Jungle Felucian

"My Master later told me that the whole of Felucia was like a single living thing. The planet was strong in the Force&hellip;but it was chaotic, wild&hellip;sliding toward the dark side. All of Felucia's inhabitants were susceptible. All were on the verge&hellip;of becoming monsters! Fortunately, my Master had some experience battling monsters."

- PROXY, on Starkiller's experience on Felucia

The Jungle Felucians, more commonly referred to as the Felucians, were an amphibious sentient species native to the fungi planet Felucia. Viewed as strange and unusual by other species, the Felucians possessed two sets of arms&mdash;one ending in four webbed digits, and the other in three agile fingers&mdash;as well as a head consisting of a thick mass of tendrils. Members of the species usually stood up to 1.9 meters tall and weighed ninety kilograms. The Felucians were naturally sensitive to the Force as a species and were in tune with their home planet's ever-changing balance of the Force. The Felucians did not possess any advanced technology and lived a somewhat primitive lifestyle. Unlike most primitive species, the Felucians were not divided into tribes and were all members of a single tribe spanning the entirety of Felucia. However, the species did have a strict class stratification within their tribe. Three most prominent classes in the Felucian society were the warriors, the shamans, and the chieftains.

The Felucian warriors were responsible for hunting and protecting their people, using their burgeoning Force powers and their traditional weapons, the Felucian skullblades. The Felucian shamans were the most exceptional Force-users among all the Felucian species. They were the mentors, the spiritual guides, and the watchmen for their kin, who ensured that every Felucian who fell to the dark side of the Force was fed to the giant sarlacc nested in the sacrificial Ancient Abyss. Tall and commanding, the Felucian chieftains were the leaders of their people, who wielded ceremonial staffs and shields hardened with the help of the Force. Thanks to their Force-sensitivity, the species were also able to domesticate the vicious rancor creatures, painting them with phosphorescent dyes and using them as war beasts. The Jungle Felucians lived in seclusion from the rest of the galaxy until 27,000 BBY, when Gossam colonists settled on Felucia. As eons passed, the Gossam took over most of the planet, driving the Felucians deep into the planet's dangerous jungles. During the Clone Wars, Felucia was ravaged by battles between the Galactic Republic and the Confederacy of Independent Systems that took place there. After the end of the conflict, the Felucians set off to rebuild the planet's damaged ecosystem.

During the Great Jedi Purge, the Felucians harbored fugitive Jedi Master Shaak Ti and her Zabrak Padawan Maris Brood. Ti trained the Felucians in the use of the Force, helping them to overcome the temptations of the dark side. In 3 BBY, however, Dark Lord of the Sith Darth Vader dispatched his apprentice Starkiller to kill Ti. The Felucians fought the apprentice, but he still made his way to the Ancient Abyss, where he confronted and killed the Jedi Master. Brood survived the slaughter since she had been ordered by Ti to go into hiding. Stranded on Felucia without a Master to help her contain her anger, Brood fell to the dark side, and her influence corrupted the entire planet and the Felucian species, who mutated into deformed, bloodthirsty monsters. At the same time, the Galactic Empire began a full-scale campaign on the planet, intent on eradicating the Force-sensitive species entirely. In 2 BBY, a strong opposer of the Empire, Senator Bail Organa arrived on the planet in search of Shaak Ti, but was captured by Brood, who hoped to use him as leverage to pay off from the Empire. However, Starkiller, on a mission to band together the Empire's foes, returned to Felucia, rescued Organa, and defeated Brood, but let her live when she promised to abandon the dark side and leave Felucia.

Biology and appearance
The Jungle Felucians, or simply, the Felucians, were a tall bipedal sentient species, who were generally considered strange, mysterious, and unusual to an outside observer. An amphibious species, the Felucians were adapted to living both on land and in the water&mdash;they were able to breathe underwater&mdash;and easily traversed their fungal and swampy home planet of Felucia. The Felucians' arms and legs ended in four large webbed digits, with suction-cup fingertips. Growing from the underside of each arm was a shorter, smaller arm that ended in three large agile fingers. A Felucian's head consisted of a thick mass of long flexible tendrils with illuminated tips. Appearing as black holes within that mass were the mouth and eyes, which glowed bright red in some individuals.

