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Roleplaying Game Revised Core Rulebook
Roleplaying Game Revised Core Rulebook
Autor Bill Slavicsek & Andy Collins & J. D. Wiker
Wydawnictwo Wizards of the Coast
Rok wyd. oryginalnego 2002
ISBN 0-7869-2876-X
Ilość stron 384


Roleplaying Game Revised Core Rulebook, to druga wersja głównego podręcznika do gry fabularnej Star Wars: The Roleplaying Game (WoTC) wydawanej przez Wizards of the Coast. Podręcznik wydano w 2002 roku i jego autorami są Bill Slavicsek, Andy Collins i J. D. Wiker.

Zawartość:

  • Foreword
  • Designer's Preface
  • Player's Section
    • Introduction
      • This Is Star Wars
      • This Is a Roleplaying Game
      • This Is the Star Wars Roleplaying Game
        • Characters
        • What You Need to Play
      • The Three Eras of Play
    • The Basics
      • The Galaxy
      • The Core Mechanic
      • The Gamemaster
      • Heroes
        • Species
        • Class
        • Level
        • Abilities
        • Vitality and Wound Points
        • Skills and Feats
        • Game Play
        • Rolling Dice
        • A Game Session
        • What Characters Can Do
        • Skill Checks
        • Ability Checks
        • Attack Rolls
    • The Combat Round
      • Attack Actions
      • Move Actions
      • Full-Round Actions
      • Free Actions
      • Reactions
      • Force Points
      • What's Next?
    • Playing Star Wars
      • Setup
      • General Advice
      • The First Game Session
    • Character Creation
      • Generate Ability Scores
      • Select Your Species
      • Choose Your Class
      • Assign Ability Scores
      • Write Down Your Species
      • Write Down Your Class Features
      • Vitality Points
      • Wound Points
      • Defense
      • Speed
      • Initiative
      • Base Attack Bonus
      • Reputation
      • Force Points
      • Saving Throw Bonuses
      • Melee Attack Bonus
      • Ranged Attack Bonus
      • Select Skills
      • Select Feats
      • Determine Starting Credits and Buy Gear
      • Finishing Your Character
  • Chapter One - Abilities
    • Your Ability Scores
      • Random Generation
    • Ability Modifiers
      • Rerolling
      • Planned Generation
      • Standard Score Package
    • The Abilities
      • Strength
      • Dexterity
      • Constitution
      • Intelligence
      • Wisdom
      • Charisma
      • Example of Generating and Assigning Ability Scores
    • Changing Ability Scores
  • Chapter Two - Species
    • Choosing a Species
    • Species Characteristics
      • Ability Adjustments
      • Species and Languages
      • What's New?
    • Humans
    • Bothans
    • Cereans
    • Duros
    • Ewoks
    • Gamorreans
    • Gungans
    • Ithorians
    • Kel Dor
    • Mon Calamari
    • Quarren
    • Rodians
    • Sullustans
    • Trandoshans
    • Twi'leks
    • Wookiees
    • Zabrak
  • Chapter Three - Classes
    • The Classes
      • The Multiclass Character
    • Class and Level Bonuses
      • Base Attack Bonus
      • Base Save Bonuses
    • Level-Dependent Benefits
    • Class Descriptions
      • Game Rule Information
        • Abilities
        • Vitality
        • Class Table
        • Class Skills
        • Class Features
        • What's New?
