- "I am more than Sith, now. Much more."
Sadic was a Human male Sith Lord of the reconstituted Sith Empire during the Cold War with the Galactic Republic. Born to low-class parents, Sadic's Force-sensitivity gained him admission to the Sith Academy on the planet Korriban, and he orchestrated the deaths of many rival acolytes at the Academy before he became the apprentice and personal assassin of the Sith Lord Umbriss. After Umbriss was killed by his superior Darth Angral, Sadic became Angral's apprentice, and he achieved the rank of Sith Lord alongside his fellows Praven and Nefarid. When Angral's son, Tarnis, was killed by a Jedi Knight in 3643 BBY, Sadic was sent to the moon of Nar Shaddaa to take control of the Republic's Power Guard supersoldier project as part of Angral's war of vengeance against the Republic. Willingly undergoing the Power Guard process himself in order to gain further power, Sadic planned to fashion an army of Power Guards from the throngs of refugees who made Nar Shaddaa their home, but he was killed before his plans could come to fruition by the same Jedi Knight who had killed Tarnis.
- "What's this, Tarnis? A loose end? For shame."
A male Human, the man later known as Sadic was born to lower-class parents within the Sith Empire, and because of his family's status, he began his life only one step above a slave in Imperial society. However, Sadic soon demonstrated Force-sensitivity sometime after the year 3681 BBY, which caused him to be sent off to the Sith Academy on the planet Korriban. Sadic was the only acolyte in his entire group to survive the trials on Korriban, as he murdered many of his fellow apprentices and other Academy residents during his time there. He was never suspected of the crimes, however, and the murders only stopped when Sadic finally left the planet to become the apprentice of the Sith Lord Umbriss. Sadic served as Umbriss's personal assassin for several years until Umbriss incurred the wrath of the more powerful Sith Darth Angral and was killed for his transgressions. Angral acquired Sadic along with Umbriss' estate and the rest of his wealth, and although Sadic pledged eternal loyalty to Angral, the elder Sith recognized that Sadic would likely kill him if given the chance and kept him on a tight leash. Under Angral's tutelage, Sadic achieved the rank of Sith Lord during the time of the Cold War with the Galactic Republic.
In 3643 BBY, Sadic entered into a holoconference with Angral and Angral's son, Tarnis, along with the Sith Lord's other apprentices, Praven and Nefarid. Angral and his apprentices were using a secret Imperial facility on the planet Ord Mantell to contact Tarnis, while Tarnis was on the Republic capital of Coruscant, where he had abandoned his undercover assignment of posing as a Republic scientist in order to steal the Planet Prison superweapon and use it against Coruscant. Tarnis was setting up the weapon in the depths of the ruined Jedi Temple, and he was informing his father and Angral's apprentices of the success of his mission when a young Jedi Knight arrived with the Padawan Kira Carsen. Amused to see how Tarnis had failed to eliminate his Jedi pursuers, Sadic mocked Tarnis for his failure to wrap up loose ends, and he watched along with Angral and the others as Tarnis engaged the two Jedi in a duel. However, Tarnis was struck down by the Knight in the fighting, and a furious Angral declared war on the Republic as a result.
The Power Guard Project
- "Mark One Power Guards. Not as destructive as the later models I possess, but quick to assemble and quite malleable. It took nothing to wipe their useless minds and program them to serve me."
"You twisted… what have you done to these people?"
"Perfected them. What good is a weapon you can't control?"
- ―Sadic and the Knight
Using information on the Republic's weapons projects that he had received from Tarnis before his death, Angral dispatched his apprentices to take control of the projects as part of his crusade for revenge. Sadic was tasked with seizing the Power Guard Enhancement System, a project focused on the creation of supersoldiers through cybernetics and adrenals, on the neutral moon of Nar Shaddaa. With a complement of Imperial soldiers, Sadic located the Power Guard Cybernetics Lab in Nar Shaddaa's Red Light Sector, and his forces captured the lab along with the Power Guard recruitment center in the Nikto Sector. While the Imperials began to send captive recruits to the lab for "testing," Sadic's soldiers captured Agent Galen of the Republic Strategic Information Service, the Republic's intelligence agency, in an attempt to infiltrate the center. Intrigued, Sadic ordered the agent to be brought to the lab, where the Sith performed the Power Guard process on Galen and replaced two-thirds of the man's body with cybernetics.
