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|subspecies=
 
|subspecies=
 
|races=
 
|races=
|height=1.35&ndash;1.5 [[Imperial standard meter|meters]]<ref name="height">"[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, gives a range of 1.2 to 1.55 meters, while ''[[The New Essential Guide to Alien Species]],'' p. 203, gives 1.35 meters as average. However, ''[[The Complete Star Wars Encyclopedia]],'' Vol. II, p. 390, says Nosaurians are nearly 1.5 meters tall on average.</ref>
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|height=1.35&ndash;1.5 [[Imperial standard meter|meters]]<ref name="height">"[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, gives a range of 1.2 to 1.55 meters, while ''[[The New Essential Guide to Alien Species]]'', p. 203, gives 1.35 meters as average. However, ''[[The Complete Star Wars Encyclopedia]]'', Vol. II, p. 390, says Nosaurians are nearly 1.5 meters tall on average.</ref>
 
|length=
 
|length=
 
|wingspan=
 
|wingspan=
 
|mass=75 [[Kilogram/Legends|kilograms]]<ref name="FUCG 12">''[[The Force Unleashed Campaign Guide]]'', p. 12.</ref>
 
|mass=75 [[Kilogram/Legends|kilograms]]<ref name="FUCG 12">''[[The Force Unleashed Campaign Guide]]'', p. 12.</ref>
|skincolor=Red,<ref name="FUCG 16">''[[The Force Unleashed Campaign Guide]],'' p. 16.</ref> orange,<ref name="G9 84" /> yellow,<ref name="R 80">''[[Republic 80: Into the Unknown, Part 2]]''.</ref> green,<ref name="UAA 114">''[[Ultimate Alien Anthology]],'' p. 114.</ref> blue,<ref name="C&TCW 115">''[[Coruscant and the Core Worlds]],'' p. 115.</ref> brown, white,<ref name="TPM">[[Star Wars: Episode I The Phantom Menace|''Star Wars'': Episode I ''The Phantom Menace'']].''</ref> gray,<ref name="NEGAS 203">''[[The New Essential Guide to Alien Species]],'' p. 203.</ref> black<ref name="UAA 114" />
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|skincolor=Red,<ref name="FUCG 16">''[[The Force Unleashed Campaign Guide]]'', p. 16.</ref> orange,<ref name="G9 84" /> yellow,<ref name="R 80">''[[Republic 80: Into the Unknown, Part 2]]''.</ref> green,<ref name="UAA 114">''[[Ultimate Alien Anthology]]'', p. 114.</ref> blue,<ref name="C&TCW 115">''[[Coruscant and the Core Worlds]]'', p. 115.</ref> brown, white,<ref name="TPM">[[Star Wars: Episode I The Phantom Menace|''Star Wars'': Episode I ''The Phantom Menace'']]''.</ref> gray,<ref name="NEGAS 203">''[[The New Essential Guide to Alien Species]]'', p. 203.</ref> black<ref name="UAA 114" />
 
|haircolor=
 
|haircolor=
|feathers=Same color as scales<ref name="DT 1">''[[Dark Times 1: The Path to Nowhere, Part 1]]''.</ref><ref name="DT 4">''[[Dark Times 4: The Path to Nowhere, Part 4]]''.</ref> (fall out at adolescence)<ref name="C&TCW 114">''[[Coruscant and the Core Worlds]],'' p. 114.</ref>
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|feathers=Same color as scales<ref name="DT 1">''[[Dark Times 1: The Path to Nowhere, Part 1]]''.</ref><ref name="DT 4">''[[Dark Times 4: The Path to Nowhere, Part 4]]''.</ref> (fall out at adolescence)<ref name="C&TCW 114">''[[Coruscant and the Core Worlds]]'', p. 114.</ref>
|eyecolor=Pink,<ref name="UAA 112">''[[Ultimate Alien Anthology]],'' p. 112.</ref> yellow, white,<ref name="C&TCW 115" /> brown,<ref name="DT 2">''[[Dark Times 2: The Path to Nowhere, Part 2]]''.</ref> gray<ref name="NEGAS 203" />
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|eyecolor=Pink,<ref name="UAA 112">''[[Ultimate Alien Anthology]]'', p. 112.</ref> yellow, white,<ref name="C&TCW 115" /> brown,<ref name="DT 2">''[[Dark Times 2: The Path to Nowhere, Part 2]]''.</ref> gray<ref name="NEGAS 203" />
|distinctions=Horns, [[Nosaurian flash|luminescent mouth lining]]<ref name="NEGAS 202">''[[The New Essential Guide to Alien Species]],'' p. 202.</ref>
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|distinctions=Horns, [[Nosaurian flash|luminescent mouth lining]]<ref name="NEGAS 202">''[[The New Essential Guide to Alien Species]]'', p. 202.</ref>
|lifespan=100 [[Standard year/Legends|standard years]]<ref name="UAA 115">''[[Ultimate Alien Anthology]],'' p. 115.</ref>
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|lifespan=100 [[Standard year/Legends|standard years]]<ref name="UAA 115">''[[Ultimate Alien Anthology]]'', p. 115.</ref>
|planet=[[New Plympto/Legends|New Plympto]]<ref name="CSWE II 390">''[[The Complete Star Wars Encyclopedia]],'' Vol. II, p. 390.</ref>
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|planet=[[New Plympto/Legends|New Plympto]]<ref name="CSWE II 390">''[[The Complete Star Wars Encyclopedia]]'', Vol. II, p. 390.</ref>
 
|habitat=
 
|habitat=
 
|diet=
 
|diet=
 
|language=[[Nosaurian (language)|Nosaurian]]<ref name="G9 85">{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, p. 85.</ref>
 
|language=[[Nosaurian (language)|Nosaurian]]<ref name="G9 85">{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, p. 85.</ref>
 
|members=*[[Fefar Blackeye]]<ref name="C&TCW 114" />
 
|members=*[[Fefar Blackeye]]<ref name="C&TCW 114" />
*[[Xant Flashheel]]<ref name="C&TCW 117">''[[Coruscant and the Core Worlds]],'' p. 117.</ref>
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*[[Xant Flashheel]]<ref name="C&TCW 117">''[[Coruscant and the Core Worlds]]'', p. 117.</ref>
 
*[[Bomo Greenbark]]<ref name="R 79">''[[Republic 79: Into the Unknown, Part 1]]''.</ref>
 
*[[Bomo Greenbark]]<ref name="R 79">''[[Republic 79: Into the Unknown, Part 1]]''.</ref>
 
*[[Clegg Holdfast/Legends|Clegg Holdfast]]<ref name="TPM" />
 
*[[Clegg Holdfast/Legends|Clegg Holdfast]]<ref name="TPM" />
*[[Glarc Leapfar]]<ref name="C&TCW 116">''[[Coruscant and the Core Worlds]],'' p. 116.</ref>
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*[[Glarc Leapfar]]<ref name="C&TCW 116">''[[Coruscant and the Core Worlds]]'', p. 116.</ref>
 
*[[Rootrock]]<ref name="R 80" />}}
 
*[[Rootrock]]<ref name="R 80" />}}
 
{{Quote|Being brought low is the beginning of wisdom.|Nosaurian saying|Republic 80: Into the Unknown, Part 2}}
 
{{Quote|Being brought low is the beginning of wisdom.|Nosaurian saying|Republic 80: Into the Unknown, Part 2}}
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{{Quote|Look, I mean you no harm. I'll let you go, but you must promise not to flash your gums&mdash;There are clone troopers in the woods above us. Blink your eyes if you agree.|Dass Jennir upon meeting the Nosaurian Bomo Greenbark|Republic 79: Into the Unknown, Part 1}}
 
{{Quote|Look, I mean you no harm. I'll let you go, but you must promise not to flash your gums&mdash;There are clone troopers in the woods above us. Blink your eyes if you agree.|Dass Jennir upon meeting the Nosaurian Bomo Greenbark|Republic 79: Into the Unknown, Part 1}}
 
[[File:Nosaurian 2.jpg|thumb|left|upright|Nosaurians differed from other [[Reptile/Legends|reptilian]] [[Species/Legends|species]] due to their distinctive crest of horns.]]
 
[[File:Nosaurian 2.jpg|thumb|left|upright|Nosaurians differed from other [[Reptile/Legends|reptilian]] [[Species/Legends|species]] due to their distinctive crest of horns.]]
The Nosaurians were a [[Species/Legends|species]] of [[Sentience/Legends|sentient]] bipedal [[Reptile/Legends|reptiles]]<ref name="G9 84" /> who stood slightly shorter than the average [[Human/Legends|Human]]<ref name="C&TCW 118">''[[Coruscant and the Core Worlds]],'' p. 118.</ref> at 1.2 to 1.55 meters.<ref name="height" /> They had lithe,<ref name="C&TCW 114" /> long [[Limb/Legends|arms]] and short legs in proportion to their bodies.<ref name="CSWE II 390" /> Each hand featured three or four fingers and an opposable thumb,<ref>Sources are inconsistent in the number of Nosaurian fingers. "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, shows one with four fingers and a thumb on each hand, while ''[[The New Essential Guide to Alien Species]],'' p. 202, shows one with three fingers and a thumb instead. Even a single character is portrayed with both arrangements; [[Bomo Greenbark]] has four fingers and a thumb in [[Dark Times 7: Parallels, Part 2|''Star Wars: Dark Times'' 7]] but three fingers and a thumb in [[Dark Times 10: Parallels, Part 5|''Star Wars: Dark Times'' 10]], both drawn by [[Dave Ross]].</ref> and each birdlike foot three forward-pointing toes;<ref name="NEGAS 202" /> some members of the species had a fourth, backward pointing toe as well.<ref name="UAA 112" /> All of these digits sported sharp claws.<ref name="NEGAS 203" /> Nosaurian musculature was similar to that of a Human.<ref name="DT 9">''[[Dark Times 9: Parallels, Part 4]]''.</ref> Their hides were tough<ref name="UAA 114" /> and covered in scales.<ref name="CSWE II 390" /> Light green to black pigmentation was most common,<ref name="FUCG 16" /> but other scale [[Color/Legends|colors]] included blue,<ref name="C&TCW 115" /> green,<ref name="UAA 114" /> yellow,<ref name="R 80" /> orange,<ref name="G9 84" /> red,<ref name="FUCG 16" /> brown, white,<ref name="TPM" /> gray,<ref name="NEGAS 203" /> and black.<ref name="UAA 114" /> Nosaurians often had markings of another hue such as a lighter belly and chin or a mask about the [[Eye/Legends|eyes]].<ref name="G9 84" /> Members of the species were nimble acrobats with acute combat reflexes.<ref name="CSWE II 391">''[[The Complete Star Wars Encyclopedia]],'' Vol. II, p. 391.</ref> The average Nosaurian weighed 75&nbsp;[[Kilogram/Legends|kg]].<ref name="FUCG 12" />
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The Nosaurians were a [[Species/Legends|species]] of [[Sentience/Legends|sentient]] bipedal [[Reptile/Legends|reptiles]]<ref name="G9 84" /> who stood slightly shorter than the average [[Human/Legends|Human]]<ref name="C&TCW 118">''[[Coruscant and the Core Worlds]]'', p. 118.</ref> at 1.2 to 1.55 meters.<ref name="height" /> They had lithe,<ref name="C&TCW 114" /> long [[Limb/Legends|arms]] and short legs in proportion to their bodies.<ref name="CSWE II 390" /> Each hand featured three or four fingers and an opposable thumb,<ref>Sources are inconsistent in the number of Nosaurian fingers. "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, shows one with four fingers and a thumb on each hand, while ''[[The New Essential Guide to Alien Species]]'', p. 202, shows one with three fingers and a thumb instead. Even a single character is portrayed with both arrangements; [[Bomo Greenbark]] has four fingers and a thumb in [[Dark Times 7: Parallels, Part 2|''Star Wars: Dark Times'' 7]] but three fingers and a thumb in [[Dark Times 10: Parallels, Part 5|''Star Wars: Dark Times'' 10]], both drawn by [[Dave Ross]].</ref> and each birdlike foot three forward-pointing toes;<ref name="NEGAS 202" /> some members of the species had a fourth, backward pointing toe as well.<ref name="UAA 112" /> All of these digits sported sharp claws.<ref name="NEGAS 203" /> Nosaurian musculature was similar to that of a Human.<ref name="DT 9">''[[Dark Times 9: Parallels, Part 4]]''.</ref> Their hides were tough<ref name="UAA 114" /> and covered in scales.<ref name="CSWE II 390" /> Light green to black pigmentation was most common,<ref name="FUCG 16" /> but other scale [[Color/Legends|colors]] included blue,<ref name="C&TCW 115" /> green,<ref name="UAA 114" /> yellow,<ref name="R 80" /> orange,<ref name="G9 84" /> red,<ref name="FUCG 16" /> brown, white,<ref name="TPM" /> gray,<ref name="NEGAS 203" /> and black.<ref name="UAA 114" /> Nosaurians often had markings of another hue such as a lighter belly and chin or a mask about the [[Eye/Legends|eyes]].<ref name="G9 84" /> Members of the species were nimble acrobats with acute combat reflexes.<ref name="CSWE II 391">''[[The Complete Star Wars Encyclopedia]]'', Vol. II, p. 391.</ref> The average Nosaurian weighed 75&nbsp;[[Kilogram/Legends|kg]].<ref name="FUCG 12" />
   
One trait that distinguished Nosaurians from other reptilian species was a crest of horns that grew atop their heads.<ref name="CH DB">{{DB|character|cleggholdfast|Clegg Holdfast}}.</ref> Most members of the species displayed six [[Bone/Legends|bony]] spikes<ref name="G9 84" /><ref name="CSWE II 390" /> of varying lengths,<ref name="R 80" /> although children could have fewer,<ref name="DT 1" /> and some adults had many more,<ref name="C&TCW 115" /> often growing on the back of the skull as well.<ref name="R 79" /> These horns were quite strong; the Nosaurian [[Bomo Greenbark]] once broke chains over his head spikes,<ref name="DT 9" /> and members of the species used their spikes as defensive impaling weapons.<ref name="UAA 114" /> Nevertheless, they were not indestructible, and Nosaurians often wore protective gear to prevent horn damage. The older and more pugnacious the Nosaurian, the more likely he or she was to have suffered a broken horn.<ref name="UAA 115" /> Some individuals featured hornlike protrusions on other parts of the body, including the cheeks,<ref name="DT 6">''[[Dark Times 6: Parallels, Part 1]]''.</ref> chin,<ref name="R 80" /> knees, and shoulders.<ref name="C&TCW 115" />
+
One trait that distinguished Nosaurians from other reptilian species was a crest of horns that grew atop their heads.<ref name="CH DB">{{DB|character|cleggholdfast|Holdfast, Clegg|archivedate=20110517075122}}.</ref> Most members of the species displayed six [[Bone/Legends|bony]] spikes<ref name="G9 84" /><ref name="CSWE II 390" /> of varying lengths,<ref name="R 80" /> although children could have fewer,<ref name="DT 1" /> and some adults had many more,<ref name="C&TCW 115" /> often growing on the back of the skull as well.<ref name="R 79" /> These horns were quite strong; the Nosaurian [[Bomo Greenbark]] once broke chains over his head spikes,<ref name="DT 9" /> and members of the species used their spikes as defensive impaling weapons.<ref name="UAA 114" /> Nevertheless, they were not indestructible, and Nosaurians often wore protective gear to prevent horn damage. The older and more pugnacious the Nosaurian, the more likely he or she was to have suffered a broken horn.<ref name="UAA 115" /> Some individuals featured hornlike protrusions on other parts of the body, including the cheeks,<ref name="DT 6">''[[Dark Times 6: Parallels, Part 1]]''.</ref> chin,<ref name="R 80" /> knees, and shoulders.<ref name="C&TCW 115" />
   
 
[[File:Bomoflash1.jpg|thumb|right|upright|Nosaurians could [[Nosaurian flash|flash]] their mouth linings for short periods.]]
 
[[File:Bomoflash1.jpg|thumb|right|upright|Nosaurians could [[Nosaurian flash|flash]] their mouth linings for short periods.]]
 
