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Galaxy at War
Galaxy at War
Autor Rodney Thompson & Gary Astleford & Eric Cagle & Daniel Wallace
Wydawnictwo Wizards of the Coast
Rok wyd. oryginalnego 2009
ISBN 978-0-7869-5221-2
Ilość stron 224


Galaxy at War, to podręcznik (Saga Edition) do gry fabularnej Star Wars: The Roleplaying Game (WoTC) wydawanej przez Wizards of the Coast. Podręcznik wydano w 2009 roku i jego autorami są Rodney Thompson, Gary Astleford, Eric Cagle i Daniel Wallace.

Zawartość:

  • Introduction
    • How To Use This Book
    • As A Player
      • Hero Concepts
      • Hero Building
      • Hero Advancement
    • As A Gamemaster
      • Building NPCs
      • Building Encounters
      • Building Adventures
      • Building Campaigns
  • Chapter I - Military Heroes
    • New Species
      • Barabel
      • Dashade
      • Lurmen
      • Taung
      • Thakwaash
      • Trianii
      • Yevetha
      • Yuzzem
      • Zygerrian
    • Heroic Classes
      • Jedi
        • New Jedi Guardian Talents
        • New Jedi Sentinel Talents
      • Noble
        • Anticipation Talent Tree
        • New Leadership Talents
      • Scoundrel
        • Brigand Talent Tree
        • New Misfortune Talents
      • Scout
        • New Camouflage Talents
        • Advance Patrol Talent Tree
      • Soldier
        • New Commando Talents
        • Shockboxer Talent Tree
        • Veteran Talent Tree
        • New Weapon Specialist Talent
    • Feats
      • Bantha Herder
      • Battering Attack
      • Destructive Force
      • Disabler
      • Dive for Cover
      • Fight Through Pain
      • Forceful Blast
      • Force of Personality
      • Fortifying Recovery
      • Mission Specialist
      • Never Surrender
      • Officer Candidacy Training
      • Opportunistic Shooter
      • Pistoleer
      • Predictive Defense
      • Resilient Strength
      • Riflemaster
      • Risk Taker
      • Sport Hunter
      • Staggering Attack
      • Steadying Position
    • Martial Arts Feats
      • Echani Training
      • Hijkata Training
      • K'tara Training
      • K'thri Training
      • Stava Training
      • Tae-Jitsu Training
      • Teräs Käsi Training
      • Wrruushi Training
    • Team Feats
      • Aquatic Specialists
      • Ascension Specialists
      • Covert Operatives
      • Medical Team
      • Mounted Regiment
      • Nimble Team
      • Slicer Team
      • Technical Experts
      • Tireless Squad
      • Unhindered Approach
      • Unified Squadron
      • Wary Sentries
      • Wilderness Specialists
    • Prestige Class Talents
      • Elite Trooper Talents
        • New Weapon Master Talent
        • Squad Leader Talent Tree
      • Gunslinger Talents
        • New Gunslinger Talents
        • Sharpshooter Talent Tree
    • Martial Arts Master
      • Examples of Martial Arts Masters In Star Wars
      • Requirements
      • Game Rule Information
      • Class Features
        • Martial Arts Forms Talent Tree
        • Unarmed Mastery Talent Tree
  • Chapter II - Hardware
    • Melee Weapons
      • Darkstick
      • Entrenching Tool
      • Fire Blade
      • Shockboxing Gloves
      • Shock Stick
      • Static Pike
      • Vibrolance
    • Ranged Weapons
      • Ascension Gun
      • Blaster Pistol, Sidearm
      • Blaster Rifle, Variable
      • Blaster Rifle, Heavy Variable
      • Crossbow, Repeating
      • Flame Cannon
      • Grenade, Radiation
      • Grenade, Smoke
      • Interchangeable Weapon System
      • Mortar Launcher
      • Rotary Blaster Cannon
      • Scatter Gun
      • Tactical Tractor Beam
      • Targeting Laser
    • Explosives
      • Antipersonnel Mine
      • Detonite Cord
      • Ion Mine
      • Limpet Mine
    • Armor
      • Barabel Microbe Armor
      • Biohazard Suit
      • Camo Scout Armor
      • Katarn-class Commando Armor
      • Marine Armor
      • Stalker Armor
      • Stun Cloak
    • Equipment
      • Anti-Rad Dose
      • Camouflage Netting
      • Camouflage Poncho
      • Com Scrabler
      • Comlink, Tightbeam
      • Communications Scanner
      • Cryogenic Pouch
      • Droid Diagnostic
      • Field Food Processor
      • Personal Field Shelter
      • Plasma Bridge
      • Proximity Flare
      • Radiation Detector
      • Targeting Beacon
      • Triangulation Visor
      • Vacuum Survival Pouch
    • Advanced Cybernetics
      • Cybernetic Prostheses
      • Cybernetic Rejection
      • Unique Cybernetics
        • Borg Construct
        • Comlink, Subcutaneous
        • Eye, Infrared Sensor
        • Eye, Targeting
        • Eye, Telescopic
        • Skeletal Reinforcement
        • Sensory Enhancement
        • Tremor Sensor
      • Total Replacement Cyborgs
        • Cyborg Hybrid
    • Droids
      • First-Degree Droids
        • A-series Medical Droid
      • Second-Degree Droids
        • KDY-4 Tech Droid
      • Third-Degree Droids
        • Chiba DR-10 Protocol Droid
      • Fourth-Degree Droids
        • B2-AA Air Assault Super Battle Droid
        • Eradicator-series Battle Droid
        • Purge Trooper
        • Sniper Droideka
        • Tactical Droid
        • Vigilant 2X-series Picket Droid
      • Fifth-Degree Droids
        • CLL-M2 Ordnance Lifter
        • MR-200 Series Minesweeper Droid
    • Beasts of War
      • Communication
        • Carrier Butterfly
      • Mounts
        • Bolotaur
        • Gelagrub
      • Weapons
        • Gutkurr
        • Mastif Phalone
        • Nek
        • Roggwart
        • Watch-Beast
    • Vehicles and Starships
