User:SavageBob/Sandbox

"Always and always the Duloks smirch our trails, play us their tricks, steal of our harvest. I have no trust for them."

- Warok

The Duloks were a sentient species native to the the Forest Moon of Endor. They were distantly related to the Ewoks, but, unlike their cousins, Duloks were tall, lanky beings with long ears and tails, sharp teeth, and eyes that ranged in color from yellow to red. The Duloks were covered in fur that came in dull shades of gray, green, and brown. Duloks typically wore little more than decorations made from bones feathers, or symbols burnt, carved, or painted on their fur. They were often unkempt and infested with insects. Duloks spoke a language that was intelligible with Ewokese and may have been a dialect of it.

Duloks lived in swampy regions. Their villages were made up of rotting logs and dark caverns, which they furnished with structures of wood, skin, and bone. The Duloks were divided into various tribes, each headed by a king or chief. This individual was usually the strongest Dulok present and ruled by cowing the others into doing his bidding. Duloks were religious, which led to some power falling to shamans and oracles.

In contrast to the Ewoks, Duloks had a reputation as greedy, foul-tempered barbarians. Dulok culture was aggressive and warlike, and the beings made frequent raids on nearby settlements. Dulok bands were particularly keen to conquer Ewok villages, which made them the biggest threat to some Ewok tribes. A band of Duloks under King Vulgarr menaced the Ewoks of Bright Tree Village in the years of the Ewok Teebo's youth. Shortly thereafter, a tribe led by King Gorneesh came into frequent conflict with that same Ewoks. These Duloks had an uneasy alliance with Morag, the Tulgah witch, to further their designs on the Ewoks' property and territory.

Biology and appearance
"You flea-bitten, snaggle-toothed vermin! Get out of our village!"

- Chief Chirpa

Duloks were bipedal mammals adapted to the swamps of Endor's forest moon. Gangly, misshapen beings, they stood from 1.2 to 1.5 meters tall and had thin, expressive, tufted tails. Sharp claws poked from their four-fingered hands and three-toed feet. They were excellent climbers.

Members of the species were covered in murky-looking fur. Most commonly, this was green, but shades of blue-gray, gray; and brown were not unheard of, and many individuals displayed markings of a different color from the main coat. For example, the members of Gorneesh's tribe had green body fur, but a mask of gray fur around the eyes, gray lips, and brown eyebrows. Dulok fur was relatively uniform in length except atop the head, where many sported a shock of longer hair. The hair grew longer and grayed with age; the ancient Dulok Murgoob was marked by his bushy gray beard, and long gray head-hair. The tip of the nose and soles of the feet were the only naturally hairless portions of a typical Duloks' body; skin color varied from light to dark pink and was often blotched by another tone.

The features of a Dulok's broad face were screwed up into a constant scowl. Two sharp, canine teeth jutted from the prognathic lower jaw, and small, round eyes squinted from below downcast brows. These eyes, in shades of pink, red, and yellow, were sensitive to bright light. The hairless Dulok nose was either black or green. Two long, floppy, ears protruded from the sides of the head and tapered to either tufts of hair or pointy tips.

While they groomed themselves using the materials available to them—such as a species of multi-legged creature used as a sponge and stolen Ewok soap— Duloks had a hard time keeping clean. As a result, their fur often became infested with parasitic insects, mangy, unkempt, and foul smelling. Despite this paucity of hygiene, some Duloks lived to prodigious lifespans: Murgoob claimed to have seen more than 600 seasons (150 Endorian years) in 3 ABY.

With the exception of utilitarian items such as cloth diapers for the young and eyepatches for the maimed, Duloks wore clothing to denote status rather than to hide nudity or provide warmth. Common adornments included earrings, hair ornaments, and necklaces made of bone, feathers, and horn; and pieces of cloth wrapped about the head or shoulders. Duloks often bound their ears and head-hair with cord. Fur modifications—branding, painting, and shaving—signified status and tribal affiliation. Pigments used for fur coloring included blue, yellow, and red. Similarly, some Duloks carved tribal markings into their lower canines. Some members of the species wore leather pouches in which to carry their belongings.

Society and culture
Although Ewoks and Duloks alike acknowledged that their two species were related, their interactions were seldom cordial. The Duloks hated and envied the Ewoks for enjoying what the Duloks saw as the better lifestyle in the bountiful forests. They reserved a litany of insults for their cousins: furball, fuzzy imp, puffball, runt, tree rat, and—for the woklings—brat, and bratling.

