Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption was announced on May 9, 2006 at E3. It is an expansion of Star Wars: Empire at War. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America.

Campaign
The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class Star Dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits.

Galactic Conquest
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Alderaan is now an asteroid field.

Skirmish
Land skirmish battles feature a new base building mechanic – outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and Magnapulse Cannon (Empire only).

Multiplayer
Mulitplayer has advanced since the original game, bringing in new maps and new teams. Players using the same version as you appear in blue, orange for password only games and red for locked games.

Critical reaction
While many critics and gamers welcomed the new expansion, some decried it as being overly buggy--one particularly glaring bug that was pointed out often was the announcement of a 'ysalamiri cage constructing' when an enemy fleet was incoming. Also, Garm bel Iblis' 'shield flare' ability can glitch and cause the particle to remain for the duration of the battle. Both of these glitches were fixed in the 1.1 patch.

Heroes

 * Note that these heroes and units are in addition to the units in Star Wars: Empire at War.
 * Heroes will be listed with their vessel's name.

Rebel Alliance

 * Newly promoted Admiral Ackbar (Still commanding Home One)
 * Garm Bel Iblis (Gargantuan)
 * Rogue Squadron
 * Rogue Leader - Wedge Antilles
 * Rogue 2 - Zev Senesca
 * Rogue 4 - Derek Klivian
 * Rogue 7 - Kasan Moor
 * Rogue 10 - Tarrin Datch
 * Rogue 11 - Tenk Lenso
 * Luke Skywalker
 * Yoda

Galactic Empire

 * Grand Admiral Thrawn (Admonitor)
 * Rom Mohc (Arc Hammer)
 * Darth Vader (Previously appeared in Star Wars: Empire At War, but in Forces of Corruption will command the Executor instead of Black Squadron in Galactic Conquest mode. In skirmish mode, Vader again commands Black Squadron.)

Zann Consortium

 * Bossk (Hound's Tooth)
 * Urai Fen
 * IG-88 (IG-2000)
 * Silri
 * Tyber Zann (Merciless)

Other characters

 * Alzoc III Food Commissioner
 * Chairman Arnama
 * Ungarr Davis
 * Governor Koong Eeth
 * Commander Ral Falan
 * Force Adepts
 * Fleet Commander Flankar
 * Garnak Fey
 * San Hill (Human)
 * Admiral Dalken Hol
 * Jabba the Hutt
 * Talon Karrde
 * Governor Kirith
 * Bevel Lemelisk
 * Malinth
 * Mandalore
 * Unknown Mustafarian bounty hunter
 * Senator Polo Se'Lab
 * Sith troopers (frozen in carbonite)
 * Tanda the Hutt
 * Twitch
 * Xizor
 * Imperial Governor of Dathomir

Galactic Empire

 * HAVT B5 Juggernaut Transport
 * Imperial "Lancet" Aerial Artillery
 * Imperial Mobile Defense Unit
 * EM field generator
 * Concussion grenade mortar
 * Offensive Sensor node
 * Phase I dark trooper
 * Phase II dark trooper
 * Phase III dark trooper
 * Dark Troopers can only be built if the Arc Hammer is in orbit.
 * Noghri Assassins
 * Noghri Death Commandos

Rebel Alliance

 * Gargantuan
 * HTT-26 heavy troop transport
 * Alliance Mobile Defense Unit
 * Mobile Shield Generator
 * Rebel Repair Station
 * Rapid Fire Laser Cannon

Zann Consortium

 * Canderous Assault Tank
 * Cuddles
 * Defiler
 * Destroyer Droid Mark II
 * Ewok Handler
 * F9-TZ Transport
 * Grenadier
 * Mercenary Assault Squad
 * Missile Attack Launcher
 * Consortium Mobile Defense Unit
 * Sensor scrambler
 * Ysalamiri cage
 * Rocket pod
 * MZ-8 Mobile Pulse Cannon
 * Nightsister riding rancor
 * Vornskr

Galactic Empire

 * Admonitor
 * Arc Hammer
 * Death Star II
 * Eclipse
 * Executor
 * TIE/D Defender
 * TIE/In interceptor
 * TIE Phantom

Rebel Alliance

 * B-wing starfighter
 * MC30c frigate

Zann Consortium

 * Aggressor-class destroyer
 * Consortium space station
 * Crusader-class corvette
 * Curious
 * Hound's Tooth
 * IG-2000
 * Interceptor IV Frigate
 * Keldabe-class battleship
 * Merciless
 * RZ-52 "Dekard" Boarding Ship
 * Skipray Blastboat
 * StarViper-class attack platform
 * TZ-15 Shuttle
 * TZ-86 Transport Ship
 * Vengeance-class frigate

