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"That's a really big bug."
―Cal Kestis[1]

A splox was a type of large, non-sentient insect native to the Outer Rim planet Bogano. Usually found in groups, splox were known to launch coordinated attacks against their prey. The insects were omnivorous, and they inhabited Bogano's wetlands and mesas.

Biology and appearance[]

Bogano from space

Splox were found on Bogano.

Splox were large, quadrupedal insects that inhabited Bogano, a planet in the galaxy's Outer Rim Territories. Splox had a pair of small, thin, sprite-like wings that allowed them to hover over the wetlands and mesas of their homeworld. Additionally, splox had appendages located below their eyes, and their orange bodies were covered in blue shells with pointed ends. When attacked, splox could contort their shape to quickly stagger their enemies, providing time for other splox to strike.[1]

Behavior[]

An omnivorous species, splox usually lived in packs, and although non-sentient, they were known to coordinate attacks to overwhelm their prey. One such prey was the bogling, a type of tunneling creature.[1]

History[]

This section of the article assumes 100% game completion. Any alternate stories may be noted in the "Behind the scenes" section. The events in this section may or may not have been confirmed as canon.
"It was after bogling eggs and the pack fought back."
―Cal Kestis discovers a dead splox[1]

In 14 BBY,[2] the human Jedi Cal Kestis traveled to Bogano and discovered a dead splox. Using psychometry, Kestis determined that the splox had been killed after attempting to raid a nest of boglings. During his time on the planet, Kestis fought and killed several splox with his lightsaber.[1]

Behind the scenes[]

Splox first appeared in the 2019 video game Star Wars Jedi: Fallen Order. In the game, splox are a type of enemy unit that spawn on the Bogano map. The in-game tactical guide entry for splox states: "Attack in large groups and able to contort. Evasive strikes but easily killed."[1]

Ultimately imagined as a mix between a lobster and trilobite, the splox was the first enemy unit that went into preproduction, and it was one of the last to be finalized. During the creature's development, the only unchanged element was the animation rig. Splox concept art was done by artists Jean-Francois Rey and Jaehyup Keum.[3]

Appearances[]

Sources[]

Notes and references[]

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