Hunter/Hunted

Hunter/Hunted was the second last roleplaying game adventure scenario that was published in The Far Orbit Project, a 1998 supplement to West End Games's Star Wars: The Roleplaying Game, by Timothy S. O'Brien. Like the other seven adventure scenarios contained within The Far Orbit Project, it also followed the adventures of the Alliance to Restore the Republic privateering vessel Far Orbit as it operated under the Galactic Empire's nose in the Core Worlds' Ringali Shell. Hunter/Hunted detailed the ecounter in 0 ABY between the Far Orbit and the Imperial Interdictor Claw in the Ringali Nebula.

Plot Summary
The EF76 Nebulon-B escort frigate Far Orbit, an Alliance to Restore the Republic privateering vessel, obtained the route of the Imperial Star Galleon-class frigate Emperor's Will in 0 ABY, when the Galactic Civil War was being waged between the Empire and the Alliance. Planning to capture the Emperor's Will wealthy cargo, the Far Orbit was on its way to an ambush point near the Ringali Nebula, located in the Core Worlds's Ringali Shell, when it was pulled out of hyperspace abruptly by the gravity wells of the Imperial Navy's Immobilizer 418 cruiser Claw. The sudden change to realspace both injuried Captain Dhas Fenoep Vedij, the commander of the Far Orbit, and knocked out the main hyperdrive of the privateering frigate; The secondary hyperdrive of the frigate was operational however.

From there, multiple paths can be taken.

Fleeing to the nebula
The Far Orbit tried to flee from the Interdictor, rushing past it to get into the Ringali Nebula behind the Imperial cruiser. Though the Claw was a faster ship, the Far Orbit beat the Interdictor to the nebula because the Imperial ship had to turn around, and its gravity wells were still draining its energy. The nebula muddled the sensors of both ships enough so that the Far Orbit could evade the Interdictor in the nubula.

Escaping to hyperspace
The Far Orbit then fled into hyperspace on its backup hyperdrive.

Boarding the Interdictor
After having reached the Ringali Nebula, the Far Orbit lured the Claw closer, while one of the privateer's shuttles moved in and a boarding party cut through one of the Interdictor's airlocks. The party seized the bridge, and used stun gas to take out the rest of the crew, while the stormtroopers were also dealt with.

Fighting
The Far Orbit attacked the Interdictor head on after it pulled the privateers out of hyperspace, and tried to nuetralize it quickly because it had a superior crew. The privateering frigate managed to destroy it, before Imperial reinforcements arrived.

Continuity
Of the paths that can be taken during the encounter with the Claw, the one that envolves the Far Orbit running away is the best, and is therefore the most canon one. This is because the Far Orbit might take too much damage fighting the Interdictor to be able to deal with the Emperor's Will later on, and the privateers might run into Imperial reinforcements that come to help the Claw if it is not dispatched early enough. Additionaly, the Claw later appears in canon in Star Wars: X-wing Alliance, which is set a couple of years after the events in The Far Orbit Project, which means that the Claw must have survived its encounter with the Far Orbit. Though the adventure says that boarding that the counterattack via boarding is the preferred path, the Claw is in Imperial hands in Star Wars: X-wing Alliance, so this path is not the most canon one.

Media
Hunter/Hunted was an the second last adventure scenario published in The Far Orbit Project, a 1998 supplement to West End Games's Star Wars: The Roleplaying Game. By Timothy S. O'Brien, the adventure scenario was a sequel of sorts to the previous publication Pirates & Privateers, carrying on that book's theme by following the privateering vessel Far Orbit in its adventures. The illustrations for Hunter/Hunted were done by Storn Cook, and the the scenario was three pages long. The preceeding adventure was Raid on Brentaal, while the following one was The Grand Prize.