A pair of small eyes lay below the horns. The sclera and iris could be of any number of colors, including pink,<ref name="UAA 112" /> yellow, white,<ref name="C&TCW 115" /> brown,<ref name="DT 2" /> and gray.<ref name="NEGAS 203" /> The species saw only in black and white, although they typically learned to distinguish the subtle differences of what other species perceived as color, at least much of the [[Time/Legends|time]].<ref name="CSWE II 391" /> Nevertheless, this monochromatic vision sometimes led to problems interpreting technological devices such as [[Datapad/Legends|datapad]] screens that assumed the user had color vision.<ref name="G9 84" />
 
A pair of small eyes lay below the horns. The sclera and iris could be of any number of colors, including pink,<ref name="UAA 112" /> yellow, white,<ref name="C&TCW 115" /> brown,<ref name="DT 2" /> and gray.<ref name="NEGAS 203" /> The species saw only in black and white, although they typically learned to distinguish the subtle differences of what other species perceived as color, at least much of the [[Time/Legends|time]].<ref name="CSWE II 391" /> Nevertheless, this monochromatic vision sometimes led to problems interpreting technological devices such as [[Datapad/Legends|datapad]] screens that assumed the user had color vision.<ref name="G9 84" />
   
A long, beaklike snout<ref name="CSWE II 390" /><ref name="NEGAS 202" /> full of sharp [[Tooth/Legends|teeth]] and perforated by two nostrils was another distinctive Nosaurian facial feature.<ref name="R 79" /> The lower canines sometimes protruded from the mouth even when closed.<ref name="CH DB" /> Nosaurians had the ability to light up the lining of their mouths at will.<ref name="CSWE II 391" /> The resulting [[Nosaurian flash|flash]] was bright enough to briefly illuminate a room<ref name="DT 1" /> and even blind someone,<ref name="R 79" /> but it could not be sustained for long.<ref name="FUCG 15">''[[The Force Unleashed Campaign Guide]],'' p. 15.</ref>
+
A long, beaklike snout<ref name="CSWE II 390" /><ref name="NEGAS 202" /> full of sharp [[Tooth/Legends|teeth]] and perforated by two nostrils was another distinctive Nosaurian facial feature.<ref name="R 79" /> The lower canines sometimes protruded from the mouth even when closed.<ref name="CH DB" /> Nosaurians had the ability to light up the lining of their mouths at will.<ref name="CSWE II 391" /> The resulting [[Nosaurian flash|flash]] was bright enough to briefly illuminate a room<ref name="DT 1" /> and even blind someone,<ref name="R 79" /> but it could not be sustained for long.<ref name="FUCG 15">''[[The Force Unleashed Campaign Guide]]'', p. 15.</ref>
   
 
Nosaurian children were covered in a coat of downy feathers<ref name="C&TCW 114" /> of the same color as their scales.<ref name="DT 4" /> As the Nosaurian aged, these feathers fell out, lingering latest on the head and elbows.<ref name="DT 1" /> During adolescence, beginning at age 11,<ref name="UAA 115" /> the remaining feathers molted, leaving the Nosaurian bald by age 13.<ref name="C&TCW 114" /> Nosaurians entered adolescence between the ages of 11 and 15<ref name="FUCG 12" /><ref name="G9 86">{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, p. 86.</ref> and were considered adults at 16. On average, they lived to be a standard century old.<ref name="UAA 115" /> Most members of the species wore clothing as a matter of habit,<ref name="C&TCW 115" /> and females sometimes hung long, diaphanous ribbons from their horns.<ref name="DT 4" />
 
Nosaurian children were covered in a coat of downy feathers<ref name="C&TCW 114" /> of the same color as their scales.<ref name="DT 4" /> As the Nosaurian aged, these feathers fell out, lingering latest on the head and elbows.<ref name="DT 1" /> During adolescence, beginning at age 11,<ref name="UAA 115" /> the remaining feathers molted, leaving the Nosaurian bald by age 13.<ref name="C&TCW 114" /> Nosaurians entered adolescence between the ages of 11 and 15<ref name="FUCG 12" /><ref name="G9 86">{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, p. 86.</ref> and were considered adults at 16. On average, they lived to be a standard century old.<ref name="UAA 115" /> Most members of the species wore clothing as a matter of habit,<ref name="C&TCW 115" /> and females sometimes hung long, diaphanous ribbons from their horns.<ref name="DT 4" />
   
 
==Society and culture==
 
==Society and culture==
{{Quote|Through the window we saw her on her knees in the courtyard, surrounded by fallen datacards, her arms rigid and her hands squeezing emptiness. That terrible drone only grew louder, as if something were reaching through her parted teeth and yanking the sound from deep in her gut. Most of the onlookers hurried past, embarrassed, while others tried to speak to her but could see no cognition in those blank eyes. Eventually campus security anesthetized her and loaded her into the medic's speeder&hellip;We later learned her homeworld had been wiped clean by the Vong. I'm ashamed to admit I didn't even know her name.|[[Tem Eliss]] on his encounter with a Nosaurian aide|University of Sanbra Guide to Intelligent Life: The Nosaurians}}
+
{{Quote|Through the window we saw her on her knees in the courtyard, surrounded by fallen datacards, her arms rigid and her hands squeezing emptiness. That terrible drone only grew louder, as if something were reaching through her parted teeth and yanking the sound from deep in her gut. Most of the onlookers hurried past, embarrassed, while others tried to speak to her but could see no cognition in those blank eyes. Eventually campus security anesthetized her and loaded her into the medic's speeder&hellip;We later learned her homeworld had been wiped clean by the Vong. I'm ashamed to admit I didn't even know her name.|[[Tem Eliss]] on his encounter with a Nosaurian aide|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}
 
Among friends, Nosaurians were perceived as cool-headed and congenial. To outsiders, however, they were known to disdain Humans&mdash;and, to a lesser extent, other species<ref name="FUCG 16" />&mdash;for what the reptilians considered a history of mistreatment. This attitude began in the days of the Old Republic<ref>{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, pp. 84&ndash;85.</ref> and festered and deepened under the regime of the [[Galactic Empire/Legends|Galactic Empire]].<ref name="UAA 114" /> By the time the [[Yuuzhan Vong War]] broke out in [[25 ABY/Legends|25 ABY]], Nosaurians still had a reputation for surliness<ref name="G9 85" /> and hotheadedness from outsiders.<ref name="G9 86" /> The despoliation of their [[Planet/Legends|planet]] during that conflict deepened this sullen humor and plunged many Nosaurians into a miasma of hopelessness and dismay.<ref name="UAA 114" />
 
Among friends, Nosaurians were perceived as cool-headed and congenial. To outsiders, however, they were known to disdain Humans&mdash;and, to a lesser extent, other species<ref name="FUCG 16" />&mdash;for what the reptilians considered a history of mistreatment. This attitude began in the days of the Old Republic<ref>{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, pp. 84&ndash;85.</ref> and festered and deepened under the regime of the [[Galactic Empire/Legends|Galactic Empire]].<ref name="UAA 114" /> By the time the [[Yuuzhan Vong War]] broke out in [[25 ABY/Legends|25 ABY]], Nosaurians still had a reputation for surliness<ref name="G9 85" /> and hotheadedness from outsiders.<ref name="G9 86" /> The despoliation of their [[Planet/Legends|planet]] during that conflict deepened this sullen humor and plunged many Nosaurians into a miasma of hopelessness and dismay.<ref name="UAA 114" />
   
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[[File:NoSaurianAndTheRikknitHarvest.JPG|thumb|left|upright|The [[Rikknit Harvest|harvesting]] of [[rikknit egg]]s was a staple of the Nosaurian economy.]]
 
[[File:NoSaurianAndTheRikknitHarvest.JPG|thumb|left|upright|The [[Rikknit Harvest|harvesting]] of [[rikknit egg]]s was a staple of the Nosaurian economy.]]
The Nosaurians relied on outside traders for much of their food, communications gear,<ref name="G9 85" /> high technology, and weapons. In exchange, they offered simple products and their world's major export, the [[Rikknit egg|eggs]] and ovum sacs of a native species of [[Crustacean/Legends|crustacean]] known as the [[Rikknit/Legends|rikknit]].<ref name="C&TCW 114" /><ref name="R 79" /> These eggs were a component in the production of several intoxicating substances,<ref name="NEGC 135">''[[The New Essential Guide to Characters]],'' p. 135.</ref> including the [[Spice/Legends|spice]] known as [[ji rikknit]].<ref name="C&TCW 114" />
+
The Nosaurians relied on outside traders for much of their food, communications gear,<ref name="G9 85" /> high technology, and weapons. In exchange, they offered simple products and their world's major export, the [[Rikknit egg|eggs]] and ovum sacs of a native species of [[Crustacean/Legends|crustacean]] known as the [[Rikknit/Legends|rikknit]].<ref name="C&TCW 114" /><ref name="R 79" /> These eggs were a component in the production of several intoxicating substances,<ref name="NEGC 135">''[[The New Essential Guide to Characters]]'', p. 135.</ref> including the [[Spice/Legends|spice]] known as [[ji rikknit]].<ref name="C&TCW 114" />
   
Upon molting his or her down feathers, a Nosaurian typically apprenticed to a master from his or her clan for a few [[Standard year/Legends|years]] to learn a trade. Many Nosaurians took up mundane vocations such as [[Candle/Legends|candlemaking]], [[Fish/Legends|fishing]],<ref name="C&TCW 114" /> or [[Pilot/Legends|piloting]] local transports known as [[swoopshaw]]s.<ref name="C&TCW 117" /> Others took darker-tinged occupations such as raiding.<ref name="R 80" /> A few Nosaurians were clanless, and thus outcasts in Nosaurian society.<ref name="C&TCW 117" /> [[Xant Flashheel]], for example, operated from Phemiss and took risky jobs to make ends meet.<ref name="C&TCW 116-117">''[[Coruscant and the Core Worlds]],'' pp. 116&ndash;117.</ref> Many others relied on the rikknit trade or rikknit hunting for their living.<ref name="G9 85" /> [[Rikknit Harvest|Rikknit harvesters]] became experts at arboreal locomotion, climbing trees using crampons known as [[tree-claw]]s and brachiating to get into position. They then spread a net a few meters below a rikknit nest. Bracing themselves in place, the hunters used a sharp [[harvest blade]] to cut the food caches and slit the ovum sac of the rikknit above.<ref name="C&TCW 115" /> When done properly, this harvesting did not kill the animal.<ref name="C&TCW 118" /> Nevertheless, rikknits could and did fight back, so rikknit harvesters learned to fight skillfully despite the staggering heights, bracing themselves against the tree bark with their foot claws.<ref name="C&TCW 115" /> Their harvest tools doubled as deadly weapons, and even a few non-Nosaurians used them for combat purposes.<ref name="DTBD">{{WizardsCite|url=default.asp?x=starwars/article/sw20030828tips|text="Dare to Be Different"|int=Tips and Tactics}}.</ref> Some Nosaurian harvesters worked illegally; [[Glarc Leapfar]] was one of the more successful rikknit poachers and the leader of a group who operated in a forest called the [[Hajial Chase]]; nevertheless, his group made efforts to harvest rikknit eggs sustainably.<ref name="C&TCW 116-117" />
+
Upon molting his or her down feathers, a Nosaurian typically apprenticed to a master from his or her clan for a few [[Standard year/Legends|years]] to learn a trade. Many Nosaurians took up mundane vocations such as [[Candle/Legends|candlemaking]], [[Fish/Legends|fishing]],<ref name="C&TCW 114" /> or [[Pilot/Legends|piloting]] local transports known as [[swoopshaw]]s.<ref name="C&TCW 117" /> Others took darker-tinged occupations such as raiding.<ref name="R 80" /> A few Nosaurians were clanless, and thus outcasts in Nosaurian society.<ref name="C&TCW 117" /> [[Xant Flashheel]], for example, operated from Phemiss and took risky jobs to make ends meet.<ref name="C&TCW 116-117">''[[Coruscant and the Core Worlds]]'', pp. 116&ndash;117.</ref> Many others relied on the rikknit trade or rikknit hunting for their living.<ref name="G9 85" /> [[Rikknit Harvest|Rikknit harvesters]] became experts at arboreal locomotion, climbing trees using crampons known as [[tree-claw]]s and brachiating to get into position. They then spread a net a few meters below a rikknit nest. Bracing themselves in place, the hunters used a sharp [[harvest blade]] to cut the food caches and slit the ovum sac of the rikknit above.<ref name="C&TCW 115" /> When done properly, this harvesting did not kill the animal.<ref name="C&TCW 118" /> Nevertheless, rikknits could and did fight back, so rikknit harvesters learned to fight skillfully despite the staggering heights, bracing themselves against the tree bark with their foot claws.<ref name="C&TCW 115" /> Their harvest tools doubled as deadly weapons, and even a few non-Nosaurians used them for combat purposes.<ref name="DTBD">{{WizardsCite|url=default.asp?x=starwars/article/sw20030828tips|text="Dare to Be Different"|int=Tips and Tactics}}.</ref> Some Nosaurian harvesters worked illegally; [[Glarc Leapfar]] was one of the more successful rikknit poachers and the leader of a group who operated in a forest called the [[Hajial Chase]]; nevertheless, his group made efforts to harvest rikknit eggs sustainably.<ref name="C&TCW 116-117" />
   
 
[[Marriage/Legends|Marriages]] were monogamous and typically arranged by the partners' clans.<ref name="C&TCW 114" /> Young males sparred with one another in public bouts of head-butting to prove their physical prowess and, they hoped, their desirability to the clans of unmarried females.<ref name="C&TCW 115" /> Members of the species could form fierce bonds with their mates and their families; the Nosaurian Bomo Greenbark traveled to three different worlds to track down his wife and daughter, who had been sold into [[Slavery/Legends|slavery]] after the Empire took control of New Plympto.<ref>''[[Star Wars: Dark Times]]'' 1&ndash;5.</ref>
 
[[Marriage/Legends|Marriages]] were monogamous and typically arranged by the partners' clans.<ref name="C&TCW 114" /> Young males sparred with one another in public bouts of head-butting to prove their physical prowess and, they hoped, their desirability to the clans of unmarried females.<ref name="C&TCW 115" /> Members of the species could form fierce bonds with their mates and their families; the Nosaurian Bomo Greenbark traveled to three different worlds to track down his wife and daughter, who had been sold into [[Slavery/Legends|slavery]] after the Empire took control of New Plympto.<ref>''[[Star Wars: Dark Times]]'' 1&ndash;5.</ref>
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The Nosaurian voice was typically high-pitched and twittering, and spoken [[Nosaurian (language)|Nosaurian]] sounded like a chorus of musical hisses,<ref name="UAA 115" /> trills, tweets, and warbles. Nevertheless, their vocal tone dropped into bass, coarse honks, and woofs when angry, disturbed, or upset.<ref name="C&TCW 114" /> The written form of the language employed two separate alphabets that could be used in conjunction<ref name="FUCG 16" /><ref name="UAA 115" /> and relied on metaphors and imagery related to nature, the seasons, and the weather.<ref name="NEGAS 202" /> Nosaurian morphology allowed the species to speak [[Galactic Basic Standard|Basic]]; most Nosaurians knew the language,<ref name="FUCG 16" /> but preferred to avoid it due to its Human associations.<ref name="NEGAS 202" /> A typical Nosaurian had both a personal name and a clan name.<ref name="C&TCW 116" /> Personal names tended to be non-Basic terms, such as the masculine names Bomo, Clegg, Fefar, and Moco;<ref name="FUCG 16" /> and the feminine names Mesa and Resa.<ref name="DT 2" /> Clan names, on the other hand, were often compounds of two Basic terms. Examples included Blackeye,<ref name="FUCG 16" /> Farlock, Flashblade, Fishgather,<ref name="C&TCW 116" /> Greenbark, Holdfast, Leafhorn,<ref name="FUCG 16" /> Leapfar,<ref name="C&TCW 116" /> Limbfree,<ref name="DT 1" /> Minkfruit,<ref name="FUCG 16" /> Riverwander,<ref name="C&TCW 116" /> Rootrock,<ref name="DT 1" /> Seawatcher, Sunsinger, and Tallmeadow.<ref name="C&TCW 116" />
 
The Nosaurian voice was typically high-pitched and twittering, and spoken [[Nosaurian (language)|Nosaurian]] sounded like a chorus of musical hisses,<ref name="UAA 115" /> trills, tweets, and warbles. Nevertheless, their vocal tone dropped into bass, coarse honks, and woofs when angry, disturbed, or upset.<ref name="C&TCW 114" /> The written form of the language employed two separate alphabets that could be used in conjunction<ref name="FUCG 16" /><ref name="UAA 115" /> and relied on metaphors and imagery related to nature, the seasons, and the weather.<ref name="NEGAS 202" /> Nosaurian morphology allowed the species to speak [[Galactic Basic Standard|Basic]]; most Nosaurians knew the language,<ref name="FUCG 16" /> but preferred to avoid it due to its Human associations.<ref name="NEGAS 202" /> A typical Nosaurian had both a personal name and a clan name.<ref name="C&TCW 116" /> Personal names tended to be non-Basic terms, such as the masculine names Bomo, Clegg, Fefar, and Moco;<ref name="FUCG 16" /> and the feminine names Mesa and Resa.<ref name="DT 2" /> Clan names, on the other hand, were often compounds of two Basic terms. Examples included Blackeye,<ref name="FUCG 16" /> Farlock, Flashblade, Fishgather,<ref name="C&TCW 116" /> Greenbark, Holdfast, Leafhorn,<ref name="FUCG 16" /> Leapfar,<ref name="C&TCW 116" /> Limbfree,<ref name="DT 1" /> Minkfruit,<ref name="FUCG 16" /> Riverwander,<ref name="C&TCW 116" /> Rootrock,<ref name="DT 1" /> Seawatcher, Sunsinger, and Tallmeadow.<ref name="C&TCW 116" />
   
