"My name's Jaffkee. I'm with Republic security."
―CSF Agent Jaffkee[src]

Jaffkee was a Human male who lived on the planet Coruscant during the Cold War between the Galactic Republic and the reconstituted Sith Empire. At that time, Agent Jaffkee served as a police officer with the Coruscant Security Force. He was assigned to the Justicars' Sector and was tasked with setting up listening devices and communications to monitor the Justicars' Brigade militia.

Biography[edit | edit source]

"Republic security hoped the Justicars would work alongside our officers—bring order to Coruscant's lower levels. But they pushed out Republic forces just like they did the criminals… They keep the peace down here, but they definitely aren't on the Republic's side."
―Agent Jaffkee[src]

A young Human male, Jaffkee lived on the planet Coruscant during the Cold War between the Galactic Republic and the Sith Empire. He became a police officer with the Coruscant Security Force, which, at the time, had undergone severe hardships.[1] The Imperial Sacking of Coruscant and the immediate aftermath of rioting and looting had drained the CSF in lives lost and in resources.[2] Police officers were unable to prevent Black Sun thugs from claiming complete control of various sectors as their own. The formation of the Justicars' Brigade militia in response to that had at first been greeted with enthusiasm by the CSF, including Jaffkee. However, the Justicars quickly established themselves as outside of Republic influence and brutally expelled both Black Sun and the CSF.[1]

At one point, Jaffkee had a run-in with several Justicars and barely managed to escape with his life.[1] Around 3643 BBY,[3] Jaffkee had attained the rank of agent and was sent as an undercover operative to the Justicars' Sector to try to plant listening devices and monitor Justicar communications. However, the Justicars had set up several jamming devices that prevented Jaffkee from monitoring them. It was then that Jaffkee met a Republic individual who offered to assist Jaffkee in disabling the jamming devices.[1]

The individual was able to locate all the jamming devices and destroy them. That allowed the CSF's listening devices to come back online. Jaffkee reported his success to his superiors at CSF Headquarters.[1]

This section of the article assumes 100% game completion. Any alternate stories may be noted in the "Behind the scenes" section. Note: The events in this section may or may not have been confirmed as canon within the Star Wars Legends continuity.

Personality and traits[edit | edit source]

"Well, with so much money going into the military, we don't get much in terms of funds or manpower."
―Agent Jaffkee[src]

Jaffkee was a younger man with blue eyes and light-colored skin. Dedicated to his job and displaying enthusiasm for it, Jaffkee remained at his post in the Justicar sector despite the constant threat of discovery and ultimately death. Though he remained brave, Jaffkee held a healthy awareness of the dangers and knew not to mess with the Justicars and to avoid their patrols as much as possible. Despite his young age and enthusiasm, Jaffkee displayed the characteristic bitterness[1] of many of the CSF's younger officers and recruits.[2] The resentment came about as the Republic put greater emphasis on allocating money and manpower for the military and not the CSF. And, while Jaffkee was determined to complete his mission, he did not possess the support or manpower to do so on his own.[1]

Behind the scenes[edit | edit source]

Jaffkee appears in the mission "White Noise" in Star Wars: The Old Republic, a massively multiplayer online roleplaying game by BioWare released on December 20, 2011. The mission is available only to Republic-sided players and can either be completed for light side points or refused for no points.

Appearances[edit | edit source]

Sources[edit | edit source]

Notes and references[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 SWTOR mini.png Star Wars: The Old Republic—Mission: "White Noise" on Coruscant
  2. 2.0 2.1 SWTOR mini.png Star Wars: The Old Republic—Codex Entry: "Coruscant Security"
  3. SWTOR mini.png STAR WARS: The Old Republic - Question ! :) - Page 3 on The Old Republic's official website (backup link) places Star Wars: The Old Republic about ten to twelve years after the signing of the Treaty of Coruscant, which is dated to 3653 BBY by Star Wars: The Old Republic Encyclopedia. The Old Republic—The Lost Suns 2 takes place ten years after the treaty, one week after the mission to Nar Shaddaa, and around the time of the SpecForce Incident. Since the mission and the incident are respectively part of Act I of the Jedi Knight and Republic Trooper's storylines, and the Trooper's Act I occurs concurrent to Act I of the Smuggler storyline, the general events of Act I for all classes can be assumed to occur in 3643 BBY. The Prologue for each class immediately precedes Act I, and Act III for all classes begins with the start of the Galactic War, which Star Wars: The Old Republic Encyclopedia places around 3640 BBY. Assuming that in-universe chronology of the Star Wars: The Old Republic events roughly aligns with the release of story content in real-life as with SWTOR mini.png Forums: Dear Story Team, What Year Are We Currently In? on The Old Republic's official website (backup link), the Act III Epilogue must take place near the end of 3640 BBY since it was the chronologically latest story of the The Old Republic base game, which was released toward the end of 2011. Therefore, assuming that The Old Republic takes place over the course of three years per the former of the two aforementioned swtor.com posts, Act I takes place near the end of 3643 BBY.
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