Meanwhile, most Ewoks saw Duloks as fierce, rival warriors at best; stupid, ill-mannered barbarians at worst. Dulok brain was an Ewok insult. Although Ewoks respected Duloks as fellow children of the Forest Moon, a host of Ewok taboos and folk beliefs surrounded the marsh-dwelling species. Ewoks agreed on one point: Duloks were creatures best avoided.

Duloks were rare: fewer than 1% of the Forest Moon's inhabitants belonged to the species. These were divided into scattered tribes with names such as Donkuwah and Pubam. Groups eked out a living in Endor's marshlands, based in villages of caves, logs, and stumps. Families lived in caverns and mud huts surrounding the throne of the village ruler or an altar to the Dulok gods. Gorneesh's throne was made from a tree stump under piles of animal skins and bones.

Status
"Away with you! This is no rest perch for fuzzy imps. You trespass on the veranda of King Ulgo the Magnificent. Away! Away!"

- Ulgo

Bigger, more aggressive Duloks bullied and cowed their way up the social ladder. Individuals advertized their place in the pecking order via symbols and designs carved into their lower canines or painted, scorched, and shaved into their fur. Similarly, decorations made from bone and feather set higher-ranking Duloks apart from their underlings. Dulok bullying was often verbal in nature; popular Dulok insults included churpo and roothead.

A chief or king headed each tribe. This position was theoretically inherited from father to son, but just as often, a new ruler came to power by killing or deposing his predecessor. Vulgarr usurped the throne of Ulgo in this way, for example, only to be the target of a coup attempt himself. Many Dulok kings thus kept a retinue of loyal bodyguards around them to guard against such challenges. Dulok rulers were prone to bouts of bombast, claimed, for instance, to be the king of all Duloks and assuming epithets such as "the magnificent" and "the all powerful."

Male Duloks aided the tribe in various capacities. A medicine man or shaman advised the ruler. Other Duloks served as scouts and warriors. In some tribes, high-ranking warriors took the title "battlelord." Duloks banished from their tribe became outcasts, forced into a life of solitary raiding and scavenging. The Dulok Ulgo lived in this way after being deposed by Vulgarr. Dulok slaves occupied the bottom of the social hierarchy.

Duloks were monogamous and married their mate. Dulok males could be doting husbands, spouting sweet nothings such as "swampbunny" to their beloved. Still, women enjoyed little status in the tribe. They were tasked with little more than bearing and raising the children, and even Dulok queens might be assigned cooking duties. Nevertheless, females were generally brighter than the males. Some managed to claw their way into positions as scouts, a vocation for which they routinely outperformed their male counterparts, or as shamans or warriors. Women coulud exert influence behind the scenes; King Gorneesh was sometimes browbeaten by his wife Urgah into acquiescing to her demands. Dulok young were known as cubs or pups. Although caring for them was a chore often hoisted off onto slaves, Duloks could be devoted parents. Gorneesh even formed a brief alliance with his enemies, the Ewoks of Bright Tree Village, when his son, Boogutt, wandered into the Black Cavern.

Diet
"Behold the picnic of a lifetime. We'll have them fried and frizzled and braised and sizzled, stewed and simmered and grilled. Ah, and here's a choice and tender one."

- Vulgarr, on woklings

Duloks were omnivores. Many tribes sustained themselves by scavenging for swamp fodder, such as insects and berries. Such staples were supplemented with meat, crops, and booty. Hunting parties ranged throughout the swamp and into Endor's woods and plains. The Ewoks particularly disdained Dulok hunting practices, accusing their cousins of taking sadistic glee in the misery of their quarries, for trophy hunting, and for valuing sport over sustenance. The Duloks' tastes in meat did not endear them to their relatives, either: the beings had no qualms about eating anything from lantern birds (considered sacred to the Ewoks) to sentient beings, such as Wisties and even woklings.

Duloks practiced small-scale agriculture, but they were fair-weather farmers at best. In some years, Dulok tribes completely neglected to plant crops at all. Instead, a much more tempting target was to simply steal the harvest of a nearby tribe of Ewoks. The species highly valued Ewok food, especially delicacies like pies. Dulok cuisine was not nearly as varied; one Dulok dish was a thick stew known as glock.

Trade and technology
"Wah, hah! Vulgarr is a moon-headed fool. I once traded him two scrawny birds for this fine fur vest."

