Peter Ward was the lead programmer of the Super Star Wars video game trilogy.[1]

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Star WarsEdit

Year Title Platform Role
1992Super Star WarsSuper Nintendo Entertainment SystemLead Programmer
1993Super Star Wars: The Empire Strikes BackSuper Nintendo Entertainment SystemLead Programmer
1994Super Star Wars: Return of the JediSuper Nintendo Entertainment SystemLead Programmer

Disney Interactive StudiosEdit

Year Title Platform Role
2007Meet the RobinsonsVariousLead Programmer
2009BoltVariousLead Programmer
2010Toy Story 3VariousLead Programmer
2011Cars 2VariousLead Programmer
2013Disney Infinity 1.0VariousLead Programmer
2014Disney Infinity 2.0VariousLead Programmer
2015Disney Infinity 3.0VariousLead Programmer

Saffire CorporationEdit

Year Title Platform Role
1998MBio F.R.E.A.K.S.PlayStation 1Lead Programmer
2002BarbarianXboxLead Programmer
2010Tom Clancy's Rainbow SixNintendo 64Lead Programmer
2011Tom Clancy's Rainbow Six: Rogue SpearPlayStation 1Lead Programmer
2013Van HelsingXboxLead Programmer

Sculptured SoftwareEdit

Year Title Platform Role
1991Robin Hood: Prince of ThievesNintendo Entertainment SystemSoftware engineer
1995-1996Mortal Kombat 3Sega Mega Drive, Super Nintendo Entertainment System, PCSoftware engineer
1998NHL Breakaway 98Nintendo 64Software engineer
1998NHL Stanley CupSNESSoftware engineer

Action SoftwareEdit

Year Title Platform Role
1984Demonic DecksApple II (unreleased)Software engineer
1985South Pacific QuestApple IISoftware engineer
1987Black MagicApple II, Commodore 64Software engineer
1987International HockeyApple IISoftware engineer
1987Main Frame Apple II, Commodore 64Software engineer

External linksEdit

Notes and referencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Peter Ward. Peter Ward's profile. Linkedin. Retrieved on April 9, 2017.
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