Star Wars: Knights of the Old Republic II: The Sith Lords

Star Wars: Knights of the Old Republic II: The Sith Lords is the sequel to Star Wars: Knights of the Old Republic, which was widely regarded as a major commercial and critical success. The original game, however, was developed by a different company, BioWare. According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade Empire and Dragon Age. BioWare is understood to have recommended Obsidian as an alternative developer, having worked with many of Obsidian's key members when they were part of the now-defunct Black Isle Studios. The Sith Lords was constructed using an updated version of the original Knights of the Old Republic Odyssey engine, which Obsidian obtained from BioWare.

Summary
The game takes place approximately five years after the conclusion of the first game, and focuses on a mostly different set of characters. The conclusion of the first game varied depending on the choices of the player, with either the light side or dark side of the Force emerging triumphant&mdash;at the beginning of The Sith Lords, players specify which of these outcomes they wish the sequel to follow. Regardless of how the original game ended, however, the beginning of The Sith Lords sees the Sith having almost completely destroyed the Jedi Order. The character whom the player takes control of is a Jedi Knight banished from the Order, and is thought to be one of the last remaining Jedi, known simply as the Exile or Jedi Exile.

Among the new characters who may join the main character are Kreia (who acts as a mentor to the main character), Mira (a bounty hunter), Hanharr (a banished Wookiee bounty hunter; he joins only if the player is dark-side aligned) and Atton Rand (an ex-Sith Assassin from the Jedi Civil War who turned to smuggling). Several characters featured in the first game are also brought into this sequel, and a few can join the main character's party. Enemies include Darth Sion (a Sith Lord whose shattered body is held together only by "his hatred and the power of the dark side"). The new planets which the character may visit include Telos IV (the near-destroyed home of Carth Onasi, a character in the first game), Nar Shaddaa: the "smuggler's moon," the planet of Onderon, its jungle moon Dxun, and Peragus II. Korriban and Dantooine, which also appeared in the original KotOR, are also revisited. The Ebon Hawk, the ship used by the main character in the first game, once again makes an appearance.

Many players were disappointed by the ending of the game; however, on the PC version, intrepid fans could find several data files that collectively, constitute the cut ending to Knights of the Old Republic II. While many questions are still left unanswered, this does help clarify what could have happened to many of the members of your party (in terms of continuity). Such alluded cut content were the existence of the HK-50 factory, and the Ebon Hawk's crew members going after Kreia as a live version of the Cave test.

Synopsis
(Note: This is based on the non-canonical female light side version of the game. Gender, Force alignment, order of planets visited and other variables can differ depending on the input of the player.)

Escape from Peragus


It is the year 3,951 BBY, five years after the Jedi Civil War, and four years after redeemed ex-Dark Lord of the Sith Revan's departure to the Unknown Regions. Revan's ship, the Ebon Hawk, badly damaged, emerges in the Peragus system, with six passengers on-board: two droids that formerly belonged to Revan, T3-M4 and disassembled HK-47, two other droids, 3C-FD and an HK-50, and two Humans, the Jedi Exile, and an old woman named Kreia, both unconscious. T3-M4 manages to dock the ship into the Peragus Mining Facility, where the Exile is put into the medical bay of the Administration level, and Kreia, mistaken for dead, into the morgue.

After awakening, the Exile finds Kreia, as well as a former Sith soldier by the name of Atton Rand locked in a prison cell. The three of them seem to be the only beings alive in the entire facility, which is covered with dead miners and crawling with assault-programmed mining droids, which apparently started "mining" Humans. Eventually, the Exile discovers that HK-50 was responsible for the damage done to the facility, and destroys the droid.

