Mission 5: Preystalker is the fifth starfighter combat scenario written for the Star Wars: X-Wing Miniatures Game and published as a rules supplement in the Slave I Expansion Pack.

Plot summary[]

On Tatooine, the cantinas are empty thanks to the latest Holonet (sic) transmission—a high price has been set on the leader of the Rebel forces desperately fleeing the area. Scum and villainy across the planet scramble to claim the bounty. But the best hunters have already found their prey, assailing the Rebel squadron as it turns to face the relentless pursuit.

Mission Setup[]

Rebel: 150 Squad Points.

When the Rebel player builds his squad, he must choose one of his ships to have a BOUNTY. The squad point cost of this ship is doubled. Regardless of the number of Elite Upgrade icons in its upgrade bar, treat this ship as having two Elite Upgrade icons. Reduce the combined cost of all Upgrade cards equipped to the ship by 10 (to a minimum of 0).

Imperial: 90 Squad Points.

The Rebel player places his ships anywhere in the play area that is not within Range 1-3 of the Rebel or Imperial edges of the play area. Each Rebel ship must directly face the Rebel edge of the play area. Each ship placed by the Rebel player receives one stress token.

Then the Rebel player inserts the bounty token into the tower of the Rebel Ship's base that he chose during squad building.

Then the Imperial player places his ships within Range 1-3 of the Imperial Edge of the play area.

Mission Objectives[]

The Rebels achieve a victory if they destroy all Imperial ships. The Empire is successful if it destroys the ship with the bounty.


By type
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea



Organizations and titles

Vehicles and vessels

Weapons and technology


Notes and references[]