      • Ground Vehicles
        • Freeco Speeder
        • Medical Airspeeder
        • WLO-5 Speeder Tank
      • Space Transport
        • Drop Pods
        • Imperial Landing Craft
        • Penumbra-class Attack Shuttle
        • Light Freighter
        • Wayfarer-class Medium Transport
      • Capital Ships
        • Corona-class Armed Frigate
    • Vehicle and Starship Weapons
      • Chaff Gun
      • Glowing Defoliator
    • Vehicle Fire Effects
      • Anti-Personnel
      • Defender
      • Droid Hunter
      • Ground Churner
      • Heavy Assault
      • Medevac
      • Minesweeper
      • Platoon Leader
      • Rapid Escape
      • Recon
      • Shock and Awe
      • Shield Breaker
      • Siege Breaker
      • Smoker
      • Sniper Fire
      • Spotter
      • Squad Leader
      • Tank Killer
      • Terrorizer
      • Troop Carrier
    • Gear Requisitioning System
      • Determining Requisition Limits
      • Requisitioning Starships
      • Rank and Requisitioning
    • Sample Requisitioned Gear Packages
    • Rank and Privilege
      • Organization Score Criteria
      • Titles, Benefits, and Duties
    • Multiple Heroes with Rank
      • Noncommissioned Officers
  • Chapter III - Military Campaigns
    • You're In The Army Now
      • Leadership
      • Commissioned Officers
      • Creating Officer NPCs
      • Enlisted Troops
      • Creating Enlisted NPCs
      • Military Recruitment
      • Basic Training and Indoctrination
      • Washing Out of Basic
      • Tempered By Fire
      • The Senses of Combat
      • Surrounded by Death
      • Living with War
      • After The Fire
    • Military Adventures
      • Designing Military Adventures
        • First Things First: The Objective
        • The Sequence of Events
        • Cast of Characters
        • Briefings
        • Zero Hour
        • Extraction and Debriefing
        • Adventure Example: Planetary Assault
      • Mercenary Groups
        • Battles In Adventures
          • Victory Points
    • The Imperial Campaign
      • The Imperial Viewpoint
        • Imperial Characters
      • Types of Imperial Campaigns
        • Imperials Against Non-Humans
        • Imperials Against Imperials
        • Imperials Against Pirates
        • Imperials Against the Rebel Alliance
      • Types of Imperial Heroes
        • Stormtroopers
        • The Imperial Army
        • The Imperial Navy
        • Conscripts, Draftees, and other Undesirables
        • The Upper Echelons
      • Battlefield Encounter Tool Kit
        • Active and Static Defenses
          • Automated Sentry Guns
          • Fragmentation and Razor Wire
          • Mines
          • Repulsorlift Inhibitors
          • Smart Mines
          • Ground-Based Artillery
          • Mortars
          • Orbital Turbolasers
        • Artillery Strikes
        • Random Mission Generator
          • Ambush
          • Assault
          • Capture
          • Cover
          • Defense
          • Delay/Hold
          • Demolition/Denial
          • Escort
          • Forward Observation
          • Interdiction
          • Pacification/Peacekeeping
          • Reconnaissance
          • Reinforcement
          • Rescue
          • Retreat/Withdrawal
          • Search and Destroy
  • Chapter IV - Military Units
    • Ailon Nova Guard
      • History
      • Methods
      • Missions
      • Rank Structure
    • Churhee's Riflemen
      • History
      • Methods
      • Missions
      • Rank Structure
    • Hapan Royal Guard
      • History
      • Methods
      • Missions
      • Rank Structure
    • Kaleesh Kolkpravis
      • History
      • Methods
      • Missions
      • Rank Structure
    • Katarn Commandos
      • History
      • Methods
      • Missions
      • Rank Structure
    • Lightning Squadron
      • History
      • Methods
      • Missions
      • Rank Structure
    • Mandalorian Protectors
      • History
      • Methods
      • Missions
      • Rank Structure
    • Mistryl Shadow Guard
      • History
      • Methods
      • Missions
      • Rank Structure
    • Nimbus Commandos
      • History
      • Methods
      • Missions
      • Rank Structure
    • Onderon Beast Riders
      • History
      • Methods
      • Missions
      • Rank Structure
    • Republic Rocket-Jumpers
      • History
      • Methods
      • Missions
      • Rank Structure
    • Senate Guard/Senate Commandos
      • History
      • Methods
      • Missions
      • Rank Structure
    • Sun Guards of Thyrsus
      • History
      • Methods
      • Missions
      • Rank Structure
    • Trianii Rangers
      • History
      • Methods
      • Missions
      • Rank Structure
    • Wraith Squadron
      • History
      • Methods
      • Missions
      • Rank Structure
  • Chapter V - Bases and Battlestations
    • Introduction To Battlestation Design
      • Why Use Battlestations?
      • Determining Purpose
        • Single-Adventure Location
        • Multiple-Adventure Location
        • Background Location
        • Campaign Objective
      • Determining Function
        • Combat Mechanism
        • Haven
        • Superweapon
        • Utility
      • Determining Form
        • Mobile Space Stations
        • Immobile Space Stations
        • Starships
        • Terrestrial Battlestations
      • Considering Adventures
        • Adventure Types
        • Adventure Difficulty
      • Battlestation Challenge Level
        • Using The CL
          • Skill Difficulties
          • Battlestation Encounters
          • Battlestation Hazards