Meanwhile, another ship arrives at Peragus: the Harbinger, the Galactic Republic capital ship that was transporting the Exile to Telos IV before a series of events that resulted in them ending up in the facility. When the Exile, Kreia, and Atton&mdash;in an attempt to escape Peragus&mdash;board the Harbinger, they discover that the ship has been overrun by the Sith, led by Darth Sion. As Kreia approaches Sion, possibly in an attempt to distract him, the Exile and Atton escape through one of the ship's fuel pipes. Meanwhile, Sion severs Kreia's hand with his lightsaber, and the Exile discovers her newly formed Force bond with Kreia when she unexpectedly feels her pain. The Exile and Atton continue and meet up with T3-M4, and after reaching the hangar bay, board the Ebon Hawk. As they are trying to stop the Sith from boarding, Kreia catches up with them after escaping from Sion, despite the loss of her hand. As they try to escape the Peragus system, flying through an asteroid field surrounding the planet Peragus II, the Ebon Hawk fires at one of the asteroids, which causes a sequence of explosions that completely destroys the mining facility and the asteroid field.

Refuge on Telos


With the Peragus astrogation charts containing only the planet Telos, which is slowly recovering after Saul Karath's bombardment during the Jedi Civil War, the three have no choice but to board Citadel Station. There, they are immediately disarmed and detained by the Telos Security Force for the duration of the investigation on the destruction of the Peragus mining facility&mdash;not coincidentally, the main fuel supplier for Citadel Station, without which the station will not be able to maintain its orbit around Telos. During the investigation, a mysterious woman steals the Ebon Hawk with T3-M4 locked on-board. Chodo Habat, the leader of the Ithorian team responsible for the restoration efforts on Telos, offers the Exile to restore some of her lost connection with the Force, and provides a shuttle off Citadel Station in exchange for eliminating their rivals, Czerka Corporation. Despite Kreia's disapproval of an alliance with Chodo, the Exile accepts his offer, uncovers some details about Czerka's illegal business (certainly enough for the Telosian Council to drive them off the planet) and, together with her companions, flies to the surface of Telos. However, the Exile can join Czerka and sabotage the Ithorians for extra credits, dark side points, and a shuttle to Telos' surface.



On Telos, the shuttle is attacked and damaged by a Czerka air defense turret and crash-lands in a restoration zone, miraculously near a Zabrak named Bao-Dur who was a former lieutenant of the Mandalorian Wars and served under the Exile, whom he refuses to call anything but "General". He also designed the Mass Shadow Generator, which played a significant role in the Mandalorians' ultimate defeat in the Battle of Malachor V, and now works for the Ithorians. Fighting their way through Czerka mercenaries, the Exile and her companions reach an abandoned Republic military base, where Bao-Dur pinpoints a breach in the planetary defense system in the polar region as the most likely location of the Ebon Hawk. Having boarded a yet another shuttle (in the process discovering the base swarming with hostile droids), the Exile, Kreia, Atton and Bao-Dur head to the polar region of Telos.

Hidden Academy


Upon arrival, the shuttle once again crash-lands on a polar plateau as a result of being shot down by three HK-50 droids. After dealing with them, the Exile discovers what looks to be a Jedi Academy hidden within the plateau. When they enter it, the Exile's companions are locked in prison cells, and she is brought before Atris, one of the Jedi Masters (and, in fact, the only Jedi in the academy) who previously banished the Exile from the Jedi Order for fighting in the Mandalorian Wars. The Exile offers her help against the new Sith threat, which revealed itself on Peragus, by finding any Jedi who may have survived the purge after the Jedi Civil War. Impressed that the Exile holds no evil against her, Atris allows her to take back her ship (the Exile learns it was stolen by one of Atris' handmaidens) and frees her companions.

When the party assembles once again on the Ebon Hawk, T3-M4 "tells" the Exile that he downloaded a holorecord of her trial from Atris' archives. It turns out that the Jedi Masters in hiding are the Jedi Council members that exiled her, namely Zez-Kai Ell, Kavar, Vrook Lamar and Lonna Vash. This makes the Exile somewhat suspicious, but she nevertheless decides to find them, believing they may help her further restore her connection to the Force, figure out why she lost it, do something about the new Sith threat.

Search for the Jedi Masters


During their subsequent adventures, the Exile finds the Jedi Masters: Zez-Kai Ell on Nar Shaddaa, Kavar on Onderon, Vrook Lamar on Dantooine, and Lonna Vash, killed by Darth Sion by the time she arrives, on Korriban. However, although the Masters seem to be compassionate for the Exile, they refuse to answer her questions until the Jedi Council is reassembled on Dantooine, in the ruins of the Jedi Enclave. While they know each other's location, they are apparently ignorant about Atris being on Telos and surprised to learn it from the Exile.

