Force power/Legends



"Nothing is impossible with the Force."

- Kreia

Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. These powers were supernatural abilities not described by scientists. The powers were usually taught by Force-using organizations, but there were examples of individual, self-improving methods of learning to use the Force. There were many kinds of Force powers, but not all were available to a single person, since some of them required a deep connection with one side of the Force and others were secret or very rare. Also, as a side note, it should be taken into account that the Force is not "magic," nor does it have specific "spells" or "powers," and they are far more interrelated than the list might suggest.

Aspects of Force powers
The Force had a range of powers that functioned in accordance to fundamental attributes that were cardinal in nature, and categorized by the way in which a user was able to focus on the Force while using an ability. The aspects of the Force were divided into Control, Sense, and Alter by the Jedi Order. Under these three themes were several core abilities, that could be expanded upon and changed, depending on the user. Stemming from the core ability were several different ways to manipulate the Force, some of them mainstream within the Jedi and Sith teachings, others personally developed and unique.

Control
"Control is internal. It is the Jedi's ability to recognize the Force in himself and to use it to his benefit."

- Jedi Master Bodo Baas

The Jedi Order's teaching method began with the aspect of Control, taught to Jedi Initiates as a way to open their minds to the Force and establish a base point for further development. The theme of Control was centered on the ability to control one's own body, as self control was the starting point for all Jedi teachings. Development of these skills would continue throughout a Jedi's life, as the basics of all other disciplines of Force use began here. One of the most well known side-effects of mastering the discipline of Control was prolonged life and the avoidance of decay.

Three main abilities were centered around Control: tutaminis, curato salva, and altus sopor. These three umbrella abilities incorporated many of the abilities Jedi used throughout their service to the Republic.


 * Alchaka
 * Art of Movement
 * Breath control
 * '''Center of Being
 * Detoxify Poison
 * Flashburn
 * Force Body
 * Force Comprehension
 * Force Enlightenment
 * Force ghost
 * Force healing
 * Force speed
 * Force stealth
 * Hibernation trance
 * Morichro
 * Tapas
 * Cloak of Shadow

Sense
"&hellip;Sense involves the next step, in which the Jedi recognizes the force in the universe outside herself."

- Jedi Master Bodo Baas

Classified as Sense abilities by the Jedi Order, these techniques were taught to Padawans to broaden the scope of their Control abilities. Dipping into a deeper understanding of the Living Force, Sense abilities allowed Force-wielders to immerse themselves in the environment. By the end of their apprenticeship, Padawans were expected to use the Force as an additional sense, constantly attuned to the undulation of the Force.

The Jedi Order saw the Sense abilities divided into four main groups: prima vitae, tactus otium, tai vordrax/psychometry, and projected telepathy. While there were many other styles to the Sense family, these were considered the most vital to Jedi teachings.


 * Force Listening
 * Force meld
 * Force sense
 * Precognition
 * Battle Precognition
 * Shatterpoint
 * Psychometry
 * Force empathy
 * Farsight
 * Force sight
 * Force vision
 * Telepathy
 * Comprehend Speech
 * Shadow Vision

Alter
"Alter is the third and most difficult area to master, for it involves the student's ability to modify the Force and redistribute its energies."

- Jedi Master Bodo Baas

An advanced form of Force-use, many non-trained Force-sensitives stumbled upon this group of powers accidentally, usually resulting in disastrous events. Untamed, these Force powers can cause mass chaos, as the art of manipulating other objects must be perfected and honed. Within the Jedi Order, these abilities were considered to be Alter abilities and were taught to Jedi Knights who had mastered the art of Control and Sense. Capable of affecting the environment, these abilities were vital to a successful Knight, as without them, individuals could see the Force, but were incapable of manipulating it.

In the Order of the Jedi, the great Masters considered the techniques of telekinesis, affect mind, and alter environment to make up this family of abilities.