- Ulgo

Dulok tribes traded with other groups on the Forest Moon, although a reputation for duplicity kept many groups from fully trusting them. They were generally on at least neutral terms with nearby groups of Gupins and Jindas, for example. Dulok traders traveled to the Gupins' volcanic plug home in the grasslands east of Endor's Great Forest, and the Travelling Jindas played for the Duloks of Gorneesh's tribe—although they found their audience aggressive, boorish and lewd. The two-headed Gonster had dealings with members of the species. Morag, the Tulgah witch, used threats of magical retaliation to get Duloks to do her bidding and offered an occasional favor in return.

Duloks enslaved members of several species, including Ewoks and their own kind. This commodity was the main means of trade between Dulok groups. The kings Vulgarr and Ulgo traded such goods as Ewok-fur vests with one another.

Duloks employed stone-age tools made of wood, stone, leather, and fur. Their weapons included stone knives, wooden clubs, bows and arrows, spears, stone axes, grappling hooks, and catapults. While Duloks did not employ hang gliders to take to the air, they did build boats and battleships for use in river raiding. Duloks often set traps and snares that incorporated cages, nets,, poles, stones, These were used to stop intruders, trap game, , and capture slaves. These captives were wheeled about in cage wagons cobbled together from sticks and skins. Dulok clothing was made from woven cloth skins, and furs (including that of Ewoks). Shamans often knew arcane formulae by which they could create things such as smoke bombs.

Raiding and war
"Get 'em! Stomp 'em! Smash 'em!"

- Dulok battle cry

While they rarely showed the intrepedity and cleverness so often attributed to their cousins the Ewoks, Duloks excelled at what they did best: stealing, raiding, and fighting. This behavior was partially the result of the scarcity of resources in their swamp habitat; raiding the inhabitants of more fruitful regions was a necessity of marsh life. Another contributing factor, however was that Duloks preferred idleness to the backbreaking labor of growing and harvesting crops; stealing took much less effort. Finally, their might-makes-right culture made picking on smaller species natural behavior.

Still, Duloks preferred to avoid confrontation, especially when outnumbered. Instead, villages fielded scouts to discover choice targets and opportune times to strike. Then they snuck into villages and stole undetected. Alternatively, Duloks employed trickery and subterfuge. The shaman Umwak, for example, often used disguises in his schemes against the Ewoks, for example. In another instance, Gorneesh's tribe pulled a ruse that relied on a forest animal called a vorshaks. Duloks sometimes manipulated giant Phlogs into into the role of Dulok heavies. Finally, Vulgarr's band of Duloks used a giant stone shaped like a foot to make "footprints" and fool the Ewoks into believing a large creature was menacing the area.

When numbers were in their favor, however, Duloks preferred a more direct approach. They were known to attack rivals of many species, including Jindas and Sanyassan Marauders, but they particularly found their diminutive Ewok brethren easy prey; after all, Ewok food and handicrafts were their most tempting targets. Ewok lore told of whole wars fought with their swamp-dwelling brethren and of Dulok raiders trying to drive them out and take over Ewok villages; Gorneesh's Duloks desired nothing less than this.

Dulok raids often began with a war dance around a village bonfire. The village chief or king would then often personally lead the charge. If their target was an Ewok tree village, the raiders climbed straight up using vines or grappling hooks, or they scaled nearby trees and swung in on vines. They attacked with whoops, hollers, and battle cries. Duloks could be fierce combatants; the Marauders only kept them at bay through the battle strategies of General Yavid. Despite the threat they posed, Ewoks only killed Duloks in battle reluctantly; they were considered fellow creatures of the forest and thus sacred. Victorious raids were followed by revelry back at the village as the Duloks enjoyed their ill-gotten booty. More often than not, however, Dulok raids failed due to poor planning, inept execution, or unforeseen complications. Others ended once the targets managed to rally reinforcements; even versus the smaller Ewoks, Duloks preferred flight to fight when outnumbered.

Religion
"Soon, all Endor will be ruled by the Night Spirit and it's most devoted fan: Me!"

- Gorneesh

Duloks were superstitious creatures. They believed in the same pantheon as the Ewoks, but in their mythology, the deities had forsaken them to their wretched swamps and allowed the hated Ewoks free reign in the forests. For example, Duloks acknowledged the power of the Ewoks' sacred Tree of Light, but they desired to destroy it rather than worship it. The Ewoks were thought to consort with foul demons; Gorneesh's tribe mistook the droid C-3PO for such an abomination. Instead, the Duloks worshipped and feared the Night Spirit.