In the process, the Exile is joined by other resourceful allies, such as Visas Marr, a Miraluka Sith apprentice and former servant of Sith Lord Darth Nihilus; Brianna, one of Atris' handmaidens (if the exile is male); Mical, a historian and a Jedi student on Dantooine prior to the Mandalorian Wars (if the exile is female); Mira, a bounty hunter (if the exile is on the light side); Hanharr, a Wookiee (if the player is on the dark side); G0-T0, a droid which is one of the Exchange leaders on Nar Shaddaa; Canderous Ordo, the new Mandalore, who is regrouping the scattered Mandalorian clans on Dxun; and HK-47, a damaged droid who was repaired by the Exile using parts from the HK-50 models that hunted her.

Rebuilding the Republic
The Exile learns much about her companions' past, learning that many of them were Force-sensitive, and training them in the ways of the Jedi. The Exile's apprentices would later restore the Jedi Order known as the Lost Jedi. Furthermore, she discovers that Kreia was Revan's first teacher, exiled by the Jedi and later by the Sith, and that Revan himself left known space to fight the original Sith Empire, which, presumed to be defeated by the Republic, continued its existence beyond the Outer Rim.



When visiting Dantooine and Onderon, the Exile is caught in the middle of conflicts between the weakened Republic and two powers aiming to weaken it further—the Exchange and Onderon separatists, respectively. By G0-T0's request (and having no other choice if they needed to contact the Jedi Masters), she stabilizes the political situation on these planets, preventing them from being lost for the Republic, even though the resolution led to two bloody conflicts known as the First Battle of Dantooine and the Onderon Civil War.

Kreia's fall
Finally, the three surviving Masters&mdash;Kavar, Vrook and Zez-Kai Ell&mdash;gather on Dantooine, in the rebuilt Jedi Enclave, thus restoring the Council. The Exile learns from the Masters that the Council did not cut her off from the Force (as Kreia led her to believe). She caused herself to become deaf to the Force after activating the Mass Shadow Generator on Malachor V and being unable to withstand the Wound in the Force that she created by doing this. (However, if the Exile has followed the dark side in the game, all of the masters will be killed on their own planets and there will be no one here.)



However, the Exile fails to persuade the Jedi Masters to unite against the Sith. The Jedi Masters explain that this new Sith threat, which caught them unprepared, fed on Force users, so that whenever Jedi gathered, they inevitably died, and everyone and everything around them shared the same fate. This was what happened on Katarr, Visas Marr's home world and the location of the previous Jedi Council. The Jedi Masters explain to the Exile, that as they believe, will eventually cause the death of the Force, and they fear that the exile will lead the Sith to the Enclave. Therefore, the Jedi Masters refuse to accept The Exile back into the Order and decide to separate the exile from the Force; this time, forever.

The Exile submits to their decision; but before they can begin, Kreia enters and kills them using Force Drain&mdash;not because they are Jedi, but because of their attempt to harm the Exile after she was so benevolent to them. The Exile retains her connection to the Force, but is lying on the ground, lifeless, as Atris' handmaidens run into the Enclave and take Kreia to her mistress as a prisoner (If the Exile is male, Brianna will take Kreia to the academy). This leaves the Exile no choice but to return to the secret Telosian academy, as she believes that the Force bond between her and Kreia is fatal and, should Atris execute Kreia, she would die.

However, Atris does not execute Kreia. Even though Kreia reveals her Sith name, she shows how much she and Atris have in common&mdash;in fact, Atris has already, not realizing that fact, fallen to the dark side, studying the knowledge of Sith holocrons. When Atris lets her go, Kreia departs to Malachor V; when the Exile arrives, she finds only Atris, who reveals that Darth Nihilus is about to attack Telos, an event also orchestrated by Kreia, and believes that she is strong enough to face her. Realizing that Atris has been corrupted, the Exile fights and defeats her, but spares her life. (In an alternate ending, the Exile kills Atris if she has fallen to the dark side.)

