Star Wars: Battlefront II

Star Wars: Battlefront II is the sequel to Star Wars: Battlefront. The two games are very similar, as both revolve around troopers fighting in different locales; however, the newer game includes elements from Episode III as well as enhances aspects of gameplay.

The game was released on November 1st, 2005, for the PC, Xbox, PSP, and PlayStation 2. The Xbox version of the game can also be played on the Xbox 360, though an upgrade needs to be downloaded to the console first.

New features

 * Improved single-player experience that includes improved AI enemies and allies, plus a greater emphasis on story told through open-ended mission-based objectives.
 * Revamped Galactic Conquest mode that plays out on a galactic scale.
 * New space battles that allow you to dogfight in X-wings, TIE fighters, Jedi interceptors, as well as several other starfighters, or fight it out on foot aboard an enemy capital ship.
 * More than 12 new battlefronts on land and in space, including many from Star Wars Episode III: Revenge of the Sith such as Utapau, Mustafar, and the space battle above Coruscant, as well as all-new classic trilogy locations (including the Death Star interior and the fight aboard the Tantive IV.)
 * Special opportunities throughout the game for players to wield a lightsaber and use their favorite Force powers as a certain Jedi and Sith (see heroes section), depending on the battlefront.
 * Two new classes: Engineer (Land) and Marine (Space)
 * Another special class that varies depending on your faction. For example, the Republic forces can choose to become Clone Commanders.
 * Online multiplayer action for up to 24 players on PS2, up to 32 on Xbox or up to 64 on Windows (plus AI units).
 * Wi-Fi (wireless) compatible, up to four players wireless multiplayer (PSP).
 * Engineer/Pilot units can hijack enemy vehicles by using their fusioncutters to rip open hatches and pull the enemy outside; then they can climb in and steal the vehicle. They must stand near the vehicle with their fusioncutter until slicing reaches 100 percent. Engineers cannot slice open vehicles that act as spawn points. When playing multiplayer mode, you will need to slice the vehicle to 100% twice against human players.
 * Players will be able to change the reinforcement count in Instant Action from 150 for quick skirmishes and up to 750 each team for epic battles.

Campaign mode
In Campaign Mode, the player follow the events of the 501st Legion, as told through the Journal of the 501st. As you progress through the game, you can play as a Clone Trooper in the Republic and later a Stormtrooper in the Empire.

The action brings you to multiple planets though a story arc that explains elements of the Clone Wars to the Formation of the Empire and later.

Story missions
See also: Journal of the 501st.

Chapter 1: Fall of the Old Republic&mdash;A shadow looms over the Republic. The Clone Wars have torn a rift across the Galaxy. Its populace weak in allegiance and resolve, Supreme Chancellor Palpatine has commissioned an elite division of clone troopers, the 501st Legion, to vanquish the separatist threat once and for all.

Their unwavering loyalty to the Chancellor, combined with the Republic's desperation to see an end to the war, has set the stage for the execution of Palpatine's ultimate plan.

Braving the frigid world of Mygeeto, the 501st joins Jedi Master Ki-Adi-Mundi for the first of many crucial battles destined to shape the fate of the Galaxy...

Missions (Republic)

 * Part 1: Geonosis&mdash;Attack of the Clones (Training)


 * Part 2: Mygeeto&mdash;Amongst the Ruins


 * Part 3: Coruscant Space&mdash;A Desperate Rescue (Training)


 * Part 4: Felucia&mdash;Heart of Darkness


 * Part 5: Kashyyyk Space&mdash;First Line of Defense


 * Part 6: Kashyyyk&mdash;A Line in the Sand


 * Part 7: Utapau&mdash;Underground Ambush


 * Part 8: Coruscant&mdash;Knightfall

Chapter 2: Rise of the Empire&mdash;The Galactic Republic has fallen. Emperor Palpatine has created a new Galactic Empire to rule in its place. Darth Vader, Dark Lord of the Sith, has taken command of the elite division of troopers known as the 501st.

Now known across the galaxy as "Vader's Fist", the 501st strives to establish order in the name of the Galactic Empire.

On the once peaceful planet of Naboo, the Emperor orders his newly armored stormtroopers to stifle the seeds of rebellion in a diplomatic manner befitting the new Empire; utterly crushing them beneath an iron fist...

Missions (Empire)

 * Part 1: Naboo&mdash;Imperial Diplomacy


 * Part 2: Mustafar Space&mdash;Preventive Measures
 * Part 3: Mustafar&mdash;Tying up Loose Ends


 * Part 4: Kamino&mdash;Changing of the Guard


 * Part 5: Death Star&mdash;Prison Break


 * Part 6: Polis Massa&mdash;Birth of the Rebellion


 * Part 7: Tantive IV&mdash;Recovering the Plans


 * Part 8: Yavin 4 Space&mdash;Vader's Fist Strikes Back
 * Part 9: Yavin 4&mdash;Revenge of the Empire
 * Part 10: Hoth&mdash;Our Finest Hour

Cross-era story missions
See also: Preventive Measures, Tying up Loose Ends


 * The missions Preventive Measures and Tying up Loose Ends shows the skirmish between the Empire and CIS forces over and on Mustafar. In these two missions, a rogue Geonosian engineer by the name of Gizor Dellso has reactivated the hidden droid factory on Mustafar. The 501st must first eliminate space defenses, then land on the planet and assault the factory.

See also: Changing of the Guard


 * The mission Changing of the Guard pits the Empire against rogue Clone troopers. The Prime Minister of Kamino has been secretly growing a new Clone Army to aid the Rebel Alliance. Darth Vader hires Boba Fett for his knowledge of the inner workings of the clone facility, and sends the 501st to Kamino to destroy the cloning facility.

Galactic conquest
The Galactic Conquest mode in Star Wars: Battlefront II has been completely revamped. In this new mode, you build and maintain fleets. A map of the Galaxy shows planets controlled by the player, enemy-controlled planets, and pockets of empty space in which you can conquer or defend.