The Felucians adapted to survive the harsh environment of Felucia. Their gray skin with blue, red, or yellow markings allowed members of the species to easily blend into their surroundings and to instantly disappear into the jungle in order to evade attack or surprise their prey. The species were extremely resilient and agile, although there were variations between various Felucian castes. They moved with great speed and were able to see in low light. The species' average lifespan was eighty-five years. A Felucian reached adolescence at nine years, was considered adult at twenty, middle aged at fifty, and old at seventy-one. Members of the species stood 1.9 meters tall and weighed ninety kilograms, on average.

Society and culture
"The Felucians seem to be more organized&hellip;and powerful than Imperial records would indicate.''" "''Hmm, a Jedi's hand is at work."

- Juno Eclipse and Starkiller

The Felucians spoke their own guttural, barking language called Felucianese. Common Felucian names included Gokkuul, Kargrek, and Hagark. The Felucians were subject to wild mood swings, reacting in unpredictable ways to different situations. They were generally viewed as primitive and even barbaric by other species. Indeed, the Felucians did not possess any advanced technology, wearing simple garments, such as loincloths, made of vegetable material and bone. The clothing was decorated with beads and tassels, and large ceremonial headdresses obscured the Felucians' faces from the neck up. The species lived in small bulbous huts hollowed from the boles of giant fungi, with circular doors and windows and were proficient with a variety of primitive weapons. The Felucians also learned to extract venoms produced by Felucia's plant life and use them to make both poisons and medicine. One of the species' most remarkable features was their innate Force-sensitivity and deep connection to the Living Force. Although not as powerful as a trained Jedi, the Felucians were able to use the Force to control their environment, and their connection to the Force gave them a somewhat primal attitude. Faced with the ever-shifting balance of the Force on their homeworld, the Felucians struggled to resist the dark side throughout their history, and many individuals descended into violence and madness. The influence of the dark side also affected them physically, causing their bodies to mutate to reflect their tortured psyches.

The outsiders viewed the Felucians as strange and alien beings, because they operated on a different social level, much like the Tusken Raiders on the planet Tatooine. However, unlike other primitive species, the Felucians did not split into separate tribes, but were instead all members of a single tribe, spanning the entire planet and spread across their various villages. This helped the species to maintain the same social hierarchy in every village. The Felucians were divided into a caste-based society, with each member fulfilling various roles. The Felucian warriors, and the Felucian scouts formed the core of the Felucian society. They were trained to hunt and protect their kin against any intruders, using their natural abilities to blend into nearly every environment and crawl nearly every surface to ambush their prey. The Felucian warriors had blue markings on their skin and used their Force powers to imbue their crude jawbone weapons, called the Felucian skullblades, making them both more damaging and resistant to other weapons, including lightsabers. This was possible due to the fact that the crude weapons were made from the bones of some native Felucian creatures that contained trace amounts of Force-reactive crystals. The warriors wielded the skullblades with great proficency and showed no mercy to their enemies. The Felucian skullblades were considered weapons of great honor and importance to the Felucians, and were normally available only on Felucia, but a few made their way to the black market at the cost of 1,500 credits. The warriors were also able to project a small Force field shaped like a shield that protected them against enemy attacks, and used the Force to generate spheres of compressed air, which they hurled at the enemy. This power was called the Force blast, and was second nature to all Felucians.

