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Lethal Alliance redirects here. You may be looking for "Lethal Alliance," a canceled Star Wars: The Clone Wars episode that was adapted into the novel Dark Disciple.

Star Wars: Lethal Alliance is a third-person action-adventure video game that was released for the PlayStation Portable and Nintendo DS consoles on December 5 and December 12, 2006, respectively. The game follows the adventures of Twi'lek mercenary Rianna Saren and her security droid, Zeeo, who attempt to steal the Death Star blueprints and fight the Imperial slaver Kheev. The game takes place just a few months before Star Wars: Episode IV A New Hope.

Opening crawl[]

LETHAL ALLIANCE
The Galactic Empire has
seized control of the
galaxy. Imperial forces
have imposed martial law
on countless planets, ruling
through fear and intimidation.

Governments do not resist,
fearing the Emperor's
wrath. But secretly, a Rebel
Alliance is forming.

On the city planet of
Coruscant, the mercenary
Rianna Saren wages her
own battle against the
Imperials...


Plot summary[]

A few months before the Battle of Yavin, Rianna Saren, a Twi'lek, started her life of freedom as a mercenary. Rianna had an arrogant streak due to her painful past as a slave. Rianna lost a lekku after Zarien Kheev, the Zabrak slaver who owned her, got angry at her for trying to escape and had her lekku cut off. Rianna eventually had a prosthetic replacement fitted. Rianna started off her mercenary career on Coruscant, but she often had to flee from Imperial scout groups.

LethalTatooine

Rianna fighting stormtroopers on Tatooine

Saren eventually was contacted by Kyle Katarn, who asked her to steal an Imperial shipment of Mirkanite from a Black Sun warehouse. She decided to do it, for a price. She infiltrated the innermost area of the warehouse and killed many Black Sun guards, but was captured and accidentally activated Zeeo. Zeeo freed her from her cell, and they acquired the Imperial shipment and brought it to the Rebellion. Leia Organa was very grateful and asked Rianna if she would go to Alderaan. Rianna agreed and successfully shut down an Imperial drug chain. On Alderaan she confronted and killed Slak Sagar, then took his heavy blaster. While on Alderaan she learned from Princess Leia that shipments of the drug were on Mustafar, where it was being used to increase the slave production of Mirkanite. Rianna set out to stop production at the factory.

LethalAlliance

Rianna and Zeeo look upon the Death Star I

She infiltrated the factory and found some Wookiee slaves. The leader of the group said where the drill was in the factory. She deactivated the drill shaft and set off explosives to destroy the entire facility. She then came across Kheev and followed him to Tatooine, where her ship was shot down by Boba Fett in the Slave I. While on Tatooine she located and killed the Twi'lek slaver Sedriss after finding out where Kheev was located and took his blaster rifle. He was in another part of the town, and when she found him in an arena he let a rancor loose. Rianna Saren and Zeeo killed the rancor. Kheev then captured her and took her to Despayre, where she found out about the Death Star.

Rianna escaped the prison on Despayre and made her way onto the Death Star before Despayre's destruction. Upon arrival on the Death Star, she headed to the Communication center and told the Rebels about the battlestation. She then stole an Imperial ship and headed to Danuta, where the plans of the Death Star were being held by Kheev. Rianna fought her way to Kheev and killed him in his personal battle armor, though not before Kheev took a pot shot at Rianna. Zeeo sacrificially took the shot and was seriously damaged. Rianna took the Death Star plans from Kheev's body.

Rianna, holding Zeeo, walked to her transport ready to continue her mercenary work.

Gameplay[]

Lethal Alliance Rancor

Rianna fighting a rancor

Throughout the game, players are confronted by enemies, whom they must fight cooperatively, controlling both Rianna and her droid Zeeo to accomplish their missions. Players are able to set up holographic disguises to fool Imperial Royal Guards, and command gun turrets. Rianna as the main character is not a Jedi, so there are no Force powers or lightsabers. A multiplayer mode allows players to combat each other using droids from the same class as Zeeo.[4]

There are significant differences between Nintendo DS and PlayStation Portable (PSP) versions: the DS version allows the player to use a unique "Dual Cannon" attack by holding the X button while at "Maximum Alliance" (boosted by using Zeeo in Combat),[5] while the PSP version has holographic disguises.[6]

Continuity[]

The game contradicts the 1995 PC game Star Wars: Dark Forces, where the Death Star plans are stolen by Kyle Katarn on Danuta. However, the game states that the plans that appear there are the updated plans that the architects on Danuta requested. Another error is that in Dark Forces Katarn is a shaved young man, and in Lethal Alliance is bearded and older, as seen in New Republic era publications (Star Wars: Jedi Knight: Dark Forces II and later).