        • Scaling The Rating
      • Battlestation Interior Locations
        • Airlock
        • Barracks
        • Command Bridge
          • Backup Bridges
          • Control Rooms
        • Corridor
        • Gunnery Tower
        • Hangar Bay
        • Laboratory
        • Medical Bay
        • Office
        • Reactor Core
          • Coupling Stations
        • Tactical Command Center
        • Internal Defenses
          • Security Systems
            • Security Control Rooms
            • Security Cameras
          • Sensors
            • Droid Detectors
            • Heat Sensors
            • Motion Detectors
            • Sonic Sensors
            • Tripwire Lasers
        • Automated Defense Systems
        • Alarms and Responses
        • Restricted Access
          • Standard Doors
          • Blast Doors
          • Magnetically Sealed Doors and Rooms
          • Cutting Through Doors
          • Shooting Control Panels
          • Extendable Bridges
          • Force Fields
          • Turbolifts
          • Traveling Through Turbolift Shafts
          • Secret Rooms and Corridors
          • Secondary Conduits
        • Computer Systems
          • Main Computers
          • Control Room Computers
          • Access Control
          • Alarm System Controls
          • Communications Controls
          • Directing Personnel and Troop Movements
          • Information Systems
          • Life Support Controls
          • Sensor Controls
          • Weapons Controls
        • Station Hazards
          • Carbonite Freezing Chambers
          • Chasms and Pits
          • Conveyor Belts
          • Crushing Damage
          • Electrified Floors
          • Gas
          • Gravity Traps
          • Incinerators
          • Liquid Cable Traps
          • Power Diffusion Tunnels
          • Shock Locks
          • Trap Doors
          • Wind Tunnels and Exhaust Vents
        • Prisons and Cell Blocks
          • Standard Cells
          • Detention Blocks
          • Jedi Imprisonment Devices
  • Chapter VI - Military Encounters
    • Mini-Adventure #1: Bridge 242
      • Adventure Background
      • Adventure Outline
      • Drop Point
        • Droid Patrol and Minefield
        • The Medical Facility
      • Encounter: The Big Boom
        • Conclusion
    • Mini-Adventure #2: Fields of Fire
      • Adventure Background
      • Adventure Outline
        • Pleth Juun
      • Hitting The Trail
        • A Difficult Passage
        • Camp Kavel
      • Encounter: Watch Your Step
        • Pleth Juun
        • Mines and Booby Traps
        • Sentry Guns
        • Conclusion
    • Mini-Adventure #3: Remember The Akkalo
      • Adventure Background
      • Adventure Outline
      • Into The Fray
      • Getting Inside
      • Dealing with The Holdouts
      • Encounter: The Last Stand
        • Preparing for The Worst
        • Here Comes The Cavalry
        • The Traitor
          • Technician Varan Cormin
        • T8 Loading Vehicle
        • Conclusion
    • Mini-Adventure #4: That Which Does Not Kill Me...
      • Adventure Background
      • Adventure Outline
      • Mission Briefing
        • The Village
        • The Ambush
        • The Clearing
      • Arakyd AZ-series Battle Droid
      • Return To Base
      • Encounter: Unexpected Company
        • Ambusher
        • Ambusher Officer
        • Conclusion
    • Mini-Adventure #5: No Man Left Behind
      • Adventure Background
      • Adventure Outline
      • Reaching The Base
        • Up The Hill
        • The Intelligence Officer
      • Encounter: The Extraction
        • Conclusion
    • Mini-Adventure #6: Choke Point
      • Adventure Outline
      • Mission Briefing
        • Recon Team 05
        • Down and In
      • Conclusion
      • Encounter: On Hands and Knees
        • Army Soldiers
        • Field Medic
        • Conclusion
    • Mini-Adventure #7: Piracy In Deep Space
      • Adventure Background
      • Adventure Outline
      • Locating The Azure Queen
      • Ambush
      • Boarding The Azure Queen
      • Encounter: Retaking The Azure Queen
        • Black Sun Pirate
        • Captain Malva Greeku
        • Conclusion
  • Chapter VII - Operation: First Breach
    • Opening Crawl
    • Part 1: Insertion
      • The Briefing
      • Smooth Landings
      • Welcoming Committee
      • Tirahnn, Capital City
      • Finding Commander Zolghast
    • Part 2: The Ion Cannon
      • Breaching The Secret Entrance
      • The Ion Cannon Control Center
      • Unexpected Visitors
    • Part 3: The Invasion of Tirahnn
      • Tanks In The Streets
      • A Turn Of Good Luck
      • Jedi Lies
      • Epilogue
    • Encounter: Drop Zone
      • Roggwart
      • Conclusion
    • Zolghast's Bunker
      • Commander Zolghast
      • Geonosian Bodyguards
      • Conclusion
    • Back Door
      • B1-series Battle Droid
      • B2-series Super Battle Droids
      • Droideka
      • Conclusion
    • Encounter: Ion Cannon Control Center
      • B1-series Battle Droid
      • B2-series Super Battle Droids
      • Tactical Droid
      • Conclusion
    • Encounter: Rooftop Saboteurs
      • Droid Commando
      • OOM-series Battle Droid
      • Conclusion
    • Encounter: Gat Ambush
      • GAT
      • Battle Droid Squad
      • Conclusion
    • Encounter: The Overpass
      • Droideka
      • Battle Droid Assassin
      • LR-57 Combat Droid
      • Conclusion
    • Encounter: No Escape
      • Commander Zolghast
      • Braxus Lyn
      • Battle Droid Squad
      • Conclusion
  • Index

