Star Wars: Battlefront II

Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. The two games are very similar, as both revolve around troopers from various factions fighting in different locales. Battlefront II, however, includes elements and missions from Episode III, as well as enhanced aspects of gameplay including space combat and the ability to play as Jedi characters or other heroes.

The game was released on November 1st, 2005, for the PC, Xbox, PSP, and PlayStation 2. The Xbox version of the game can also be played on the Xbox 360, though an upgrade needs to be downloaded to the console first.

New features

 * Improved single-player experience that includes improved AI enemies and allies. A greater emphasis is also placed on storytelling through open-ended mission-based objectives.
 * Revamped Galactic Conquest mode that plays out on a galactic scale.
 * New space battles that allow you to dogfight in X-wings, TIE fighters, Jedi interceptors, as well as several other starfighters, or to instead fight it out on foot aboard an enemy capital ship.
 * More than 12 new battlefields on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant. Also included are all-new classic trilogy locations (including the Death Star interior and the fight aboard the Tantive IV.)
 * Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as Jedi and Sith characters (see heroes section), depending on the battlefront.
 * Two new classes: Engineer (Land) and Marine (Space)
 * Another special "officer" class that varies depending on your faction. For example, the Republic forces can choose to become Clone Commanders, while players siding with the CIS can make use of IG-100 MagnaGuards.
 * Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
 * Wi-Fi (wireless) compatible, up to four players wireless multiplayer (PSP).
 * Engineer/Pilot units can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside before climbing in and stealing the vehicle. They must stand near the vehicle with their fusioncutter until slicing reaches 100 percent. Engineers cannot slice open vehicles that act as spawn points. When playing multiplayer mode, you will need to slice the vehicle to 100% twice against Human players.
 * Players will be able to change the reinforcement count in Instant Action from 150 for quick skirmishes up to 750 per team for epic battles.

Campaign mode
In Campaign Mode, the player follow the campaigns of the 501st Legion, as told through the Journal of the 501st. As you progress through the game, you can play as a Clone Trooper in the Republic and later a Stormtrooper in the Empire.

The action brings you to multiple planets though a story arc that stretches from the dawn of the Clone Wars to the formation of the Empire and later, bridging the gap between Episodes III and IV.

Story missions
See also: Journal of the 501st.

Chapter 1: Fall of the Old Republic&mdash;A shadow looms over the Republic. The Clone Wars have torn a rift across the Galaxy. Its populace weak in allegiance and resolve, Supreme Chancellor Palpatine has commissioned an elite division of clone troopers, the 501st Legion, to vanquish the separatist threat once and for all.

Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see an end to the war, has set the stage for the execution of Palpatine's ultimate plan.

Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the Galaxy...

Missions (Republic)

 * Part 1: Geonosis&mdash;Attack of the Clones (Training)


 * Part 2: Mygeeto&mdash;Amongst the Ruins


 * Part 3: Coruscant Space&mdash;A Desperate Rescue (Training)


 * Part 4: Felucia&mdash;Heart of Darkness


 * Part 5: Kashyyyk Space&mdash;First Line of Defense (Optional)


 * Part 6: Kashyyyk&mdash;A Line in the Sand


 * Part 7: Utapau&mdash;Underground Ambush


 * Part 8: Coruscant&mdash;Knightfall

Chapter 2: Rise of the Empire&mdash;The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place. Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st.

Now known across the galaxy as "Vader's Fist", the 501st strives to establish order in the name of the Galactic Empire.

On the once peaceful planet of Naboo, the Emperor orders his newly armored stormtroopers to stifle the seeds of rebellion in a diplomatic manner befitting the new Empire; utterly crushing them beneath an iron fist...

