 * 55) Hebine Ring observatory
 * 56) Gargon Two
 * 57) Gargon Two species
 * 58) Ord Cantrell sailing ship
 * 59) Ord Cantrell Duros colony
 * 60) Zygerria Four
 * 61) Underground Zygerrian city
 * 62) Bombardment of Zygerria Four
 * 63) Rido-Attar
 * 64) Anomid Symposium - Columi machine
 * 65) The Gangster's Graveyard - Gester Noxx
 * 66) Zalin Lih
 * 67) Far From Home - Unidentified Sith starship
 * 68) The Moff's Spoils - Janthir
 * 69) Hidden Sins - Clak'dor V prison colony
 * 70) Yhuli system
 * 71) Yhuli Star Temple
 * 72) A Silent City - Kalakar Six settlement
 * 73) Kalakar Six settlement's governor
 * 74) The Endex Daredevils - Welex Korofu
 * 75) Welex Korofu's starship
 * 76) Shattered Armor - unidentified Mandalorian warlord
 * 77) The Tetan Mosaic - Memit Nadill's chamber
 * 78) Forgotten Knowledge
 * 79) Mad Droid's Lab - XN-D1
 * 80) XN-D1's laboratory
 * 81) Tirsa
 * 82) Minos Cluster exogorth
 * 83) Held in Amber - Phoebus
 * 84) Boma Breeding - Unidentified Mandalorian clan (bomas)
 * 85) Higher Education
 * 86) University of Charmath
 * 87) Shandola sector
 * 88) Signs of Life - Gelemeade
 * 89) Gelemeade's fourth moon
 * 90) Renegade Scientist - Ronda
 * 91) Ronda's shuttle
 * 92) The Lost Gardens of Useria
 * 93) Lunar Gardens
 * 94) Useria
 * 95) The Butcher's Lab - Demagol's laboratory
 * 96) A Millennium Apart
 * 97) Bioweapon attack on Aaeton
 * 98) The Terror Plague - Ord Dorlass
 * 99) Steel Fertilizer
 * 100) Mechis II
 * 101) Kiskua
 * 102) Kiskua's moon
 * 103) The Hutt's Kitchen - Ooroz
 * 104) A Legacy of Healing - Fylan
 * 105) Exit Interview - Voklov Adaim
 * 106) The Healing Moon - Loposi III
 * 107) Loposi III's moon
 * 108) Genesis pool
 * 109) Syngia
 * 110) Remembering the Lost - Tzorbi
 * 111) Tzorbi homeworld
 * 112) Night Eternal - Giddea's sun
 * 113) Giddea
 * 114) Throwing it all Away - Menoda
 * 115) Denab Rakatan device
 * 116) Panathan Spring - Panathan flower
 * 117) Tainted Research - Phaseera orbital bioresearch facility
 * 118) Tibris
 * 119) Bhargebba Six
 * 120) Reopening Old Wounds - neuromuscular disorder after the Sacking
 * 121) Hold Your Breath - Ajoha Jeh
 * 122) Hunting the Zakkeg - Unidentified Mandalorian clan (zakkeg)
 * 123) Spore Clouds - Chad III sarlacc
 * 124) Master of None - Tsheyk's game reserve
 * 125) Tsheyk
 * 126) Bloodflower
 * 127) Shipborne Parasite - Unidentified Imperial exploration vessel
 * 128) In Its Bones - Unidentified Dac sea monster
 * 129) Accidents Happen - Kuat coolant refinery
 * 130) Semblan eel
 * 131) Ch'hodos's red sun
 * 132) Skatheris
 * 133) Noe'ha'on
 * 134) Mnesus
 * 135) Mnesus's laboratory
 * 136) Bengely Four
 * 137) Bengely Four colony
 * 138) Junk Armada
 * 139) Prince of Waves
 * 140) Regretter's Rock
 * 141) Sevarcos II
 * 142) Servarcos II palace
 * 143) Pineek
 * 144) Ayelixe Fabrico
 * 145) Unidentified starship (textiles)
 * 146) Yev
 * 147) Mima II
 * 148) Bos-Una Three
 * 149) Hypori droid factory
 * 150) Phantom Lady
 * 151) Unidentified Exchange associate
 * 152) Prishardia
 * 153) Plorbaas
 * 154) GNR-0
 * 155) Imperial Science Bureau Cybernetic Research Center
 * 156) Darth Perash
 * 157) Darth Perash's tomb
 * 158) Sirilla mining station
 * 159) Keres Two mining outpost
 * 160) Adikaria
 * 161) Sarafur
 * 162) Rescued Property Appreciation Society
 * 163) Vel
 * 1) Livien Finance Minister
 * 1) Scraaz
 * 2) Edruu
 * 3) Edruu's father
 * 4) Zentine Dynamics
 * 5) Zentine Dynamics shuttle
 * 6) Verroth
 * 7) Unidentified slicer (Zentine Dynamics)
 * 1) Tashelin Industries
 * 2) Tashelin Industries probe
 * 3) Meligin Asteroid Belt
 * 4) Centares communications satellite
 * 5) Hutt comm tower
 * 6) Khorya system
 * 1) Unidentified pazaak tournament champion (winner)
 * 2) Unidentified pazaak tournament champion (cheater)
 * 3) Herra Ros
 * 1) Republic listening post (Trandosha)
 * 2) Jondora Imperial base
 * 3) Jondora