Other

 * Orbital Repair Satellite
 * Plasma Defense Satellite
 * Venator-class Star Destroyer
 * Moldy Crow
 * Annihilator
 * Admiral Gaarn
 * The Supreme Strategist
 * Mandalorian Clan Leader
 * Tibanna gas Merchants
 * Stygium Crystal Capsules
 * Kessel Communications Satellite

Locations

 * Bespin
 * Cloud City
 * Dathomir
 * Felucia
 * Kway Teow
 * Har Gau
 * Niango
 * Honoghr
 * Clean Lands
 * Nystao
 * Hypori
 * Kamino
 * Kessel
 * Spice mines
 * Mandalore
 * The Maw
 * Mustafar
 * Muunilinst
 * Myrkr
 * Saleucami
 * Utapau
 * Coruscant
 * Sidious's Imperial Museum

Other locations

 * Borderland Region
 * Reena trade route
 * Rishi Maze
 * Tarabba Sector

Weapons

 * Yellow Lightwhip
 * Disruptor rifle
 * Green Lightsaber
 * Grenade Totter
 * Proton beam
 * Modified Rawk chopped special
 * DLT-20A blaster rifle
 * Vibrosword/Vibroblade
 * Imperial Assault Cannon
 * Trifaraleen gas
 * Neural inhibitor launcher
 * "Weapon" Systems
 * Aggressor "Main Gun"
 * Ewoks with Thermal Detonators
 * Plasma grenade launcher
 * Ion blasters
 * Shield Leechers
 * Sonic stunner
 * Cloaking device
 * Mass-driver cannons
 * Buzz droids
 * Sensor Jamming Equipment

Buildings and structures

 * Bunkers
 * Consortium Factory
 * Hutt Command Center
 * MSt-50 Mass Driver Cannon
 * Mining Facilities
 * Hutt Palaces
 * Repulsorlift Jammer
 * Uplink Station
 * Magnapulse Cannon
 * PTL-05 Launch Platform
 * Orbital Repair Droids
 * Plasma Burst Satellites
 * Diamond Boron Missile Defense
 * Sensor Scrambler
 * Troop Transport
 * Underworld Droid Works
 * Underworld Infantry Barracks
 * Underworld Heavy Vehicle Factory
 * Underworld Palace
 * Volatile fuel containers

Species and creatures

 * Aiwha
 * Burra fish
 * Chiss
 * Dactillion
 * Gelagrub
 * Gossam
 * Gran
 * Human
 * Kaminoan
 * Mustafarian
 * Muun
 * Noghri
 * Pau'an
 * Rancor
 * Rakata
 * Shaak
 * Talortai
 * Trandoshan
 * Utai
 * Vornskr
 * Whuffa worm
 * Wroonian
 * Ysalamiri

Organizations and titles

 * Dathomiri Witches
 * Frenzied River Clan
 * Misty Falls Clan
 * Nightsisters
 * Red Hills Clan
 * Singing Mountain Clan
 * Hutt Cartel
 * Hutt Mercenary
 * InterGalactic Banking Clan
 * Mandalorians
 * Basilisk war droid
 * Plasma Energy Trade Commission
 * Silica Tab
 * Techno Union
 * Trade Federation
 * Baktoid Armor Workshop
 * Zann Consortium

Events

 * Battle of Carida
 * Battle of Dathomir
 * Battle of Falleen's Fist
 * Battle of Felucia
 * Battle of Hypori
 * Battle of Saleucami
 * Duel on Mustafar
 * Kessel Insurrection
 * Battle of Naboo
 * Mission to Mandalore
 * Raid above Yavin
 * Second Battle of Kuat
 * Skirmish on Honoghr
 * Skirmish on Nal Hutta
 * Skirmish on Saleucami
 * Skirmish over Mandalore
 * Theft on Bespin
 * Theft on Coruscant

Miscellaneous

 * Felucian spike plant
 * Felucian spore plant
 * Hwotha berries
 * Mandalore's helmet
 * Tibanna gas
 * Wroonian language