Missions (Empire)

 * Part 1: Naboo&mdash;Imperial Diplomacy


 * Part 2: Mustafar Space&mdash;Preventive Measures
 * Part 3: Mustafar&mdash;Tying up Loose Ends


 * Part 4: Kamino&mdash;Changing of the Guard


 * Part 5: Death Star&mdash;Prison Break


 * Part 6: Polis Massa&mdash;Birth of the Rebellion


 * Part 7: Tantive IV&mdash;Recovering the Plans


 * Part 8: Yavin 4 Space&mdash;Vader's Fist Strikes Back
 * Part 9: Yavin 4&mdash;Revenge of the Empire
 * Part 10: Hoth&mdash;Our Finest Hour

Cross-era story missions
See also: Preventive Measures, Tying up Loose Ends


 * The missions Preventive Measures and Tying up Loose Ends shows the skirmish between the Empire and CIS forces in space around Mustafar and on the planet's surface. In these two missions, a rogue Geonosian engineer by the name of Gizor Dellso has reactivated the hidden droid factory on Mustafar. The 501st must first eliminate space defenses, then land on the planet and assault the factory.

See also: Changing of the Guard


 * The mission Changing of the Guard pits the Empire against rogue Clone troopers. The Prime Minister of Kamino has been secretly growing a new Clone Army to aid the Rebel Alliance. Darth Vader hires Boba Fett for his knowledge of the inner workings of the clone facility, and sends the 501st to Kamino to destroy the cloning facility.

Bosses
Certain levels of the campaign require the elimination of an important person or persons in order to win the battle.


 * Utapau&mdash;General Grievous
 * Jedi Temple&mdash;three Jedi Masters
 * Naboo&mdash;Queen Apailana
 * Mustafar&mdash;Gizor Dellso
 * Death Star&mdash;Rebel Jedi Padawan
 * Tantive IV&mdash;Princess Leia Organa
 * Yavin IV&mdash;Three Rebel Leaders (Bothan Spies)

Galactic conquest
The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, you build and maintain fleets and try to achieve galactic dominance by conquering enemy worlds. A map of the Galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space.

Play
To attack a hostile planet, your fleet moves to the enemy planet. If an enemy Capital Ship is in orbit around the planet, the battle begins in space; otherwise, a skirmish begins on the surface. If two fleets meet in empty space, a space battle begins.

In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.

At the end of the battles, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary based on the planet conquered as well as the number of planets already controlled by the faction.

Each faction begins with one fleet. The cost to build more fleets depends on the amount of fleets already in play; for example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.

The game ends when all planets are controlled by the same team.

Class Purchases
Each faction begins with the basic trooper for land battles and the pilot for space battles. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.

List of Classes

 * Soldier: Automatic
 * Heavy Weapons: 1000
 * Engineer: 1000
 * Sniper:1000
 * Officer/Commander: 1800
 * Special: 1800
 * Pilot: Automatic (Space Only)
 * Marine: 800 (Space Only)

Bonuses
The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again.

List of Bonuses

 * Energy Boost: Causes your unit's energy gauge to replenish faster after being depleted (200 credits)
 * Supplies: Increases amount of ammunition and other supplies your units can carry (400)
 * Reinforced Garrison: Adds extra troops to your reinforcement bank if it drops too low (200)
 * Auto Turrets: Automatically reinforces your command posts with defense grid turrets (200)
 * Bacta Tanks: Causes the health of all your units to automatically regenerate at a constant rate (400)
 * Combat Shielding: Gives your units an extra reserve of health upon entering the battlefield (400)
 * Sabotage: Causes all enemy vehicles to suffer damage upon spawning in (600) Tip: Use in space battles!
 * Enhanced Blasters: Amplifies the damage of all blaster-rifle weapons for your team (600)
 * Leader: Activates your faction's playable hero for planetary battles (800)

Scenarios
There are four different starting scenarios. If you take the enemy's base planet (bolded in the following list) you obtain twice the number of credits than normal, and you permanently remove that planet from gameplay.


 * Birth of the Rebellion: Dagobah, Yavin 4, Hoth
 * Republic Sovereignty: Kamino, Naboo, Coruscant
 * Dark Reign of the Empire: Endor, Coruscant, Mustafar
 * The Confederate Uprising: Geonosis, Utapau, Mustafar

New modes
In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes - Hunt, Capture the Flag, Hero Assault, and XL, a PC-only single player mode.

Hunt Mode
Hunt mode operates much like Assault mode. An army of indigenous forces (i.e., Wampas) and/or a faction (i.e., Rebel Alliance), fight each other to reach a set amount of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the Scout Trooper. The Ewoks are technically more powerful due to the Scout Trooper's role in the game as Sniper infantry.

