Star Wars Battlefront: Elite Squadron

Star Wars Battlefront: Elite Squadron is a video game in the Battlefront series for Nintendo DS and PSP. It was officially announced on May 26, 2009 and was released on November 3, 2009.

Summary
In the Campaign mode of the game, the story chronicles the experiences of force-sensitive clone, X2, who is assigned to Jedi Master Ferroda along with his brother X1. The two are charged with the duty of training clones before and during the Clone Wars.

Their missions include defending a training camp on Tatooine, fighting in the Battle of Coruscant, and assisting in the Battle of Cato Neimodia.

During the Battle of Cato Neimodia, Order 66 is issued and X2 is forced to kill Master Ferroda.

After the Clone Wars, X1 joins the Galactic Empire, whereas X2 goes rogue, forever haunted by the memory of killing Ferroda during of Order 66. He meets his genetic father, Falon Grey, shortly before his death at the hands of X1.

Years later, Rahm Kota finds X2 and inducts him into the Rebel Alliance. After the battle of Dantooine, he forms Grey Squadron. Before the Battle of Yavin, Kota inducts Shara, a former bounty hunter, into Grey Squadron. At the Battle of Hoth, X2 encounters X1, who has turned to the Dark Side. After their duel, X1 and X2 flee.

Following the Battle of Endor, X2 is awarded a lightsaber by Luke Skywalker, and he begins training for the inevitable battle against his brother. He, Shara and the rest of Grey Squadron locate X1's base on Vjun. After exploring Bast Castle and acquiring Falon Grey's lightsaber and X1's holocron, X2 manages to track X1 to Mustafar, where Luke is held by X1. X2 faces his brother one last time. After defeating X1, the Rebels leave Mustafar and X2 reflects on challenges yet to face the New Republic.

He amends that the Jedi will meet them all.

Development
In an announcement on starwars.com, which announced the detail of the game's story, the platforms, and several other aspects of the game, it was also mentioned that the game would feature events from the original Star Wars Saga and beyond. This includes the game's storyline and events from other parts of Star Wars history.

PSP version Gameplay
The PSP version of the game was developed by Rebellion Developments, who also worked on the previous title in the series, Star Wars Battlefront: Renegade Squadron.

The game introduces multi layered maps, allowing transition from ground to space, and allowing the player's actions in both layers affect the whole battlefront.

The game includes three singleplayer modes; Instant Action, Campaign and Galactic Conquest. The Campaign mode includes three acts. The first act covers the Clone Wars and the rise of both X1 and X2, as well as the issuing of Order 66, the second act is set during the rise of the Galactic Empire, and during the Galactic Civil War, and the third act is set after the defeat of the Empire, when the remaining forces of the Empire are struggling to survive.

Instant Action includes three different capture-the-flag modes (1-Flag CTF, 2-Flag CTF and Hero CTF), and a Heroes vs. Villains mode (similar to the Hero Assault mode of Star Wars: Battlefront II), as well as the standard "Conquest" mode. Galactic Conquest mode now allows players to connect and play with another PSP.

The customization feature is deeper than the previous game, Renegade Squadron. Unlike the previous game, Elite Squadron also has eight classes, although three of them are "Custom" classes that utilise the customization system. The other classes that can be chosen are "Soldier", "Sniper", "Heavy", "Assault" and "Pilot". Act 3 in the campaign also has the "Jedi" class.

Conquest
The Conquest Mode in Elite Squadron uses a points-based system as opposed to a traditional reinforcement counter. Capturing command posts is one of the main objectives, but players must also destroy the shields of the enemy capital ship in space, either by securing the planet's Ion Cannon and firing it on the enemy's ship to deplete its shields, or by flying into space and attacking the enemy ship with blasterfire. Once the enemy ship's shields have been depleted, players can board the ship to destroy the ship's main reactor to bring it down.

Heroes vs. Villains
Similar to the "Hero Assault" gameplay mode in Star Wars: Battlefront II, players can choose any of the game's playable heroes or villains to fight multiple copies of other heroes or villains. Unlike other Hero scenarios, these matches take place in a certain era.

Classes
Unlike the previous game, Elite Squadron features a modified class-based system.


 * Soldier: Armed with a Blaster Rifle, Blaster Pistol, Thermal Detonators, Health and Ammo Packs, increased Stamina, and has Speed Level 2 and Capture Level 2.
 * Heavy: armed with a Rocket Launcher, Blaster Pistol, DetPacks, Personal Shield, has Health Level 2, and has Capture Speed 1.
 * Assault: Armed with a Shotgun, Force Pike, Thermal Detonators, Health and Ammo packs, has Health Level 2, Speed Level 1 and Capture Speed 1.
 * Sniper: Armed with a Sniper Rifle, Tri-Shot, Mines, a Stealth Suit, has Health level 1 and Speed Level 2.
 * Pilot: Armed with a Blaster Rifle, Fusion Cutter, DetPacks, Health and Ammo Packs, can repair vehicles automatically, has Health level 2, Speed Level 1 and Capture Level 1.
 * Jedi: Used during the campaign mode, can not be unlocked for online play, the Jedi Class is armed with a Lightsaber, and can use Saber Throw and Force Push.
 * Custom: There are three custom classes that use the game's customization system.