Duloks thought to be able to consult with the spirits could obtain high rank in the tribe. Most tribes had a medicine man or shaman, often one of the ruler's most trusted advisers. Some tribes also had an orcale who was rumored to be able to predict the future. Other religious posts were the spiritmasters and ritualists. A large altar of wood, skins, and bones often occupied a prominent spot in a Dulok village. Shamans and other spiritual leaders led the tribe in sacred ceremonies. In one directed toward the Night Spirit, the tribe gathered around a bonfire and played music while the shaman danced about in a headdress and manipulated sacred talismans. The shaman Umwak carried a staff capped by a large skull, and the oracle Murgoob carried a knotted staff.

Dulok sorcerers were thought to have magical abilities. Some were indeed able to manipulate the Force, albeit only with the aid of totems and talismans. Such individuals often succumbed to the temptations of the dark side, although a few employed their gifts to better the lot of their fellow villagers (and were branded as oddballs for their efforts). Many others simply faked their supernatural abilities.

History
"We Duloks were all set to take over the forest when they brought out that cursed wagon and knocked us clear back into the swamps. How I'd love to get my hands on that thing! I'd teach those Ewoks a lesson!"

- Murgoob

The Duloks evolved on the Forest Moon of Endor. They shared a common ancestor with the Ewoks, but at some point, their evolutionary path split. The Ewoks took to a life in Endor's boundless forests, while the Duloks adapted to life in the moon's relatively sparse marshlands. The two species developed a fierce rivalry, with Dulok groups harassing and haranguing Ewok tribes. Over years and years of war-out war, Duloks perfected Ewok raiding techniques, and many Ewok villages fell to Dulok invaders and Ewok tribes were entirely wiped out by Dulok marauders. For example, the Pubam tribe opposed and harassed the Ewok Gondula and Panshee tribes.

One band of Duloks, originally headed by King Ulgo and, after a coup, King Vulgarr, menaced the Ewoks of Bright Tree Village in the years of Teebo the Ewok's youth. Vulgarr and his warriors barged into the Ewoks' tree village claiming that a monster had kidnapped the wokling Malani. Fearing the worst, Chief Chirpa and a troop of warriors set off to find the perpetrator. The Dulok's warning, however, turned out to be a trick; Chirpa and his warriors found themselves confronting Ulgo (and inadvertently killing him) while Vulgarr and his soldiers took advantage of the village's lack of defenses to kidnap the woklings. The young Teebo managed to escape the captivity, which allowed him to befriend a gentle giant known as the Grudakk. With the aid of this gentle giant, the Ewoks routed the Dulok invaders and freed their children. The Ewok shaman Logray planted Vulgarr in the ground and declared that he would grow into a gnarled tree as a warning to other would-be Dulok marauders.

Another tribe of Duloks, living in a swamp just beyond the borders of the forest near Bright Tree Village, proved a persistent pest to the Bright Tree Ewoks. Led by the hulking, one-eyed King Gorneesh, they constantly schemed to steal the Ewoks' harvest, kidnap their woklings, and take over their village. In one instance, Gorneesh and his warriors .. summarize appearances below. Other members of the tribe did their part in these schemes. The shaman, Umwak, did blah blah blah. He was also the tribe's representative in dealings with the witch Morag.

Gorneesh's tribe was a relatively large band that lived near the Ewoks of Bright Tree Village. Other known tribes were the Donkuwah and Pubam, who lived in a region of the Forest Moon near the Gondula, Korga, and Panshee tribes of Ewoks.

and Gorneesh's wife, Urgah, and his son, Boogutt.

Gorneesh's tribe and the Bright Tree Ewoks fought the long war with the Ewoks of Bright Tree Village. In a decisive battle, the Duloks tried to destroy the Ewoks' Soul Trees. The Ewok Erphaim Warrick constructed a battlewagon and drove the invaders away. By the time Ephraim Warrick's grandson, Wicket, was an adolescent, Gorneesh's proferred peace treaty in x ABY turned out to be nothing more than a ruse; Gorneesh invited his Ewok counterparts to cross a rope bridge over a gorge only to order his troops to cut the ropes holding the bridge up. Wicket W. Warrick later reconstructed his great-grandfather's battlewagon and used it once again to drive off a Dulok invasion.

