Hutt/Legends

"Would you like to discuss it with the Hutts? I'm sure they can settle this."

- Qui-Gon Jinn, to Watto

The Hutts were a species of large gastropods with stubby arms, wide cavernous mouths and huge eyes, who controlled a large space empire in Hutt Space. The species was said to originally hail from the planet Varl, but no planet by that name appeared on any Imperial star charts. Their adopted homeworld was Nal Hutta. Members of this species were stereotyped as crime lords.

Physiology
"Hutts are all backside."

- Eli Gand

In appearance, Hutts were immense slug-like creatures that had a thick body with a long muscular tail with small arms located on their upper bodies. The large bodies had a bulbous head at the top and their appendages allowed them to manipulate their environment to a limited degree. Their entire base of their body served as a creeping slow foot though sometimes a Hutt grew so large that they became immobile as a result. Their similarity to slugs was noted due to the manner that they slithered across their environment in a way similar to slugs. They had no skeleton but instead had an internal mantle which supported and shaped their head. Young Hutts tended to have a uniform light tan colored skin and lacked greenish pigmentation on their spine that went down their tail as they grew in age. A Hutt's skin was perhaps its greatest defense as the epidermis was able to resist all but the most corrosive of chemical substances. Furthermore oil and mucus sweat made a Hutt difficult to grasp as their bodies were slippery to hold. Should anyone manage to grab hold of the body or manage to puncture the skin, heavy layers of blubber and muscle protected the vital organs from harm. In addition, the slimy coating of sweat and mucus protected them from either chemical burns or heat. Hutts were resistant to many poisons and diseases and seldom fell ill. It was also claimed that the species was indigestible with creatures such as the sarlacc facing indigestion from swallowing a Hutt. As a result, such creatures forcibly expelled their kind instead of eating them which was a trait that saved some Hutts from death. Their body odor was noted for being strong enough to upset a sensitive human stomach.

Their bulbous heads had two enormous reptilian eyes that were sometimes compared to those of a feline and protruded from the surface of their face. As members of their kind grew fatter, these eyes tend to be hidden beneath folds of leathery skin though younger Hutts lacked this feature and thus had slightly more protruding eyes compared to their older kin. Blinking their eyes and passing the nictitating membrane in slow deliberation was considered the equivalent of raising a sarcastic eyebrow. Beneath their wide nostrils and upturned nose was a broad lipless mouth that spread from one earhole to the other. Similar to serpents, to which they were compared, Hutts were able to open their jaws to miraculous widths that allowed them to devour almost anything. A specialized radula located deep within their throats allowed them to shred food in preparation for digestion. The Hutts were also completely immune to Force mind tricks, owing to a natural resistance possessed by the species. Although not common, Hutts were able to be Force-sensitive. They had the ability to see ultraviolet light that was invisible to Humans and most alien species. Often, wealthy Hutts lit their palaces in these spectra of light, giving intruders, or at least those without similar abilities or compensating equipment, a false sense of stealth.

In terms of physiology, the Hutts were known to be an anomaly as they possessed traits from many different species. Similar to sea mammals, their nostrils close and their large lungs allowed them to stay submerged underwater for hours at a time. Yet they were also similar to worms as they were hermaphroditic and thus held both male and female sex organs. However, they possessed traits like marsupials as they bear their young one at a time who were nourished in a brood pouch in the body. Despite these many characteristics, they were generally classified as gastropods by scientists due to the slithering, slug-like manner of their movement. The lack of any legs meant that the species slithered across their environments. Whilst this was the case, their species were not known for their mobility and required smooth surface to navigate their environment as things such as carpets or upholstery served as an obstacle to the layer of slime generated by their bodies when moving. Their slimy hides were typically hairless though an exceptionally rare number were known to grow both locks and beards due to the presence of a recessive genetic trait. While this made them distinctive to non-Hutts, they were seen with distaste and considered a type of mutant among their race.

Perhaps most remarkably of all, Hutts could even regenerate body parts when injured. Some time prior to 32 BBY, a Hutt known as Gargonn lost half his head, including an eye and apparently a sizable part of his brain, when he was ravaged by a wandrella, yet it was anticipated that he would regenerate the injured tissue completely after a century or so. It is not known if the regeneration of his brain had any effect on his mind or personality. Some Hutts, such as Quaffug, were believed to possess multiple brains, though whether this was a species-wide trait was unknown.

Hutt skin color varied; while Jabba the Hutt had green, oily skin, Durga the Hutt had orange, and Borvo the Hutt had blue. Throughout the years, Hutts have been known for having quite different skin colors from one another.

Life Cycle
"I am&hellip;with Huttlet."

- Anachro



Similar to worms, Hutts were hermaphrodites which meant they had both male and female reproductive organs. One reason for this was because of their race's fertility rate being very low that was possibly a consequence of damage following the loss of their original homeworld of Varl. As a result of this, gender was more of a case of a Hutt's deliberate decision or a viewer's deduction. Often, Hutts carrying children were referred to as female, though it was entirely up to the Hutt in question as to if the distinction was accepted or not. For instance, Jiliac was referred to as a female after becoming pregnant, but Popara and Zorba still considered themselves males after birthing their respective children. In addition, some Hutts were known to take mates with each other, such as Gorga and Anachro. Hutts bore their children one at a time and nourished them within what was known as a brood pouch.

Unusually for a species so far from humanoid, several Hutts have been known to find female humanoids attractive in some way, though it is unknown whether this is in a sexual manner, in something similar to art appreciation, as status symbols, or for reasons completely beyond Human understanding. Jabba the Hutt was the most notable example of this, another was Vogga the Hutt, an entrepreneur who was resided on Nar Shaddaa in the years following the Jedi Civil War. Other examples included Borvo, Dreddon, Soergg, Golga, Popara and Ziro.

When Hutts were born, they weighed less than 100 grams and after birth they lived a life of being tiny blind creatures that clawed their ways instinctively towards the brood pouch. Once inside, they began to feed on milk and remained there for the next fifty standard years. Upon emergence, they weighed 70 kilograms and measured a meter from head to tail where they had the intellectual level of a ten-year-old Human. However, this was not biologically necessary; Jabba the Hutt had his son Rotta removed from the brood pouch when he was, at most, ten years old, so that he could experience the galaxy. And Jiliac's child also proved able to live outside the pouch, requiring his Uncle Jabba to squish and kill it in order to guarantee his rule of the Hutt clan Desilijic. Newborn Hutts, also known as Huttlets, would stay close to their parents for decades, returning to their pouches when they were tired, lonely or scared. Other Hutts were sometimes known to kill them in fear of future competition. Young Hutts matured to adulthood by 200 years whereupon they weighed 500 kilograms and were about the size of a normal adult Human. Prior to this point, they were not considered important nor accountable for their actions.

During the course of their lives, the Hutt's bodies grew constantly which meant that older members of their kind were able to reach enormous proportions. The Hutts were known to produce lengthy lifespans with a mere 45 year prison sentence being something they experienced in the blink of an eye and were able to reach over a thousand years of age. In fact, they were considered one of the longest lived species in the galaxy. They were capable of living in excess of 926 years of age at which point they were considered venerable by their fellow Hutts. For their kind, childhood started between the ages of 1-70 and they were considered a young adult by 71-90 whilst they were seen as a full adult in the years between 91-650. Middle age began between 651-844 and an elderly Hutt was 845-925 years of age. A Hutt named Zirchros lived to be 1,700 years old.

Culture
"Master, are you sure we should be dealing with these Hutts? They have no love for Jedi.''" "''Their love for profit is greater than their hatred of Jedi, young Padawan."

- Jedi Padawan Naat Reath to Jedi Knight Echuu Shen-Jon

Lifestyle
"Let them marvel at our splendor ... let them cringe in our power ... let them feel the weight of our chains as they serve their rightful masters."

- Jabba Desilijic Tiure

Their thinking was described as not being the same as humans. In fact, it was claimed that they felt threatened on a subliminal level. This fear they experienced meant that they tended to be paranoid which was a trait some tended to exploit in their species. Typically traits seen among this race was them tending to be intelligent, self-serving and manipulative beings. The Hutts were famous for being powerful and ruthless beings that constantly sought to expand the boundaries of their dominion and the holdings of their individual clans. Their appetite of power was as insatiable as their appetite for food. They were often found at the center of business or criminal enterprises. The question of morality or lack of it did not affect a Hutt during their ventures. All that mattered from such ventures was how much benefit and profit were gained. The majority of Hutts were vicious megalomaniacs who considered their kind to be above the morality that was perceived by lesser beings. They held a talent for accumulation of power and its exertion of it on others along with the manipulation of other beings. Hutts did not try to justify their criminal actions as doing so was a sign of hypocrisy which was not part of their way. Instead, they did everything as part of their laws and customs without pretending that they were bastions of morality. Furthermore, they were noted for holding a twisted sense of humor. Flattery was seen as one of the best policies when dealing with Hutts as it was considered unwise to earn their enimity. According to them, the Hutts for known for their generosity and beneficence towards lower lifeforms that served them ably.

Hutts were aware of the fact that their kind were disliked and knew of how Imperial officers were amused when the slug-like race spoke about their original homeworld of Varl. According to such individuals, no alien creature of good breeding could be born of Varl and even Grand Moffs commented on how they viewed Hutts as being an immoral, nasty, domineering and power hungry species. Some Hutts viewed such attitudes as insults and lies as they saw themselves as being a proud people who were generous to their own kind even if they were cruel. Furthermore, they expected everyone to treat them with respect. Despite this being the case, many of the traits seen amongst crime lords were embodied by the Hutts as they were ambitious, ruthless, greedy and had a massive ego. This meant that many citizens throughout the galaxy believed that all Hutts were involved in a life of crime which stemmed largely from their reputation that most Hutts foster as well as appreciate. Many traditional concepts that were deemed as criminal actions by other civilizations were seen as professions according to Hutt thinking. As such, the term "criminal" did not translate well into the Hutt language as it tended to describe all Hutts. In fact, human crimes held no meaning to the Hutts which was why they were seen as criminals as there was no common grounds on morality.

Hutt crime lords despised physical labor and combat, preferring to leave such duties to their hired thugs or their slaves. This does not necessarily mean that Hutts were unarmed as they tended to keep weapons but only in emergencies when events spiraled out of their control. Such actions demonstrate that Hutts tended to prefer their actions to be conducted by their proxies and rarely ever leave the safety of their strongholds. Any foes that seek to fight a Hutt crime lord had to do so under their enemy's own terms, thus facing traps, barriers and various minions. In addition, Hutts tend to show an interest in acquiring dangerous animals to serve as pets and used them as amusement by sending their enemies against the creature whilst the crime lords sycophants observed. Those that encountered Hutts claimed that there was no way to reason with their kind with the only way of beating them was by way of trickery or outsmarting them or wounding their pride.