        • Class Level and Character Level
    • Gaining Experience and Levels
    • Fringer
      • Exploits
      • Characteristics
      • Background
      • Examples of Fringers in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Bonus Feats
        • Bonus Class Skills
        • Barter
        • Jury-Rig
        • Survival
        • Credits
    • Noble
      • Exploits
      • Characteristics
      • Background
      • Examples of Nobles in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Bonus Class Skill
        • Favor
        • Inspire Confidence
        • Resource Access
        • Coordinate
        • Bonus Feats
        • Inspire Greatness
        • Credits
    • Scoundrel
      • Exploits
      • Characteristics
      • Background
      • Examples of Scoundrels in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Illicit Barter
        • Lucky
        • Precise Attack
        • Skill Emphasis
        • Bonus Feats
        • Credits
    • Scout
      • Exploits
      • Characteristics
      • Background
      • Examples of Scouts in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Bonus Feats
        • Trailblazing
        • Heart
        • Uncanny Dodge
        • Skill Mastery
        • Evasion
        • Extreme Effort
        • Credits
    • Soldier
      • Exploits
      • Characteristics
      • Background
      • Examples of Soldiers in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Bonus Feats
        • Credits
    • Tech Specialist
      • Exploits
      • Characteristics
      • Background
      • Examples of Tech Specialists in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Skill Emphasis
        • Research
        • Instant Mastery
        • Tech Specialty
        • Expert
        • Credits
    • Force Adept
      • Exploits
      • Characteristics
      • Background
      • Examples of Force Adepts in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Force Training
        • Bonus Feats
        • Force Weapon
        • Skill Emphasis
        • Comprehend Speech
        • Force Talisman
        • Force Secret
        • Credits
    • Jedi Consular
      • Exploits
      • Characteristics
      • Background
      • Examples of Jedi Consulars in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Equipment
        • Force Training
        • Deflect (Defense)
        • Bonus Feats
        • Deflect (Attack)
        • Deflect (Extend Defense and Attack)
        • Increase Lightsaber Damage
        • Jedi Knight
        • Healing
        • Skill Emphasis
        • Block
        • Credits
    • Jedi Guardian
      • Exploits
      • Characteristics
      • Background
      • Examples of Jedi Guardians in Star Wars
      • Game Rule Information
        • Abilities
        • Vitality
      • Class Skills
      • Class Features
        • Starting Feats
        • Equipment
        • Force Training
        • Deflect (Defense)
        • Bonus Feats
        • Deflect (Attack)
        • Increase Lightsaber Damage
        • Deflect (Extend Defense and Attack)
        • Jedi Knight
        • Block
        • Credits
    • Multiclass Characters
      • Class and Level Features
        • Level
        • Vitality Points
        • Base Attack Bonus
        • Saving Throws
        • Defense Bonus
        • Reputation Bonus
        • Skills
        • Class Features
        • Feats
        • Ability Increases
      • Adding a Second Class
      • Advancing a Level
      • How Multiclassing Works
  • Chapter Four - Skills
    • Skills Summary
      • Getting Skills
      • Using Skills
      • What's New?
    • How Do Skills Work?
      • Skills at 1st Level
      • Skills at 2nd Level
      • Skill Check
      • Opposed Check
      • Check Against a Difficulty Class
      • Untrained Checks
    • Acquiring Skill Ranks
      • Acquiring Skills at 1st Level
      • Skills at Higher Levels
    • Using Skills
      • Skill Checks
      • Difficulty Class
      • Opposed Checks
      • Trying Again
      • Untrained Skill Checks
      • Favorable and Unfavorable Conditions
      • Time and Skill Checks
      • Checks without Rolls
        • Taking 10
        • Taking 20
      • Combining Skill Attempts
        • Individual Events
      • Cooperation
      • Skill Synergy
      • Ability Checks
      • Force Skills
    • Skill Descriptions
      • Skill Name (Key Ability)
      • Affect Mind (Cha)
      • Appraise (Int)
      • Astrogate (Int)
      • Balance (Dex)
      • Battlemind (Con)
      • Bluff (Cha)
      • Climb (Str)
      • Computer Use (Int)
      • Craft (Int)
      • Demolitions (Int)
      • Diplomacy (Cha)
      • Disable Device (Int)
      • Disguise (Cha)
      • Drain Energy (Con)
      • Empathy (Wis)
      • Enhance Ability (Con)
      • Enhance Senses (Wis)
      • Entertain (Cha)
      • Escape Artist (Dex)
      • Farseeing (Wis)
      • Fear (Wis)
      • Force Defense (Cha)
      • Force Grip (Int)
      • Force Lightning (Int)
      • Force Stealth (Cha)
      • Force Strike (Int)
      • Forgery (Int)
      • Friendship (Cha)
      • Gamble (Wis)
      • Gather Information (Cha)
      • Handle Animal (Cha)
      • Heal Another (Wis)
      • Heal Self (Cha)
      • Hide (Dex)
      • Illusion (Cha)
      • Intimidate (Cha)
      • Jump (Str)
      • Knowledge (Int)
      • Listen (Wis)
      • Move Object (Int)
      • Move Silently (Dex)
      • Pilot (Dex)
      • Profession (Wis)
      • Read/Write Language (None)
      • Repair (Int)
      • Ride (Dex)
      • Search (Int)
      • See Force (Wis)
      • Sense Motive (Wis)
      • Sleight of Hand (Dex)
      • Speak Language (None)
      • Spot (Wis)
      • Survival (Wis)
      • Swim (Str)
      • Telepathy (Wis)
      • Treat Injury (Wis)
      • Tumble (Dex)
  • Chapter Five - Feats
    • Acquiring Feats
    • Prerequisites
    • Types of Feats
    • What's New?