Battle of Telos


The Exile arrives on Citadel Station to discover that the Battle of Telos IV has begun. By the collaborate efforts of the Exile and her companions, particularly Visas Marr, Canderous Ordo's Mandalorians, and the Republic fleet led by Admiral Carth Onasi, the Sith troopers attacking Telos are defeated, the Sith fleet is defeated, and is Darth Nihilus vanquished by the Exile and her companions, securing the future of Telos and the Republic. Carth Onasi arranges an appointment for the Exile, retells his story&mdash;the story of a Republic officer who met an amnesiac Revan by accident on the Endar Spire&mdash;and asks them to keep an eye out for Revan and tell him that Carth is following his orders to keep the Republic safe. After meeting the Exile, Bastila Shan, who followed Carth to Telos, is convinced that there are worse things than Revan to lose in the galaxy, but in truth still longs for his return.

The final battle: Malachor V
The Exile leaves Telos, heading to Malachor V, where she finds the Trayus Academy and the two remaining Sith Lords&mdash;Darth Traya, the headmistress of the academy, and Darth Sion, with his will broken, manipulated by Traya. Although Sion, sustained by the Force, is nearly invincible, the Exile convinces him to give up fighting and die peacefully. Then she confronts Darth Traya, who explains her motivation: she tried to use her to create another wound in the Force, so powerful that it would destroy the Force itself, rendering the Jedi and the Sith alike powerless, thus eliminating the unknown threat. If this plan failed, and the Exile defeated Kreia, then she would have proven herself worthy of fighting the threat alongside Revan.

Upon her defeat, Kreia remains benevolent to the Exile, answering her questions&mdash;most notably about the future of the Republic, the planets they visit, and her followers&mdash;and dies, mortally wounded by the Exile, in the Trayus Core, where her path down the dark side began. She also reveals that Revan came to Malachor earlier, after the Jedi Civil War, and left the Ebon Hawk and the droids before departing into the Unknown Regions to fight the "True Sith."

Meanwhile, Bao-Dur's remote power up and reactivates the Mass Shadow Generator, despite G0-T0's attempts to stop him. As Malachor V collapses upon itself, the Ebon Hawk arrives in time to rescue the Exile. The ship leaves behind the remains of the planet and the scattered debris from ships crushed by the Generator in the final battle of the Mandalorian Wars and disappears into space in search of Revan.

If the Exile follows the dark side then she throws Kreia into the core of Malachor V and assumes the throne at Malachor. Meanwhile G0-T0 destroys Bao-Dur's remote and deactivates the Mass Shadow Generator and the planet remains intact.

Memorable quotes
"Well, now that we just killed a planet, maybe one of you can tell me what's going on, because between assassin droids, a Sith Lord that looks like he sleeps with vibroblades, and being target practice for a Republic warship, I was better off in my cell"

- Atton Rand, referring to an HK-50 unit, Darth Sion, and the Harbinger

"Vrook: "You were deafened." Kreia: "At last, you could hear." Kavar: "You were broken." Kreia: "You were whole." Zez-Kai Ell: "You were blinded." Kreia: "And at last, you saw."

- The remaining Lost Jedi during their meeting with the Jedi Exile

"It's simple. When you want a man, you jab him with a Bothan stunner. Then while he's screaming in pain, slap some stun cuffs on him. Then starve him for two or three days until he becomes open to suggestion. Then double-check his bounty and see if he's worth anything."

- Mira to the Jedi Exile if you are playing as a female Jedi Exile or to the Handmaiden if you are playing as a Male Jedi Exile

"There are dark places in the galaxy, where few tread; ancient centers of learning, of knowledge. But I did not walk alone, to be united by hatred is a... fragile alliance at best. My will was not law. There were disagreements. Ambitions. And hunger for power. There are techniques within the Force, against which there is no defense. I was cast down, striped of my power. Exiled. I suffered... indignities. And fell into darkness."

- Kreia

"Which one do you want?" "I'll take the stupid one, who decided to threaten us rather than shoot us when he had the chance."

- Atton and Bao-Dur upon being confronted by three Zhug brothers

"Nothing hurts more than a blaster bolt to the groin."

- Jedi Exile in an attempt to "motivate" the Khoonda militia

"To teach, one must be willing to learn."

