Star Wars: Empire at War: Forces of Corruption

Star Wars: Empire at War: Forces of Corruption was announced on May 9, 2006 at E3. It is an expansion of Star Wars: Empire at War. The expansion adds several new maps and units, as well as an additional storyline revolving around the conquest of Tyber Zann and new types of gameplay, including playing as the Zann Consortium, a powerful crime organization and syndicate. It was released on October 24, 2006 in North America.

Campaign
The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climatic theft of the Eclipse-class Star Dreadnought. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage,and as a source of credits.

Galactic Conquest
Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. The same goes for Red Squadron, which has been reformed into Rogue Squadron.

Skirmish
Land skirmish battles feature a new basebuilding mechanic - outposts. Outposts can be captured like buildpads. Once captured, outposts build one of 3 structures, depending on the faction.The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and Magnapulse Cannon (Empire only).

Characters
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Galactic Empire

 * Rom Mohc (Space Hero only. Uses the Arc Hammer in combat.)
 * Thrawn (Space Hero only. Uses the Admonitor in combat.)
 * Darth Vader

Rebel Alliance

 * Garm Bel Iblis (Gargantuan)
 * Rogue Squadron (Replaces Red Squadron)
 * Luke Skywalker
 * Yoda
 * Obi-Wan Kenobi
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Zann Consortium

 * Bossk (Hounds Tooth)
 * Urai Fen
 * IG-88 (IG-2000)
 * Nightsister Silri
 * Cuddles (Silri's pet rancor)
 * Tyber Zann(Merciless)
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Other/Not playable

 * Jabba Desilijic Tiure
 * Xizor
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Species

 * Mandalorian
 * Mustafarian
 * Vornskr
 * Noghri
 * Dactillion
 * Aiwha
 * Shaak
 * Ewok
 * Hutt
 * Talortai
 * Human
 * Sullustan
 * Trandoshan
 * Chiss
 * Gungan
 * Mon Calamari
 * Jawa
 * Twi'lek
 * Wampa
 * Bothan

Plants

 * Felucian Spike Plant
 * Felucian Spore Plant

Locations

 * Bespin
 * Bonadan
 * Dathomir
 * Felucia
 * Honoghr
 * Hypori
 * Kamino
 * Kessel Spice mines
 * Mandalore
 * The Maw
 * Mustafar
 * Muunilinst
 * Myrkr
 * Saleucami
 * Utapau
 * Coruscant
 * Rattatak
 * Ilum
 * Kuat
 * Endor
 * Bothawui

Land units
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Galactic Empire

 * HAVT B5 Juggernaut Transport
 * Imperial "Lancet" Aerial Artillery
 * Imperial Mobile Defense Unit
 * EM field generator
 * Concussion grenade mortar
 * Offensive sensor node
 * Phase I dark trooper
 * Phase II dark trooper
 * Phase III dark trooper
 * Noghri Assassins

Rebel Alliance

 * Gargantuan
 * HTT-26 heavy troop transport
 * Alliance Mobile Defense Unit
 * Mobile Shield Generator
 * Rebel Repair Station
 * Rapid Fire Laser Cannon
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Zann Consortium

 * Canderous Assault Tank
 * Cuddles
 * Defiler
 * Destroyer Droid Mark II
 * Ewok Wrangler
 * F9-TZ Transport
 * Grenadier
 * Mercenary Assault Squad
 * Missile Attack Launcher
 * Consortium Mobile Defense Unit
 * Sensor Scrambler
 * Ysalamiri Cage
 * Rocket Pod
 * MZ-8 Mobile Pulse Cannon
 * Nightsister riding rancor
 * Vornskr
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Other

 * Unknown Mustafarian bounty hunter
 * MSE-6 droid
 * Sith troopers (frozen in carbonite)
 * Prisoners
 * Force Adept
 * Tibanna Gas Collection Droid
 * Garnak Fey (Kidnapped on Utapau)
 * Tanda the Hutt (Kidnapped on Nal Hutta)
 * Fleet Commander Flankar (Intimidated on Anaxes)
 * Governor Koong Eeth (Intimidated on Saleucami)
 * Senator Polo Se'Lab (Intimidated on Bothawui)
 * Admiral Dalken Hol (Kidnapped on Carida)
 * Chairman San Hill (Human) (Kidnapped on Muunilinst)
 * Governor Kirith (Kidnapped on Byss)
 * Fleet Commissioner Malinth (Intimidated on Honoghr during campaign)
 * Commander Ral Falan (Kidnapped on Bestine)
 * Twitch (Intimidated on Taris)
 * Chairman Armana of the Plasma Energy Trade commission (Intimidated on Naboo)
 * Ungarr Davis (Kidnapped on Thyferra)
 * Alzoc III Food Commissioner (intimidated on Alzoc III)
 * Bevel Lemelisk (Kidnapped on Kuat)
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Space units
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Galactic Empire

 * Admonitor
 * Arc Hammer
 * Executor
 * TIE Defender
 * TIE Interceptor
 * TIE Phantom
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Rebel Alliance

 * B-wing starfighter
 * MC30c frigate
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Zann Consortium

 * Aggressor-class destroyer
 * Crusader-class corvette
 * Hound's Tooth
 * IG-2000
 * Interceptor IV Frigate
 * Keldabe-class battleship
 * Merciless
 * RZ-52 "Dekard" Boarding Ship
 * Skipray Blastboat
 * StarViper-class attack platform {with buzz droids)
 * TZ-15 Shuttle
 * TZ-86 Transport Ship
 * Vengeance-class frigate
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Other