    • Feat Descriptions
      • Feat Name
        • Acrobatic
        • Advanced Martial Arts
        • Alertness
        • Alter (Force Feat)
        • Ambidexterity
        • Animal Affinity
        • Armor Proficiency (heavy)
        • Armor Proficiency (light)
        • Armor Proficiency (medium)
        • Armor Proficiency (powered)
        • Athletic
        • Attuned (Force Feat)
        • Aware (Force Feat)
        • Blind-Fight
        • Burst of Speed (Force Feat)
        • Cautious
        • Cleave
        • Combat Expertise
        • Combat Reflexes
        • Compassion (Force Feat)
        • Control (Force Feat)
        • Defensive Martial Arts
        • Dissipate Energy (Force Feat)
        • Dodge
        • Endurance
        • Exotic Weapon Proficiency
        • Fame
        • Far Shot
        • Focus (Force Feat)
        • Force Flight (Force Feat)
        • Force Mastery (Force Feat)
        • Force Mind (Force Feat)
        • Force-Sensitive
        • Force Speed (Force Feat)
        • Force Whirlwind (Force Feat)
        • Frightful Presence
        • Gearhead
        • Great Cleave
        • Great Fortitude
        • Headstrong
        • Heroic Surge
        • High Force Mastery (Force Feat)
        • Improved Bantha Rush
        • Improved Critical
        • Improved Disarm
        • Improved Force Mind (Force Feat)
        • Improved Initiative
        • Improved Martial Arts
        • Improved Trip
        • Improved Two-Weapon Fighting
        • Infamy
        • Influence
        • Iron Will
        • Knight Defense (Force Feat)
        • Knight Mind (Force Feat)
        • Knight Speed (Force Feat)
        • Lightning Reflexes
        • Lightsaber Defense (Force Feat)
        • Link (Force Feat)
        • Low Profile
        • Malevolent (Force Feat)
        • Martial Arts
        • Master Defense (Force Feat)
        • Master Mind (Force Feat)
        • Master Speed (Force Feat)
        • Mettle (Force Feat)
        • Mimic
        • Mind Trick (Force Feat)
        • Mobility
        • Multishot
        • Nimble
        • Persuasive
        • Point Blank Shot
        • Power Attack
        • Precise Shot
        • Quick Draw
        • Quickness
        • Rage (Force Feat)
        • Rapid Shot
        • Rugged
        • Run
        • Sense (Force Feat)
        • Sharp-Eyed
        • Shot on the Run
        • Skill Emphasis
        • Spacer
        • Spring Attack
        • Stamina
        • Starship Dodge
        • Starship Operation
        • Steady
        • Stealthy
        • Sunder
        • Surgery
        • Toughness
        • Track
        • Trick
        • Trustworthy
        • Two-Weapon Fighting
        • Weapon Finesse
        • Weapon Focus
        • Weapon Group Proficiency
        • Whirlwind Attack
        • Zero-G Training
  • Chapter Six - Heroic Characteristics
    • What's New?
    • Details
      • Name
      • Age
      • Appearance
      • Height and Weight
      • Personality
      • Background
      • Goals
    • Reputation
      • Fame and Infamy
      • Using the Reputation Bonus
      • Followers
    • Missions
      • Saving Throws
      • Movement
      • Modes of Movement
      • Hampered Movement
      • Tactical Movement
      • Local Movement
      • Overland Movement
      • Encumbrance
      • Encumbrance by Armor
      • Weight
      • Lifting and Dragging
      • Bigger and Smaller Creatures
      • Tremendous Strenght
  • Chapter Seven - Equipment
    • What's New?