The longevity of the Hutts meant that they were intelligent beings that were well-known for their well-developed patience, along with a willingness to hold grudges over long periods of time as they were able to live for centuries. In fact, all ruthless Hutts were claimed to had lived by the law of revenge and their kind did not allow the death of their children to go unavenged. This was to such an extent that once a Hutt made an enemy then they did not retreat unless they were killed. The concept of getting even with their enemies was an ingrained concept within their civilization. In fact, some claimed that if it were not for the thrill of getting vengeance, then every Hutt would simply die of boredom. In addition, they were highly self-centered though they were capable of valuing others, particularly fellow clan members, when they were conducting important and dangerous tasks. Though extremely competitive with one another, all Hutts believed that they held a special place in the galaxy as they were superior beings compared to other life forms. Young Hutts, when they grew to adulthood, often gained corpulence which was a trait that was seen as a sign of prestige and power. As such, the bigger the Hutt, the more power it acquired, not only from its peers, but from non-Hutts as well. Within Hutt society, those rare individuals that were capable of growing hair on their bodies were considered mutants and were seen with rarely-disguised disgust.

Due to physiological nature, Hutt designs tended to utilize ramps as they were unable to make use of stairs. Similarly, their anatomy prevented them from sitting on a normal seat and they instead reclined by a dinner table. Some Hutts made use of anti-grav hoversleds even if they were able to move under their own power. However, some Hutts grew so corpulent that they were unable to move their own bodies. Hutts often were planted on their thrones or seats in their later years. More agile Hutts slithered or walked, using muscles on their belly to push forward. Other Hutts would often, if going anywhere, ride a hoversled. They also had power chairs, which were for the more immovable Hutts, such as Aarrba. Some of the most successful Hutts had sail barges. They were often used for the Hutt's personal luxury if going somewhere or supervising executions.

Slavery and indentured services


"What's meant by 'servitude' anyway? Is that polite code for 'slavery'?" "It can be. It can be whatever the Hutts want it to mean."

- Ben Skywalker and Kelkad

Though seen as illegal in other parts of the galaxy, slavery was a lucrative business and accepted practice amongst the Hutts who saw the owning of slaves as a symbol of status. Hutts were rarely encountered alone as they tended to be surrounded by entertainers, supplicants and sycophants. Their species rarely left their homeworld of Nal Hutta without first gathering a group of retainers and attendants. Many of these tended to be slaves which were a major import on Nal Hutta. Others were simply employees and some were inferior creatures that hoped to gain some form of profit by being within the presence of a Hutt. Retainers to a Hutt were extremely loyal to their master which was maintained through a perverse web of hate, fear and affection. Thus, their kind were known to had employed several skilled bodyguards with many species fulfilling this role. Hutts were not above the practice of slavery with many of their kind keeping such individuals as "pets" that were a sign of prestige and power. It was believed that one of the reasons they took humanoid species as slaves who were so different that they could not find them attractice was to serve as a statement to outsiders. This subtle statement being that the Hutt in question owned everything their visitors desired and thus had power over them.

A time-honored tradition amongst the Hutts was the availability of large quantities of cheap labor through indentured servitude. This was because they saw large-scale slave labor as economically impractical. Several factors that contributed to this were the disciplinary problems, lack of motivation, rebellions and other issues associated with forced labor, all of which negatively impacted a Hutt's cherished profit margin. Thus, those who willingly entered into such conditions for long periods of time were seen as a better alternative. Given the choice between the Hutt courts and indentured servitude, many chose the latter. As a result, each year, thousands of beings on Hutt worlds entered into contracts with the Hutts under a condition of indenture. These indentured had their personal rights temporarily suspended, with respect to freedom of movement and assembly, choice of occupation, along with the right to enter into contract, all of which were seen as major considerations. The stipulated period of an indenture was typically six months to ten years, where the Hutt's clan holds the valuable contract of the indentured being. Other Hutts, Hutt businesses or even non-Hutts were allowed to cover the price of a contract.

These individuals were bound to serve anyone who held the contract, often being compensated paltry amounts for their service. Once the contract was up, and the indentured party's duty complete, they were released from the contract as per the agreement. Hutt law prohibited the use of indentured labor in circumstances that were proven to be unsafe. Further provisions were added that theoretically protected an indentured party and defined proper treatment. Practically speaking, the matter was far from settled, with a multitude of provisions allowing for extension of contract time and the levying of fines against indentured servants who "violated" the terms of their agreement. Naturally, these fines needed to be paid in full in order for the indentured party to be legally free. Work sites employing indentured labor were commonly inspected at the manager's private estate, often during a sumptuous dinner. Regardless of the true conditions of the work environment, the indentured parties were expected to work without complaint, however this was defined in their contract. These contract holders were well within their rights to appoint local managers to enforce the letter of the law. This often involved using any means deemed necessary to keep the workers in-line, with the indentured servant holding no right to appeal.

One of the long standing traditions was the use of tracking devices implanted into the bodies of slaves. This was to ensure that such property did not escape involved the activation of a small explosive if the slave went beyond the range of the tracking transmitter.

Society
"If not us, then someone else. So why not us?"

- Traditional Hutt saying

To the Hutts, blood was thicker than slime with their clans being considered paramount. Much of their decisions were based on how it prospered the clan and affected its position. It was through ancestral fortunes that were passed from one generation to another that had allowed some Hutt clans to control the richest holdings in the galaxy. The clans in turn controlled the criminal empires known as the kajidics. On certain occasions, these groups can be even more powerful than the ruling council. This was because those kajidics that were powerful monetarily controlled the politics in Hutt society. In addition, the kajidics were both secretive and vast. The strongest loyalty held by a Hutt was always towards its kajidic without which a Hutt would be considered nothing more than a commoner. Hutts were infamous for their inter-clan rivalries that often led to starport skirmishes or brushfire wars amongst the various servitor species. This was one aspect within the Hutt's nature as they tended to try to resolve problems within the family. However, their long lifespan and nature meant that death by natural causes was an unlikely occurrence.

Hutt naming structure was divided into three parts with the first being typically known to outsiders. The second part of their name was the Cuirvas which identified their clan. The third and final component of a Hutt's name was a mystery to scholars with some uncertainty over its nature as so few were known. Some believed it identified the family the Hutt belonged to whilst others contended that it was an honorary title used to convey some measure of importance from one Hutt to another. Regardless, a Hutt revealed only their first name to non-Hutts with such acts being seen as a method by which a Hutt attempted to "protect" their clan from "inferior outsiders". Thus, their naming convention consisted of a given name supported by a clan name and finally a surname. Notable examples included Jabba Desilijic Tiure and Borga Besadii Diori. However, few outside Hutt society were aware of various Hutts' proper names and commonly replaced the clan and surname with "the Hutt", as in "Jabba the Hutt" or "Gardulla the Hutt," although it is doubtful the Hutts minded. Hutts were furthermore divided into castes, including H'uuns.

Notable for being a very egocentric species, Hutts on their homeworld believed themselves to be the center of the universe, akin to deities to some of their subject races. In fact, their survival after the destruction of their homeworld of Varl led them to believe that they were greater than the gods that they had once worshiped. This belief in surviving the death of their gods meant that Hutts tended to think themselves as suitable replacement for those deities and that everyone and everything else was expendable. Their success in life was directly proportionate to their egos, which in turn were known to be immense. This was to the point that the Hutt language did not hold a word that translated to mean "thank you" with the closest approximation being "Your services will be rewarded." In addition, they were known to be highly manipulative creatures and considered experts in getting others to do their bidding. This made them act like galactic brokers who made deals and manipulated the economy with calculated power plays and strategies. Hutts had a reputation of lacking social skills. This led to bad relations between them and the Bothans as both were natural competitors to one another. As a result, it was difficult for a Bothan to trust a Hutt due to the professional rivalry between the two races.

Their race held their own set of rules and laws which members of their kind followed. Among these included the law that any property given to a Hutt's child after their imprisonment had to be re-sold with their improvements to the parent at the original price. They also possessed their own courts which were used to determine the legality of wills left behind by deceased Hutts and declaring which were genuine and which were fraudulent. The Hutt legal system was notable for being traditionally draconian and maintained strict punishments for loan defaulters, union organizations and similar "scum". One of the laws invoked by the Hutts in acts of retribution included the First Blood-Law of Evona. Hutt Commercial Laws were also present to provide guidelines for actions amongst the kajidics. Even the rare Hutt weddings were considered little more than business arrangements made between two Hutts and were not done so for pleasure though there were the occasional moments when two members of the race genuinely felt love for one another. In terms of currency, the Hutts had used truguts in the past that were commonly accepted on worlds controlled by them. It was also common practice during conflict resolution to resort to a kajidic convention, economic pressure, intimidation or even assassination.

A council of elders was responsible for oversight over Hutt Space and was comprised of Hutts that represented the oldest and most influential kajidics. It was this group that decided the fate of everyone that lived in Hutt Space with all Hutts being answerable to them. This Council of Ancients ruled Nal Hutta and was made up of eldest members of their kind. These clans were families that were able to trace their ancestry all the way to distant Varl. The means by which the Council makes their decisions was largely a mystery which stemmed from the fact that the Hutts did not allow outsiders to witness their governmental proceedings. Hutts all across the galaxy to even the furthest outskirts ultimately abided by the decisions of the council. Beyond the council, their were internal rules used for maintaining obediance and order within their criminal organizations. Outside the council was the Hutt Cartel that was officially an alliance of various Hutt clans that worked together in the common goal of attaining wealth and prosperity. In reality, the group was a criminal syndicate that was often splintered between its members that had competing interests. Another organization that included Hutts was the Miasmic Order of Ardos. One of the least numerous of the Huttese clans were the Shell Hutts.

In terms of religion, they believed in a pair of sun gods known as Evona and Ardos that were both destroyed in the ancient disaster that forced them from Varl. On ancient Varl, the brightest star in the sky was generated by Cyax and the early history of the Hutts saw them attribute legends towards it as well as its planets. Among these was that of Da Soocha that was a word for "Waking Planet" and referenced the legend of a vast planet-covering ocean. It held a special sacred place amongst the Hutts as they never explored it after they achieved spaceflight and initially it never appeared on any of their astrogation charts. Some Hutts were known to ascended into their pantheon due to great achievements such as military victories as seen with the case of Boonta. Other great Hutts of old included Zobara and Noh who, in their time, had wandered the galaxy. In addition, they were known to build elaborate Hutt Temples on some sacred worlds.

Hutts spoke and read their own language known as Huttese though were equally able to master Basic. However, they considered their own language to be superior to Basic and typically demanded other beings address them in their own native tongue. Among their works of art included the play Evocar that was written by Direus'pei.

Origin
"Once upon a time, the Hutts did not live on Nal Hutta, or on its moon Nar Shaddaa. They lived on planet called Varl, and it was a terrible place, perfect for the Hutts."