Those Felucians who demonstrated greater than average skill and interest in the Force were trained in the ways of the Felucian shamans&mdash;whether they actually wanted it or not&mdash;because the Felucians could not allow an exceptional Force-user among them to roam the planet without training necessary to resist the dark side. The Felucian shamans were distinguished by their red markings and acted as spiritual leaders and mentors in the ways of the Force for their brethren, performing ceremonial rituals with the skullblades. Considered one of the most powerful natural Force-users in the galaxy, the shamans focused on manipulating their natural Force abilities, and, as such, were able to wield Force powers with greater skill than the other castes and to telepathically link with other individuals. They were capable of defending themselves in battle; using shields that they wore on their hands; drawing upon the power of Felucia for strength; and using a much more powerful incarnation of the Force blast called the sickening blast, which could worsen the physical condition of the opponent. However, the shamans preferred to keep themselves out of harm's way, instead focusing on healing injured warriors, rallying them into battle by blowing a special horn, and projecting a Force aura that harmed the enemy that approached them. When pressed into combat, the shamans usually attempted to flee by using a combination of the Force and their natural blending abilities. Most Felucian shamans studied healing arts to treat various infections and maladies common on Felucia, and they used the Force to protect other Felucians from dangers native to the planet. The Felucian shamans were in tune with the flow of the Force on Felucia&mdash;which could be easily influenced by a presence of a powerful Force-user, light or dark&mdash;and served as watchmen for the entire species, constantly keeping an eye for the Felucians who approached the dark side and training other shamans to stay away from it. Fearful that the presence of a strong dark side user would corrupt the entire planet, and the Felucians themselves, the shamans ensured that any darksiders were executed by being fed to a giant sarlacc creature that lived in the Ancient Abyss, an ancient sacrificial ground for the Felucians. However, even the shamans themselves were not safe from the grasp of the dark side, and certain individuals succumbed to it, also becoming victims of the sarlacc. The Felucians worshiped the sarlacc and even built a village in the Ancient Abyss, erecting their homes to accommodate the creature's giant teeth that protruded from the ground. The teeth acted as fences defining gardens or lanes. The Felucian shamans were careful about who they shared their secrets with, and only a handful of non-Felucian Force-users were ever trained by the shamans.

The highest-ranking members of the species were the Felucian chieftains. Taller and more massive and commanding than the other Felucians, the chieftains displayed yellow markings on their skin. They were much hardier than the warriors and had a denser flesh that protected them from attacks, but were slower than the Felucian warriors. The chieftains were the leaders of the Felucian species and inspired awe and fear in their followers. Trained from an early age to wield a ceremonial staff in battle, they were able to channel the Force through it and launch a powerful blast of energy. In addition to the ceremonial staff, the Chieftains also made use of sturdy shields that had been fashioned with the help of the Force to increase their effectiveness. Additionally, the Felucian society had a class of mushroom farmers. The species' Force-sensitivity allowed them to have some success in domesticating the vicious rancor creatures, using them as mounts and war beasts. The Felucians painted their rancors with phosphorescent dyes in order to confuse and frighten prey. The rancor riders were predominantly of the chieftain caste. However, they were wary of the much larger bull rancor subspecies that acted as guardians of the legendary Rancor Graveyard, believing that the much more aggressive bull rancor could not be tamed or captured, although at least one chieftain was seen riding a bull rancor. The species also domesticated a number of other beasts, including a hat-backed species which they used to travel on water surfaces. Despite all of that, the Felucians were considered disorganized and weak by the Galactic Empire. This changed when Jedi Master Shaak Ti arrived on the planet in the midst of the Great Jedi Purge and began training the Felucians in the ways of the Force, helping them to stay clear of the dark side.

A conflicted civilization
"The dark side was strong on Felucia. And Shaak Ti was a beacon in that darkness. Shaak Ti's command over Felucia was impressive. She communed with its native species&hellip;commanded its flora and fauna to attack. But even with an entire planet at her command&hellip;she could not hold Starkiller. No one could&hellip;"