    • Money
      • Carrying Credits
      • Wealth Beyond Credits
      • Selling Items
    • Weapons
      • Weapon Categories
        • Simple Weapons
        • Blaster Pistol
        • Blaster Rifles
        • Heavy Weapons
        • Vibro Weapons
        • Exotic Weapons
        • Primitive Weapons
        • Slugthrowers
      • Melee Weapons
        • Atlatl
        • Cesta
        • Club
        • Combat Gloves
        • Force Pike
        • Gaderffii (gaffi stick)
        • Knife
        • Lightsaber
        • Lightsaber, Double-Bladed
        • Longsword
        • Mace, Lighht
        • Quarterstaff
        • Spear
        • Stun Baton
        • Vibro-Ax
        • Vibroblade
        • Vibrodagger
      • Ranged Weapons
        • Blaster Carbine
        • Blaster Cannon
        • Blaster, E-Web Repeating
        • Blaster, Heavy Repeating
        • Blaster, Light Repeating
        • Blaster Pistol, Heavy
        • Blaster Pistol, Hold-Out
        • Blaster Pistol
        • Blaster Pistol, Sporting
        • Blaster Rifle
        • Blaster Rifle, Sporting
        • Bow
        • Bowcaster
        • Grenade, Frag
        • Grenade, Stun
        • Ion Gun
        • Net and Electro-Net
        • Sling
        • Slugthower
        • Thermal Detonator
    • Armor
      • Armor Qualities
      • Armor Descriptions
        • Armored Flight Suit
        • Armored Spacesuit
        • Battle Armor
        • Battleframe
        • Blast Helmet and Vest
        • Combat Jumpsuit
        • Corellian Powersuit
        • Padded Flight Suit
        • Stormtrooper Armor
    • Equipment
      • All-Temperature Cloak
      • Aquata Breather
      • Bacta Tank
      • Breath Mask
      • Code Cylinder
      • Comlink
      • Credit Chip
      • Datapad
      • Electrobinoculars
      • Energy Cell
      • Field Kit
      • Flight Suit
      • Fusion Lantern
      • Glow Rad
      • Grappling Spike Launcher
      • Holoprojector
      • Holorecorder
      • Liquid Cable Dispenser
      • Macrobinoculars
      • Medical Kit
      • Medpac
      • Power Pack
      • Recording Rod
      • Security Kit
      • Sensor Pack
      • Surgery Kit
      • Tool Kit
    • Services
  • Chapter Eight - Combat
    • What's New?
    • How Combat Works
      • Setup
      • Surprise Round
      • First Regular Round
      • Second Regular Round
      • What's Next?
    • Combat Sequence
    • Combat Statistics
      • Attack Roll
      • Attack Bonus
      • Damage
      • Defense
      • Vitality Points and Wound Points
      • Speed
    • Initiative
      • Initiative Checks
      • Joining a Battle
      • Opponent Initiative
      • Flat-Footed
      • Surprise
    • Actions in Combat
      • The Combat Round
      • Action Types
      • Attack Actions
      • Move Actions
      • Full-Round Actions
      • Attack of Opportunity
    • Injury and Death
      • What Vitality Points Represent
      • What Wound Points Represent
      • Effect of Damage
      • Damage Reduction
      • Damaging Helpless Defenders
      • Stable
      • Healing
    • Movement and Position
      • Tactical Movement
      • Flanking
      • Combined Fire
      • Big and Little Characters in Combat
    • Combat Modifiers
      • Favorable and Unfavorable Conditions
      • Cover
      • Helpless Defenders
    • Special Initiative Actions
      • Delay
      • Ready
    • Special Weapon Effects
      • Autofire
      • Grenadelike Weapon Attacks
      • Multifire
      • Multiple Ranged Attacks
    • Special Attacks and Damage
      • Aid Another
      • Attack an Object
      • Bantha Rush
      • Disarm
      • Grapple
      • Overrun
  • Chapter Nine - The Force
    • What's New?
    • The Force through the Ages
    • Force-Using Traditions
    • Disturbances in the Force
    • The Jedi
    • The Jedi Code
    • The Teachings of Master Odan-Urr
      • The Path within the Code
      • Interpreting the Code
      • Meditation
      • Training
      • Loyalty
      • Integrity
      • Morality
      • Discretion
      • Bravery
      • Fighting
      • Dependence
    • Force Points
      • Gaining Force Points
      • Dramatic Heroism
      • Calling upon the Force
    • The Dark Side
      • Gaining Dark Force Points
      • Dark Side Transgressions
      • Dark Side Characters
      • Atoning
      • Dramatic Heroism
      • Long-Term Dark Side Effects
      • A Final Option
  • Chapter Ten - Vehicles
    • What's New?