- Reen Irana

During the Pre-Republic era the Hutts evolved on the rich lush temperate forest planet of Varl that became the legendary homeworld of their kind. At some point in ancient times, Varl became a part of the Rakata's Infinite Empire. They were not the only race to evolve on the planet as the t'landa Til were distant cousins of the Hutts. The Rybets claimed to had also evolved on Varl and that they had fought a war against the Hutt's that nearly destroyed the planet. However, the validity of these claims was uncertain and were dismissed by the Hutt's themselves. The system holding the original homeworld contained two suns that were seen in Varl's azure sky called Ardos and Evona that the early Hutts worshipped as gods. There were some claims that stated that Varl was actually a barren world and there was considerable debate on whether it was a lush paradise or something fabricated by the Hutts. Scholars believed that originally the Hutts were likely solitary beings that grouped together during a crisis point when their population was too great and resources were few leading to a point when their species was threatened with extinction. However, no true records exist and thus much of the early development of Hutt civilization was a mystery. Early Hutt history was largely unknown and much of it had decayed into mythology. As a result, it was not known whether they had developed interstellar technology themselves or had acquired it from another species to various historical accounts that conflicted with one another. What was known was that the Hutts were an aggressive warrior species with expansionist plans who invaded several outlying worlds. There, they either exterminated the native races or enslaved them to become thralls, which they did with hundreds of worlds. Similar to other species, their race spread to many planets upon achieving space travel. After leaving Varl, the Hutts began exploring the neighbouring stars but left the Cyax system alone due to the myths they attributed towards it and their desire not to destroy the legends of the worlds located there.

Eventually, a Hutt Empire formed some time after the year 25,200 BBY. It was mainly based in the Outer Rim Territories though it also covered a portion of the Mid Rim and was, for approximately two centuries, the most powerful government in the galaxy. The early Hutts were noted for being a warrior people that left Varl in order to seek our their destiny in the stars. Any species they encountered whether they were strong enough to resist them or too weak to fight were utterly destroyed. Only those that were useful and capable of being mastered survived these predations. Even amongst these enslaved races, many of them were worked to extinction. The victims of the early Hutt conquests were long dead with few records kept of these early times. Among the few chronicles that exist were those of the Sakiyans that were one of the few species from Hutt Space that retained their independence and earnt the Hutt's respect. However, even their records were silent on the crimes of the Hutts. Only the oldest of the Tion legends and those histories from long established Rim worlds such as Delacrix and Rinn spoke of the Hutts with fear as well as terror. These records spoke of worlds caught between feuding clans or that offended the Hutts with such planets being depopulated either by poisoning, bombardment or incineration. At this point, the Hutt's had managed to build a formidable star empire. In this era, the Hutts were served by Sakiyan and Nimbanel traders where their empire contained many great possessions. These included the lush boomeworld of Ko Vari and the treasure world of Sleheyron. This latter world marked the true boundaries of the Hutt's dominion where only their most trusted slaves were allowed. Hutt Space became a series of trade routes that led into a tangle of satrapies where the Hutts and their vassals both schemed and intrigued.

Their empire was eventually challenged in 25,102 BBY by the Human Tionese warlord known as Xim the Despot who had formed a powerful interstellar empire of his own within the Tion Cluster. Initial contact led to negotiations between Xim's courtiers and Hutt's vassals that culminated in an embassy being placed on Ko Vari where two dozen Hutt nobles attended. Amongst the Tionese was an individual remembered by the Hutts as Oziaf the Insignificant and whose presence was deemed a grivous insult. However, the Hutts could not ignore the accomplishments of Xim and thus made the decision to offer the Tionese the chance to be particularly favored slaves. These chain of events led to Xim deciding to burn down the Hutt worlds and he claimed the title of Daritha whereupon he used his empire's beacon network to flank Sleheyron. By the 25th year of Xim's rule, he launched a two pronged attack on Sleheyron and Ko Vari. This period was noted in Hutt legend as the sacking of Ko Vari was considered a singularly brutal act. However, accounts from the Hutts and even the Tionese acknowledge that the push to Sleheyron ultimately failed. Xim the Despost's warships were driven back to Xo's Eye where they were lost in the nest of black holes that populated the region. Despite a victory, the Hutts came to realize that they had made a grave mistaken and had badly underestimated the Tionese species as well as their leader. This was because Xim's empire controlled many worlds and his people seemingly bred like vermin that turned out new warships at a frightening rate.

Xim-Hutt Conflict
"A long, long time ago, there came a time of revolution, when rebels united to challenge a tyrannical Despot. Leading the rebels was one Kossak the Hutt, who, with trickery, an indentured army, and an Idiot's Array of good fortune, triumphed over Xim the Despot's war-machines at the Third Battle of Vontor."

- Evocar: Episode Three: "The Cry of the Evocii" by Direus'pei.

What followed was the devastating Hutt-Xim conflict in 25,100 BBY where Ko Vari was devastated in 25,102 BBY where Xim sought to vanquish the Hutt's control of the Si'Klaata Cluster. Within the Hutt Empire, the Conclave of Worms was called in order to discuss this threat and saw Kossak Inijic Ar'durv being declared Clan-General of the Hutts. He would move to rally the clans by offering to increase the power bases of his brethren in exchange for their complete support in defeating Xim. The larger clans agreed as they saw the potential prospect of profit to be gained whilst the smaller clans joined afterwards in order to not be left out. Amongst Kossak's first acts was emptying all treasure hoards and outlawed expenditure on anything other than war material along with provisions. This initially drew ire from his fellow Hutts but the Clan-General proved himself by sticking to his word that maintained the tenacous peace amongst the clans. After the initial funds were depleted from naval construction, a great influx in profit led to the treasury expanding three-fold from spoils taken from the war. Kossak promised to pay back the "loans" provided by the clans using this surplus as interest. This ended any further apprehension from his fellow Hutts and allowed Kossak to engage in his primary strategy during the epic war against Xim where he turned the pirate's own tactics against him. The Clan-General hired thousands of Weequay mercenaries to pillage the shipping lanes and damage any commercial enterprises not allied with the Hutts. A combination of weakening his forces and bribes from Kossak led to many of Xim's allies moving to the Hutt's cause after being deprived of sufficient protection. Whilst an achievement, the Hutts lost control over Moralan when the Tionese helped instigate the natives in a revolt against the Hutts. Thus, the Hutt Empire fiercely opposed Xim for the possession of the Si'klaata Cluster.

Afterwards, Kossak began his attempt at manipulating Xim and demanded that the Tionese leader engage the Hutt in ritual combat on the world of Vontor. This savage planet deep in the Si'Klaata Cluster was a source of kiirium ore. Xim ultimately accepted Kossak's invitation and battled on Vontor that was the source of many Hutt ritual combats. The Despot managed to arrive on the planet where he eliminated the Weequay garrison on the world. According to scholars, a battle was fought in 25,100 BBY where Xim's pilots were outmaneuvered by the Hutts along with their slave species. The Despot ultimately lost and was a penalty he was forced to withdraw his forces from all worlds that were claimed by the Hutts. The Tionese complied but instead drew plans for the division of the Hutt territories. Xim's newly built warships were sent into the Si'Klaata Cluster where they raided the worlds of Kintan, Klatooine and Vodran. However, Kossak instead challenged Xim to a second round of ritual combat where the Hutt army consisting of Cyborrean, Jilruan and Weequay mercenaries battled the Tionese only to suffer massive casualties at the hands of the Duinarbulon Star Lancers. Xim ultimately lost the battle though managed to escape with a large supply of Kiirium ore that his war-droids had mined from Vontor. In the aftermath, Xim's warlords warned that Hutt raiders were now loose in the Kiirium Reaches and counselled their leader to abandon the conquest of the Hutt Empire but instead fortifying his own kingdom. The Despot refused to abandon his plans but did decide to withdraw from Moralan that was promptly overrun by the Hutts who sterilized the world. Xim refused to surrender Ko Vari which allowed the Hutts to build up their forces once more. Boonta Hestilic Shad'ruu, who had led the extermination of Moralan, retook Ko Vari that left both the Hutts and Xim on the brink of total war. Kossak instead proposed a third round of ritual combat on Vontor with numerous conditions. If Xim won, he would keep Ko Vari and what was left of Moralan but if he refused than he had to renounce all claim to the Kiirium Reaches.

Following the Second Battle of Vontor, Kossak began to attempt to rebuild his army that had suffered severe losses. Thus, he sought to seek new species to enlist into the Hutt's cause against the Despot. As a result, he sent three of his most trusted emissaries into the Xim-sacked worlds in the Si'Klaata Cluster. This saw Dojunda being dispatched to Vodran, Axkatta to Klatooine and Churabba to Kintan. These native species of the Si'Klaata Cluster were in awe of the Hutts and saw them as demigods whereupon they vowed to fight against Xim by pledging their service to their new masters in exchange for the secrets of "star-magic". During this time, the Hutts gathered a number of native species to serve in their slave armies. This saw both the Vodran and Klatooinian already being placed into their service. This saw Hutt Space expanding into the Si'Klaata Cluster leading to the discovery of the Nikto that were more technologically advanced than the Vodran and Klaatonians which made them a challenge to the Hutts. Hutt merchants visited Kintan and intended to seek control of the star system in order to secure a strategic advantage over competitors. Upon visiting Kintan, the Hutts desired in taking the planet for themselves and witnessed the Cult in action. The envoys from the Hutts was led by Churabba the Hutt who had a cunning business being. Upon "her" arrival in the Kintan system, she came to realize that the Cult of M'dweshuu held a stranglehold over the planet and that the Nikto feared them. Legends spoke of "her" respecting the Cult but recognizing them as being fierce and unpredictable. Churabba also saw that many of the Cult's "loyal followers" were a disgruntled people and thus ripe for a rebellion. Thus, instead of finagling or bargaining with the Nikto, Churabba decided to destroy the cultist's seat of power from orbit and had no regrets in doing the act. Not only did this act show the Hutt's power but demonstrated that the Cult was not infallible to common Nikto. Many of the cultists were killed when their stronghold was destroyed and earnt the gratitude of the Nikto who saw the Hutts along with Charubba as saviors. Following their control of Kintan, the Hutts had no qualms with forcing the powerful Nikto into servitude.

These chain of events led to the Treaty of Vontor that allowed the creation of a sizable mercenary army consisting of Nikto, Vodran and Klatooinian warriors whose leaders who had bound the three species to a permanent state of servitude. Kossak was known to had lure races such as the Nikto into Hutt service for the battle at Vontor and later led his forces at the Third Battle of Vontor in 25,100 BBY where the new slave army was crucial in destroying Xim's army of War-Robots. Following Xim's defeat, the warlord himself was captured and placed in Kossak's dungeons on Varl, though Tionese historians falsely claimed he died in battle on Vontor. Afterward, the Hutts then invaded and devastated much of the Tion Cluster. The Tionese were so debilitated militarily and economically that they did not pose a military threat for a long time.

Tion and the Republic
In 24,000 BBY, Hutt Space and the Tion Cluster were first encountered by the Core Worlds&mdash;based Galactic Republic which had discovered the Perlemian Trade Route. By this point, the Hutts sat at the center of a web of lush worlds that were attended to by their slave races. The Hutts saw the young rich worlds of the Core being ripe for exploitation and thus their raiders as well as slavers were known to had struck from the shadows against such planets. It was known that entire Core colonies were depopulated by the Hutts who seized cargoes before retreating into their own domain. Hutt predations on worlds by the Rim saw such planets seeking the protection of the Republic to aid them against such attacks. As a result, these independent states petitioned for membership in the Galactic Republic that allowed it to grow quickly over the millennium as these worlds sought to protect themselves from the Hutts.