Abilities
Many of these abilities are only available for specific units.
 * Black Market Technology
 * Blast
 * Bribery
 * Buzz Droids
 * Cloaking Device
 * Cluster Bomb
 * Core Overload
 * Corrupt Militia
 * Corrupt Systems
 * Create Dark Troopers
 * Damage Increase
 * Detect Enemy Stealth
 * Minor Drain Life
 * Enemy System Control
 * Force Attack
 * Force Cloak
 * Force Sight
 * Full Salvo Attack
 * Hack Death Star(Galactic conquest only)
 * Hard Point Assault
 * Intimidation
 * Jam missiles
 * Jedi Mind trick
 * Kidnapping
 * Launch Fighters
 * Orbital Bombardment
 * Piracy
 * Point Laser Defense System
 * Prowl
 * Proximity mine
 * Purchase Black Market Technology
 * Radioactive Contamination
 * Racketeering
 * Rally Strike
 * Remote DetPacks
 * Saber throw
 * Sabotage
 * Sabotage Ships
 * Sensor scrambler
 * Shield Flare
 * Shield Leech
 * Slavery
 * Sonic Stunner
 * Spread Corruption
 * Stimpack
 * Summon Rancor
 * Superlaser
 * Transport Infantry
 * Weapon Swap

Extras

 * Strategically position buildings and units on a planet to protect key choke points
 * 5 new buildable structures during skirmishes
 * Land transport units for all factions
 * 3 way Space, Land, and Galactic Conquest battles
 * Ship and space station repair
 * Ability to pass by systems undetected using bribery
 * Interior missions
 * Death Star II can fire on capital ships and planets.
 * The Zann Consortium will be able to build enemy unit types after acquiring them in a piracy mission.
 * Capital Ships can perform orbital bombardments (Empire: lasers that damages any enemy unit; Rebels: giant ion shots that disables every building, vehicle and shields, no permanent damages; Zann Consortium: two powerful blasts – Blast 1: ion shot, Blast 2: laser damage). Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.

Cut items
The following items were cut from the final version of the game, but are still mentioned in some of the game files.
 * Mygeeto
 * Rattatak
 * 4-LOM
 * Dengar
 * Zuckuss
 * A Rancor Barge
 * Scavenger droid
 * A counter-Defiler diplomat unit
 * The ability to board and capture enemy ships
 * Blockade Corruption option
 * Upgrades to the Consortium Palace
 * A Rancor stimulant
 * Carbonite Firing Coolant
 * 3 way faction battles in GC (As seen on the E3 video)

Mistakes

 * San Hill is featured in the game. In addition to that, he is a Human rather than a Muun, although it is possible this was deliberate.
 * Many errors are made on loading screens displaying supposed images of planetary inhabitants; Muuns, Utais and others are depicted as being identical to humans.
 * The position of many planets is incorrect; however, this can be written off as game mechanics.
 * In the last campaign of the game, it is possible to fight and destroy the Liberty, but the campaign is happening after the Battle of Endor. In this battle, the Liberty is destroyed by the Death Star II.
 * Venator-class Star Destroyer are depicted with 2 ion cannon batteries and 2 sets of concussion missile launchers. The real Venators had neither. However this could be written off as balancing.
 * When using a corruption ability, such as piracy, the leader, such as Urai, would disappear permanently after the mission.
 * Transports could be sent into space without taking up reinforcement points, and the game lags heavily if this is done.
 * There are problems loading such as the inability for IG-88 hacking the Death Star II or a hologram continuously talking after a mission has been completed.
 * In some battles there are ships with the same names, for example, the Imperial Star destroyer, Allecto.
 * During a campaign, such as the Coruscant level, the fog of war is supposed to be permanent, but it is sometimes lifted completely for that mission.
 * IG-88 is playable in the final mission, even though it takes place after all four IG-88s had been destroyed.
 * Units do not often attack when ordered.
 * Some fighters often stay in one place when attacking a target.
 * Units are not selected when they are clicked.
 * In some cases, players are unable to get to tech level 5 for the rebellion in galactic conquest mode.
 * A number of ships are scaled and armed incorrectly
 * When the Zann Consortium invades the space above a planet, the Crusader-class corvette within the original strike force (this does not happen with reinforcements) are already there when the fleet exits hyperspace.
 * The information on the Merc Assault Squads says they can instantly switch between blaster rifle and disrupter rifle, but when disrupters are acquired the blaster rifle is not available at any other time
 * Although Antilles was killed in the previous game's campaign he is still usable by the rebels.
 * Thrawn's flagship is depicted as being of a bluer shade than other star destroyers. However, if it is destroyed, the wreck immediately switches to the regular color of star destroyers.