User:Cavalier One/Workpad3

"Firepower is no replacement for surprise."

- Infiltrator maxim

Organization
The Infiltrators were a military speciality of the Alliance to Restore the Republic's Special Forces. The 5th Regiment of a SpecForce division was comprised entirely of Infiltrators. Infiltrators were deployed as SpecForce's eyes and ears; masters of stealth, they were trained to penetrate enemy lines and facilities to sow fear and confusion, conduct sabotage and critical missions, and distract officers. The most feared of all of SpecForce's soldiers, Infiltrators were highly skilled in hand-to-hand and melee combat, and employed slugthrowers and silent weapons to achieve their objectives. They were able to bypass mechanical and organic security systems, and the perfect Infiltrator mission was one that was not detected for several hours after the Infiltrators had exfiltrated.

History
"Trooper, I don't want to know your name until we've both come back from a mission."

- Unidentified Infiltrator

During the Galactic Civil War, the Infiltrators were the busiest branch of SpecForce, constantly being assigned to missions, sometimes at the behest of Alliance Intelligence, and sometimes loaned to Intelligence to work under their direction.

An Infiltrator team was deployed during Operation Cobolt, a mission to capture an Imperial Scandoc decoding computer from an orbital base over the planet Mantooine. Twenty Infiltrators were inserted onto the station aboard an Imperial supply craft, where they proceeded to disable the base deflector shields, weapons, and communications. A further assault of Marines assault the station to recover the computer and further sabotage the base, and the assault plan called for the Infiltrators to hold their position until relieved, then extract out on the marine assault shuttles. All Infiltrators were listed as missing, presumed dead, during the operation, which was a success.

Taskforce Shen was an Infiltrator company based around two Infiltrator platoons, along with a Pathfinder platoon and two squads of Technicians. Major Mart Stevez commanded the company, and their mission profiles included silent raids, ambushes, and striking critical targets. Taskforce Shen was often loaned to Alliance Intelligence to perform extraction missions, usually of data or personnel.

Personnel
"Sentries One through Ten eliminated. Moving to second position."

- Infiltrator

Infiltrators were drawn from recruits that had joined the Alliance after the Empire had torn their lives apart. Many had lost everything that they held dear; refusing to give in to the pain, they vowed to destroy the Empire in return. Commitment and combat performance led to their induction into SpecForce, while their personality and hatred for the Empire got them assigned to the Infiltrators. Their skills were honed to peak perfection, and they were masters of stealth operations. Following drop camp, they received advanced training in hand-to-hand combat, melee combat, and the use of slugthrowers and archaic mechanical weapons. One week of their training involved the recruits being sealed in a black hangar and forced to operate entirely without their vision, relying on their other senses.

Infiltrators were the terror of Imperial forces; they were quiet, highly focused, and disciplined. They had little interest in anything that did not hasten the destruction of the Empire, and their only desire was to repeatedly hurt the Empire until it was destroyed. Their methodology earned them the nicknames of "wraiths," "ghosts," and "shadows" among their fellow Specs.

Major Mart Stevez commanded Taskforce Shen during the Galactic Civil War. A former member of the Atrisian Royal Corps, his family&mdash;wife, son, and daughter&mdash;was assassinated by the Imperial Ubiqtorate after his father was considered to be "politically unreliable." Joining the Alliance after neutralizing the assassins sent after him, Stevez assisted in the formation of the first Infiltrator teams.

First Lieutenant Vu Nin was an Alderaanian SecForce soldier who requested a SpecForce transfer following the destruction of Alderaan. Although she originally wanted to join the Alderaanian Death Legion, she was assigned to Taskforce Shen instead as they needed Infiltrators following a mission that had ended badly.

Skills
"Infiltrator. You can't see 'em, hear 'em or touch 'em. They were heading out to the Imperial strongpoint to soften things up for us, take out a few stormtroopers and scare the flarg out of the officers."

- Sergeant Hork

Infiltrators were experts in the fields of stealth operations, hand-to-hand combat, and silenced weapons. They were trained to use blasters and firearms such as slugthrowers. They were also proficient in the use of melee weapons, such as vibroknifes. Repulsorlift operation and survival training was drilled into Infiltrators, as well as the skills to defeat security systems, to effectively use demolitions equipment, and to conduct sabotage.

Equipment
Infiltrators were generally deployed in the field with minimal equipment. Their main weapons of choice were the blaster pistol, vibroknife, and garrote, and they also favored Merr-Sonn Intimidator IR-5's. Silent weapons were the order of the day for Infiltrators, such as silenced slugthrower pistols&mdash;such as the Alliance Adjudicator&mdash; and silenced subsonic sniper rifles. Melee weapons included slicewire, snap batons, and multi-weapons. Mechanical weapons were also prevalent in the Infiltrator arsenal, including bolt-throwers, magna casters, and vac blades.