Scenarios

 * Endor: Ewoks (rock, spear) vs. Scout troopers (sniper rifle, blaster pistol, thermal detonator, auto turret)
 * Geonosis: Geonosians (sonic blaster) vs. Clone Sharpshooters (sniper rifle, blaster pistol, thermal detonator, auto turret
 * Hoth: Wampas (claws) vs. Rebel Infantry (All Variations)
 * Kashyyyk: Wookiees (bowcaster, fusion cutter, thermal detonator) vs. IG-100 MagnaGuards (Bulldog rocket launcher, radiation launcher, neuro poison, recon droid)
 * Mos Eisley: Jawas (Ionization blaster, fusion cutter) vs. Tusken Raiders (sniper rifle or Tusken cycler)
 * Naboo: Gungans (fusion cutter, Energy ball) vs. Super Battle Droids (wrist blaster, tri-shot, wrist rocket)
 * Rhen Var (Xbox Live patch): Wampas (claws) vs. Rebel Infantry (All Variations)

Capture the Flag
Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the amount of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. Some rules vary depending on the variations present in the game: 1-flag and 2-flag.

1-flag CTF
In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps.

2-flag CTF
2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.

Hero assault mode
This mode, taking place on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.

The game plays out much like an Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that amount first wins.

XL
This mode is only available on the PC in single player mode on the Kashyyyk, Hoth and Geonosis maps. The idea is similar to Assault mode. When your team is the first to reach a certain amount of points, victory is declared. The mode also limits the command posts, so that none can be captured or lost. The difference between XL and Assault is that in XL there are huge numbers of soldiers on each side, whereas Assault has a limit of 32. The PC is the only system able to calculate the huge numbers of entities.

Troop classes
A total of seven classes are available to play - five for land, two for space. Each offers a different battlefield function. All classes (except the "Unique" class) are identical for each faction, keeping the game balanced.

Infantry Class
The Infantry class, or Soldier Class, was the most common division of ground assault fighters. It consisted of warriors who battled enemy troopers, usually with blaster weapons. Most soldiers also carried thermal detonators. The infantry class is especially good against other troopers if they're in close range. If not, only the Award Pistol can guarantee ideal precision. Besides tanks and turrets, the best weapon against common troopers are Droideka's lasers.

The infantry soldiers varied based on the faction played:
 * Galactic Republic: Clone Trooper (DC-15A blaster rifle, Blaster Pistol, Thermal Detonator)
 * CIS: Super Battle Droid (Wrist Blaster, Tri-Shot, Wrist Rocket)
 * Rebel Alliance: Rebel Trooper (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Galactic Empire: Stormtrooper, (E-11 Blaster Rifle, Blaster Pistol, Thermal Detonator

Heavy Weapons Class
The Heavy Weapons Class was a common division in most armies. It consisted of soldiers armed with heavy weaponry, used to destroy heavy equipment. Heavy troopers often equipped themselves with rocket launchers, mines, and a light blaster pistol for short-range protection.
 * Galactic Republic: Clone Heavy Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * CIS: Assault Droid (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Rebel Alliance: Rebel Vanguard (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Galactic Empire: Shock Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)

Engineer Class
The Engineer Class were the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consisted of engineers (or technicians) who carried handheld blast cannons (shotguns) and explosive detpacks. They also carried fusioncutters, which could repair allied vehicles, construct and repair turrets, or slice into enemy vehicles. For example, in the Kashyyyk scenario, there's a gate that guards one of the Command Posts (it is standard for the Republic and Rebel alliance), that can be repaired by fusion cutters IF destroyed. Engineers are very highly-rated among players because of his Ammo/Supply Disposals, which can recover great amounts of HP in the middle of combat. Plus, he carries Detpacks: Remotely detonated explosives. Those are really powerful weapons for destroying mechanical vehicles, such as tanks. Combined with the Fusion Cutter, it transforms the Engineer class in one of the finest troopers to deal with heavy vehicles, and weaponry.


 * Galactic Republic: Clone Engineer (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * CIS: Engineer Droid (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * Rebel Alliance: Rebel Smuggler (Shotgun, Fusioncutter, Detpack, Dispenser Health and Ammo)
 * Galactic Empire: Imperial Engineer (Blast Cannon, Fusioncutter, Detpack, Dispenser Health and Ammo)

Sniper Class
The Sniper Class consisted of snipers (also called marksmen, sharpshooters, and sometimes assassins) who picked off enemy troopers one-by-one with highly powered long-range rifles. Often, snipers would operate away from the center of battle, where they could quietly eliminate foes with their weapons.