 * 4) Swendo
 * 1) Kal-Reyon Laboratory
 * 2) Kal-Reyon Laboratory executive
 * 3) Farrat Wrool
 * 1) Naal Turro
 * 2) Naal Turro's journal
 * 1) Fallen Brother - Bruhn
 * 2) Bruhn's tomb
 * 1) A Pirate's Legacy - Jon Arco
 * 2) Jon Arco's starship
 * 3) Larcet
 * 1) Construction Site - Republic Consulate
 * 2) Jandoon
 * 1) The Warrior's Spear - Thraijon
 * 1) Mutual Destruction - Scorching Pulsar
 * 2) Dreaded Shyrack
 * 1) Duhl Maroth
 * 1) Garu
 * 2) Garu's Warblade
 * 3) Heroic Memorabilia - Oma'gorek
 * 4) Kaellus Fane
 * 5) Kaellus Fane's armor
 * 1) Picking the Bones - Torve system
 * 2) Bronzium Brigade
 * 3) Bronzium Brigade's headquarters
 * 1) Waleutto Yobariok
 * 2) Waleutto Yobariok's mansion
 * 3) Waleutto Yobariok's droid
 * 4) Ceraxian's Comet
 * 5) Unidentified prince (Ceraxian's Comet)
 * 6) Unidentified prince's tomb
 * 1) Cato Neimoidia casino
 * 1) Unidentified Mandalorian clan (dueling blade)
 * 2) Unidentified Mandalorian (dueling blade)
 * 3) Mandalorian dueling blade
 * 1) Unidentified Jedi Master (vision)
 * 2) Unidentified tomb
 * 3) Unidentified planet (tomb)
 * 4) Unidentified ruler
 * 1) Museum of Abstract Ingenuity
 * 2) Unidentified art collector
 * 1) Snow falcon
 * 2) Unidentified conservationist
 * 1) Taigo
 * 2) Quannot's Syndrome
 * 1) Ingor Watt
 * 2) Ungo
 * 3) Obinn
 * 4) Obinn's rival
 * 1) Gor Jolda
 * 2) Unidentified crimelord (Gor Jolda)
 * 3) Ejro
 * 4) Pedorian Civil War
 * 5) Pedorian
 * 6) Wordro
 * 7) Unidentified traitor (Wordro)
 * 8) Groonor
 * 1) Geldoll
 * 2) Norbo
 * 1) Kolbaa
 * 2) Kolbaa's majordomo
 * 1) Julio Beni
 * 1) Striped gizka
 * 2) Striped gizka sculptures
 * 3) Gorbus
 * 4) Somnaskol Red 337
 * 5) Exchange-connected bartender
 * 6) Livien civil war
 * 1) Into the Sabacc Pit - Zarro Flynn
 * 2) Zarro Flynn's sabacc tournament
 * 3) Unidentified Zeltron gambler
 * 4) One-Sided Relationships - Unidentified Alderaanian slave
 * 5) Unidentified Alderaanian noble (slave)
 * 6) Feeding the People - Dubrillion famine
 * 7) Ancient Armament - A wealthy collector is looking to buy an ancient Rakata blaster that's rumored to be on the market. Have your companion set up the deal.
 * 8) Winning Ace - pazaak card
 * 9) A Convincing Argument - Unidentified Ministry of Logistics official
 * 10) Exchange Envy - Unidentified Imperial admiral
 * 11) Unidentified Exchange underboss
 * 12) kitsch
 * 13) Shakedown - Vippit
 * 14) Cherished Memento - Gisseran
 * 15) Gisseran's souvenir
 * 16) Incriminating Footage - Nohrwan
 * 17) Secret Vices - Unidentified Republic general
 * 18) Unidentified Republic general's estate
 * 19) For the Troops - Hollast Seven
 * 20) Corellian ale
 * 21) Blockade Run - Joralla
 * 22) Irreplaceable Parts - Wen Lu-Dasz
 * 23) Wen Lu-Dasz's yacht
 * 24) No Redeeming Value - Leero
 * 25) Unidentified primitive species
 * 26) Planting the Seeds - Meridian sector colony
 * 27) Meridian sector.
 * 28) Assemble Your Team - Two-Eyes Taravak
 * 29) Breaking In - Greased Wheel
 * 30) Match Fixing - Hutt Cartel dueling champion
 * 31) Consolidation - Orus sector
 * 32) Intellectual Property - prototype hyperdrive
 * 33) Hijack - Unidentified luxury starship
 * 34) Unidentified noble
 * 35) Cadriaan Province
 * 36) The Sinews of War - Unidentified wealthy Imperial officer
 * 37) No Competition - Umu'ro
 * 38) A Volatile Gift - Unidentified Moff (Thanium sector)
 * 39) Thanium sector
 * 40) Unidentified criminal warehouse
 * 41) Gaining Favor - Unidentified Sith Lord (power base)
 * 42) Discreet Exit - Unidentified Imperial spy
 * 43) Meds for Vets - Coruscant stim trader
 * 44) Shattering Their Chains - Da Soocha slave rebellion
 * 45) Well-Earned Rest - Admiral Hoske
 * 46) A Better Life - Unidentified Sith (Jedi child)
 * 47) A Better Life - Unidentified Sith's child
 * 48) Vital Intel - Unidentified SIS agent (Dromund Kaas)
 * 49) Vital Intel - Unidentified SIS agent's datapad