Play
To attack a hostile planet, your fleet moves to the enemy planet. If an enemy Capital Ship is in orbit around the planet, the battle begins in space; otherwise, a skirmish begins on the surface. If two fleets meet in empty space, a space battle begins.

In space battles, the losing faction loses their fleet. If the victor is attacking a hostile planet, a ground battle begins directly after the victory.

At the end of the battles, a summary shows what has occurred and displays how many credits were earned in the battle. The credit values for winning and losing vary; conquering a planet grants the player an extra varied amount.

Each faction begins with one fleet. The cost to build more fleets depends on the amount of fleets already in play; for example, Team 1 owns one fleet and wants to purchase another for 1000 credits. Team 1 then wishes to buy another fleet, which costs 2000 credits.

The game ends when all planets are controlled by the same team.

Class Purchases
Each faction begins with the basic trooper for land battles and the pilot for space battles. At the beginning of any turn, the player has the option to purchase another class. The costs vary based on the class.

List of Classes

 * Soldier: Automatic
 * Heavy Weapons: 1000
 * Engineer: 1000
 * Sniper:1000
 * Officer/Commander: 1800
 * Special: 1800
 * Pilot: Automatic (Space Only)
 * Marine: 800 (Space Only)

Bonuses
The bonuses return from the first game, although more strategy is involved. Instead of controlling the planets to gain these bonuses, the player must purchase them at the beginning of his turn. These bonuses can be used to aid their forces, protect command posts, or harm enemy units. However, once the bonus has been used it will need to be bought again.

List of Bonuses

 * Energy Boost: Causes your unit's energy gauge to replenish faster after being depleted (200 credits)
 * Supplies: Increases amount of ammunition and other supplies your units can carry (200)
 * Reinforced Garrison: Adds extra troops to your reinforcement bank if it drops too low (200)
 * Auto Turrets: Automatically reinforces your command posts with defense grid turrets (400)
 * Bacta Tanks: Causes the health of all your units to automatically regenerate at a constant rate (400)
 * Combat Shielding: Gives your units an extra reserve of health upon entering the battlefield (400)
 * Sabotage: Causes all enemy vehicles to suffer damage upon spawning in (600) Tip: Use in space battles!
 * Enhanced Blasters: Amplifies the damage of all blaster-rifle weapons for your team (600)
 * Leader: Activates your faction's playable hero for planetary battles (800)

Scenarios
There are four different starting scenarios. If you take the enemy's base planet (bolded in the following list) you obtain twice the number of credits than normal, and you permanently remove that planet from gameplay.


 * Birth of the Rebellion: Dagobah, Yavin 4, Hoth
 * Republic Sovereignty: Kamino, Naboo, Coruscant
 * Dark Reign of the Empire: Endor, Coruscant, Mustafar
 * The Confederate Uprising: Geonosis, Utapau, Mustafar

New modes
In addition to the single player storyline, Galactic Conquest, and both single- and multiplayer Instant Action, Battlefront II has several new game modes - Hunt, Capture the Flag, Hero Assault, and a PC only single player mode - XL.

Hunt Mode
Hunt mode operates much like Assault mode. An army of indigenous forces (i.e., Wampas) and/or a faction (i.e., Rebel Alliance), fight each other to reach a set amount of points first. This mode is somewhat unbalanced, as some forces are stronger than others; for example, the Endor scenario pits rock-wielding Ewoks against the Scout Trooper. The Ewoks are technically more powerful due to the Scout Trooper's role in the game as Sniper infantry.

Scenarios

 * Geonosis: Geonosians (sonic blaster) vs. Clone Sharpshooters (sniper rifle, blaster pistol, thermal detonator, auto turret
 * Endor: Ewoks (rock, spear) vs. Scout troopers (sniper rifle, blaster pistol, thermal detonator, auto turret)
 * Kashyyyk: Wookiees (bowcaster, fusion cutter, thermal detonator) vs. IG-100 MagnaGuards (Bulldog rocket launcher, radiation launcher, neuro poison, recon droid)
 * Hoth: Wampas (claws) vs. Rebel Infantry (All Variations)
 * Rhen Var (Xbox Live patch): Wampas (claws) vs. Rebel Infantry (All Variations)
 * Mos Eisley: Jawas (Ionization blaster, fusion cutter) vs. Tusken Raiders (sniper rifle or Tusken cycler)
 * Naboo: Gungans (fusion cutter, Energy ball) vs. Super Battle Droids (wrist blaster, tri-shot, wrist rocket)

Capture the Flag
Capture the Flag, or CTF for short, is another mode available for play on all maps (including space maps). In CTF, two factions try to capture a flag and return it to a base. Points are awarded to the team for the amount of flags recovered. Winners are determined by the number of flags captured, either by a set number of captures or a time limit. Some rules vary depending on the variations present in the game: 1-flag and 2-flag.

1-flag CTF
In 1-flag CTF, a neutral flag is placed approximately halfway between each faction's bases. The objective is to capture the flag and bring it to the opposite faction's base. This is the only CTF mode available for Space maps.

2-flag CTF
2-flag CTF resembles traditional Capture the Flag. It involves two factions which both hold a flag at their respective bases. The player must steal the flag from the enemy's base and return it to their own base.

Hero assault mode
This mode, taking place on the Mos Eisley map, pits multiple copies of the game's playable Heroes against multiple copies of the playable Villains.

The game plays out much like an Assault mode battle: the two teams battle each other to gain a set amount of points. The team to reach that amount first wins.

XL
This mode is only available on the PC in single player mode on Kashyyyk, Hoth and Geonosis. The idea is similar to Assault mode where your team is the first to reach a certain amount of points. This is 350, and there is no limit to the amount of enemys that are spawned. There are no spawn points to take over, it just slaughter of the enemy.