Nosaurians retained an ingrained trait from their evolutionary past. When on their homeworld, twilight triggered the overwhelming urge to "sing down the sun." Although the compulsion could be resisted, most Nosaurians brayed as loud as they could as day turned to night. The behavior was so ingrained that Nosaurians went through the nightly ritual even when indoors or out of sight of the sun. Nosaurians who left New Plympto did not lose the behavior, either, but their distance from their homeworld threw their internal rhythms off and resulted in their "singing" at strange, seemingly inexplicable times.<ref name="singing">Most sources indicate that this behavior is involuntary and automatic; see "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, ''[[Coruscant and the Core Worlds]],'' p. 114, and ''[[The Force Unleashed Campaign Guide]],'' p. 15. However, ''[[Ultimate Alien Anthology]],'' p. 114, implies that the behavior is voluntary, and ''[[The Complete Star Wars Encyclopedia]],'' Vol. II, p. 391, makes it "almost involuntary."</ref> This compulsion could all but counteract a Nosaurian's attempts at stealth; if the pursuers knew of the quirk, they could simply wait for the Nosaurian's vocalizing to give his or her location away.<ref name="C&TCW 114" />
+
Nosaurians retained an ingrained trait from their evolutionary past. When on their homeworld, twilight triggered the overwhelming urge to "sing down the sun." Although the compulsion could be resisted, most Nosaurians brayed as loud as they could as day turned to night. The behavior was so ingrained that Nosaurians went through the nightly ritual even when indoors or out of sight of the sun. Nosaurians who left New Plympto did not lose the behavior, either, but their distance from their homeworld threw their internal rhythms off and resulted in their "singing" at strange, seemingly inexplicable times.<ref name="singing">Most sources indicate that this behavior is involuntary and automatic; see "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians|University of Sanbra Guide to Intelligent Life: The Nosaurians]]," p. 84, ''[[Coruscant and the Core Worlds]]'', p. 114, and ''[[The Force Unleashed Campaign Guide]]'', p. 15. However, ''[[Ultimate Alien Anthology]]'', p. 114, implies that the behavior is voluntary, and ''[[The Complete Star Wars Encyclopedia]]'', Vol. II, p. 391, makes it "almost involuntary."</ref> This compulsion could all but counteract a Nosaurian's attempts at stealth; if the pursuers knew of the quirk, they could simply wait for the Nosaurian's vocalizing to give his or her location away.<ref name="C&TCW 114" />
   
 
==History==
 
==History==
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{{Quote|It all goes back to rikknit eggs. They are&mdash;were&mdash;New Plympto's only major export. They were our ticket into the Galactic Republic. Only the Republic refused to give us representation in the Senate. And then they banned our export of eggs! Our economy was in shambles! The Separatists offered to buy our rikknit eggs&mdash;and include us in their Confederacy. What were we supposed to do? It seemed like a good deal&mdash;until you and your clones showed up and started killing us!|Bomo Greenbark explains the Nosaurian resistance to Dass Jennir|Republic 79: Into the Unknown, Part 1}}
 
{{Quote|It all goes back to rikknit eggs. They are&mdash;were&mdash;New Plympto's only major export. They were our ticket into the Galactic Republic. Only the Republic refused to give us representation in the Senate. And then they banned our export of eggs! Our economy was in shambles! The Separatists offered to buy our rikknit eggs&mdash;and include us in their Confederacy. What were we supposed to do? It seemed like a good deal&mdash;until you and your clones showed up and started killing us!|Bomo Greenbark explains the Nosaurian resistance to Dass Jennir|Republic 79: Into the Unknown, Part 1}}
 
[[File:Newplympto.jpg|thumb|right|[[New Plympto/Legends|New Plympto]], the Nosaurian [[Homeworld/Legends|homeworld]], teemed with jungles.]]
 
[[File:Newplympto.jpg|thumb|right|[[New Plympto/Legends|New Plympto]], the Nosaurian [[Homeworld/Legends|homeworld]], teemed with jungles.]]
The Nosaurians were native to New Plympto, a verdant jungle planet on the outskirts of the [[Corellian sector/Legends|Corellian sector]]<ref name="C&TCW 114" /> near the border with the [[Deep Core/Legends|Deep Core]].<ref name="CSWE II 375">''[[The Complete Star Wars Encyclopedia]],'' Vol. II, p. 375.</ref> Although they themselves had little interest in questions of their own evolutionary origins, xenobiologists speculated that the species' forebears were predators who, like many carnivores on the world, used their luminescent mouths to attract prey such as [[Insect/Legends|insects]].<ref name="G9 84" /><ref name="NEGAS 202" /> After evolving sentience, the Nosaurians organized themselves into competing clans and eventually city-states.<ref name="C&TCW 114" />
+
The Nosaurians were native to New Plympto, a verdant jungle planet on the outskirts of the [[Corellian sector/Legends|Corellian sector]]<ref name="C&TCW 114" /> near the border with the [[Deep Core/Legends|Deep Core]].<ref name="CSWE II 375">''[[The Complete Star Wars Encyclopedia]]'', Vol. II, p. 375.</ref> Although they themselves had little interest in questions of their own evolutionary origins, xenobiologists speculated that the species' forebears were predators who, like many carnivores on the world, used their luminescent mouths to attract prey such as [[Insect/Legends|insects]].<ref name="G9 84" /><ref name="NEGAS 202" /> After evolving sentience, the Nosaurians organized themselves into competing clans and eventually city-states.<ref name="C&TCW 114" />
   
As early as [[27,500 BBY]], the Nosaurians had contact with the nearby [[Corellian/Legends|Corellians]],<ref name="TEA 120">''[[The Essential Atlas]],'' p. 120.</ref> and at least one member of the species had left his homeworld and joined the galactic community by [[25,000 BBY]].<ref name="JvS">''[[Jedi vs. Sith: The Essential Guide to the Force (real-life book)|Jedi vs. Sith: The Essential Guide to the Force]],'' pp. 123&ndash;124.</ref> However, not until about 10,000 years before the rise of the Galactic Empire did the species have regular relations with offworlders. These early visitors, traders from [[Corellia/Legends|Corellia]], visited the world and made contact. The Corellians named the Nosaurian homeworld after the [[Plympto system]], a minor reach on the [[Corellian Trade Spine/Legends|Corellian Trade Spine]] [[hyperlane]].<ref name="C&TCW 114" /> New Plympto itself became a part of that trade route, located on it between the planets [[Jumus]] and [[Duro/Legends|Duro]],<ref name="CSWE II 375" /> and Nosaurians spread along the trade lanes of the Corellian sector.<ref name="C&TCW 114" /> Nevertheless, the world was only marginally integrated into galactic society, being far off the path of most visitors to the Core.<ref name="G9 85" />
+
As early as [[27,500 BBY]], the Nosaurians had contact with the nearby [[Corellian/Legends|Corellians]],<ref name="TEA 120">''[[The Essential Atlas]]'', p. 120.</ref> and at least one member of the species had left his homeworld and joined the galactic community by [[25,000 BBY]].<ref name="JvS">[[Jedi vs. Sith: The Essential Guide to the Force (real-life book)|''Jedi vs. Sith: The Essential Guide to the Force'']], pp. 123&ndash;124.</ref> However, not until about 10,000 years before the rise of the Galactic Empire did the species have regular relations with offworlders. These early visitors, traders from [[Corellia/Legends|Corellia]], visited the world and made contact. The Corellians named the Nosaurian homeworld after the [[Plympto system]], a minor reach on the [[Corellian Trade Spine/Legends|Corellian Trade Spine]] [[hyperlane]].<ref name="C&TCW 114" /> New Plympto itself became a part of that trade route, located on it between the planets [[Jumus]] and [[Duro/Legends|Duro]],<ref name="CSWE II 375" /> and Nosaurians spread along the trade lanes of the Corellian sector.<ref name="C&TCW 114" /> Nevertheless, the world was only marginally integrated into galactic society, being far off the path of most visitors to the Core.<ref name="G9 85" />
   
With the introduction of galactic technology and trade came the Nosaurians' entrée into galactic government. Although the species joined the [[Galactic Republic/Legends|Galactic Republic]], their debut began what would be a long chain of events that the Nosaurians interpreted as marginalization at the hands of Humans. For one, the world was placed under representation of the [[Senator/Legends|senator]] from the Corellian sector.<ref name="G9 85" /> When the Nosaurians petitioned the Republic for a representative from their own species, their request was denied.<ref name="R 79" /> Second, the Republic chose to build its [[New Plympto consulate]] on the world's only natural satellite, [[Karsten Moon]], rather than on the world itself.<ref name="C&TCW 115" /> The world became caught up in galactic conflicts, falling briefly to [[Revan|Darth Revan's]] [[Sith Empire (Jedi Civil War)|Sith Empire]] from [[3959 BBY|3959]] to [[3956 BBY]],<ref name="TEA 130">''[[The Essential Atlas]],'' p. 130.</ref> but remaining part of Republic [[Realspace/Legends|space]] during the [[New Sith Wars]] of [[1004 BBY|1004]]&ndash;[[1000 BBY]].<ref name="TEA 133">''[[The Essential Atlas]],'' p. 133.</ref>
+
With the introduction of galactic technology and trade came the Nosaurians' entrée into galactic government. Although the species joined the [[Galactic Republic/Legends|Galactic Republic]], their debut began what would be a long chain of events that the Nosaurians interpreted as marginalization at the hands of Humans. For one, the world was placed under representation of the [[Senator/Legends|senator]] from the Corellian sector.<ref name="G9 85" /> When the Nosaurians petitioned the Republic for a representative from their own species, their request was denied.<ref name="R 79" /> Second, the Republic chose to build its [[New Plympto consulate]] on the world's only natural satellite, [[Karsten Moon]], rather than on the world itself.<ref name="C&TCW 115" /> The world became caught up in galactic conflicts, falling briefly to [[Revan/Legends|Darth Revan's]] [[Sith Empire (Jedi Civil War)|Sith Empire]] from [[3959 BBY|3959]] to [[3956 BBY]],<ref name="TEA 130">''[[The Essential Atlas]]'', p. 130.</ref> but remaining part of Republic [[Realspace/Legends|space]] during the [[New Sith Wars]] of [[1004 BBY|1004]]&ndash;[[1000 BBY]].<ref name="TEA 133">''[[The Essential Atlas]]'', p. 133.</ref>
   
 
Meanwhile, the Corellians seemed more eager to exploit New Plympto's resources, scant as they were,<ref name="G9 85" /> than to help develop its infrastructure and people; most Corellian investment into the world was limited to the purchase of the spice ji rikknit.<ref name="C&TCW 114" /> The Nosaurian economy became increasingly dependent on the export of rikknit eggs and ji rikknit, and for centuries, this served as the only real engine of economic development.<ref name="G9 85" /> Some Nosaurian clans and city-states grew their wealth by participating in the trade, but Corellians rather than Nosaurians were the major beneficiaries of the industry.<ref name="C&TCW 114" /> Unsustainable harvesting practices depressed the population of rikknits on the world, and by the administration of Republic Supreme Chancellor [[Finis Valorum/Legends|Finis Valorum]], the impending extinction of the rikknit threatened the entire trade. Attempts to breed the crustaceans in captivity failed.<ref name="G9 85" /><ref name="C&TCW 114" /> Things came to a head when environmentalists pressured the Republic to outlaw the rikknit trade or, worse, took to sabotaging shipments and infrastructure. At one point, for example, the [[Ho'Din/Legends|Ho'Din]] environmentalist [[Maki Salak]] attempted to poison a stash of ji rikknit before it could be shipped from Karsten Moon.<ref name="C&TCW 117" /> Chancellor Valorum sided with the environmentalists; he approved a law that made rikknits a protected species,<ref name="NEGC 135" /> outlawed ji rikknit,<ref name="C&TCW 114" /> forbade the export of rikknit eggs<ref name="R 79" />&mdash;and effectively turned almost all of New Plympto's Nosaurian population into criminals.<ref name="NEGC 135" /> New Plympto fell into a depression, and the Nosaurians pointed their fingers at the Republic and its invasive laws as the source of their troubles.<ref name="C&TCW 114" /> Hundreds of thousands of Nosaurians fled their homeworld and settled on other [[Core Worlds/Legends|Core Worlds]].<ref name="G9 86" />
 
Meanwhile, the Corellians seemed more eager to exploit New Plympto's resources, scant as they were,<ref name="G9 85" /> than to help develop its infrastructure and people; most Corellian investment into the world was limited to the purchase of the spice ji rikknit.<ref name="C&TCW 114" /> The Nosaurian economy became increasingly dependent on the export of rikknit eggs and ji rikknit, and for centuries, this served as the only real engine of economic development.<ref name="G9 85" /> Some Nosaurian clans and city-states grew their wealth by participating in the trade, but Corellians rather than Nosaurians were the major beneficiaries of the industry.<ref name="C&TCW 114" /> Unsustainable harvesting practices depressed the population of rikknits on the world, and by the administration of Republic Supreme Chancellor [[Finis Valorum/Legends|Finis Valorum]], the impending extinction of the rikknit threatened the entire trade. Attempts to breed the crustaceans in captivity failed.<ref name="G9 85" /><ref name="C&TCW 114" /> Things came to a head when environmentalists pressured the Republic to outlaw the rikknit trade or, worse, took to sabotaging shipments and infrastructure. At one point, for example, the [[Ho'Din/Legends|Ho'Din]] environmentalist [[Maki Salak]] attempted to poison a stash of ji rikknit before it could be shipped from Karsten Moon.<ref name="C&TCW 117" /> Chancellor Valorum sided with the environmentalists; he approved a law that made rikknits a protected species,<ref name="NEGC 135" /> outlawed ji rikknit,<ref name="C&TCW 114" /> forbade the export of rikknit eggs<ref name="R 79" />&mdash;and effectively turned almost all of New Plympto's Nosaurian population into criminals.<ref name="NEGC 135" /> New Plympto fell into a depression, and the Nosaurians pointed their fingers at the Republic and its invasive laws as the source of their troubles.<ref name="C&TCW 114" /> Hundreds of thousands of Nosaurians fled their homeworld and settled on other [[Core Worlds/Legends|Core Worlds]].<ref name="G9 86" />
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In [[24 BBY/Legends|24 BBY]], the Nosaurians were caught up in a chain of events that would alter their society drastically. In what came to be known as the [[Separatist Crisis/Legends|Separatist Crisis]],<ref name="CSWE II 391" /> the rogue [[Count of Serenno/Legends|Count]] [[Dooku/Legends|Dooku]] and his allies declared a [[Confederacy of Independent Systems/Legends|Confederacy of Independent Systems]] (CIS), a government free and separate from the Galactic Republic. The CIS offered New Plympto membership and promised to recognize the legality of the rikknit trade. The Nosaurians saw little choice. They seceded from the Republic and declared themselves members of Dooku's new coalition.<ref name="R 79" />
 
In [[24 BBY/Legends|24 BBY]], the Nosaurians were caught up in a chain of events that would alter their society drastically. In what came to be known as the [[Separatist Crisis/Legends|Separatist Crisis]],<ref name="CSWE II 391" /> the rogue [[Count of Serenno/Legends|Count]] [[Dooku/Legends|Dooku]] and his allies declared a [[Confederacy of Independent Systems/Legends|Confederacy of Independent Systems]] (CIS), a government free and separate from the Galactic Republic. The CIS offered New Plympto membership and promised to recognize the legality of the rikknit trade. The Nosaurians saw little choice. They seceded from the Republic and declared themselves members of Dooku's new coalition.<ref name="R 79" />
   
When the Republic refused to recognize the Confederacy and the secession of its member worlds, the Clone Wars were officially declared. A hostile contingent of Republic [[Clone trooper/Legends|clone troopers]] landed on New Plympto, led by a [[Jedi Master/Legends|Jedi Master]] named [[Dass Jennir]].<ref name="UVG 67">''[[Star Wars: The Ultimate Visual Guide: Special Edition]],'' p. 67.</ref> Meanwhile, the Separatists bolstered the Nosaurian forces with [[Battle droid/Legends|battle droids]].<ref name="R 79" /> Nosaurian forces put up a stiff resistance to Jennir and his clone troopers in confrontations such as the [[Battle of New Plympto (Clone Wars)|Battle of New Plympto]] in [[19 BBY/Legends|19 BBY]],<ref name="UVG 67" /> and his campaign against them led many Nosaurians to develop a hatred of the Jedi.<ref name="R 80" />
+
When the Republic refused to recognize the Confederacy and the secession of its member worlds, the Clone Wars were officially declared. A hostile contingent of Republic [[Clone trooper/Legends|clone troopers]] landed on New Plympto, led by a [[Jedi Master/Legends|Jedi Master]] named [[Dass Jennir]].<ref name="UVG 67">''[[Star Wars: The Ultimate Visual Guide: Special Edition]]'', p. 67.</ref> Meanwhile, the Separatists bolstered the Nosaurian forces with [[Battle droid/Legends|battle droids]].<ref name="R 79" /> Nosaurian forces put up a stiff resistance to Jennir and his clone troopers in confrontations such as the [[Battle of New Plympto (Clone Wars)|Battle of New Plympto]] in [[19 BBY/Legends|19 BBY]],<ref name="UVG 67" /> and his campaign against them led many Nosaurians to develop a hatred of the Jedi.<ref name="R 80" />
   
