Star Wars: Knights of the Old Republic II: The Sith Lords

"It does not matter where we go. It is not the destination that matters. It is the journey."

- Kreia

Star Wars: Knights of the Old Republic II: The Sith Lords is the sequel to Star Wars: Knights of the Old Republic, which was widely regarded as a major commercial and critical success. The original game, however, was developed by a different company, BioWare. According to the game's producers, the change of developers was primarily due to BioWare's occupation with other titles, such as Jade Empire and Dragon Age. BioWare is understood to have recommended Obsidian Entertainment as an alternative developer, having worked with many of Obsidian's key members when they were part of the now-defunct Black Isle Studios. The Sith Lords was constructed using an updated version of the original Knights of the Old Republic Odyssey engine, which Obsidian obtained from BioWare.

Conception
"The first story draft was pretty terrible, mostly because we weren't allowed to play K1 before drafting it, so we really knew nothing about the first game and were writing in the dark (Revan who?)."

- Chris Avellone, Lead Designer for The Sith Lords at Obsidian Entertainment, talking about story development.

Development of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15, 2003. From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim. Chris Avellone, Lead designer for the project, felt that it would be a challenging task to create a sequel to what he felt was an amazing story that BioWare had developed for the original Knights of the Old Republic and that there would be a lot of pressure created for the team. He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. The next step was to watch every Star Wars movie, read every book and comic book about the Expanded Universe and even sitting through the The Star Wars Holiday Special. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. Only then did he feel it was time to look at the overall vision of the project.

The first phase involved distinguishing the character, or the hero's motivation, from player motivation and how the story would develop to integrate the two. In The Sith Lords, the character was a disgraced veteran of the Mandalorian Wars who was the last known Jedi in the galaxy and the target of dark side assassins who were determined to eradicate all Jedi. Certain circumstances had severed the hero's connection to the Force, but the character was being given a chance to slowly regain that connection and rediscover what it meant to be a Jedi or Sith. The player motivation involved providing the teasers that would stimulate the player into wanting to continue the game and encourage the player to explore the story and locations fully. For example, this could have been accomplished by revealing critical information, introducing a new companion or acquiring new special abilities. It was felt that each stage of the game should ask and answer the question "Why should the player care?"

The following phase involved devising the critical story points and filling in the story to link those points together. The purpose was to throw the player for a loop, but allow enough foreshadowing so that the player would stay interested. After the overall story had been developed, the game outline was divided up between the designers who would then go about filling in the details of their particular section of the storyline. The main goal was to give the player high adventure, lots of alien races and new worlds to visit. The development team also wanted to create a story that would pull the player into seriously thinking about the difference in using the Force for good and evil and the consequences of those actions.

Plot summary
The game takes place approximately five years after the conclusion of the first game, and focuses on a mostly different set of characters. The conclusion of the first game varied depending on the choices of the player, with either the light side or dark side of the Force emerging triumphant&mdash;at the beginning of The Sith Lords, players specify which of these outcomes they wish the sequel to follow. Regardless of how the original game ended, however, the beginning of The Sith Lords sees the Sith having almost completely destroyed the Jedi Order. The character whom the player takes control of is a Jedi Knight banished from the Order after she went to fight in the Mandalorian Wars. The Sith believe her to be the last remaining Jedi, though in the beginning known simply as the Exile or Jedi Exile by characters in the game due to a customizable name.

Among the characters who join the main character are Kreia, who acts as a mentor to the main character; Mira, a bounty hunter (she only joins if the player is light-side aligned on Nar Shaddaa); Hanharr, a Wookiee bounty hunter (he joins only if the player is dark-side aligned on Nar Shaddaa); Atton Rand, a former elite operative for the Sith during the Jedi Civil War who turned to smuggling after leaving the Sith after finding out that he was Force-sensitive (Atton is the love interest of a female Exile); Bao-Dur, a Zabrak engineer; Brianna, an Echani Handmaiden (she only joins if the Exile is male and is one of the two love interests of a male Exile); Mical, a former Jedi Initiate turned historian (another love interest for the female Jedi Exile); Visas Marr, a Miraluka Dark Jedi apprentice to Darth Nihilus (she is the other love interest of a male Exile); and G0-T0, an interrogation droid. Several characters featured in the first game are also brought into this sequel, and a few can join the main character's party: T3-M4, an astromech droid; HK-47, an assassin droid; and Canderous Ordo (as Mandalore), a Mandalorian. Enemies include Darth Sion, a Sith Lord with a shattered body, held together with the Force and Darth Nihilus, a being of hunger that fed on Force-sensitive energy. The new planets which the character may visit include Telos IV, the environmentally destroyed home of Carth Onasi; Nar Shaddaa, the "smuggler's moon"; the planet of Onderon; Onderon's jungle moon Dxun; and Peragus II. Korriban and Dantooine, which also appeared in the original KotOR, are also revisited. The Ebon Hawk, the ship used by the main character in the first game, once again is the main method of transportation.