- PROXY

The Jungle Felucians were native to the fungus planet of Felucia, a world they shared with another indigenous species, the diminutive Felucians. The Jungle Felucians lived in seclusion on their home planet until 27,000 BBY, when Gossam Courivers, a group of explorers from the Gossam species arrived on Felucia using the experimental tumble hyperdrive. A full-scale colonization soon followed, although the Felucians tried to resist it by besieging Gossam settlements. However, more and more colonists arrived, forcing the Felucians to retreat deep in the jungle. There, they maintained their seclusion, since the colonists were wary to venture into the dangerous wilderness of the jungle. Throughout their history, Felucians were often regarded by most other sentient species to be primitive and savage. They had long thrived and flourished in the wild jungles of their home planet without the development of any advanced technology, which was in part due to their natural affinity to the Force. Conflicts between the Felucians and the outsiders only arose when the latter tried to isolate Felucian settlements from one another in complete disregard of the Felucians' unified nature.

During the Clone Wars, Felucia was converted into a major stronghold for the Commerce Guild, a Gossam-ruled organization that was allied with the Confederacy of Independent Systems, the enemy of the Galactic Republic. As such, Felucia became a major target for the Republic, and, along with Mygeeto and Saleucami, a part of what the Supreme Chancellor Palpatine called the Triad of Evil. The Felucian species was endangered during the war, as large-scale battles left vast portions of the land barren and uninhabitable. At the closing stages of the war, the Commerce Guild Presidente Shu Mai was chased by the Republic forces from Felucia, and she activated a failsafe mechanism that poisoned the planet's water supply. When the Clone Wars was over, the Felucians set about to rebuild their ecosystem and aid the Felucian forests in their regeneration. With the Confederacy defeated, its remnants retreated into the planet's wilderness, with some of them joining the Felucians, such as the former Confederate commander Vazus Mandrake. Mandrake had become an expert in the Felucian language and found shelter in a Felucian village populated by more than a dozen Felucian families and led by an elderly shaman. Mandrake also brought with him a number of kybuck mounts that he had imported to the planet while his unit had been stationed there.

Meanwhile, with the Confederacy defeated, the newly established Galactic Empire mostly retreated from the planet. A small Imperial presence was maintained in order to protect a secret Imperial prison facility called the Vanishing Place and located deep within the planet's jungles. Several months after the end of the Clone Wars, however, Imperial agents began capturing scouts from Felucian villages. Those Felucians were being experimented on by Captain Vischera, an Imperial scientist who sought to create a new breed of mutant Felucians, similar to what the Techno Union had done to the Nelvaanian species on the planet Nelvaan during the war. Moreover, several Felucian children from the village that harbored Mandrake fell ill, their skin fading to sickly gray and their muscle mass thinning to the point that they could not support their weight. Unbeknownst to the Felucians, the children had contracted a deadly virus developed by Vischera inside the prison facility. During this time, a group of agents dispatched by Senator Bail Organa, a notable enemy of the Empire and the leader of Alderaanian Resistance, arrived on Felucia via the starship Banshee under the command of Captain Sirona Okeefe. The agents were sent by Organa to infiltrate the prison and liberate Imperial Admiral Gilder Varth, who was seemingly planning to defect from the Empire.