- Jedi Exile

"Stop causing events of planetary destruction. You are a walking catastrophe, and you are not making saving the Republic any easier."

- G0-T0 to the Jedi Exile

Crew

 * Director&mdash;Chris Avellone
 * Writers&mdash;Ferret Baudoin, Michael Chu, Tony Evans, Scott Everts, John Morgan, Kevin Saunders, David Maldonado

Characters

 * 1B-8D
 * 3C-FD
 * Aaida
 * Adana
 * Terena Adare
 * Pato Ado
 * Ahrnell
 * Akkere
 * Anda
 * Ap'Sareb
 * Atallo
 * Atris
 * Ayjae
 * Azkul
 * B-4D4
 * B-4R5
 * B-5D8
 * Bahima
 * Bakkel
 * Bao-Dur
 * Bao-Dur's remote
 * Batono
 * Benok
 * Bik
 * Bostuco
 * Bralor
 * Brianna
 * C6-E3
 * C7-E3
 * C9-T9
 * Cahhmakt
 * Cede
 * The Champ
 * Opo Chano
 * Dergar Chester
 * Chodo's Herd Jedi
 * Coorta
 * Dahnis
 * Daraala
 * Ov Darum
 * Dashel
 * Davrel
 * Derred
 * Dessicus
 * Dillan
 * Dendis Dobo
 * Samhan Dobo
 * Dopak
 * Lelin-Dor
 * Mebla Dule
 * Zez-Kai Ell
 * Talvon Esan
 * Esok
 * Jedi Exile
 * Corrun Falt
 * Jonra Far
 * Fassa
 * Feraa
 * G0-T0
 * Geeda
 * Gegorran
 * Gelesi
 * Geredi
 * Gerevick
 * Geriel
 * Dhagon Ghent
 * Gonlo
 * Gormo
 * Dvakvar Grahrk
 * Dol Grenn
 * Guron
 * Chodo Habat
 * Mon Halan
 * Hanharr
 * Harra
 * Doton Het
 * Hussef
 * Impostor Batu Rem
 * IT-31
 * Jorran
 * Jubei
 * Kaalah-Nah
 * Kadron
 * Arren Kae
 * Kaevee
 * Kahranna
 * Kaul
 * Kavar
 * Kelborn
 * Kex
 * Kiph
 * Talia Kira
 * Kodin
 * Koobis
 * Kreia
 * Kumus
 * Laane
 * Lagra
 * Lasavvou
 * Soka Linu
 * Lootra
 * Jana Lorso
 * Luxa
 * Borna Lys
 * M'sadaar
 * Maban
 * Margar
 * Marlo
 * Visas Marr
 * Matu
 * Mical
 * Mira
 * Berun Modrul
 * Moza
 * Nadaa
 * Nahata
 * Nallek
 * Nebelish
 * Darth Nihilus
 * Nikko
 * Nikylitis
 * Nisotsa
 * Nodobo
 * Ossluk Noslee
 * Raxus Nuli
 * Odis
 * Kaah Ohtok
 * Dustil Onasi
 * Oondar
 * Panar
 * Planore
 * Ponlar
 * Qimtiq
 * Quello
 * Ralon
 * Ramana
 * Atton Rand
 * Batu Rem
 * Riiken
 * Rutum
 * S-0D3
 * S4-C8
 * Saedhe
 * Sakarie
 * Saquesh
 * SC-21
 * Lupo Shar
 * Sien
 * Cariga Sin
 * Darth Sion
 * Loppak Slusk
 * Modo So
 * Requel Sorm
 * Squik
 * Sullio
 * Suulru
 * Suyin
 * T1-N1
 * Taepalae
 * Tagren
 * Tarn
 * Xaset Terep
 * Terlyn
 * Tobin
 * Tolas
 * TT-32
 * Tien Tubb
 * Twik'gar
 * Twin Suns
 * Vaklu
 * Lonna Vash
 * Ratrin Vhek
 * Visquis
 * Vix
 * Vogga
 * Vossk
 * Vula
 * Xaart
 * Xarga
 * Yima
 * Mimas Yoon
 * Yusanis
 * Zherron
 * Azanti Zhug
 * Dezanti Zhug
 * Zuka