Synopsis
(Note: This is based on the canonical female light side version of the game. Gender, Force alignment, order of planets visited and other variables can differ depending on the input of the player.)

Escape from Peragus
It is the year 3,951 BBY, five years after the Jedi Civil War, and four years after redeemed ex-Dark Lord of the Sith Revan's departure to the Unknown Regions. Revan's ship, the Ebon Hawk, badly damaged, emerged in the Peragus system, with six passengers on-board: two droids that formerly belonged to Revan, T3-M4 and disassembled HK-47, two other droids, 3C-FD and an HK-50, and two Humans, Meetra Surik, and an old woman named Kreia, both unconscious. T3-M4 managed to dock the ship into the Peragus Mining Facility, where Meetra was put into the medical bay of the Administration level, and Kreia, mistaken for dead because she was in a deep trance to survive the flight, into the morgue.

After awakening, Meetra found Kreia, as well as a smuggler by the name of Atton Rand locked in a prison cell. The three of them seemed to be the only beings alive in the entire facility, which was covered with dead miners and crawling with assault-programmed mining droids, which started "mining" organics. Eventually, Meetra discovered that HK-50 was responsible for the damage done to the facility, and destroyed the droid.

Meanwhile, another ship arrived at Peragus: the Harbinger, the Galactic Republic capital ship that was transporting Meetra to Telos IV before a series of events that resulted in them ending up in the facility. When Meetra, Kreia, and Atton&mdash;in an attempt to escape Peragus&mdash;boarded the Harbinger, they discovered that the ship had been overrun by the Sith, led by Darth Sion. As Kreia approached Sion, in an attempt to distract him, Meetra and Atton escaped through one of the ship's fuel pipes. Meanwhile, Sion severed Kreia's hand with his lightsaber, and Meetra discovered her newly formed Force bond with Kreia when she unexpectedly felt her pain. Meetra and Atton continued and met up with T3-M4, and after reaching the hangar bay, boarded the Ebon Hawk. As they were trying to stop the Sith from boarding, Kreia caught up with them after escaping from Sion, despite the loss of her hand. As they tried to escape the Peragus system, flying through an asteroid field surrounding the planet Peragus II, the Harbinger fired at the Ebon Hawk and missed, hitting one of the asteroids, which caused a sequence of explosions that completely destroyed the mining facility, asteroid field, and the planet itself.

Refuge on Telos


With the Peragus astrogation charts recovered from the Harbinger containing only the planet Telos, which is slowly recovering after Saul Karath's bombardment during the Jedi Civil War, the three had no choice but to board Citadel Station. There, they were immediately disarmed and detained by the Telos Security Force for the duration of the investigation on the destruction of the Peragus mining facility&mdash;not coincidentally, the main fuel supplier for Citadel Station, without which the station would not be able to maintain its orbit around Telos. During the investigation, a mysterious woman stole the Ebon Hawk with T3-M4 locked on-board. Chodo Habat, the leader of the Ithorian team responsible for the restoration efforts on Telos, offered Meetra to restore some of her lost connection with the Force, and provided a shuttle off Citadel Station in exchange for eliminating their rivals, Czerka Corporation. Despite Kreia's disapproval of an alliance with Chodo, the Meetra accepted his offer, uncovered some details about Czerka's illegal business (certainly enough for the Telosian Council to drive them off the planet) and, together with her companions, flew to the surface of Telos.



On Telos, the shuttle was attacked and damaged by a Czerka air defense turret and crash-landed in a restoration zone, miraculously near a Zabrak named Bao-Dur who was a former technician under Meetra in the Mandalorian Wars. He refused to call her anything but "General". He also designed the Mass Shadow Generator, which played a significant role in the Mandalorians' ultimate defeat in the Battle of Malachor V, and currently worked for the Ithorians. Fighting their way through Czerka mercenaries, the Exile and her companions reached an abandoned Republic military base, where Bao-Dur pinpointed a breach in the planetary defense system in the polar region as the most likely location of the Ebon Hawk. Having boarded a yet another shuttle (in the process discovering the base was swarming with hostile droids), Meetra, Kreia, Atton and Bao-Dur headed to the polar region of Telos.

