- "Fleet Admiral Numinn has authorized the formation of the Coruscant Aegis--an elite attack squadron meant to break the Imperial offensive, swiftly and quietly."
- ―Republic Navy Flight Commander Judin attempts to recruit a Republic hero into the newly formed Coruscant Aegis
The Coruscant Aegis was an elite attack squadron of the Galactic Republic's navy active during the Cold War and Galactic War with the reconstituted Sith Empire. The unit's initial mission was to undertake space-based missions to quell illegal Imperial attacks against Republic assets seeking to provoke a breach of the terms of the Treaty of Coruscant and reignite hostilities between the two factions. The squadron's missions were conducted across the entirety of the galaxy.
Known missions[]
- "Afraid there's bad news from open space. The Imperial armada's attacking Republic assets in secret, goading us into violating the Treaty of Coruscant."
- ―Flight Commander Judin explains the conditions leading to the formation of the Coruscant Aegis
- Operation Midnight Freedom
- Operation Searing Light
- Operation Noble Gambit
- Operation Ardent Wave
- Operation Glory Cyclone
- Operation Sunder Zero
- Operation Grand Nova
- Operation New Eclipse
- Operation Clean Sweep
Notable members and callsigns[]
- "Every member of the Coruscant Aegis will strike independently across the galaxy. I'll upload your mission data to your ship. Silence the Imperial threat, and guard the Republic well."
- ―Flight Commander Judin details the mission of the Coruscant Aegis to a Republic hero
- Hero of Tython as Shield[1]
- Barsen'thor as Guardian[1]
- Crew: Nadia Grell, Qyzen Fess, Tharan Cedrax, Holiday, Zenith, Felix Iresso, C2-N2[1]
- Havoc Squad Commander as Meteor[1]
- Crew: Aric Jorgan, M1-4X, Elara Dorne, Yuun, Tanno Vik, C2-N2[1]
- Voidhound as Ace[1]
- Crew: Risha Drayen, Akaavi Spar, Bowdaar, Corso Riggs, Languss Tuno, C2-N2[1]
Behind the scenes[]
The Coruscant Aegis first appeared in the BioWare-LucasArts video game Star Wars: The Old Republic in 2011. All four Republic player character classes gained access to a personal starship after concluding their respective class stories on the Republic capital world of Coruscant. The initial use of the Republic Fleet Command console on the starship's bridge initiated a conversation with a Republic Flight Commander non-player character, identified as Flight Commander Judin in dialogue, which served as a story backdrop for the in-game space missions. Among the dialogue options, players could choose to have their character demand installment as the squadron leader as a condition for joining the unit, to which Judin consented. This content was mirrored for Imperial faction player characters, who enlist in the Empire's Fury.[1]
Appearances[]
- Star Wars: The Old Republic (First appearance)
Notes and references[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Star Wars: The Old Republic — Conversation with Republic Flight Commander: ""
- ↑ STAR WARS: The Old Republic - Question ! :) - Page 3 on The Old Republic's official website (backup link) places Star Wars: The Old Republic about ten to twelve years after the signing of the Treaty of Coruscant, which is dated to 3653 BBY by Star Wars: The Old Republic Encyclopedia. The Old Republic—The Lost Suns 2 takes place ten years after the treaty, one week after the mission to Nar Shaddaa, and around the time of the SpecForce Incident. Since the mission and the incident are respectively part of Act I of the Jedi Knight and Republic Trooper's storylines, and the Trooper's Act I occurs concurrent to Act I of the Smuggler storyline, the general events of the Prologue and Act I for all classes can be assumed to occur in 3643 BBY.