Conflict between the Republic and the Honorable Union of Desevro & Tion led to the Tionese War that erupted approximately twenty four thousand years ago. A victory was only achieved by the Republic when its agents agents stirred up trouble in Hutt Space. The angry Hutts were thus sent on a collision course with their old enemies in the Tion. This led to the Hutts invading Tion Cluster and exterminated many of the Tionese. The surviving Tionese appealed to their former Republic foes for protection and most of the Tionese worlds subsequently joined the Republic. With their human foes united, the Hutts prepared for war which did not occur.

Hutt Cataclysm
The next major event to befall the Hutts was a terrifying civil war known as the Hutt Cataclysms with the origin of the conflict being unknown. Some claims said that Varl befell some great natural calamity in the past that left it a barren wasteland. This immense catastrophe that blasted their world almost destroyed their species though they managed to ultimately survive. Hutt legend held their own beliefs as to the destruction that was inflicted on Varl. They claimed that long ago their gods ruled their home system in peace. This was until Evona was lured into a collision course with a tiny black hole where she perished. When this happened, the other planets in the system collided and crushed each other into asteroids. This act in turn led to the asteroid crashing into Varl and bombarded the surface. Their beliefs held that Ardos mourned the loss of his mate and the destruction of their children. Thus, he ejected his gaseous shell that seared Varl in the process eventually condensing and collapsing into a white dwarf. What was left of their homeworld was a blasted desert pock-marked barren planet that circled the white dwarf Ardos. The majority of the indigenous forms of life became extinct as a result but the Hutts not only survived but prevailed. Later Hutt legend claimed that only they and Varl were the only survivors of the great celestial trajedy. It was for this reason that they dismissed the Rybets claims from originating from Varl as they themselves stated that they were the only survivors of the mysterious destruction to the Ardos system that was inflicted before recorded history.

A story told by modern spacers and traders, which was one that was believed by scientists, was that the Hutts destroyed their own homeworld in a civil war. The reasoning was drawn from Hutt beliefs and that this conflict was one that had not been witnessed anywhere in the known galaxy. This terrible civil war tore through Hutt Space and left several Hutt homeworlds as barren wastelands. Starship pilots and galactic explorers believed that Varl was destroyed by the Hutts themselves after being embroiled in a civil war of such vicious ferocity that only their own kind were capable of comprehending it. By the time it ended in 15,000 BBY, Varl along with the ancient Hutt colonies were rendered lifeless. Eventually, they managed to prosper and decided relocate to a new planet. Whatever the nature of the catastrophe, the Hutts managed to survive the disaster where they managed to regain sufficient power as well as technology to relocate from the barren wastes to another world. The fact that they survived the destruction of their original system led to the Hutt belief that they had surpassed their gods and greater than the ones that they had once worshipped.



One of the systems that attracted the Hutts that fled Varl was the Y'Toub system where they discovered the primtivie Evocii. Upon abandoning their ancestral homeworld, their star caravan which eventually arrived over the planet Evocar where they proceeded to displace the native Evocii species with typical Hutt cunning. After they and the t'landa Til arrived in the Y'Toub system, the Hutts renamed the planet Nal Hutta, or "Glorious Jewel" in Huttese. Having decided that Evocar was a suitable home, they traded their modern technology with the Evocii in exchange for pieces of land on Evocar. During this time, the Evocii did not realize that the Hutts purchase of real estate was essentially them buying the planet from them. By the time the Evocii learnt the truth, the constructions teams had arrived to begin their work where they tore down the native lodges and monuments to replace them with Hutt structures. What followed was the creation of tacky bathhouses, pleasure palaces, pavillions, Huttian shrines and theme parks, as the various Hutt merchant families sought to outdo one another where it became the first planet bought by their kind. The temperate rainforests were bulldozed with stagnant swampland replacing them where the foul, putrid odor appealed to the Hutts senses. Similar contruction efforts were also being conducted on the planet's moon due to its growing importance in smuggling circles and thus was paved over to allow for countless cargo warehouses, docking towers, landing bays as well as trading plazas. In the aftermath, the Evocii attempted to appeal to the Galactic Republic but neither they or the Jedi were able to find a loophole in the Hutt contract. As a result, the Evocii were displaced to the moon of Nar Shaddaa that was deeded to them. However, unknown to them, the Hutt's business representatives had bribed the negotiators that forced them to remain as cheap in-system labor. In time, the Hutts confiscated more land and bought more of the growing industry which saw the Evocii being more exploited to the point that they became a degenerate sub-class in the lowest levels of the city moon.

Once on their new homeworld, the Hutt Grand Council was established, the brainchild of Budhila Hestilic Amura who had also created the philosophy of the kajidics. The teachings espoused by Budhila highlighted that fierce competition among the clans removed the weak from their ranks, but made note against outright warfare or territorial conquest, in favor of ruling their enemies from within. Thus, a dramatic change was seen in the Hutt mindset as they believed normal means of conflict were tools used by weaker species and taught them to exploit galactic civilizations rather than confront them. This era saw their earlier histories being transformed into myth. These chain of events that led to the kajidic saw the rejection of warfare and territorial conquest with the Hutts instead adopting a policy of manipulation of others as well as working in the shadows. The surviving Hutts established the Council of Elders to prevent any clan rivalries from exploding into open warfare. Under the direction of the Council of Ancients, the various clans' operations were overseen with none being favored, as all were governed fairly.

The Old Republic
Over the course of the next few centuries, the Republic fixed the Coreward boundaries of Hutt Space and did not resist their expansions into their territory as they felt title meant little compared to economic power. For a time, Nal Hutta and Nar Shaddaa prospered since they were located on popular trade routes. The trade routes shifted. As a result, Nal Hutta and its moon became a haven for smugglers, pirates, and other criminals. Sleheyron and Nar Shaddaa became boomworlds for the Hutts whilst they managed to worm their way into the criminal underworld and megacorps of the Republic within a few millennia. Their machinations of the Hutt kajidacs allowed them to gain economic control over more planets whilst the Republic rotted from within. However, not all Hutts were nefarious manipulators as one member of their kind known as Blotus became Supreme Chancellor of the Republic and was hailed by its citizens for his actions during the Rianitus Period. In 12,000 BBY, the Republic came under the influence of the theocratic and Humanocentric Pius Dea sect which posited Contispex I as Supreme Chancellor. Taking advantage of the unpopularity of the Hutts among the Republic's citizens, Constipex sanctioned a crusade against the Hutts. Over the following centuries, his descendants sanctioned several crusades against some rival alien sects in the Outer Rim which fought back; leaving the galaxy in a never-ending state of alternating hot and cold wars. The anti-alien nature of the crusades precipitated an exodus into Hutt Space until the end of Pius Dea rule in 11,000 BBY. The repercussions of these crusades would sour relations between the Core and the outlying regions over the millennia. Another notable Hutt was Aarrba who was a humble and honest businessman at Koros Major in 5,000 BBY.

In the Jedi Civil War, and later the Dark Wars, the Hutts found themselves increasingly challenged by the criminal syndicate known as the Exchange. During this time, the Exchange attempted to gain control over Nar Shaddaa and fought with the Hutts for the Smugglers Moon. This led to the Hutt's power waned on the moon and led it to temporarily being within the hands of the Exchange crime syndicate. Among these Exchange crime bosses on Nar Shaddaa was Goto who believed that the Hutts were too dangerous an evil for the Republic to deal with. This led to a number of confrontations with the local Hutt Vogga, who hired bounty hunters and even made a deal with Goto's underling to eliminate his boss.

During the emergence of the Sith Empire, the Hutt Cartels played little part in events of the Great Galactic War as the criminal networks of the galaxy debated on which faction to back. However, the Hutts resented the Sith Emperor for not including them in his pre-war conspiracy against the Republic. Despite this, Imperial Intelligence were known to have blocked all Republic efforts in gaining the Hutts' support. As the conflict escalated, the planet Quesh was discovered by the Republic, which intended to harness the potent "Hutt Venom" adrenals and forged a deal with three Hutt Cartels, who kept the business deal a secret from the Sith. But their dealings were eventually discovered by the Sith Empire. This forced the Hutts to declare the three Cartels to be traitors, and they were forced to help the Sith in attempting to re-occupy the planet. After the Treaty of Coruscant, the Hutts largely remained neutral during the Cold War period of 3,654 BBY where they did not side either with the Republic or the Sith. However, Nar Shaddaa remained a common gathering ground for criminal elements throughout the galaxy and was tolerated so long as the Hutts were given a cut in any profit generated. During this time, the Hutts were known to continue to have continued facing predations from the Exchange and worked with several crime syndicates against them through informants within that organization.

Included among notable activities by the Hutts were Hutt Cartel business dealings through Barrga the Hutt at the Rendili Corporate facility, which led to the creation of the Vanguard-class light corvette. However, Rendili betrayed the Hutt and killed his agents in order to cover up their dealings As the Cold War continued, numerous attempts were made to align the Hutts with their faction. Imperial Intelligence was noted to had dispatched Cipher Nine to Nar Shaddaa disguised as a bounty hunter called the Red Blade in order to trick Suudaa Nem'ro into aligning with the Sith Empire. This was accomplished by the Cipher Agent planting information that indicated Nem'ro's rival; Fa'athra was receiving Republic support. After believing his foe was getting support, Nem'ro contacted the Sith Empire about Imperial assistance in combating the Republic. Similarly, the crime lord Bareesh Fenn'ak Torill allied with the Republic where the Hutt worked with Ambassador Averdon.

According to a vision by Kreia, the Hutts eventually ceased tolerating the presence of the Exchange, which caused the criminal syndicate to slowly feed on itself till it was destroyed as a result.

Dark Ages
"But all that changed because of us. Governments fall, but we remain. The Hutt clans have ways of talking to each other, of moving goods and muscle. The smarter Sith Lords realized that&mdash;and made a place at the table for us. The others&mdash;are no longer around."

- Zodoh to his Sith competitors

During the era of the New Sith Wars, the shattered factions of the New Sith Empire intruded upon Hutt Space where they occupied the region. However, when the Republic cut off the comm relays, these Sith began to fight with one another and were weakened. This allowed the Hutts to move their goods and forces in place until the Sith either worked with them or were destroyed.

Afterwards, Zodoh the Hutt began to intrude upon Sith controlled space of the Bactranate, starting with Aquilaris, as he attempted to expand his business ventures. Without their Sith masters, the Hutt forces easily managed to overpower the Sith troops and began to deploy their atmospheric Stormdriver. This assault was repulsed by the Republic, which deployed Devil Squadron into the fight against both the Hutt and Sith forces. Despite this, Zodoh met with the Sith warlords and offered to be a supplier of munitions as well as slaves. He stated that he would supply these in exchange for a foothold, but he warned the Sith that he would destroy them if they resisted.

