Star Wars: Battlefront II

Star Wars: Battlefront II is the sequel to Star Wars: Battlefront, the best-selling Star Wars game of all time.

It was released on November 1st, 2005, for the PC, Xbox, PSP, and PlayStation 2. The Xbox version of the game can also be played on the Xbox 360 due to the console's backwards compatibility (though an upgrade needs to be downloaded to the console first).

New features

 * Revamped single-player experience includes smarter AI enemies and allies, plus a greater emphasis on story told through open-ended mission-based objectives.
 * New space battles that allow you to dogfight in X-wings, TIE fighters, Jedi interceptors, as well as several other starfighters, or fight it out on foot aboard an enemy capital ship.
 * Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as a certain Jedi, depending on the battlefront.
 * More than 12 new battlefronts on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant, as well as all-new classic trilogy locations (including the Death Star interior and the fight aboard the Tantive IV, Princess Leia Organa’s blockade runner seen at the beginning of Star Wars Episode IV: A New Hope).
 * Four new classes: the Engineer (replaces pilot on ground battles), Marine (space only), and two other special classes that vary depending on your side,eg for the Clones: Clone Commander and the Jet trooper.
 * Wi-Fi (wireless) compatible, up to 4 players wireless multiplay (PSP).
 * Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
 * Engineer/Pilot units can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside; then they can climb in and steal the vehicle. They must stand near the vehicle with their fusioncutter until slicing reaches 100 percent. When playing multiplayer mode, you will need to slice the vehicle to 100% twice against human players.
 * Players will be able to change the reinforcement count in Instant Action from 15 for quick skirmishes and up to 750 each team for epic battles.
 * Regular blaster pistols, blaster rifles and other handheld non-demolitions weapons can now damage vehicles.

Major Inconsistencies with main Star Wars Canon
As in Battlefront One, there are major inconsitences with the Star Wars Universe, and occasionaly even with itself.


 * The TX-130T fighter tank has the insignia of the Galactic Republic rather than that of the Galactic Empire.
 * A-Wings, TIE Interceptors, and dark troopers are present during early campaigns in the Galactic Civil War.
 * All of the Confederacy vehicles and starfighters (except the AAT, which is piloted, and CIS Strike Bombers, which Obi-Wan is seen piloting in Episode III) are vehicles to be piloted as opposed to self-sufficient droids.
 * In the Kamino Uprising level, one of the turrets on the boarding LAAT gunship is manned by a clone trooper with Phase II 501st Legion markings, rather than the Phase I appearance for the Anti-Imperial Troopers.
 * The color/rank issue from the first Battlefront game is fixed in most levels, but still present on Geonosis.
 * The hilts of lightsabers for numerous characters (including Dooku and Yoda) do not accurately reflect the hilts of the films.
 * Laser colors and sounds are wrong on a number of ships and vehicles.
 * The Galactic Marine clone troopers are called Clone Commanders and carry chainguns as projectile weapons.
 * In the Knightfall level, the Jedi symbol is the Rebel Alliance icon, rather than their own symbol (although their soldiers, called Temple Guards are actually Rebels with different skins).
 * TIE Interceptors and Jedi starfighters are armed with missiles and TIE/ln starfighters have proton torpedoes, contrary to their representation in-universe.
 * AT-ATs and ARC-170 starfighters have one pilot; in truth, an AT-AT has three (pilot, gunner, and commanding officer) while the ARC-170 has a crew of three as well (pilot, copilot, and a gunner).
 * V-Wings are bombers as opposed to agile starfighters.
 * Many vehicles and units use chaingun-type weapons rather than the standard lasers. (i.e. Y-Wings, Tri-fighters, Galactic Marines, Hailfire tanks, etc). However, they could quickly fire a series of strong blaster bolts or lasers.
 * In the Polis Massa level, computer screens show diagrams of the Jedi Archives (these are the same diagrams that were seen in the Inside the Worlds of Star Wars: Attack of the Clones reference book).
 * In the Space Geonosis level, the planet's rings are nowhere to be found.
 * Darth Maul and Jango Fett appear as useable heroes for the CIS during the Clone Wars.
 * Time bomb design is equivalent to sonic charges seen in Episode II.
 * The Trade Federation Cruisers Bridge is in the Incorrect Location.

Campaign mode
In the game, you will play as a clone trooper or stormtrooper, depending on the era, in the 501st Legion.

Your actions will determine the successes and/or failures of the legion. The campaign mode takes you to multiple planets, and the story involves everything from the Battle of Geonosis (a training level), creation of the 501st, through Order 66, and explains the creation of the Empire. The story also reveals the transformation from the clone troopers to stormtroopers, and takes place in the timeframe from the end of Episode II to Episode V.

Story missions
See also: Journal of the 501st.

Chapter 1: Fall of the Old Republic&mdash;A shadow looms over the Republic. The Clone Wars have torn a rift across the Galaxy. Its populace weak in allegiance and resolve, Supreme Chancellor Palpatine has commissioned an elite division of clone troopers, the 501st Legion, to vanquish the separatist threat once and for all.

Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see an end to the war, has set the stage for the execution of Palpatine's ultimate plan.

Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the Galaxy...

Missions (Republic - clone troopers)

 * Part 1: Geonosis&mdash;Attack of the Clones (Training)


 * Part 2: Mygeeto&mdash;Amongst the Ruins


 * Part 3: Coruscant Space&mdash;A Desperate Rescue


 * Part 4: Felucia&mdash;Heart of Darkness


 * Part 5: Kashyyyk Space&mdash;First Line of Defense


 * Part 6: Kashyyyk&mdash;A Line in the Sand


 * Part 7: Utapau&mdash;Underground Ambush


 * Part 8: Coruscant&mdash;Knightfall

Chapter 2: Rise of the Empire&mdash;The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place. Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st.

