Star Wars: Battlefront II

Star Wars: Battlefront II is set to be released in November of 2005 for PC, Xbox, PSP, and PlayStation 2. It will have large space battles and even a playable Jedi class. It also has content and settings from Revenge of the Sith.

Features

 * Revamped single-player experience includes smarter AI enemies and allies, plus a greater emphasis on story told through open-ended mission-based objectives.
 * New space battles allow you to dogfight in X-wings, TIE fighters, Jedi starfighters and several other starcraft, or fight it out on foot aboard an enemy capital ship.
 * Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as a Jedi.
 * More than 12 new battlefronts on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant. Although each battlefront will have one locale, there will be more total battlefronts.
 * All-new classic trilogy locations including the Death Star interior, classic space battles and the fight aboard the Tantive IV, Princess Leia’s blockade runner seen at the beginning of Star Wars Episode IV: A New Hope.
 * Three new classes, the most eagerly awaited being the Commander class. Also, the Engineer replaces the Pilot on the ground, and the Marine replaces a soldier in space.
 * Wi-Fi (wireless) compatible, up to 4 players wireless multiplay (PSP).
 * Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
 * Created by critically acclaimed developer Pandemic Studios (Star Wars Battlefront, Mercenaries).
 * Releasing November 1st, 2005, along with Episode III DVD.

Heroes
After accomplishing a task, such as capturing a certain command post, you will obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player will do negative things such as spawn-camping and will decrease slower if positive actions are being done. Each team gets one Jedi at a time, but there can be more than one Jedi for each team per match if the Jedi are unlocked more than once.


 * Darth Vader (Force Choke, Saber Throw)
 * Obi-Wan Kenobi (Force Pull, Saber Throw)
 * Darth Maul (Force Push, Saber Throw)
 * Yoda (Force Pull, Force Push)
 * Luke Skywalker (Force Push, Saber Throw)
 * Jango Fett (Westar-34 Blasters, Flamethrower, Wrist Rocket, Time Bomb, Jetpack)
 * Darth Sidious (Force Lightning, Force Choke)
 * Count Dooku (Force Lightning, Force Push)
 * Boba Fett (EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Jetpack)
 * Mace Windu (Saber Throw, Force Push)
 * General Grievous (4 Lightsabers, Rage Ability)
 * Princess Leia (Sporting Blaster, Thermal Detonators, Invulnerability)
 * Han Solo (DL-44 Blaster, Fusion Cutter, Detpack, Rally)
 * Aayla Secura (Two Lightsabers, Force Pull, Saber Throw)
 * Ki-Adi-Mundi (Force Pull, Saber Throw)
 * Chewbacca (Bowcaster, Guided Rocket, Time Bomb, Rage Ability)
 * Anakin Skywalker (Force Push, Saber Throw)

An additional mode in the game called "Hero FFA" allows players to play as a hero and fight against others in a Free For All Match.

Galactic Republic
Land
 * Clone Trooper (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Heavy Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Clone Engineer (Shotgun, Fusion Cutter, Detpack,Thermal Detonator)
 * Clone Sharpshooter (Sniper Rifle, Blaster Pistol, Thermal Detonator,Recon Droid)
 * Jet Trooper (EMP Launcher, Commando Pistol, Thermal Detonator)
 * Galactic Marines Clone Commander (Chaingun, Blaster Pistol, Rally {Defense Increase}, Health and Ammo Dispensers)

Space
 * Clone Marine (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Clone Pilot (Commando Pistol, Fusion Cutter, Time bomb, Detpack Dispenser)

Confederacy of Independent Systems
Land
 * Super Battle Droid (Wrist Blaster, Tri-Shot, Wrist Rocket)
 * Assault Droid (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Engineer Droid (Shotgun, Fusion Cutter, Detpack)
 * Assassin Droid (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Droideka (Repeating Blasters, Shield Emitter)
 * IG-100 MagnaGuard ("Bulldog" Rocket Launching Rifle, Radiation Launcher, Neuro Poison, Recon Droid, Dispenser Health and Ammo)

Space
 * Security Droid (Blaster Rifle, Rocket Launcher, Thermal Detonators)
 * Pilot Droid (Commando Pistol, Fusion Cutter, Detpack Dispenser)

Rebel Alliance
Land
 * Rebel Soldier (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Rebel Vanguard (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Rebel Smuggler (Shotgun, Fusion Cutter, Detpack, Dispenser Health and Ammo)
 * Rebel Marksman (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Wookiee Warrior (Bowcaster, Grenade Launcher, Recon Droid)
 * Bothan Spy (Incinerator Rifle, Health Regeneration, Invisibility, Time Bomb)

Space
 * Alliance Marine (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Rebel Pilot (Commando Pistol, Fusion Cutter, Detpack Dispenser)

Galactic Empire
Land
 * Stormtrooper (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Shock Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Scout Trooper (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Imperial Engineer (Blast Cannon, Fusion Cutter, Detpack, Dispenser Health & Ammo)
 * Dark Trooper (ARC Caster, Commando Pistol, Thermal Detonator)
 * Imperial Officer (Sonic Blaster, Mortar Launcher, Rage {Damage Increase}, Recon Droid)