Troop classes
A total of seven classes are available to play - five for land, two for space. Each offers a different battlefield function. All classes (except the "Unique" class) are identical for each faction, keeping the game balanced.

Infantry class
The Infantry Class, or Soldier Class, was the division of standard ground assault fighters in most armies. It consisted of warriors who battled enemy troopers, usually with blaster weapons. Most soldiers also carried thermal detonators. Some variations were present based on the planet.

The infantry soldiers varied based on the faction played:
 * Galactic Republic: Clone Trooper (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * CIS: Super Battle Droid (Wrist Blaster, Tri-Shot, Wrist Rocket)
 * Rebel Alliance: Rebel Soldier (Blaster Rifle, Blaster Pistol, Thermal Detonator)
 * Galactic Empire: Stormtrooper, (E-11 Blaster Rifle, Blaster Pistol, Thermal Detonator
 * Galactic Empire: Snowtrooper, (E-11 Blaster Rifle, Blaster Pistol, Thermal Detonator

Heavy troopers class
The Heavy Weapons Class was a common division in most armies. It consisted of soldiers armed with heavy weaponry. Most units carried a rocket launcher, thermal detonators, mines, and a blaster pistol for close range combat. Heavy troopers were often used for destroying enemy vehicles or structures.
 * Galactic Republic: Clone Heavy Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * CIS: Assault Droid (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Rebel Alliance: Rebel Vanguard (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)
 * Galactic Empire: Shock Trooper (Rocket Launcher, Blaster Pistol, Thermal Detonator, Mines)

Engineer class
The Engineer Class were the troopers called to provide battlefield repairs and act as medics and ammo suppliers. It consisted of engineers (or technicians) who carried handheld blast cannons (shotguns) and explosive detpacks. They also carried fusion cutters, which could repair allied vehicles, construct and repair turrets, or slice into enemy vehicles.


 * Galactic Republic: Clone Engineer (Shotgun, Fusion Cutter, Detpack ,Dispenser Health and Ammo)
 * CIS: Engineer Droid (Shotgun, Fusion Cutter, Detpack, Dispenser Health and Ammo)
 * Rebel Alliance: Rebel Smuggler (Shotgun, Fusion Cutter, Detpack, Dispenser Health and Ammo)
 * Galactic Empire: Imperial Engineer (Blast Cannon, Fusion Cutter, Detpack, Dispenser Health and Ammo)

Sniper class
The Sniper Class was a typical soldier division comprised of snipers (also called marksmen, sharpshooters, and sometimes assassins) who picked off enemy troopers one-by-one with highly powered long-range rifles. Often, snipers would operate away from the center of battle, where they could quietly eliminate foes with their weapons.


 * Galactic Republic: Clone Sharpshooter (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * CIS: Assassin Droid (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Rebel Alliance: Rebel Marksman (Sniper Rifle, Blaster Pistol, Thermal Detonator, Auto Turret)
 * Galactic Empire: Scout Trooper (Sniper Rifle, Blaster pistol, thermal detonators, Auto Turret)

Unique class
As all armies could not depend solely on foot soldiers, most armies had an elite soldier class. These veteran commandos were used to being thrust into the heat of battle. One of the famous unique classes for the Empire was the Imperial officers, who carried Geonosian sonic guns, a grenade launcher, and thermal detonators. The other famous unique class was the dark troopers of the Imperial Stormtrooper Corps, who carried electricity launching ARC Casters, which could kill many soldiers with a single high powered shot, a commando blaster pistol, and thermal detonators.

One of the famous unique classes for the Rebellion was the Bothan spy, who carried stealth packs, which allowed him to become invisible for a short time, incinerators, a weapon which was designed to burn an enemy after sneaking up on him, and a set of time bombs. The other famous unique class was the Wookiee warriors, who carried powerful bowcasters and grenade launchers, along with thermal detonators.

One of the famous unique classes for the Republic was the Galactic Marines, also known as clone commandos. They were an elite team of troopers who carried fast firing chainguns, a blaster pistol, and thermal detonators. The other famous unique class for the Republic was the Jet trooper, a specially trained clone trooper class that carried a jetpack that he could use to escape from an ambush, a rocket launcher, and a commando blaster pistol.

One of the famous unique classes for the CIS was the MagnaGuard, who carried a gun that fired homing missiles, a grenade launcher, thermal detonators and a recon droid that it used to survey the area. The other unique class for the CIS was the droideka, who was equipped with a personal shield that blocked all enemy fire for a short period. When that shield ran out, the droideka was defenseless and curled itself up so that it could roll away from the fight. It also carried two rapid fire blasters, one in each "hand".


 * Jet Trooper (Galactic Republic) (EMP Launcher, Commando Pistol, Thermal Detonator)
 * Droideka (Confederacy of Independent Systems) (Repeating Blasters, Shield Emitter)
 * Wookiee Warrior (Rebel Alliance) (Bowcaster, Grenade Launcher, Thermal Detonator, Recon Droid)
 * Dark Trooper (Galactic Empire) (ARC Caster, Commando Pistol, Thermal Detonator)
 * Clone Commander (Galactic Republic) (Chaingun, Blaster Pistol, Rally [Defense Increase], Recon Droid)
 * IG-100 MagnaGuard (Confederacy of Independent Systems) ("Bulldog" Rocket Launching Rifle, Radiation Launcher, Neuro Poison, Recon Droid)
 * Bothan Spy (Rebel Alliance) (Incinerator Rifle, Health Regeneration, Stealth Ability, Time Bomb)
 * Imperial Officer (Galactic Empire) (Sonic Blaster, Mortar Launcher, Rage [Damage Increase], Recon Droid)

Pilot class
The pilot class was a common division in most armies. It consisted of pilots who were equipped with commando pistols, fusioncutters, and time bombs. Pilots referred to space-assault vehicle drivers, rather than the ground-assault vehicle drivers of the engineer class.