 
The war was ongoing when [[Palpatine/Legends|Palpatine]] declared himself [[Galactic Emperor/Legends|Emperor]] and enacted the [[New Order/Legends|New Order]] in 19 BBY.<ref name="R 80" /> After the defeat of the Confederacy, things grew worse: Palpatine turned his eye toward retribution against the Nosaurians for siding with the Separatists.<ref name="CSWE II 391" /> The Nosaurians kept up their guerrilla war against the Republic-''cum''-Empire.<ref name="FUCG 15" /> Their former enemy, Dass Jennir, switched his allegiances when he found himself targeted by his former soldiers, the clone troopers. Without their droid allies, however, the [[New Plympto resistance (Imperial Period)|Nosaurian resistance]] was a much weakened force.<ref name="R 80" /> The Empire dispatched a [[Brigade/Legends|brigade]] of clone troopers from the [[501st Legion/Legends|501st Legion]] to crush them once and for all, and the Nosaurians and their Jedi ally knew theirs was a lost cause. In a last stand against the 501st, the [[Cleansing of New Plympto|Battle of Half-Axe Pass]], the Nosaurian [[Commander/Legends|Commander]] [[Rootrock]] and his forces were wiped out. Nosaurian fighters who surrendered were summarily killed,<ref name="DT 1" /> while refugees trying to flee the world&mdash;mostly women and children&mdash;were rounded up and sold into slavery on [[Orvax IV]].<ref name="DT 2" /> Despite his own misgivings about their enslavement,<ref name="DT 3">''[[Dark Times 3: The Path to Nowhere, Part 3]]''.</ref> [[Anakin Skywalker/Legends|Darth Vader]] visited New Plympto to oversee the conquered planet.<ref name="DT 4" />
 
The war was ongoing when [[Palpatine/Legends|Palpatine]] declared himself [[Galactic Emperor/Legends|Emperor]] and enacted the [[New Order/Legends|New Order]] in 19 BBY.<ref name="R 80" /> After the defeat of the Confederacy, things grew worse: Palpatine turned his eye toward retribution against the Nosaurians for siding with the Separatists.<ref name="CSWE II 391" /> The Nosaurians kept up their guerrilla war against the Republic-''cum''-Empire.<ref name="FUCG 15" /> Their former enemy, Dass Jennir, switched his allegiances when he found himself targeted by his former soldiers, the clone troopers. Without their droid allies, however, the [[New Plympto resistance (Imperial Period)|Nosaurian resistance]] was a much weakened force.<ref name="R 80" /> The Empire dispatched a [[Brigade/Legends|brigade]] of clone troopers from the [[501st Legion/Legends|501st Legion]] to crush them once and for all, and the Nosaurians and their Jedi ally knew theirs was a lost cause. In a last stand against the 501st, the [[Cleansing of New Plympto|Battle of Half-Axe Pass]], the Nosaurian [[Commander/Legends|Commander]] [[Rootrock]] and his forces were wiped out. Nosaurian fighters who surrendered were summarily killed,<ref name="DT 1" /> while refugees trying to flee the world&mdash;mostly women and children&mdash;were rounded up and sold into slavery on [[Orvax IV]].<ref name="DT 2" /> Despite his own misgivings about their enslavement,<ref name="DT 3">''[[Dark Times 3: The Path to Nowhere, Part 3]]''.</ref> [[Anakin Skywalker/Legends|Darth Vader]] visited New Plympto to oversee the conquered planet.<ref name="DT 4" />
   
Citing the species' "primitive" level of development and "undistinguished" culture,<ref name="TEA 158">''[[The Essential Atlas]],'' p. 158.</ref> the Imperial [[Procurator of Justice]] added New Plympto to a list of "expendable" alien homeworlds and thus opened the door for the Empire to legally enter the world and extract any useful resources by force without concern for the native population.<ref name="C&TCW 114" /> The Empire seized the world's money-making enterprises,<ref name="G9 86" /> razed entire city blocks in Phemiss to make way for more "orderly" construction, and commandeered the rikknit trade.<ref name="C&TCW 115" /> It also continued to round up and sell countless Nosaurians as slaves, an example to other would-be opponents of the New Order.<ref name="CSWE II 391" /> Those Nosaurians who had been offworld during the wars grew disillusioned when they felt pro-Human bias in the Core Worlds and the galactic government intensify.<ref name="G9 85" />
+
Citing the species' "primitive" level of development and "undistinguished" culture,<ref name="TEA 158">''[[The Essential Atlas]]'', p. 158.</ref> the Imperial [[Procurator of Justice]] added New Plympto to a list of "expendable" alien homeworlds and thus opened the door for the Empire to legally enter the world and extract any useful resources by force without concern for the native population.<ref name="C&TCW 114" /> The Empire seized the world's money-making enterprises,<ref name="G9 86" /> razed entire city blocks in Phemiss to make way for more "orderly" construction, and commandeered the rikknit trade.<ref name="C&TCW 115" /> It also continued to round up and sell countless Nosaurians as slaves, an example to other would-be opponents of the New Order.<ref name="CSWE II 391" /> Those Nosaurians who had been offworld during the wars grew disillusioned when they felt pro-Human bias in the Core Worlds and the galactic government intensify.<ref name="G9 85" />
   
 
The Nosaurians did not just lay down; in [[1 BBY/Legends|1 BBY]],<ref name="G9 86" /> they [[Second New Plympto resistance|rose up]] against their Imperial overlords. The resistance organized and rallied behind the one-eyed [[General/Legends|General]] [[Fefar Blackeye]].<ref name="C&TCW 114" /> His forces employed guerrilla tactics and harassed the Imperials for two years in a vicious campaign. In [[1 ABY/Legends|1 ABY]], Blackeye found himself hemmed in by Imperial forces. At sundown, his sun-singing brays betrayed his location. He was captured, shipped to [[Coruscant/Legends|Coruscant]], and placed in a cage at the zoo with a group of non-sentient [[Primate (biology)|primates]]. He lasted for six [[Standard month/Legends|months]] before killing himself. Back on New Plympto, the resistance crumbled without him.<ref name="G9 85" />
 
The Nosaurians did not just lay down; in [[1 BBY/Legends|1 BBY]],<ref name="G9 86" /> they [[Second New Plympto resistance|rose up]] against their Imperial overlords. The resistance organized and rallied behind the one-eyed [[General/Legends|General]] [[Fefar Blackeye]].<ref name="C&TCW 114" /> His forces employed guerrilla tactics and harassed the Imperials for two years in a vicious campaign. In [[1 ABY/Legends|1 ABY]], Blackeye found himself hemmed in by Imperial forces. At sundown, his sun-singing brays betrayed his location. He was captured, shipped to [[Coruscant/Legends|Coruscant]], and placed in a cage at the zoo with a group of non-sentient [[Primate (biology)|primates]]. He lasted for six [[Standard month/Legends|months]] before killing himself. Back on New Plympto, the resistance crumbled without him.<ref name="G9 85" />
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In [[18 ABY/Legends|18 ABY]], the Corellian sector planet of [[Sacorria]] declared itself independent of the New Republic. New Plympto threw its allegiance behind the [[Corellian Crisis|First Corellian Insurrection]], and the New Republic declared war. The rebellion faltered and failed, and the Nosaurians once again found themselves on their own. With reluctance, they finally agreed to join the New Republic out of economic desperation.<ref name="G9 85" /> The New Republic enacted programs to rehabilitate the planet and its economy, which was still reeling from the Imperial occupation.<ref name="NEGAS 203" /> Nevertheless, Nosaurian attitudes toward Humans barely budged. In [[23 ABY/Legends|23 ABY]], the world seceded once again to join the alien-friendly [[Diversity Alliance]] of the [[Twi'lek/Legends|Twi'lek]] [[Nolaa Tarkona]]. Thousands of Nosaurian fighters joined the Diversity Alliance's armed forces to defend it against the New Republic before the Diversity Alliance was defeated.<ref name="G9 85" />
 
In [[18 ABY/Legends|18 ABY]], the Corellian sector planet of [[Sacorria]] declared itself independent of the New Republic. New Plympto threw its allegiance behind the [[Corellian Crisis|First Corellian Insurrection]], and the New Republic declared war. The rebellion faltered and failed, and the Nosaurians once again found themselves on their own. With reluctance, they finally agreed to join the New Republic out of economic desperation.<ref name="G9 85" /> The New Republic enacted programs to rehabilitate the planet and its economy, which was still reeling from the Imperial occupation.<ref name="NEGAS 203" /> Nevertheless, Nosaurian attitudes toward Humans barely budged. In [[23 ABY/Legends|23 ABY]], the world seceded once again to join the alien-friendly [[Diversity Alliance]] of the [[Twi'lek/Legends|Twi'lek]] [[Nolaa Tarkona]]. Thousands of Nosaurian fighters joined the Diversity Alliance's armed forces to defend it against the New Republic before the Diversity Alliance was defeated.<ref name="G9 85" />
   
In [[26 ABY]], shortly after the fall of neighboring Duro,<ref name="NEC 211">''[[The New Essential Chronology]],'' p. 211.</ref> New Plympto once again came under attack, this time from extragalactic beings known as [[Yuuzhan Vong]]. Many Nosaurians died in the initial invasion,<ref name="UAA 114" /> and the world's defenses crumbled. The alien invaders used the world as an advance base for further incursions into the Corellian sector.<ref name="G9 86" />
+
In [[26 ABY]], shortly after the fall of neighboring Duro,<ref name="NEC 211">''[[The New Essential Chronology]]'', p. 211.</ref> New Plympto once again came under attack, this time from extragalactic beings known as [[Yuuzhan Vong]]. Many Nosaurians died in the initial invasion,<ref name="UAA 114" /> and the world's defenses crumbled. The alien invaders used the world as an advance base for further incursions into the Corellian sector.<ref name="G9 86" />
   
Like history repeating itself, the Nosaurians put up a stiff [[New Plympto resistance (Yuuzhan Vong War)|resistance]].<ref name="SbS 1">''[[The New Jedi Order: Star by Star]],'' Chapter 1.</ref> The Twi'lek Jedi sisters [[Alema Rar|Alema]] and [[Numa Rar]] traveled to the world and helped lead the campaign. The resistance demolished Yuuzhan Vong biohatcheries, [[Shaper caste|Shaper]] [[damutek]]s, and religious shrines,<ref name="G9 85" /> and received additional support from the New Republic;<ref name="Rebirth 9">''[[The New Jedi Order: Edge of Victory II: Rebirth]],'' Chapter 9.</ref> [[Kyp Durron]], for example, ran supplies to the Nosaurian fighters,<ref name="SbS 5">''[[The New Jedi Order: Star by Star]],'' Chapter 5.</ref> and spacers worked to smuggle Nosaurian refugees off the planet. After a year of unremitting harassment and disruption, the Yuuzhan Vong abandoned New Plympto in [[27 ABY]]. They did not leave quietly, however, and unleashed a viral plague upon the planet that reduced almost 7 million Nosaurians into liquid goo<ref name="G9 85" /> and left the world unable to sustain life.<ref name="NEC 211" /> The Rar sisters happened to be offworld at the time with a few thousand refugees escaping aboard ore freighters.<ref name="SbS 1" />
+
Like history repeating itself, the Nosaurians put up a stiff [[New Plympto resistance (Yuuzhan Vong War)|resistance]].<ref name="SbS 1">''[[The New Jedi Order: Star by Star]]'', Chapter 1.</ref> The Twi'lek Jedi sisters [[Alema Rar|Alema]] and [[Numa Rar]] traveled to the world and helped lead the campaign. The resistance demolished Yuuzhan Vong biohatcheries, [[Shaper caste|Shaper]] [[damutek]]s, and religious shrines,<ref name="G9 85" /> and received additional support from the New Republic;<ref name="Rebirth 9">''[[The New Jedi Order: Edge of Victory II: Rebirth]]'', Chapter 9.</ref> [[Kyp Durron]], for example, ran supplies to the Nosaurian fighters,<ref name="SbS 5">''[[The New Jedi Order: Star by Star]]'', Chapter 5.</ref> and spacers worked to smuggle Nosaurian refugees off the planet. After a year of unremitting harassment and disruption, the Yuuzhan Vong abandoned New Plympto in [[27 ABY/Legends|27 ABY]]. They did not leave quietly, however, and unleashed a viral plague upon the planet that reduced almost 7 million Nosaurians into liquid goo<ref name="G9 85" /> and left the world unable to sustain life.<ref name="NEC 211" /> The Rar sisters happened to be offworld at the time with a few thousand refugees escaping aboard ore freighters.<ref name="SbS 1" />
   
After the defeat of the Yuuzhan Vong in [[29 ABY/Legends|29 ABY]], the [[Galactic Federation of Free Alliances]]&mdash;the reconstituted New Republic&mdash;quarantined New Plympto.<ref name="NEGAS 203" /> Decontamination experts visited the world and found nothing but a sea of liquefied, jelly-like biomass as deep as a Human's ankle.<ref name="C&TCW 115" /> With no homeworld to go back to, Nosaurian refugees were resettled by the Galactic Federation of Free Alliances.<ref name="NEGAS 203" /> New Plympto was later declared a memorial, along with other planets devastated by the war, such as [[Barab I]] and [[Ithor/Legends|Ithor]].<ref name="UF 43">''[[The New Jedi Order: The Unifying Force]],'' Chapter 43.</ref>
+
After the defeat of the Yuuzhan Vong in [[29 ABY/Legends|29 ABY]], the [[Galactic Federation of Free Alliances]]&mdash;the reconstituted New Republic&mdash;quarantined New Plympto.<ref name="NEGAS 203" /> Decontamination experts visited the world and found nothing but a sea of liquefied, jelly-like biomass as deep as a Human's ankle.<ref name="C&TCW 115" /> With no homeworld to go back to, Nosaurian refugees were resettled by the Galactic Federation of Free Alliances.<ref name="NEGAS 203" /> New Plympto was later declared a memorial, along with other planets devastated by the war, such as [[Barab I]] and [[Ithor/Legends|Ithor]].<ref name="UF 43">''[[The New Jedi Order: The Unifying Force]]'', Chapter 43.</ref>
   
 
==Nosaurians in the galaxy==
 
==Nosaurians in the galaxy==
 
{{Dialogue|Fode and Beed|Any predictions for tomorrow's big race, Sebulba?|Sebulba|Sure. I'll win. Everyone else will lose. I beat long-neck, three-eyes and horn-head in the last race. And I know all their moves.|attr=Sebulba insults [[Gasgano/Legends|Gasgano]], [[Mawhonic/Legends|Mawhonic]], and Clegg Holdfast on the eve of the [[Boonta Eve Classic/Legends|Boonta Eve Classic]]|src=Podracing Tales}}
 
{{Dialogue|Fode and Beed|Any predictions for tomorrow's big race, Sebulba?|Sebulba|Sure. I'll win. Everyone else will lose. I beat long-neck, three-eyes and horn-head in the last race. And I know all their moves.|attr=Sebulba insults [[Gasgano/Legends|Gasgano]], [[Mawhonic/Legends|Mawhonic]], and Clegg Holdfast on the eve of the [[Boonta Eve Classic/Legends|Boonta Eve Classic]]|src=Podracing Tales}}
 
[[File:Clegg Holdfast.png|thumb|right|upright|[[Clegg Holdfast/Legends|Clegg Holdfast]] gained fame as a [[Podracing/Legends|podracing]] pilot and reporter.]]
 