Around 600 BBY/400 BBY, a Hutt by the name of Beldorion became a member of the Jedi Order. As a Jedi, he traveled to Nam Chorios where he discovered the planet's crystal energy magnified his own Force powers. Afterwards, he would set himself up as a petty local dictator on the world.

The Clone Wars
"I'm sorry, Master. Maybe I should have seen this coming. But it was a bad idea to deal with the Hutts. You can never win with them. You can only choose how badly you lose."

- Anakin Skywalker to Obi-Wan Kenobi.

At some point during Jabba Desilijic Tiure's rise to power, he had to fend off numerous actions from his peers. In this time, he devised a brilliant strategy that united his species in their criminal enterprises. After calling together the Hutt clan leaders, he convinced them to expand their influence instead of bickering between themselves. Jabba proposed to unite the clans, instead of continuing inter-clan rivalries, and to exploit the rest of the galaxy as a single entity. His plan worked, and after removing his rivals, he elevated himself to the position of chief of the Hutt crime syndicates.

During the Separatist Crisis, Count Dooku dispatched Chiss General Sev'rance Tann to the planet Tatooine in order to gather valuable intelligence from Boorka the Hutt, who resided in Mos Osnoe. Among this vital information were details of a new weapon that was being developed by the Republic. After battling his forces, she earned the Hutt's respect, and he asked for her assistance in destroying a Republic space port that was being established outside his home settlement to help pay for war costs by profiting from the Outer Rim trade route. At some point during this time, a renewed presence came from the Nikto Cult of M'dweeshu that had committed several occult mutilations and killings on travelers on the Sisar Run of the Periphery. As a result, local businesses and planetary governments placed bounties on free Nikto that were not affiliated with the Hutts or Hutt enterprises. Dorosii the Hutt who was the Appointed Intermediate to the Galactic Senate assured Republic officials that they were resolving the blood cults violent activities without government intervention though the Jedi Council was investigating the possibility of sending a taskforce to deal with the situation.

In the Clone Wars, Hutt Space remained neutral amidst the fighting and played both Galactic Republic and Confederacy of Independent Systems against each other. The Hutts ultimately saw the war as simply another means through which they could gain a profit. This saw them channel a great deal of illegal resources to both sides. The Separatists proved to be the largest customer of the Hutts who were constantly looking for new advances to aid in their war effort; one particular instance was Jabba's role of smuggling cortosis at the request of Wat Tambor, the Skakoan Foreman of the Techno Union and a member of the Separatist Council, during the construction and production of the C-B3 cortosis battle droid for the CIS several months after the Battle of Geonosis. However, after the rescue and return of Rotta to Jabba on Tatooine in the Arkanis sector, the Hutts allowed the Republic to pass through the sector, a privilege denied to the CIS. As the war continued to rage, the Hutts began to move in the shadows, gaining control of Tatooine, Gyndine and Toong'l. They also demanded high prices for access to the trade routes they controlled. However, the Hutts were notably displeased with the Confederacy when they began gathering mercenaries from Gamorr. Thus, they petitioned the Separatists in an attempt to preserve their hold over the Gamorreans. This led to the Trade Federation negotiating a finder's fee where they paid a bounty to the Hutts for each Gamorrean hired in the course of the Clone Wars. The act only generated a minimal level of profit for the Hutts but eased their minds on the idea that the Confederacy was encroaching on Gamorr that was a world long considered to be within their control.

While this balancing act was the norm, Tagta the Hutt used a repulsor-based cannon at his palace on Nar Hekka to destroy Republic supply ships that moved along the Sheela Run to reach the front lines. The Jedi Order dispatched Yoda and Obi-Wan Kenobi to investigate the matter. They learned that Tagta intended to extort the Republic by demanding one billion credits for Republic use of the Sheela Run. The Hutt even threatened to speak to Count Dooku about such a business opportunity, but after Tagta's mercenaries were neutralized, Grandmaster Yoda reopened negotiations by offering only a single credit for the use of the Sheela Run. This was under the condition that the trade route be free of Separatist ships; otherwise, the Senate would investigate Tagta's criminal activities.

After Ziro the Hutt was imprisoned, the Hutt Council feared the knowledge he kept of their criminal activities in a holodiary record. The Council hired bounty hunter Cad Bane to release Ziro from captivity and to bring him to Nal Hutta. Bane took the Galactic Senate hostage, bargaining their freedom in exchange for Ziro's. After Ziro was brought to the Hutt homeworld, he sought to avoid punishment by threatening to release the contents of his diary. In response, the Hutt Council imprisoned him. Sy Snootles freed Ziro, and the two recovered the diary from the Grave of Ziro Desilijic Tiure's father on Teth. But Snootles killed Ziro and took the records back to her employer, Jabba Desilijic Tiure, on Tatooine.

Imperial Period
After the end of the war, the Republic was dissolved and a new Galactic Empire was established in its place. With the creation of the New Order which was a revitalized militaristic power that the Hutts showed obedience to but used their cunning to outmaneuver this new foe. Whilst the Empire's anti-slavery policies greatly hurt their operations, exceptions were made for Hutt Space and several other cooperatives that the Hutts moved quickly to control. Though an attempt was made to organize the rimward territory of Hutt Space into Imperial sectors, the Hutts simply bribed the newly appointed Moff's to look the other way. In addition, whilst Moff Sarn Shild was in charge of Hutt Space, in reality the situation was far different with his decrees not being followed in the Hutt's territory. Several shows of force were made by the Empire which included the annexation of Sriluur along with manufacturing plants being created throughout Hutt Space. This also saw the creation of an Imperial task force sent to crackdown on criminal activity on Nar Shaddaa which was stopped by actions conducted by smugglers. Furthermore, the Empire warned the Hutts that rebel activity would not be tolerated in Hutt Space. Despite this, for the most part, the Hutts were left largely alone and in fact generated the most profit for the Imperial war machine.

Imperial astronomers in this era would examine Hutt beliefs and pointed out what they believed to be impossibilities within the legend. However, it was true that Varl orbited the dwarf star Ardos with a lot of asteroids present within the star system. Despite this being the case, Imperial officials were noted to had disliked the Hutts and claimed that nothing of good breeding could have come from Varl. Whilst the Hutt families lacked the Empire's military might, they did manage to keep Imperial forces at bay with their influence. This was achieved through insinuations that they were capable of sabotaging key economies, supply lines, resource fulfillment, corporations and even governments elsewhere in the galaxy. As a result, the Hutts remained secure within their own domain on the fringes of the Outer Rim where they dispatched agents to achieve their goals. These included dealing with the rising Empire, forging cooperative arrangements with its more pliable members and continuing to expand their criminal syndicates throughout the galaxy. They were noted to also keep an eye on Nar Shaddaa for signs suspected resistance operations in order to prevent these from arousing Imperial intervention.

During the Galactic Civil War between New Republic and the Empire, most Hutts remained neutral. After the Battle of Yavin, an armed force of kajidics led by Osae Meilea known as the Hutt Expeditionary Force was dispatched into the Yavin system that attempted to shut down rival operations in order to salvage the remains of the Death Star with some of the technology sold to both the Empire and the Rebel Alliance. In this era, the Hutt's were challenged by the rising criminal empire of Tyber Zann who led the Zann Consortium in a number of operations in the galaxy. This saw Jabba Desilijic Tiure's criminal empire attacking their base on Ryloth leading to similar engagements on Saleucami and culminated in Jabba's defeated at Hypori when Zann had managed to capture an old CIS battle droid factory. Both worlds were ceded to the Consortium in exchange for Jabba's survival and the condition that Hutt Space was to left alone.

After the death of Jabba, the truce established by him for many years dissolved and led to a full-scale Hutt clan war. During this time, the various Hutts tried to systematically dominate one another whilst the criminal underworld fell into chaos. In 12 ABY, Durga Besadii Tai began a plan at securing a base of power for himself and the Hutts after the death of both Jabba along with Prince Xizor. Now the new head of the Black Sun, he instigated the creation of a superlaser equipped superweapon known as the Darksaber. Using the Taurill as a work force, he also conscripted Bevel Lemelisk to create the weapon within an asteroid field in the Hoth system. In order to prevent the New Republic from discovering his plans, he seemingly took part in a peace initiative with Leia Organa Solo. He even suggested forming an alliance and that the Empire was conducting suspicious activity but during this time, he began stealing the Death Star plans as well as other components critical to his goal. Learning of his plan, the New Republic dispatched a commando team led by Crix Madine to attack Durga but Madine was killed in the skirmish. Furthermore, the Darksaber itself was destroyed when the cheapness of the project and the poor construction efforts of the Taurill Overmind led to it being destroyed by the asteroids where it was being built thus ending the Hutt threat when Durga was killed.

New Jedi Order Era
"When Xim the Despot and his droid legions attempted to invade Hutt space, the great Kossak defeated them at Vontor and sent them fleeing for the Tion Hegemony. And when Moff Sarn Shild attempted to blockade Nal Hutta and destroy our moon, the great clans set aside their differences to manipulate weak Imperials and send their forces fleeing, as well. We have weathered many storms, and we will weather this one, as well. With care, we can play the New Republic against the invaders for the betterment of the Hutts."

- Borga Besadii Diori to the Hutt Council.

During the Yuuzhan Vong War, the Hutts came to realize that they needed to deal with the extragalactic Yuuzhan Vong invaders. This was because they knew that these new aliens were pressing towards the Core Worlds and were unlikely to ignore Hutt Space. As a result, the circumstances led to a simple choice for the Hutts; fight or bargain. They ultimately decided to bargain with the Yuuzhan Vong though it was not in the Hutt mentality to choose sides. This was particularly the case when there was prospective profit to be gained by serving both sides in the conflict. Thus, some Hutts believed they were capable of maintaining their neutrality by selling slaves to the Yuuzhan Vong, arms to the New Republic and spice to everyone else. For the negotiations, the Grand Council and kajidics empowered Borga Besadii Diori where they made contact with the Yuuzhan Vong through a Human intermediary known as Pedric Cuf. This saw Borga meet with commander Malik Carr where they claimed to desire peaceful coexistence with the Yuuzhan Vong and a desire not to fight. To demonstrate their good will, the Hutts offered one of their own worlds to be used as a staging ground for an attack against the New Republic. In exchange, the Hutts wanted to be allowed to continue trading freely and requested to be informed of which worlds the Yuuzhan Vong were going to invade. The Hutts claimed that this was to avoid such planets and to prevent any unfortunate conflict of interest from emerging. Following the separate peace agreed with the Yuuzhan Vong, the Hutts officially severed all diplomatic ties with the New Republic. This news was broadcasted onto the HoloNet which saw Nal Hutta's envoy, the Consul-General Golga Besadii Fir closing down the Hutt consulate at Valorum Tower on Coruscant. Kuati Senator Viqi Shesh was noted to had met with the Hutt ambassador where informally they discussed about the Hutts furnishing intelligence on Yuuzhan Vong actions.