Space
 * Imperial Marine (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Imperial Pilot (Commando Pistol, Fusion Cutter, Detpack Dispenser)

Game Facts

 * Each faction in Star Wars Battlefront II will have a space-limited class called the Marine. The marines have rocket launchers, blaster rifles, and thermal detonators.
 * The Rebel smuggler is the Alliances' engineer class. He will be replaced with a pilot on Hoth (Echo Base).
 * The Imperial engineer will wear the same clothes as the Imperial gunner with black overalls and the enclosed helmet.
 * Engineers/Pilots can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside; then they can climb in and steal the vehicle.
 * All vehicles, including spacecraft, have a critical hit point that depletes half their health. For example, the AT-ST's critical hit point is the "neck" of the walker where the cockpit meets the leg structure. For the AT-TE, it is the underbelly. The critical hit point is hard to see and even harder to hit.
 * Players will be able to change the reinforcement count in Instant Action, from 100 to 1500.

Variant Troopers
On certain levels, certain characters have outfit changes to match the environment/movie.


 * NOTE: There are many other variant troopers in game, here are some examples:

Galactic Republic

 * All clone troopers: Phase I armor&mdash;Geonosis, Cody's legion&mdash;Utapau, White armor&mdash;Space, Blue strips&mdash;Coruscant, Jedi Temple
 * Clone sharpshooter: BARC trooper outfit&mdash;Kashyyyk, Dagobah, Felucia.

Confederacy of Independent Systems

 * All battle droids: Camouflage paint&mdash;Mustafar

Galactic Empire

 * Anakin Skywalker: Sith cloak&mdash;Jedi Temple
 * All Imperials: Snowtrooper outfit&mdash;Hoth.

Rebel Alliance (Alliance to Restore the Republic)

 * Luke Skywalker: Pilot outfit&mdash;Hoth, Black Jedi outfit&mdash;Jabba's Palace, Death Star.
 * All Rebels: Brown uniform&mdash;Bespin, Snow outfit&mdash;Hoth, Gray outfit&mdash;Dagobah, Kashyyyk, Jungle outfit&mdash;Yavin IV, Endor, Desert outfit&mdash;Tatooine.

Capital Ships
In space combat, each faction will have two capital ships. One contains all starfighters and rooms, while the other attacks nearby enemies and provides defense/fire support. Both must be destroyed or sabotaged to win the match.
 * NOTE: The defense capital ships cannot be boarded.

Galactic Republic

 * Primary: Venator-class Star Destroyers
 * Defense: Acclamator-class assault ships

Confederacy of Independent Systems

 * Primary: Providence-class carrier/destroyers
 * Defense: Munificent-class star frigates
 * Defense: Lucrehulk-class battleships

Galactic Empire

 * Primary: Imperial-class Star Destroyers
 * Defense: Victory II-class frigates

Rebel Alliance

 * Primary: Mon Calamari cruisers
 * Defense: CR-90 Corellian corvettes
 * Defence: Nebulon-B escort frigates

Known Starfighters
Controls will be more akin to that of Rogue Squadron than that of the X-wing game series. The cockpit view, however, has been removed, most likely to better suit the combat maneuvers such as Loop-de-loops and barrel rolls.

Each faction (Rebels, Empire, Republic, CIS) will feature four different types of ships.


 * Bomber/Heavy Assault (Y-wing, TIE Bomber, V-wing starfighter, Belbullab-22 starfighter)
 * Fighter (X-wing, TIE Fighter, ARC-170 starfighter, Vulture droid starfighter)
 * Interceptor (A-wing, TIE Interceptor, Jedi interceptor, Tri-fighter)
 * Troop Transport (Rebel Troop Transport, Theta-class shuttle, LAAT/i Republic gunship, HMP Droid Transport)
 * The troop transports act as spawn points when docked, so a transport can land inside an enemy ship's hangar and spawn one faction's troops inside.

Planetary Vehicles
Confederacy of Independent Systems:
 * STAP
 * AAT
 * Tank Droid
 * Hailfire Droid
 * Spider Walker
 * HMP Droid Gunship

Galactic Republic:
 * BARC Speeder
 * TX-130S Fighter Tank
 * AT-RT
 * AT-TE
 * LAAT Republic Gunship

Galactic Empire:
 * Speeder bike
 * Saber-class fighter tank
 * AT-ST
 * AT-AT
 * Imperial Theta-class shuttle

Rebel Alliance:
 * Speeder Bike
 * Combat Speeder
 * T-47 Airspeeder (Snowspeeder)
 * Tauntaun
 * AAC-1 Hovertank

Battlefronts
In Battlefront II, there are no two maps that take place on the same planet (except Tatooine), save for space levels, as this adds more variety to the missions.

There are supposedly over 22 land maps in the game, and between 4 and 6 space maps. This means that Battlefront II has over five times as much variety as it's predecessor had.


