Lutrillian/Legends

The Lutrillians were sapient humanoids indigenous to the planet Lutrillia, in the Yarith sector. Members of the species had broad, wrinkled features, pointed ears, and hair growing from their heads and cheeks. Thick skin and a layer of blubber bolstered them against physical damage and harsh cold. The Lutrillians evolved a nomadic lifestyle to avoid subterranean predators and to visit oases scattered about their remarkably flat homeworld. They adapted to the introduction of galactic technology by moving into wheeled platform-cities. These mechanical beasts lumbered across the planet's equator, stripping the surface of food, water, and raw materials. Lutrillians enjoyed adventure, high stakes, and chance-taking, traits that made them natural entrepreneurs.

In the early years of their world's introduction to the greater galaxy, traveling to Lutrillia required a time-consuming side trip from the Corellian Trade Spine in what was then considered Mugaari Space. Around 400 BBY, the explorer and entrepreneur Ecclessis Figg blazed a more direct route to the world that became known as the Lutrillian Cross. The Lutrillians found themselves with greater contact to the outside galaxy than ever before, and their influence in the Greater Javin region of the Outer Rim expanded. Lutrillians established themselves on many worlds. Some of the more successful Lutrillians included Solomahal, a general of the Clone Wars, Treva Horme, head salesbeing and executive planner for Planet Dreams, Inc., on Bespin, and Sawthawne, a crimelord on that same world.

Biology and appearance
Lutrillians were humanoid bipeds who stood between 1.5 and 2 meters in height. Thick skin protected them from damage, and a deep layer of fat kept them insulated from frigid temperatures. Some Lutrillians had sharp, clawlike fingernails, while others had blunt nails like a Human. Their faces were broad and wrinkled, with big, cleft mouths, wide, flat noses, and large, wide-set eyes with heavy lids. Their pointed ears stuck straight up from the sides of their heads. Thick hair grew from their heads and jowls. Their facial furrows changed with their emotions, deepening, for example. Lutrillians entered adolescence at 13 standard years and were considered full adults at 18 standard years. The average life expectancy for members of the species was 90 standard years.

History
The Lutrillians evolved on Lutrillia in the Greater Javin region of the Outer Rim. Lutrillia was a cold, inhospitable place. The primary terrain was endless expanses of flat, dry, tundra punctuated by frozen rivers and seas. Scarce oases of fresh liquid water dotted the world's equator. As the Lutrillians developed intelligence, they took to wandering between these water sources, ever watchful for burrowing predators such as chompers and nippers.

Republic scouts made contact with the Lutrillians centuries before the Battle of Yavin. Around 1,000 BBY, Lutrillia lay beyond the Republic outpost world of Javin at the end of the Corellian Trade Spine and the edge of the Mid Rim in what was then considered Wild Space. Kiax, the spinward half of the nearby Twin Nebulae, prevented a direct hyperlane to the world. The detour passed through Mugaari Space, where the native Mugaari demanded a hefty portion of any profits from traders heading to Lutrillia. As a result, contact between the Lutrillians and outsiders was rare. Efforts to find a more direct route to their world failed. The Republic defeat of the Mugaari and the annexation of their territory made Lutrillia part of the Javin sector but otherwise changed little.

Around 400 BBY, the explorer Ecclessis Figg launched an expedition from Gerrenthum to map the unknown regions adjacent to the Corellian Trade Spine. He was rewarded with a direct route to Lutrillia that cut through the Twin Nebulae and on to the ancient, roundabout route to Lutrillia from the Mid Rim. The route became known as the Lutrillian Cross.

Contact between Lutrillians and outsiders blossomed, and Republic investment and trade infused Lutrillia and the region around the Twin Nebulae with new life. Figg was careful to avoid conflict by keeping this arrangement beneficial to all involved, and the influx of capital and high technology caused a paradigm shift on the world. The Lutrillians used their newfound wealth and technology to create vast, wheeled cities. They continued to roam their world as they had for generations, only now, they were afforded greater speed and protection from burrowing predators.

Over the next few decades, Figg's company of explorers blazed new hyperlanes through the region, and the Lutrillians found themselves more and more connected to the greater Galaxy. Their region's influence grew such that the Republic demarcated a new Anoat sector in the area and later split this into the Anoat and Yarith sectors. Worlds with significant Lutrillian populations were divided between the two to limit their political clout; Lutrillia itself fell within the bounds of the Yarith Sector.

This situation persisted through the next few hundred years. The Lutrillians and their region were spared the attrocities of the Yuuzhan Vong invasion of 25 ABY.

Society and culture
"You are too cautious, Commander Kenobi. I think we can win this."