They were trained to pilot starfighters, and when their ship was damaged, they could repair it from the inside with the fusioncutter. They were also equipped with a light pistol and time bombs, because they were also trained to land transports in enemy ships, so they could destroy the critical systems inside with time bombs and defend themselves with the pistol.

Like engineers in ground battles, pilots could repair the critical systems that had not already been totally demolished with their fusioncutters, and even recover their disabled shields by repairing the generator.

The pilot class included:


 * Clone Pilots (Galactic Republic) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Pilot Droids (Confederacy of Independent Systems) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Rebel Pilots (Rebel Alliance) (Commando Pistol, Fusion Cutter, Time Bomb)
 * Imperial Pilots (Galactic Empire) (Commando Pistol, Fusion Cutter, Time Bomb)

Marine class
The marine class was a standard division of troops in most armies. It consisted of marines who often were armed with portable rocket launchers for demolishing enemy ships, as well as regular blaster rifles and thermal detonators.

They were trained to stay in their ships and defend them against enemy boarding parties, and so, they were equipped with high power blaster rifles, and portable rocket launchers to destroy small starfighters that were attempting to land in the hangar.

The marine class included:


 * Clone Marines (Galactic Republic) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Droid Marines (Confederacy of Independent Systems) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Alliance Marines (Rebel Alliance) (Blaster Rifle, Rocket Launcher, Thermal Detonator)
 * Imperial Marines (Galactic Empire) (Blaster Rifle, Rocket Launcher, Thermal Detonator)

Heroes
After fulfilling the goals set in the Hero Options screen (e.g. earn 10 points), you are able to obtain the services of one of these Heroes to aid you. Each has a different ability and will last a limited amount of time. The time, represented by a lightsaber bar, will decrease faster if the player does negative things such as spawn-camping or killing teammates. The bar will increase if the player kills numerous enemy units or vehicles. Each team gets one Hero at a time, but there can be more than one Hero for each team per match if the Heroes are unlocked more than once. Each Jedi has the ability to use Force Jump and Force Speed. The Force Sensitive characters also each get two of seven special techniques. They are Force Pull (Jedi only), Force Push (both), Force Choke (Sith only), Force Lightning (Sith only), Saber Throw (both), Force Water Orb (Kit Fisto only) and Starblades (Asajj Ventress only).

In Hero Assault Mode, multiple heroes occupy the map. The lightsaber health bar is replaced by the standard non-hero health bar.

Galactic Republic

 * Obi-Wan Kenobi: (Force Push, Saber Throw)&mdash;Mos Eisley, Kamino, Utapau, Naboo, Death Star,
 * Yoda: (Force Push, Force Pull)&mdash;Kashyyyk, Dagobah, Polis Massa, Tantive IV
 * Mace Windu: (Force Push, Saber Throw, Force Smash) -Geonosis, Yavin IV, Coruscant
 * Ki-Adi-Mundi: (Force Pull, Saber Throw)&mdash;Mygeeto
 * Aayla Secura: (Dual Lightsabers, Force Pull, Saber Throw)&mdash;Felucia, Jabba's Palace, Bespin
 * Anakin Skywalker: (Force Choke, Saber Throw; Note that Anakin Skywalker is normally considered a villain in the game)&mdash;Yavin 4: temple
 * Kit Fisto (Only available through Xbox Live Patch): (Force Water Orb, Saber Throw)&mdash;Bespin (CTF Mode), Rhen Var (Citadel and Harbor)

Rebel Alliance

 * Luke Skywalker: (Force Push, Saber Throw)&mdash;Hoth, Death Star, Jabba's Palace, Coruscant, Mygeeto, Yavin 4 Arena,Bespin
 * Han Solo: (DL44 Blaster, Fusioncutter, Detpack, Rally)&mdash;Endor, Utapau, Kamino, Mos Eisley, Rhen Var: Citadel, Bespin (CTF)
 * Chewbacca: (Bowcaster, Guided Rocket, Detpacks, Rage Ability)&mdash;Kashyyyk, Yavin IV, Felucia, Rhen Var: Harbor
 * Princess Leia: (Suppression Carbine Sporting Blaster w/sniper sight, Thermal Detonators, Invulnerability)&mdash;Tantive IV, Naboo, Polis Massa
 * Yoda: (Force Pull, Force Push)&mdash;Dagobah
 * Obi-Wan Kenobi: (Force Push, Saber throw)&mdash;Mustafar

Confederacy of Independent Systems

 * Count Dooku: (Force Lightning, Force Choke)&mdash;Geonosis
 * General Grievous: (Two Lightsabers/Four Lightsaber combo, Rage Ability)&mdash;Utapau, Tantive IV, Dagobah, Mygeeto
 * Jango Fett: (Westar-33 Blaster w/sniper sight, Flamethrower, Wrist Rocket, Detpack Dispenser, Jetpack)&mdash;Kamino, Kashyyyk, Felucia
 * Darth Maul: (Double-bladed Lightsaber, Force Push, Saber Throw)&mdash;Mos Eisley, Coruscant, Naboo, Mustafar, Polis Massa, Jabba's Palace, Yavin IV, Rhen Var: Citadel
 * Darth Sidious: (Force Lightning, Force Choke)&mdash;Death Star
 * Asajj Ventress (Only available through Xbox Live Patch): (Starblades, Force Push)&mdash; Bespin, Yavin 4: arena, Rhen Var: Harbor

Galactic Empire

 * Darth Vader: (Force Choke, Saber Throw)&mdash;Tantive IV, Hoth, Dagobah, Endor, Bespin(Xbox content)
 * Emperor: Palpatine (Force Lightning, Force Choke)&mdash;Death Star, Polis Massa, Naboo, Coruscant, Rhen Var: Harbor
 * Boba Fett: (EE-3 Blaster Rifle, Flamethrower, Wrist Rocket, Jetpack, Detpack Dispenser)&mdash;Kamino, Yavin IV (Temple & Arena), Kashyyyk, Utapau, Felucia, Mygeeto, Jabba's Palace, Mos Eisley, Rhen Var: Citadel
 * Anakin Skywalker: (Force Choke, Saber Throw)&mdash;Coruscant (Story mission only), Mustafar

Neutral sides/creatures


On certain levels, there are three way battles between the two normal sides and a neutral side, and on others, the natives join a certain side. In addition, there are native creatures that will attack anything that comes across their path.

