Seven card comet

Seven Card Comet was a high stakes card game popular during the Galactic Civil War. Unlike it's contemporaries, such as Sabacc the game used conventional paper based cards. Havet Storm won a large amount of credits in a game of Seven Card Comet on the planet Toprawa whilst trying to escape the planet.

Rules
The gaming table is separated into six sections, including the Star table, the Asteroid table and the Comet's tail.

At the start of each hand players are dealt seven cards. The objective of the game is to build hands on each of the six seperate sections of the gaming table. Dealing duties alternate between players each hand and the dealer is given the priviledge of nominating which section of the table is played upon during that hand.

Players must build up hands on the table that consist of multiple 'winning lines' comprised of three card runs or three of a kind. The player with the most winning lines on the section in play wins the hand - and the credits at stake on it.

After every hand a previously decided percentage of the stake is placed on the 'Comet's tail'. The Comet's tale could be called into play at any time, but to do this the dealer would be charged a fixed fee. It was the Comet's tail that made Seven Card Comet infamous as "one of the fastest money changer's in the galaxy"

Deck list
Each card held three numbers or symbols. The numbers and symbols were:
 * Ace-10
 * Senator
 * Princess
 * Emperor

Appearances

 * The Lost Jedi Adventure Game Book