The massive gravity shadow created by the gas giant Endor and space-borne detritus coupled to bring about hundreds of starship crash landings on Endor's Forest Moon. While most of the crew and passengers on these ships have died, a few survived and managed to eke out a living. In this way, the Duloks came into contact with species such as Gupins, Jindas, Phlogs, and Tulgahs became part of the moon's ecosystem. Duloks became trading partners with some of these, minions of others, and raiders of still more. When a ship of Sanyassans crash landed on the moon in x BBY, the Duloks had another species to fight, for example.

A large number of crash landings on Endor over the centuries allowed lifeforms from the moon to spread beyond their homeworld, and at least one Dulok was present on Coruscant in 19 BBY. Nevertheless, the Duloks were little known beyond the Forest Moon. While CorSec intelligence knew of the species by 2 ABY and included a brief description of them in their classified CorSec Database, the only widely distributed report on Endor's indigenous species, filed an Imperial scouting expedition, made no mention of the Duloks. A much study published by Professor Mankuskett of the University of Sanbra in 12 ABY was the first widely distributed source to mention the species.

Still, Endor was far from the galactic center and only accessible through a long and difficult hyperspace journey. As such, the planet remained mostly unknown in the galaxy at large, and the Duloks, as a relatively small species, were even more obscure. Even after the Galactic Empire chose the Forest Moon for the site of the construction of the Death Star II, the Duloks went unnoticed. A report filed by Imperial scouts either missed the Duloks completely or deemed them unworthy of mention. This report became the most well-read account of the Forest Moon's inhabitants for the next eight years. The Empire went to great expense to help maintain hyperlanes to Endor, and their presense on the Forest Moon increased as the second Death Star was constructed. The Battle of Endor took place in 4 ABY. The Alliance to Restore the Republic made an early base on the Forest Moon after their victory, and further offworld visits occurred during the Nagai invasion, the arrival of post-battle scavengers, and the establishment of tourism and Salfur's Trading Post, any contact between Imperial or Rebel forces and the Duloks remains unknown. Endor became a member of the New Republic, but its representative in the Senate was an Ayrou from the planet Maya Kovel.

Endor (along with the rest of the Inner Zuma region) ostensibly became part of the Galactic Republic in 50 BBY.

Finally, in 12 ABY, biologists from the University of Sanbra studied and catalogued the many non-indigenous and lesser-known indigenous lifeforms of Endor to determine how they lived together. The study was headed by Professor Mankuskett. It focused on the Jindas, Gupins, Duloks, Phlogs, Grass Trekkers, Makants, Dandelion Warriors, Tree Goats, and Wisties. It was hoped the study would rectify the shortcomings of the incomplete surveys by Imperial scout troopers prior to the Battle of Endor.

Behind the scenes
""The Tree of Light," "Wicket's Wagon," "Asha": Duloks play the heavies in many episodes of the series, but these three selections are representative of the Dulok brand of vile villainy."

- Dan Wallace and Amy Pronovost

The Duloks were created by writer and artist Joe Johnston for his 1984 storybook The Adventures of Teebo: A Tale of Magic and Suspense. The book depicts the species as a rival group to the Ewoks, closely related to them, but opposite in personality. The Duloks in Johnston's story exhibit several traits that the Ewok characters abhor, including kidnapping Ewok children, threatening to eat them, and making clothing from Ewok furs.

The species appeared again in the Star Wars: Ewoks animated series, which began airing in 1985. The cartoon tamed the Duloks from their description in the Johnston storybook, making them more humorous. Members of the species appear in the opening credits of each episode, but they feature in the stories of x of the y episodes of the first season and z of the a of the second. Later writers have identified several episodes of the series that feature Duloks to be among the series' best. For example, Jon Bradley Snyder has singled out Asha as a standout entry in the first season, and Wicket's Wagon as one of the best animated, and Rampage of the Phlogs as one of the funniest thanks to a scene where King Gorneesh has to change the diaper of ??, a baby Phlog.. Dan Wallace and Amy Pronovost have singled out the episodes The Tree of Light, Wicket's Wagon, and Asha as the most representative for the species.