Now known across the galaxy as "Vader's Fist", the 501st strives to establish order in the name of the Galactic Empire.

On the once peaceful planet of Naboo, the Emperor orders his newly armored stormtroopers to stifle the seeds of rebellion in a diplomatic manner befitting the new Empire; utterly crushing them beneath an iron fist...

Missions (Empire)

 * Part 1: Naboo&mdash;Imperial Diplomacy


 * Part 2: Mustafar Space&mdash;Preventive Measures
 * Part 3: Mustafar&mdash;Tying up Loose Ends


 * Part 4: Kamino&mdash;Changing of the Guard


 * Part 5: Death Star&mdash;Prison Break


 * Part 6: Polis Massa&mdash;Birth of the Rebellion


 * Part 7: Tantive IV&mdash;Recovering the Plans


 * Part 8: Yavin 4 Space&mdash;Vader's Fist Strikes Back
 * Part 9: Yavin 4&mdash;Revenge of the Empire
 * Part 10: Hoth&mdash;Our Finest Hour

Cross-era story missions

 * The missions Preventive Measures and Tying up Loose Ends are Empire vs. CIS. In these two missions, a rogue Geonosian engineer by the name of Gizor Delso has reactivated the droid control beacon on Mustafar, and the 501st must first fight in high orbit above the planet, then land on the fiery world, shut down the droids, eliminate Gizor, then destroy the old CIS refinery via a massive orbital strike to ensure that the incident will never happen again.


 * The mission Changing of the Guard is Empire vs Clones. In this mission, the Prime Minister of Kamino has been secretly growing a new Clone Army to help the Rebels fight back against the Empire. Darth Vader, Dark Lord of the Sith, hires Boba Fett for his knowledge of the inner workings of the clone facility and sends the 501st to Kamino to destroy the cloning facility, collect samples of the clone DNA, then return to a waiting shuttle.

Galactic conquest
It seems now you can teach an old game mode new tricks with SWBFII's enhanced Galactic Conquest mode.

There are four different starting scenarios:
 * Birth of the Rebellion: Dagobah, Yavin 4, Hoth
 * Republic Sovereignty: Kamino, Naboo, Coruscant
 * Dark Reign of the Empire: Endor, Coruscant, Mustafar
 * The Confederate Uprising: Geonosis, Utapau, Mustafar

You dispatch your fleets at different planets. If you go to a planet held by the enemy, you either battle in space (if there is an enemy capital ship in orbit) or battle on the planet to secure it if there is no cruiser. If you cross paths with an enemy starship over a white orb, you will battle in space with no planet nearby. Based on your results, you get credits which can be used on three things&mdash;recruiting units, purchasing bonuses, and buying fleets.

Bonuses are:
 * Energy Boost: Causes your unit's energy gauge to replenish faster after being depleted (200 credits)
 * Supplies: Increases amount of ammunition and other supplies your units can carry (200)
 * Reinforced Garrison: Adds extra troops to your reinforcement bank if it drops too low (200)
 * Auto Turrets: Automatically reinforces your command posts with defense grid turrets (200)
 * Bacta Tanks: Causes the health of all your units to automatically regenerate at a constant rate (400)
 * Combat Shielding: Gives your units an extra reserve of health upon entering the battlefield (400)
 * Sabotage: Causes all enemy vehicles to suffer damage upon spawning in (600) Tip: Use in space battles!
 * Enhanced Blasters: Amplifies the damage of all blaster-rifile weapons for your team (600)
 * Leader: Activates your faction's playable hero for planetary battles (800)

You get 300 credits for winning a space battle. If you also capture the planet itself, you get between 500-1,000 credits.

You start off with one fleet, then another extra costs you 1000, then the next one costs 2000, etc. You can only move one fleet per turn.

You start with basic trooper class for ground; pilot for space. The game is played out in turns and you can use the credits you earn to buy new classes:


 * Soldier: Automatic
 * Heavy Weapons: 1000
 * Engineer: 1000
 * Sniper:1000
 * Commander: 1800
 * Special: 1800
 * Pilot:Automatic (Space Only)
 * Marine: 800 (Space Only)

The goal is to conquer all the planets in the game. When all planets in the Galaxy are controlled by one side, the game is over.

New modes
In addition to the single player storyline and multiplayer mode, Battlefront II has several different game modes, all of which can be accessed on the “Instant Action” menu.

Hunt Mode
In Star Wars Battlefront II, there is a mode in which players hunt down the indigenous species of the planet, or play as the natives and strike back against the Hunters. However, some of these battles are rather lopsided towards one faction (such as the Empire), making it nearly impossible for the opposing team (such as the Ewoks) to win.


 * Geonosians (sonic blasters) vs. clone sharpshooters (sniper rifles, blaster pistols, thermal detonators, auto turrets)&mdash;Geonosis
 * Ewoks (rocks, spears) vs. scout troopers (sniper rifles, blaster pistols, thermal detonators, auto turrets)&mdash;Endor
 * Wookiees (bowcasters, fusion cutters, grenades) vs. IG-100 MagnaGuards (Bulldog rocket launchers, neuro poison, radiation launchers, recon droids)&mdash;Kashyyyk
 * Wampas (claws) vs. Rebels (All Types)&mdash;Hoth and Rhen Var
 * Jawas (Ionization blaster, fusion cutter) vs. Tusken Raiders (boltaction rifle w/sniper sight or tusken cycler)&mdash;Mos Eisley
 * Gungans (boomer grenades, fusion cutters) vs. super battle droids (wrist blasters, tri-shots, wrist rockets)&mdash;Naboo

NOTE: The Jedi Temple hunt mode is called "Knightfall" and is only available in story mode. In this level, the Jedi are non-playable. However, there is a mod available to change the CTF mode on Coruscant to be Jedi vs. Clones instead of CIS vs. Clones.