 * Alter Damage
 * Alter Image
 * Alter Environment
 * Animal friendship
 * Battle meditation
 * Combustion
 * Crucitorn
 * Dark transfer
 * Deadly Sight
 * Dopplegänger
 * Drain Knowledge
 * Droid Disable
 * Electric Judgment
 * Force bellow
 * Force blinding
 * Force cloak
 * Force confusion
 * Force Defend Reduced damage taken by Force powers.
 * Force deflection (without a lightsaber)
 * Force Destruction
 * Force drain
 * Force fear
 * Force horror advanced version of Force Fear
 * Force insanity the most advanced version of Force Horror
 * Force-flash
 * Force flight
 * Force Illusion
 * Force Jump/Leap
 * Force Light
 * Force lightning
 * Chain lightning variation of Force Lightning
 * Force shock variation of Force Lightning
 * Force storm (lightning) advanced version of Force Lightning
 * Wall of light Can be used by the combined might of many Jedi, though the results may be catastrophic.
 * Force Orb
 * Force persuasion A variation of a Mind Trick
 * Force projection
 * Force Pull/Push
 * Force scream
 * Force Stun
 * Force Stasis advanced version of Force Stun
 * Force Stasis Field the most advanced version of Force Stun
 * Force Slow
 * Force Affliction variation of Force Slow
 * Force Plague advanced version of Force Slow
 * '''Force storm (wormhole)
 * Force Subjugate
 * Force suppression
 * Force Breach advanced version of Force Suppression
 * Force Throw
 * Force travel
 * Force Wave advanced version of Force Push
 * Force Repulse another advanced version of Force Push
 * Force weapon
 * Force Whirlwind variation of Force Push
 * Force Whisper
 * '''Pyrokinesis
 * Force wound
 * Force choke variation of Force Grip
 * Force grip advanced version of Force Wound
 * Force crush the most advanced version of Force Wound
 * Kinetite
 * Levitation Not restricted to Jedi usage
 * Malacia
 * Mechu-deru
 * Midi-chlorian manipulation
 * Mind control
 * Mind trick
 * Protection bubble With this Force power, the user could create a defensive sphere around the body, which would protect him from a wide range of attacks, deflect laser blasts, and inflict a certain amount of damage upon contact with the enemy.
 * Plant Surge
 * Ray
 * Revitalize
 * Sever Force
 * Sith alchemy
 * Spear of midnight black
 * Spirit Transference
 * Telekinesis
 * Torture by Chagrin
 * Thought bomb
 * Phantasm
 * Revelation

Using Force powers
"Remember: abilities are not inherently good or evil, it's how you use them."

- Kyle Katarn

According to the theory that the Force is one, the light and dark sides did not actually describe the Force, but rather defined how an individual used it: to directly harm his enemies or to help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.



For example, a Dark Jedi could cast powers that inherently belonged to the light side (like Persuasion). Kyle Katarn, who allied himself with the light side, made use of dark side powers such as Grip and Lightning, possibly because of his experience while fighting Maw, and later on Dromund Kaas. This indicated that skillful Jedi of strong character could use these abilities according to their wisdom since their high experience prevented them from drifting towards the dark side.

Core


The Core powers were the first powers a Jedi learned, and directly affected his own body or objects without actually harming or benefiting anything (except for Push, which could be used against enemies).

Control
The most basic Force techniques, requiring mastery over self. Control was the first basic abilities to be learned by a Jedi.
 * Force speed
 * Force cloak
 * Force stealth

Force Sense
The Force technique of Force Sense included all abilities enhancing perception of the world around a being.
 * Force sight
 * Farseeing
 * Force empathy
 * Telepathy

Alter
The most perceptive to the dark side, alter was the last technique taught to younglings. It included powers to create external phenomenon.
 * Telekinesis
 * Force Jump/Leap
 * Force Pull/Push

Universal


Universal powers were generic Force techniques which were associated with neither side of the Force. Almost all Core powers also qualified as Universal powers, but many of them were uncommon and not an integral part of basic Jedi training.


 * Art of the Small
 * '''Aing-Tii fighting-sight
 * Battle meditation
 * Breath control
 * Comprehend Speech
 * Dim Another's Senses
 * Enhanced Coordination
 * Dopplegänger
 * Force bellow
 * Force Body
 * Force Comprehension
 * Force Confusion
 * Force deflection (without a lightsaber)
 * Force Listening




 * Force-flash
 * Force Illusion
 * Force meld
 * Force suppression
 * Force Breach advanced version of Force Suppression
 * Force Throw
 * Force barrier
 * Force vision
 * Force Whirlwind variation of Force Push
 * Force Wave advanced version of Force Push
 * Force Repulse another advanced version of Force Push
 * Force weapon
 * Force Whisper
 * Phase
 * Precognition
 * Psychometry
 * Sever Force
 * Shatterpoint
 * Tapas

Light
"A Jedi uses the Force for knowledge and defense, never for attack."

- Yoda

Light side powers were the Force powers that the user accessed through the Force's light side. The Jedi used them for protection, increasing physical and mental capacities, and for defense. They could also inspire and increase the resolve of allies. Certain light side powers could also be used offensively, but did not directly cause physical harm.




