Forum:SH Archive/Re-opening TOR and video game canon

I hope it's not considered bad form to reopen a consensus track discussion, but it seems to me the consensus that was reached at Forum:CT:TOR and video game canon is deeply flawed in the sweeping characterization of all Republic player classes as pure light side and all the Empire player classes as pure dark side. It seems like this was the "easiest" decision to reach, but I don't think that means that it was the right one. I would like to readdress this if possible, with some changes.


 * The Jedi Knight and Jedi Consular stories should be written based on dialogue options that give the most light side points. (This is how both pages are written currently, so I don't propose any changes to the Jedi player classes.)
 * The Sith Warrior and Sith Inquisitor stories should be written based on dialogue options that give the most dark side points. (This is how both pages are written currently, so I don't propose any changes to the Sith player classes.)
 * The Trooper story should be written based on dialogue options that reflect a professional soldier and those that serve the Republic best. I realize this is open to a lot of subjection, but I would rather every single dialogue option be decided separately if needed instead of the consensus just being a sweeping light side character. Character will probably be leaning heavily light-side or pure light side anyway with this characterization.
 * The Smuggler story should be written based on dialogue that reflects a charming, usually good character but the motivation of credits needs to be a factor here as well (they ARE a smuggler after all, and we saw that motivation with Han Solo), so pure light side probably shouldn't cut it. I realize this one is also open to a lot of subjection. Character will probably be leaning heavily light-side or pure light side anyway with this characterization.
 * The Bounty Hunter story should be written based on dialogue options that complete the hunter's contract exactly as it is given to him/her. If his/her contract is to kill someone, he/she kills them. If it is to bring them alive, they do so. This one gives a good mix of DS and LS options, but the character will still be leaning heavily DS because the nature of his/her work usually involves killing. (This is actually how the article appears to be written currently, which doesn't follow the Forum:CT:TOR and video game canon consensus, but I'm okay with that. I think it's written well as is.)
 * The Imperial Agent story should be written based on dialogue options that serve the Empire best and leave no loose ends. This character will probably still lean heavily dark side, but I believe there are a few light side options that may make more sense.

To sum up:
 * Jedi classes should be pure light side.
 * Sith classes should be pure dark side.
 * Trooper and Smuggler classes should lean light side but should have other motivations that may require dark side dialogue occasionally. (These may end up being pure light side even with my proposed changes.)
 * Bounty Hunter and Agent classes should lean dark side but should have other motivations that may require light side dialogue occasionally.

I urge people to consider that what I am proposing is not really a drastic change to the information that the wiki already has in place on SWTOR. In the end, if this consensus were to be re-decided, only minor changes would be needed to the player class articles, if any. Mainly it would set precedent going forward that sweeping generalizations are bad except when dealing with the force-sensitive player characters.

And one last thing to provoke some thought: Would it not be possible, since the past two BioWare Star Wars games have made the player character pure light side (this much is at least canonically confirmed), that ALL the player classes in SWTOR are meant to be pure light side? Probably not, so I'm not proposing that. But going that route would be just as silly as the consensus that is currently in place regarding this issue.