Capture the Flag
This mode can be played on every map. Each map has either 1-flag CTF or 2-flag CTF. In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. The other CTF mode, 2-flag CTF, resembles traditional Capture the Flag. It involves two factions, which each hold a flag at their respective bases. The player must steal the flag from the enemy's base, and return it to their base. The team that either captures the set amount of flags first or has the most flags when the time limit expires wins. You cannot take a flag from inside a vehicle (excluding starfighters in space), but you can take the flag and then jump into a vehicle and keep the flag. In addition, flight (Force jumping or jetpacks) cannot be used while holding the flag NB. You can't fly with holocrons etc either.

Hero assault mode
This mode, taking place on the Mos Eisley map pits multiple copies of the playable Heroes (Luke Skywalker, Han Solo, Chewbacca, Leia Organa, Obi-Wan Kenobi, Mace Windu, Yoda, Kit Fisto, Ki-Adi Mundi,and Aayla Secura) against multiple copies of the playable Villains (Palpatine, Darth Vader, Darth Maul, Count Dooku, Anakin Skywalker, Asajj Ventress, Jango Fett, Boba Fett, and General Grievous).

Troop classes and weapons
Note: Award Weapons all have a purple shot color and deal more damage.

Infantry class
The Infantry Class, or simply Soldier Class, was the division of standard ground assault fighters in most armies. It consisted of warriors, who battled enemy troopers, usually with blaster weapons, but most soldiers also carried thermal detonators. Infantrymen fought in the heart of the battlefield and courageously faced their enemies head-on.

The most famous infantry soldiers were the stormtroopers of the Imperial Stormtrooper Corps, clone troopers of the Grand Army of the Republic, B-2 battle droids of the Droid Army, and the Rebel soldiers under the Alliance to Restore the Republic.)


 * Clone Trooper (Galactic Republic) (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Super Battle Droid (Confederacy of Independent Systems) (Wrist Blaster, Tri-Shot, Wrist Rocket)
 * Rebel Soldier (Rebel Alliance) (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Stormtrooper, Snowtrooper (Galactic Empire) (Blaster Rifle, Blaster Pistol, Thermal Detonator
 * (All Infantry can acquire the Elite Rifle [earned by reward] which replaces the normal weapon with a weapon that fires 3-shot bursts which is extremely accurate for the remainder of the life)

Heavy troopers class
The heavy weapons class was a common division in most armies. It consisted of soldiers armed with heavy weaponry. Most units carried a rocket launcher, thermal detonators, mines, and a blaster pistol for close range combat.

Heavy troopers were often used for destroying enemy vehicles, commanders, or Jedi leaders. They fought in the middle of the battlefield, and were usually an important part of the battle.

The most famous heavy troopers were the Clone Heavy Troopers, the Assault Droids, the Rebel Vanguards, and the Shock Troopers.
 * Clone Heavy Trooper (Galactic Republic) (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Assault Droid (Confederacy of Independent Systems) (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Rebel Vanguard (Rebel Alliance) (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Shock Trooper (Galactic Empire) (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * (All heavy troopers can acquire remote rockets [earned by reward] which replaces the ammunition for the remainder of the life)

Engineer class
The engineer class was a common division in most armies. It consisted of engineers (or technicians) who carried handheld blast cannons (shotguns) and explosive detpacks, but did not usually take part in the main battle.

Engineers were usually on the side lines dispensing miniature bacta tanks to wounded soldiers and ammo canisters to those who needed it. Also, the engineers went around repairing damaged vehicles or slicing into enemy vehicles with their multi-purpose fusion cutters.

All technicians were trained ground assault vehicle pilots, as well. They could also activate detpacks at certain locations and manually detonate them at will.

The most famous engineers were the Imperial gunners of the Imperial Stormtrooper Corps, Clone Engineers of the Grand Army of the Republic, Pilot Battle Droids of Droid Army, and the Rebel smugglers under the Alliance to Restore the Republic.


 * Clone Engineer (Galactic Republic) (Shotgun, Fusion Cutter, Detpack)
 * Engineer Droid (Confederacy of Independent Systems) (Shotgun, Fusion Cutter, Detpack)
 * Rebel Smuggler (Rebel Alliance) (Shotgun, Fusion Cutter, Detpack, Dispenser Health and Ammo)
 * Imperial Engineer (Galactic Empire) (Blast Cannon, Fusion Cutter, Detpack, Dispenser and Health and Ammo)
 * (All engineers can acquire the Flechette Shotgun [earned by reward] which replaces the normal weapon for the remainder of the life)

Sniper class
The sniper class was a typical soldier division in most armies. It consisted of snipers (also called marksmen, sharpshooters, and sometimes assassins) who picked off enemy troopers one-by-one with highly powered long-range rifles. Often, snipers would sit themselves away from the center of battle where they could quietly eliminate foes and not be in danger.

Snipers used magnifying scopes to target enemies and these assassins were frequently used to wipe out commanders and high-ranking officers or as backup for offensive vanguard soldiers.