Key: (N) stands for neutral, (A) stands for aggressive [fights everyone], (R) stands for Galactic Republic, (C) for Confederacy of Independent Systems, (E) for Galactic Empire, and (RA) for Rebel Alliance.


 * Acklay&mdash;Felucia (A)(only in Rise of the Empire)
 * Ewok&mdash;Endor (RA)
 * Gamorrean&mdash;Jabba's Palace (A)
 * Geonosian&mdash;Geonosis (C,E)
 * Gungan&mdash;Naboo (R, RA)
 * Jawa&mdash;Mos Eisley (N)
 * Rancor&mdash;Jabba's Palace (A)
 * Tusken Raider&mdash;Mos Eisley (A)
 * Wampa&mdash;Hoth (A)
 * Wookiee&mdash;Kashyyyk (R, RA)

There are also human natives, such as the Clone Anti-Troopers that appear on Kamino in Rise of the Empire mode. Their ranks consist of the following units, so be careful:

Jet Trooper (Blaster Rifle/Sniper Rifle, Blaster Pistol, Thermal Detonator) Rail ARC Trooper (Chaingun, Blaster Pistol and two sets of Thermal Detonators)

Bosses
Certain levels of the single player campaign require the elimination of an important person or persons in order to win the battle.


 * Utapau&mdash;General Grievous
 * Jedi Temple&mdash;three Jedi Masters
 * Naboo&mdash;Queen Apailana
 * Mustafar&mdash;Gizor Dellso
 * Death Star&mdash;Rebel Jedi Padawan
 * Tantive IV&mdash;Princess Leia Organa
 * Yavin IV&mdash;Three Rebel Leaders (Bothan Spies)

Capital ships
In space combat, each faction will have capital ships. The capital ships (battleships) contain all starfighters and rooms, while the others attack nearby enemies and provide defense/fire support. Both must be destroyed or sabotaged to win the match. The frigates are not boardable.

Galactic Republic

 * Battleship: Venator-class Star Destroyers
 * Frigate: Acclamator-class assault ships
 * Frigate: (seen in background): Victory II-class frigate

Confederacy of Independent Systems

 * Battleship: Providence-class carrier/destroyers
 * Frigate: Munificent-class star frigates
 * Frigate: "Lucrehulk"-class battleship (seen in background, except above Coruscant, where you can attack and fly around it. Droid starfighters can occasionally be seen launching from either of the two forward launch bays/hangars.)

Galactic Empire

 * Battleship: Imperial-class Star Destroyers
 * Frigate: Victory II-class frigates

Rebel Alliance

 * Battleship: Mon Calamari cruisers
 * Frigate: CR-90 Corellian corvettes
 * Frigate: GR-75 medium transport

Starfighters
Controls for the PC are more akin to that of Rogue Squadron than that of the X-wing game series. The controls for all other versions remain the same.

Each faction (Rebels, Empire, Republic, CIS) will feature four different types of ships.


 * Bomber/Heavy Assault (Y-wing, TIE Bomber, V-wing starfighter, Belbullab-22 starfighter)
 * Fighter (X-wing, TIE Fighter, ARC-170 starfighter, Vulture droid starfighter)
 * Interceptor (A-wing, TIE Interceptor, Jedi interceptor, Tri-fighter)
 * Troop Transport (LAAT/i Alliance Assault Craft, Theta-class shuttle, LAAT/i Republic gunship, HMP Droid Transport)


 * The troop transports act as spawn points when docked, so a transport can land inside an enemy ship's hangar and spawn one faction's troops inside.

Speed: Low / Armor: High / Power: Very High / Maneuverability: Low.
 * Bombers are used to take out transports, shields, and ship main systems outside the capital ships.

Speed: Average / Armor: Average / Power: Average / Maneuverability: Average.
 * Fighters are all-around ships that can basically do anything. But these starfighters cannot do these objectives as efficiently as other specified ships. These ships hold lock on torpedoes.

Speed: High / Armor: Low / Power: Low / Maneuverability: High.
 * Interceptors are high-speed fighters used to take out individual starfighters. Although these ships can take out starfighters with ease, these are low in power and armor. The torpedoes these ships hold are weak individually, but can pack power when shot in a group.

Speed: Very Low / Armor: Very High / Power: High / Maneuverability: Very Low.
 * Transports are extremely high in defense, higher than an average starfighter. Although the slowest and least maneuverable starfighter, it has a lot of power. These ships also have multiple positions, up to six, including main gunner, second gunner, and passengers.

Planetary vehicles
Each faction uses distinct forms of vehicles. These vary in terms of speed, armor, and firepower. These classes consist of: Scout vehicles, Medium vehicles, Heavy vehicles, and Heavy transports.

Scout vehicles are very fast but have little firepower and armor.

Speed: Fast / Armor: Low / Power: Low

Medium vehicles feature medium characteristics, having medium speed, armor, and firepower.

Speed: Medium / Armor: Medium / Power: Medium

Heavy vehicles are heavily armored and feature great firepower, but are quite slow.

Speed: Slow / Armor: High / Power: High

Heavy transports are massive vehicles that serve as mobile command posts. They possess amazing firepower and armor, but are very slow. They also cannot be sliced be enemy engineers.