[[File:Clegg Holdfast.png|thumb|right|upright|[[Clegg Holdfast/Legends|Clegg Holdfast]] gained fame as a [[Podracing/Legends|podracing]] pilot and reporter.]]
A seemingly constant wave of economic downturns, wars, occupations, and fighting drove millions of Nosaurians to leave their homeworld over the years.<ref>{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, pp. 85&ndash;86</ref> Such Nosaurians often faced discrimination from others due to their reputation as troublesome&mdash;especially among Humans<ref name="G9 86" />&mdash;and their habit of "singing down the sun" at seemingly random times while offworld. In fact, some restaurants and theaters denied service to Nosaurian customers for fear that the reptilians might disturb the other patrons with an unsolicited serenade.<ref name="G9 84" /> The first wave of Nosaurian emigration began soon after their introduction to the outside galaxy.<ref name="C&TCW 114" /> Such expatriates might take any number of occupations:<ref name="G9 86" /> one was present at the [[Coruscant Livestock Exchange and Exhibition]], for example.<ref name="WOSW 165">''[[The Wildlife of Star Wars: A Field Guide]],'' p. 165.</ref> [[Unidentified Nosaurian apprentice|Another]] entered the [[Jedi Order/Legends|Jedi Order]] and trained in the Corellian sector; his fellow trainee, [[Cope Shykrill]], affected him with a sinister influence, which turned him against the other apprentices. After dispatching them, he slit his own throat.<ref name="JvS" /> In [[1032 BBY]], during the [[Republic Dark Age]], a [[Unidentified Nosaurian mercenary|Nosaurian mercenary]] worked as a [[Gunner/Legends|gunnery]] leader under the command of the Human [[Jarrow Rusher]]. The Nosaurian and his companions were hired to fight for the [[Sith Lord/Legends|Sith Lord]] [[Daiman]] during a [[Battle of Gazzari|battle]] on the planet [[Gazzari]].<ref name="Knight Errant 81">''[[Knight Errant (novel)|Knight Errant]],'' Chapter 6.</ref>
+
A seemingly constant wave of economic downturns, wars, occupations, and fighting drove millions of Nosaurians to leave their homeworld over the years.<ref>{{GamerCite|9|The University of Sanbra Guide to Intelligent Life: The Nosaurians}}, pp. 85&ndash;86</ref> Such Nosaurians often faced discrimination from others due to their reputation as troublesome&mdash;especially among Humans<ref name="G9 86" />&mdash;and their habit of "singing down the sun" at seemingly random times while offworld. In fact, some restaurants and theaters denied service to Nosaurian customers for fear that the reptilians might disturb the other patrons with an unsolicited serenade.<ref name="G9 84" /> The first wave of Nosaurian emigration began soon after their introduction to the outside galaxy.<ref name="C&TCW 114" /> Such expatriates might take any number of occupations:<ref name="G9 86" /> one was present at the [[Coruscant Livestock Exchange and Exhibition]], for example.<ref name="WOSW 165">''[[The Wildlife of Star Wars: A Field Guide]]'', p. 165.</ref> [[Unidentified Nosaurian apprentice|Another]] entered the [[Jedi Order/Legends|Jedi Order]] and trained in the Corellian sector; his fellow trainee, [[Cope Shykrill]], affected him with a sinister influence, which turned him against the other apprentices. After dispatching them, he slit his own throat.<ref name="JvS" /> In [[1032 BBY]], during the [[Republic Dark Age]], a [[Unidentified Nosaurian mercenary|Nosaurian mercenary]] worked as a [[Gunner/Legends|gunnery]] leader under the command of the Human [[Jarrow Rusher]]. The Nosaurian and his companions were hired to fight for the [[Sith Lord/Legends|Sith Lord]] [[Daiman]] during a [[Battle of Gazzari|battle]] on the planet [[Gazzari]].<ref name="Knight Errant 81">[[Knight Errant (novel)|''Knight Errant'']], Chapter 6.</ref>
   
Those Nosaurians who left New Plympto of their own free will often made use of their keen reflexes and uncanny agility to become successful athletes and pilots.<ref name="CSWE II 391" /> Many gravitated to the high-speed sport of [[Podracing/Legends|podracing]],<ref name="NEGAS 202" /> foremost among them [[Clegg Holdfast/Legends|Clegg Holdfast]]. Although a [[Journalist/Legends|journalist]] by trade, Holdfast took up podracing after a layoff from [[TriNebulon News/Legends|TriNebulon News]].<ref name="G9 86" /> He hoped the experience would help improve the pieces he wrote for ''[[Podracing Quarterly/Legends|Podracing Quarterly]].''<ref name="CH DB" /> Although his [[KV9T9-B Wasp|podracer]] was top of the line,<ref name="CHPR DB">{{DB|vehicle|cleggholdfastspodracer|Clegg Holdfast's Podracer}}.</ref> his driving prowess lagged behind his writing skills, and his fellow podracers never really respected him. Nevertheless, by personally participating in the races, Holdfast had access to insider gossip<ref name="ItWoSWEI 26">''[[Inside the Worlds of Star Wars: Episode I]]'','' p. 26.</ref> and gained a unique perspective that stood him above his peers in podrace journalism.<ref name="CH DB" /><ref name="EIWW 80">''[[Star Wars Episode I Who's Who: A Pocket Guide to the Characters of The Phantom Menace]],'' p. 80.</ref> In [[23 BBY/Legends|23 BBY]], Holdfast was still active, writing [[Landspeeder/Legends|landspeeder]] reviews for [[HoloNet News/Legends|HoloNet News]].<ref name="HNN">{{Hnn|45|business/13228_1.html|No Frills, No Thrills: The Mobquet A-1 Deluxe|https://web.archive.org/web/20130728112946/http://www.holonetnews.com/45/business/13228_1.html}}.</ref>
+
Those Nosaurians who left New Plympto of their own free will often made use of their keen reflexes and uncanny agility to become successful athletes and pilots.<ref name="CSWE II 391" /> Many gravitated to the high-speed sport of [[Podracing/Legends|podracing]],<ref name="NEGAS 202" /> foremost among them [[Clegg Holdfast/Legends|Clegg Holdfast]]. Although a [[Journalist/Legends|journalist]] by trade, Holdfast took up podracing after a layoff from [[TriNebulon News/Legends|TriNebulon News]].<ref name="G9 86" /> He hoped the experience would help improve the pieces he wrote for [[Podracing Quarterly/Legends|''Podracing Quarterly'']].<ref name="CH DB" /> Although his [[KV9T9-B Wasp|podracer]] was top of the line,<ref name="CHPR DB">{{DB|vehicle|cleggholdfastspodracer|Podracer, Clegg Holdfast's|archivedate=20100203095610}}.</ref> his driving prowess lagged behind his writing skills, and his fellow podracers never really respected him. Nevertheless, by personally participating in the races, Holdfast had access to insider gossip<ref name="ItWoSWEI 26">''[[Inside the Worlds of Star Wars: Episode I]]'','' p. 26.</ref> and gained a unique perspective that stood him above his peers in podrace journalism.<ref name="CH DB" /><ref name="EIWW 80">''[[Star Wars Episode I Who's Who: A Pocket Guide to the Characters of The Phantom Menace]]'', p. 80.</ref> In [[23 BBY/Legends|23 BBY]], Holdfast was still active, writing [[Landspeeder/Legends|landspeeder]] reviews for [[HoloNet News/Legends|HoloNet News]].<ref name="HNN">{{Hnn|45|business/13228_1.html|No Frills, No Thrills: The Mobquet A-1 Deluxe|https://web.archive.org/web/20130728112946/http://www.holonetnews.com/45/business/13228_1.html}}.</ref>
   
 
[[File:Bomogreenbark1.jpg|thumb|left|[[Bomo Greenbark]] fought in the Nosaurian resistance and later joined the crew of the smuggler freighter ''[[Uhumele]]'' to search for his enslaved family.]]
 
[[File:Bomogreenbark1.jpg|thumb|left|[[Bomo Greenbark]] fought in the Nosaurian resistance and later joined the crew of the smuggler freighter ''[[Uhumele]]'' to search for his enslaved family.]]
During the Imperial occupation, Nosaurians spread throughout the galaxy as slaves.<ref name="CSWE II 391" /> The more adventurous of those who escaped enslavement often took employment as mercenaries, [[Soldier/Legends|soldiers]],<ref name="G9 86" /> or [[scoundrel]]s.<ref name="FUCG 16" /> Bomo Greenbark, for example, was a [[Scout/Legends|scout]] in the Nosaurian resistance<ref name="R 79" /> who survived the initial Imperial assault and escaped offworld with Dass Jennir aboard the smuggler freighter ''[[Uhumele]].''<ref name="DT 1" /> Greenbark and his companions voyaged to Orvax IV,<ref name="DT 2" /> where they found that his wife, [[Mesa Greenbark]], had been killed, and his daughter, [[Resa Greenbark]], sold.<ref name="DT 3" /> They tracked his daughter to [[Esseles]]<ref name="DT 4" /> and mounted a rescue mission, only to discover that the slaveowner who had purchased her had eaten the girl. Jennir killed the man, and Greenbark parted company with him.<ref name="DT 5">''[[Dark Times 5: The Path to Nowhere, Part 5]]''.</ref> Greenbark continued with the crew of the ''Uhumele,'' where he proved a strong and loyal fighter, if something of a loose cannon.<ref>''[[Star Wars: Dark Times]]'' 6&ndash;17.</ref> As the crew's fortunes worsened without Jennir, Greenbark questioned whether ostracizing the Jedi had been the best move<ref name="DT15">''[[Dark Times 15: Blue Harvest, Part 3]]''.</ref>&mdash;until a meeting with the [[Verpine/Legends|Verpine]] Jedi [[Beyghor Sahdett]] on [[Kidron]] set Greenbark back on course to meet up again with Jennir.<ref name="DT16">''[[Dark Times 16: Blue Harvest, Part 4]]''.</ref> Meanwhile, Jennir went his own way, eventually traveling to the [[Telerath's second moon|second moon of Telerath]] on the trail of a [[Ken-Kiba's spice runner gang|spice gang]]. There, he found Nosaurian and [[Chubbit]] slaves being held by the gang.<ref>''[[Dark Times: Blue Harvest 0]]'' identifies the non-Nosaurian slaves as Chubbits.</ref> Jennir dispatched the gang members he encountered and urged the slaves to escape in the gang's ships.<ref>''[[Dark Times 14: Blue Harvest, Part 2]].''</ref> Eventually reunited with Jennir, Greenbark supported a plan by Sahdett to target Darth Vader, but Jennir cited the enslavement of the Nosaurians as reason for caution.<ref name=DT 28">''[[Dark Times—A Spark Remains 1]]''</ref> His misgivings proved well founded when Sahdett revealed he was working for the Empire to lure Jennir into a trap.<ref name="DT 30">''[[Dark Times—A Spark Remains 3]]''</ref>
+
During the Imperial occupation, Nosaurians spread throughout the galaxy as slaves.<ref name="CSWE II 391" /> The more adventurous of those who escaped enslavement often took employment as mercenaries, [[Soldier/Legends|soldiers]],<ref name="G9 86" /> or [[scoundrel]]s.<ref name="FUCG 16" /> Bomo Greenbark, for example, was a [[Scout/Legends|scout]] in the Nosaurian resistance<ref name="R 79" /> who survived the initial Imperial assault and escaped offworld with Dass Jennir aboard the smuggler freighter ''[[Uhumele]]''.<ref name="DT 1" /> Greenbark and his companions voyaged to Orvax IV,<ref name="DT 2" /> where they found that his wife, [[Mesa Greenbark]], had been killed, and his daughter, [[Resa Greenbark]], sold.<ref name="DT 3" /> They tracked his daughter to [[Esseles/Legends|Esseles]]<ref name="DT 4" /> and mounted a rescue mission, only to discover that the slaveowner who had purchased her had eaten the girl. Jennir killed the man, and Greenbark parted company with him.<ref name="DT 5">''[[Dark Times 5: The Path to Nowhere, Part 5]]''.</ref> Greenbark continued with the crew of the ''Uhumele,'' where he proved a strong and loyal fighter, if something of a loose cannon.<ref>''[[Star Wars: Dark Times]]'' 6&ndash;17.</ref> As the crew's fortunes worsened without Jennir, Greenbark questioned whether ostracizing the Jedi had been the best move<ref name="DT15">''[[Dark Times 15: Blue Harvest, Part 3]]''.</ref>&mdash;until a meeting with the [[Verpine/Legends|Verpine]] Jedi [[Beyghor Sahdett]] on [[Kidron]] set Greenbark back on course to meet up again with Jennir.<ref name="DT16">''[[Dark Times 16: Blue Harvest, Part 4]]''.</ref> Meanwhile, Jennir went his own way, eventually traveling to the [[Telerath's second moon|second moon of Telerath]] on the trail of a [[Ken-Kiba's spice runner gang|spice gang]]. There, he found Nosaurian and [[Chubbit]] slaves being held by the gang.<ref>''[[Dark Times: Blue Harvest 0]]'' identifies the non-Nosaurian slaves as Chubbits.</ref> Jennir dispatched the gang members he encountered and urged the slaves to escape in the gang's ships.<ref>''[[Dark Times 14: Blue Harvest, Part 2]]''.</ref> Eventually reunited with Jennir, Greenbark supported a plan by Sahdett to target Darth Vader, but Jennir cited the enslavement of the Nosaurians as reason for caution.<ref name=DT 28">''[[Dark Times—A Spark Remains 1]]''</ref> His misgivings proved well founded when Sahdett revealed he was working for the Empire to lure Jennir into a trap.<ref name="DT 30">''[[Dark Times—A Spark Remains 3]]''</ref>
   
 
Nosaurians continued to be found in numerous positions throughout the galaxy after the establishment of the New Republic. For example, at least two were present on the planet [[Artorias]] when it was invaded by the Yuuzhan Vong in 25 ABY. Many years later, a female Nosaurian worked as an aide in Professor [[Eppington]]'s department at the [[University of Sanbra]] in 27 ABY.<ref name="G9 84" /> The more adventurous among them sometimes worked as [[fringer]]s or soldiers, especially during the Yuuzhan Vong War.<ref name="UAA 115" /> After that conflict destroyed their homeworld, millions of Nosaurians roamed the galaxy.<ref name="G9 85" />
 
Nosaurians continued to be found in numerous positions throughout the galaxy after the establishment of the New Republic. For example, at least two were present on the planet [[Artorias]] when it was invaded by the Yuuzhan Vong in 25 ABY. Many years later, a female Nosaurian worked as an aide in Professor [[Eppington]]'s department at the [[University of Sanbra]] in 27 ABY.<ref name="G9 84" /> The more adventurous among them sometimes worked as [[fringer]]s or soldiers, especially during the Yuuzhan Vong War.<ref name="UAA 115" /> After that conflict destroyed their homeworld, millions of Nosaurians roamed the galaxy.<ref name="G9 85" />
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{{Quote|Three words: ''luminescent mouth linings.''|Dan Wallace|url=http://www.webcitation.org/query?id=1334476836701596}}
 
{{Quote|Three words: ''luminescent mouth linings.''|Dan Wallace|url=http://www.webcitation.org/query?id=1334476836701596}}
 
[[File:Clegg Holdfast concept art.jpg|thumb|right|upright|A concept sketch of the Nosaurian Clegg Holdfast shows the species with orange feathers.]]
 