    • Vehicle Classes
      • Wheeled (Ground) Vehicles
      • Tracked (Ground) Vehicles
      • Walker (Ground) Vehicles
      • Speeder (Ground) Vehicles
      • Airspeeders
    • Vehicle Costs
    • Vehicle Systems
      • Drive Systems
      • Sensors
      • Communications
    • Vehicle Combat
      • Communications
      • Initiative
      • Vehicle Size
      • Vehicle Combat Actions
        • Driving Defensively
        • Making Attack Rolls
        • Full Attack Actions
        • Multiple Attacks
      • Damage
        • Developing Flaws
        • Repairing Damage
      • Facing and Firing Arcs
      • Using Cover
        • Striking the Cover
      • Fire-Linked Weapons
      • Ion Weapons
    • Vehicle Movement
      • Using a Square Grid
        • Diagonal Movement
        • Vehicles That Occupy Multiple Squares
      • Getting Started
      • Vehicle Speed
    • Maneuvers
      • Simple Maneuvers
      • Forward and Reverse
        • Diagonal Movement
        • Simple Slip
        • Side Slip
        • 45-Degree Turn
        • Ram Attack
      • Stunts
        • Quick Turn
        • Attack Runs
        • Avoiding Hazards
        • Sideswipe
        • Pursuit
        • Escape Pursuit
      • Failed Stunts
      • Difficult Conditions
    • Vehicle Desriptions
      • Walkers
      • Landspeeders
      • Chariot Command Speeder
      • Speeder Bikes
      • Sail Barges and Skiffs
      • Armored Assault Tanks (AATs)
      • Multi Troop Transports (MTTs)
  • Chapter Eleven - Starships
    • What's New?
    • Starship Costs
      • Expenses
      • Booking Passage
      • Chartering a Starship
    • Hyperspace Travel
      • Astrogation
      • Travel Time
      • Example of Hyperspace Travel
    • Starship Systems
      • Drive Systems
      • Deflector Shields
      • Sensors
      • Communications
      • Inertial Compensators
    • Starship Combat
      • Initiative
      • Starship Size
      • Starship Combat Tactics
        • Flying Defensively
        • Powering Weapons
        • Raising Shields
        • Making Attack Rolls
        • Full Attack Actions
        • Multiple Attacks
      • Facing and Firing Arcs
      • Using Cover
        • Striking the Cover
      • Range
        • Point Blank Range
      • Firing into a Dogfight
      • Point-Defense Weapons
      • Weapon Batteries
      • Fire-Linked Weapons
      • Missile Weapons
        • Firing a Missile Weapon
        • Avoiding Missile Attacks
    • Starship Damage
      • Battle Damage
      • Shield Facing
        • Angling Shields
      • Developing Flaws
      • Repairing Damage
      • Ion Weapons
      • Tractor Beams
    • Starship Movement
      • No Just Starships!
      • Using a Square Grid
      • Atmospheric Movement
      • Relative Altitude
      • Opening the Fight
      • Getting Started
      • Speed Categories
    • Starship Maneuvers
      • Simple Maneuvers
        • Forward
        • Reverse
        • Simple Slip
        • Side Slip
        • 45-Degree Turn
        • Loop
        • Attack Run
        • Climb and Dives
      • Stunts
        • Quick Turn
        • Landing
        • Docking
        • Strafing Runs
        • Avoiding Hazards
        • Tight Loop
        • Tight Half-Loop
        • Pursuit
        • Escape Pursuit
        • Starfighter Wing
        • Resist/Escape Tractor Beam
      • Failed Stunts
    • Starship Descriptions
      • Starfighters
        • X-Wing Fighter
        • Y-Wing
        • TIE Fighter
        • Z-95 Headhunter
        • Droid Starfighter
        • Naboo N-1 Starfighter
        • Jedi Starfighter
      • Space Transports
        • Corellian YT-1300 Transport
        • Millennium Falcon
        • Firespray-31
        • Slave I
        • Imperial Customs Guardian-class Light Cruiser
        • Capital Ships
          • Imperial Star Destroyer
          • Mon Calamari Star Cruiser
          • Nebulon-B Escort Frigate
          • Corellian Corvette
          • Corellian Space Cruiser
          • Trade Federation Battleship
          • Republic Assault Ship
        • Escape Pods
        • Airspeeders
        • Attack Gunships
        • Single Trooper Aerial Platforms
        • Cloud Cars
  • Gamemaster's Section
  • Chapter Twelve - Gamemastering
    • What's New
    • Providing Adventures
    • Teaching the Game
    • Providing the Universe
    • Determining the Style of Play
      • Blast 'Em All
      • Deep-Immersion Storytelling
      • Something in Between
      • Other Style Considerations
    • Adjudicating
    • Propelling the Game Forward
    • Keeping the Game Balanced
      • Good GM Management
      • Player/GM Trust
      • Handling Unbalanced Heroes
      • Deal with the Problem In-Game
      • Deal with the Problem Out-of-Game
    • Changing the Rules
      • Altering the Way Things Work
      • Additions to the Game
      • Making Mistakes
    • Running a Game Session
      • Knowing the Players
      • Table Rules
        • No-Show Players
        • Integrating New Players
        • Dice Conventions
        • Rules Discussions
        • Jokes and Off-Topic Discussions
      • Working with the Players
      • Metagame Thinking
      • Knowing the Heroes
        • The Heroes' Basic Statistics
        • The Player's Likes and Dislikes
        • What's Going on in the Campaign?