After surviving a harsh landing which rendered the Banshee inoperative, Okeefe remained to repair the ship, while Organa's agents wandered through Felucian jungles in search of the prison. They soon encountered a Felucian scouting party from the secret village. Having become wary of outsiders because of the recent kidnappings, the young and impulsive Felucian scouts mistook the agents for Imperials coming to steal more of their kin and attacked them. In the midst of the battle, however, Mandrake intervened, assuring both sides that this was just a misunderstanding. Organa's agents were then escorted to the Felucian village and introduced to its chief, with Mandrake acting as the translator. Assuring the Felucians that they were not Imperials, the agents gained the chief's trust by providing the village with supplies, advanced weapons, and medicine. There were medics among the agents, and they healed the sick Felucian children. The chief then agreed to provide the agents with a Felucian guide who would lead them to the Vanishing Place. Additionally, when they mentioned their intention to raid the prison, Mandrake confessed to them that he had been meaning to destroy it and asked the agents to complete his plan. When they agreed, Mandrake provided them with an explosive device, which, when detonated inside the prison's communications center, would destroy the entire facility and overload Imperial communications systems on Felucia. At that moment, the agents spotted an Imperial scout trooper on a speeder bike, who had spotted the Felucian village. The scout trooper was unable to report its location via comlink, since the mushrooms located in the area had chemicals in their stalks that blocked long-range communications. Therefore, the scout trooper sped toward the Vanishing Place. Realizing that the Imperials would invade the village if alerted, Mandrake begged the agents to chase the scout on the kybucks. The agents chased the Imperial to a secret outpost and killed everyone there, preventing the Imperials at the prison from learning the Felucians' location. The agents then returned to the village. Once the preparations were complete, the Felucian guide led the agents to the prison facility, showing them a secret unguarded entrance. Inside the facility's medical research bay, the agents had to fight their way through a number of mutated Felucians&mdash;Vischera's failed experiments&mdash;with weapons built into their arms and chitinous scales taken from rancors grafted into their skin. The experiments made the Felucians stronger and more aggressive and completely loyal to the Empire. After defeating them and planting Mandrake's explosives in the communications center, the adventurers freed Varth. Inside the communications center, they also learned that Imperial Inquisitor Valin Draco was due to arrive soon to pick Varth up for processing.

When the agents tried to escape from the facility the same way they had come in, they found that their Felucian guide was dead and Imperial forces were now guarding the entrance they had used. When the agents were contacted by Okeefe, who said that the Banshee was operational again, the agents decided to make their way to the prison roof, where Okeefe could pick them up. Before reaching the roof, however, the agents arrived at the facility's command center, where they encountered Vischera and two of his most successful experiments, the mutated Felucians Hagark and Kargrek. Kargrek and Hagark had been mutated even more than the Felucians in the medical bay. They were much larger and stronger than their brethren, and had received combat training from Vischera himself, whom they were loyal to. Having defeated the mutants and Vischera, the heroes and Varth reached the roof and escaped on the Banshee, taking advantage of the distraction provided by explosions in the communications center. Unbeknownst to Organa's men, Admiral Varth only pretended to be a defector, and was in fact in league with Draco, with the goal of infiltrating the Alderaanian Resistance.

Not long after that, fleeing the horrors of the Great Jedi Purge, Jedi Master Shaak Ti, one of the last surviving members of the Jedi High Council, sought refuge on Felucia, along with a young Zabrak Padawan Maris Brood, whose Master had disappeared while trying to discover what had happened to the Jedi, his last message to Brood being that the Jedi Order had been all but exterminated by the Dark Lord of the Sith Darth Vader. By this time, the Felucians comprised 75 percent of Felucia's total population. Shaak Ti and Maris Brood struggled to survive in Felucia's wilderness before making contact with the Felucians and establishing rapport with them. Ti became a respected Felucian Chieftain, learning to control the rancors and understand the Felucian language, securing the Felucians' loyalty to the point that the Felucian warriors appeared on her first summon. In turn, Ti helped the species to stay clear of the dark side and guided them to learn control of their innate abilites. She hoped that the Felucians would protect Brood against Darth Vader and would one day aid a reborn Jedi Order.

Ti especially focused on teaching the Felucian shamans specific powers so that they could fight Imperial troops and agents sent by Vader. Meanwhile, Brood, harboring deep hatred for Vader, began exploring the Force on her own, slowly slipping close to the dark side. Brood also received training from the Felucian shamans in some non-Jedi Force techniques, learning to control various creatures, including rancors. In 3 BBY, Vader finally discovered Ti's whereabouts and sent his secret apprentice, Starkiller, to assassinate her. Noticing Starkiller's ship, the Rogue Shadow, approaching Felucia, Ti told Brood to hide in the Rancor Graveyard, as they had trained. Brood wanted to fight, but she grudgingly obeyed her Master. Ti ordered the Felucians to attack the assassin, while she went and waited at the Ancient Abyss. The Felucians obeyed her every command, fighting bravely and fiercely, although it did not stop the Jedi hunter. Starkiller made his way through the Felucian village located inside the lair of the sarlacc and confronted the Jedi Master. After a lightsaber duel, Ti, having received mortal injuries, flung herself into the maw of the great sarlacc to her death. A group of around fifty Felucians surrounded Starkiller, but, deeply affected by Shaak Ti's death, they did not attack, and Starkiller walked away.

