- "On a medium such as a TV show or a film, the score is there to help carry the audience along a singular journey the director has crafted for them. A video game requires a different approach because the pace and story depend on input from the player. In writing for Tales from the Galaxy's Edge, I discovered that writing for a VR game is an even trickier challenge, because the player's experience is even more immersive. The music exists in a three dimensional sonic world. I ultimately shifted my mindset to imagine I was writing music for an actual experience someone would experience in the real world. I thought about actually walking and climbing through these environments, and imagined the music I would want to hear. It was wildly inspiring!"
- ―Bear McCreary
For the project, McCreary aimed to create a soundtrack that felt as if it originated from the planet Batuu itself, and used acoustic textures such as guitars, simple woodwinds, tribal percussion, and bowed Middle Eastern string instruments to create an organic palette. For an alien aesthetic, Bear McCreary incorporated synthesizers and manipulated samples. Since Batuu was also a part of the wider Star Wars galaxy, McCreary also made use of symphonic techniques and colors used by John Williams throughout the main saga to "subtly root the player’s experience in the broader mythology of the franchise." For "Tara's Theme," Bear McCreary emphasized exotic instruments such as the fujara, Renaissance German Hümmelchen bagpipes, frame drums, and dumbek.