The most famous snipers were the Scout Troopers of the Imperial Stormtrooper Corps, Clone Sharpshooters of the Grand Army of the Republic, and Battle Droid Assassins of the Droid Army.


 * Clone Sharpshooter (Galactic Republic) (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Assassin Droid (Confederacy of Independent Systems) (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Rebel Marksman (Rebel Alliance) (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Scout Trooper (Galactic Empire) (Sniper Rifle, Blaster pistol, thermal detonators, Auto Turret)
 * (All snipers can acquire the Particle Beam Rifle [earned by reward] which penetrates multiple enemies)

Unique class
As all armies could not depend solely on foot soldiers, most armies had an elite soldier class. These veteran commandos were used to being thrust into the heat of battle. One of the famous unique classes for the Empire was the Imperial officers, who carried Geonosian sonic guns, a grenade launcher, and thermal detonators. The other famous unique class was the dark troopers of the Imperial Stormtrooper Corps, who carried electricity launching ARC Casters, which could kill many soldiers with a single high powered shot, a blaster pistol, and thermal detonators.

One of the famous unique classes for the Rebellion was the Bothan spies, who carried stealth packs, which allowed them to become invisible for a short time, incinerators, a weapon which was designed to burn an enemy after sneaking up on him, and a set of time bombs. The other famous unique class was the Wookiee warriors, who carried powerful bowcasters and grenade launchers, along with thermal detonators.

One of the famous unique classes for the Republic was the Galactic Marines, also known as clone commandos. They were an elite team of troopers who carried fast firing chainguns, a blaster pistol, and thermal detonators. The other famous unique class for the Republic was the Jet trooper, a specially trained clone trooper class that carried a jetpack that he could use to escape from an ambush, a rocket launcher, and a blaster pistol.

One of the famous unique classes for the CIS was the Magnaguard, who carried a gun that fired homing missiles, a grenade launcher, thermal detonators and a recon droid that it used to survey the area. The other unique class for the CIS was the Droideka, who was equipped with a personal shield that blocked all enemy fire for a short period. When that shield ran out, the droideka was defenseless and curled itself up so that it could roll away from the fight. It also carried two rapid fire blasters, one in each "hand".


 * Jet Trooper (Galactic Republic) (EMP Launcher, Commando Pistol, Thermal Detonator)
 * Droideka (Confederacy of Independent Systems) (Repeating Blasters, Shield Emitter)
 * Wookiee Warrior (Rebel Alliance) (Bowcaster, Grenade Launcher, Thermal Detonator, Recon Droid)
 * Dark Trooper (Galactic Empire) (ARC Caster, Commando Pistol, Thermal Detonator)
 * Clone Commander (Galactic Republic) (Chaingun, Blaster Pistol, Rally [Defense Increase], Recon Droid)
 * IG-100 MagnaGuard (Confederacy of Independent Systems) ("Bulldog" Rocket Launching Rifle, Radiation Launcher, Neuro Poison, Recon Droid)
 * Bothan Spy (Rebel Alliance) (Incinerator Rifle, Health Regeneration, Stealth Ability, Time Bomb)
 * Imperial Officer (Galactic Empire) (Sonic Blaster, Mortar Launcher, Rage [Damage Increase], Recon Droid)

Pilot class
The pilot class was a common division in most armies. It consisted of pilots who were equipped with commando pistols, fusioncutters, and time bombs. Pilots referred to space-assault vehicle drivers, rather than the ground-assault vehicle drivers of the engineer class.

They were trained to pilot starfighters, and when their ship was damaged, they could repair it from the inside with the fusioncutter. They were also equipped with a light pistol and time bombs, because they were also trained to land transports in enemy ships, so they could destroy the critical systems inside with time bombs and defend themselves with the pistol.

Like engineers in ground battles, pilots could repair the critical systems that had not already been totally demolished with their fuisoncutters, and even recover their disabled shields by repairing the generator.

The pilot class included:


 * Clone Pilots (Galactic Republic) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Pilot Droids (Confederacy of Independent Systems) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Rebel Pilots (Rebel Alliance) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Imperial Pilots (Galactic Empire) (Commando Pistol, Fusion Cutter, Time Bomb)

Marine class
The marine class was a standard division of troops in most armies. It consisted of marines who often were armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

They were trained to stay in their ships and defend them against enemy boarding parties, and so, they were equipped with high power blaster rifles, and portable rocket launchers to destroy small starfighters that were attempting to land in the hangar.

The marine class included:


 * Clone Marines (Galactic Republic) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Droid Marines (Confederacy of Independent Systems) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Alliance Marines (Rebel Alliance) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Imperial Marines (Galactic Empire) (Blaster Rifle, Rocket Launcher, Thermal Detonator)

Heroes
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), you are able to obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates and will decrease slower if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. In addition, each Jedi has the ability to use Force jump and Force speed. The Force Sensitive characters also each get two of seven special techniques. They are Force Pull (Only Jedi), Force Push, Force Choke (Only Sith), Force Lightning (Only Sith), Saber Throw, Force Water Orb (Only Kit Fisto) and Starblades (Only Asajj Ventress).

