Mission 4: Den of Thieves is the fourth starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the Millennium Falcon Expansion Pack.

Plot summary[edit | edit source]

Because of their fundamental role in the Imperial Navy, Sienar engineers are vital to the Empire's hold on the galaxy. Their most ceaseless toil is responsible for the most recent starship prototype, currently in transit to rendezvous with the Imperial Fleet. Alliance Intelligence discovered it only days ago and offered a substantial reward for the prototype's capture. Rebel-aligned smugglers are prepared to ambush the vulnerable shipment, and the modest Imperial escort must safely deliver its precious cargo.

Mission Setup[edit | edit source]

Rebel: 100 Squad Points

Imperial: 100 Squad Points

The Imperial player places his ships with Range 1-3 of the Imperial Edge of the play area and not within Range 1 of the neutral edges of the play area. Then the Imperial player chooses two of his ships and assigns 1 escort token to each (insert the tokens into the tower of each ship's base).

Then the Imperial player places three container tokens within Range 1-3 of the Imperial edge of the play area. A container token cannot be placed within Range 1 of the neutral edges of the play area, and it must be at Range 3 or farther away from each other container token. The container tokens must be oriented to face directly toward the Rebel edge of the play area.

Then the Rebel player places his ships within Range 1 of the Rebel Edge or the neutral edges of the play area. A Rebel ship cannot be placed within Range 1-2 of a container token. Then the Rebel player assigns the smuggler token to one of his ships, inserting the token into the tower of that ship's base.

Mission Objectives[edit | edit source]

The Rebels achieve a victory if their ships collect two containers. The Empire is successful if two containers flee off the Rebel edge of the play area. The Imperials may win even if all Imperial ships are destroyed.

Appearances[edit | edit source]

By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea


Organizations and titles

Vehicles and vessels

Weapons and technology

Bibliography[edit | edit source]

Core Set · The Force Awakens Core Set
Wave I: X-Wing · TIE Fighter · Y-Wing · TIE Advanced
Wave II: Millennium Falcon · Slave I · A-Wing · TIE Interceptor
Wave III: HWK-290 · Lambda-class Shuttle · B-Wing · TIE Bomber
Wave IV: Z-95 Headhunter · TIE Defender · E-Wing · TIE Phantom
Wave V: YT-2400 Freighter · VT-49 Decimator
Wave VI: StarViper · M3-A Interceptor · IG-2000 · Most Wanted
Wave VII: Hound's Tooth · Kihraxz Fighter · K-wing · TIE Punisher
Wave VIII: T-70 X-wing · TIE/fo Fighter · Ghost · Inquisitor's TIE · Mist Hunter · Punishing One
Wave IX: ARC-170 · Special Forces TIE · Protectorate Starfighter · Shadow Caster
Wave X: Sabine's TIE Fighter · Upsilon-class Shuttle · Quadjumper · U-wing · TIE Striker
Wave XI: Auzitick Gunship · Scurrg H-6 Bomber · TIE Aggressor
Wave XII: Alpha-class Star Wing · M12-L Kimolga Fighter · Phantom II
Wave XIII: Resistance Bomber · TIE Silencer
Wave XIV: Saw's Renegades · TIE Reaper
Aces: Imperial Aces · Rebel Aces · Imperial Veterans · Heroes of the Resistance · Guns for Hire
Epic: Rebel Transport · Tantive IV · Imperial Raider · Imperial Assault Carrier · C-ROC Cruiser
1: Political Escort · 2: Asteroid Run · 3: Dark Whispers · 4: Den of Thieves · 5: Preystalker
6: Undeniable Assets · 7: Cutting the Cord · 8: Rendezvous · 9: Jump to Subspace
10: Get In, Get Out · 11: Interdiction · 12: Bounty Hunt · 13: Pursuit · 14: Hunting the Hunter
F1: Ambush · F2: Raid · F3: Rescue
The Evacuation of Hoth · Point of No Return · The Will of the Empire · Imperial Crackdown
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