Star Wars: X-Wing Alliance

Star Wars: X-Wing Alliance, or XWA is the fourth game in the X-wing computer game series, and is considered by most fans to be the sequel to Star Wars: TIE Fighter, and therefore the 3rd part of the (story) trilogy. Though the multiplayer-focused Star Wars: X-wing vs. TIE Fighter was the third game released in the series, its lack of story-driven campaigns was decried by fans.

Description
XWA presents the story of Ace Azzameen, the youngest member of the Azzameen family, a neutral family of traders. The player assumes Ace Azzameen's place in all of the missions in the game. These missions gave rise to assumptions that Ace was perhaps one of the crew appearing in Star Wars Episode VI: Return of the Jedi.

Apart from the usual badges and medals for winning missions which are featured in the other games of the X-wing computer game series, progress is also indicated by the number of souvenirs collected in Ace's room. Additionally, an E-mail delivery system helps to evolve Ace's background story and provided deeper looks into his personal relationships and his family's whereabouts. XWA offers a full voiceover soundtrack and full dialogue in-flight. Flight control is marginally updated from the previous games of the series, allowing the player to link their cannons together, the ability to board and pickup other craft, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three-dimensional cockpits were added. However, the cockpits are not faithful to the other games; all indicators and screens are separated from the cockpit as an in-flight HUD depicted as floating windows.

It also introduces missions that span multiple star systems, similar to the "autopilot" feature of the Wing Commander games; rather than ending the mission, jumping to hyperspace (when the option is available) will progress the mission to a new location and a new mission objective.

Story
Although the game is considered a sequel, it takes place simultaneously with Star Wars: TIE Fighter, showing the whereabouts of the Rebellion during those events: it starts a little after the Battle of Hoth and ends with the Battle of Endor (TIE Fighter's expansion ends right before Endor).

For full documentation on the game's plot evolution and storyline, see the article about Ace Azzameen.



Prologue: Family Business
The game's prologue, or tutorial, concerns Ace's "family missions" where his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.

These missions reveal that the Azzameen family is in heated competition with the Viraxo and is generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, begins making bacta smuggling runs for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.

Missions

 * 1) Aeron's lesson: Transport operation
 * 2) Emon's lesson: Weapons
 * 3) Aeron's error: Data recovery
 * 4) Sticking it to the Viraxos: Covert delivery
 * 5) Black market Bacta: Cargo transfer
 * 6) Rebel rendezvous: Aid to the Alliance
 * 7) Nowhere to go?: Escape Imperial attack



Interlude: Joining the Rebellion
Two training missions introducing Ace to the Alliance. The missions begin not from Ace's main home base, but from a place called Lost Station.

Missions

 * 1) Deep Space Strike Evaluation
 * 2) Starfighter Superiority Evaluation

Battle 1: Clearing the way
As a Rebel pilot, Ace's first missions center around helping the Defiance battle group gather the last of the Hoth survivors and evade a huge Imperial task force sweeping the area. He also make a couple of side-runs to aid his family in their struggle against the Viraxo.

Missions

 * 1) Convoy Attack
 * 2) Rescue Uncle Antan (Family mission)
 * 3) Reconnaissance of Imperial Task Force
 * 4) Rescue Echo Base Prisoners
 * 5) Recover Imperial Probe (Family mission)
 * 6) Stop Resupply of ISD Corrupter
 * 7) Destroy Imperial Sensor Net

Battle 2: Secret weapons of the Empire
During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions which reveal new Imperial projects, such as a slew of experimental TIEs under the direction of Admiral Zaarin.

Missions

 * 1) Flight Staff Transfer
 * 2) Ensnare Imperial Prototypes
 * 3) Kill K'Armyn Viraxo (Family mission)
 * 4) Raid Production Facility
 * 5) Defend CRS Liberty
 * 6) Destroy Imperial Research Facility

Battle 3: Over the fence
When Alliance forces begin receiving anonymous communiques from deep within Imperial space revealing valuable targets Ace is thrown into a massive battle to liberate one defector and capture another.

Missions

 * 1) Liberate Slave Convoy
 * 2) Supply Rebels with Warheads (Family mission)
 * 3) Recon Imperial research center
 * 4) Investigate Imperial Communications Array
 * 5) Plant Listening Device (Family mission)
 * 6) Rendezvous with defector
 * 7) Scramble!