 * Galactic Republic: Clone Sharpshooter (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * CIS: Assassin Droid (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Rebel Alliance: Rebel Marksman (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Galactic Empire: Scout Trooper (Sniper Rifle, Blaster pistol, Thermal detonators, Auto Turret)

Unique Class
As all armies could not depend solely on foot soldiers, most armies had an elite soldier class. These veteran commandos were used to being thrust into the heat of battle. Each faction used a different specialty trooper, each with its own strengths, weaknesses, weapons, and defenses.


 * Jet Trooper (Galactic Republic) (EMP Launcher, Commando Pistol, Thermal Detonator)
 * Droideka (Confederacy of Independent Systems) (Repeating Blasters, Shield Emitter)
 * Wookiee Warrior (Rebel Alliance) (Bowcaster, Grenade Launcher, Thermal Detonator, Recon Droid)
 * Dark Trooper (Galactic Empire) (ARC Caster, Commando Pistol, Thermal Detonator)
 * Clone Commander (Galactic Republic) (Chaingun, Blaster Pistol, Rally [Defense Increase], Recon Droid)
 * IG-100 MagnaGuard (Confederacy of Independent Systems) ("Bulldog" Rocket Launching Rifle, Radiation Launcher, Neuro Poison, Recon Droid)
 * Bothan Spy (Rebel Alliance) (Incinerator Rifle, Health Regeneration, Stealth Ability, Time Bomb)
 * Imperial Officer (Galactic Empire) (Sonic Blaster, Mortar Launcher, Rage [Damage Increase], Recon Droid)

Pilot Class
The Pilot Class was used to launch assaults in space. Pilots were most useful in the cockpit of a starfighter, but could protect themselves if the need arose. They were skilled with in-flight repair, and could rescue their ship from the brink of disaster. On the ground, a pilot could fight with a commando pistol, destroy enemy structures and infantry with time bombs, and repair ships and equipment with fusioncutters.


 * Galactic Republic: Clone Pilots (Commando Pistol, Fusioncutter, Time Bomb)
 * CIS: Pilot Droids (Commando Pistol, Fusioncutter, Time Bomb)
 * Rebel Alliance: Rebel Pilots (Commando Pistol, Fusioncutter, Time Bomb)
 * Galactic Empire: Imperial Pilots (Commando Pistol, Fusioncutter, Time Bomb)

Marine class
The marine class was a standard division of troops in most armies. It consisted of marines who often were armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

They were trained to stay in their ships and defend them against enemy boarding parties, and so, they were equipped with high power blaster rifles, and portable rocket launchers to destroy small starfighters that were attempting to land in the hangar.

The marine class included:


 * Clone Marines (Galactic Republic) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Droid Marines (Confederacy of Independent Systems) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Alliance Marines (Rebel Alliance) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Imperial Marines (Galactic Empire) (Blaster Rifle, Rocket Launcher, Thermal Detonator)

Trooper Variants
On certain levels, certain characters have outfit changes to match the environment.

Galactic Republic

 * All clone troopers, except the Clone Commander: Phase I armor&mdash;Geonosis, 501st Legion Markings&mdash;Coruscant, Jedi Temple, all other maps.
 * Clone sharpshooter: Clone scout trooper outfit&mdash;Kashyyyk, Felucia, Mustafar CTF.

Confederacy of Independent Systems

 * As these forces are droids, there are no variant forms.

Galactic Empire

 * Anakin Skywalker: Sith cloak&mdash;Jedi Temple.
 * All Imperials except Imperial engineer and Dark trooper: Snowtrooper outfit&mdash;Hoth.
 * Imperial engineers : AT-AT pilot&mdash;Hoth

Rebel Alliance

 * Luke Skywalker: Pilot outfit&mdash;Hoth, Black Jedi outfit&mdash;Jabba's Palace, Death Star, Mygeeto, Coruscant
 * All Rebels except Rebel Smuggler, Wookiee Warrior, and Bothan Spy: Snow outfit&mdash;Hoth, Gray outfit&mdash;Dagobah, Kashyyyk, Polis Massa, Jungle outfit&mdash;Yavin IV, Endor, Desert outfit&mdash;Tatooine,Tantive IV outfit&mdash;Tantive IV, Death Star, Kamino.