Galactic Republic

 * Obi-Wan Kenobi (Force Push, Saber Throw)&mdash;Mos Eisley, Kamino, Utapau, Naboo, Death Star,
 * Yoda (Force Push, Force Pull)&mdash;Kashyyyk, Dagobah, Polis Massa, Tantive IV
 * Mace Windu (Force Push, Saber Throw)&mdash;Geonosis, Yavin IV, Coruscant
 * Ki-Adi-Mundi (Force Pull, Saber Throw)&mdash;Mygeeto
 * Aayla Secura (Dual Lightsabers, Force Pull, Saber Throw)&mdash;Felucia, Jabba's Palace, Bespin
 * Anakin Skywalker (Force Choke, Saber Throw)&mdash;Yavin 4: arena
 * Kit Fisto: (Force Water Orb, Saber Throw)&mdash;Bespin (CTF Mode), Rhen Var (Citadel and Harbor)

Confederacy of Independent Systems

 * Count Dooku (Force Lightning, Force Choke)&mdash;Geonosis
 * General Grievous (Two Lightsabers/Four Lightsaber combo, Rage Ability)&mdash;Utapau, Tantive IV, Dagobah, Mygeeto
 * Jango Fett (Westar-33 Blaster w/sniper sight, Flamethrower, Wrist Rocket, Detpack Dispenser, Jetpack)&mdash;Kamino, Kashyyyk, Felucia
 * Darth Maul (Double-bladed Lightsaber, Force Push, Saber Throw)&mdash;Mos Eisley, Coruscant, Naboo, Mustafar, Polis Massa, Jabba's Palace, Yavin IV, Rhen Var: Citadel
 * Darth Sidious (Force Lightning, Force Choke)&mdash;Death Star
 * Asajj Ventress (Starblades, Force Push)&mdash; Bespin, Yavin 4: arena, Rhen Var: Harbor

Galactic Empire

 * Darth Vader (Force Choke, Saber Throw)&mdash;Tantive IV, Hoth, Dagobah, Endor, Bespin(xbox content)
 * Emperor Palpatine (Force Lightning, Force Choke)&mdash;Death Star, Polis Massa, Naboo, Coruscant, Rhen Var: Harbor
 * Boba Fett (EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Jetpack, Detpack Dispenser)&mdash;Kamino, Yavin IV (Temple & Arena), Kashyyyk, Utapau, Felucia, Mygeeto, Jabba's Palace, Mos Eisley, Rhen Var: Citadel
 * Anakin Skywalker (Force Choke, Saber Throw)&mdash;Coruscant (Story mission only), Mustafar

Rebel Alliance

 * Luke Skywalker (Force Push, Saber Throw)&mdash;Hoth, Death Star, Jabba's Palace, Coruscant, Mygeeto, Yavin 4 Arena,Bespin
 * Han Solo (DL44 Blaster, Fusioncutter, Detpack, Rally)&mdash;Endor, Utapau, Kamino, Mos Eisley, Rhen Var: Citadel, Bespin (CTF)
 * Chewbacca (Bowcaster, Guided Rocket, Detpacks, Rage Ability)&mdash;Kashyyyk, Yavin IV, Felucia, Rhen Var: Harbor
 * Princess Leia (Suppression Carbine Sporting Blaster w/sniper sight, Thermal Detonators, Invulnerability)&mdash;Tantive IV, Naboo, Polis Massa
 * Yoda (Force Pull, Force Push)&mdash;Dagobah
 * Obi-Wan Kenobi (Force Push, Saber Throw)&mdash;Mustafar

Variant troopers
On certain levels, certain characters have outfit changes to match the environment/movie.


 * NOTE: There are many other variant troopers in game, here are some examples:

Galactic Republic

 * All clone troopers, except the Clone Commander: Phase I armor&mdash;Geonosis, 501st Legion Markings&mdash;Coruscant, Jedi Temple, all other maps.
 * Clone sharpshooter: Clone scout trooper outfit&mdash;Kashyyyk, Felucia, Mustafar CTF.

Confederacy of Independent Systems

 * Note: As these forces are droids, there are no variant forms.

Galactic Empire

 * Anakin Skywalker: Sith cloak&mdash;Jedi Temple.
 * All Imperials except Imperial engineer and Dark trooper: Snowtrooper outfit&mdash;Hoth.
 * Imperial engineers : AT-AT pilot&mdash;Hoth

Rebel Alliance (Alliance to Restore the Republic)

 * Luke Skywalker: Pilot outfit&mdash;Hoth, Black Jedi outfit&mdash;Jabba's Palace, Death Star, Mygeeto, Coruscant
 * All Rebels except Rebel Smuggler, Wookiee Warrior, and Bothan Spy: Snow outfit&mdash;Hoth, Gray outfit&mdash;Dagobah, Kashyyyk, Polis Massa, Jungle outfit&mdash;Yavin IV, Endor, Desert outfit&mdash;Tatooine,Tantive IV outfit&mdash;Tantive IV, Death Star, Kamino.

Neutral sides/creatures


On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side. In addition, there are native creatures that will attack anything that comes across their path.

Key: (N) stands for neutral, (A) stands for aggressive [fights everyone], (R) stands for Galactic Republic, (C) for Confederacy of Independent Systems, (E) for Galactic Empire, and (RA) for Rebel Alliance.


 * Acklay&mdash;Felucia (A)(only in Rise of the Empire)
 * Ewok&mdash;Endor (RA)
 * Gamorrean&mdash;Jabba's Palace (A)
 * Geonosian&mdash;Geonosis (C,E)
 * Gungan&mdash;Naboo (R, RA)
 * Jawa&mdash;Mos Eisley (N)
 * Rancor&mdash;Jabba's Palace (A)
 * Tusken Raider&mdash;Mos Eisley (A)
 * Wampa&mdash;Hoth (A)
 * Wookiee&mdash;Kashyyyk (R, RA)

There are also human natives, such as the Clone Anti-Troopers that appear on Kamino in Rise of the Empire mode. Their ranks consist of the following units, so be careful:

Jet Trooper (Blaster Rifle/Sniper Rifle, Blaster Pistol, Thermal Detonator) Rail ARC Trooper (Chaingun, Blaster Pistol and two sets of Thermal Detonators)

Bosses
Certain levels of the single player campaign require the elimination of an important person or persons in order to win the battle.