Hidden Academy


Upon arrival, the shuttle once again crash-landed on a polar plateau as a result of being shot down by three HK-50 droids. After dealing with them, Meetra discovered a Jedi Academy hidden within the plateau. When they entered it, Meetra's companions were locked in prison cells, and she was brought before Atris, one of the Jedi Masters (and, in fact, the only Jedi in the academy) who previously banished Meetra from the Jedi Order for fighting in the Mandalorian Wars. Meetra offered her help against the new Sith threat that had revealed itself on Peragus by finding any Jedi who may have survived the purge after the Jedi Civil War. Impressed that Meetra held no evil against her, Atris allowed her to take back her ship (Meetra learned was stolen by one of Atris' handmaidens) and freed her companions.

When the party assembled once again on the Ebon Hawk, T3-M4 "told" Meetra that he downloaded a holorecord of her trial from Atris' archives. It turned out that there were Jedi Masters in hiding. The Jedi Council members that exiled her, namely Zez-Kai Ell, Kavar, Vrook Lamar and Lonna Vash. She decided to find them to discuss a plan of action against the new Sith and maybe even figure out why she lost her connection to the Force.

Dantooine
The first stop on their search was the grassland planet of Dantooine. Dantooine was devastated by the Attack on Dantooine perpetrated by Darth Malak several years before. The surviving populace had established a government in the former home of the Matale family which they named Khoonda, with Terena Adare at its head. The people of Khoonda were fearful of the Jedi, who they associated with the Dark Jedi responsible for attacking them in the past.

Meetra came to the world in search of Vrook Lamar, a Human Jedi Council member. Once on Dantooine, she heard rumors that Terena Adare was in contact with a Jedi, and she approached Adare to inquire about his whereabouts. Adare realized some time ago that the Khoonda Militia would not provide sufficient protection, so she had maintained secret contacts with the Jedi Master. The administrator granted Meetra permission to search the Enclave ruins for Lamar. In the ruins, she fought through several waves of laigreks, but found no trace of the master. She ran into Mical, a former Jedi Initiate who was going to be her Padawan before she left for the Mandalorian Wars. He had been sent by Carth Onasi to find and protect any Jedi artifacts he can find. He agreed to join her group and help find the masters with her. Meetra also found the corpses of several mercenaries in the library, and a datapad found on one of their bodies indicated that Vrook had been captured.

The Exile led her party to the Mercenary enclave in the crystal caves not far from Khoonda, where they found the mercenaries preparing to sell Lamar to the Exchange. Meetra approached the group and asked for his release, but her pleas fell on deaf ears and she was forced to defeat the mercenaries to rescue Lamar. Unexpectedly, the freed Vrook chastised her, telling her her that her actions just caused an all-out war, and revealing that he had allowed the mercenaries to capture him so that they would not attack Khoonda. As Meetra left the caves to return to Khoonda, she met Azkul, the leader of the mercenary groups. He asked her to join him in his campaign against Khoonda, but Meetra refused and dispatched Akzul's mercenaries.

Back at Khoonda, Meetra bolstered the stronghold's defenses by activating droids and security systems, as well as gathering extra members for the Militia. Akzul's mercenaries attacked, precipitating a long and hard-fought battle that culminated with the defeat of Akzul at the hands of Meetra and Lamar. With the mercenary threat averted, Vrook Lamar answered Meetra's questions and taught her a new lightsaber form. Meetra departed the planet, taking the gratitude of its people with her.

Nar Shaddaa
The second stop on their search was the planet of Nar Shaddaa. Nar Shaddaa was the "gaping maw of Nal Hutta." The massive population and large cityscape of the planet made it easy for one to hide and lay low for a while. Unfortunately, Meetra did just the opposite. In her attempt to find Jedi Master Zez-Kai Ell, Meetra made an effort to cause much anger and distress to the Exchange, and get the bounty hunters off her back. When Meetra was captured, the famous bounty hunter Mira joined up with Meetra's party and they rescued her on G0-T0's yacht. During the rescue, the yacht's cloaking was sabotaged and one of the local Hutts Vogga, whose frieghters were being raided by G0-T0's yacht, quickly seized the opportunity and destroyed it, right as the Ebon Hawk escaped.