Reward Weapons
Some troopers, with outstanding military performance, could earn weapon upgrades, depending on the soldier type. All reward weapons (excluding te Guidable Rockets) replace an existing weapon.

Heroes
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), you are able to obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force Speed. The Force Sensitive characters also each get two of seven special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force Lightning (Sith only), Saber Throw (both), Force Water Orb (Kit Fisto only) and Starblades (Asajj Ventress only).

In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.

Galactic Empire
Note: Both maps for Bespin and Rhen Var maps are also available through the XBL Patch only.

Neutral sides/creatures


On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side. In addition, there are native creatures that will attack anything that comes across their path.

Capital ships
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. Both must be destroyed or sabotaged to win the match. The frigates are not boardable.

Galactic Republic

 * Battleship: Venator-class Star Destroyers
 * Frigate: Acclamator-class assault ships
 * Frigate: (seen in background): Victory II-class frigate

Confederacy of Independent Systems

 * Battleship: Providence-class carrier/destroyers
 * Frigate: Munificent-class star frigates
 * Frigate: "Lucrehulk"-class battleship (seen in some background fleets. An exception is in the Battle above Coruscant, where you can attack and fly around the Starship.)

Galactic Empire

 * Battleship: Imperial-class Star Destroyers
 * Frigate: Victory II-class frigates

Rebel Alliance

 * Battleship: Mon Calamari cruisers
 * Frigate: CR-90 Corellian corvettes
 * Frigate: GR-75 medium transport

Starfighters
Each faction (Rebels, Empire, Republic, CIS) will feature four different types of ships:


 * Bomber/Heavy Assault (Y-wing, TIE Bomber, V-wing starfighter, Belbullab-22 starfighter)
 * Fighter (X-wing, TIE Fighter, ARC-170 starfighter, Vulture droid starfighter)
 * Interceptor (A-wing, TIE Interceptor, Jedi interceptor, Tri-fighter)
 * Troop Transport (LAAT/i Alliance Assault Craft, Theta-class shuttle, LAAT/i Republic gunship, HMP Droid Transport)


 * The troop transports act as spawn points when landed.

Speed: Low / Armor: High / Power: Very High / Maneuverability: Low.
 * Bombers are used to take out transports, shields, and ship main systems outside the capital ships. These ships carry high-yield proton bombs.

Speed: Average / Armor: Average / Power: Average / Maneuverability: Average.
 * Fighters are all-purpose ships useful for any situation. These starfighters cannot perform specific functions as well as specialized craft. These ships hold lock on torpedoes.

Speed: High / Armor: Low / Power: Low / Maneuverability: High.
 * Interceptors are high-speed fighters used to dogfight other starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. These ships generally hold cluster missiles.

Speed: Very Low / Armor: Very High / Power: High / Maneuverability: Very Low.
 * Transports are extremely high in defense, are the slowest and least maneuverable space units. These ships also have multiple positions, up to six, including main gunner, second gunner, and passengers. Secondary weapons on the ship vary from faction to faction.

Planetary vehicles
Each faction uses distinct forms of vehicles. These vary in terms of speed, armor, and firepower. These classes consist of: Scout vehicles, Medium vehicles, Heavy vehicles, and Heavy transports.

Scout vehicles are very fast but have little firepower and armor.

Speed: Fast / Armor: Low / Power: Low

Medium vehicles feature medium characteristics, having medium speed, armor, and firepower.

Speed: Medium / Armor: Medium / Power: Medium

Heavy vehicles are heavily armored and feature great firepower, but are quite slow.

Speed: Slow / Armor: High / Power: High

Heavy transports are massive vehicles that serve as mobile command posts. They possess amazing firepower and armor, but are very slow. They also cannot be sliced be enemy engineers.

