This article is about the ray-tracing technology demonstration. You may be looking for Reflections: A Collector's Bounty, an expansion for the Star Wars Customizable Card Game.

This article's canonicity is unconfirmed.

This article contains information from sources that have not been confirmed by Lucasfilm to be canon. While not established as non-canonical, the canonicity of events described in this article is currently unknown.

"What's the story with all the elevators lately?"
"I heard Kylo Ren destroyed the one over in D sector."
"If you ask me, who's ever in charge of this place should be transferred to Hoth."
―Two Stormtroopers[src]

Reflections is a 2018 Star Wars themed tech demonstration of experimental ray tracing graphics techniques for use in video games built with Unreal Engine 4. It involves two stormtroopers complaining about their assignment who are overheard by Captain Phasma.


Two First Order stormtroopers are waiting for an elevator and begin complaining that many of them are offline, with one being destroyed by Kylo Ren. One of them says that "who's ever in charge of this place should be transferred to Hoth", only to turn around to find that the door had opened to reveal Captain Phasma. The two enter the elevator and awkwardly stand around until it arrives at Phasma's destination. When Phasma exits the elevator, one of the stormtroopers asks "Do you think she heard us?" The video cuts to the stormtroopers standing in snow where the other stormtrooper quips, "Yeah, I think she heard us." They hear animal howls and gasp in fear.

Development and releaseEdit

The short film was developed by Epic Games for the 2018 Game Developers Conference keynote presentation to demonstrate new real-time ray tracing graphical capabilities in video games. Ray tracing is a technique that models how light interacts with reflective surfaces (for instance, modeling how the elevator lighting reflects off of Phasma's armor onto the Stormtroopers' armor and the walls). Reflections was created in partnership with Lucasfilm's immersive entertainment studio, ILMxLAB, and graphics card manufacturer Nvidia and used experimental code for the Unreal engine. The film is entirely computer generated in real-time at 24 frames per second by running on four-GPU DGX Station from Nvidia (valued at $60,000 USD).[1]


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Notes and referencesEdit

  1. Unreal Engine + $60,000 GPU = Amazing, real-time raytraced Star Wars (en-us). Ars Technica (21 March 2018). Retrieved on May 13, 2018.
ILMxLAB Productions
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