Speed: Very low / Armor: Very high / Power: Very high

Confederacy of Independent Systems:
 * STAP (Scout vehicle)
 * AAT (Medium vehicle)
 * Tank Droid (Medium vehicle)
 * Hailfire Droid (Medium vehicle)
 * Spider Walker (Heavy vehicle)

Galactic Republic:
 * BARC speeder (Scout vehicle)
 * TX-130S fighter tank (Medium vehicle)
 * AT-RT (Medium vehicle)
 * AT-TE (Heavy Transport)

Galactic Empire:
 * Speeder Bike (Scout vehicle)
 * Saber-class fighter tank (Medium vehicle)
 * AT-ST (Heavy vehicle)
 * AT-AT (Heavy Transport)

Rebel Alliance:
 * Speeder Bike (Scout)
 * Snowspeeder (Spacecraft; characteristics similar to an interceptor)
 * Tauntaun (Scout)
 * AAC-1 Hovertank (Medium vehicle)

Critical hit locations
All vehicles have a critical hit point that, when struck with an explosive round, depletes, at the most, 70% of their health. The critical hit point is hard to see and even harder to hit.


 * AAC-1 Hovertank: Black coolant tanks on sides of tank
 * TX-130S Fighter Tank and TX-130T Fighter Tank: Circle at rear of tanks
 * AT-TE: Cylindrical area along the underbelly
 * AT-AT: Neck between body and head
 * AAT: Rear panel
 * Droid Tank: Rear tread cylinder
 * Hailfire Droid: Cylinders below cockpit
 * AT-RT: Cylinder between legs or pilot
 * Homing Spider Droid: Where the legs connect to the body
 * AT-ST: Rear block between legs
 * LAAT/i Gunship: Cockpit
 * Theta-class shuttle: Lower neck
 * Droid Transport: Rear panel


 * If you were to hit close to the critical hit location on a vehicle, you would do twice as much damage as a rocket launcher would regularly do (about 25-30%).

Battlefronts
In Battlefront II, there are no two maps that take place on the same planet, save for space levels and Jabba's Palace, as this adds more variety to the missions.

There are 18 land maps and six space maps in instant action (Space Coruscant and Space Mustafar are not in instant action). This means that Battlefront II has over five times as much variety as its predecessor had. Some space maps such as Space Coruscant and Space Mustafar are only available in story mode, all space maps are available in Galactic Conquest. The Geonosis, Utapau, Jedi Temple, Kamino, Felucia and all but three of the space maps (Kashyyyk, Yavin IV and open space) are not present in the PSP version of the game. Geonosis Hoth
 * Location: Dust Plains
 * Heroes: Mace Windu (Republic), Count Dooku (CIS)
 * Modes: 2 Flag CTF, Conquest, Hunt, Story, XL (PC only)
 * Era: Clone Wars
 * Location: Echo Base
 * Heroes: Pilot Luke Skywalker (Rebels), Darth Vader (Empire)
 * Modes: 1 flag CTF, Hunt, Conquest, Story, XL (PC only)
 * Era: Galactic Civil War

Death Star 
 * Location: Interior
 * Heroes: Emperor Palpatine (Empire,CIS), Luke Skywalker (Rebels), Obi-Wan Kenobi (Republic)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Dagobah
 * Location: Swamp
 * Heroes: Darth Vader (Empire), Yoda (Republic and Rebels), General Grievous (CIS)
 * Modes: 2 Flag CTF, Conquest
 * Era: Both

Mustafar
 * Location: Refinery
 * Heroes: Anakin Skywalker (Empire), Darth Maul (CIS), Obi-Wan Kenobi (Rebels, Republic)
 * Modes: 2 Flag CTF, Conquest, Story
 * Era: Both

Utapau
 * Location: Sinkhole
 * Heroes: Obi-Wan Kenobi (Republic), General Grievous (CIS), Boba Fett (Empire), Han Solo (Rebels)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Tantive IV
 * Location: Interior
 * Heroes: Darth Vader (Empire), Princess Leia (Rebels), General Grievous (CIS), Yoda (Republic)
 * Modes: 1 Flag CTF, Conquest, Story
 * Era: Both

Coruscant
 * Location: Jedi Temple
 * Heroes: Darth Maul (CIS), Anakin Skywalker (Republic in Story Mode), Luke Skywalker (Rebels), Mace Windu (Republic), The Emperor (Empire)
 * Modes: Conquest, 2 Flag CTF, Special Hunt, Story, Assault (Only available with the Xbox Live download)
 * Era: Both

Tatooine
 * Location: Mos Eisley
 * Heroes: Boba Fett (Empire), Darth Maul (CIS), Han Solo (Rebels), Obi-Wan Kenobi (Republic)
 * Modes: Hero Assault, Hunt, Conquest, 2 Flag CTF
 * Era: Both

Polis Massa
 * Location: Medical Facility
 * Heroes: The Emperor (Empire), Darth Maul (CIS), Princess Leia (Rebels), Yoda (Republic)
 * Modes: Conquest, 2 Flag CTF, Story
 * Era: Both

Naboo
 * Location: Theed
 * Heroes: The Emperor (Empire), Darth Maul (CIS), Obi-Wan Kenobi (Republic), Princess Leia (Rebels)
 * Modes: Conquest, Story, Hunt, 2 Flag CTF, Assault (Only available with the Xbox Live download)
 * Era: Both

Kashyyyk
 * Location: Beachhead
 * Heroes: Chewbacca (Rebels), Jango Fett (CIS), Yoda (Republic), Boba Fett (Empire)
 * Modes: Conquest, Story, Hunt, 2 Flag CTF, Assault (Xbox content only)
 * Era: Both

