Mission 2: Asteroid Run

Asteroid Run is the second starfighter combat scenario written for the X-Wing Miniatures Game and published as a rules supplement in the X-Wing Miniatures Game: Core Set.

Plot summary
''While securing the Outer Rim, Rebel ships came across a hidden Imperial outpost! Unfortunately, before they could contact the Rebellion, the Imperial facility's ion cannons fired a barrage, disabling the communications relay and hyperdrive engine on one of the Rebel ships. In desperation, the Rebels have fled to a nearby asteroid field while their astromechs attempt to repair the damaged systems. Hopelessly outnumbered, the disabled ship must survive until its systems are back online, and then must flee the battlefield in order to notify Rebel high command!''

Mission Objectives
After the disabled ship is repaired, it must flee in the direction of either the Imperial or the Rebel side of the combat area for a Rebel victory. The Imperials are victorious if the ship is destroyed.