Battle 4: The Bothan connection
Some events connect the game to the movies Star Wars Episode V: The Empire Strikes Back, Shadows of the Empire and Star Wars Episode VI: Return of the Jedi such as sequences which track the Rebellion's situation after the Battle of Hoth, assist Dash Rendar in the capture of the Imperial freighter Suprosa which carries the Death Star II plans, as well as the stealing of Shuttle Tydirium.

Missions

 * 1) Shipment to Mining Colony (Family mission)
 * 2) Reconnaissance of Imperial Convoy
 * 3) Mining Colony Under Siege: Rescue Aeron (Family mission)
 * 4) Capture the Freighter Suprosa
 * 5) Abandon Rebel Base at Kothlis
 * 6) Protect Imperial Computer

Battle 5: Mustering the Fleet
When the bulk the Alliance's freighter fleet is slagged by the Empire the Alliance strike a deal with a local ... 'business' coalition to acquire much needed supplies. When one member of the coalition breaks away and goes rogue Ace and his squadron have to move fast to stop them and save the Rebellion's reputation and allies.

Missions

 * 1) Protect Alliance-Smuggler Meeting
 * 2) Attack Imperial Convoy
 * 3) Break Emon Out of Brig (Family mission)
 * 4) Protect Smuggler Retreat
 * 5) Rescue Smugglers
 * 6) Recover Family Data Core (Family mission)
 * 7) Attack Pirate Base

Battle 6: The darkest hour
With the chrono ticking down to the Battle of Endor Ace and his squadron are confronted with saving several Bothan spies with critical intel, stealing a certain Lambda-class shuttle, escaping a relative's betrayal, and defeating a band of mercenaries attempting to tear the Rebel Alliance apart, all against increasingly long odds.

Missions

 * 1) Meet with Bothan Delegation
 * 2) Locate Mercenary Base (Family mission)
 * 3) Raid Mercenary Base
 * 4) Rescue Bothan Spies
 * 5) Steal Imperial Shuttle
 * 6) Escort Rebel Fleet
 * 7) Family Reunion (Family mission)

Battle 7: Battle of Endor
After encountering the Imperial fleet, the player has to drive the Millennium Falcon inside the Death Star and destroy its reactor, in a scene that resembles that of the movie.

Missions

 * 1) Battle of Endor
 * 2) That Thing's Operational
 * 3) The Shield is Down
 * 4) Death Star Tunnel Run

Trivia and references

 * During the training level 0:2, the player eventually visits Dunari's Rest. If the player is quick enough, Boba Fett's infamous Slave I can be identified by the targeting system. It launches into hyperspace fairly quickly, before it can be approached by the player's craft. Later in the mission, Dash Rendar's YT-2400 Outrider can also be seen. A Personal Luxury Yacht 3000, the same class of ship as Lando Calrissian's Lady Luck can be also found docked with the space station.
 * In the mission where Commander Zaletta defects to the Alliance, he is piloting Shuttle AA-23. This is an obvious reference to the cell where Princess Leia was kept in A New Hope.
 * In the mission 4:3, you can see a lone TIE Advanced. More than likely it is Darth Vader, as a TIE Advanced x1 model was not made for the game
 * Grand Admiral Thrawn's Chimaera along with Inexorable, Death's Head, Stormhawk and Nemesis also appear in mission 6:2.
 * It is also possible to see the Wild Karrde on the later 6:5 mission (Mission to Zhar).
 * In the final family mission (6:7) as you exit the Independence, if you look to your right, you can see the Shuttle Tydirium making its way to Endor.

A few models are included in the game's data files but are not featured in the game's reference library or missions. One such item is a "booster pack." Custom missions have been made that use the hidden models.

Modifications
The X-Wing project was finished with this chapter so no expansions were ever scheduled for Alliance; it is the only one of the X-Wing series to have no expansion or re-enhanced remake.

However, the game is modifiable and many fans and programmers create improved textures and graphics for the ships, new missions and other modifications.

Some of the new missions are actually remakes of the previous games, based on the engine of Alliance. Currently an unofficial fan-made Star Wars: TIE Fighter remake is being created. This modification for example replaces the Mon Calamari Star Cruiser concourse and briefings with Imperial versions, as well as remaking the classic TIE Fighter missions using the Alliance engine to increase player enjoyment.

As for Alliance itself, fan based upgrade sites such as "X-Wing Alliance Upgrade" and "Darksabers X-Wing Station" have acted as the central distribution points for upgraded spacecraft packs.