 * Utapau&mdash;General Grievous
 * Jedi Temple&mdash;Four Jedi Masters
 * Naboo&mdash;Queen Apailana
 * Mustafar&mdash;Gizor Dellso
 * Death Star&mdash;Rebel Jedi Padawan
 * Tantive IV&mdash;Princess Leia Organa
 * Yavin IV&mdash;Three Rebel Leaders (Bothan Spies)

Capital ships
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. Both must be destroyed or sabotaged to win the match. The frigates are not boardable.

Galactic Republic

 * Battleship: Venator-class Star Destroyers
 * Frigate: Acclamator-class assault ships
 * Frigate: (seen in background): Victory II-class frigate

Confederacy of Independent Systems

 * Battleship: Providence-class carrier/destroyers
 * Frigate: Munificent-class star frigates
 * Frigate: "Lucrehulk"-class battleship (seen in background, except above Coruscant, where you can attack and fly around it. Droid starfighters can occasionally seen launching from either of the two forward launch bays/hangars.)

Galactic Empire

 * Battleship: Imperial-class Star Destroyers
 * Frigate: Victory II-class frigates

Rebel Alliance

 * Battleship: Mon Calamari cruisers
 * Frigate: CR-90 Corellian corvettes
 * Frigate: GR-75 medium transport

Starfighters
Controls for the PC are more akin to that of Rogue Squadron than that of the X-wing game series. The controls for all other versions remain the same.

Each faction (Rebels, Empire, Republic, CIS) will feature four different types of ships.


 * Bomber/Heavy Assault (Y-wing, TIE Bomber, V-wing starfighter, Belbullab-22 starfighter)
 * Fighter (X-wing, TIE Fighter, ARC-170 starfighter, Vulture droid starfighter)
 * Interceptor (A-wing, TIE Interceptor, Jedi interceptor, Tri-fighter)
 * Troop Transport (LAAT/i Alliance Assault Craft, Theta-class shuttle, LAAT/i Republic gunship, HMP Droid Transport)


 * The troop transports act as spawn points when docked, so a transport can land inside an enemy ship's hangar and spawn one faction's troops inside.

Speed: Low / Armor: High / Power: Very High / Maneuverability: Low.
 * Bombers are used to take out transports, shields, and ship main systems outside the capital ships.

Speed: Average / Armor: Average / Power: Average / Maneuverability: Average.
 * Fighters are all-around ships that can basically do anything. But these starfighters cannot do these objectives as effieciently as other specified ships. These ships hold lock on torpedoes.

Speed: High / Armor: Low / Power: Low / Maneuverability: High.
 * Interceptors are high-speed fighters used to take out individual starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. The torpedoes these ships hold are weak individually, but can pack power when shot in a group.

Speed: Very Low / Armor: Very High / Power: High / Maneuverability: Very Low.
 * Transports are extremely high in defense, higher than an average starfighter. Although the slowest and least maneuverable starfighter, it has a lot of power. These ships also have multiple positions, up to six, including main gunner, second gunner, and passengers.

Planetary vehicles
Confederacy of Independent Systems:
 * STAP
 * AAT
 * Tank Droid
 * Hailfire Droid
 * Spider Walker

Galactic Republic:
 * BARC speeder
 * TX-130S fighter tank
 * AT-RT
 * AT-TE

Galactic Empire:
 * Speeder Bike
 * Saber-class fighter tank
 * AT-ST
 * AT-AT

Rebel Alliance:
 * Speeder Bike
 * Snowspeeder
 * Tauntaun
 * AAC-1 Hovertank

Critical hit locations
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.


 * AAC-1 Hovertank: Black coolant tanks on sides of tank
 * TX-130S Fighter Tank and TX-130T Fighter Tank: Circle at rear of tanks
 * AT-TE: Cylindrical area along the underbelly
 * AT-AT: Neck between body and head
 * AAT: Rear panel
 * Droid Tank: Rear tread cylinder
 * Hailfire Droid: Cylinders below cockpit
 * AT-RT: Cylinder between legs or pilot
 * Homing Spider Droid: Where the legs connect to the body
 * AT-ST: Rear block between legs
 * LAAT/i Gunship: Cockpit
 * Theta-class shuttle: Lower neck
 * Droid Transport: Rear panel


 * If you were to hit close to the critical hit location on a vehicle, you would do twice as much damage as a rocket launcher would regularly do (about 25-30%).

Battlefronts
In Battlefront II, there are no two maps that take place on the same planet, save for space levels and Jabba's Palace, as this adds more variety to the missions.

