Mission 10: Get In, Get Out is the tenth starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the YT-2400 Freighter Expansion Pack.

Plot SummaryEdit

After Imperial forces destroyed a Rebel smuggling operation, the Rebel Alliance offered a substantial reward for anyone willing to brave Imperial patrols and recover the smuggler's supplies. Only one pilot was daring (and foolish) enough to accept the mission.

Mission SetupEdit

Rebel: Dash Rendar with Leebo, Heavy Laser Cannon, Proton Rockets, Counter Measures, Lone Wolf & Outrider. Alternatively, the Rebel player may field Dash Rendar and up to 22 points of upgrades.

Imperial: 75 squad points; the Imperial player cannot field more than 3 ships and cannot field large ships.

The Imperial player places the six unique asteroid tokens from his core set and the three debris cloud tokens next to the play area. He chooses one of these obstacle tokens and places it into the play area. Then the Rebel player choose one of the remaining obstacle tokens and places it into the play area. The players continue to alternate until all nine obstacle tokens have been placed. An obstacle token cannot be placed within Range 1 of any edge of the play area or within Range 1 of another obstacle token.

Then, the Imperial player takes the five cache tokens, turns them facedown, and randomizes them. He chooses one of these tokens and, without looking at it, places it facedown on any obstacle. Then the Rebel player chooses one of the remaining cache tokens and, without looking at it, places it facedown on any obstacle. The players continue to alternate until all five cache tokens have been placed. A cache token cannot be placed on an obstacle that already has a cache token on it.

Then, the Imperial player places his entire squad within Range 1 of the Imperial edge. Then, the Rebel player places Dash Rendar within Rage 1 of the Rebel edge.

Mission ObjectivesEdit

Rebels win when Dash Rendar flees off any board edge with three intact cache tokens.

The Empire wins by destroying Dash Rendar.


Core SetThe Force Awakens Core Set
Wave I: X-WingTIE FighterY-WingTIE Advanced
Wave II: Millennium FalconSlave IA-WingTIE Interceptor
Wave III: HWK-290Lambda-class ShuttleB-WingTIE Bomber
Wave IV: Z-95 HeadhunterTIE DefenderE-WingTIE Phantom
Wave V: YT-2400 FreighterVT-49 Decimator
Wave VI: StarViperM3-A InterceptorIG-2000Most Wanted
Wave VII: Hound's ToothKihraxz FighterK-wingTIE Punisher
Wave VIII: T-70 X-wingTIE/fo FighterGhostInquisitor's TIEMist HunterPunishing One
Wave IX: ARC-170Special Forces TIEProtectorate StarfighterShadow Caster
Wave X: Sabine's TIE FighterUpsilon-class ShuttleQuadjumperU-wingTIE Striker
Wave XI: Auzitick GunshipScurrg H-6 BomberTIE Aggressor
Wave XII: Alpha-class Star WingM12-L Kimolga FighterPhantom II
Wave XIII: Resistance BomberTIE Silencer
Wave XIV: Saw's RenegadesTIE Reaper
Aces: Imperial AcesRebel AcesImperial VeteransHeroes of the ResistanceGuns for Hire
Epic: Rebel TransportTantive IVImperial RaiderImperial Assault CarrierC-ROC Cruiser
1: Political Escort2: Asteroid Run3: Dark Whispers4: Den of Thieves5: Preystalker
6: Undeniable Assets7: Cutting the Cord8: Rendezvous9: Jump to Subspace
10: Get In, Get Out11: Interdiction12: Bounty Hunt13: Pursuit14: Hunting the Hunter
F1: AmbushF2: RaidF3: Rescue
The Evacuation of HothPoint of No ReturnThe Will of the EmpireImperial Crackdown
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