Speed: Very low / Armor: Very high / Power: Very high

Confederacy of Independent Systems:
 * STAP (Scout vehicle)
 * AAT (Medium vehicle)
 * Tank Droid (Medium vehicle)
 * Hailfire Droid (Medium vehicle)
 * Spider Walker (Heavy vehicle)

Galactic Republic:
 * BARC speeder (Scout vehicle)
 * TX-130S fighter tank (Medium vehicle)
 * AT-RT (Medium vehicle)
 * AT-TE (Heavy Transport)

Galactic Empire:
 * Speeder Bike (Scout vehicle)
 * Saber-class fighter tank (Medium vehicle)
 * AT-ST (Heavy vehicle)
 * AT-AT (Heavy Transport)

Rebel Alliance:
 * Speeder Bike (Scout)
 * Snowspeeder (Spacecraft; characteristics similar to an interceptor)
 * Tauntaun (Scout)
 * AAC-1 Hovertank (Medium vehicle)

Critical hit locations
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.


 * AAC-1 Hovertank: Black coolant tanks on sides of tank
 * TX-130S Fighter Tank and TX-130T Fighter Tank: Circle at rear of tanks
 * AT-TE: Cylindrical area along the underbelly
 * AT-AT: Neck between body and head
 * AAT: Rear panel
 * Droid Tank: Rear tread cylinder
 * Hailfire Droid: Cylinders below cockpit
 * AT-RT: Cylinder between legs or pilot
 * Homing Spider Droid: Where the legs connect to the body
 * AT-ST: Rear block between legs
 * LAAT/i Gunship: Cockpit
 * Theta-class shuttle: Lower neck
 * Droid Transport: Rear panel


 * If you were to hit close to the critical hit location on a vehicle, you would do twice as much damage as a rocket launcher would regularly do (about 25-30%).

Battlefronts
In Battlefront II, there are no two maps that take place on the same planet, save for space levels and Jabba's Palace, as this adds more variety to the missions.

There are 18 land maps and six space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in story mode, however all space maps are available in Galactic Conquest.

Faction- and era-specific maps
Some maps were only available to one era and only one faction. The CIS, Rebel Alliance, and Galactic Empire each have one "homeworld"; the Galactic Republic lacks this map.

Space Maps
Space Felucia
 * Location: Over the planet Felucia
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Tatooine
 * Location: Over the planet Tatooine
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Mustafar
 * Location: Over the planet Mustafar
 * Modes: Story, Galactic Conquest

Space Endor
 * Location: Over the moon Endor
 * Modes: Galactic Conquest

Space Polis Massa
 * Location: Over the asteroid colony Polis Massa
 * Modes: Galactic Conquest

Space Naboo
 * Location: Over the planet Naboo
 * Modes: Galactic Conquest

Space Geonosis
 * Location: Over the planet Geonosis
 * Modes: Galactic Conquest

Space Dagobah Space
 * Location: Over the planet Dagobah
 * Modes: Galactic Conquest
 * Location: In open space
 * Modes: Galactic Conquest

Xbox Live Patch Maps
LucasArts released some maps from the first game, bundled together in its XBox Live patch.

Rhen Var
 * Location: Harbor
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: The Emperor (Empire), Chewbacca (Rebels), Kit Fisto (Republic), Asajj Ventress (CIS)

Rhen Var
 * Location: Citadel
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Boba Fett (Empire), Han Solo (Rebels), Kit Fisto (Republic), Darth Maul (CIS)

Bespin
 * Location: Cloud City
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Darth Vader (CTF and Conquest - Empire), Luke Skywalker (Conquest only - Rebels), Han Solo (CTF only - Rebels), Kit Fisto (CTF only - Republic), Aayla Secura (Conquest only - Republic), Asajj Ventress (CTF and Conquest - CIS)

Yavin IV
 * Location: Arena
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: Boba Fett (Empire), Luke Skywalker (Rebels), Anakin Skywalker (Republic), Asajj Ventress (CIS)

PSP Version
The Geonosis, Utapau, Jedi Temple, Kamino, Felucia and all but three of the space maps (Kashyyyk, Yavin IV and open space) are not present in the PSP version of the game. Also, the Training, Space Overview, and Rise of the Empire modes are not available. Finally, there are Challenge modes which consist of Imperial Enforcer, Rogue Assassin, and Rebel Raider. The Imperial Enforcer's Hero is Boba Fett, Rogue Assassin is in 2 eras, so it has both Jango Fett and Boba Fett. Rebel Raider's hero is the smuggler Han Solo.