Finally, Meetra came back to Nar Shaddaa and found the Jedi Master. The Master confessed that he felt that the Jedi Order had much to take responsibility for, and their inability to do so at Meetra's trial caused him to leave. He answered her questions and taught her a lightsaber form. He then agreed to go to Dantooine and wait for her there.

Dxun
Immediately after Nar Shaddaa, Meetra sought out Jedi Master Kavar on Onderon. As the Ebon Hawk entered the Onderon system and joined the long line into Iziz Starport, Colonel Tobin fired on the ship and began a massive space battle above the planet. The Ebon Hawk took damage during the battle and was forced to crash land on the jungle moon Dxun. In their explorations of the moon in search of passage, the Exile encountered a large group of Mandalorians, led by Mandalore. Mandalore accompanied the Exile to Onderon on his own shuttle.

Onderon
Once Meetra landed on Onderon, she grew knowledgeable of the crisis that was brewing in Iziz. Onderon military General Vaklu declared martial law in the city and began subtly rallying support for his revolution against his cousin, Queen Talia. Mandalore's personal friend Dr. Dagon Ghent, after being cleared of charges for the murder of Captain Sullio, thanks to Meetra's investigation, found Master Kavar and made contact. At the time, Kavar was serving as a Jedi bodyguard and adviser to the queen, and he left the palace walls to meet with Meetra in the cantina.

Their meeting was immediately interrupted by Colonel Tobin and a squad of Onderon military soldiers. Kavar helped Meetra escape the cantina, and she then retreated back to Dxun.

Korriban
Meetra left Dxun on the repaired Ebon Hawk and departed the Onderon System, to be away until Kavar reattempted contact. Meetra went to Korriban, the last world she needed to visit, in an effort to find Master Lonna Vash, in the Sith Academy, located in the Valley of the Dark Lords. Unfortunately, Meetra was too late to save her from Darth Sion. Sion sealed the door to the academy and tried to have Meetra killed. With Kreia's help, Meetra escaped.

Return to Dxun
As Meetra departed Korriban, she received word from the Mandalorians on Dxun that Kavar had just made contact, and that she was needed back immediately. The morning of that day, General Vaklu declared Queen Talia guilty of treason and began the revolt against her. But the situation had now become far more complicated, because the Sith, led by Darth Nihilus had become involved and offered aid to Vaklu's Separatists. The Onderon Civil War had begun.

The Sith were using the Tomb of Freedon Nadd on Dxun as their main base. After repairing the telecommunications array, the Mandalorians had finally found it. Meetra handpicked a group of her party members to infiltrate the tomb and destroy the Sith forces there, while she would go to Onderon and help turn the tide of the Civil War.

The group hiked through the jungle, engaged the Sith on the field, and cleansed the tomb.

Return to Onderon
Meetra, along with Kreia took a salvaged Basilisk war droid into Iziz and interfered in the battle. They fought their way up the Sky Ramp and into the palace. With the help of Master Kavar, they got to the Queen before General Vaklu could kill her, and ended the Onderon Civil War. Immediately afterward, Kreia secretly revived Colonel Tobin from his state of unconsciousness and had him deliver a message to Darth Nihilus, informing him to go to Telos IV, and destroy the last of the Jedi.

Rebuilding the Republic
Meetra learned much about her companions' past, learning that many of them were Force-sensitive, and trained them in the ways of the Jedi. Meetra's apprentices who would later restore the Jedi Order known as the Lost Jedi. Furthermore, she discovered that Kreia was Revan's first teacher, exiled by the Jedi and later by the Sith, and that Revan himself left known space to fight an unknown threat from his Sith days that continued its existence beyond the Outer Rim.

When visiting Dantooine and Onderon, Meetra was caught in the middle of conflicts between the weakened Republic and two powers aiming to weaken it further—the Exchange and Onderon separatists, respectively. By G0-T0's request (and having no other choice if they needed to contact the Jedi Masters), she stabilized the political situations on these planets, preventing them from being lost for the Republic, even though the resolutions led to two bloody conflicts known as the First Battle of Dantooine and the Onderon Civil War.

Kreia's fall
Finally, three of the surviving Masters&mdash;Kavar, Vrook and Zez-Kai Ell&mdash;gathered on Dantooine, in the rebuilt Jedi Enclave. Meetra learned from the Masters that the Council did not cut her off from the Force (as Kreia led her to believe). She instinctively caused herself to become deaf to the Force after activating the Mass Shadow Generator on Malachor V and being unable to withstand the Wound in the Force that she created by doing this.