These vary from simple upgrades to higher resolution graphics, such as containers, landing bays, weapons etc., to high capital ships such as the various Star Destroyers as well the Super Star Destroyer Executor, all with multiple (and destroyable) hardpoints like shield generators, engines, bridges and turbolasers. Playable fighters are modified complete with upgraded virtual cockpits bringing cockpit visuals closer to movie canon.

By editing the "Shiplist" game file and replacing NonFlyable ships with Flyable, players can fly any ship they want, including a Super Star Destroyer. Downloading the V1.01 upgrade can also allow all larger ships' turrets to work if set to autofire.

Collections
Alliance was re-released as a part of the collection X-Wing Trilogy along with the other parts of the trilogy and a demo of X-Wing vs. TIE Fighter. That version had no re-enhancements or differences to the original release.

Locations

 * Quesna Base

Organizations and titles

 * Alibata Systems
 * Andrin Foods
 * Black Sun
 * Galactic Empire
 * Rebel Alliance
 * Twin Suns Transport Services
 * Viraxo Shipping

Sentient species

 * Bothans
 * Humans

Vehicles and vessels
(parentheses show HUD designations)

Rebel snubfighters

 * X-Wing Fighter (X-W)
 * Y-Wing Fighter (Y-W)
 * A-Wing Fighter (A-W)
 * B-Wing Fighter (B-W)
 * Z-95 Headhunter (Z-95)

Imperial snubfighters

 * TIE Fighter (T/F)
 * TIE Bomber (T/B)
 * TIE Interceptor (T/I)
 * TIE Avenger (T/A)
 * TIE Defender (T/D)
 * Alpha Class Xg-1 Assault Gunboat (GUN)
 * Missile Boat (MIS)
 * TIE Experimental M1 (T/e1) (TIE Bizarro)
 * TIE Experimental M2 (T/e2) (TIE BigGun)
 * TIE Experimental M3 (T/e3) (TIE Warhead)
 * TIE Experimental M4 (T/e4) (TIE Bomb)
 * TIE Experimental M5 (T/e5) (TIE Booster)

Other snubfighters

 * T-Wing (T-W)
 * R-41 Starchaser (R-41)
 * Authority IRD (IRD)
 * Toscan Fighter (TOS)
 * Cloakshape Fighter (Clk/F)
 * Razor Fighter (Rzr/F)
 * Planetary Fighter (Plt/F)
 * Supa Fighter (Sup/F)
 * Pinook Fighter (Pnk/F)
 * Preybird Fighter (Pry/F)
 * Firespray Attack Ship (FRS)
 * Pursuer Enforcement Ship (PES)
 * Skipray Blastboat (S/B)

Military support vessels

 * Lambda Class T-4a Shuttle (SHU)
 * Gilder (shuttle)
 * Imperial Landing Craft (L/C)
 * Delta Class JV-7 Escort Shuttle (E/S)
 * Delta Class Dx-9 Stormtrooper Transport (TRN)
 * Gamma Class ATR-6 Assault Transport (ATR)
 * Assault Shuttle (A/S)
 * Beta Class ETR-3 Escort Transport (ETR)
 * Combat Utility Vehicle (CUV)
 * IPV-1 System Patrol Craft (SPC)
 * Scout Craft (SCT)

Civilian light vessels

 * Utility Tug (TUG)
 * Heavy Lifter (HLF)
 * Bulk Freighter (FRT)
 * Container Transport (CTRNS)
 * Cargo Ferry (CARG)
 * Modular Conveyor (CNVYR)
 * Muurian Transport (MUTR)
 * Millennium Falcon (FALC)
 * YT-1300 Corellian Transport (CORT)
 * Corellian Transport YT-2000 (CORT)
 * Corellian Transport YT-2400 (CORT)
 * Medium Transport (MTRNS)
 * Mole Miner (Miner)
 * Luxury Yacht 3000 (LT3000)
 * Ferryboat liner (F/L)
 * Modified Action Transport (M/TRN)
 * Seniag
 * Mobquet Transport (MOB)
 * Dusk Trader
 * Suprosa (MOB)
 * Xiytiar Transport (Xiy/T)
 * Freighter Type C (Frt/C)
 * Freighter Type H (Frt/H)
 * Freighter Type K (Frt/K)
 * Cargo Freighter (CF)
 * Cargo Tanker (CT)

