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"When placed near living beings, the Seeds transmit signals that arouse irrational and violent impulses. The effect is slow, insidious and irreversible."
Darth Acina[src]

The Seeds of Rage were a set of Sith artifacts developed by the Sith Lord Fulminiss of the resurgent Sith Empire. A master of Sith alchemy, Fulminiss created the Seeds as the ultimate achievement in his lifelong quest to develop new ways to corrupt other living beings. Roughly cylindrical and about as wide as an average Human's shoulders, the Seeds were designed to be buried underground, and they used a combination of the dark side of the Force and low-frequency transmissions to subtly manipulate the emotions and thoughts of any living creatures nearby. Over time, the Seeds drove their victims insane and contaminated them with dark side energy, resulting in a warping of both the victims and the surrounding environment.

HistoryEdit

"The Dread Masters' agents are burying Seeds across the galaxy, where they will drive entire populations mad. We must recover those devices."
Darth Acina[src]

During the Galactic War, Lord Tagriss, a servant of the rogue Dread Masters, stole the seeds from Arcanum and spread across a number of settled worlds. Darth Acina of the Dark Council summoned an Imperial individual and tasked them with recovering the seeds.

Behind the scenesEdit

After the final mission on Ilum, on the mission "Alchemy of Evil" Imperial players can choose to either use the corrupted Jedi forge to merge seeds into one device that transforms into an armor at the end of the mission (dark side dialogue) or just return the seeds intact to Darth Acina, who will hide them in a more secure location on Ziost (light side dialogue).

AppearancesEdit

Notes and referencesEdit

  1. 1.0 1.1 1.2 1.3 SWTOR mini Star Wars: The Old Republic—Codex Entry: "The Seeds of Rage"
  2. Using information from the novel The Old Republic: Annihilation and Star Wars: The Old Republic: Knights of the Fallen Empire, the events of Game Updates 2.0 through 3.3 for Star Wars: The Old Republic can be placed in the time period between 3640 BBY and 3637 BBY. According to The Old Republic lead designer Charles Boyd (screenshot), the game's events can be assumed to occur in a timeline matching that of their real-time release. Therefore, the events of Game Update 2.0 and the Digital Expansion Rise of the Hutt Cartel can be placed in approximately 3639 BBY.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 SWTOR mini Star Wars: The Old Republic—Republic Mission: "Buried Evil" on Tatooine
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