There are 18 land maps and 6 space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in story mode, all space maps are available in Galactic Conquest. The Geonosis, Utapau, Jedi Temple, Kamino, Felucia and all but three of the space maps (Kashyykk, Yavin IV and open space) are not present in the PSP version of the game. Geonosis Hoth
 * Location: Dust Plains
 * Heroes: Mace Windu (Republic), Count Dooku (CIS)
 * Modes: 2 Flag CTF, Conquest, Hunt, Story
 * Era: Clone Wars
 * Location: Echo Base
 * Heroes: Pilot Luke Skywalker (Rebels), Darth Vader (Empire)
 * Modes: 1 flag CTF, Hunt, Conquest, Story
 * Era: Galactic Civil War

Death Star 
 * Location: Interior
 * Heroes: Emperor Palpatine (Empire,CIS), Luke Skywalker (Rebels), Obi-Wan Kenobi (Republic)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Dagobah
 * Location: Swamp
 * Heroes: Darth Vader (Empire), Yoda (Republic and Rebels), General Grievous (CIS)
 * Modes: 2 Flag CTF, Conquest
 * Era: Both

Mustafar
 * Location: Refinery
 * Heroes: Anakin Skywalker (Empire), Darth Maul (CIS), Obi-Wan Kenobi (Rebels, Republic)
 * Modes: 2 Flag CTF, Conquest, Story
 * Era: Both

Utapau
 * Location: Sinkhole
 * Heroes: Obi-Wan Kenobi (Republic), General Grievous (CIS), Boba Fett (Empire), Han Solo (Rebels)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Tantive IV
 * Location: Interior
 * Heroes: Darth Vader (Empire), Princess Leia (Rebels), General Grievous (CIS), Yoda (Republic)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Coruscant
 * Location: Jedi Temple
 * Heroes: Darth Maul (CIS), Anakin Skywalker (Republic in Story Mode), Luke Skywalker (Rebels), Mace Windu (Republic), The Emperor (Empire)
 * Modes: Conquest, 2 Flag CTF, Special Hunt, Story, Assault (Only available with the XBL download)
 * Era: Both

Tatooine
 * Location: Mos Eisley
 * Heroes: Boba Fett (Empire), Darth Maul (CIS), Han Solo (Rebels), Obi-Wan Kenobi (Republic)
 * Modes: Hero Assault, Hunt, Conquest, 2 Flag CTF
 * Era: Both

Polis Massa
 * Location: Medical Facility
 * Heroes: The Emperor (Empire), Darth Maul (CIS), Princess Leia (Rebels), Yoda (Republic)
 * Modes: Conquest, 2 Flag CTF, Story
 * Era: Both

Naboo
 * Location: Theed
 * Heroes: The Emperor (Empire), Darth Maul (CIS), Obi-Wan Kenobi (Republic), Princess Leia (Rebels)
 * Modes: Conquest, Story, Hunt, 2 Flag CTF, Assault (Only available with the XBL download)
 * Era: Both

Kashyyyk
 * Location: Beachhead
 * Heroes: Chewbacca (Rebels), Jango Fett (CIS), Yoda (Republic), Boba Fett (Empire)
 * Modes: Conquest, Story, Hunt, 2 Flag CTF, Assault (Xbox content only)
 * Era: Both

Yavin 4
 * Location: Temple
 * Heroes: Boba Fett (Empire), Chewbacca (Rebels), Mace Windu (Republic), Darth Maul (CIS)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Tatooine
 * Location: Jabba's Palace
 * Heroes: Boba Fett (Empire), Luke Skywalker (Rebels), Aayla Secura (Republic), Darth Maul (CIS)
 * Modes: Conquest, 1 Flag CTF
 * Era: Both

Endor
 * Location: Bunker
 * Heroes: Darth Vader (Empire), Han Solo (Rebels)
 * Modes: Hunt, Conquest, 1 Flag CTF
 * Era: Galactic Civil War

Kamino
 * Location: Clone Facility
 * Heroes: Obi-Wan Kenobi (Republic), Jango Fett (CIS), Boba Fett (Empire), Han Solo (Rebels)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Felucia
 * Location: Marshland
 * Heroes: Aayla Secura (Republic), Jango Fett (CIS), Chewbacca (Rebels), Boba Fett (Empire)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Mygeeto
 * Location: War-Torn City
 * Heroes: Ki-Adi-Mundi (Republic), General Grievous (CIS), Boba Fett (Empire), Luke Skywalker (Rebels)
 * Modes: 2 Flag CTF, Conquest, Story, Assault (Only available with the XBL download)
 * Era: Both

Space Coruscant
 * Location: Over the planet Coruscant


 * Modes: Galactic Conquest, Story

Space Hoth
 * Location: Over the planet Hoth
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Yavin 4
 * Location: Over the moon Yavin 4
 * Modes: Space Assault, Galactic Conquest, Story, Space CTF

Space Mygeeto
 * Location: Over the planet Mygeeto
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Kashyyyk
 * Location: Over the planet Kashyyyk
 * Modes: Space Assault, Galactic Conquest, Story, Space CTF

Space Felucia
 * Location: Over the planet Felucia
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Tatooine
 * Location: Over the planet Tatooine
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Mustafar
 * Location: Over the planet Mustafar
 * Modes: Story, Galactic Conquest

Space Endor
 * Location: Over the moon Endor
 * Modes: Galactic Conquest

Space Polis Massa
 * Location: Over the asteroid colony Polis Massa
 * Modes: Galactic Conquest

Space Naboo
 * Location: Over the planet Naboo
 * Modes: Galactic Conquest

Space Geonosis
 * Location: Over the planet Geonosis
 * Modes: Galactic Conquest

Space Dagobah Space
 * Location: Over the planet Dagobah
 * Modes: Galactic Conquest
 * Location: In open space
 * Modes: Galactic Conquest

LucasArts has released some maps from the first game. They are the following:

Rhen Var
 * Location: Harbor
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: The Emperor (Empire), Chewbacca (Rebels), Kit Fisto (Republic), Asajj Ventress (CIS)

Rhen Var
 * Location: Citadel
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Boba Fett (Empire), Han Solo (Rebels), Kit Fisto (Republic), Darth Maul (CIS)

Bespin
 * Location: Cloud City
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Darth Vader(CTF and Conquest), Luke Skywalker(Conquest only), Aayla Secura(Conquest only), Asajj Ventress(CTF and Conquest), Han Solo(CTF only), Kit Fisto(CTF only)

Yavin IV
 * Location: Arena
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Boba Fett (Empire), Luke Skywalker (Rebels), Anakin Skywalker (Republic), Asajj Ventress (CIS)

Medals
Medals can be acquired for achieving special requirements in one life, however, you must achieve veteran status (Four medals) of that medal before you can use the award that comes with it. You lose the medal once you die, but if you die within thirty seconds of acquiring the medal, then the award is available to you in the next life. Once legendary status (sixty-four medals) of that medal is achieved you will automatically get the medal once you start the game.