Infiltrators made use of climbing gear for insertions, and had special equipment that allowed them to suspend from ceilings. A surprise attack from above was one of the Infiltrator's favorite tactics. Select units were equipped with shadowsuits, and sensor-baffling No-Shows were deployed when needed. Infiltrators prefered to use jetpacks, such as the Whisper jet pack, for fast movement, and also employed the ShadoWing-4 para-wing glider when necessary. Infiltrators rarely used comlinks.

Appearances

 * Star Wars: Dark Forces
 * Star Wars: Rebellion
 * Star Wars: Empire at War
 * Star Wars: Empire at War: Forces of Corruption
 * Gathering Shadows
 * Gathering Shadows

Notes and references
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"Surprise is no replacement for firepower."

- Response to Infiltrator maxim

Organization
6th Regiment

Operate heavy weapons, provide cover against air and ground vehicles, estra punch to crack enemy poistion.

Higher casualty rates than other specs. Once position identified, enemy is likely to concetrate fire.

Training emphasis on holding position at all costs. Rather die than abandon gun.

Trained in starship gunnery to replace incpaictated gunners if stationed with fleet.

Trained on evertyhing from repeating blasters to isws to capi ship guns

Conditioned to mainatin post at all costs. Two kinds of gunners; veterans and targets. Targets dead within three battles, veterans mow down opps. No medicore gunners

Close knit fire teams due to work and reliance on each other as gun crews. Wide use in terrains and missions, can move from SpecOps to WF to UCS as needed. Never deployed by themselves.

Train on free worlds wofr weeks with missile weapons, heavy blaster weps an artilley. training includes advance maintenaint techniques and repair training. Then transer to line ship for space weapons training in convert with SpaceOps.

History
Team 19 - sergeant Whumparrin

Personnel
"Primed and ready to fire! Get ready to duck, troops!"

- HWS

Nickname - gunner, HWS; use an ISW (infantry support weapon)

School athlete as youth, developed body more than mind. Not stuypide, realised Empire intentions and joined Alliance as soon as possible. Althetic training lef to posting as HWS- don;t call them heavy weps for nothing. Strength required.

No subtlety, bold and brash. Believe few problmes cannot be solved with superior firepower.

Wants to get them before they get him.

Skills
Blaster, heavy weapons Survival, technology Rep Op, starship gun Search Brawling, lefting, stamina Demo, medicine

Blaster:repeating blaster, blaster artilly, vehicle blasters Siurvival Cap shp gun, Rep Op, starship gun Search Brawling, stamin Demo, First aid

Training concetrates on combat; firing of leight and heavy repeating blasters. Focues on operat and mainteince of mounted, ship and vehicle balsters, and artillery. High casautlyt rate keeps regimensts bumbers lowers; veterna HWSs are revered as fearsome warriors.

Blaster, blaters: rep blaster, blaster art, missile weps, vehicel blasts Survival Cap ship gunners, rep op, starship gunnery Search Brawling, lifting, stamin Demo, first aid

Equipment
Blaster pistol, comlink, vibroknife, heavy weapons or repeating blaster emplace (varies by mission)

Flame rifle

Heavy flamer reserved for HWS specs

Artillery left to HWS

At least one heavy weapons, blaster pisotl and hand weapons.

Blaster pisotl, comlink, vibroknide, heavy weapon depending on mission

Notes and references
"Never foget your weapon was made by the lowest bidder."

- Armorer to trooper

Organization
7th Regiment

Trained to operatoe and repaor equipment, and built what they don;t have. Do not operate as a unit, instead cross-attached to other units.

Primarily mechanics and engineers, also have combat and survival skills. Fight when not repairing.

Catchall unit for misc specialists. Drivers, pilots, interrogatprs, procuement specialists, comm and sensor ops, repair, mecial and other tecks. Not opperate as units and assined indivually or in team to other reg companies.

Technician refers to any member of 7th Regiment, but usually only mean mechanic sna dcombat engineers.

DRIVER/PILOT

Operate SpecForce transport on surface or it space. Overpowers and heavily armed, handle with care.

Drivers operate all forms of ground vehicle. Crew a drivers gun underway and enter hot combat that most drivers are orders to avoid.

Pilots don't get same attention as starfighter pilots, but missions just as dangerous. Combat shuttles and safe passge of unit of troopers.

SCANNER-COMMUNICATIONS OPERATORS

Scanners, scan-com operators or eyes

Run tech eyes, ears and voices of SpecForce. Not all need them - Infiltrators almost never - but valuable team members. Tained in sensor operatior na docmmunciations, sizable TF will hve deidcated operators

INTERROGATOR

Different from Imperial counterparts. Alliance Interrogators want military info, use subtle methodsa - intimidation, perception manipulation, sleep deprivation, telepahtic probing. SpecForce uses interrogators when prisoner cannot be moved, info is time-critical, or regular interrogator cannot be used due to danger in the field. Dropped to site, rushed to prisoners, get asnwer quickly. Telephatic is preffered, (Horteks usually assigned, spread thin). Non-telepahtts used dominatance, galse camadrie, and mental manulpulation.

