The game lets players build droids to do certain tasks, and in this game create a droid that will infiltrate an Imperial droid factory on the planet Tatooine, where assassin droids are being constructed to destroy the Rebel Alliance. The player is a Rebel agent (presumed to be a kid, based on the target audience) disguised as a Jawa interested in joining Wimateeka's clan. The player's base is a Jawa sandcrawler, presumably of the Nkik clan. R2-D2 and C-3PO narrate the introduction and assist you in convincing Wimateeka of your genuine interest in his clan.
With the help of Holocam E (a small, friendly, hovering droid with a thick female southern US accent), or "Cammy" for short, the player must put their droids through a series of tests and maneuvers in the arid terrain of Tatooine before the actual infiltration mission. According to the plot, this is to prove your worth to Wimateeka. In actuality, however, it is to test the player's knowledge of energy, force and motion, simple machines, light, and magnetism. Droids are controlled in the third person, and the camera is built into Cammy.
The player starts in the Droid Workshop in Wimateeka's sandcrawler and can choose from 87 robotic parts to make over 25 million droid combinations. Each droid part would have unique properties that could be added to the droid to make it faster, stronger, more flexible, or capable of speech. Many of the parts are acquired by finishing the above-mentioned tests and maneuvers.
DroidWorks uses the Sith Engine, the same engine as Star Wars: Jedi Knight: Dark Forces II and Star Wars: Jedi Knight: Mysteries of the Sith, and some game content such as models or textures from DroidWorks will work if loaded in either of those games, but entire game levels are not directly portable.
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