Przygody

Tabele, schematy, dane techniczne, wytyczne:

Credits:


Star Wars: The Roleplaying Game
(Wizards of the Coast)


Publikacje papierowe
First Edition
Roleplaying Game Core Rulebook | Character Record Sheets | Secrets of Naboo | Living Force Campaign Guide | Secrets of Tatooine | The Dark Side Sourcebook | Rebellion Era Sourcebook | Alien Anthology | Starships of the Galaxy | The New Jedi Order Sourcebook | Tempest Feud
Revised Edition
Roleplaying Game Revised Core Rulebook | Power of the Jedi Sourcebook | Arms & Equipment Guide | Coruscant and the Core Worlds | Ultimate Alien Anthology | Hero's Guide | Galactic Campaign Guide | Geonosis and the Outer Rim Worlds | Ultimate Adversaries
Saga Edition
Roleplaying Game Saga Edition Core Rulebook | Starships of the Galaxy (2 wyd.) | Threats of the Galaxy | Knights of the Old Republic Campaign Guide | The Force Unleashed Campaign Guide | Scum and Villainy | The Clone Wars Campaign Guide | Legacy Era Campaign Guide | Jedi Academy Training Manual | Rebellion Era Campaign Guide | Galaxy at War | Scavenger's Guide to Droids | Galaxy of Intrigue | The Unknown Regions
On-line publikacje i pozostałe materiały
Dawn of Defiance‎ Campaign | The Dark Forces Saga | An Expanded Universe | Living Force campaign | Planet Hoppers | Web Adventures | Creature Feature | Message to Spacers | Web Enhancements | Lista artykułów
Pozostałe materiały SWRPG WoTC
Star Wars Gamer
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10


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