[[File:Clegg Holdfast concept art.jpg|thumb|right|upright|A concept sketch of the Nosaurian Clegg Holdfast shows the species with orange feathers.]]
The Nosaurians were one of several new alien species created for the podracing sequence in [[Star Wars: Episode I The Phantom Menace|''Star Wars'': Episode I ''The Phantom Menace'']], released in [[1999]]. Concept art of the Nosaurian character Clegg Holdfast shows that at one point the species was to have had feathers even into adulthood.<ref name="DB archive">[http://www.starwars.com/databank/character/cleggholdfast/img/bts_bg.jpg Archived image] from the [[StarWars.com]] [[Databank (original)|Databank]].</ref> The Nosaurian model for the film was originally kept more basic than other racers, as it was only intended to be seen in medium and long shots. A more detailed model was created for the DVD release of the film,<ref name="SWC:TP 97">''[[Star Wars Chronicles: The Prequels]],'' p. 97.</ref> which gave Holdfast two additional scenes; in one, he bows to the crowd before the race, and in another, his podracer falls prey to the tricks of the [[Dug/Legends|Dug]] racer [[Sebulba/Legends|Sebulba]].<ref name="CH DB" /><ref name="CHPR DB" /> Holdfast is mentioned in the [[Star Wars: Episode I The Phantom Menace (novelization)|''Star Wars'': Episode I ''The Phantom Menace'' novelization]],<ref name="TPMN">[[Star Wars: Episode I The Phantom Menace (novelization)|''Star Wars Episode I: The Phantom Menace'' (novel)]], Chapter 12.</ref> and his podracer appears in the second issue of the [[Star Wars: Episode I — The Phantom Menace|''Star Wars Episode I: The Phantom Menace'' comic book]]. Holdfast appears in several other sources, none of which elaborates on his species' background.<ref>See ''[[Podracing Tales]],'' ''[[Star Wars: Episode I The Visual Dictionary]]'','' ''[[Star Wars: Racer Revenge]],'' ''[[Star Wars: Episode I Insider's Guide]]'', and {{Hnn|45|business/13228_1.html|No Frills, No Thrills: The Mobquet A-1 Deluxe|https://web.archive.org/web/20130728112946/http://www.holonetnews.com/45/business/13228_1.html}}.</ref> For example, Holdfast is a playable character in ''[[Star Wars: Episode I Racer]];'' his pod has unsurpassed speed but only middling statistics in other traits, such as handling and braking.
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The Nosaurians were one of several new alien species created for the podracing sequence in [[Star Wars: Episode I The Phantom Menace|''Star Wars'': Episode I ''The Phantom Menace'']], released in [[1999]]. Concept art of the Nosaurian character Clegg Holdfast shows that at one point the species was to have had feathers even into adulthood.<ref name="DB archive">[http://www.starwars.com/databank/character/cleggholdfast/img/bts_bg.jpg Archived image] from the [[StarWars.com]] [[Databank (original)|Databank]].</ref> The Nosaurian model for the film was originally kept more basic than other racers, as it was only intended to be seen in medium and long shots. A more detailed model was created for the DVD release of the film,<ref name="SWC:TP 97">''[[Star Wars Chronicles: The Prequels]]'', p. 97.</ref> which gave Holdfast two additional scenes; in one, he bows to the crowd before the race, and in another, his podracer falls prey to the tricks of the [[Dug/Legends|Dug]] racer [[Sebulba/Legends|Sebulba]].<ref name="CH DB" /><ref name="CHPR DB" /> Holdfast is mentioned in the [[Star Wars: Episode I The Phantom Menace (novelization)|''Star Wars'': Episode I ''The Phantom Menace'' novelization]],<ref name="TPMN">[[Star Wars: Episode I The Phantom Menace (novelization)|''Star Wars Episode I: The Phantom Menace'' (novel)]], Chapter 12.</ref> and his podracer appears in the second issue of the [[Star Wars: Episode I — The Phantom Menace|''Star Wars Episode I: The Phantom Menace'' comic book]]. Holdfast appears in several other sources, none of which elaborates on his species' background.<ref>See ''[[Podracing Tales]]'', ''[[Star Wars: Episode I The Visual Dictionary]]'','' ''[[Star Wars: Racer Revenge]]'', ''[[Star Wars: Episode I Insider's Guide]]'', and {{Hnn|45|business/13228_1.html|No Frills, No Thrills: The Mobquet A-1 Deluxe|https://web.archive.org/web/20130728112946/http://www.holonetnews.com/45/business/13228_1.html}}.</ref> For example, Holdfast is a playable character in ''[[Star Wars: Episode I Racer]];'' his pod has unsurpassed speed but only middling statistics in other traits, such as handling and braking.
   
[[Daniel Wallace]] provided the first look at the species' background in the article "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians]]" in [[Star Wars Gamer 9|''Star Wars Gamer'' 9]] in [[2002]]. He invented the Nosaurian ability to light up the lining of their mouths to make them more interesting and without any real thought as to why the species might have evolved such a trait. [[Jason Fry]] expanded on Wallace's work when he detailed the Nosaurian homeworld, New Plympto, for the roleplaying supplement ''[[Coruscant and the Core Worlds]]'' in [[2003]].<ref name="danwallace 29">{{Blog|danwallace|29|The Joys of Working in a Shared Universe|Continuity, Criticisms, and Captain Panaka|Daniel Wallace|webcite=1334476836701596}}.</ref> Fry drew inspiration from the plight of African elephants when he detailed the Nosaurian poachers of rikknit, making their status multi-dimensional rather than clear cut.<ref name="CT2">{{WizardsCite|url=default.asp?x=starwars/article/sw20030213coretalk2|text="Core Talk, Part 2"|int=Core Talk}}.</ref>
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[[Daniel Wallace]] provided the first look at the species' background in the article "[[The University of Sanbra Guide to Intelligent Life: The Nosaurians]]" in [[Star Wars Gamer 9|''Star Wars Gamer'' 9]] in [[2002]]. He invented the Nosaurian ability to light up the lining of their mouths to make them more interesting and without any real thought as to why the species might have evolved such a trait. [[Jason Fry]] expanded on Wallace's work when he detailed the Nosaurian homeworld, New Plympto, for the roleplaying supplement ''[[Coruscant and the Core Worlds]]'' in [[2003]].<ref name="danwallace 29">{{Blog|danwallace|29|The Joys of Working in a Shared Universe|Continuity, Criticisms, and Captain Panaka|Daniel Wallace|webcite=1334476836701596}}.</ref> Fry drew inspiration from the plight of African elephants when he detailed the Nosaurian poachers of rikknit, making their status multi-dimensional rather than clear cut.<ref name="CT2">{{WizardsCite|url=default.asp?x=starwars/article/sw20030213coretalk2|text="Core Talk, Part 2"|int=Core Talk|archivedate=20030112043934}}.</ref>
   
Writer [[Randy Stradley|Welles Hartley]] later chose to depict the species' resistance against Imperial occupation in the pages of the comic book ''[[Star Wars: Republic]].'' The storyline was originally slated to last for two issues, but when the comic book ''[[Star Wars: Dark Times]]'' was announced, Hartley was able to continue the tale into the new title.<ref name="DT 2 letters">''[[Dark Times 2: The Path to Nowhere, Part 2]]'', letters page.</ref> In the comic, Hartley and artist [[Douglas Wheatley]] depict Nosaurian guerrillas using their ability to light up their gums as a signaling device. Dan Wallace reported that when he read the comic for the first time, he was surprised and excited to see something he had created on a whim reinterpreted and given a logical basis by another ''Star Wars'' author. He cites it as an example of the rewards of working in a shared universe.<ref name="danwallace 29" /> Wheatley's design for the species closely resembles the ''Ceratopsidae'' [[dinosaur]]s of Earth.<ref name="DFTP">{{SW|url=news/drawing-from-the-past-how-prehistoric-creatures-influence-star-wars-designs|int=Drawing from the Past: How Prehistoric Creatures Influence Star Wars Designs|text=Drawing from the Past: How Prehistoric Creatures Influence ''Star Wars'' Designs|archivedate=20170822163923}}</ref>
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Writer [[Randy Stradley|Welles Hartley]] later chose to depict the species' resistance against Imperial occupation in the pages of the comic book ''[[Star Wars: Republic]]''. The storyline was originally slated to last for two issues, but when the comic book ''[[Star Wars: Dark Times]]'' was announced, Hartley was able to continue the tale into the new title.<ref name="DT 2 letters">''[[Dark Times 2: The Path to Nowhere, Part 2]]'', letters page.</ref> In the comic, Hartley and artist [[Douglas Wheatley]] depict Nosaurian guerrillas using their ability to light up their gums as a signaling device. Dan Wallace reported that when he read the comic for the first time, he was surprised and excited to see something he had created on a whim reinterpreted and given a logical basis by another ''Star Wars'' author. He cites it as an example of the rewards of working in a shared universe.<ref name="danwallace 29" /> Wheatley's design for the species closely resembles the ''Ceratopsidae'' [[dinosaur]]s of Earth.<ref name="DFTP">{{SW|url=news/drawing-from-the-past-how-prehistoric-creatures-influence-star-wars-designs|int=Drawing from the Past: How Prehistoric Creatures Influence Star Wars Designs|text=Drawing from the Past: How Prehistoric Creatures Influence ''Star Wars'' Designs|archivedate=20170822163923}}</ref>
   
 
Nosaurians are one of many alien species players may portray in the ''[[Star Wars Roleplaying Game]]'' from [[Wizards of the Coast]]. The game's rules give Nosaurian characters a bonus to their dexterity while penalizing their charisma to represent their reputation as "troublemakers."<ref name="UAA 115" /> The [[Star Wars Roleplaying Game Saga Edition Core Rulebook|Saga Edition]] of the game maintains these statistics, justifying the lowered likability to a "demeanor abrasive toward other species."<ref name="FUCG 16" />
 
Nosaurians are one of many alien species players may portray in the ''[[Star Wars Roleplaying Game]]'' from [[Wizards of the Coast]]. The game's rules give Nosaurian characters a bonus to their dexterity while penalizing their charisma to represent their reputation as "troublemakers."<ref name="UAA 115" /> The [[Star Wars Roleplaying Game Saga Edition Core Rulebook|Saga Edition]] of the game maintains these statistics, justifying the lowered likability to a "demeanor abrasive toward other species."<ref name="FUCG 16" />
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==Appearances==
 
==Appearances==
 
{{Imagecat|Images of Nosaurians}}
 
{{Imagecat|Images of Nosaurians}}
*[[Knight Errant (novel)|''Knight Errant'' novel]]
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*[[Knight Errant (novel)|''Knight Errant'']]
 
*''[[Podracing Tales]]''
 
*''[[Podracing Tales]]''
 
*''[[Star Wars: Episode I Racer]]''
 
*''[[Star Wars: Episode I Racer]]''
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==Sources==
 
==Sources==
{{Scroll box|content=
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{{Scroll_box|content=
 
*''[[Star Wars: Episode I The Visual Dictionary]]''
 
*''[[Star Wars: Episode I The Visual Dictionary]]''
 
*''[[Star Wars Episode I: I Am a Pilot]]'' {{Po}}<!--Mar 2000-->
 
*''[[Star Wars Episode I: I Am a Pilot]]'' {{Po}}<!--Mar 2000-->
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*{{InsiderCite|64|Coruscant and the Core Worlds|''Coruscant and the Core Worlds:'' Journey to the Center of the Galaxy}} {{C|Preview of ''Coruscant and the Core Worlds''}}
 
*{{InsiderCite|64|Coruscant and the Core Worlds|''Coruscant and the Core Worlds:'' Journey to the Center of the Galaxy}} {{C|Preview of ''Coruscant and the Core Worlds''}}
 
*''[[Coruscant and the Core Worlds]]''
 
*''[[Coruscant and the Core Worlds]]''
*{{WizardsCite|url=default.asp?x=starwars/article/sw20030213coretalk2|text="Core Talk, Part 2"|int=Core Talk}}
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*{{WizardsCite|url=default.asp?x=starwars/article/sw20030213coretalk2|text="Core Talk, Part 2"|int=Core Talk|archivedate=20030112043934}}
 
*{{WizardsCite|url=default.asp?x=starwars/article/sw20030828tips|text="Dare to Be Different"|int=Tips and Tactics}}
 
*{{WizardsCite|url=default.asp?x=starwars/article/sw20030828tips|text="Dare to Be Different"|int=Tips and Tactics}}
 
*{{YJCCG|set=The Jedi Council|link=thejedicouncil/light/images/27scitariachancellorsaide.gif|cardname=Clegg Holdfast, Podracer Pilot}}
 
*{{YJCCG|set=The Jedi Council|link=thejedicouncil/light/images/27scitariachancellorsaide.gif|cardname=Clegg Holdfast, Podracer Pilot}}
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*''[[Star Wars: The Legacy Collection]]''
 
*''[[Star Wars: The Legacy Collection]]''
 
*''[[Galaxy at War]]''
 
*''[[Galaxy at War]]''
*{{DB|character|cleggholdfast|Clegg Holdfast}}
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*{{DB|character|cleggholdfast|Holdfast, Clegg|archivedate=20110517075122}}
*{{DB|vehicle|cleggholdfastspodracer|Clegg Holdfast's Podracer}}
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*{{DB|vehicle|cleggholdfastspodracer|Podracer, Clegg Holdfast's|archivedate=20100203095610}}
 
*''[[Star Wars: The Ultimate Visual Guide: Updated and Expanded]]''
 
*''[[Star Wars: The Ultimate Visual Guide: Updated and Expanded]]''
 
*''[[Star Wars: The Ultimate Action Figure Collection]]''<!--Oct 2012-->
 
*''[[Star Wars: The Ultimate Action Figure Collection]]''<!--Oct 2012-->
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{{Interlang
 
{{Interlang
 
|de=Nosaurianer
 
|de=Nosaurianer
|nl=Nosaurian
 
 
|es=Nosauriano
 
|es=Nosauriano
 
|ja=ノーサウリアン
 
|ja=ノーサウリアン
 
|nl=Nosaurian
|pl=Nosaurianie
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|pl=Nosaurianie/Legendy
|pt=Nosauriano
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|pt=Legends:Nosauriano
 
|ru=Нозавриане
 
|ru=Нозавриане
 
}}
 
}}

Revision as of 21:32, 30 June 2020

Click here for Wookieepedia's article on the Canon version of this subject.  This article covers the Legends version of this subject. 

Warning: The following parameters in the infobox are unrecognized: members


"Being brought low is the beginning of wisdom."
―Nosaurian saying[src]

The Nosaurians were a sentient, bipedal, reptilian species native to the planet New Plympto in the Core Worlds. A Nosaurian was easily recognized by a row of long horns, a covering of tough scales, and a beakful of sharp teeth. Members of the species had the ability to produce a brief flash of light from inside their mouths, a knack they used for silent, long-distance communication. Nosaurians were colorblind, although few found this bothersome.

Their language's phonemes consisted of hisses, barks, and warbles, and its syntax commonly used metaphors related to weather, nature, and the seasons. They were capable of speaking Basic yet generally chose not to. When on their homeworld, they had an inexplicable ability to tell when the sun was setting and an overwhelming urge to "sing it down" by braying. This behavior persisted offworld, but the disturbance in a Nosaurian's internal rhythms often brought it on at inopportune times with no real tie to New Plympto's day–night cycle.

Nosaurians were naturally even-tempered. However, a long history of what they viewed as marginalization and exploitation at the hands of Humans left them bitter and angry. This began soon after the Nosaurians met their first offworlders, the Corellians. These Human neighbors became enmeshed in New Plympto's trade of rikknit eggs, a valuable component in ji rikknit and other recreational substances. As the rikknit population on New Plympto plummeted and the Galactic Republic imposed sanctions on the trade, the economy crumbled. The Nosaurians saw little choice but to join the Confederacy of Independent Systems. After the group's defeat in the Clone Wars, the Nosaurians tried to carry on the fight, only to be crushed by the 501st Legion and enslaved by the Galactic Empire. Decades later, when they opposed an invasion by beings known as Yuuzhan Vong, the aggressors unleashed a deadly virus on their homeworld and rendered it uninhabitable.

Nosaurians who made their names on New Plympto included the resistance leaders General Rootrock and Fefar Blackeye. However, economic hardship and enslavement forced many Nosaurians to emigrate over the centuries. Some gravitated toward thrill-seeking professions, as exemplified by the podracer pilot Clegg Holdfast. Others drifted among the galactic fringe, as in the case of Bomo Greenbark, who left his homeworld searching for his family after the end of the Clone Wars.

Biology and appearance

"Look, I mean you no harm. I'll let you go, but you must promise not to flash your gums—There are clone troopers in the woods above us. Blink your eyes if you agree."
―Dass Jennir upon meeting the Nosaurian Bomo Greenbark[src]
Nosaurian 2

Nosaurians differed from other reptilian species due to their distinctive crest of horns.

The Nosaurians were a species of sentient bipedal reptiles[1] who stood slightly shorter than the average Human[22] at 1.2 to 1.55 meters.[2] They had lithe,[12] long arms and short legs in proportion to their bodies.[17] Each hand featured three or four fingers and an opposable thumb,[23] and each birdlike foot three forward-pointing toes;[15] some members of the species had a fourth, backward pointing toe as well.[13] All of these digits sported sharp claws.[9] Nosaurian musculature was similar to that of a Human.[24] Their hides were tough[6] and covered in scales.[17] Light green to black pigmentation was most common,[4] but other scale colors included blue,[7] green,[6] yellow,[5] orange,[1] red,[4] brown, white,[8] gray,[9] and black.[6] Nosaurians often had markings of another hue such as a lighter belly and chin or a mask about the eyes.[1] Members of the species were nimble acrobats with acute combat reflexes.[25] The average Nosaurian weighed 75 kg.[3]

One trait that distinguished Nosaurians from other reptilian species was a crest of horns that grew atop their heads.[26] Most members of the species displayed six bony spikes[1][17] of varying lengths,[5] although children could have fewer,[10] and some adults had many more,[7] often growing on the back of the skull as well.[20] These horns were quite strong; the Nosaurian Bomo Greenbark once broke chains over his head spikes,[24] and members of the species used their spikes as defensive impaling weapons.[6] Nevertheless, they were not indestructible, and Nosaurians often wore protective gear to prevent horn damage. The older and more pugnacious the Nosaurian, the more likely he or she was to have suffered a broken horn.[16] Some individuals featured hornlike protrusions on other parts of the body, including the cheeks,[27] chin,[5] knees, and shoulders.[7]

Bomoflash1

Nosaurians could flash their mouth linings for short periods.

