Talk:Tavion Axmis

Sith characters?
Why is Tavion categorized as a Sith character? - Sikon [ Talk ] 04:22, 23 Nov 2005 (UTC)\ because she was desanns apprentice and started a cult
 * Yeah, she's not a Sith as such, but the Disciples of Marka Ragnos is a Sith cult, so I guess inridrectly, she is a Sith character KEJ 22:39, 15 Dec 2005 (UTC)

Main image
I'm not too convinced that Tavion's current profile pic really works for the article. Granted, it's larger and more detailed than what was originally there, but a screen cap from JK's ModView program isn't exactly the best choice. There's no light source, no background, and her pose looks like she's catching a football rather than swinging an invisible lightsaber... in-game graphics would work better.

So before I actually changed the main image, I wanted to get a little feedback here on the talk page. Does anyone prefer one image over the other? Which would you like to see as Tavion's profile pic? If no one replies after a couple days, I'll just go ahead and pick one. But for now, I'm leaving it open to discussion. Let me know! SM-716 01:02, 19 March 2006 (UTC) If you'd like a close-up for it, Hydronim, I can go closer (see #4).
 * I think a head-on shot works better, so 2 or 3, and out of those, since the general rule is to use close-up pictures for the infobox, I'd say 3. I do agree that the current one should be changed. - Lord Hydronium 01:12, 19 March 2006 (UTC)
 * Modview has other options, as seen in my Galak Fyyar pic. That one is no worse than the shot we have up for Bail Organa, or other promotional grey-background shots. I'd be fine with a Modview shot for Tavion if the pose was different, but of the three options here I'd take 3. &mdash;Darth Culator   (talk)  02:23, 19 March 2006 (UTC)
 * We could just go with an out of the ordinary profile image...--Redemption 03:40, 19 March 2006 (UTC)

The difference between that Bail Organa promotional photo and a ModView image is that ModView doesn't provide any type of light sources or shaders, making the image look flat and unrealistic (even by Quake III-engine standards). The only highlights and shadows shown in ModView are those that are painted onto the skin files. In-game graphics provide light sources, making the character model seem volumetric like they actually exist in three dimensions, as well as any shaders the model might have. I'm not 100% sure, but a shader might be used to make Tavion's armor's surface have a leathery sheen to it, but the shader is omitted in ModView. It seems to me that using in-game graphics covers all the bases. If consensus decides that a ModView shot is preferrable, however, I'd like to suggest that you use the dark grey background instead of white. Dark grey seems to work well with the color of Tavion's info box. SM-716 05:37, 19 March 2006 (UTC)
 * Well, I can see a whole lot more detail on the modviews ones (they are also better quality and much larger) But lets let the public decide...--Redemption 06:40, 19 March 2006 (UTC)