Upon failing to receive any communications from his men at the recruitment center, Sadic retreated to another facility in the Imperial prison district of Shadow Town, where he began to put in motion his plans to construct an army of Power Guards from the refugees present on Nar Shaddaa. He left behind Commander Graul and a small group of soldiers to defend the main project lab, promising the officer that he could personally execute the person responsible for the deaths of the men at the recruitment center, and his suspicions about that individual's identity were confirmed when the Knight who had killed Tarnis arrived at the project lab. Speaking to the Knight and the Jedi's companion via hologram, Sadic explained that he had left several Mark I Power Guards behind to aid Graul, and the Sith's callous disregard for the lives of those whom he had converted appalled the Knight before Sadic ended the transmission. Sadic then dispatched a squad of Mark II Power Guards to the recently uncovered SIS base at the Promenade shopping complex.
Under Sadic's orders, Agent Galen confronted the Knight in an Imperial weapons factory in the Lower Industrial Sector, and Sadic took pleasure in torturing Galen through his implants in order to force the agent to obey. Galen proceeded to attack the Jedi after Sadic ended his holotransmission to the agent. Though Galen was able to break free of Sadic's commands with the help of the Jedi, Sadic then proceeded to willingly undergo the Power Guard process himself to increase his power. The Knight then assaulted Sadic's base in Shadow Town, defeating several Mark III Power Guards and the Imperial defenders before finding Sadic in the facility's main room. Flanked by two Power Guards, the newly-upgraded Sith marveled at the added power granted to him by the Power Guard technology, as he was able to calculate seventeen different ways to kill the Jedi within the short time that he was speaking with his opponent.
While Sadic was contemplating whether to add the Knight to his army of Power Guards, Galen charged in to support the Jedi, and an amused Sadic used voice commands to raise the level of control over the converted agent. However, Galen was able to push through the pain and join the Knight to battle Sadic, and the Sith drew his lightsaber to press the offensive. Sadic's increased strength and the support of his Power Guards were not enough to overcome the Knight, the Jedi's companion, and Galen, and the battle ended with Sadic's death. Not long afterward, Sadic's body was destroyed when the Republic commando unit Blackstar Squad demolished the lab with explosives at the Knight's orders. Upon learning of Sadic's death, Nefarid sent a message to the Knight congratulating the Jedi on defeating Sadic, and he thanked the Knight for the elimination of one of his rivals for Angral's favor.
Personality and traits
- "No price is too high to become war incarnate."
A Human male with light skin, blue eyes and black hair, Sadic was of average height and small build before he underwent the Power Guard process. However, after the Power Guard process, Sadic was significantly taller and more physically imposing. Over two-thirds of Sadic's biological mass was replaced by cybernetics during the process, and Sadic viewed the exchange of his humanity for an increase in power to be an excellent trade. Sadic was very ambitious and determined even as a young acolyte, and he was willing to murder his fellow acolytes in order to remove rivals. Like many of the Empire's inhabitants, Sadic viewed aliens as little better than animals, and he was perfectly at ease with conducting the Power Guard process on unwilling subjects. The Sith took pleasure in inflicting pain on others and found Galen's resistance to his mental control as an amusing obstacle that could be overcome by inflicting more pain.
Sadic wore a silver-and-gray mask with red eyes and metallic mandible-like attachments over his mouth, and he typically wore dark, hooded robes with a belt, on which he hooked his red-bladed lightsaber. After his body was enhanced by the Power Guard process, he donned additional shoulder armor to complement his increased size.