Medals
Medals can be acquired for achieving special requirements in one life, however, you must achieve veteran status (Four medals) of that medal before you can use the award that comes with it. You lose the medal once you die, but if you die within thirty seconds of acquiring the medal, then the award is available to you in the next life. Once legendary status (sixty-four medals) of that medal is achieved you will automatically get the medal once you start the game.

The Endurance medal is acquired after nine points are earned in one life. Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.

The Guardian medal is awarded after twenty-four points are earned in one life. Damage Reduction is awarded, which makes enemy fire less damaging to you.

The War Hero medal is awarded after thirty-six points are earned in one life. Increased Damage is awarded, which increases the damage your weapons do.

The Frenzy medal is awarded after twelve kills with a Blaster Rifle in one life. The Elite Rifle is the award, which offers a more accurate three round burst firing rifle with less ammo.

The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained in one life. Remote Rockets are the award, these are guided rockets which home in on the target. This is the only award that does not replace the previous weapon.

The Gunslinger medal is awarded after six kills with a Pistol in one life. A Precision Pistol with greater damage, accuracy, and limited ammo is awarded.

The Marksman medal is awarded after six head shots with sniper rifle are gained in one life. The Beam Rifle is the award, which offers a more powerful rifle with only one zoom capability, but it is double zoomed. For some reason, the zoom is doubled, but the range remains the same.

The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained in one life. The award is a Flechette Shotgun, which is a more powerful shotgun.

The Technician medal is awarded to anyone who manages to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle you will next drive.

The more medals you have earned, the more men you can lead: If twenty medals are earned, two men can be led; if one hundred are earned, three men can be led; and if three hundred medals are earned, four men can be led.

Major Inconsistencies with established Star Wars Canon
See also: Inconsistencies with Star Wars Canon in Battlefront series

As with the first Battlefront, there are major inconsistencies with the Star Wars Universe, and occasionally even with itself.


 * In the movies, Aayla Secura has only one blue-bladed lightsaber; however, in the game, she has two lightsabers - one blue-bladed and the other green-bladed. Also, the 501st entries show her using one blue and one purple. This is most likely due to changes during development of the game.
 * MagnaGuards are outfitted with Bulldog rocket launchers and grenade launchers instead of Bulldog rocket launchers and electrostaffs. This was done in order to better serve the game's class system. It should be noted that only the game's storyline is considered canon.
 * The TX-130T fighter tank has the insignia of the Galactic Republic rather than that of the Galactic Empire.
 * A-Wings, TIE Interceptors, and dark troopers are present during early campaigns in the Galactic Civil War.
 * All of the Confederacy vehicles and starfighters (except the AAT, and the CIS Strike Bomber) are vehicles to be piloted as opposed to self-sufficient droids.
 * In the Kamino Uprising level, one of the turrets on the boarding LAAT gunship is manned by a clone trooper with Phase II 501st Legion markings, rather than the Phase I appearance for the Anti-Imperial Troopers.
 * The color/rank issue from the first Battlefront game is fixed in most levels, but is still present on Geonosis.
 * The hilts of lightsabers for numerous characters (including Dooku and Yoda) do not accurately reflect the hilts of the films.
 * Laser colors and sounds are wrong on a number of ships and vehicles.
 * The Galactic Marine clone troopers are called Clone Commanders and carry chainguns as projectile weapons. This was done in order to better serve the game's class system.
 * TIE Interceptors and Republic starfighters are armed with missiles and TIE/ln starfighters have proton torpedoes, contrary to their representation in-universe.
 * AT-ATs and ARC-170 starfighters have one pilot; in truth, an AT-AT has three (pilot, gunner, and commanding officer) while the ARC-170 has a crew of three as well (pilot, copilot, and a gunner).
 * Many vehicles and units use chaingun-type weapons rather than the standard lasers. (i.e. Y-wings, Tri-fighters, Galactic Marines, Hailfire tanks, etc).
 * Certain characters in both eras are incorrectly named for their faction.
 * In the Space Geonosis level, the planet's rings are not present.
 * Darth Maul and Jango Fett appear as usable heroes for the CIS during the Clone Wars.
 * The Republic's V-Wing Starfighter is a bomber, but canon dictates that it should be an interceptor.
 * The Star Destroyer's bridge is located in what is canonically the command tower's communications array as opposed to the center of the tower hull's foreside.
 * Many locations and locales in the game differ from their canon versions, most notable being:
 * Much of the Raid on the Jedi Temple map of the Jedi Temple is incorrect: for example, the Jedi Council Chamber is located up a short staircase in the base of the Jedi Temple as opposed to at the top of one of the outer spires (as seen in the movies); in addition, there are only eight seats in the Council Chamber as opposed to twelve. Many other locations in the temple are also incorrect compared to the layout of the temple interior shown in Star Wars: Complete Locations. It is possible that this chamber is not the chamber of the high Jedi council, but one of the lower councils.
 * The Tantive IV in canon only has a cockpit (as seen in Episode III); however, in this game, the ship has an entire bridge in the front.
 * The escape hangar on Geonosis that Count Dooku uses in Episode II is located inside a mound on the surface as opposed to its in-movie location off the cliff of a canyon; also, the hangar's gantry is nowhere to be found. It is unknown whether the game's hangar is meant to be a replica of the movie hangar or some other hanger in a different area of Geonosis.
 * On Space Endor in Galactic Conquest, the second Death Star is nowhere to be found. However, the Death Star II is visible in the land map.
 * The LAAT is unmanned although it still shoots in the Rise of the Emire Campaign.

