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"Those Mummers will not go down quietly."
Sergeant Brunser, to a trooper[2]

The Mummers were a criminal and terrorist organization active on Naboo during the Galactic Civil War.

Description[]

"Mummers, other than some of the lower grade members, are known to often use toxins in combat."
―Sergeant Bragg, to a trooper[3]

Named after the mummergy plant, the Mummers were a group of bootleggers who produced and traded illegal alcoholic beverages and spices.[1] However, the Mummers radicalized at some point, becoming a terrorist organization.[2]

Mummers were also known to often use toxins in combat.[5]

History[]

"We identified the terrorists almost immediately; it was the Mummers. They never suspected that their communications were tapped, or maybe they just didn't care."
―Sergeant Bragg, to a trooper[3]

By the time of the Battle of Yavin, the Mummers were considered by the RSF Intelligence Division as one of the four major criminal groups on Naboo, along with the Skaak Tippers, the Nal Raka Criminal Empire and the Darkwalkers.[3]

In 1 ABY,[6] the Mummers committed a terrorist attack in the capital city of Theed.[7] In retaliation, their base was raided by troopers of the Royal Naboo Security Forces led by Sergeant Brunser. The RSF troopers found a number of biochemical weapons that had been cached among the many illegal items that had been stockpiled within the Mummers' base. The bunker commander Jaye Hawkson and the Mummer Chief Scientist Crimsol Vaighn were killed during the attack.[2]

After those events, the Mummers continued to use the bunker. The wanted murderer Hunnos Jarkey briefly took refuge there after he escaped the Royal Naboo Security Forces.[8] Later, Tanoa Vills dispatched a spacer to the Mummer Cave, in the Gallo Mountains, in order to get an XJ5 circuit board from Mummer scientists.[4]

Around the same time, Sergeant Eom Nia ordered a young cadet to attack the Mummer Cave as part of his officer combat training.[9]

Appearances[]

Sources[]

Notes and references[]

  1. 1.0 1.1 CorSec Database H-Z on the official Star Wars Galaxies website (backup link) (original site is defunct)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Star Wars Galaxies (post-NGE) — Legacy Quest: "Bring Terror to the Terrorists" on Naboo
  3. 3.0 3.1 3.2 3.3 3.4 Star Wars Galaxies (post-NGE) — Legacy Quest: "Tap the Communications of the Four Major Criminal Groups" on Naboo
  4. 4.0 4.1 Star Wars Galaxies (post-NGE) — Legacy Quest: "Get the Parts for a Sequencer" on Naboo
  5. Star Wars Galaxies (post-NGE) — Legacy Quest: "Help Lt. Dunnels with ingredients to make Neural Boosters" on Naboo
  6. The opening crawl of Star Wars Galaxies: An Empire Divided dates the game to after the events of Star Wars: Episode IV A New Hope, and additionally, Serji-X Arrogantus, who died in Star Wars (1977) 10—the events of which The New Essential Chronology dates to 0 ABY—appears in the game. Therefore, at least a portion of Star Wars Galaxies must be set in that year. Furthermore, in the game Ruwan Tokai references the destruction of the Death Star as having occurred one year earlier, and Strongholds of Resistance also places the events of Galaxies' Chapter 9: "The Fury of Exar Kun" in 1 ABY. Lastly, while Chapter 11: "The Battle of Echo Base" features the Battle of Hoth—dated to 3 ABY by The New Essential Chronology—the developers have stated that the portrayal of that battle in the game is intentionally anachronistic. Therefore, the events of Star Wars Galaxies must span from 0 ABY to around 1 ABY.
  7. Star Wars Galaxies (post-NGE) — Legacy Quest: "Help with the aftermath of the Terrorist attack" on Naboo
  8. Star Wars Galaxies (post-NGE) — Legacy Quest: "Catch the Escaped Murderer" on Naboo
  9. Star Wars Galaxies (post-NGE) — Officer Quest: "Officer Mission 2" on Naboo

External links[]