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For other uses, see Droidworks.

Star Wars: DroidWorks is a computer game released in 1998 by Lucas Learning for the PC. It is intended for children ages 10 and up.

The game lets players build droids to do certain tasks, and in this game create a droid that will infiltrate an Imperial droid factory on the planet Tatooine, where assassin droids are being constructed to destroy the Rebel Alliance.

Publisher's summary[]

CAN YOUR DROID CUT IT?

The fight for freedom in the galaxy continues...

Rebel spies have learned that the evil Empire has built a secret droid factory somewhere on the planet Tatooine, where Imperial engineers are building an army of assassin droids. Unless they can be stopped, these dangerous machines will terrorize the galaxy. As a member of the Rebel Alliance, your mission is to build droids to infiltrate this operation and reprogram the assassin droids. Beware! There are over 25 million droid combinations. You must choose wisely.

Opening crawl[]

DroidWorks
The fight for freedom in the galaxy continues.
Rebel spies have learned that the evil
Empire has built a hidden droid factory
somewhere on the planet Tatooine.

It is there that Imperial engineers are building
an army of assassin droids. Once completed, these
dangerous machines will terrorize the galaxy.

The Rebel Alliance must find this secret
factory and re-program the assassin droids. To
accomplish this mission, the Rebel leaders
have selected one of their most trusted agents...

Gameplay[]

Droidbuilder

The player's character

The player is a Rebel agent disguised as a Jawa interested in joining Wimateeka's clan. The player's base is a Jawa sandcrawler, presumably of the Nkik clan. R2-D2 and C-3PO narrate the introduction and assist you in convincing Wimateeka of your genuine interest in his clan.

With the help of Holocam E (a small, friendly, hovering droid with a thick female southern US accent), or "Cammy" for short, the player must put their droids through a series of tests and maneuvers in the arid terrain of Tatooine before the actual infiltration mission. According to the plot, this is to prove your worth to Wimateeka. In actuality, however, it is to test the player's knowledge of energy, force and motion, simple machines, light, and magnetism. Droids are controlled in the third person, and the camera is built into Cammy.

Sandcrawler Training Facility

An R2 unit in the Sandcrawler Training Facility

The player starts in the Droid Workshop in Wimateeka's sandcrawler and can choose from 87 robotic parts to make over 25 million droid combinations. Each droid part would have unique properties that could be added to the droid to make it faster, stronger, more flexible, or capable of speech. Many of the parts are acquired by finishing the above-mentioned tests and maneuvers.

Development[]

DroidWorks was the first title released by the LucasArts educational software subsidiary Lucas Learning. After its initial release in 1998, the game was released again in 1999, featuring new packaging that matched that of other subsequent Lucas Learning titles.

DroidWorks uses the Sith Engine,[2] the same engine as Star Wars: Jedi Knight: Dark Forces II and Star Wars: Jedi Knight: Mysteries of the Sith, and some game content such as models or textures from DroidWorks will work if loaded in either of those games, but entire game levels are not directly portable.

Media[]

Credits[]

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

  • Tom Kane as C-3PO, British Droid, Male Pedestrian, and Narrator
  • Kat Cressida as Holocam-E (Cammy) and Computer Count/Broadcast Voice
  • Terry McGovern as Wimateeka, Assassin Droid, and Jawa C
  • Denny Delk as Tough Guy Droid Head, Computer Droid Head, and Jawa B
  • Peter Vilkin as Miscellaneous Droid, Mild-mannered Droid Head, and Jawa A
  • Quinton Flynn as Eager Droid and Tough Droid
  • Dominic Armato as Energetic Droid Head
  • Anni Long as Female Droid Head

Crew

Project Lead

Production Management

  • Production Manager, Additional Design - Norm Karns
  • Production Coordinator - Colleen Brode

Programming

  • Lead Programmer, Designer - Jon Blossom
  • Programmer - Badi Malik

Art

  • Senior Art Technician, Interface Designer, Special Effects Artist - Richard Herron
  • 3D Artist- Emmanuel Shiu
  • 3D Animator - Yumiko Konishi
  • 2D Background Designer and Texture Artist - Ian Berry
  • Lead Level Designer and Additional Dialog - Matthew Tateishi
  • Level Designers and Additional Dialog - Doug Shannon, Jonathan Pyun
  • Conceptual and Storyboard Artist - Francis Hsu