A pair of small eyes lay below the horns. The sclera and iris could be of any number of colors, including pink,[13] yellow, white,[7] brown,[14] and gray.[9] The species saw only in black and white, although they typically learned to distinguish the subtle differences of what other species perceived as color, at least much of the time.[25] Nevertheless, this monochromatic vision sometimes led to problems interpreting technological devices such as datapad screens that assumed the user had color vision.[1]

A long, beaklike snout[17][15] full of sharp teeth and perforated by two nostrils was another distinctive Nosaurian facial feature.[20] The lower canines sometimes protruded from the mouth even when closed.[26] Nosaurians had the ability to light up the lining of their mouths at will.[25] The resulting flash was bright enough to briefly illuminate a room[10] and even blind someone,[20] but it could not be sustained for long.[28]

Nosaurian children were covered in a coat of downy feathers[12] of the same color as their scales.[11] As the Nosaurian aged, these feathers fell out, lingering latest on the head and elbows.[10] During adolescence, beginning at age 11,[16] the remaining feathers molted, leaving the Nosaurian bald by age 13.[12] Nosaurians entered adolescence between the ages of 11 and 15[3][29] and were considered adults at 16. On average, they lived to be a standard century old.[16] Most members of the species wore clothing as a matter of habit,[7] and females sometimes hung long, diaphanous ribbons from their horns.[11]

Society and culture

"Through the window we saw her on her knees in the courtyard, surrounded by fallen datacards, her arms rigid and her hands squeezing emptiness. That terrible drone only grew louder, as if something were reaching through her parted teeth and yanking the sound from deep in her gut. Most of the onlookers hurried past, embarrassed, while others tried to speak to her but could see no cognition in those blank eyes. Eventually campus security anesthetized her and loaded her into the medic's speeder…We later learned her homeworld had been wiped clean by the Vong. I'm ashamed to admit I didn't even know her name."
Tem Eliss on his encounter with a Nosaurian aide[src]

Among friends, Nosaurians were perceived as cool-headed and congenial. To outsiders, however, they were known to disdain Humans—and, to a lesser extent, other species[4]—for what the reptilians considered a history of mistreatment. This attitude began in the days of the Old Republic[30] and festered and deepened under the regime of the Galactic Empire.[6] By the time the Yuuzhan Vong War broke out in 25 ABY, Nosaurians still had a reputation for surliness[18] and hotheadedness from outsiders.[29] The despoliation of their planet during that conflict deepened this sullen humor and plunged many Nosaurians into a miasma of hopelessness and dismay.[6]

Nosaurians tended to live in the mossy, coastal swamps of their homeworld.[12] Their population fluctuated with the times. New Plympto was home to some one billion Nosaurians in the days of the Old Republic, but this number dropped to a mere 20 million after the Clone Wars.[18] Under Imperial occupation, the numbers fell to 7 million.[12]

The species was divided into clans. Some of these lived in isolated villages,[5] while others banded together to create city-states, the highest form of government on the world.[12] The city of Phemiss was considered the planetary capital. Nosaurian cities featured domed, earthen homes with rounded entrances and window-bearing turrets. These buildings were typically amassed into rings that centered on a shared courtyard used for communal feasting and child-rearing.[7] Although these arrangements made Nosaurian cities feel disorganized and difficult to navigate to offworlders, Humans made up 4% of New Plympto's population,[12] and most cities featured offworlder districts that followed a layout more familiar to non-Nosaurians.[7]

File:NoSaurianAndTheRikknitHarvest.JPG

The harvesting of rikknit eggs was a staple of the Nosaurian economy.

The Nosaurians relied on outside traders for much of their food, communications gear,[18] high technology, and weapons. In exchange, they offered simple products and their world's major export, the eggs and ovum sacs of a native species of crustacean known as the rikknit.[12][20] These eggs were a component in the production of several intoxicating substances,[31] including the spice known as ji rikknit.[12]

Upon molting his or her down feathers, a Nosaurian typically apprenticed to a master from his or her clan for a few years to learn a trade. Many Nosaurians took up mundane vocations such as candlemaking, fishing,[12] or piloting local transports known as swoopshaws.[19] Others took darker-tinged occupations such as raiding.[5] A few Nosaurians were clanless, and thus outcasts in Nosaurian society.[19] Xant Flashheel, for example, operated from Phemiss and took risky jobs to make ends meet.[32] Many others relied on the rikknit trade or rikknit hunting for their living.[18] Rikknit harvesters became experts at arboreal locomotion, climbing trees using crampons known as tree-claws and brachiating to get into position. They then spread a net a few meters below a rikknit nest. Bracing themselves in place, the hunters used a sharp harvest blade to cut the food caches and slit the ovum sac of the rikknit above.[7] When done properly, this harvesting did not kill the animal.[22] Nevertheless, rikknits could and did fight back, so rikknit harvesters learned to fight skillfully despite the staggering heights, bracing themselves against the tree bark with their foot claws.[7] Their harvest tools doubled as deadly weapons, and even a few non-Nosaurians used them for combat purposes.[33] Some Nosaurian harvesters worked illegally; Glarc Leapfar was one of the more successful rikknit poachers and the leader of a group who operated in a forest called the Hajial Chase; nevertheless, his group made efforts to harvest rikknit eggs sustainably.[32]

Marriages were monogamous and typically arranged by the partners' clans.[12] Young males sparred with one another in public bouts of head-butting to prove their physical prowess and, they hoped, their desirability to the clans of unmarried females.[7] Members of the species could form fierce bonds with their mates and their families; the Nosaurian Bomo Greenbark traveled to three different worlds to track down his wife and daughter, who had been sold into slavery after the Empire took control of New Plympto.[34]

Nosaurians were proud of their culture and conscious to keep their old ways alive.[6] They were not afraid to fight to protect that which they valued and could be determined combatants when provoked. A Nosaurian could turn claws, horns, and teeth against an adversary,[20] and young males were known to cross horns with rivals in a skull-bashing display of dispute resolution.[7] In times of war, Nosaurian forces employed everything from simple axes, force pikes,[20] knives,[5] and polearms to advanced blasters.[20] Their armies used guerrilla tactics: they kept to jungles, subsisted on locally available substances like nectar,[5] communicated silently over long distances using mouth flashes,[15] and set up only temporary camps of dome-like tents. They were not beyond torturing prisoners of war.[5]

The Nosaurian voice was typically high-pitched and twittering, and spoken Nosaurian sounded like a chorus of musical hisses,[16] trills, tweets, and warbles. Nevertheless, their vocal tone dropped into bass, coarse honks, and woofs when angry, disturbed, or upset.[12] The written form of the language employed two separate alphabets that could be used in conjunction[4][16] and relied on metaphors and imagery related to nature, the seasons, and the weather.[15] Nosaurian morphology allowed the species to speak Basic; most Nosaurians knew the language,[4] but preferred to avoid it due to its Human associations.[15] A typical Nosaurian had both a personal name and a clan name.[21] Personal names tended to be non-Basic terms, such as the masculine names Bomo, Clegg, Fefar, and Moco;[4] and the feminine names Mesa and Resa.[14] Clan names, on the other hand, were often compounds of two Basic terms. Examples included Blackeye,[4] Farlock, Flashblade, Fishgather,[21] Greenbark, Holdfast, Leafhorn,[4] Leapfar,[21] Limbfree,[10] Minkfruit,[4] Riverwander,[21] Rootrock,[10] Seawatcher, Sunsinger, and Tallmeadow.[21]

Nosaurians retained an ingrained trait from their evolutionary past. When on their homeworld, twilight triggered the overwhelming urge to "sing down the sun." Although the compulsion could be resisted, most Nosaurians brayed as loud as they could as day turned to night. The behavior was so ingrained that Nosaurians went through the nightly ritual even when indoors or out of sight of the sun. Nosaurians who left New Plympto did not lose the behavior, either, but their distance from their homeworld threw their internal rhythms off and resulted in their "singing" at strange, seemingly inexplicable times.[35] This compulsion could all but counteract a Nosaurian's attempts at stealth; if the pursuers knew of the quirk, they could simply wait for the Nosaurian's vocalizing to give his or her location away.[12]

History

Evolution and introduction to the greater galaxy

"It all goes back to rikknit eggs. They are—were—New Plympto's only major export. They were our ticket into the Galactic Republic. Only the Republic refused to give us representation in the Senate. And then they banned our export of eggs! Our economy was in shambles! The Separatists offered to buy our rikknit eggs—and include us in their Confederacy. What were we supposed to do? It seemed like a good deal—until you and your clones showed up and started killing us!"
―Bomo Greenbark explains the Nosaurian resistance to Dass Jennir[src]
Newplympto

New Plympto, the Nosaurian homeworld, teemed with jungles.

The Nosaurians were native to New Plympto, a verdant jungle planet on the outskirts of the Corellian sector[12] near the border with the Deep Core.[36] Although they themselves had little interest in questions of their own evolutionary origins, xenobiologists speculated that the species' forebears were predators who, like many carnivores on the world, used their luminescent mouths to attract prey such as insects.[1][15] After evolving sentience, the Nosaurians organized themselves into competing clans and eventually city-states.[12]

As early as 27,500 BBY, the Nosaurians had contact with the nearby Corellians,[37] and at least one member of the species had left his homeworld and joined the galactic community by 25,000 BBY.[38] However, not until about 10,000 years before the rise of the Galactic Empire did the species have regular relations with offworlders. These early visitors, traders from Corellia, visited the world and made contact. The Corellians named the Nosaurian homeworld after the Plympto system, a minor reach on the Corellian Trade Spine hyperlane.[12] New Plympto itself became a part of that trade route, located on it between the planets Jumus and Duro,[36] and Nosaurians spread along the trade lanes of the Corellian sector.[12] Nevertheless, the world was only marginally integrated into galactic society, being far off the path of most visitors to the Core.[18]

With the introduction of galactic technology and trade came the Nosaurians' entrée into galactic government. Although the species joined the Galactic Republic, their debut began what would be a long chain of events that the Nosaurians interpreted as marginalization at the hands of Humans. For one, the world was placed under representation of the senator from the Corellian sector.[18] When the Nosaurians petitioned the Republic for a representative from their own species, their request was denied.[20] Second, the Republic chose to build its New Plympto consulate on the world's only natural satellite, Karsten Moon, rather than on the world itself.[7] The world became caught up in galactic conflicts, falling briefly to Darth Revan's Sith Empire from 3959 to 3956 BBY,[39] but remaining part of Republic space during the New Sith Wars of 10041000 BBY.[40]

Meanwhile, the Corellians seemed more eager to exploit New Plympto's resources, scant as they were,[18] than to help develop its infrastructure and people; most Corellian investment into the world was limited to the purchase of the spice ji rikknit.[12] The Nosaurian economy became increasingly dependent on the export of rikknit eggs and ji rikknit, and for centuries, this served as the only real engine of economic development.[18] Some Nosaurian clans and city-states grew their wealth by participating in the trade, but Corellians rather than Nosaurians were the major beneficiaries of the industry.[12] Unsustainable harvesting practices depressed the population of rikknits on the world, and by the administration of Republic Supreme Chancellor Finis Valorum, the impending extinction of the rikknit threatened the entire trade. Attempts to breed the crustaceans in captivity failed.[18][12] Things came to a head when environmentalists pressured the Republic to outlaw the rikknit trade or, worse, took to sabotaging shipments and infrastructure. At one point, for example, the Ho'Din environmentalist Maki Salak attempted to poison a stash of ji rikknit before it could be shipped from Karsten Moon.[19] Chancellor Valorum sided with the environmentalists; he approved a law that made rikknits a protected species,[31] outlawed ji rikknit,[12] forbade the export of rikknit eggs[20]—and effectively turned almost all of New Plympto's Nosaurian population into criminals.[31] New Plympto fell into a depression, and the Nosaurians pointed their fingers at the Republic and its invasive laws as the source of their troubles.[12] Hundreds of thousands of Nosaurians fled their homeworld and settled on other Core Worlds.[29]

The Clone Wars and the dark times

"The slavery that exists in the lawless reaches of the Outer Rim is wrong. The trading in individuals' lives and freedom for personal gain must end. And it will…in time. But what the Empire is doing on New Plympto—and elsewhere—is different. Unrepentant Separatists like the Nosaurians must be dealt with. Put to work, they will make a positive contribution to the Empire, and their lives will be spared. It's a merciful alternative to what would otherwise be necessary."
―Emperor Palpatine on the ethics of enslaving Nosaurians[src]
Battle of New Plympto Imp era

Jedi Master Dass Jennir led the Nosaurian resistance in a last stand against clone troopers from the Galactic Empire.

In 24 BBY, the Nosaurians were caught up in a chain of events that would alter their society drastically. In what came to be known as the Separatist Crisis,[25] the rogue Count Dooku and his allies declared a Confederacy of Independent Systems (CIS), a government free and separate from the Galactic Republic. The CIS offered New Plympto membership and promised to recognize the legality of the rikknit trade. The Nosaurians saw little choice. They seceded from the Republic and declared themselves members of Dooku's new coalition.[20]

When the Republic refused to recognize the Confederacy and the secession of its member worlds, the Clone Wars were officially declared. A hostile contingent of Republic clone troopers landed on New Plympto, led by a Jedi Master named Dass Jennir.[41] Meanwhile, the Separatists bolstered the Nosaurian forces with battle droids.[20] Nosaurian forces put up a stiff resistance to Jennir and his clone troopers in confrontations such as the Battle of New Plympto in 19 BBY,[41] and his campaign against them led many Nosaurians to develop a hatred of the Jedi.[5]

The war was ongoing when Palpatine declared himself Emperor and enacted the New Order in 19 BBY.[5] After the defeat of the Confederacy, things grew worse: Palpatine turned his eye toward retribution against the Nosaurians for siding with the Separatists.[25] The Nosaurians kept up their guerrilla war against the Republic-cum-Empire.[28] Their former enemy, Dass Jennir, switched his allegiances when he found himself targeted by his former soldiers, the clone troopers. Without their droid allies, however, the Nosaurian resistance was a much weakened force.[5] The Empire dispatched a brigade of clone troopers from the 501st Legion to crush them once and for all, and the Nosaurians and their Jedi ally knew theirs was a lost cause. In a last stand against the 501st, the Battle of Half-Axe Pass, the Nosaurian Commander Rootrock and his forces were wiped out. Nosaurian fighters who surrendered were summarily killed,[10] while refugees trying to flee the world—mostly women and children—were rounded up and sold into slavery on Orvax IV.[14] Despite his own misgivings about their enslavement,[42] Darth Vader visited New Plympto to oversee the conquered planet.[11]

Citing the species' "primitive" level of development and "undistinguished" culture,[43] the Imperial Procurator of Justice added New Plympto to a list of "expendable" alien homeworlds and thus opened the door for the Empire to legally enter the world and extract any useful resources by force without concern for the native population.[12] The Empire seized the world's money-making enterprises,[29] razed entire city blocks in Phemiss to make way for more "orderly" construction, and commandeered the rikknit trade.[7] It also continued to round up and sell countless Nosaurians as slaves, an example to other would-be opponents of the New Order.[25] Those Nosaurians who had been offworld during the wars grew disillusioned when they felt pro-Human bias in the Core Worlds and the galactic government intensify.[18]

The Nosaurians did not just lay down; in 1 BBY,[29] they rose up against their Imperial overlords. The resistance organized and rallied behind the one-eyed General Fefar Blackeye.[12] His forces employed guerrilla tactics and harassed the Imperials for two years in a vicious campaign. In 1 ABY, Blackeye found himself hemmed in by Imperial forces. At sundown, his sun-singing brays betrayed his location. He was captured, shipped to Coruscant, and placed in a cage at the zoo with a group of non-sentient primates. He lasted for six months before killing himself. Back on New Plympto, the resistance crumbled without him.[18]

New Republic period

Jacen Solo: "Your Master must have warned you of the dark side."
Numa Rar: "Fear of the dark side is a luxury the people of New Plympto cannot afford. Will you help us or not?"
―Numa Rar petitions for support for the New Plympto resistance[src]

When the Empire fell at the Battle of Endor in 4 ABY and the New Republic was formed, New Plympto was once again able to communicate with the outside galaxy. News of General Blackeye's fate reached the species and strengthened their anger and resentment toward the Humans who seemed perpetually in charge of galactic affairs. The Nosaurians rejected overtures to join the new government, seeing little difference between the Humans of the New Republic and those who had come before. The world entered a period of isolationism during which the Nosaurians attempted to repair their devastated economy.[18] Nevertheless, the world fell within Grand Admiral Thrawn's sphere of influence during the Thrawn campaign of 9 ABY.[44]

In 18 ABY, the Corellian sector planet of Sacorria declared itself independent of the New Republic. New Plympto threw its allegiance behind the First Corellian Insurrection, and the New Republic declared war. The rebellion faltered and failed, and the Nosaurians once again found themselves on their own. With reluctance, they finally agreed to join the New Republic out of economic desperation.[18] The New Republic enacted programs to rehabilitate the planet and its economy, which was still reeling from the Imperial occupation.[9] Nevertheless, Nosaurian attitudes toward Humans barely budged. In 23 ABY, the world seceded once again to join the alien-friendly Diversity Alliance of the Twi'lek Nolaa Tarkona. Thousands of Nosaurian fighters joined the Diversity Alliance's armed forces to defend it against the New Republic before the Diversity Alliance was defeated.[18]

In 26 ABY, shortly after the fall of neighboring Duro,[45] New Plympto once again came under attack, this time from extragalactic beings known as Yuuzhan Vong. Many Nosaurians died in the initial invasion,[6] and the world's defenses crumbled. The alien invaders used the world as an advance base for further incursions into the Corellian sector.[29]

Like history repeating itself, the Nosaurians put up a stiff resistance.[46] The Twi'lek Jedi sisters Alema and Numa Rar traveled to the world and helped lead the campaign. The resistance demolished Yuuzhan Vong biohatcheries, Shaper damuteks, and religious shrines,[18] and received additional support from the New Republic;[47] Kyp Durron, for example, ran supplies to the Nosaurian fighters,[48] and spacers worked to smuggle Nosaurian refugees off the planet. After a year of unremitting harassment and disruption, the Yuuzhan Vong abandoned New Plympto in 27 ABY. They did not leave quietly, however, and unleashed a viral plague upon the planet that reduced almost 7 million Nosaurians into liquid goo[18] and left the world unable to sustain life.[45] The Rar sisters happened to be offworld at the time with a few thousand refugees escaping aboard ore freighters.[46]

After the defeat of the Yuuzhan Vong in 29 ABY, the Galactic Federation of Free Alliances—the reconstituted New Republic—quarantined New Plympto.[9] Decontamination experts visited the world and found nothing but a sea of liquefied, jelly-like biomass as deep as a Human's ankle.[7] With no homeworld to go back to, Nosaurian refugees were resettled by the Galactic Federation of Free Alliances.[9] New Plympto was later declared a memorial, along with other planets devastated by the war, such as Barab I and Ithor.[49]

Nosaurians in the galaxy

Fode and Beed: "Any predictions for tomorrow's big race, Sebulba?"
Sebulba: "Sure. I'll win. Everyone else will lose. I beat long-neck, three-eyes and horn-head in the last race. And I know all their moves."
―Sebulba insults Gasgano, Mawhonic, and Clegg Holdfast on the eve of the Boonta Eve Classic[src]
Clegg Holdfast

Clegg Holdfast gained fame as a podracing pilot and reporter.

