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Jedi Knight: Mysteries of the Sith is the expansion pack for the first-person shooter Star Wars: Jedi Knight: Dark Forces II. It was released on February 17, 1998. One of the most attractive attributes of the game for fans was the opportunity to play as Mara Jade, one of the most popular Star Wars Expanded Universe characters. The game contains fourteen levels spanning a story set in 10 ABY, five years after the events of the original Jedi Knight game.

Many technical changes and upgrades were made for this expansion.

Plot summary[]

Jedi Knight
Mysteries of the Sith
It has been over five
years since Jerec was
defeated at the Valley of
the Jedi. Kyle Katarn,
continuing his pursuit of
the light side of the
Force, has joined the
fragile New Republic
in the struggle against
the Empire.

To aid in their cause
Kyle has traveled to
a remote base in the
Altyr System, accompanied
by Mara Jade, a young
smuggler who sought
out Kyle in the hope
that he might further
her Jedi Training.

Mara, once a powerful agent
of the Emperor, was swayed
from the Dark Path by Luke
Skywalker. She now seeks
knowledge of the role
she will play in the
continuing struggle for
the galaxy...

The New Republic base on Altyr V is under attack from two artificial asteroids controlled by the Imperial Remnant. Kyle Katarn steals a Lambda-class Shuttle from the Imperial attackers and flies to one of the asteroids. There, he breaks into the control room and redirects the asteroid's fire to the other. With the other asteroid destroyed, he circumvents the weapon's cooling system, escaping just before the asteroid explodes. While on the artificial asteroid, he finds information on the planet Dromund Kaas, which has some importance to the Empire. He travels to the planet to investigate, leaving Mara Jade to carry out several missions for the New Republic.

Mara's first mission is to negotiate with Ka'Pa the Hutt concerning the New Republic's supplies. In order for Ka'Pa to comply, Mara is forced to steal the GCT, a device belonging to Ka'Pa's rival, Takara. While looking for one of Takara's lieutenants, Abron Mar, in the Katraasii Spaceport, Mara is trapped by Mar. She is thrown into a prison cell but manages to break out of her cell and retreat into a series of pipes. The pipes lead to the lair of a rancor kept by the pirate group. Retrieving her lightsaber from behind the cage door, she slays the rancor and escapes with the device.

Afterward, Mara is assigned to a New Republic Corvette guarding a Jedi Holocron. The ship is attacked by the Lumini Pirates, a group led by a smuggler named Kaerobani. Mara repels the attackers, but the Holocron is stolen. Mara stows away in a cargo container and infiltrates the pirates' ship. The ship carries her to Rathalay, where she reclaims the Holocron and escapes.

With Kyle having been absent for quite some time, Mara travels to Dromund Kaas to find him. The planet's dark side aura leaves Mara's weapons useless, except for her lightsaber. Fighting her way through a large swamp, she reaches the Dark Force Temple. There, she encounters Kyle, totally maddened by the dark side. Mara and Kyle duel several times, Mara as the victor. Kyle retreats deeper into the catacombs, finally reaching the temple's throne room. Mara pursues Kyle, finally confronting him inside the throne room. Mara then voluntarily turns off her lightsaber and leaves herself open to Kyle's attack. Kyle is unable to kill Mara and rejects the dark side.

Realizing his mistakes, Kyle let his Force powers atrophy. Turning his back on the Jedi way, he returned to his mercenary life on behalf of the New Republic with his long time partner, Jan Ors.

Development[]

This expansion significantly improved the original Jedi Knight engine by adding aesthetic features such as colored lighting, new enemies and Force powers (and more controversially, doing away with the Dark/Light side duality). There were several under-the-hood changes as well, the most significant being that COG, the programming language that Jedi Knight uses to create scripted in-game events and interactivity (doors, elevators, weapons, in-game cutscenes, enemy behavior, and many other things in Jedi Knight are controlled by COG scripts) was expanded with new functions and capabilities, which the Sith Engine took full advantage of. In addition, while enemies in Jedi Knight would run away if stripped of their weapons, in Mysteries of the Sith they would attempt to fight with their fists. Mysteries of the Sith also featured new types of multiplayer action such as the gamemode KFY ("Kill the Fool with the Ysalamiri") based on KFC, and included several new weapons. A few Force powers such as Throw and Lightning were replaced as well.

Behind the scenes[]

Hidden Bespin level[]

The game has a hidden level which allows the player to take the role of Luke Skywalker during his visit to Bespin in Star Wars: Episode V The Empire Strikes Back. The LucasArts web page containing this information was well hidden with no pages linking to the required files. Discovery of this page spread by word of mouth.

For some users, the "episode.jk" file downloaded as "episode.txt"; renaming "episode.txt" to "episode.jk" solved the problem.

Aurebesh inscriptions[]

In two instances, Aurebesh inscriptions can be seen. They are mirror-inverted, denoting all capital letters: a camera screen on Katraasii reads "DISABLED," the New Republic Corvette schematics are seen on a screen of the bridge, which reads "WARNING."

Credits[]

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

Crew

  • Project Leader: Stephen Shaw[2]


Appearances[]

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Chainlightning

Mara Jade uses "chain lightning," a power unique to Mysteries of the Sith

Sources[]

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Notes and references[]

External links[]

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