Sound and Music

  • Sound Design, Ambient Sound Editing, Voice Processing - David Levison
  • Music Editing, Ambient Sound Editing, Voice Processing, Sound Design Supervisor - Clint Bajakian
  • Voice Processing - Hans Christian Reumschuessel
  • Sound Manager - Michael Land
  • Sound Coordinator - Kristen Becht

Voice

Quality Assurance

  • Senior Lead Tester - Dan Pettit
  • Lead Tester, Additional Design - John Hannon
  • Mac Lead Tester - Dana Fong
  • Testers - Bhagavat Farmer, Diane Dybalski, Derek Flippo, June Park, Leland Chee, Leyton Chew, Paul Zabierek, Todd Stritter, Corey Navage, Michael Dillon, Greg Land, Chris Snyder, Geoff Jones, Jeff Sanders, Deedee Anderson, Brent Jay Jalipa
  • Lead Compatibility Technician - Chip Hinnenberg
  • Compatibility Technicians - Jim Davison, Lynn Taylor, Dan Mihoerck, Jason Lauborough, Charlie W. Smith, Darren Brown, Scott Tingley, Doyle Gilstrap
  • QA Manager - Mark Cartwright
  • QA Supervisor - Dan Connors

Subject Matter Experts

  • Meghan MacKay - Additional Design
  • Lawrence Lee - Additional Design
  • Donald Rathjen - Design Review Team
  • Glen Lusebrink - Design Review Team
  • Brigid Barron
  • Alan Li
  • David Traversi
  • Barbara Young
  • Nigel Barboza
  • Father Norbert Bibeault
  • Janet Coffee
  • Chris Gibbons

Kid Advisory Group

  • Jackie Agron
  • Simon Armstrong
  • Jordan Brown
  • Melissa Chaison
  • Mathew Chaison
  • Carl Cummings
  • Sean Dwyer
  • Noah Garabedian
  • Raffi Garabedian
  • Patrick Gibson
  • Kristen Griffin
  • Bradley Griffin
  • Stephen Huskins
  • Jason Katz-Brown
  • Bijani Mizell
  • Alexandra Scioli
  • Zachary Scioli
  • Heather Sielke
  • Ian Stahl
  • Sasha Swift
  • Austin Thom

Additional Kid Testers

  • Marie Cambern
  • Danielle Ceasar
  • Laura Eidem
  • Dan Feller
  • Nate Hatfield

Marketing

  • Director of Sales and Marketing - Susan W. Lee-Merrow
  • Marketing Manager - Ellen Jacobson
  • Marketing Coordinator - Christin Bosque

Additional Credits

  • Conceptual Artist - Peter Chan
  • Additional 3D Art - Richard Green
  • Mac Programmer - Mick Foley
  • Dialog Writer - John Whitman
  • Additional Programming and Design - Carl Tollander, Stephen Splinter
  • Art Intern - Geoffery Nahashon

Music Credits

Voices Recorded at

  • ScreenMusic Studios, Studio City, California
  • LucasArts Entertainment Company Studio, Marin County, California

Product Support

  • Dan Gossett - Product Support Manager
  • Dave Harris - Product Support Supervisor
  • Alejandro Romero
  • Amy Tiller
  • Beau Kayser
  • Bob McGehee
  • Brad Grantham
  • Brian Carlson
  • Catherine Haigler
  • David Leighton
  • Eric Knudson
  • Jay Geraci
  • Karsten Agler
  • Larry Collins
  • Lloyd Hess
  • Matthew Murphy
  • Paul Purdy
  • Scott Carter
  • Steven Cheung
  • Tabitha Tosti
  • Tony Burquez
  • Wesley Anderson

QA Archivists

Technical Writers

Manual Writers and Editors

  • Norm Karns
  • Jane Boston
  • Collette Michaud
  • Janet "JJ" Joers

Thanks To

Special thanks

  • Susan Schilling

Very Special Thanks

Appearances[]

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources[]

Notes and references[]

External links[]

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