Creatures

 * Boma
 * Brith
 * Cannok
 * Dekk fly
 * Flipdarter
 * Hssiss
 * Kath hound
 * Kinrath
 * Krek beetle
 * Laigrek
 * Maalraas
 * Shyrack
 * Storm Beast
 * Zakkeg

Droid models

 * Fire suppression droid Mark I
 * Cleaning droid
 * Construction droid foreman
 * Construction droid Mark I
 * Construction droid Mark II
 * Environment droid Mark II
 * Excavator droid Mark I




 * Excavator droid Mark II
 * Sentry droid Mark I
 * HK-50 protocol/assassin droid
 * HK-51 protocol/assassin droid (cut)
 * Mining droid Mark I
 * Mining droid Mark II
 * Tank droid Mark IV

Locations

 * Althir
 * Dagary Minor
 * Dantooine
 * Dersonn III
 * Dxun
 * Eres III
 * Hasaq
 * Iti Cluster
 * Katarr
 * Korriban
 * M4-78
 * Malachor V
 * Nar Shaddaa
 * Onderon
 * Peragus II
 * Serroco
 * Telos IV

Organizations and titles

 * Jal Shey
 * Zeison Sha
 * Serroco
 * Red Eclipse
 * Zhug brothers
 * True Sith
 * Lost Jedi

Vehicles and vessels

 * Citadel Station
 * G0-T0's yacht
 * Forklift
 * Ravager
 * Republic freighter
 * Republic orbital shuttle

Miscellanea

 * In the Music Section on the main menu, Kreia's Dark Theme is misspelled as "Kriea's Dark theme."

Behind the scenes

 * Unlike half of the Star Wars films and most Star Wars video games, there are no words in the opening crawl that are in all capitals. Strangely, the first Knights of the Old Republic does include a capitalized phrase for emphasis (DARTH MALAK), even though it is the first game of the series, while The Sith Lords does not contain any capitalized phrase, even though it is the second game of the series (and even-numbered).


 * Goto/G0-T0's name is a reference to the GOTO programming command, a possible hint that the character is the droid, rather than the holographic projection of the man originally presented to the player.


 * The Jedi Exile's awakening in the medical bay of the Peragus Mining Facility is obviously inspired by the awakening of William Weir (Sam Neill) from stasis in the 1997 movie Event Horizon.


 * When Mandalore joins the crew, he and Bao-Dur get in a heated argument. During the fight, Mandalore says the line, "People die in war." Fittingly, this is the main line in the original Knights of the Old Republic the player uses on Jagi to convince him not to fight Canderous.


 * When the Exile finds the sarcophagus of Ludo Kressh on Korriban, she finds a vision of Darth Revan wielding two lightsabers. In the first Knights of the Old Republic, Revan (when he is shown in flashbacks as a Sith Lord) only has one.


 * Whenever a Light Side Deed is done the same Force theme tracked in Attack of the Clones is played when Anakin and Padmé depart Coruscant (This is the only Attack of the Clones track in this game).

Sequels
Obsidian has expressed desires to make another sequel, as has LucasArts. However, no plans have been made in making another Knights of the Old Republic game, although representatives from LucasArts have said that they will not abandon the "franchise."

In a March 2007 interview with the owners of LucasArts Fan network, conducted by a Knights of the Old Republic fansite, owner "Aristotle" commented to "stay tuned" for a third Knights of the Old Republic.

Electronic Gaming Monthly reports in the rumors section of its May 2007 issue that BioWare has hired an online team for work on a massively multiplayer online role-playing game based on Knights of the Old Republic.

Playable characters
A number of characters are available to join the Exile's party in Knights of the Old Republic II. They are:


 * B-4D4
 * Bao-Dur
 * Bao-Dur's remote
 * Brianna
 * 3C-FD
 * G0-T0
 * Hanharr
 * HK-47
 * Kreia
 * Visas Marr
 * Mical
 * Mira
 * Canderous Ordo
 * Atton Rand
 * T3-M4

Non-playable characters from the prequel

 * Bastila Shan
 * Carth Onasi