 * Alter Environment
 * Animal friendship
 * Battlemind
 * Combustion
 * Crucitorn
 * Dark transfer Originally believed to only be accessible through the Dark side, but later discovered to also be accessible through the Light side
 * Droid Disable
 * Electric Judgment
 * Force blinding
 * Force Enlightenment
 * Force healing
 * Force ghost
 * Force Light
 * Wall of light Can be used by the combined might of many Jedi, though the results may be catastrophic.
 * Force Orb
 * Force projection
 * Force protection A power only achieved by high-rank Jedi Masters, Force protection made the bearer invulnerable to a wide range of attacks; the ultimate power in terms of defense.
 * Force defend Reduced damage taken by Force powers.
 * Force absorb A trained Jedi may have converted all kinds of Force attacks used against them to additional Force charge. As the energy used to perform Force-related powers was limited, a Jedi could use the enemy's attacks to their own benefit, instead of receiving damage from them.
 * Protection bubble With this Force power, the user could create a defensive sphere around the body, which would protect him from a wide range of attacks, deflect laser blasts, and inflict a certain amount of damage upon contact with the enemy.
 * Force Stun
 * Force Stasis advanced version of Force Stun
 * Force Stasis Field the most advanced version of Force Stun
 * Force valor
 * Hibernation trance
 * Levitation Not restricted to Jedi usage
 * Mind Trick
 * Force Persuasion Less powerful than the Mind Trick
 * Malacia
 * Morichro
 * Plant Surge
 * Precognition
 * Ray
 * Revitalize

Dark
"A Sith knows when to unleash the fury of the dark side, and when to hold back. Patience can be a weapon if you know how to use it, and your anger can fuel the dark side if you learn how to control it."

- Darth Bane

Dark side powers were used to harm, debilitate, or kill. Some, like Rage and Drain, were used to benefit the user personally, akin to powers of the light side, with the difference that these were used at the expense of his or her own health or another individual's Force reserve. The dark side drew its power from emotion, and while the intent behind their use may well have been good at the time, it was most likely to lead one to further spiritual corruption from overuse, without the proper self control and mindset. Continuous use of dark powers was shown to have a physically corrupting effect on the Force-user, regardless of intent, due to the body's inability to handle such power for long periods of time.


 * Dark transfer Originally believed to only be accessible through the Dark side, but later discovered to also be accessible through the Light side
 * Deadly Sight
 * Drain Knowledge
 * Force Destruction
 * Force drain
 * Force Fear
 * Force Horror advanced version of Force Fear
 * Force Insanity the most advanced version of Force Horror
 * Force lightning
 * Chain lightning variation of Force lightning
 * Force shock variation of Force lightning
 * Force storm (lightning) advanced version of Force lightning




 * '''Force Maelstrom
 * Force phantom
 * Force rage
 * Force scream
 * Force Slow
 * Force Affliction variation of Force Slow
 * Force Plague advanced version of Force Slow
 * Force Sphere
 * '''Force storm (wormhole)
 * Force wound
 * Force grip advanced version of Force Wound
 * Force choke variation of Force Grip
 * Force crush the most advanced version of Force Wound
 * Kinetite
 * Mechu-deru
 * Midi-chlorian manipulation
 * Mind Control
 * Sith alchemy
 * Spear of midnight black
 * Spirit Transference
 * Thought bomb
 * Torture by Chagrin

Force powers applied to lightsaber combat
The Jedi and other Force organizations that used lightsabers also developed specific Force techniques especially for lightsaber combat.


 * Alter Damage
 * Dun Möch
 * Saber Barrier
 * Saber Throw
 * Telekinetic lightsaber combat

Behind the scenes
The various abilities listed above have been seen in the movies, the Star Wars Roleplaying Game and Star Wars games licensed or developed by LucasArts, where 'official' names and definitions are given. In some of the games, the Potentium point that Force powers themselves were not inherently evil, but rather reflected the alignment of the Force-user is sometimes stressed, depending on the source.

The Control/Sense/Alter splitting was developed for RPG rules, and was treat as game mechanics, but the Jedi vs. Sith: The Essential Guide to the Force canonized it as in-Universal.

Note that some powers, although they have multiple names, are describing the same power, in different levels or ways of use.

It is also important to note that the rigidity of the above system merely reflects the various game design and storytelling strategies, as opposed to some actual delineation.

Despite its name, the Force kick is highly unlikely to be a power.