Powers and abilities
- "Remarkable technology. So versatile. I just calculated seventeen different ways to end your life."
Sadic was strong in the Force and proficient in the use of the dark side, and he wielded a red-bladed lightsaber in combat. After undergoing the Power Guard conversion process, Sadic's reflexes and physical strength were greatly increased, and his mind was able to process a combat situation and quickly assess his opponents' strengths and weaknesses. The enhancements also allowed Sadic to run through scenarios and calculate probabilities in order to determine the most efficient and effective way of defeating opponents.
Behind the scenes
Lord Sadic first appeared as a recurring character in the storyline for the Jedi Knight class in Star Wars: The Old Republic, a video game released by BioWare and LucasArts in 2011. Sadic appears in hologram form in the mission "Race to the Ruins," and he serves as the primary antagonist on Nar Shaddaa for the Jedi Knight. The "Fate of the Galaxy" trailer, released at PAX East 2011, showed footage of Angral watching a space battle as Sadic and Nefarid approach him, though that scene, like several others featured in the trailer, never made it into the game. The fight with Sadic can change depending on whether or not the player helps Agent Galen break free of Sadic's control. If players refuse to kill Galen, they receive fifty light-side alignment points, and Galen will run off in anger. The player will later find Galen in Sadic's base, where he is heavily injured after having defeated most of the Power Guard defenders. If players do kill him, they receive dark-side alignment points and fight Sadic alone. However, if players convince him to fight Sadic, they receive 100 alignment points, and Galen will aid the player in the final battle with Sadic.
The player also has three choices for what to do with the Power Guard project after Sadic's death: destroy the project and the lab for light-side points, take it for the Republic and receive dark-side alignment points, or sabotage the project for dark-side points. This article assumes that the player chooses only the moral light-side options that give the maximum amount of alignment points as a Republic Jedi Knight character and therefore assumes that Galen was convinced to aid the Knight and that the player destroyed the project. The 2012 reference guide Star Wars: The Old Republic Encyclopedia featured a mention of Sadic, Nefarid, and Praven in the entry for Darth Angral.
- Star Wars: The Old Republic (First appearance)
- (First pictured)
- Star Wars: The Old Republic Encyclopedia
Notes and references
- Star Wars: The Old Republic about ten to twelve years after the signing of the Treaty of Coruscant, which is dated to 3653 BBY by Star Wars: The Old Republic Encyclopedia. The Old Republic—The Lost Suns 2 takes place ten years after the treaty, one week after the mission to Nar Shaddaa, and around the time of the SpecForce Incident. Since the mission and the incident are respectively part of Act I of the Jedi Knight and Republic Trooper's storylines, and the Trooper's Act I occurs concurrent to Act I of the Smuggler storyline, the general events of the Prologue and Act I for all classes can be assumed to occur in 3643 BBY. places
- Star Wars: The Old Republic—Jedi Knight Mission: "Showdown with Lord Sadic" on Nar Shaddaa
- Though not visible in-game due to his mask, Sadic's character model in Star Wars: The Old Republic uses Human textures, as can be seen here:
- Star Wars: The Old Republic—Jedi Knight Mission: "Race to the Ruins" on Coruscant
- Star Wars: The Old Republic—Codex: "Lord Sadic"
- Korriban was reclaimed in 3681 BBY, meaning Sadic had to be sent there sometime afterward. states that
- Star Wars: The Old Republic Encyclopedia
- Star Wars: The Old Republic—Jedi Knight Mission: "The Search for Agent Galen" on Nar Shaddaa
- Star Wars: The Old Republic—Jedi Knight Mission: "Red Light, Black Heart" on Nar Shaddaa
- Star Wars: The Old Republic—Jedi Knight Mission: "Striking Back" on Nar Shaddaa
- Star Wars: The Old Republic—The message A Job Well Done from Lord Nefarid
- This article assumes that the Republic classes in Star Wars: The Old Republic choose the options that provide the most light-side alignment points.