PROCUREMENT SPECIALIST

Scrounger

Acquisition of important combat material from unorthdox sources during mission. a little combat deficient, but vital to long-term mission surccess.

Sent on medum-long term missions to buy, borrow, steal, req, liberate items and equipment needed that was eighter unvaialble or not expected. Difficult and dangerous job. Located and remove supplies with little support. Buying preferring, cons and commandeering routine. Somesimte use force to obtain to resemble robbery Scoungers prefer the art of the deal.

Mixed with other units during training for first half, pulled back in for additional spec tranining. Shorter training, specs already high-trained.

Techs - weeks of quick and dirty repair techniques, patchwork mods, field med practices and fun things to do with detonite.

Scan-com - additional operations techniq, maintenance instruction, week of cruptorahpuy, final week of sensor drills and comm exercises. Final test is against a unit of Infiltrators who impress of them the fact that scan-com is first line of defense.

Drivers/pilots - perform emerg. maintenance, procation poeration of vehicles. Simulation pods, but most in active units.

Personnel
Trasnportation specs (drivers and mechanics), pilots, communications experts, translators, medic techs, supply specialists (scrougers)

Nickname - scanner - sensor spec

SpecTech/Tech

TECH.ENGINEER/MEDIC

"Don't worry. I can fix this."

- Tech

Student at tech university when Empire cracked down on homeworld. On list of political undiserables for no reason since no interest in politics. Entered Alliance. Considerable use, wound up in military. Couple of Tours, sent to SpecForce training and assigned to unit of rough and ready troops - and became one.

Couple of years ago, tech-head without confidence. Now, tech head with a experience. Toughened up and given an edge. Still tehcie at heart.

Help unit and get out of missions allive.

DRIVER/PILOT

"There we go, troops: a nice smooth ride&hellip;hey, you all right? You guys are turning green."

- Driver pilot

Third cirucit race who though they were hot stuff. Know they;re hot stuff with combat missions under belt. Got blacklisted when one of techs suspect of rebellion tiues. Not interested in spacefighters, but SpecForce more interest.

Wear racing gloves in hot seat, and lucky chamr on control panel. Out maneuver anybody, matued a little and put unit first. Believe snub-jocks are arrogant.

To get back to the race game after war.

SCANNER/COMMS

"I've got a signal! North by northwest&hellip'50 meters."

- Scan Comm

Thoguht had safe piostion in Alliance, but comabt scores high enough to assign to front line unit. Joined SpecForce after first tour. Need experts, decided if they are to be in combat, they;re in all the wayt.

A little nervouse as know clearer picutre of situation that orhters. Know critical team member, determined to get job done.

To serve the unit to the best ability

Skills
Blaster, dodge Survival, technology Rep Op Command, Hide/Sneak Brawling, lifting, stamina Comp. prog/rep, demo, droid prog/repair, rep repair

Blaster, dodge Survival Rep Op Command, hide, sneak Brawli, lift, stamina Armor rep, blaster rep, comp prog/rep, demo, droid prog/rep, hover rep, ground rep, rep rep, walker rep

Technical skills useful to SpecForce; demo, repair equipment, comms, sensors op, emeregen medicine, creative engineering.

Margin deficient in combat compared to others. Fully trained. Augment other Spec units.

More effectic to train skilled medics, pilots, tect to SpecForce combat standards than other way around.

Medics, pulots, comm techs, drivers, supply specs, translatros, interrogators

TECHNICIANS Blaster, dodge Survival REp Op Command, hide, sneak Bralwing, lifting, stamina Any three from: armor rep, blaster rep, computer prog.rep, demo, droid prog, droid rep, first aid, hove veh rep, ground veh rep, rep rep, walker rep

DRIVERS/PILOTS Blaster, vehicle blasters Streetwise Appropriate sills: hove veh op, ground veh op, rep ip, space transports First aid

SCANNER COMMUNICATIONS Blaster, dodge Communications, sensors Comm rep, first aid, sensro rep

INTERROGATOR

Blaster, dodge Intimidation, languages, streewise, willower Comms Command Stamina First aid

PROCUREMENT Blaster, dodge Bureaucracy, business, clutrues, languages, streetwise Bargain, con investigation, presusaion, sneak Lifting Security

Equipment
Blaster pistol, technical tool kit

Appropriately qequipment and armed for their field.

TECHNICIANS

Repair techs - heavy blaster pistol, tehcnical tool kit Combat engineers - heavy blaster pisolt, 1 cube detonite, datapad with tech manuals Medic - 5 medpacs, advanced med kit, no weapons

DRIVERS/PILOTS

Blaster pistol, vehicel or starship depending on service and missions.

SCANNER COMMUNICATIONS

Blaster pistol, comest or scanner as appropriate, comlink as appropriate

INTERROGATOR Dapatapd, blaster pisotl, recording rod, portable uniform fresher, was-up kit, intepreation droid (occ,.)

PROCUREMENT Datapaid, blaster pisotl, lock breaking kit

Notes and references
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