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TIE Fighter Collector's CD-ROM - The Official Strategy Guide
TIE Fighter Collector's CD-ROM: The Official Strategy Guide
Autor Rusel DeMaria & David Wessman & David Maxwell
Wydawnictwo Prima Publishing
Rok wyd. oryginalnego 1995
Ilość stron 505
ISBN
  • 0-7615-0276-9
  • 978-0761502760
Gra TIE Fighter


TIE Fighter Collector's CD-ROM: The Official Strategy Guide, to poradnik do gry wideo TIE Fighter, konkretnie do jej ulepszonej wersji TIE Fighter Collector's CD-ROM. Publikację wydał Prima Publishing w 1995 roku.

Zawartość

  • Acknowledgments
  • Introduction
  • TIE Fighter CD Summary
  • Part I: Early Training
    • The Imperial Pilot's Handbook: An Introduction to Imperial Tactics
    • Speed Chart
    • Hits to Kill Table
  • Part II: Combat Training Missions
    • TIE Fighter Mission 2
    • TIE Fighter Mission 3
    • TIE Fighter Mission 4
    • TIE Interceptor Mission 2: Ambush!
    • TIE Interceptor Mission 3: Clean Minefield
    • TIE Interceptor Mission 4: Combined Attack
    • TIE Bomber Mission 2: Space Bombs
    • TIE Bomber Mission 3: Torpedo Run
    • TIE Bomber Mission 4: Bombers Armed with Missiles
    • Assault Gunboat Mission 2: Teamwork
    • Assault Gunboat Mission 3: The Challenge
    • Assault Gunboat Mission 4: Escort Duty
    • TIE Advanced Mission 2: Rocket Attack
    • TIE Advanced Mission 3: Preemptive Strike
    • TIE Advanced Mission 4: Hyperdrive Update
    • TIE Defender Mission 1: Dogfighting!
    • TIE Defender Mission 2: Tractor Beam
    • TIE Defender Mission 3: Inspect and Disable
    • TIE Defender Mission 4: Disable and Capture
  • Part III - Battle One: The Aftermath of Hoth
    • Mission One: Patrol Jump Point D-34
    • Mission Two: Red Alert
    • Mission Three: Counter-Attack
    • Mission Four: Outpost D-34 Has Fallen
    • Mission Five: Attack Rebel Lt. Cruiser
    • Mission Six: Destroy The Lulsla
  • Part IV - Battle Two: The Sepan Civil War
    • Mission One: Respond to S.O.S.
    • Mission Two: Intercept Attack
    • Mission Three: Rescue War Refugees
    • Mission Four: Capture Enemies
    • Mission Five: Guard Resupply
  • Part V - Battle Three: Battle on The Frontier
    • Mission One: Load Base Equipment
    • Mission Two: Destroy Pirate Outpost
    • Mission Three: Holt Position
    • Mission Four: Guard Space Station NL-1
    • Mission Five: Thrawn Inspects NL-1
    • Mission Six: Wait for Relief Forces
  • Part VI - Battle Four: Conflict at Mylock IV
    • Mission One: Escort Convoy
    • Mission Two: Attack The Nharwaak
    • Mission Three: Defend Tech Center
    • Mission Four: Diplomatic Meeting
    • Mission Five: Rebel Arms Deal
  • Part VII - Battle Five: Battle For Honor
    • Mission One: Clear Minefield
    • Mission Two: Assault Gunboat Recon
    • Mission Three: Convoy Attack
    • Mission Four: Tactical Superiority
    • Mission Five: Capture Harkov
  • Part VIII - Battle Six: Arms Race
    • Mission One: Protect Prototypes
    • Mission Two: Prevent Rebel Ambush
    • Mission Three: Convoy Escort
    • Mission Four: Punitive Raid
  • Part IX - Battle Seven: Treachery at Ottega
    • Mission One: Trap The Protector
    • Mission Two: Destroy The Akaga
    • Mission Three: Retribution
    • Mission Four: The Defender
    • Mission Five: Save The Emperor
  • Enemies of the Empire
  • Part X - Combat Training Missions
    • Missile Boat Mission 1 - Dual Warheads
    • Missile Boat Mission 2 - Anti-warhead Defense
    • Missile Boat Mission 3 - Disabling Minefield
    • Missile Boat Mission 4 - Missile Boat vs. TIE Defender
  • Part XI - Battle Eight: Strategic Warfare
    • Mission One: Evacuate TIE Advanced Plants
    • Mission Two: Save TIE Advanced Factory
    • Mission Three: Secure TIE Advanced Plant
    • Mission Four: Supply TIE Advanced Plant
    • Mission Five: Capture Mag Pulse Weapon
    • Mission Six: Trapped
  • Part XII - Battle Nine: TIE Defender Technology
    • Mission One: Capture Platform
    • Mission Two: Hold Platform
    • Mission Three: Protect Evacuation
    • Mission Four: Escort to Randezvous
    • Mission Five: Trapped by Pirates!
    • Mission Six: Transfer Prototypes
  • Part XIII - Battle Ten: New Threats
    • Mission One: Ransom
    • Mission Two: Rescue
    • Mission Three: Under The Gun
    • Mission Four: Missile Boat Diplomacy
    • Mission Five: Rebel Assault
    • Mission Six: Eliminate TIE Defender Factory
  • Defender of The Empire
  • Part XIV - CD ROM Missions
    • Battle Eleven: Hunt for Zarin
      • Mission One: Intercept Convoy
      • Mission Two: Preemptive Strike
      • Mission Three: Bait and Switch
      • Mission Four: An Unexpected Attack
      • Mission Five: The Real Thing
      • Mission Six: Protect Vorknkx Project
      • Mission Seven: Evacuate
  • Part XV - CD ROM Missions
    • Battle Twelve: Prelude to Endor
      • Mission One: Escort Prison Ship
      • Mission Two: Deliver Prisoners
      • Mission Three: Attack at Bothuwui
      • Mission Four: Strike on Kothlis
      • Mission Five: Bothan Treachery
      • Mission Six: Recon Military Summit
      • Mission Seven: Delay Strike Force
  • Part XVI - CD ROM Missions
    • Battle Thirteen: The Emperor's Will
      • Mission One: Surprise Attack
      • Mission Two: Capture the Turncoat
      • Mission Three: Track Down Rebels
      • Mission Four: Missile Boat Trouble
      • Mission Five: Return to Vorknkx
      • Mission Six: Corvette Attack
      • Mission Seven: Zaarin Takes the Bait
      • Mission Eight: The Trap is Sprung
  • Appendix A: Scoring & AI
  • Appendix B: Training Sim
  • Appendix C: The Camera
  • Appendix D: The TIE Fighter Team
  • Appendix E: CD-ROM Bugs

Credits

  • Authors - Rusel DeMaria & David Wessman & David Maxwell
  • Project Editor - Kip Ward

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