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Dawn of Defiance is a campaign for the Star Wars Roleplaying Game comprising ten downloadable adventures. The first adventure, titled The Traitor's Gambit was made available in November 2007 on the Wizards of the Coast website. It is designed as one story arc that takes characters from 1st level to 20th level. The entire campaign is the equivalent of a 320+ page campaign guide, and players are able to download it for free.

Plot[edit | edit source]


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Dawn of Defiance is the name given to a series of 10 linked adventures that Gamemasters can use to create an entire campaign for their players. Set in the months after the events of Revenge of the Sith, the adventures in the Dawn of Defiance campaign are designed to provide players and GMs with the iconic Star Wars Roleplaying Game experience, set against the backdrop of the tyranny of the Galactic Empire. The Dawn of Defiance campaign takes the heroes all the way from 1st level up to 20th level and features an ongoing storyline that progresses over the course of the campaign. Each adventure can also be played individually and should provide the heroes with ample challenges to gain two levels per adventure. Gamemasters should feel free to use the Dawn of Defiance adventures either as an entire campaign or as fillers for their own home campaigns.

The Dawn of Defiance campaign is set during the period between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. The exact dates are left vague so that Gamemasters can choose to run the adventure at any specific timeline they prefer within those dates. However, the campaign makes the basic assumption that the first adventure, The Traitor's Gambit, begins just a few months after the end of the Clone Wars.[1]

The overarching plot is about learning and then causing the failure of the Imperial Sarlacc Project, that is about a massive new starship 12 kilometers long—many times larger than a Star Destroyer, that is supposed to provide a critical advantage for the Empire over whatever other threat or rebellion may arise, in a galaxy where opposition to the Empire is extremely weak.

Adventures[edit | edit source]

Number Title Author Release date
1 The Traitor's Gambit Rodney Thompson November 29, 2007
2 A Wretched Hive Rodney Thompson December 20, 2007
3 The Queen of Air and Darkness Rodney Thompson February 28, 2008
4 Echoes of the Jedi Abel G. Peña and Jean-François Boivin April 3, 2008
5 The First to Strike Owen K.C. Stephens June 13, 2008
6 The Core of Corruption Sterling Hershey August 6, 2008
7 A Reckoning of Wraiths Gary Astleford November 7, 2008
8 The Gem of Alderaan Gary M. Sarli February 5, 2009
9 Sword of the Empire Rodney Thompson, John Jackson Miller[2] May 7, 2009
10 Jaws of the Sarlacc Rodney Thompson October 28, 2009

Notes and references[edit | edit source]

External links[edit | edit source]

Wizards of the Coast logo.svg
Star Wars Roleplaying Game
Star Wars Roleplaying Game Core Rulebook · Star Wars: Invasion of Theed Adventure Game
Secrets of Naboo · Living Force Campaign Guide · Secrets of Tatooine
The Dark Side Sourcebook · Rebellion Era Sourcebook · Alien Anthology
Starships of the Galaxy · The New Jedi Order Sourcebook · Tempest Feud (adventure)
Revised Edition
Revised Core Rulebook · Power of the Jedi Sourcebook · Arms & Equipment Guide
Coruscant and the Core Worlds · Ultimate Alien Anthology · Hero's Guide
Galactic Campaign Guide · Geonosis and the Outer Rim Worlds · Ultimate Adversaries
Saga Edition
Saga Edition Core Rulebook · Dawn of Defiance (adventure) · Starships of the Galaxy
Threats of the Galaxy · Knights of the Old Republic Campaign Guide
The Force Unleashed Campaign Guide · Scum and Villainy
The Clone Wars Campaign Guide · Legacy Era Campaign Guide
Jedi Academy Training Manual · Rebellion Era Campaign Guide · Galaxy at War
Scavenger's Guide to Droids · Galaxy of Intrigue · The Unknown Regions
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