However, Meetra failed to persuade the Jedi Masters to unite against the Sith. The Jedi Masters explained that this new Sith threat, which caught them unprepared, fed on Force users, so that whenever Jedi gathered, they inevitably died, and everyone and everything around them shared the same fate. This was what happened on Katarr, Visas Marr's home world and the location of the previous Jedi Conclave. The Jedi Masters explained to Meetra, that they believe she would eventually cause the death of the Force, and they feared that Meetra would lead the Sith to the Enclave. Therefore, the Jedi Masters refused to accept Meetra back into the Order and decided to separate Meetra from the Force; this time, forever.

Kreia then intervened, forcing the three Masters away from Meetra and decrying their arrogance and lack of understanding, before forcing them to undergo the same loss Meetra had felt on Malachor with a powerful force drain. The masters, unable to live without the Force, died. Meetra retained her connection to the Force, but remained unconscious as Atris' handmaidens ran into the Enclave and took Kreia to her mistress as a prisoner (If Meetra is male, Brianna will take Kreia to the academy). This left Meetra no choice but to return to the secret Telosian academy, as she believed that the Force bond between her and Kreia was fatal and, should Atris execute Kreia, she would die as well.

However, Atris did not execute Kreia, for while Kreia revealed her Sith name, Darth Traya, she also revealed to Atris that she had already, without realizing it, fallen to the dark side, studying the knowledge of Sith holocrons. Kreia departed for Malachor V; when Meetra arrived, she found only Atris, who revealed that Darth Nihilus was about to attack Telos, an event also orchestrated by Kreia through her manipulation of Colonel Tobin. Meetra confronted the now fully fallen Atris and defeated her, but spared her life. Atris told Meetra that Kreia threatened to destroy the force by sacrificing herself at the Trayus Core on Malachor V, and Meetra departed to face the more immediate threat of Darth Nihilus.

Battle of Telos


Meetra arrived on Citadel Station to discover that the Battle of Telos IV had already begun. Fighting through Citadel Station, Meetra and her companions managed to reach an orbital shuttle which they used to board the Ravager, with the help of the Mandalorians led by Canderous. Once on board, Meetra, along with Canderous and Visas Marr, planted charges on the Ravager, Nihilus' flagship, before heading to the bridge to confront Nihilus himself.

During their duel, Nihilus attempted to consume Meetra as he did other Jedi, but it proved to be his undoing - rather than draining the force from Meetra, he was weakened by the void in the force, the echo of the Mandalorian wars that she carried, and was defeated in combat. Meetra and her companions departed the Ravager, which was destroyed, saving Citadel station and Telos.

Upon her return, Carth Onasi arranged an appointment with Meetra, and retold the story of Star Wars: Knights of the Old Republic and asked her to search for Revan, to tell him that "Admiral Onasi is following his orders" to keep the Republic safe. After meeting Meetra, Carth met with Bastila Shan, who followed Carth to Telos.

The final battle: Malachor V


Meetra left Telos, heading to Malachor V, where she found and fought through the Trayus Academy to reach the two remaining Sith Lords&mdash;Kreia, now as Darth Traya, the headmistress of the academy, and Darth Sion, his will broken. Despite Sion's regenerative abilities, Meetra eroded his will through words, and during their duel convinced him to give up the force, and his pain, as she had, thus ending his immortality.

She then confronted Darth Traya at the core, who refused redemption, challenging Meetra to silence the echoes she had started, to kill her former master, lest all she had accomplished "be as nothing, as empty, and as violent as Malachor itself." Meetra dueled Kreia, and emerged victorious.

Upon defeat, Kreia gazed into the future from the Trayus Core, revealing the future of Meetra's companions, of the planets they had visited, of the Mandalorians, and even of the Republic itself. She also revealed that Revan had come to Malachor, after the Mandalorian wars and again after the Jedi Civil War, where he discovered evidence of the "true sith," whom he had gone to fight, "in his own way." Meanwhile, on Malachor's surface, Bao-Dur's remote powered up and reactivated the Mass Shadow Generator, despite G0-T0's attempts to stop him, destroying them both. As Malachor V collapsed upon itself once again, the Ebon Hawk arrived in time to rescue Meetra, while Kreia died with Malachor. Meetra left Malachor for the last time, heading to the unknown regions to search for Revan.

