Mission 11: Interdiction is the eleventh starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the VT-49 Decimator Expansion Pack.

Plot summary[edit | edit source]

The Imperial Commander stood stock-still upon the bridge of the VT-49 Decimator, hands clasped tightly behind her back, watching through the viewports as two TIE/ln fighters moved to intercept a pair of Rebel ships. "Perhaps you can explain something to me, lieutenant," she said, her icy voice breaking the silence. "Why aren't our batteries firing?"

"Our fighters are engaging the enemy, Commander. We have no clear shot."

"I have heard you praise the accuracy of our gunnery teams on numerous occasions. I hope it was more than idle boasting. Commence firing!"

Mission Setup[edit | edit source]

Rebel: 100 squad points; the Rebel player must field exactly four small ships.

Imperial: Rear Admiral Chiraneau with Ruthlessness, Ysanne Isard, Ion Torpedoes, Dauntless; and 2 Academy Pilots. Alternatively, instead of Rear Admiral Chiraneau and his upgrades, the Imperial player may spend up to 60 squad points on a VT-49 Decimator with equipped upgrade cards.

The Imperial player places all six of the asteroids in the play area. Asteroids cannot be placed within Range 1 of any other asteroid.

Then the Imperial player chooses two of the Rebel player's ships. The Rebel player places those ships within Range 1 of the Rebel edge (The side opposite the Rebel edge is the neutral edge, the other two sides are Imperial edges).

Then the Imperial player places his ship(s) within Range 1 of either of the two Imperial edges.

Note: The remaining two Rebel ships are not placed until the end of Round Three.

Mission Objectives[edit | edit source]

The Rebels achieve a victory if they eliminate all Imperial ships. The Empire is successful if they eliminate all four Rebel ships.

Appearances[edit | edit source]

By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea


Organizations and titles

Vehicles and vessels

Weapons and technology

Bibliography[edit | edit source]

Core Set · The Force Awakens Core Set
Wave I: X-Wing · TIE Fighter · Y-Wing · TIE Advanced
Wave II: Millennium Falcon · Slave I · A-Wing · TIE Interceptor
Wave III: HWK-290 · Lambda-class Shuttle · B-Wing · TIE Bomber
Wave IV: Z-95 Headhunter · TIE Defender · E-Wing · TIE Phantom
Wave V: YT-2400 Freighter · VT-49 Decimator
Wave VI: StarViper · M3-A Interceptor · IG-2000 · Most Wanted
Wave VII: Hound's Tooth · Kihraxz Fighter · K-wing · TIE Punisher
Wave VIII: T-70 X-wing · TIE/fo Fighter · Ghost · Inquisitor's TIE · Mist Hunter · Punishing One
Wave IX: ARC-170 · Special Forces TIE · Protectorate Starfighter · Shadow Caster
Wave X: Sabine's TIE Fighter · Upsilon-class Shuttle · Quadjumper · U-wing · TIE Striker
Wave XI: Auzitick Gunship · Scurrg H-6 Bomber · TIE Aggressor
Wave XII: Alpha-class Star Wing · M12-L Kimolga Fighter · Phantom II
Wave XIII: Resistance Bomber · TIE Silencer
Wave XIV: Saw's Renegades · TIE Reaper
Aces: Imperial Aces · Rebel Aces · Imperial Veterans · Heroes of the Resistance · Guns for Hire
Epic: Rebel Transport · Tantive IV · Imperial Raider · Imperial Assault Carrier · C-ROC Cruiser
1: Political Escort · 2: Asteroid Run · 3: Dark Whispers · 4: Den of Thieves · 5: Preystalker
6: Undeniable Assets · 7: Cutting the Cord · 8: Rendezvous · 9: Jump to Subspace
10: Get In, Get Out · 11: Interdiction · 12: Bounty Hunt · 13: Pursuit · 14: Hunting the Hunter
F1: Ambush · F2: Raid · F3: Rescue
The Evacuation of Hoth · Point of No Return · The Will of the Empire · Imperial Crackdown
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