Yavin 4
 * Location: Temple
 * Heroes: Boba Fett (Empire), Chewbacca (Rebels), Mace Windu (Republic), Darth Maul (CIS)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Tatooine
 * Location: Jabba's Palace
 * Heroes: Boba Fett (Empire), Luke Skywalker (Rebels), Aayla Secura (Republic), Darth Maul (CIS)
 * Modes: Conquest, 1 Flag CTF
 * Era: Both

Endor
 * Location: Bunker
 * Heroes: Darth Vader (Empire), Han Solo (Rebels)
 * Modes: Hunt, Conquest, 1 Flag CTF
 * Era: Galactic Civil War

Kamino
 * Location: Clone Facility
 * Heroes: Obi-Wan Kenobi (Republic), Jango Fett (CIS), Boba Fett (Empire), Han Solo (Rebels)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Felucia
 * Location: Marshland
 * Heroes: Aayla Secura (Republic), Jango Fett (CIS), Chewbacca (Rebels), Boba Fett (Empire)
 * Modes: Conquest, 1 Flag CTF, Story
 * Era: Both

Mygeeto
 * Location: War-Torn City
 * Heroes: Ki-Adi-Mundi (Republic), General Grievous (CIS), Boba Fett (Empire), Luke Skywalker (Rebels)
 * Modes: 2 Flag CTF, Conquest, Story, Assault (Only available with the Xbox Live download)
 * Era: Both

Space Coruscant
 * Location: Over the planet Coruscant


 * Modes: Galactic Conquest, Story

Space Hoth
 * Location: Over the planet Hoth
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Yavin 4
 * Location: Over the moon Yavin 4
 * Modes: Space Assault, Galactic Conquest, Story, Space CTF

Space Mygeeto
 * Location: Over the planet Mygeeto
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Kashyyyk
 * Location: Over the planet Kashyyyk
 * Modes: Space Assault, Galactic Conquest, Story, Space CTF

Space Felucia
 * Location: Over the planet Felucia
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Tatooine
 * Location: Over the planet Tatooine
 * Modes: Space Assault, Galactic Conquest, Space CTF

Space Mustafar
 * Location: Over the planet Mustafar
 * Modes: Story, Galactic Conquest

Space Endor
 * Location: Over the moon Endor
 * Modes: Galactic Conquest

Space Polis Massa
 * Location: Over the asteroid colony Polis Massa
 * Modes: Galactic Conquest

Space Naboo
 * Location: Over the planet Naboo
 * Modes: Galactic Conquest

Space Geonosis
 * Location: Over the planet Geonosis
 * Modes: Galactic Conquest

Space Dagobah Space
 * Location: Over the planet Dagobah
 * Modes: Galactic Conquest
 * Location: In open space
 * Modes: Galactic Conquest

LucasArts has released some maps from the first game. They are the following:

Rhen Var
 * Location: Harbor
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes: The Emperor (Empire), Chewbacca (Rebels), Kit Fisto (Republic), Asajj Ventress (CIS)

Rhen Var
 * Location: Citadel
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Boba Fett (Empire), Han Solo (Rebels), Kit Fisto (Republic), Darth Maul (CIS)

Bespin
 * Location: Cloud City
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Darth Vader(CTF and Conquest), Luke Skywalker(Conquest only), Aayla Secura(Conquest only), Asajj Ventress(CTF and Conquest), Han Solo(CTF only), Kit Fisto(CTF only)

Yavin IV
 * Location: Arena
 * Modes: Conquest, Assault, Capture the Flag
 * Era: Both
 * Heroes:Boba Fett (Empire), Luke Skywalker (Rebels), Anakin Skywalker (Republic), Asajj Ventress (CIS)

Medals
Medals can be acquired for achieving special requirements in one life, however, you must achieve veteran status (Four medals) of that medal before you can use the award that comes with it. You lose the medal once you die, but if you die within thirty seconds of acquiring the medal, then the award is available to you in the next life. Once legendary status (sixty-four medals) of that medal is achieved you will automatically get the medal once you start the game.

The Endurance medal is acquired after twelve points are earned. Energy regeneration is awarded, this increases the speed of which the energy bar used for strenuous actions regenerates.

The Guardian medal is awarded after twenty-four points are earned. Damage Reduction is awarded, which makes enemy fire less damaging to you.

The War Hero medal is awarded after thirty-six points are earned. Increased Damage is awarded, which increases the damage your weapons do.

The Frenzy medal is awarded after twelve kills with a Blaster Rifle. The Elite Rifle is the award, which offers a more accurate three round burst firing rifle with less ammo.

The Demolition medal is awarded after four critical hits on vehicle with a Rocket Launcher are gained. Remote Rockets are the award, these are guided rockets which home in on the target.

The Gunslinger medal is awarded after four kills with a Pistol. A Precision Pistol with greater damage, accuracy, and limited ammo is awarded.

The Marksman medal is awarded after six head shots with sniper rifle are gained. The Beam Rifle is the award, which offers a more powerful rifle with only one zoom capability, but it is double zoomed.

The Regulator medal is awarded after eight kills with a Blast Cannon/Shotgun are gained. The award is a Flechette Shotgun, which is a more powerful shotgun.

The Technician medal is awarded to anyone who manages to slice into a vehicle. The Vehicle Regeneration award is given which slowly regenerates the health of the vehicle you will next drive.

The more medals you have earned, the more men you can lead: If twenty medals are earned, two men can be lead, if one hundred are earned, three men can be lead and if three hundred medals are earned, four men can be lead.

Major Inconsistencies with main Star Wars Canon
As with the first Battlefront, there are major inconsistencies with the Star Wars Universe, and occasionally even with itself.