Descent into darkness
"This whole planet has gone insane&hellip;"

- Starkiller, upon his return to Felucia

With Shaak Ti gone, Brood took control of the native Felucians. Enraged and grief-stricken over her Master's death, and faced with the loneliness on the dangerous Felucia, she fell to the dark side. She continued to train the Felucian shamans in the Jedi ways, but her rage corrupted them into turning to the dark side as well. Brood also trained many rancors to do her bidding, including a bull rancor. Soon enough, the entire Felucian species embraced the dark side, becoming hideous monsters with twisted features, and the Felucian culture degenerated into a barbaric society driven to the brink of madness by Brood's uncontrolled powers. The entire planet deformed into a humid landscape, reflecting Brood's corruption. The Felucian warriors became more vicious, aggressive, strong, and resilient, and they attacked anything they viewed as a threat. The Felucian shamans' strong connection to the Force allowed them to retain much of their intelligence, but they lost all sense of good and compassion, and were driven only by an intense blood lust, sending more and more of the Felucian warriors into battle to certain deaths. Of all the Felucians, however, the chieftains devolved the most dramatically. Instead of leading and protecting their people as they had been trained to do, they now only cared about killing and roamed the planet unchecked, attacking anything in sight. Moreover, the Empire arrived on Felucia in full force with the intent on purging the Force-sensitive species. Imperial stormtroopers scoured the planet, driving the corrupted Felucians into hiding. The Felucians attempted to take shelter inside the maw of the sarlacc in the Ancient Abyss, but the Imperial engineers constructed a giant device called the sarlacc stabilizer that was meant to restrain the sarlacc's tentacles and allow passage into the monster's maw via a turbolift. When the stormtroopers began the war with the Felucians, Brood was certain that she would be exposed, so she kept in hiding and spied on the Imperials from afar, watching for any sign of Vader or his assassins. In 2 BBY, her Felucian scouts spotted an Imperial transport landing on the planet. Aboard that transport was Senator Organa, who had come to Felucia in search of Shaak Ti&mdash;he was unaware that she had died&mdash;in order to recruit her for a rescue mission on the planet Kashyyyk, where his daughter, Princess Leia Organa was kept prisoner by Imperial Captain Ozzik Sturn. Brood captured the Senator and kept him in the Rancor Graveyard under the guard of her bull rancor, hoping to use him as leverage should Darth Vader find her.

Soon thereafter, however, Starkiller, who was on the mission to recruit those who opposed the Empire, arrived on Felucia to rescue Organa. Starkiller was now working with Jedi Master Rahm Kota, and he had recently rescued the Princess on Kashyyyk. Starkiller fought his way through both the Imperials and the maddened Felucians. When he reached the Ancient Abyss and sensed the sarlacc's suffering, he released the chains holding the creature's tentacles before descending into the maw. After he emerged from the belly of the beast, Starkiller soon found the Rancor Graveyard. There, he was confronted by Brood, who was determined to keep the Senator as her prise. Brood called her bull rancor to fight the Starkiller, but the Sith apprentice slew the beast. Starkiller and Brood then engaged in a lightsaber duel, but the Zabrak apprentice was defeated. As Starkiller prepared to deliver a final blow, Brood begged him to spare her, promising that she would leave Felucia and abandon the dark side. Starkiller spared her and left Felucia with Senator Organa.

Jungle Felucians in the galaxy
Few Jungle Felucians ever left their homeworld throughout the history. Those who did found themselves in professions where they could practice their Force-sensitivity, although no Felucian was known to have joined the Jedi Order. Other Felucians became soldiers or scouts.

