These starfighters were not considered particularly agile or powerful when first introduced, but the reinforced hull made the vessel quite durable, and overall they were generally considered adequate for their class. They had comparatively small power plants, which made them less than ideal for combat in deep space, but they performed competently in planetary atmospheres and were thus considered best suited to a defensive role.
The CloakShape's simple design, modular compartments, and universal adapters encouraged modification, allowing them to be fitted with a variety of aftermarket systems. A skilled mechanic could remove and replace entire systems with ease, and by the time of the Battle of Yavin it was widely considered impossible to find an "original CloakShape."
Upgrades were commonly available to provide a stronger power generator, greater fuel storage, stronger weapons, more advanced sensors and targeting computers, and more powerful engines. Upgrades could even add completely new systems such as deflector shields, or convert the cockpit into an escape pod. In stock form, these fighters did not include a hyperdrive, which is why a self-powered hyperdrive sled was a popular upgrade.
The most popular addition was the Curich Engineering rear wing and stabilizer conversion kit; it was so common that many assumed that the fighter originally came with the stabilizer. Even with the improved handling and turning radius provided by this modification, however, the CloakShape still had its flaws; like the Z-95 Headhunter, its relatively slow sublight speed allowed heavy weapons, normally useless against a starfighter, to target the sluggish craft.
CloakShapes were adopted by the Judicial Forces of the Galactic Republic, the Jedi Order (as Whitecloak fighters, a modified version), several corporations and local governments, and criminal organizations like the Nebula Front.
Jedi Padawan Anakin Skywalker was familiar with the controls of the CloakShape. In 23 BBY, while on a mission to Fondor, the 18-year-old Skywalker piloted a CloakShape owned by Fondor's Senator Rodd to infiltrate and destroy a Groodo the Hutt–fabricated counterfeit of the ancient Corellia StarDrive transport the Sun Runner. While successful in the task (by way of a hypermatter-reactor-planted proton grenade and a concussion-missile bombardment of the ship's sensor-guided missile silo), he was forced to make a nighttime crash-landing on the Fondorian jungle-moon Nallastia, from which he was later retrieved by his Master Obi-Wan Kenobi and Jedi Knight Bultar Swan. Skywalker was forced to eject from the CloakShape's cockpit—explosive bolts releasing its canopy—before the starfighter itself spiraled nose-first into a grassy field and blossomed into flame upon impact. His ejected seat's automatic landing jets allowed Skywalker to steer himself down near the crash site, which lay in the foothills of Mount Octan.
Despite its drawbacks, the CloakShape remained in service for decades after it was first regarded as outdated. CloakShapes could often be found in service as system patrol craft, smuggler blockade vessels, and support vessels for anti-piracy actions.
Han Solo encountered a CloakShape flown by a bounty hunter on Nar Shaddaa. The hunter pursued Solo and the Millennium Falcon, following the Corellian through heavy traffic, right into Shug Ninx's garage, where the targeting cannons behind the garage's secret door made short work of both the bounty hunter and his ship.
- Dark Empire Sourcebook
- "ISB Intercepts"—Star Wars Adventure Journal 9
- The Essential Guide to Vehicles and Vessels
- Star Wars: X-Wing Alliance: Prima's Official Strategy Guide
- Starships of the Galaxy
- Power of the Jedi Sourcebook
- The New Essential Guide to Vehicles and Vessels
- Starships of the Galaxy (Saga Edition)
- Scum and Villainy
- The Complete Star Wars Encyclopedia
- Galaxy at War
- Star Wars: The Card Game – Assault on Echo Base (Card: Outer Rim Space Pirates) (Picture only)
- The Essential Guide to Warfare
- Star Wars: Edge of the Empire Core Rulebook
- Suns of Fortune
- Star Wars: The Card Game – Knowledge and Defense (Card: Along the Gamor Run) (Picture only)
- Lords of Nal Hutta
Notes and referencesEdit
- ↑ 1.0 1.1 The Essential Guide to Vehicles and Vessels
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Dark Empire Sourcebook
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Star Wars: X-Wing Alliance
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 Starships of the Galaxy, Saga Edition
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 The New Essential Guide to Vehicles and Vessels
- ↑ 6.0 6.1 Star Wars: Edge of the Empire Core Rulebook
- ↑ The Last Jedi
- ↑ Cloak of Deception
- ↑ Lords of Nal Hutta
- ↑ 10.0 10.1 X-Wing: Solo Command
- ↑ Star Wars Adventures 1: Hunt the Sun Runner
- ↑ Star Wars Adventures 2: The Cavern of Screaming Skulls