During this time, the concession given to the Hutts was ultimately noticed by other traders in the galaxy. Among them included Talon Karrde who suspected collusion from the Hutts and took his Jedi allies to uncover evidence of this act along with confirmation that the lack of Hutt presence of select worlds meant that they were intended targets. This led him to Ryloth where he met Crev Bombaasa who was a high-ranking member of the Besadii kajidic. Unaware of his masters intentions, he provided Karrde a list of worlds that the Hutts were avoiding as they were targets for invasion by the Yuuzhan Vong. The divulgence of this information was seen by the Yuuzhan Vong as a deliberate act of treachery. Thus, after the costly Battle of Fondor, the vengeful Yuuzhan Vong take their wrath out on Nal Hutta. In response, only half the clans support was given to provide a defense to their homeworld. As a result, many Hutts were killed during the Yuuzhan Vong invasion of Nal Hutta with them being slain within their palaces. Yuuzhan Vong forces began to conduct remote bombardment over Nal Hutta with missiles bursting in the atmosphere with no immediate damage detected. Following their failed alliance, the Yuuzhan Vong began introducing bio-agents into the atmosphere of both Nal Hutta and its moon of Nar Shaddaa. Several organic creations were sent by the Master Shapers to Nal Hutta and its moon Nar Shaddaa for multiple purposes that ultimately culminated in them being Vongformed to fertile planetoids. Different types of bacteria killed most of the inhabitants which travelled into the underslums of Nar Shaddaa, before processing their remains into the soil of Nal Hutta which killed some Hutts as their bodies were feasted on by such microbes. The chain of events led to all forms of technology being wiped out along with many Hutts killed in the process. Many of the kajidics evacuvated by this point where they fled to worlds such as Gamorr, Tatooine and Rodia. Since being exiled from their homeworld, they began seeking out a new homeworld for their kind. The Yuuzhan Vong indicated that they were willing to allow the Hutts to relocate to Tatooine but under the condition that they be given a live captive Jedi in exchange. During this time, many Hutt freighters were allowed to flee to Tatooine from the devastated Nal Hutta where there was a fear that the limited resources on such a small planet would eventually spiral into an inevitable clan war between the factions. Though most Hutts fled from Nal Hutta, some of those that remained behind were desperate in finding some new means of negotiating with the Yuuzhan Vong with such efforts being led by Borga the Hutt. To accomplish such a feat, she asked her son Randa Besadii Diori on Duro to offer Jedi on on the planet to Warmaster Tsavong Lah on the condition the Hutts be allowed to settle on Tatooine. By 26 ABY there was a Hutt underground operating against the Yuuzhan Vong, with Booster Terrik supplying them with weapons. With the Yuuzhan Vong's defeat in 29 ABY, the Hutts reasserted control over many of their worlds particularly Nal Hutta and Nar Shaddaa and sought to dominate regional reconstruction efforts.

The devastation inflicted on the Hutts made it seem that they were finished as masters of the criminal underworld. However, in the years that followed, spacers revealed that the organisms created from the Vongforming process died or became sickly on many Hutt worlds. As a result, scientists from the Galactic Alliance attempted to negotiate access to such worlds that displayed such resistance. At the same time, the Hutt clans moved slowly to regain their former influence. The Yuuzhan Vong War taught a terrible lesson to the Hutts who began to alter the fundamental aspect of the kajidic philosophy. Whilst the kajidic led to the Hutt's becoming rich, it did not save them from the Yuuzhan Vong and thus they concluded that another such adversary may appear in the future in which case they needed to prepare to combat. In time, an astonished galaxy bore witness to armed starships that appeared on the spacelanes that were of Hutt design. Amongst cantina's, word spread of strange, bulbous vessels which moved through the routes of the central hutt worlds where they followed an ancient network of jump beacons. However, many dismissed such claims though sightings did indicate something profound had affected Hutt Space.

In 39 ABY, Hutts refused to join the Five Worlds and remained independent from both the Five Worlds and the Galactic Alliance. However in 40 ABY, when the Confederation was formed, the Hutts joined the organization, and eventually they themselves joined the members of the Oversector during the great conflict with some kajidics, who only remained in Bootana Hutta, contributed warships. It was during this time that Hutt warships supported Confederation actions such as those at Balmorra and Kuat. In these engagements, Hutt warships proved capable in battle though all attempts at analysing the wreckage of destroyed vessels failed as they contained built-in self-destruct sequences. Following the conclusion of the Second Galactic Civil War, Corellian and Commenori naval officers offered little insight on their former allies technology or military hierarchy. This was because they had dealt exclusively with intermediaries from the Hutt slave races thus little was known of the changes that went through Hutt Space. As a result, the possibility of renewed Hutt militarism became a disqueiting prospect for the galaxy.

During 44 ABY, after the Sith of the Lost Tribe desecrated the Fountain of Ancients on Klatooine, the Klatooinians called a meeting to determine whether the Treaty of Vontor had been violated, as the Hutts had promised to safeguard the Fountain. Despite the best efforts of Tooga Jalliissi Gral, who represented the Hutts, and the ruling of Jaina Solo and Lando Calrissian, who were acting as arbitrators, the Klatooinians decided that the Treaty had been violated and was now null and void, and they, the Nikto, and the Vodran threw out their Hutt masters, along with slaves throughout the galaxy who rebelled against their own masters.

Legacy Era
By 130 ABY, the Hutts had reasserted control over Nar Shaddaa and rebuilding that what was once destroyed. During the reign of Darth Krayt, the Hutts kept pressure on Imperial bureaucrats in the form of bribes and threats of violence. Such acts gave the Smuggler's Moon some respite from Imperial authority. Even though no member of the One Sith ruled the planet, the Hutt's kept a wary eye for Jedi and other individuals on Empire's bounty list. Bounty hunters were often sent after such individuals and turned over to the Imperials that kept them content whilst still lining the Hutts coffers. One notable Hutt of the era was Queen Jool who owned Rik's Cantina on Coruscant.

By 137 ABY, the new Galactic Empire under the control of the One Sith had usurped control of the Galaxy. For unknown reasons, Hutt Space provided covert help to the Galactic Alliance Remnant, one of the new Empire's major opponents. Later, the Sith's poisoning of Da Soocha and the destruction of the Hutt Temple Maya Armus on Napdu prompted the Hutts into entering the conflict against the Sith on the side of the Alliance and Imperials.

Hutts in the galaxy
"I conclude that they have taken him to the Hutt planet Nal Hutta."

- Quinlan Vos, on Ziro's escape

The Hutts were known to have several hideouts in remote, scarcely populated planets of the Outer Rim Territories. Spice was one aspect that the Hutts were known to extract and distribute throughout the galaxy.

C. 529 BBY, some Hutts sold two hundred nine obsolete Ubrikkian 222 fishing trawlers to Hugo Bartyn, with a great discount. Bartyn used them to get seafood in Lamaredd and sold it back to the Hutts, who happened to enjoy it. When a union threatened to stop the influx of seafood, while orders from the Hutts were to be served, Bartyn feared that the Hutts could take over Lamaredd as a retaliation.

In 65 BBY, Hutt influence spread onto the planet Tatooine where they arrived on a world after the mining industry had collapsed amongst the natives. Despite their reputation, the inhabitants economy greatly boosted as their influence with both trade as well as employment greatly increasing as the result of the Hutts. The original Hutts settled at Mos Espa where they worked in the shadows to establish drug and smuggling activities. In time, practices such as slavery and indentured servitude became a common practice on Tatooine until the point that the Hutts became part of the planet's society. In time, it became dominated the five families namely the Besadii, Desilijic, Faljozic, Jahibakti and Nasirii with Tatooine being considered a long affiliated Hutt world that adopted their currency. Large numbers of Hutts fled to Tatooine during the Yuuzhan Vong War after Nal Hutta was devastated.

By the time of the Galactic Civil War, the Hutts were known to had visited Cloud City on a regular basis during the time when Jabba the Hutt owned the Holiday Towers Hotel and Casino. However, after his death, Cloud City took possession of the building and all the free-spending Hutt gamblers stopped visiting the city as they did not feel welcomed by the new establishment. As such, the Hutts almost never visited Cloud City with such occurences being rare moments.

Technology
"A Hutt without a sail barge is like a smoke moth without wings."

- Translated from Huttese.

In general, the Hutts were known not for being inventors, manufacturers or builders but as businessmen who connected those beings that required a service being rendered to those capable of accomplishing such a task. There was no real information on the level of technology that the Hutts developed themselves. All that was known was that they made use of some of the most recent advances in galactic technology. In fact, they were able to acquire these advances through theft and duplicity long before they were offered to galactic governments.

During their reign on Varl, the Hutts had very few servant species and instead relied on droids for a variety of purposes such as security and battle droids. Between the two, the security droids resembled tin mechanical Hutts that were simple but served as efficient and tireless guards. The latter of these were powerful mechanized warriors that once roamed the surface of Varl in ancient times. In the Cold War era, the Hutt crime cartels commissioned the construction of AR-34 enforcer droids that were designed as security droids but instead became used as debt-collectors for Hutt-affiliated gangsters.

Weapon technology included ancient Planechangas that fired asteroids at planet-cracking velocities. Vehicles such as the Pongeeta-class swamp speeders were modern takes on ancient Hutt fanboats. Wealthy Hutts were known to favor the use of sail barges.

In the time of the Clone Wars, Hutt families made use of HH-87 Starhoppers as long range starfighters. These craft had strong prows and visible armor plates that indicated aggressive attributes that were admired by the Hutts. Thus, they used the Starhopper's to patrol the skies of Nal Hutta. During the age of the Galactic Empire, the Hutt crime organizations were known to had commissioned the construction of numerous starfighters from MandalorMotors. These included custom series designs such as the lightly-armored interceptor M3-A Scyk fighter, custom M12-L Kimogila heavy fighter and the more capable and heavily armored G1-M4-C Dunelizard fighter.

Hutt starships included caravels that were roomy shuttles generally used to transport their kind from Nal Hutta to the moon of Nar Shaddaa. However, sometimes they were known to use these craft to patrol worlds in order to maintain a strong presence at such planets. Hutts tended to hate confirmity and standardization which was why no two caravels were alike as their owners customized them to suit their personal taste. This rule was an exception amongst Hutt patrol ships were purely military vessels designed to watch over Hutt interests. The Zorba Express was noted for being a Huttian starship design style which had a bell-shaped form with a large door that allowed a Hutt easy entry or exit from the craft.

Ancient Xim era vessels included Tarrada cruisers that were used in the Battle of Vontor. By the Cold War era, one noted capital ship used by the race were Azalus-class Hutt dreadnaughts. In the Second Galactic Civil War, Hutt ships included the Chelandion type cruisers and Batil style gunships.

Notable Hutts
"At least I'm still not as bad as that bloated pus-bag."

