The Mummers were a criminal and terrorist organization active on Naboo during the Galactic Civil War.
Description[edit | edit source]
- "Mummers, other than some of the lower grade members, are known to often use toxins in combat."
- ―Sergeant Bragg, to a trooper
Named after the mummergy plant, the Mummers were a group of bootleggers who produced and traded illegal alcoholic beverages and spices.[1] However, the Mummers radicalized at some point, becoming a terrorist organization.[2]
Mummers were also known to often use toxins in combat.[5]
History[edit | edit source]
- "We identified the terrorists almost immediately; it was the Mummers. They never suspected that their communications were tapped, or maybe they just didn't care."
- ―Sergeant Bragg, to a trooper
By the time of the Battle of Yavin, the Mummers were considered by the RSF Intelligence Division as one of the four major criminal groups on Naboo, along with the Skaak Tippers, the Nal Raka Criminal Empire and the Darkwalkers.[3]
By 1 ABY,[6] the Mummers committed a terrorist attack in the capital city of Theed.[7] In retaliation, their base was raided by troopers of the Royal Naboo Security Forces led by Sergeant Brunser. The RSF troopers found a number of biochemical weapons that had been cached among the many illegal items that had been stockpiled within the Mummers' base. The bunker commander Jaye Hawkson and the Mummer Chief Scientist Crimsol Vaighn were killed during the attack.[2]
After those events, the Mummers continued to use the bunker. The wanted murderer Hunnos Jarkey briefly took refuge there after he escaped the Royal Naboo Security Forces.[8]
Later, Tanoa Vills dispatched a spacer to the Mummer Cave, in the Gallo Mountains, in order to get an XJ5 circuit board from Mummer scientists.[4]
Appearances[edit | edit source]
Star Wars Galaxies: An Empire Divided (First appearance)
Sources[edit | edit source]
- Star Wars Galaxies: An Empire Divided Quick Reference Guide
CorSec Database H-Z on the official Star Wars Galaxies website (content now obsolete; backup link)
- Star Wars Galaxies: The Total Experience: Prima Official Game Guide
- Star Wars Galaxies: The Complete Guide: Prima Official Game Guide
Star Wars Galaxies Trading Card Game – Champions of the Force (Card: Bring Terror to the Terrorists)
Star Wars Galaxies Trading Card Game – Squadrons Over Corellia (Card: Mummer Bane)
Star Wars Galaxies Trading Card Game – Squadrons Over Corellia (Card: Mummer Salver)
Star Wars Galaxies Trading Card Game – Squadrons Over Corellia (Card: Mummer Toxer)
Notes and references[edit | edit source]
- ↑ 1.0 1.1
CorSec Database H-Z on the official Star Wars Galaxies website (content now obsolete; backup link)
- ↑ 2.0 2.1 2.2 2.3 2.4
Star Wars Galaxies: Starter Kit—Legacy Quest: "Bring Terror to the Terrorists" on Naboo
- ↑ 3.0 3.1 3.2
Star Wars Galaxies: Starter Kit—Legacy Quest: "Tap the Communications of the Four Major Criminal Groups" on Naboo
- ↑ 4.0 4.1
Star Wars Galaxies: Starter Kit—Legacy Quest: "Get the Parts for a Sequencer" on Naboo
- ↑
Star Wars Galaxies: Starter Kit—Legacy Quest: "Help Lt. Dunnels with ingredients to make Neural Boosters" on Naboo
- ↑
Star Wars Galaxies: The Ruins of Dantooine
- ↑
Star Wars Galaxies: Starter Kit—Legacy Quest: "Help with the aftermath of the Terrorist attack" on Naboo
- ↑
Star Wars Galaxies: Starter Kit—Legacy Quest: "Catch the Escaped Murderer" on Naboo