- Solomahal on Azure during the Clone Wars



Lutrillians were astute and clever with an inclination toward adventure and nomadism. They were natural risk-takers, a penchant that manifest even more strongly when personal gain—especially monetary gain—was at stake. This combination of greed and risk made them gifted entrepreneurs and hagglers. Other races generally found the Lutrillians to be friendly and easy to get along with, although the Lutrillians' experience living in overcrowded conditions made them a bit clueless as to what other beings considered personal space.

On their homeworld, the Lutrillians inhabited enormous wheeled platform cities that barreled across the tundra. At any one time, there were about 100 such contraptions roaming the planet's equatorial regions, half headed east and the rest west, pausing only to gather supplies such as food, water, and raw materials from the surface. Smaller and faster transports ferried passengers and cargo between the giants. While the species had access to all aspects of galactic technology, the cities were too small to accommodate the world's 800 million Lutrillians comfortably, so conditions were often overcrowded. Each city was governed by an independent city council.

The Lutrillians' primary export was ochroid dust. They imported high technology, especially mechanical parts to keep up and improve their wheeled cities—even these behemoth biomes could fall prey to the world's burrowing predators should they break down.

The Lutrillians spoke a rough-edged language, also known as Lutrillian, that was replete with short grunts and snorts. Most Lutrillians could understand and speak Basic.

Lutrillians in the galaxy
"Pull up the charts and pick one, then. Like I said, the Javin's got plenty of places to hide&hellip;"

- Solomahal, to Covah

Lutrillians who grew tired of life on their homeworld often left for greener pastures. In fact, it was quite common for Lutrillians to barter passage off their world to pursue adventure and wealth in the greater galaxy. They could be found throughout the Outer Rim, working as entrepreneurs, businessbeings, and government bureaucrats. More adventurous Lutrillians found work as fringers, scoundrels, and scouts.

The Lutrillians were one of the four most influential species in the Greater Javin, along with Humans, Mugaari, and Nothoiins; the competition between these groups sometimes spilled over into out-and-out rivalry. Lutrillian emigrants formed colonies on other worlds, and several planets had significant Lutrillian populations. In addition to their homeworld, the beings were a sizeable presence on worlds along the Corellian Trade Spine, including Gerrenthum, Kitarkin, and Zhanox. In the Lutrillian Cross and the Loop that connected to it, Lutrillians were an important component of the population of the swamp world Mijos, where they ran several spaceports. Some 100,000 Lutrillians called Bespin home, making up about 6% of its population.

Several Lutrillians made a name for themselves in the galaxy at large. Solomahal was a Republic general during the Clone Wars who headed the Republic defenses on the planet Azure. Although he lost the Battle of Azure Spaceport and was captured by the Separatists, he managed to destroy an important codebreaker and escape with his life, actions that made him a hero of the conflict. After the war, he turned to mercenary work in the Outer Rim, based himself on Tatooine, and lived in hiding from the Empire. Treva Horme, in contrast, established herself as a shrewd businessbeing. She worked her way up to become part-owner and head salesbeing for Planet Dreams, Inc., a Cloud City firm that constructed vacation homes on unused, habitable worlds in the Greater Javin. Finally, Sawthawne was a Lutrillian gangster who operated from Cloud City's Port Town district. His presence attracted a band of bounty hunters, scoundrels, and smugglers to the area.

Behind the scenes
The first Lutrillian character in Star Wars lore appeared in the background of the cantina scene of Star Wars Episode IV: A New Hope (1977). During production, the crew referred to the character as "The Colonel" or the "Hare Mouse". This Lutrillian was slated to be named "Ownellco". The same mask was used again in The Star Wars Holiday Special (1977). Another Lutrillian background character appears in Star Wars Episode V: The Empire Strikes Back.

The "Hare Mouse" from A New Hope was named Solomahal and given a simple backstory in Decipher's A New Hope Limited expansion to its Star Wars Customizable Card Game in 1996. The name "Lutrillian" first appeared in the second edition of the West End Games' roleplaying supplement Galaxy Guide 3: The Empire Strikes Back in 1996; however, the book included no image of the Lutrillian character (Treva Horme) and thus leaves the species identification in doubt. The species name and image were finally paired in Decipher's 1997 Cloud City Limited expansion to its Star Wars Customizable Card Game. The Wizards of the Coast game supplement Geonosis and the Outer Rim Worlds (2004) and two online supplements for its Star Wars Roleplaying Game provided the first real looks at the species' history and culture. In the rules for this game, the Lutrillians are a playable race. They are less agile than most other species, but they are likable and have better senses.

Appearances

 * Incident at Horn Station
 * Secrets of the Jedi
 * Star Wars Episode IV: A New Hope
 * The Star Wars Holiday Special
 * Star Wars Episode V: The Empire Strikes Back
 * Star Wars 43: The Empire Strikes Back: Betrayal at Bespin
 * Millennium Falcon