Credits[]

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

Crew

  • Development team (Montreal)
    • Bertrand Helias – Senior producer
    • Jean-Francois Mailloux – Producer
    • Dominic Laroche – Associate producer
    • David Gallardo – Lead programmer
    • Stephane Joncas – Lead artist
    • Arman Akopian – Artistic director
    • Viken Majoulian – Art technical director assistant
    • Philippe Baude – Lead game designer
    • Ayrald Anneron – Lead level designer
    • Frederic Poirier – Animation technical director
    • Susan O'Connor – Scriptwriter
    • Anthony Prescesky – Sound designer
    • Jean-François Boivin – Project coordinator
    • Julie Tighe – With the collaboration of
    • Jean-Paul Marie – Project closer
  • Creative team
    • Heather Kelley – Game designer
    • Thiery Adam – Game designer
    • Fabrice Cuny – Game designer
    • Cyril Ezcurdia – Level designer
    • Francois Boucher – Level designer
    • Francois Tetreault – Level designer
    • Martin Samuel – Level designer
    • Mathieu Lamarche – Level designer
    • Stephen Douglass – Level designer
    • Simon Larouche – Level designer
    • David Deschenes – Level designer
    • Pierre-Luc Foisy – Level designer
    • Yannick Blanchot – Level designer
    • Sylvain Cote – Level designer
    • Riccardo Landi – Level designer
    • Bjorn Swenson – Level designer
    • Anthony D'Antonio – Level designer
    • Pierre Michaud – Photography director
    • Patrick Melanson – Sound intergrator
  • Programming team
    • Jean-Philippe Amann – Programmer
    • Sami Ibrahim – Programmer
    • Sebastien Michel – Programmer
    • Lukasz Kudra – Programmer
    • Mark Mouadeb – Programmer
    • Frederic Rioux – Programmer
    • Jonathan Villani – Programmer
    • Ethan Larson – Programmer
    • David Paquette – Programmer
    • Guillaume Morreel – Programmer
    • Mehdi Moudfir – Programmer
    • Simon Riendeau – Programmer
    • David St-Germain – Programmer
    • Guy English – Programmer
    • Aditya Bhatia – Programmer
    • Sebastien Bernier-Dodier – Programmer
    • Marc Garon-Morin – Additional programmer
    • Francis Henri – Additional programmer
    • Michel Salvado – Additional programmer
    • Christian Huaux – Additional programmer
    • Yohann Dos Santos – Additional programmer
    • Guillaume Roy – Data manager
    • Jonathan Gauvin – With the collaboration of
  • Art team
    • Louis-Philippe Guilbert – Level artist
    • David Chapados – Level artist
    • Chris Hendry – Level artist
    • Yannick Couture – Level artist
    • Karine Letourneau – Level artist
    • Alexandre Rene – Level artist
    • Yves Descoteaux – Level artist
    • Max Hultqvist – Level artist
    • Stephane Dube – Modeler
    • Jason James – Modeler
    • Marie-Helene Desbiens – Lighting specialist
    • Nadia Bernard – Texturor
    • Adrian Cheung – Menu and interface
    • Anick Teasdale – Special effects artist
    • Nicolas Minns – Character modelers and rigging
    • Manuel Vallelunga – Illustrator
  • Animation team
    • Monique Deschamps – Animator
    • Eric Bresse – Animator
    • Jonathan Abenhaim – Animator
    • Kim Parenteau – Animator
    • Matteo Ceccotti – Animator
    • Helene Simard – Animator
    • Stephanie Rajot-Peiller – Human resource councelor
  • Quality control (Montreal)
    • Eric Audette – QC studio manager
    • Jonathan Moreau – QC project manager
    • Jean-Dominic Audet – QC team leader
    • Mathieu Landry – Tester
    • Guillaume Beaulieu – Tester
    • Daniel Mendez – Tester
    • Gabriel Dubuc – Tester
    • Christian Chauvette – Tester
    • Jean-Sebastien Gauthier – Tester
    • Jean-Sebastien Primeau – Tester
    • Pascal Daraiche – Tester
    • Rodolphe Capozzi – Tester
    • Orion Revolution Curiel – Lead compliance specialist
    • Jean-Francois Dupuis – Compliance specialist
