Mission 11: Interdiction is the eleventh starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the VT-49 Decimator Expansion Pack.

Plot summaryEdit

The Imperial Commander stood stock-still upon the bridge of the VT-49 Decimator, hands clasped tightly behind her back, watching through the viewports as two TIE/ln fighters moved to intercept a pair of Rebel ships. "Perhaps you can explain something to me, lieutenant," she said, her icy voice breaking the silence. "Why aren't our batteries firing?"

"Our fighters are engaging the enemy, Commander. We have no clear shot."

"I have heard you praise the accuracy of our gunnery teams on numerous occasions. I hope it was more than idle boasting. Commence firing!"

Mission SetupEdit

Rebel: 100 squad points; the Rebel player must field exactly four small ships.

Imperial: Rear Admiral Chiraneau with Ruthlessness, Ysanne Isard, Ion Torpedoes, Dauntless; and 2 Academy Pilots. Alternatively, instead of Rear Admiral Chiraneau and his upgrades, the Imperial player may spend up to 60 squad points on a VT-49 Decimator with equipped upgrade cards.

The Imperial player places all six of the asteroids in the play area. Asteroids cannot be placed within Range 1 of any other asteroid.

Then the Imperial player chooses two of the Rebel player's ships. The Rebel player places those ships within Range 1 of the Rebel edge (The side opposite the Rebel edge is the neutral edge, the other two sides are Imperial edges).

Then the Imperial player places his ship(s) within Range 1 of either of the two Imperial edges.

Note: The remaining two Rebel ships are not placed until the end of Round Three.

Mission ObjectivesEdit

The Rebels achieve a victory if they eliminate all Imperial ships. The Empire is successful if they eliminate all four Rebel ships.


By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea


Organizations and titles

Vehicles and vessels

Weapons and technology


Core SetThe Force Awakens Core Set
Wave I: X-WingTIE FighterY-WingTIE Advanced
Wave II: Millennium FalconSlave IA-WingTIE Interceptor
Wave III: HWK-290Lambda-class ShuttleB-WingTIE Bomber
Wave IV: Z-95 HeadhunterTIE DefenderE-WingTIE Phantom
Wave V: YT-2400 FreighterVT-49 Decimator
Wave VI: StarViperM3-A InterceptorIG-2000Most Wanted
Wave VII: Hound's ToothKihraxz FighterK-wingTIE Punisher
Wave VIII: T-70 X-wingTIE/fo FighterGhostInquisitor's TIEMist HunterPunishing One
Wave IX: ARC-170Special Forces TIEProtectorate StarfighterShadow Caster
Wave X: Sabine's TIE FighterUpsilon-class ShuttleQuadjumperU-wingTIE Striker
Wave XI: Auzitick GunshipScurrg H-6 BomberTIE Aggressor
Wave XII: Alpha-class Star WingM12-L Kimolga FighterPhantom II
Wave XIII: Resistance BomberTIE Silencer
Wave XIV: Saw's RenegadesTIE Reaper
Aces: Imperial AcesRebel AcesImperial VeteransHeroes of the ResistanceGuns for Hire
Epic: Rebel TransportTantive IVImperial RaiderImperial Assault CarrierC-ROC Cruiser
1: Political Escort2: Asteroid Run3: Dark Whispers4: Den of Thieves5: Preystalker
6: Undeniable Assets7: Cutting the Cord8: Rendezvous9: Jump to Subspace
10: Get In, Get Out11: Interdiction12: Bounty Hunt13: Pursuit14: Hunting the Hunter
F1: AmbushF2: RaidF3: Rescue
The Evacuation of HothPoint of No ReturnThe Will of the EmpireImperial Crackdown
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