Behind the scenes
The Jungle Felucian species, originally known simply as the Felucians, were developed for the 2008 Star Wars: The Force Unleashed multimedia project. The species were first mentioned in October of 2007 in an article that was part of a series titled The Force Unleashed Preview, published by Wizards of the Coast on their website and promoting the upcoming The Force Unleashed-themed Star Wars Miniatures line. In November of the same year, the Miniatures set was released, containing a figure of a Felucian warrior riding a rancor. The same month, the Felucians made their first in-universe appearance in The Traitor's Gambit, the first adventure in the Dawn of Defiance campaign for the Star Wars Roleplaying Game. In early 2008, Hasbro released their The Force Unleashed series of toys with the final wave of Star Wars: The 30th Anniversary Collection line, featuring another figure of a Felucian rancor rider. In March of the same year, yet another Felucian rancor rider figure was released, this time as part of The Force Unleashed Collectors Tin for WizKids Games' Star Wars PocketModel TCG.

The main wave of The Force Unleashed merchandise was released in August and September of 2008, including a novel by Sean Williams, a graphic novel by W. Haden Blackman, and the main installment of the entire multimedia project, The Force Unleashed video game published by LucasArts. The Felucians made appearances in all three media adaptations, and were mentioned in other supplementary material, such as The Art and Making of Star Wars: The Force Unleashed and Star Wars: The Force Unleashed: Prima Official Game Guide. The Force Unleashed Campaign Guide, a supplement for the Star Wars Roleplaying Game, released during the same period and written by Sterling Hershey, Peter M. Schweighofer, Owen K.C. Stephens, and Rodney Thompson, provided a lot of information on the Felucian species' culture and history. On June of 2009, a Felucian warrior figure was released in Star Wars Miniatures: Jedi Academy set. In April of 2010, Star Wars: The Clone Wars television series episode "Bounty Hunters" introduced a diminutive farmer species called the Felucians, creating a situation where two species shared the same name. This was rectified with the publication of Star Wars: The Official Starships & Vehicles Collection 67, which identified the Force-sensitive Felucians as "Jungle Felucians" and clarified the farmer species' name as simply "Felucian." In May of 2010, Hasbro released another figure of a Felucian warrior in a Toys'R'Us exclusive The Force Unleashed set that was part of Star Wars: The Legacy Collection line.

When the planet Felucia was chosen as a setting for The Force Unleashed game, the development team decided to create an entirely new alien species to populate it and serve as enemies to the protagonist Starkiller. The creation of the Felucians was one of the most challenging tasks for the team design-wise. Inspired by Expanded Universe's Witches of Dathomir, initial Felucian concepts represented an all-female Amazon-like army wielding weapons resembling lightsabers and riding huge mounts. Believing that using such a concept would be too derivative, the game's art director Matt Omernick instead came up with an idea for a Tusken Raider-like society; fearsome warriors adapted to surviving their native environment. After experimenting with various looks for the species, the developers settled on the final amphibious design. Many Felucian classes were designed, such as Felucian assassins, brutes, hunters, spies, etc. However, only three made it into the game: the warriors, the shamans, and the chieftains. Substantial work was put into making the Felucians look different in the light and the shadows. The sounds that the Felucians made in the game became the favorite of the game's sound designer David W. Collins, who found them "creepy."

There are several optional gameplay elements available in The Traitor's Gambit adventure, such as providing the Felucians with supplies and helping the sick children. However, doing so increases the agents' reputation with the Felucian chief, who provides them with a guide only if he trusts them. Planting Mandrake's explosives inside the communications center is not required to complete the adventure, but the distraction created by the explosion helps the adventurers in their escape. In The Force Unleashed video game, releasing the sarlacc from the chains is an optional bonus objective and is not required to complete the game.

Appearances

 * Star Wars: The Force Unleashed video game
 * The Force Unleashed novel
 * Star Wars: The Force Unleashed comic
 * Star Wars: The Force Unleashed comic