 * Geonosis: Dust Plains
 * Hoth: Echo Base
 * Death Star: Interior
 * Dagobah: Swamp
 * Mustafar: Refinery
 * Utapau: Sinkhole
 * Tantive IV: Interior
 * Coruscant: Jedi Temple
 * Tatooine: Mos Eisley
 * Polis Massa: Medical Facility
 * Naboo: Theed
 * Kashyyyk: Beachhead
 * Bespin: Cloud City
 * Yavin 4: Temple
 * Tatooine: Jabba's Palace
 * Endor: Bunker
 * Kamino: Clone Facility
 * Felucia: Marshland
 * Mygeeto: War-Torn City
 * Space: Hoth
 * Space: Kashyyyk
 * Space: Yavin 4
 * Space: Mygeeto
 * Space: Felucia
 * Space: Coruscant
 * Space: Endor

Objective-Based Gameplay
A new feature being incorporated is objective-based game play. According to previews, for a mission to be successful certain objectives must first be met. On the Tantive IV, security mainframes must be destroyed. For example, in a demonstrated space battle, the Tantive IV must be damaged. At EA Imagine, a story mode level was displayed, and on it was Mygeeto. On this planet, a city hall command post must be taken. Then there were two anti-air turrets that must be destroyed. After that, a small ray-shield generator must be destroyed. Following this there was a large, city-based shield generator that needed to be damaged, and a crystal within that had to be taken. Then the clone troopers needed to fight their way back to the gunships. In an Utapau demo released alongside the Nov. issue of Official Xbox Magazine, a series of objectves must be completed to win the level:
 * NOTE: It is possible that not all levels have this.
 * Capture the Lookout.
 * Capture the Highway (Obi-Wan is accessible at this point).
 * Capture Hangar 10.
 * Defeat General Grievous.
 * Destroy 2 AA guns.
 * Destroy an energy tower.

Galactic Conquest
It seems now you can teach an old game mode new tricks with SWBFII's enhanced Galactic Conquest mode. NOTE: This information may change over time.


 * Players earn resources by winning battles and completing objectives.
 * Players will need to manage these resources to buy and send fleets to enemy planets.
 * Players will need to strategize their attack forces.
 * Each attack will have two battles: A space war, where players attack the planetary defenses, and then on land, where they try to take out the enemy's base.
 * Players will also have to defend their worlds. If the enemy attacks their worlds with more or higher-classed ships than the player has defending it, then the player's chances of losing that planet is high.
 * Game play modes will alter between objective-based combat, CTF, Conquest, Hunt, and Assault.
 * This time, it can be played online against other people.
 * Each planet contains a bonus, the more planets you hold, the more bonuses you have.

Commander/Officer Class
The new class has a bonus which allows him to command his brethren much better than ordinary soldiers. For example, one may have the ability to reveal enemy tank and troop movements, making the commander's decisions the most reliable. He also adds a morale bonus to nearby troops increasing their effectiveness in battle.


 * Galactic Empire: Imperial Officer
 * Rebel Alliance: Bothan Spy
 * Galactic Republic: Galactic Marines Clone Commander
 * Confederacy of Independent Systems: IG-100 MagnaGuard

Campaign Mode
In the game, you will play as a clone trooper or stormtrooper in the 501st Legion Campaign mode. Your actions will determine the successes and/or failures of the legion. The campaign mode will take you to multiple planets, and the story will involve everything from the Battle of Geonosis, creation of the 501st, through Order 66, and explaining the creation of the Empire. The story will also reveal the transformation from the clone troopers to stormtroopers, and will take place in the timeframe from Episode II to Episode VI.

Creatures
In some maps, there will be creatures located in certain areas that will try to kill your character.


 * Felucia&mdash;Acklay
 * Geonosis&mdash;Reek or Nexu
 * Jabba's Palace&mdash;Rancor
 * Death Star&mdash;Dianoga
 * Dune Sea&mdash;Sarlacc

Neutral Sides
On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side.

In "Hunt" mode you can play as either the neutral side or the hunters (ie. CIS or Gungans on Naboo, Ewoks or Galactic Empire on Endor, Gammorreans or Galactic Empire on Jabba's Palace, and Jedi or Republic on Jedi Temple.)


 * Key: (N) stands for neutral, (A) stands for aggressive [fights everyone], (R) stands for Galactic Republic, (C) for Confederacy of Independent Systems, (E) for Galactic Empire, and (RA) for Rebel Alliance.


 * Jedi&mdash;Jedi Temple (A)?
 * Gamorrean&mdash;Jabba's Palace (A)
 * Ewok&mdash;Endor (RA)
 * Gungan&mdash;Naboo (R, RA)
 * Jawa&mdash;Mos Eisley (N)
 * Tusken Raider&mdash;Mos Eisley (A)
 * Geonosian&mdash;Geonosis (C)
 * Wookiee&mdash;Kashyyyk (R, RA)
 * Hoth@mdash;Wampa (N)

Neutral vehicles include the Oevvaor jet catamaran on Kashyyyk, the Geonosian starfighter on Geonosis, the desert skiff on Tatooine, and the cloud car on Bespin.