The Endurance medal is acquired after twelve points are earned. Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.

The Guardian medal is awarded after twenty-four points are earned. Damage Reduction is awarded, which makes enemy fire less damaging to you.

The War Hero medal is awarded after thirty-six points are earned. Increased Damage is awarded, which increases the damage your weapons do.

The Frenzy medal is awarded after twelve kills with a Blaster Rifle. The Elite Rifle is the award, which offers a more accurate three round burst firing rifle with less ammo.

The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained. Remote Rockets are the award, these are guided rockets which home in on the target.

The Gunslinger medal is awarded after four kills with a Pistol. A Precision Pistol with greater damage, accuracy, and limited ammo is awarded.

The Marksman medal is awarded after six head shots with sniper rifle are gained. The Beam Rifle is the award, which offers a more powerful rifle with only one zoom capability, but it is double zoomed.

The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained. The award is a Flechette Shotgun, which is a more powerful shotgun.

The Technician medal is awarded to anyone who manages to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle you will next drive.

The more medals you have earned, the more men you can lead: If twenty medals are earned, two men can be lead, if one hundred are earned, three men can be lead and if three hundred medals are earned, four men can be lead.

Cheat codes
''During gameplay, pause and input one or more of the following codes. A sound confirms correct entry:''

Xbox/PS2
There's also a way to have only heroes in almost every battle. First go to options. Then go to hero options, Then set the hero requirements so that you always respawn as jedi. Then set A.I. reinforcements to 0. Then always respawn as a Jedi. There should be no soldiers on the battlefield. Note: You must have two players for this to work and you only get the heroes that go with the map.
 * Invincibility - UUULDDDLUUULR
 * Infinite Ammunition - UDLDDLDDLDDDLR
 * Disable HUD - UUUULUUDLDUULR
 * Wampa/Jedi Comic Book Effects - UDLDLR
 * Low Resolution Soldiers - DDDUULDDDDDLUUUL
 * Slow Motion Sounds - UUULUDUULDDDLUDDLR

Also There's a way to Have Anakin and Obi-Wan Fight Each other on Mustafar(Note you Must have two Controllers to do This).First go to Options(Instant Action).Then go to A.I. and switch to 0 Reinfrcements.Next go to Hero Options and set the option to 0 Seconds and Select Mustafar-Galactic Civil War Era and have Player 1 Spawn at CP#1 and Player 2 Spawn at CP(s)#3 4 or 5 and select Obi-wan for CP#1 and Anakin for CP#3 4 or 5 and have Anakin meet Obi-wan.

List of Levels and glitches found

 * Jabba's Palace (Any Era):
 * 1) If you stand on top of Jabba, None of the AI will fire at you.
 * 2) Get caught by the Rancor. Before he eats you, pause the game and respawn. health and ammo will liter the floor in mass quantaties.


 * Tantive IV (Clone Wars): Achieve jet trooper class on the Republic side, or become hero class, then travel to the command post where you caught Princess Leia in Campaign mode. Find the ammunition droid in that area look between the pipes and boost yourself up. You can land on top of most of the structures, and can travel to where the grouping of stars is.


 * Utapau (Clone Wars): Achieve jet trooper class, then go to command post # 1 (The Hangar). Go up the ramps until you get to the 2nd level, then go to the opening in the hangar. Use your jets to go around the right side of the structure. Land on the power structure that you should see. (If not, respawn to the hangar and try again.) Look up at the rock, and use your jets to travel through it. You will land on the outside of the level.


 * Mos Eisley (Assault Mode or Clone Wars regular or CTF):
 * 1) Choose Yoda. Go to any house that has a tent, and double jump under it. Yoda will go straight through the wall into the house.
 * 2) Go to the docking bay command post, and climb the ramp beside the ship. Standing on the top of the ramp, look towards the left portion of the wall that is in front of the ramp. If you jump, you will go straight through the wall. Using a character with a jet pack or a character with high jump, you can travel around the whole Docking Bay.

XBL patch
On January 31st 2006, a new patch was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The Patch includes:

New heroes

 * Kit Fisto: A Republic hero who is stronger and more bulky than most of the other heroes. His powers include Saber Throw and Force Water Orb.
 * Asajj Ventress: A villain who has fiber-cord linked lightsabers and is the CIS answer to Aayla Secura. Her powers are Starblades and Force Push.

New levels

 * Bespin: Cloud City
 * Yavin 4: Arena
 * Rhen Var: Harbor
 * Rhen Var: Citadel
 * NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.

New modes
Wampas (claws) vs. Rebels (All Types)
 * Rhen Var: Harbor - Wampa Hunt

Mod Tools
On February 15th 2006 a patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released on February 22nd.

Crew

 * Director--Eric Gewirtz
 * Writer--Michael Stemmle

Possible Sequel
A third battlefront series may be in delvelopment. For more info see:*''Star Wars: Battlefront III