Capital ships

 * Corellian Corvette (CRV)
 * Modified Corvette (M/CRV)
 * Marauder Corvette (M-CRV)
 * Corellian Gunship (GSP)
 * Star Galleon (STARG)
 * Nebulon-B class Frigate (FRG)
 * Nebulon-B2 Modified Frigate (M/FRG)
 * Assault Frigate (A/FRG)
 * Lancer Frigate (L/FRG)
 * Passenger Liner (LINER)
 * Carrack Cruiser (CRCK)
 * Bulk Cruiser (B/CRS)
 * Strike Cruiser (STRKC)
 * Scythis
 * Escort Carrier (ESC)
 * Dreadnaught (DREAD)
 * Imperial Research Ship (SRS)
 * MC40a Light Calamari Cruiser (CRL)
 * MC80a Calamari Cruiser (CRS)
 * Winged Calamari Cruiser (WCRS)
 * Interdictor Im-418 (INT)
 * Victory Class Star Destroyer (VSD)
 * Victory Class Star Destroyer II (VSDII)
 * Imperial Class Star Destroyer (ISD)
 * Imperial Class Star Destroyer II (ISDII)
 * Super Star Destroyer (SSD)
 * Death Star

Space stations

 * XQ1 Platform (PLT/1)
 * XQ2 Platform (PLT/2)
 * XQ3 Platform (PLT/3)
 * XQ4 Platform (PLT/4)
 * XQ5 Platform (PLT/5)
 * XQ6 Platform (PLT/6)
 * Asteroid Hangar (R&D FC)
 * Asteroid Mining Unit (AMU)
 * Processing Plant (PP)
 * Deep Space Manufacturing Facility (FAC/1)
 * Industrial Complex (FAC/2)
 * Telgorn Shipyard (SHPYD)
 * Telgorn Repair Yard (REPYD)
 * Family Repair Yard (RY/2)
 * Azzameen Family Base (AZZ)
 * Golan One (G/1)
 * Golan Two (G/2)
 * Golan Three (G/3)
 * Derilyn Platform (D/P)
 * Sensor Array (S/ARY)
 * Comm Relay (C/RLY)
 * Space Colony 1 (SC/1)
 * Space Colony 2 (SC/2)
 * Space Colony 3 (SC/3)
 * Dunari's Rest (CAS)
 * Cargo Facility 1 (C/F1)
 * Cargo Facility 2 (C/F2)
 * Rebel Platform (BASE)
 * Imperial Research Center (IRC)
 * Pirate Ship Yard (SHPYD)

Other

 * Class-A Cargo Container (CN/A)
 * Class-B Cargo Container (CN/B)
 * Class-C Cargo Container (CN/C)
 * Class-D Cargo Container (CN/D)
 * Class-E Cargo Container (CN/E)
 * Class-F Cargo Container (CN/F)
 * Class-G Cargo Container (CN/G)
 * Class-H Cargo Container (CN/H)
 * Class-I Cargo Container (CN/I)
 * Class-J Cargo Container (CN/J)
 * Class-K Cargo Container (CN/K)
 * Class-L Cargo Container (CN/L)
 * Container Hangar (CN/Hgr)
 * Pressure Tank (Pr/Tk)
 * Cargo Canister (C/C)
 * Communications Satellite (SAT)
 * Mine Type A (Mn/T1)
 * Mine Type B (Mn/T2)
 * Mine Type C (Mn/T3)
 * Proximity mine A (PM/1)
 * Proximity mine B (PM/2)
 * Homing Mine B (HM/2)
 * Probe 1 (PROBE/1)
 * Probe Capsule (PROBE)
 * Hyperspace Navigation Buoy (BUOY)
 * Type 1 Navigation Buoy (BUOY)
 * Type 2 Navigation Buoy (BUOY)
 * Rendezvous Buoy (BUOY)
 * Asteroid Laser Battery (LAS BAT)
 * Asteroid Warhead Launcher (W LNCHR)
 * Gun Emplacement (GPLT)
 * Large Gun Emplacement (G/P)
 * Large Gun/Warhead Emplacement (GW/P)
 * New Laser Battery (L/B)
 * New Ion Battery (I/B)
 * Escape Pod (E-POD)
 * Escape Pod Deluxe (E-POD/2)
 * Zero-G Stormtrooper (ZG/S)
 * Zero-G Utility (ZG/U)

Behind the scenes
Totally Games originally planned to include the StarViper heavy starfighter and the modified Strike Cruiser, but these craft were cut from the game's final release.

It was originally planned that players would be able to work cooperatively and man the turrets of freighter-type ships in multiplayer. This was advertised and demonstrated in an early preview video. However, the limitations of Internet and LAN performance at the time, as well as the game's own netcode, resulted in this feature being dropped in final production.