Customization
Players are able to customize their soldier to fit the battle's needs. Unlike the previous game, players are able to pick preset classes with weapons already equipped. Some weapons are not available at the beginning of the game and must be unlocked by completing certain goals, such as completing the Campaign mode under a certain difficulty.

The player has 100 credits to spend on gear. Each item in a section has a certain value. The player can choose to equip whatever they want, providing they have enough credits. Depending on the battle or the situation, the player can unequip certain items to regain credits and then equip a different item.

Weapon 1
Primary Weapons
 * None - 0 Pts
 * Blaster Rifle - 25 Pts: The staple infantry weapon throughout the galaxy.
 * Arc Caster - 30 Pts: Fires an arc of electricity that hits not only the target but other nearby enemies. Has no effect on vehicles.
 * Carbonite Freeze Gun - 15 Pts: Freezes targets in place for a short time. the longer the shot is charged for, the longer the victim will be immobilized. Subsequent fire can cause damage to infantry.
 * Incinerator - 20 Pts: Emits an intense wave of fire that causes lots of damage to close range targets. Has minute effect on vehicles.
 * Shotgun - 30 Pts: Fires a spread of bolts making it deadly at close range.
 * Sniper Rifle - 25 Pts: A blaster rifle modified with added sights and accuracy for long-ranged efficiency. Has extended zoom.
 * Chaingun - 40 Pts: Deadly but requires a short time to charge up and will overheat after excessive use.
 * Bowcaster - 30 Pts: Fires a Spread of bolts. Hold and then release button to launch a deadly charged blast.
 * Rocket Launcher - 25 Pts: The Rocket Launcher fires a rocket that explodes on impact.
 * Lightsaber - The main weapon of a Jedi. The Lightsaber cannot be used outside of the "Jedi" class.

Weapon 2
Secondary Weapons include typical sidearms.


 * Blaster Pistol - 5 Pts: This sidearm is commonly used as a backup weapon. It overheats after excessive use.
 * Fusion Cutter - 0 Pts: Repairs vehicles, turrets and supply droids. It can also slice into enemy vehicles, causing them to overheat.
 * Tri-shot - 15 Pts: A close range shotgun type weapon.
 * EMP Launcher - 25 Pts: Fires an electromagnetic pulse towards targets.
 * Explosive Blaster Pistol - 20 Pts: A blaster pistol firing bolts which explode upon impact, with a small amount of splash damage.
 * Grenade Launcher - 20 Pts: This weapon fires a volley grenades towards a target.
 * Wookiee Guided Rocket Launcher - 25 Pts: This rocket can be remotely controlled to hit enemies at long range.
 * Turbolaser strike - 20 Pts: Fires a beacon which, after a brief delay, triggers a turbolaser beam to hit the designated target.
 * Electrostaff - 10 Pts: A melee weapon made of phrik alloy.
 * Force Pike - 5 Pts: A melee weapon. It is somewhat less effective than the Electrostaff.

Explosives
This class of weapon includes grenades.


 * None - 0 Pts
 * Thermal Detonator - 10 Pts: Standard issue explosives. Once thrown, they explode after a short delay.
 * Detpacks - 10 Pts: Once dropped, they are remotely detonated.
 * Proximity Mines - 10 Pts: This weapon is placed on surfaces and is triggered by proximity to an enemy unit.
 * Cluster Grenade - 15 Pts: A powerful grenade that explode in mid-air, separating into smaller charges that scatter and explode on contact.
 * Wrist Rocket - 20 Pts: Launched from the wrist, these rockets explode on contact.

Special Item
This feature adds a special item to the unit's arsenal.


 * None - 0 Pts
 * Health and Ammo - 10 Pts: Drops supplies onto the battlefront. Includes various medicines, emergency care tools and ammo.
 * Auto-Turret - 5 Pts: Useful for giving additional firepower and protection. Effective when placed to defend a command post.
 * Recon Droid - 10 Pts: This droid can be deployed and remotely controlled to gather intelligence. It carries its own blaster and has the ability to self-destruct.
 * Stealth Suit - 20 Pts: Technology to make yourself invisible. Drains your stamina while active.
 * Jet Pack - 30 Pts: Tap Jump while already in air to activate. Includes the ability to change altitude.
 * Jump Pack - 20 Pts: The Jump Pack adds altitude to a unit's jump height.
 * Personal Shield - 25 Pts: While the Shield is activated, damage is deflected. As a drawback, player movement is restricted.

Power Up
This feature adds a special, single-use attribute to a unit's arsenal.


 * None - 0 Pts
 * Rally - 10 Pts When activated, this power-up reduces the damage taken by the player and all nearby allies by 50% for a short time.
 * Rage - 15 Pts When activated, this power-up increases the damage of the player and all nearby allies by 50% for a short time.
 * Stamina - 5 Pts When activated, this power-up increases the stamina reserve of the player and all nearby allies for a short time.
 * Regenerate - 15 Pts When activated, this power-up gives the player and all nearby allies the ability to recover health for a short time.
 * Vehicle Auto Repair - 10 Pts A passive power-up which gradually repairs any vehicle or spacecraft that the player is using.

