Imperial Double-Cross was an adventure supplement for Star Wars: The Roleplaying Game published by West End Games in 1997. (On the book's spine, the title is spelled with a space in place of the hyphen.)
The turbolift door opened, and Darrik stepped out into a dimly lit corridor. Instead of the polished, white synthetic stone of Cloud City's upper levels, this area was constructed of pipes, hissing air vents, and dingy deck grating. A blue light filtered in from a dirty window to the right—it overlooked a vast chasm, probably some sort of central core wind tunnel. To the left, the boy saw the other turbolift tubes. A passage lined with coolant pipes led beyond. He watched the Rodian bounty hunter's shadowy form walking cautiously down that corridor. Darrik followed.
The passageway opened into a small plaza with large doors on all sides except this one. Platt was near one of the doors, fiddling with a control pad. The Rodian sneaked over to a darkened corner and silently pulled his blaster pistol from its holster.
What would you do?
Now you can decide. In this stand-alone roleplaying game book, you play Darrik, a young human with dreams greater than his hum-drum homeworld. Through a series of short stories and adventures, you'll run into stormtroopers, bounty hunters, and sinister Imperial agents. You make the decisions, but your success also depends on your skills and a bit of the Force.
All you need to play is a pencil, some six-sided dice, and your imagination!
You've seen the Star Wars movies, now live the adventure.
- Getting Off This Rock
- Playing Darrik
- Bounty Poster
- Tibanna Pick-Up
- Tru'eb in Trouble
- Dead Bantha Gulch
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