      • Knowing Your Materials
      • Knowing the Rules
      • Setting the Stage
        • Recapping
        • Describing
      • Setting the Pace
      • Providing the Action
      • Determining Outcomes
      • Ending Things
      • Game Session Checklist
    • How to Build an Adventure
      • Encounter Goals
      • Simple Encounter Goals
      • Challenge Codes
      • Building an Adventure
      • What Makes an Adventure Exciting?
      • Awarding Experience
      • Other Rewards
    • How to Build a Campaign
      • Create a Context
      • Incorporate Interesting GM Characters
      • Build on Campaign Events
    • Prestige Classes
      • Bounty Hunter
      • Crime Lord
      • Dark Side Devotee
      • Dark Side Marauder
      • Elite Trooper
      • Jedi Ace
      • Jedi Investigator
      • Jedi Master
      • Officer
      • Starship Ace
    • Gamemaster Characters
      • Diplomat
      • Expert
      • Thug
    • Generating Communities
    • The Environment
  • Chapter Thirteen - Eras of Play
    • What's New?
    • Life in the Galaxy
    • The Three Eras
      • The Rise of the Empire (22 to 32 Years before A New Hope)
      • The Rebellion Era (0 to 5 Years after A New Hope)
      • The New Jedi Order Era (25 Years after A New Hope)
    • Main Characters
      • Obi-Wan Kenobi
      • Padmé Amidala
      • Anakin Skywalker (Lord Darth Vader)
      • Luke Skywalker
      • Leia Organa
      • Han Solo
    • Supporting Characters
      • Chewbacca
      • Lando Calrissian
      • R2-D2
      • C-3PO
      • Mara Jade Skywalker
      • Yoda
      • Mace Windu
      • Jorus C'baoth
      • The Emperor
      • Count Dooku
      • Jango Fett
      • Boba Fett
      • Tsavong Lah
  • Chapter Fourteen - Allies and Opponents
    • What's New?
    • Commoners
      • Bothans
      • Cereans
      • Duros
      • Ewoks
      • Gamorreans
      • Geonosians
      • Gungans
      • Humans
      • Hutts
      • Ithorians
      • Jawas
      • Kaminoans
      • Kel Dor
      • Mon Calamari
      • Neimoidians
      • Noghri
      • Quarren
      • Rodians
      • Sullustans
      • Trandoshans
      • Tusken Raiders
      • Twi'leks
      • Wookiees
      • Yuuzhan Vong
      • Zabrak
    • Creatures
      • Climate
      • Type and Level
      • Initiative (Init)
      • Defense
      • Speed (Spd)
      • Vitality and Wound Points (VP/WP)
      • Attacks (Atk)
      • Damage
      • Special Qualities (SQ)
      • Saving Throws (SV)
      • Size (SZ)
      • Face/Reach
      • Abilities
      • Challenge Code
      • Skills
      • Feats
    • Creating Your Own Creatures
    • Creature Descriptions
      • Acklay
      • Bantha
      • Dewback
      • Dianoga
      • Gundark
      • Kouhun
      • Massiff
      • Mynock
      • Nexu
      • Rancor
      • Reek
      • Tauntaun
      • Wampa
    • Character Archetypes
      • Administrator
      • Assassin
      • Battle Droid
      • Bounty Hunter
      • Clone Trooper
      • Con Artist
      • Crime Lord
      • Dark Jedi Guardian
      • Dark Side Adept
      • Doctor
      • Elite Trooper
      • Fallen Jedi
      • Gambler
      • Independent Droid
      • Jedi Investigator
      • Medic
      • Mercenary
      • Military/Imperial Officer
      • Outlaw
      • Pirate
      • Republic Peace Officer
      • Slicer
      • Smuggler
      • Spy
      • Starfighter Pilot
      • Stormtrooper
      • Technician
      • Thug
      • Trader
      • Yuuzhan Vong Warrior
  • Chapter Fifteen - Droids
    • What's New?