Health
The Health upgrade sets a maximum level of health for a unit.


 * None. 0 Pts. 33% less Health.
 * Health Level 1. 10 Pts. Standard character Health.
 * Health Level 2. 20 Pts. 33% more Health.
 * Health Level 3. 30 Pts. 66% more Health

Speed
This upgrade bolsters the agility of a unit.


 * None. 0 Pts. 20% less Speed.
 * Speed Level 1. 10 Pts. Standard movement Speed.
 * Speed Level 2. 20 Pts. 40% more Speed.
 * Speed Level 3. 30 Pts. 60% more Speed.

Capture Rate
This upgrade determines the time taken for a unit to capture a Command Post. The upgrade also increases the unit's maximum level of stamina.


 * None. 0 Pts. Standard Capture Speed and Stamina
 * Capture Speed Level 1. 15 Pts. 2 times Standard Capture Speed, 33% more stamina.
 * Capture Speed Level 2. 25 Pts. 3 times Standard Capure Speed, 66% more stamina.
 * Capture Speed Level 3. 35 Pts. 4 times Standard Capture Speed, twice the standard stamina.

Personalization
Personalization options for Star Wars Battlefront: Elite Squadron are the same as the previous game, Star Wars Battlefront: Renegade Squadron, with the difference that new skins, markings and insignia must be unlocked by completing certain goals, such as completing campaign missions.

There are five options for Personalization: Body, Head, Color 1, Color 2 and Insignia. Each type of body has their own Head options. Each faction has its own Personalization menu with different options.

Color 1 List
The Primary color denotes the color of a unit's markings.

Note: Faction-specific vehicles will also adopt the Primary color.

Color 2 List
The Secondary color denotes the color used to decorate secondary details such as armor seams.

Insignia
The Symbol option allows players to select an insignia that will correspond to their character in Multiplayer and other modes.

Unobtainable Units
The game features several units that can be seen in various scenarios during Campaign mode, but cannot be chosen in the personalization menu:
 * Clone Troopers in Phase I clone trooper armor appear - erroneously, as the scenario features Phase II troopers during gameplay - during the Cato Neimoidia mission. However, players cannot play as a Phase I trooper.
 * Imperial Fleet Officers are fought aboard the Death Star I, and inside Star Destroyers.
 * Red Guards are also fought inside the Death Star I and inside Star Destroyers. They wield Chainguns.
 * Phase III dark troopers are fought on Bespin and Mustafar.

DS version Gameplay
The Nintendo DS version was developed by N-space, known for the DS installments to the Call of Duty series, World at War and Modern Warfare. It features eleven campaign missions and up to four players via wi-fi connection. The game features no customization, but instead uses the traditional class-based system. It uses an isometric view, similar to a modern dungeon crawler.

The campaign mode progresses similarly to the PSP version. Principal differences include an absence of the Bespin mission, and Rahm Kota sends X2 to Geonosis to recover a captive Rebel unit (which would later become Grey Squadron). Lastly, X2 attacks X1's fortress on Dathomir instead of Vjun.

Instant Action
Unlike classic Battlefront games, Instant Action is played with only four players. Usually, each player is from each faction.

There are three modes - Free-For-All, Team Game and Hero Mode. Games are won in space by destroying enemy ships to earn points, in capital ships by collecting R2 units, and on the ground by capturing command posts and killing enemies.

There are four classes to choose from: Heavy, Assault, Engineer and Spy. The Heavy class is armed with a Chaingun, Missile Launcher and Detpacks. The Assault class is armed with a Blaster Rifle, a Shotgun and thermal detonators. Engineers are armed with ARC casters, grenade launchers and Sentry Droids. The Spy class is armed with dual blaster pistols, a disruptor rifle and cluster grenades.

As usual, the four factions to choose from are CIS, Republic, Rebellion and Empire.

Reception
Star Wars Battlefront: Elite Squadron has received mixed reviews on both platforms. IGN gave the PSP version a 6 out of 10, stating that it was "Hampered by bland, repetitive play and old control issues". Gamespot gave it a 7.0 out of 10, commending its campaign mode and its three linked battlefronts, as well as the customization options it provides. Gamespot, however, criticized the little impact that the space battles had on the overall outcome, and the controls, calling them "stiff and awkward".

The DS version received a 6.9 out of 10 from IGN, praising the single-player storyline but stating that the Instant Action feature "leaves a lot to be desired".

Cast

 * T.C. Carson - Mace Windu
 * Cully Fredricksen - Rahm Kota
 * James Arnold Taylor - Obi-Wan Kenobi
 * Sam Witwer - Darth Sidious
 * Gideon Emery - Col Serra

The following actors appear only in the game's full-motion video cutscenes.


 * Ian McDiarmid - Palpatine
 * Ray Park - Darth Maul
 * David Prowse - Darth Vader
 * Christopher Lee - Count Dooku
 * Billy Dee Williams - Lando Calrissian