Cheat codes
''During gameplay, pause and input one or more of the following codes. A sound confirms correct entry:''

Xbox/PS2

 * Invincibility - UUULDDDLUUULR
 * Infinite Ammunition - UDLDDLDDLDDDLR
 * Disable HUD - UUUULUUDLDUULR
 * Wampa/Jedi Comic Book Effects - UDLDLR
 * Low Resolution Soldiers - DDDUULDDDDDLUUUL
 * Slow Motion Sounds - UUULUDUULDDDLUDDLR
 * Force Slow - Have Secondary Force on (Force Choke Force Push/Pull and Hold R2 and L3.

Hero modes
There is a way to use only heroes in land battles. To perform this function, first go to options, then to hero options, then set the hero requirements to either the timer function to 1 second or points to 0. Next, set A.I. reinforcements to 0. Changing these options will allow you to always respawn as a Jedi. Note: You must have two players for this to work and you only get the heroes that go with the map.

There is a way to have Anakin and Obi-Wan fight each other on Mustafar (Note you must have two controllers to do this). Perform the same option actions as described before. Select Mustafar in the Galactic Civil War era. Once the map loads, both players must choose the opposing sides.

Xbox Live patch
On January 31st 2006, a new patch was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The Patch includes:

New heroes

 * Kit Fisto: A Republic hero who is stronger and more bulky than most of the other heroes. His powers include Saber Throw and Force Water Orb.
 * Asajj Ventress: A villain who has fiber-cord linked lightsabers and is the CIS answer to Aayla Secura. Her powers are Starblades and Force Push.

New levels

 * Bespin: Cloud City
 * Yavin 4: Arena
 * Rhen Var: Harbor
 * Rhen Var: Citadel


 * NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.

New modes
Wampas (claws) vs. Rebels (All Types)
 * Rhen Var: Harbor - Wampa Hunt

Mod tools
On February 15, 2006 a patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released on February 22.

Possible sequel
A third Battlefront game may be in development. Developer Free Radical has neither confirmed nor denied that they are working on a Battlefront game. They have stated that they are developing a new Star Wars game for LucasArts. So far, it has only been announced for the 7th Gen console Xbox 360, but speculation that it will come out on other current- and next-generation consoles has arisen. For more info, see Star Wars: Battlefront III

Behind the scenes

 * In the Polis Massa level, computer screens show diagrams of the Jedi Archives (these are the same diagrams that were seen in the Inside the Worlds of Star Wars: Attack of the Clones reference book).
 * Because Hero Assault Mode is meant mainly to be a "party mode", different songs, such as Jedi Rocks, Lapti Nek, and both Mos Eisley cantina songs play in the background.