The Ronin Engine is a game engine developed by LucasArts for Star Wars: The Force Unleashed. The engine was dubbed with this name since its early stages.[1]
Although previous technologies (both by LucasArts and externally developed) had been considered, it was decided to build a new engine that would be able to accomplish the game's vision, and allow close collaboration with Industrial Light & Magic. Ronin started development in late 2004 by a fresh new team of engineers from zero and dozens of programmers also contributed. Leaders of the team were senior engineers Tim Ramsay, Eric Johnston, Nick Porcino and Nick Pavis.[1]
Ronin was made to with the mind to run both on Xbox 360 and PlayStation 3. The engine was modular in order to allow for teams of both LucasArts and ILM to work on it simultaneously, and integrate the third-party middleware physics engines, Digital Molecular Matter and Euphoria.[1]