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"That touchy-feely stuff you do with things does come in handy."
"It's called psychometry, thank you very much."
Akar-Deshu and Quinlan Vos[src]

Psychometry,[4] also known as Sense Echo or Force Echo,[1] was the Force ability of acquiring information about people or events associated with an object solely by touching it. Whoever used that ability received input from sight, sound, and emotions.[4] At the time of the Clone Wars, the Jedi Master Quinlan Vos was known for being proficient in psychometry, which made him an expert tracker.[3] However, the Jedi Order did not approve of their members using psychometry to handle weapons of violence. The Order feared that, as the wielder's emotions could be sensed, the Jedi using his psychometric skill could be exposed to the dark side of the Force.[4]

Psychometry was not a power that could be achieved through careful cultivation, as only those that were born with the power could use it, such as Jedi Padawan Cal Kestis[1] and Karr Nuq Sin. The power did not always manifest directly at birth, as in the case of Nuq Sin, who began experiencing visions caused by objects at age thirteen. Though an innate skill, it nonetheless still required some study and practice to properly control it. To an unpracticed individual touching an object that induced a vision could also cause severe headaches and seizures, consequently making these episodes appear more like symptoms of a serious illness rather than a rare and powerful Force ability.[2]

Behind the scenesEdit

Psychometry first appeared in Star Wars canon in the 2010 Star Wars: The Clone Wars television series episode "Hunt for Ziro"[5] and was first identified in the accompanying episode guide on[6]

The power featured prominently in both the 2019 novel Force Collector[2] and video game Star Wars Jedi: Fallen Order,[1] which starred the psychometry users Karr Nuq Sin[2] and Cal Kestis respectively.[1] According to Force Collector author Shinick, he wrote the first draft of the novel without knowing about Kestis' powers in the other developing project and only learned of it around a year before the book's release. What Shinick had already written was close enough to Star Wars Jedi: Fallen Order that only minor details of the rules and effects of the power needed tweaks to bring the two stories in line, such as the blinding white light Nuq Sin saw when touching an object[7] to match what happens in the game when the player makes Kestis use his "Sense Echo" power.[1]



Notes and referencesEdit

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