- An example of the so-called "Hutt Mirror" effect


 * Aarrba
 * Arok
 * Aruk Besadii Aora
 * Azzim Anjiliac Atirue
 * Beldorion
 * Blotus
 * Bwahl
 * Boorka
 * Borga Besadii Diori
 * Borvo
 * Budhila Hestilic Amura
 * Decca
 * Durga Besadii Tai
 * Gardulla Besadii the Elder
 * Gardulla Besadii the Younger
 * Golga Besadii Fir
 * Gorga Desilijic Aarrpo
 * Grappa
 * Greco
 * Grelb
 * Jabba Desilijic Tiure
 * Jemba
 * Jiliac Desilijic Tiron
 * Jool
 * Ka'Pa
 * Kossak Inijic Ar'durv
 * Lungru Nokko Vimmas
 * "Mama"
 * Mika Anjiliac Chiera
 * Motta
 * Oruba
 * Suudaa Nem'ro
 * Pazda Desilijic Tiure
 * Popara Anjiliac Diresto
 * Rotta
 * Shala
 * Tooga Jalliissi Gral
 * Vago Gejalli Thokka
 * Vedo Anjiliac Atirue
 * Vogga
 * Zonnos Anjiliac Priare aka Zonnos the Lesser
 * Zorba Desilijic Tiure
 * Ziro Desilijic Tiure

Common Hutt names

 * Issulla
 * Grondo
 * Yarella
 * Zordo
 * Grubo

Behind the scenes
Like a few other terms relating to Tatooine and its inhabitants, the word "Hutt" was derived by George Lucas from Arabic, in this case, the word  حوت ḥawt, meaning "whale".

Though most sources state that Hutts have no bones (as is the case with real-life gastropods), study art was drawn for The Phantom Menace showing Jabba's skeleton.

On the Return of the Jedi tape included in the 1997 Star Wars Trilogy (Special Edition), George Lucas detailed that the word Hutt was originally going to just be Jabba Desilijic Tiure's gangster title, but was eventually changed to indicate Jabba's species.

In many languages, the phrase "[Name] the Hutt" is translated as "[Name] of Hutt."

