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Noe'ha'on was a jungle planet located in the Expansion Region's Piryn Shar sector. Its fauna included poisonous insects and k'lor'slugs—ferocious, worm-like swamp predators. Noe'ha'on also had large fossil beds rich with the preserved remains of organisms.

The Noehons were sentient insectoids native to Noe'ha'on. They lived in communities called welds and were at an industrial level of technology, harvesting their homeworld's natural resources and crafting several materials and substances from them.

Noe'ha'on lay along the Great Gran Run hyperlane, and it served as a frequent stopping point for interstellar merchants. Off-world traders introduced the Noehons to more advanced weaponry, leading to heightened inter-tribal violence and anarchy on their homeworld. Eventually, Noe'ha'on became a member of the Galactic Republic and its successor, the Galactic Empire.


Noe'ha'on was a distant planet[7] located in the Noe'ha'on system, a part of the Piryn Shar sector of the Expansion Region.[1] The hyperlane known as the Great Gran Run connected it to the Natalon system as well as the New Balosar system[2] in the Arc d'Stot sector.[9]

A jungle world,[3] Noe'ha'on also featured swamps,[4] in which pink-colored mud-clay could be found.[10] In addition, the planet's surface included large fossil beds, where many preserved remains of Noe'ha'on's wildlife were located.[5]

Noe'ha'on was the homeworld of the k'lor'slug,[6] an aggressive species of venomous, worm-like swamp predators.[10] K'lor'slugs could already be found off-world a century before the outbreak of the Galactic War.[11] Poisonous insects also populated Noe'ha'on, and diseases could be contracted in the planet's wilderness.[7]


This section of the article assumes 100% game completion of Star Wars: The Old Republic. Any alternate stories may be noted in the "Behind the scenes" section. The events in this section may or may not have been confirmed as canon within the Star Wars Legends continuity.

By 3643 BBY,[12] several expeditions were sent to Noe'ha'on to recover fossils, with the planet's fossil beds eventually becoming littered with the tools of those failed ventures. That year, an individual dispatched a companion to Noe'ha'on, where the latter found an abandoned paleontologists' camp and scavenged what had been left behind there.[5]

The area of space surrounding Noe'ha'on was explored between 1000 BBY and 25 BBY,[2] with the Galactic Republic establishing first contact with the native Noehon species at some point.[7] The planet fell within the borders of the Republic during the Clone Wars of 22 BBY19 BBY.[2] During the first campaigns of that conflict, the Nineteenth Army of the Republic Military was tasked with defending Noe'ha'on's vicinity against the military forces of the Confederacy of Independent Systems. Between 19 BBY and 17 BBY, Noe'ha'on was incorporated into the territory controlled by the Galactic Empire.[8]

At some point during the Galactic Civil War, a group of individuals became interested in obtaining and selling a valuable medicinal drug only available on Noe'ha'on. The individuals underwent a dangerous and uncomfortable journey to the planet, where they faced capture by a dominant Noehon male.[7]


The Noehons were native to Noe'ha'on.

Noe'ha'on was inhabited by the Noehons, a species of sentient arboreal insectoid. They were small, four-armed bipeds who spoke the Noehonese language. Noehons lived in welds, isolated communities whose membership could range from a few hundred to 10,000 individuals.[3] The population of the Noe'ha'on system around 25 ABY numbered from 100 million to 500 million.[2]

Eventually, the Noehon society reached industrial level of technology. The insectoids harvested and refined their homeworld's natural resources and manufactured rubber products, glues, spices, wood-fiber products, and specialty paper goods. Due to the potent natural healing agents present in Noe'ha'on's jungles, the Noehons also crafted relatively advanced medicines. To obtain energy, Noehons burned petroleum, coal, and wood. The Noehon weapons were usually inaccurate rapid-fire projectile devices.[7]

Noe'ha'on was frequently visited by off-worlders,[3] serving as a regular stopping point for several galactic merchants. Unscrupulous, independent[7] interstellar traders introduced the natives to blasters and vibroweapons. As a result, Noehon tribal rivalries transformed into full-scale wars between the welds that would continue until one of the sides in the conflict was annihilated.[3] Another effect of the inter-weld violence was that the reigning anarchy prevented the Noehons from ever developing space-flight technology of their own.[7] However, the off-world visitors were willing to transport the Noehons off Noe'ha'on for a price, allowing[3] a small fraction of[7] the species to colonize other worlds in the galaxy.[3]


A camp used by paleontologists was located near the fossil beds on Noe'ha'on.[5] By 3643 BBY,[12] the camp had been abandoned, with functional equipment and a carefully-cleaned fossil left behind.[5]

Behind the scenes[]

Noe'ha'on was created by Lisa Smedman and introduced in Galaxy Guide 12: Aliens — Enemies and Allies, a 1995 sourcebook for use with West End Games' Star Wars: The Roleplaying Game. The book includes a roleplaying game adventure seed set on Noe'ha'on. This article assumes the scenario plays out as described.[7] The 2009 reference book The Essential Atlas placed the Noe'ha'on system, and therefore the planet Noe'ha'on, in grid square K-16.[2]

Noe'ha'on was later mentioned in Star Wars: The Old Republic, a 2011 massively multiplayer online roleplaying game developed by BioWare. In the game, players could assign their companions on[5] two different individual quests to visit Noe'ha'on. In one of the missions, Sith Lord Skatheris was studying k'lor'slugs in their native habitat. If particularly successful, the companions would help the Sith develop an anti-k'lor'slug serum.[13] With the 2016[14] Game Update 4.1, however, the text of the relevant mission was changed to instead state that "Professor" Skatheris was studying the dianoga creatures on Vodran.[15]



Notes and references[]

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  1. 1.0 1.1 1.2 1.3 StarWars.com Star Wars: The Essential Atlas Online Companion on StarWars.com (article) (backup link) — Based on corresponding data for Noe'ha'on system
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 The Essential Atlas — Based on corresponding data for Noe'ha'on system
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Ultimate Alien Anthology
  4. 4.0 4.1 The Official Star Wars Fact File 2 (DEJ2, Dejarik Hologame)
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 SWTOR mini.png Star Wars: The Old Republic—Scavenging Crew Skill mission: "Fossil Records"
  6. 6.0 6.1 The Complete Star Wars Encyclopedia, Vol. II, p. 222 ("k'lor'slug")
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Galaxy Guide 12: Aliens — Enemies and Allies
  8. 8.0 8.1 The Essential Guide to Warfare
  9. StarWars.com Star Wars: The Essential Atlas Online Companion on StarWars.com (article) (backup link)
  10. 10.0 10.1 Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
  11. SWTOR mini.png Star Wars: The Old Republic—Codex: "K'lor'slug"
  12. 12.0 12.1 Per the reasoning here, Act I of Star Wars: The Old Republic takes place around 3643 BBY. Since players of The Old Republic can assign their companions on the mission "Fossil Records" independently of the main class storyline at any point during the game, the mission must take place at some point around 3643 BBY.
  13. SWTOR mini.png Star Wars: The Old Republic—Bioanalysis Crew Skill mission: "The K'lor'slug Expedition"
  14. SWTOR mini.png Game Update 4.1: Anarchy in Paradise Patch Notes on The Old Republic's official website (backup link)
  15. SWTOR mini.png Star Wars: The Old Republic—Bioanalysis Crew Skill mission: "The Dianoga Expedition"