A variety of tie-in items were released during the run of Star Wars: Ewoks, including Dulok action figures from Kenner and storybook adaptations. Three Dulok-themed books were released: The Red Ghost: An Ewok Adventure from Random House in 1986 (based on the episode Asha), and The Haunted Village and Wicket's Wagon from Dragon Picture Books in 1987. While The Red Ghost includes all-new artwork, the Dragon Press volumes use images taken directly from the cartoon episodes. The Dragon volumes misspell the species' name Dulock. Lucasfilm repackaged several episodes of the series as two feature-length films known as The Haunted Village (film) and Tales from the Endor Woods in 2004.

Sources disagree about the degree of familial closeness between the Duloks and Ewoks. The article "Castaways of Endor" says the two species are "closely related," while The Adventures of Teebo, the earliest source, calls the species "distant relatives," a description echoed by the Star Wars Encyclopedia and The Essential Guide to Alien Species. The storybook The Red Ghost instead uses the term cousins to describe the relationship, terminology also used in The Essential Guide to Characters and the CorSec Database A-G. Finally, both the "Endor" entry in the Databank and the article "A Star Wars CELibration" call them "distant cousins."

Aside from the game Star Wars Galaxies, which features two Dulok villages that players may visit, Little new information about the species appeared after the cancellation of the Ewoks cartoon. Sources that mentioned the species, such as A Guide to the Star Wars Universe, the Star Wars Encyclopedia, and the various Essential Guides, simply summarized events from the television series.

The article "Castaways of Endor," published in 2008 on Star Wars Hyperspace, was the first source to expand on the material from the storybooks and cartoons and describe heretofore unknown aspects of Dulok biology and culture. Dan Wallace pitched the idea to Amy Pronovost, the idea being to write about Endor and its species using a theory proposed by Pablo Hidalgo that Endor is a trap for spacecraft and has had numerous shipwrecks over the years. and to restore the Ewoks cartoon series to the greater Star Wars continuity. The pair wrote the article in 2001, when it was approved for and slated to appear in Star Wars Gamer magazine, and illustration ideas were submitted. However, the article was shelved when the magazine folded. Wallace and Pronovost retooled the article and tried to sell it to Star Wars Insider, but to no avail. They tried again and again every couple of years (during which Pronovost nearly lost the piece due to several hard drive failures), but there were no takers. Finally, Star Wars Hyperspace agreed to publish the piece, and Pronovost did new pitch sketches and artwork.

The original version of "Castaways of Endor" included gaming statistics for use with the Star Wars Roleplaying Game from Wizards of the Coast. This gaming material was later released by Dan Wallace on the web. According to this cut material, Duloks speak Ewokese. In game terms, they are weaker, less perceptive, and less likable than most species, yet healthier. Their shamanism is likened to Ewok shamanism and Gupin magic, all three of which are described as manifestations of the Force that use different totemic foci. Also cut were adventure ideas involving Duloks. In one of these, a band of Duloks joins forces with a Hutt slaver group and supplies them with captives. Their activities threaten to make Endor's Wisties go extinct, and the player characters must decide whether to step in and risk angering the Duloks and Hutts. Another scenario has a group of Duloks besieging the Gupins after a bad tread deal. The heroes have the opportunity to intervene in the dispute or to take advantage of the distraction to steal the artifact inside the Gupins' Juniper Chest.

Appearances

 * The Adventures of Teebo: A Tale of Magic and Suspense
 * The Haunted Village
 * The Haunted Village (film)
 * Wicket's Wagon (book)
 * The Red Ghost: An Ewok Adventure
 * Tales from the Endor Woods
 * Star Wars Droids 4: Lost in Time
 * Ewoks 10: The Demons of Endor
 * Ewoks 13: The Black Cavern
 * The Ewoks and the Magic Sunberries
 * Star Wars Galaxies: An Empire Divided
 * The Red Ghost: An Ewok Adventure
 * Tales from the Endor Woods
 * Star Wars Droids 4: Lost in Time
 * Ewoks 10: The Demons of Endor
 * Ewoks 13: The Black Cavern
 * The Ewoks and the Magic Sunberries
 * Star Wars Galaxies: An Empire Divided
 * Star Wars Droids 4: Lost in Time
 * Ewoks 10: The Demons of Endor
 * Ewoks 13: The Black Cavern
 * The Ewoks and the Magic Sunberries
 * Star Wars Galaxies: An Empire Divided
 * The Ewoks and the Magic Sunberries
 * Star Wars Galaxies: An Empire Divided

Notes and references
Duloks Dulok