Appearances
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 * Tales of the Jedi: The Golden Age of the Sith
 * Tales of the Jedi: The Fall of the Sith Empire
 * Tales of the Jedi: The Saga of Nomi Sunrider
 * Tales of the Jedi audio
 * Star Wars: Knights of the Old Republic: Commencement
 * Labor Pains
 * Star Wars: Knights of the Old Republic
 * The Journal of Master Gnost-Dural
 * Star Wars: The Old Republic: Revan
 * Star Wars: Knights of the Old Republic II: The Sith Lords
 * Star Wars: The Old Republic, Blood of the Empire Act 1: Shades of the Sith
 * The Old Republic: Smuggler's Vanguard
 * Star Wars: The Old Republic: Fatal Alliance
 * Star Wars: The Old Republic
 * Star Wars: Knight Errant 6: Deluge, Part 1
 * Star Wars: Knight Errant 7: Deluge, Part 2
 * Star Wars: Knight Errant 8: Deluge, Part 3
 * Darth Bane: Path of Destruction
 * Darth Bane: Dynasty of Evil
 * Star Wars: Darth Plagueis
 * {{WizardsCite|url=default.asp?x=starwars/article/sw20030320masquerade|text=Masquerade|int=Masquerade (online adventure)}}
 * Jedi Apprentice: The Rising Force
 * Jedi Apprentice: The Dark Rival
 * Jedi Apprentice: The Deadly Hunter
 * Qui-Gon and Obi-Wan: The Aurorient Express
 * {{Tales|13|Survivors (comic)|Survivors}}
 * {{Tales|13|Children of the Force (comic)|Children of the Force}}
 * Aurra's Song {{Flash}}
 * {{Tales|14|Urchins}}
 * Jedi Council: Acts of War 1
 * Star Wars: Republic 4: Prelude to Rebellion, Part 4
 * Star Wars: Republic 5: Prelude to Rebellion, Part 5
 * Star Wars: Republic 6: Prelude to Rebellion, Part 6
 * Darth Maul: Saboteur
 * Cloak of Deception
 * Episode I Adventures 3: The Fury of Darth Maul
 * Episode I Adventures 4: Jedi Emergency
 * Darth Maul: Shadow Hunter
 * Episode I Adventures 5: The Ghostling Children
 * Episode I Adventures 6: The Hunt for Anakin Skywalker
 * Episode I Adventures 7: Capture Arawynne
 * Episode I Adventures 8: Trouble on Tatooine
 * Episode I: Anakin Skywalker {{Po}}
 * Podracing Tales
 * Star Wars Episode I: The Phantom Menace novel
 * Star Wars Episode I: The Phantom Menace
 * Star Wars Episode I: The Phantom Menace comic
 * Star Wars Episode I: The Phantom Menace junior novel
 * Racer Rush
 * Episode I: Qui-Gon Jinn
 * "End Game"
 * Episode I: Obi-Wan Kenobi
 * Episode I: The Phantom Menace ½
 * Jar Jar's Mistake
 * Star Wars: Republic 7: Outlander, Part 1
 * Star Wars: Republic 8: Outlander, Part 2
 * Star Wars: Republic 9: Outlander, Part 3
 * Star Wars: Republic 10: Outlander, Part 4
 * Star Wars: Republic 11: Outlander, Part 5
 * Star Wars: Republic 12: Outlander, Part 6
 * Star Wars: Republic 17: Emissaries to Malastare, Part 5
 * Star Wars: Republic 18: Emissaries to Malastare, Part 6
 * Star Wars: Republic 20: Twilight, Part 2
 * Star Wars: Republic 21: Twilight, Part 3
 * Star Wars: Republic 29: The Hunt for Aurra Sing, Part 2
 * Star Wars: Republic: The Devaronian Version {{Flash}}
 * Star Wars: Republic: Rite of Passage {{Flash}}
 * Star Wars: The Clone Wars: The Sith Hunters
 * Rogue Planet
 * Jedi Quest 1
 * Jedi Quest 3
 * Jedi Quest 4
 * Star Wars: Jango Fett
 * {{LFC|A Revelation}}
 * {{LFC|Price of Business}}
 * {{LFC|TopWorld}}
 * {{LFC|Philology}}
 * Outbound Flight
 * Jedi Quest: The Shadow Trap
 * Starfighter: Crossbones 1
 * Star Wars Adventures 1: Hunt the Sun Runner
 * Star Wars Adventures 2: The Cavern of Screaming Skulls {{Hologram}}
 * Star Wars Adventures 3: The Hostage Princess
 * Star Wars Adventures 4: Jango Fett vs. the Razor Eaters
 * Star Wars Adventures 5: The Shape-Shifter Strikes
 * Star Wars Adventures 6: The Warlords of Balmorra
 * The Approaching Storm
 * {{Hnn|48|regional/13321_5.html|Zorba the Hutt Sentenced to 45 Years}}
 * {{Hnn|54|jediwatch/1352_1.html|Jedi Settle Ansion Dispute}}
 * {{Hnn|56|regional/13516_2.html|100 Metric Tons of Ryll Seized}}
 * Republic Commando: Hard Contact
 * Boba Fett: Maze of Deception
 * Boba Fett: Hunted
 * {{CWACite|7|Spy Girls}}
 * {{CWACite|8|Versus}}
 * {{CWACite|8|Old Scores}}
 * Star Wars: Republic 53: Blast Radius
 * Star Wars: Republic 54: Double Blind
 * Shatterpoint
 * Republic Commando: Triple Zero
 * MedStar I: Battle Surgeons
 * MedStar II: Jedi Healer
 * Star Wars: The Clone Wars film
 * Star Wars: The Clone Wars novel
 * Star Wars: The Clone Wars 3: Slaves of the Republic - Chapter 3: The Depths of Zygerria
 * Star Wars: The Clone Wars 4: Slaves of the Republic - Chapter 4: Auction of a Million Souls
 * Star Wars: The Clone Wars: Shipyards of Doom
 * The Clone Wars: Decide Your Destiny: The Lost Legion
 * The Clone Wars: Prelude
 * {{TCW|Ambush}} {{Flash}}
 * {{TCW|Evil Plans}}
 * {{TCW|Hostage Crisis}}
 * {{TCW|Hunt for Ziro}}
 * Star Wars: The Clone Wars: Republic Heroes {{C|Appears in stock footage from the film Star Wars: The Clone Wars}}
 * The Clone Wars: Hunting the Hunters (Part I)
 * {{TCW|Lethal Trackdown}} {{Po}}
 * {{TCW|Sphere of Influence}}
 * {{TCW|Friends and Enemies}} (mentioned only)
 * The Clone Wars: No Prisoners
 * The Clone Wars: Decide Your Destiny: Crisis on Coruscant
 * The Clone Wars: Decide Your Destiny: Dooku's Secret Army
 * {{LFC|A Mon Alone}}
 * Boba Fett: A New Threat
 * Boba Fett: Pursuit
 * Star Wars: Republic: The Hidden Enemy
 * Star Wars: Dark Times: The Path to Nowhere
 * Dark Lord: The Rise of Darth Vader
 * Coruscant Nights I: Jedi Twilight
 * Coruscant Nights II: Street of Shadows
 * The Last of the Jedi: Return of the Dark Side
 * {{WizardsCite|url=default.asp?x=starwars/article/dodcampaign|text=The Traitor's Gambit|int=The Traitor's Gambit}}
 * {{WizardsCite|url=default.asp?x=starwars/article/dodcampaign|text=A Wretched Hive|int=A Wretched Hive}}
 * {{WizardsCite|url=default.asp?x=starwars/article/dodcampaign|text=The Queen of Air and Darkness|int=The Queen of Air and Darkness}}
 * {{WEG|There's Many a Slip Betwixt Cup and Lip}}
 * The Paradise Snare
 * {{Tales|11|The Princess Leia Diaries}} {{Am}}
 * Star Wars Droids: The Kalarba Adventures 1
 * Star Wars Droids: The Kalarba Adventures 2 {{Flash}}
 * Star Wars Droids: Rebellion 3
 * Star Wars Droids: Rebellion 4
 * Star Wars Droids: The Protocol Offensive
 * Jabba the Hutt: The Gaar Suppoon Hit
 * Jabba the Hutt: The Hunger of Princess Nampi
 * Jabba the Hutt: The Dynasty Trap
 * Jabba the Hutt: Betrayal
 * The Hutt Gambit
 * A Hunter's Fate: Greedo's Tale
 * A Hunter's Fate: Greedo's Tale webstrip
 * {{Journal|3|When the Domino Falls}}
 * Rebel Dawn
 * Fire Ring Race
 * Shinbone Showdown
 * Dark Forces: Soldier for the Empire
 * Dark Forces: Soldier for the Empire audio
 * Interlude at Darkknell
 * Star Wars Adventures Volume 1: Han Solo and the Hollow Moon of Khorya {{Mo}}
 * {{WizardsCite|url=default.asp?x=starwars/article/sw20030417positiveid|text=Positive ID|int=Positive ID}}
 * Underworld: The Yavin Vassilika
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 * {{GalaxyCite|9|Wanderer of Worlds}} {{Mo}}
 * The Adventures of Teebo: A Tale of Magic and Suspense {{Mo}} {{C|spelled "hut"}}
 * {{Journal|6|Ringers}} {{Mo}}
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 * Star Wars Journal: The Fight for Justice {{Mo}}
 * Star Wars: Cantina
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 * Empire Blues: The Devaronian's Tale
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 * Star Wars Episode IV: A New Hope novel {{1st}}
 * Star Wars Episode IV: A New Hope {{C|Special Edition release}}
 * Star Wars Episode IV: A New Hope junior novel
 * Play It Again, Figrin D'an: The Tale of Muftak and Kabe {{Mo}}
 * {{Journal|11|Spare Parts (short story)|Spare Parts}}
 * X-wing Rogue Squadron ½ {{Mo}}
 * Nightlily: The Lovers' Tale {{Mo}}
 * A Boy and His Monster: The Rancor Keeper's Tale
 * Oh!! Jawajawa
 * Rebel Force: Target {{Mo}}
 * Rebel Force: Hostage {{Mo}}
 * Rebel Force: Renegade
 * {{Journal|15|The Great Herdship Heist}}
 * Star Wars 7: New Planets, New Perils! {{Mo}}
 * Star Wars 8: Eight for Aduba-3 {{Mo}}
 * Star Wars 9: Showdown on a Wasteland World! {{Mo}}
 * Star Wars 12: Doomworld! {{Mo}}
 * Star Wars 28: What Ever Happened to Jabba the Hut? {{C|as Nimbanel}}
 * Star Wars 31: Return to Tatooine {{Mo}}
 * Star Wars 32: The Jawa Express {{Mo}}
 * Star Wars 35: Dark Lord's Gambit {{Mo}}
 * A Bad Feeling: The Tale of EV-9D9 {{Mo}}
 * Vader's Quest 1 {{Mo}}
 * Star Wars 37: In Mortal Combat {{C|as Nimbanel}}
 * Star Wars: Rogue Squadron III: Rebel Strike
 * And the Band Played On: The Band's Tale
 * Star Wars Missions 5: The Hunt for Han Solo
 * Star Wars Missions 6: The Search for Grubba the Hutt
 * Star Wars Missions 7: Ithorian Invasion
 * Star Wars Missions 8: Togorian Trap
 * Star Wars Missions 9: Revolt of the Battle Droids
 * Star Wars Missions 10: Showdown in Mos Eisley
 * The Rebel Thief
 * Star Wars Missions 11: Bounty Hunters vs. Battle Droids
 * Star Wars Missions 12: The Vactooine Disaster
 * Star Wars Missions 14: The Monsters of Dweem {{Mo}}
 * {{Journal|14|No Disintegrations, Please}} {{Mo}}
 * {{GamerCite|1|Fair Prey}} {{Mo}}
 * Star Wars: Empire at War: Forces of Corruption
 * River of Chaos 1
 * Galaxy of Fear: Eaten Alive
 * Galaxy of Fear: Planet Plague {{Mo}}
 * Galaxy of Fear: Ghost of the Jedi
 * Star Wars: Empire 24: Idiot's Array, Part 1 {{Mo}}
 * Galaxy of Fear: Army of Terror {{Mo}}
 * Choices of One {{Mo}}
 * Boba Fett: Overkill {{Mo}}
 * Galaxy of Fear: The Brain Spiders
 * Galaxy of Fear: The Doomsday Ship
 * Galaxy of Fear: The Hunger {{Mo}}
 * {{Tales|4|Sand Blasted}} {{Mo}}
 * Tatooine Sojourn {{Mo}}
 * The Second Kessel Run {{Mo}}
 * The Frozen World of Ota {{Mo}}
 * Lando Calrissian: Idiot's Array {{Mo}}
 * Star Wars Missions 13: Prisoner of the Nikto Pirates
 * Star Wars Missions 15: Voyage to the Underworld
 * {{Journal|12|Idol Intentions}} {{Mo}}
 * {{Journal|14|Crimson Bounty}}
 * {{Journal|15|The Draw}} {{Mo}}
 * Side Trip {{Mo}}
 * {{GalaxyCite|5|Double Cross on Ord Mantell}} {{Mo}}
 * A New Beginning
 * A Valentine Story {{Po}}
 * Payback: The Tale of Dengar
 * Star Wars Episode V: The Empire Strikes Back {{Mo}}
 * Star Wars Episode V: The Empire Strikes Back junior novel {{Mo}}
 * Star Wars Episode V: The Empire Strikes Back novel {{Mo}}
 * Star Wars 39: The Empire Strikes Back: Beginning {{Mo}}
 * Star Wars 40: The Empire Strikes Back: Battleground Hoth {{Mo}}
 * The Prize Pelt: The Tale of Bossk {{Mo}}
 * Star Wars 43: The Empire Strikes Back: Betrayal at Bespin {{Mo}}
 * Star Wars 44: The Empire Strikes Back: Duel a Dark Lord {{Mo}}
 * {{GalaxyCite|6|Hunting the Hunters}} {{Mo}}
 * {{Tales|6|A Hot Time in the Cold Town Tonite!}} {{Hologram}}
 * {{Journal|9|Slaying Dragons}} {{Mo}}
 * Star Wars 50: The Crimson Forever {{Mo}}
 * {{WEG|Shadows of the Empire Sourcebook|Permission Granted}} {{Mo}}
 * Star Wars 67: The Darker {{Mo}}
 * The Life and Legend of Obi-Wan Kenobi {{Mo}}
 * Shadows of the Empire comic
 * Shadows of the Empire novel
 * Star Wars 68: The Search Begins {{Mo}}
 * Star Wars 70: The Stenax Shuffle {{Mo}}
 * Star Wars 71: Return to Stenos {{Mo}}
 * Star Wars 79: The Big Con {{Mo}}
 * Battle of the Bounty Hunters
 * {{Tales|7|Nerf Herder}} {{Mo}}
 * {{Tales|8|The One That Got Away}}
 * The Bounty Hunters: Scoundrel's Wages
 * The Employment Test {{Mo}}
 * The Rise and Fall of Darth Vader
 * {{Tales|2|Stop That Jawa!}} {{Mo}}
 * That's Entertainment: The Tale of Salacious Crumb
 * Of the Day's Annoyances: Bib Fortuna's Tale
 * Star Wars Episode VI: Return of the Jedi
 * Star Wars Episode VI: Return of the Jedi novel
 * Star Wars Episode VI: Return of the Jedi junior novel
 * Star Wars: Return of the Jedi 1: In the Hands of Jabba the Hutt
 * Sleight of Hand: The Tale of Mara Jade
 * Out of the Closet: The Assassin's Tale {{Mo}}
 * Taster's Choice: The Tale of Jabba's Chef
 * A Time to Mourn, a Time to Dance: Oola's Tale
 * Goatgrass: The Tale of Ree-Yees
 * Star Wars Journal: Hero for Hire {{Mo}}
 * A Free Quarren in the Palace: Tessek's Tale
 * Mara Jade: By the Emperor's Hand 1
 * Star Wars: Return of the Jedi 2: The Emperor Commands
 * The Ordeal of Boba Fett {{Mo}}
 * The Jabba Tape
 * {{Tales|3|Three Against the Galaxy}} {{Flash}}
 * X-wing: Rogue Leader 1 {{Mo}}
 * Shadows of the Empire: Evolution {{Mo}}
 * {{GamerCite|10|Handoff}} {{Mo}}
 * X-wing Rogue Squadron: Battleground: Tatooine {{Mo}}
 * X-wing Rogue Squadron: The Warrior Princess {{Mo}}
 * X-wing Rogue Squadron: In the Empire's Service {{Mo}}
 * {{Tales|22|Marooned}} {{Mo}}
 * The Glove of Darth Vader {{Mo}}
 * The Lost City of the Jedi {{Mo}}
 * Zorba the Hutt's Revenge
 * Mission from Mount Yoda
 * Queen of the Empire
 * Prophets of the Dark Side
 * Luke Skywalker and the Shadows of Mindor {{Mo}}
 * {{GamerCite|2|A Credit for Your Thoughts}} {{Mo}}
 * {{Journal|3|It's a Gambler's Life}} {{Mo}}
 * Boba Fett: Twin Engines of Destruction {{Mo}}
 * Crossroads {{Mo}}
 * Hutt and Seek
 * A Forest Apart {{Mo}}
 * Tatooine Ghost {{Mo}}
 * {{InsiderCite|67|The Trouble with Squibs}} {{Mo}}
 * Boba Fett: Bounty on Bar-Kooda
 * Boba Fett: When the Fat Lady Swings
 * Boba Fett: Murder Most Foul
 * The Bounty Hunters: Kenix Kil {{Mo}}
 * I, Jedi
 * Crimson Empire II: Council of Blood
 * Hard Currency {{Mo}}
 * Simple Tricks {{Mo}}
 * Children of the Jedi {{Mo}}
 * Darksaber
 * Jedi Academy: Leviathan {{Mo}}
 * Star Wars: Jedi Knight: Jedi Academy {{Mo}}
 * Planet of Twilight
 * {{Journal|15|Two for One}} {{Mo}}
 * The New Rebellion {{Mo}}
 * Star Wars: Union
 * Scourge
 * {{InsiderCite|133|Hunting the Gorach}}
 * Junior Jedi Knights: Vader's Fortress {{Mo}}
 * Survivor's Quest {{Mo}}
 * Young Jedi Knights: Shadow Academy
 * Young Jedi Knights: Diversity Alliance {{Mo}}}
 * Young Jedi Knights: Delusions of Grandeur
 * Boba Fett: A Practical Man
 * Dark Tide I: Onslaught {{Mo}}
 * Dark Tide II: Ruin {{Mo}}
 * Agents of Chaos I: Hero's Trial {{Mo}}
 * Agents of Chaos II: Jedi Eclipse
 * Balance Point
 * Edge of Victory I: Conquest {{Mo}}
 * Edge of Victory II: Rebirth
 * Dark Journey {{Mo}}
 * Enemy Lines II: Rebel Stand {{Mo}}
 * Destiny's Way {{Mo}}
 * Force Heretic I: Remnant {{Mo}}
 * Force Heretic II: Refugee {{Mo}}
 * The Unifying Force
 * Dark Nest II: The Unseen Queen {{Mo}}
 * Betrayal {{Mo}}
 * Bloodlines {{Mo}}
 * Exile {{Mo}}
 * Sacrifice {{Mo}}
 * Inferno
 * Fury {{Mo}}
 * Revelation {{Mo}}
 * Invincible
 * Riptide {{Mo}}
 * Millennium Falcon {{Mo}}
 * Outcast {{Mo}}
 * Allies
 * Vortex {{Mo}}
 * Conviction
 * Apocalypse {{Mo}}
 * Star Wars: Legacy: Ghosts {{Mo}}
 * Star Wars: Legacy 14: Claws of the Dragon, Part 1
 * Star Wars: Legacy 23: Loyalties, Part 1 {{Mo}}
 * Star Wars: Legacy 39: Tatooine, Part 3 {{Mo}}
 * Star Wars: Legacy 40: Tatooine, Part 4 {{Mo}}
 * Star Wars: Legacy 41: Rogue's End
 * Star Wars: Legacy 43: Monster, Part 1
 * Star Wars: Legacy 48: Extremes, Part 1
 * Star Wars: Legacy&mdash;War 1 {{Mo}}