 * In the movies, Aayla Secura has only one lightsaber, and it has a blue blade; however, in this game, she has two lightsabers - one blue-bladed and the other green-bladed.
 * MagnaGuards are outfitted with Bulldog rocket launchers and grenade launchers instead of Bulldog rocket launchers and electrostaffs.
 * The TX-130T fighter tank has the insignia of the Galactic Republic rather than that of the Galactic Empire.
 * A-Wings, TIE Interceptors, and dark troopers are present during early campaigns in the Galactic Civil War.
 * All of the Confederacy vehicles and starfighters (except the AAT, and the CIS Strike Bomber) are vehicles to be piloted as opposed to self-sufficient droids.
 * In the Kamino Uprising level, one of the turrets on the boarding LAAT gunship is manned by a clone trooper with Phase II 501st Legion markings, rather than the Phase I appearance for the Anti-Imperial Troopers.
 * The color/rank issue from the first Battlefront game is fixed in most levels, but still present on Geonosis. This may be because at the start of the Clone Wars Republic troopers still wore Phase I armor.
 * The hilts of lightsabers for numerous characters (including Dooku and Yoda) do not accurately reflect the hilts of the films.
 * Laser colors and sounds are wrong on a number of ships and vehicles.
 * The Galactic Marine clone troopers are called Clone Commanders and carry chainguns as projectile weapons.
 * The escape hangar on Geonosis that Count Dooku uses in Episode II is located inside a mound on the surface as opposed to its in-movie location off the cliff of a canyon; also, the hangar's gantry is nowhere to be found.
 * TIE Interceptors and Republic starfighters are armed with missiles and TIE/ln starfighters have proton torpedoes, contrary to their representation in-universe.
 * AT-ATs and ARC-170 starfighters have one pilot; in truth, an AT-AT has three (pilot, gunner, and commanding officer) while the ARC-170 has a crew of three as well (pilot, copilot, and a gunner).
 * Many vehicles and units use chaingun-type weapons rather than the standard lasers. (i.e. Y-Wings, Tri-fighters, Galactic Marines, Hailfire tanks, etc).
 * Certain characters in both eras are incorrectly named for their faction: in the Clone Wars, Palpatine is on the CIS' side and is referred to as the Emperor, even though the Separatists always refer to him by his Sith name (Darth Sidious); also, in the Galactic Civil War, the pre-immolated Darth Vader is referred to by the Empire as Anakin Skywalker, even though in the movie only his good-sided friends (Padme and Obi-Wan) refer to him by his Jedi name.
 * In the Polis Massa level, computer screens show diagrams of the Jedi Archives (these are the same diagrams that were seen in the Inside the Worlds of Star Wars: Attack of the Clones reference book).
 * In the Space Geonosis level, the planet's rings are not present.
 * Darth Maul and Jango Fett appear as usable heroes for the CIS during the Clone Wars.
 * On Space Endor in Galactic Conquest, the second Death Star is no where to be found. However, the Death Star II is visible in the land map.
 * The Republic's V-Wing Starfighter is a bomber; however, it should be an interceptor.
 * X-wings, A-wings, ARC-170s and V-wings do not have shields.
 * The Star Destroyer's bridge is located in what is canonically the command tower's communications array as opposed to the center of the tower hull's foreside.
 * Much of the Raid on the Jedi Temple map of the Jedi Temple is incorrect: for example, the Jedi Council Chamber is located up a short staircase in the base of the Jedi Temple as opposed to at the top of one of the outer spires (as seen in the movies); in addition, there are only eight seats in the Council Chamber as opposed to twelve. Many other locations in the temple are also incorrect compared to the layout of the temple interior shown in Star Wars: Complete Locations.

Cheat codes
''During gameplay, pause and input one or more of the following codes. A sound confirms correct entry:''

Xbox/PS2
There's also a way to have only heroes in almost every battle. First go to options. Then go to hero options, Then set the hero requirements so that you always respawn as jedi. Then set A.I. reinforcements to 0. Then always respawn as a Jedi. There should be no soldiers on the battlefield. Note: You must have two players for this to work and you only get the heroes that go with the map.
 * Invincibility - UUULDDDLUUULR
 * Infinite Ammunition - UDLDDLDDLDDDLR
 * Disable HUD - UUUULUUDLDUULR
 * Wampa/Jedi Comic Book Effects - UDLDLR
 * Low Resolution Soldiers - DDDUULDDDDDLUUUL
 * Slow Motion Sounds - UUULUDUULDDDLUDDLR

Also, There's a way to have Anakin and Obi-Wan fight each other on Mustafar (Note you must have two controllers to do this). First go to Options (Instant Action). Then go to A.I. and switch to 0 Reinforcements. Next, go to Hero Options and set the option to 0 Seconds and Select Mustafar-Galactic Civil War Era and have Player 1 Spawn at CP#1 and Player 2 Spawn at CP(s)#3, 4 or 5 and select Obi-Wan for CP#1 and Anakin for CP#3 4 or 5 and have Anakin meet Obi-Wan.

Xbox Live patch
On January 31st 2006, a new patch was released allowing Xbox Live users for $4.99 to add multiple levels and two new Clone Wars heroes to their gaming experience. The Patch includes:

New heroes

 * Kit Fisto: A Republic hero who is stronger and more bulky than most of the other heroes. His powers include Saber Throw and Force Orb.
 * Asajj Ventress: A villain who has fiber-cord linked lightsabers and is the CIS answer to Aayla Secura. Her powers are Starblades and Force Push.

New levels

 * Bespin: Cloud City
 * Yavin 4: Arena
 * Rhen Var: Harbor
 * Rhen Var: Citadel


 * NOTE: These maps are from the first game and, along with the Kashyyyk: Beachhead map, can be played in Hero Assault mode.

New modes
Wampas (claws) vs. Rebels (All Types)
 * Rhen Var: Harbor - Wampa Hunt

Mod tools
On February 15th 2006 a patch was released for the PC version, which included support for additional maps. The modding tools were subsequently released on February 22nd.

Possible sequel
A third Battlefront game may be in development. So far, it has only been announced for the 7th Gen console Xbox 360 but it will probably come out on other consoles like the first and second have. For more info see: Star Wars: Battlefront III