    • A Droid's Life
    • Droid Classifications
      • First-Degree Droids
      • Second-Degree Droids
      • Third-Degree Droids
      • Fourth-Degree Droids
      • Fifth-Degree Droids
    • GM Character Droids
    • Droid Limitations
    • Droid Personalities
    • Programming and Equipment
    • Droid Maintenance
    • Droid Repair
    • Modifying Droids
    • Droid Death
    • Memory Wipes
      • Reprogramming
      • Droid Self-Reprogramming
    • Droid Accessories
      • Armor
      • Comlink
      • Diagnostics Package
      • Droid Caller
      • Electroshock Probe
      • Environmental Compensator
      • Fire Extinguisher
      • Flamethrower
      • Heuristic Processor
      • Internal Storage
      • Locked Access
      • Magnetic Feet
      • Recording Unit
      • Remote Processor
      • Remote Receiver
      • Repulsorlift Unit
      • Restraining Bolt
      • Rust Inhibitor
      • Secondary Battery
      • Self-Destruct System
      • Sensors
      • Shield Generator
      • Telescopic Appendage
      • Tool Mount
      • Translator Unit
      • Vocabulator
      • Weapon Mount
      • Welding Laser/Cutting Torch
    • Sample Droids
      • First-Degree Droids
        • Sample Medical Droid: 2-1B Series
        • Sample Interrogation Droid: IT-O Series
      • Second-Degree Droids
        • Sample Astromech Droid: R2 Series
      • Third-Degree Droids
        • Sample Protocol Droid: 3PO Series
        • Sample Translator Droid: M-TO Series
      • Fourth-Degree Droids
        • Sample Battle Droid: Baktoid Combat Automata B1 Series
        • Sample Battle Droid: Baktoid Combat Automata B2 Series
        • Sample Destroyer Droid: Droideka Series
        • Sample Security Droid: Sith Sentry
        • Sample Prome Droid: Viper Series
        • Sample Assassin Droid: E522 Series
      • Fifth-Degree Droids
        • Sample Labor Droid: ASP Series
        • Sample Labor Droid: J9 Worker Drone
        • Sample Power Droid: EG-6 Series
  • Appendix
    • Playtesters
    • Terms and Definitions
    • Index
    • Character Sheet

Tabele, schematy, dane techniczne, wytyczne:

Credits:

Dodatki On-line:

Zobacz także:


Star Wars: The Roleplaying Game
(Wizards of the Coast)


Publikacje papierowe
First Edition
Roleplaying Game Core Rulebook | Character Record Sheets | Secrets of Naboo | Living Force Campaign Guide | Secrets of Tatooine | The Dark Side Sourcebook | Rebellion Era Sourcebook | Alien Anthology | Starships of the Galaxy | The New Jedi Order Sourcebook | Tempest Feud
Revised Edition
Roleplaying Game Revised Core Rulebook | Power of the Jedi Sourcebook | Arms & Equipment Guide | Coruscant and the Core Worlds | Ultimate Alien Anthology | Hero's Guide | Galactic Campaign Guide | Geonosis and the Outer Rim Worlds | Ultimate Adversaries
Saga Edition
Roleplaying Game Saga Edition Core Rulebook | Starships of the Galaxy (2 wyd.) | Threats of the Galaxy | Knights of the Old Republic Campaign Guide | The Force Unleashed Campaign Guide | Scum and Villainy | The Clone Wars Campaign Guide | Legacy Era Campaign Guide | Jedi Academy Training Manual | Rebellion Era Campaign Guide | Galaxy at War | Scavenger's Guide to Droids | Galaxy of Intrigue | The Unknown Regions
On-line publikacje i pozostałe materiały
Dawn of Defiance‎ Campaign | The Dark Forces Saga | An Expanded Universe | Living Force campaign | Planet Hoppers | Web Adventures | Creature Feature | Message to Spacers | Web Enhancements | Lista artykułów
Pozostałe materiały SWRPG WoTC
Star Wars Gamer
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10


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