Endings
Light side of the Force Ending: The Exile defeats Darth Traya. The player allows Traya to die, and the Ebon Hawk arrives just in time to collect the Exile, as the Ebon Hawk flies past all the debris, and as Malachor V is destroyed, the Ebon Hawk flies into space to look for Revan.

Dark side of the Force Ending: The Exile also defeats Traya, however, the Exile remains on Malachor and assumes the Dark Throne in the Trayus Core. The fate of the Ebon Hawk and its crew are unknown.

Crew

 * CEO and Executive Producer - Feargus Urquhart
 * Producer - Chris Parker, Michael Gallo
 * Lead Designer - Chris Avellone
 * Design Team - Ferret Baudoin, Michael Chu, Tony Evans, Scott Everts, John Morgan, Kevin Saunders, David Maldonado
 * Composer - Mark Griskey

Art

 * Lead Artist - Aaron J. Meyers
 * Art Team - Aaron Brown, Trent Campbell, Doug Cope, Tim Cox, David Espinoza, Mustazar Essa, Lucas Feld, William Harper, Edward Lacabanne, Brian Menze, Dennis Presnell, Glenn Price
 * Additional Concept Art - T.J. Frame, Chris Appelhans
 * Additional Modeling and Texturing - Robert Giampa

Programming

 * Lead Programmer - Chris Jones
 * Programming Team - Adam Brennecke, Anthony Davis, Jay Fong, Frank Kowalkowski, Ben Ma, Dan Spitzley, Richard Taylor

Appearances
An asterisk ( * ) indicates a character who is essential to forwarding the game's plot. Two asterisks ( ** ) denote a character whose first appearance or mention was elsewhere in Star Wars continuity.

Alternative stories
If the player chooses to follow the dark side, they can throw Kreia into the core of Malachor V and assume the throne of headmistress of Trayus Academy. Meanwhile, G0-T0 destroys Bao-Dur's remote and deactivates the Mass Shadow Generator, keeping the planet intact.

Sequels
Both Obsidian and LucasArts have expressed a desire to yet again expand upon the franchise, LucasArts' representatives stating they have no intention of abandoning Knights of the Old Republic. Star Wars: Knights of the Old Republic III was in development, but was cancelled sometime in 2004 due to a difficult period for LucasArts. In March 2007, news of a spin-off was made official when "Aristotle," owner of a Knights fansite, interviewed several staff members of LucasArts.

Later in the year, Electronic Gaming Monthly reported in the rumors section of their May 2007 issue that BioWare had hired an online team for work on a massively multiplayer online role-playing game based on the Knights of the Old Republic series. The game, Star Wars: The Old Republic, was finally and officially announced in July 2008 by EA CEO John Riccitiello.

Behind the scenes
In June 2009, in Kotaku Australia interview Chris Avellone revealed the "true Sith" planned to be remnants of Naga Sadow Empire, "orchestrating the collapse of the Republic from behind the scenes, interfering with key events to cause echoes through the Force and leave it ripe for invasion – hopefully without a shot even being fired."

Although the game did allow the game character be named freely, Star Wars: The Old Republic: Revan&mdash;Drew Karpyshyn novel released November 2011&mdash;did reveal her canonical name to be Meetra Surik, and appearance that didn't match any of the available female appearances on the game.

Game mods
Because of the flexibility of the game's Odyssey game engine, The Sith Lords is often a subject of modding in the gaming community. A number of modding groups have attempted to recreate and restore missing or cut content left in the game files.

Team Gizka's project was the first of these, erected in 2004 to promise restored content, save the cut M4-78 Droid planet and in early 2008 their project reached closed beta stage. Other modders, using the handles DarthStoney and Zbyl, created a restoration mod inspired by Team Gizka, which accomplished all of Team Gizka's initial goals, including a restored HK factory and various bug fixes. As of late 2010, the Team Gizka site was disbanded.

Gaming sites

 * IGN review
 * X-Play review
 * Game Informer review

Modding

 * The Sith Lords Restoration Project which aims to restore the cut content to the PC version of the game
 * M4-78 Enhancement Project - expansion of the original M4-78 mod, created by modder Darth Stoney, which restores the cut planet M4-78.
 * Download KotOR II mods on the FileFront Network
 * The Sith Lords modding tools.
 * Download KotOR II mods on the FileFront Network
 * The Sith Lords modding tools.