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Molly Denmark was credited as an artist, alongside Cory Allemeier, for the canceled video game Star Wars: Knights of the Old Republic 3. They were revealed as contributors to the project alongside John Stafford in the 2008 reference book Rogue Leaders: The Story of LucasArts.

Molly Denmark would go onto do many lighting concept art pieces for Star Wars: The Bad Batch. For "Aftermath," she provided lighting concepts for Caleb Dume landing in the snow on the Kaller, the Marauder traveling through realspace, and The Bad Batch surrounded by Imperial shock troopers.[1] For "Cut and Run," she provided lighting concepts for Omega emerging from the Marauder to see the landscape of Saleucami, Hunter, Wrecker, Echo, Tech, Omega, and Suu Lawquane standing around a table within the Lawquane farmstead, Echo interacting with a computer terminal within the Saleucami impound dock, and patrons gathered around the Imperial Informational Station.[2] For "Replacements," she provided lighting concepts for Omega and Hunter confronting an Ordo Moon Dragon, Omega traveling through a cavern on the Ordo Moon, Omega backing away from an Ordo Moon Dragon, the Marauder crashing on the Ordo Moon, the Marauder hurtling towards the Ordo Moon, and Tech and Echo inspecting the Marauder.[3] For "Cornered," she provided lighting concepts for the Marauder approaching Ro Station on Pantora, Wrecker carrying Omega with Fennec Shand following close behind, and Omega emerging from the Pantora sewers.[4] For "Rampage," she provided lighting concepts for Bib Fortuna entering Cid's office in her parlor and Wrecker defeating Muchi in Old Ord Mantell City.[5]

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