A seemingly constant wave of economic downturns, wars, occupations, and fighting drove millions of Nosaurians to leave their homeworld over the years.[50] Such Nosaurians often faced discrimination from others due to their reputation as troublesome—especially among Humans[29]—and their habit of "singing down the sun" at seemingly random times while offworld. In fact, some restaurants and theaters denied service to Nosaurian customers for fear that the reptilians might disturb the other patrons with an unsolicited serenade.[1] The first wave of Nosaurian emigration began soon after their introduction to the outside galaxy.[12] Such expatriates might take any number of occupations:[29] one was present at the Coruscant Livestock Exchange and Exhibition, for example.[51] Another entered the Jedi Order and trained in the Corellian sector; his fellow trainee, Cope Shykrill, affected him with a sinister influence, which turned him against the other apprentices. After dispatching them, he slit his own throat.[38] In 1032 BBY, during the Republic Dark Age, a Nosaurian mercenary worked as a gunnery leader under the command of the Human Jarrow Rusher. The Nosaurian and his companions were hired to fight for the Sith Lord Daiman during a battle on the planet Gazzari.[52]

Those Nosaurians who left New Plympto of their own free will often made use of their keen reflexes and uncanny agility to become successful athletes and pilots.[25] Many gravitated to the high-speed sport of podracing,[15] foremost among them Clegg Holdfast. Although a journalist by trade, Holdfast took up podracing after a layoff from TriNebulon News.[29] He hoped the experience would help improve the pieces he wrote for Podracing Quarterly.[26] Although his podracer was top of the line,[53] his driving prowess lagged behind his writing skills, and his fellow podracers never really respected him. Nevertheless, by personally participating in the races, Holdfast had access to insider gossip[54] and gained a unique perspective that stood him above his peers in podrace journalism.[26][55] In 23 BBY, Holdfast was still active, writing landspeeder reviews for HoloNet News.[56]

Bomogreenbark1

Bomo Greenbark fought in the Nosaurian resistance and later joined the crew of the smuggler freighter Uhumele to search for his enslaved family.

During the Imperial occupation, Nosaurians spread throughout the galaxy as slaves.[25] The more adventurous of those who escaped enslavement often took employment as mercenaries, soldiers,[29] or scoundrels.[4] Bomo Greenbark, for example, was a scout in the Nosaurian resistance[20] who survived the initial Imperial assault and escaped offworld with Dass Jennir aboard the smuggler freighter Uhumele.[10] Greenbark and his companions voyaged to Orvax IV,[14] where they found that his wife, Mesa Greenbark, had been killed, and his daughter, Resa Greenbark, sold.[42] They tracked his daughter to Esseles[11] and mounted a rescue mission, only to discover that the slaveowner who had purchased her had eaten the girl. Jennir killed the man, and Greenbark parted company with him.[57] Greenbark continued with the crew of the Uhumele, where he proved a strong and loyal fighter, if something of a loose cannon.[58] As the crew's fortunes worsened without Jennir, Greenbark questioned whether ostracizing the Jedi had been the best move[59]—until a meeting with the Verpine Jedi Beyghor Sahdett on Kidron set Greenbark back on course to meet up again with Jennir.[60] Meanwhile, Jennir went his own way, eventually traveling to the second moon of Telerath on the trail of a spice gang. There, he found Nosaurian and Chubbit slaves being held by the gang.[61] Jennir dispatched the gang members he encountered and urged the slaves to escape in the gang's ships.[62] Eventually reunited with Jennir, Greenbark supported a plan by Sahdett to target Darth Vader, but Jennir cited the enslavement of the Nosaurians as reason for caution.[63] His misgivings proved well founded when Sahdett revealed he was working for the Empire to lure Jennir into a trap.[64]

Nosaurians continued to be found in numerous positions throughout the galaxy after the establishment of the New Republic. For example, at least two were present on the planet Artorias when it was invaded by the Yuuzhan Vong in 25 ABY. Many years later, a female Nosaurian worked as an aide in Professor Eppington's department at the University of Sanbra in 27 ABY.[1] The more adventurous among them sometimes worked as fringers or soldiers, especially during the Yuuzhan Vong War.[16] After that conflict destroyed their homeworld, millions of Nosaurians roamed the galaxy.[18]

Behind the scenes

"Three words: luminescent mouth linings."
―Dan Wallace[src]
Clegg Holdfast concept art

A concept sketch of the Nosaurian Clegg Holdfast shows the species with orange feathers.

The Nosaurians were one of several new alien species created for the podracing sequence in Star Wars: Episode I The Phantom Menace, released in 1999. Concept art of the Nosaurian character Clegg Holdfast shows that at one point the species was to have had feathers even into adulthood.[65] The Nosaurian model for the film was originally kept more basic than other racers, as it was only intended to be seen in medium and long shots. A more detailed model was created for the DVD release of the film,[66] which gave Holdfast two additional scenes; in one, he bows to the crowd before the race, and in another, his podracer falls prey to the tricks of the Dug racer Sebulba.[26][53] Holdfast is mentioned in the Star Wars: Episode I The Phantom Menace novelization,[67] and his podracer appears in the second issue of the Star Wars Episode I: The Phantom Menace comic book. Holdfast appears in several other sources, none of which elaborates on his species' background.[68] For example, Holdfast is a playable character in Star Wars: Episode I Racer; his pod has unsurpassed speed but only middling statistics in other traits, such as handling and braking.

Daniel Wallace provided the first look at the species' background in the article "The University of Sanbra Guide to Intelligent Life: The Nosaurians" in Star Wars Gamer 9 in 2002. He invented the Nosaurian ability to light up the lining of their mouths to make them more interesting and without any real thought as to why the species might have evolved such a trait. Jason Fry expanded on Wallace's work when he detailed the Nosaurian homeworld, New Plympto, for the roleplaying supplement Coruscant and the Core Worlds in 2003.[69] Fry drew inspiration from the plight of African elephants when he detailed the Nosaurian poachers of rikknit, making their status multi-dimensional rather than clear cut.[70]

Writer Welles Hartley later chose to depict the species' resistance against Imperial occupation in the pages of the comic book Star Wars: Republic. The storyline was originally slated to last for two issues, but when the comic book Star Wars: Dark Times was announced, Hartley was able to continue the tale into the new title.[71] In the comic, Hartley and artist Douglas Wheatley depict Nosaurian guerrillas using their ability to light up their gums as a signaling device. Dan Wallace reported that when he read the comic for the first time, he was surprised and excited to see something he had created on a whim reinterpreted and given a logical basis by another Star Wars author. He cites it as an example of the rewards of working in a shared universe.[69] Wheatley's design for the species closely resembles the Ceratopsidae dinosaurs of Earth.[72]

Nosaurians are one of many alien species players may portray in the Star Wars Roleplaying Game from Wizards of the Coast. The game's rules give Nosaurian characters a bonus to their dexterity while penalizing their charisma to represent their reputation as "troublemakers."[16] The Saga Edition of the game maintains these statistics, justifying the lowered likability to a "demeanor abrasive toward other species."[4]

The Creature Feature article from Wizards of the Coast notes that New Plympto officials had to deal with an infestation of space worrts in the asteroids near their planet. However, as the article makes no indication of when the space worrt problem began, it is impossible to tell whether the officials in question are Nosaurians or Humans.[73]

Appearances

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Sources

Notes and references

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 SWGamer-icon "The University of Sanbra Guide to Intelligent Life: The Nosaurians" — Star Wars Gamer 9, p. 84.
  2. 2.0 2.1 "University of Sanbra Guide to Intelligent Life: The Nosaurians," p. 84, gives a range of 1.2 to 1.55 meters, while The New Essential Guide to Alien Species, p. 203, gives 1.35 meters as average. However, The Complete Star Wars Encyclopedia, Vol. II, p. 390, says Nosaurians are nearly 1.5 meters tall on average.
  3. 3.0 3.1 3.2 The Force Unleashed Campaign Guide, p. 12.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 The Force Unleashed Campaign Guide, p. 16.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 Republic 80: Into the Unknown, Part 2.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Ultimate Alien Anthology, p. 114.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 Coruscant and the Core Worlds, p. 115.
  8. 8.0 8.1 8.2 Star Wars: Episode I The Phantom Menace.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 The New Essential Guide to Alien Species, p. 203.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Dark Times 1: The Path to Nowhere, Part 1.
  11. 11.0 11.1 11.2 11.3 11.4 Dark Times 4: The Path to Nowhere, Part 4.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 12.19 12.20 12.21 12.22 12.23 12.24 12.25 12.26 Coruscant and the Core Worlds, p. 114.
  13. 13.0 13.1 13.2 Ultimate Alien Anthology, p. 112.
  14. 14.0 14.1 14.2 14.3 14.4 Dark Times 2: The Path to Nowhere, Part 2.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 The New Essential Guide to Alien Species, p. 202.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Ultimate Alien Anthology, p. 115.
  17. 17.0 17.1 17.2 17.3 17.4 The Complete Star Wars Encyclopedia, Vol. II, p. 390.
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 SWGamer-icon "The University of Sanbra Guide to Intelligent Life: The Nosaurians" — Star Wars Gamer 9, p. 85.
  19. 19.0 19.1 19.2 19.3 Coruscant and the Core Worlds, p. 117.
  20. 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 Republic 79: Into the Unknown, Part 1.
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Coruscant and the Core Worlds, p. 116.
  22. 22.0 22.1 Coruscant and the Core Worlds, p. 118.
  23. Sources are inconsistent in the number of Nosaurian fingers. "University of Sanbra Guide to Intelligent Life: The Nosaurians," p. 84, shows one with four fingers and a thumb on each hand, while The New Essential Guide to Alien Species, p. 202, shows one with three fingers and a thumb instead. Even a single character is portrayed with both arrangements; Bomo Greenbark has four fingers and a thumb in Star Wars: Dark Times 7 but three fingers and a thumb in Star Wars: Dark Times 10, both drawn by Dave Ross.
  24. 24.0 24.1 Dark Times 9: Parallels, Part 4.
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 The Complete Star Wars Encyclopedia, Vol. II, p. 391.
  26. 26.0 26.1 26.2 26.3 26.4 Databank title Holdfast, Clegg in the Databank (content now obsolete; backup link).
  27. Dark Times 6: Parallels, Part 1.
  28. 28.0 28.1 The Force Unleashed Campaign Guide, p. 15.
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 29.8 29.9 SWGamer-icon "The University of Sanbra Guide to Intelligent Life: The Nosaurians" — Star Wars Gamer 9, p. 86.
  30. SWGamer-icon "The University of Sanbra Guide to Intelligent Life: The Nosaurians" — Star Wars Gamer 9, pp. 84–85.
  31. 31.0 31.1 31.2 The New Essential Guide to Characters, p. 135.
  32. 32.0 32.1 Coruscant and the Core Worlds, pp. 116–117.
  33. WizardsoftheCoast ""Dare to Be Different"" (original article link) on Wizards.com (content now obsolete; backup link).
  34. Star Wars: Dark Times 1–5.
  35. Most sources indicate that this behavior is involuntary and automatic; see "University of Sanbra Guide to Intelligent Life: The Nosaurians," p. 84, Coruscant and the Core Worlds, p. 114, and The Force Unleashed Campaign Guide, p. 15. However, Ultimate Alien Anthology, p. 114, implies that the behavior is voluntary, and The Complete Star Wars Encyclopedia, Vol. II, p. 391, makes it "almost involuntary."
  36. 36.0 36.1 The Complete Star Wars Encyclopedia, Vol. II, p. 375.
  37. The Essential Atlas, p. 120.
  38. 38.0 38.1 Jedi vs. Sith: The Essential Guide to the Force, pp. 123–124.
  39. The Essential Atlas, p. 130.
  40. The Essential Atlas, p. 133.
  41. 41.0 41.1 Star Wars: The Ultimate Visual Guide: Special Edition, p. 67.
  42. 42.0 42.1 Dark Times 3: The Path to Nowhere, Part 3.
  43. The Essential Atlas, p. 158.
  44. The Essential Atlas, p. 200.
  45. 45.0 45.1 The New Essential Chronology, p. 211.
  46. 46.0 46.1 The New Jedi Order: Star by Star, Chapter 1.
  47. The New Jedi Order: Edge of Victory II: Rebirth, Chapter 9.
  48. The New Jedi Order: Star by Star, Chapter 5.
  49. The New Jedi Order: The Unifying Force, Chapter 43.
  50. SWGamer-icon "The University of Sanbra Guide to Intelligent Life: The Nosaurians" — Star Wars Gamer 9, pp. 85–86
  51. The Wildlife of Star Wars: A Field Guide, p. 165.
  52. Knight Errant, Chapter 6.
  53. 53.0 53.1 Databank title Podracer, Clegg Holdfast's in the Databank (content now obsolete; backup link).
  54. Inside the Worlds of Star Wars: Episode I, p. 26.
  55. Star Wars Episode I Who's Who: A Pocket Guide to the Characters of The Phantom Menace, p. 80.
  56. HNNsmall No Frills, No Thrills: The Mobquet A-1 DeluxeHoloNet News Vol. 531 #45 (content now obsolete; backup link).
  57. Dark Times 5: The Path to Nowhere, Part 5.
  58. Star Wars: Dark Times 6–17.
  59. Dark Times 15: Blue Harvest, Part 3.
  60. Dark Times 16: Blue Harvest, Part 4.
  61. Dark Times: Blue Harvest 0 identifies the non-Nosaurian slaves as Chubbits.
  62. Dark Times 14: Blue Harvest, Part 2.
  63. Dark Times—A Spark Remains 1
  64. Dark Times—A Spark Remains 3
  65. Archived image from the StarWars.com Databank.
  66. Star Wars Chronicles: The Prequels, p. 97.
  67. Star Wars Episode I: The Phantom Menace (novel), Chapter 12.
  68. See Podracing Tales, Star Wars: Episode I The Visual Dictionary, Star Wars: Racer Revenge, Star Wars: Episode I Insider's Guide, and HNNsmall No Frills, No Thrills: The Mobquet A-1 DeluxeHoloNet News Vol. 531 #45 (content now obsolete; backup link).
  69. 69.0 69.1 StarWarsDotComBlogsLogoStacked "The Joys of Working in a Shared Universe" — Continuity, Criticisms, and Captain PanakaDaniel Wallace's StarWars.com Blog (backup link).
  70. WizardsoftheCoast ""Core Talk, Part 2"" (original article link) on Wizards.com (content now obsolete; backup link).
  71. Dark Times 2: The Path to Nowhere, Part 2, letters page.
  72. StarWars Drawing from the Past: How Prehistoric Creatures Influence Star Wars Designs on StarWars.com (article) (backup link)
  73. WizardsoftheCoast "Space Worrt: A Star Wars Creature Feature" on Wizards.com (content now obsolete; backup link).