 * Orbital Repair Satellite
 * Plasma Defense Satellite
 * Venator-class Star Destroyer (ZC only, purchased at pirate docks.)
 * IPV/1 Patrol Craft ( Purchased at pirate docks.)
 * Pirate interceptor cruiser (Rebel or Imperial only, purchased at pirate docks.)
 * Rihkxyrk Attack Ship (can be bought at pirate docks)
 * Z-95 Headhunter (can be bought at pirate docks)
 * Annihilator
 * Admiral Gaarn (Commands the Annihilator)
 * The Supreme Strategist
 * The Mandalorian Clan Leader
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Structures

 * Bunkers
 * Troop Transport
 * Outposts
 * Satellites
 * MSt-50 Mass Driver Cannon
 * PTL-05 Launch Platform
 * Underworld Droid Works

Cut items
Unless otherwise stated, all items were found in the DAT files
 * Mygeeto (Triad of Evil was confirmed during development)
 * Rattatak (Land map included)
 * 4-LOM
 * Dengar
 * Zuckuss
 * A Rancor Barge
 * Scavenger Droid
 * A counter-Defiler diplomat unit
 * The ability to board and capture enemy ships
 * Blockade Corruption option
 * Upgrades to the Consortium Palace like the Space Station
 * A Rancor stimulant Black Market option
 * Magnetically Sealed Armor Black Market option
 * Carbonite Firing Coolant Black Market option

Superweapons

 * Eclipse
 * Death Star II

Buildings

 * Underworld Infantry Barracks
 * Underworld Heavy Vehicle Factory
 * Underworld Palace
 * Hutt Command Center
 * Volatile fuel containers

Transports

 * Moldy Crow

Extras

 * Strategically position buildings and units on a planet to protect key choke points
 * 5 new buildable structures during skirmishes
 * Land transport units for all factions
 * 3 way Space, Land, and Galactic Conquest battles
 * Ship and space station repair
 * Ability to pass by systems undetected using bribery
 * Interior missions
 * Death Star II can fire on capital ships and planets.
 * The Zann Consortium will be able to build enemy unit types after acquiring them in a piracy mission.
 * Capital Ships can perform orbital bombardments ( Empire- lasers that damages any enemy unit, Rebels- giant ion shots that disables every building, vehicle and shields, no permanent damages, Zann Consortium- two powerful blast- Blast 1: ion shot, Blast 2: laser damage) Orbital bombardment can be purchased in land skirmishes like bombing runs. Player must wait for bombardment in land tactical battles.

Abilities

 * Cluster Bomb
 * Orbital Bombardment
 * Transport Infantry
 * Shield Flare
 * Sensor Scrambler
 * Saber throw
 * Force Cloak
 * "Force Attack"
 * Force Sight
 * Jedi Mind trick
 * Rally Strike
 * Cloaking Device
 * Blast
 * Superlaser (usable on capital ships)
 * Point Laser Defense System
 * Launch Fighters At Will
 * Damage Increase
 * Hard Point Assault
 * Create Dark Troopers
 * Jam missiles
 * Sabotage Ships
 * Buzz Droids
 * Full Salvo Attack
 * Shield Leech
 * Stimpack
 * Weapon Swap
 * Plasma Grenades
 * Ion Blasters
 * Disruptor Rifle
 * Proximity Mines
 * Prowl (Hunt For Enemies)
 * Detect Enemy Stealth
 * Remote DetPacks
 * Drain Life
 * Summon Rancor
 * Core Overload (Self-Destruct)
 * Enemy System Control
 * Bribe Enemies
 * Purchase Black Market Technology
 * Sonic Stunner
 * Radioactive Contamination
 * Corrupt Systems
 * Sabotage
 * Hack Death Star (Galactic conquest only)
 * Spread Corruption

Key Underworld Abilities

 * Intimidation
 * Piracy
 * Kidnapping
 * Racketeering
 * Bribery
 * Corrupt Militia
 * Black Market Technology
 * Slavery

Weapons

 * Yellow Lightwhip
 * Disruptor rifle
 * Green Lightsaber
 * Grenade Totter
 * Proton beam
 * Modified Rawk chopped special ("Tyber Blaster")
 * DLT-20A blaster rifle
 * Vibrosword/Vibroblade
 * Imperial Assault Cannon
 * Mass-Driver Cannons

Other weapons

 * Trifaraleen gas
 * Neural inhibitor launcher
 * "Weapon" Systems
 * Aggressor Main Gun"
 * Ewoks with Thermal Detonators strapped onto them
 * Plasma Grenade launcher
 * Ion blasters
 * Shield Leechers
 * Sonic stunner
 * Cloaking device
 * Mass-driver cannons
 * Buzz droids
 * Sensor Jamming Equipment

Critical Reaction
While many critics and gamers welcomed the new expansion, some decried it as being overly buggy--one particular glaring bug that was pointed out often was the announcement of an 'enemy ysalmari cage constructing' when an enemy fleet was incoming.

Mistakes

 * San Hill is featured in the game. In additon to that, he is a Human rather than a Muun, although it is possible this was deliberate.
 * Many errors are made on loading screens displaying supposed images of planetary inhabitants; Muuns, Utais and others are depicted as being identical to humans.
 * The position of many planets is incorrect; however, this can be written off as game mechanics.