    • Jean-Francois Chabot – Compliance specialist
  • User testing lab
    • Marie-Pierre Dyotte – Manager
    • Karine Gagnon – Coordinator
    • Alexandre Dessaint – Observer
    • Jonathan Dankroff – Observer
    • Anthony Menard Moquin – Observer
    • Marc-Andre Burcikas – Observer
  • Cinematic team
    • Anne Mai Lebouyonnec – Produced by
    • Jean-Jacques Tremblay – Produced by
    • Isablle Bismuth – Project coordinator
    • Henry Fong – Storyboard/matte painting
    • Eric Caron – Storyboard/matte painting
    • Mathieu Dufresne – Animation
    • Martin Mousseau – Animation
    • Sam Eniojukan – Animation
    • Josee Lupien – Animation
    • Patrick Pelletier – Animation
    • Quoc-Nghi Tran – Animation
    • Veronique Derval – Compositing
    • Frederick Faubert – Compositing
    • Pierre Ayotte – Editing
  • Montreal Sound Studio
    • Jeremi Valiquette – Sound studio director
    • John Williams – Music composed by
    • Simon Pressey – Sound technical & artistic director
    • Jocelyn Daoust – Sound engineer
    • Olivier Germain – Sound engineer
    • Bénédicte Ouimet – Sound editor
    • Marc Léveillé – Sound editor
    • Keith Arem – Voice director
    • Frederique Carbou – Production assistant
    • Voices recorded at PCB Productions Studios
    • Nicholas Grimwood – Voice editor
    • Mathieu Rodier – Voice editor
  • Localization
    • Coralie Martin – Worldwide localization director
    • Claudine Cezac – Montreal localization director
    • David Coulombe – Localization project manager
    • Adolfo Gomez-Urda – Lead integrator
    • Jonathan Campeau – Lead intergrator
    • Eric Holweck – French translation
    • Dune Sound – French Recording
    • Krauthausen Musik – German translation and recording
    • Tonproduktion – German translation and recording
    • Aguamass Media – Spanish translation and recording
    • Orange Studio – Italian translation and recording
    • Philippe Laramee – Test coordinator
    • Enzyme Testing Lab – Linguistic tests
  • Technology group
    • André Leblanc – Technology group director
    • Danny Grondines – Project coordinator
  • Sound team
    • Vincent Paquet – Lead programmer
    • Richard Malo – Programmer
    • Jean-François Guay – Programmer
    • Patrick Girard – Programmer
    • Éric Nabor – Programmer
    • Pierre Gauthier – Programmer
    • Hugues Rousseau – Programmer
    • Ludovic Ducas – Programmer
    • Benjamin Contant – Programmer
  • Magma team
    • Étienne Bégin – Lead Programmer
    • Kate D'Souza – Programmer
    • Yohann Dos Santos – Programmer
    • Alexandre Ganea – Programmer
  • Framework team
    • Pascal Drolet – Lead programmer
    • François Veilleux – Programmer
    • Mario Hudon – Programmer
    • Sébastien Lussier – Programmer
    • Mathieu Miller – Programmer
    • Charles-Léonard Couvrette – Programmer
    • Frédéric Jean – Programmer
    • Arthur Ouellet – Programmer
    • Gerard Dee – Tech writer
    • Alain Abbyad – Tool tester
    • Jean-François Dubois – Tool tester
  • Montreal editorial marketing
    • Chris Munson – Director of editorial marketing
    • Soren Lass – Marketing game manager
    • Teri Osborne – Senior marketing coordinator
    • Thomas Giroux – Communication artistic director
    • Xavier Manzanares – Marketing coordinator
    • Alexandre Gagnon – Communication artist
    • Sophie Codaire – Communication artist
  • Ubisoft Montreal
    • Yannis Mallat – President – Ubisoft Montreal
    • Christophe Derennes – Executive vice president management
    • Olivier Paris – Executive vice president operations
    • Sabine Hamelin – Executive vice president corporate affairs
    • Claude Reeves – Human resources vice president
    • Philippe Debay – Editorial gamescript director
    • Alexandre Mandryka – Editorial game design director
    • André Roy – Director, expert production group
  • Ubisoft Entertainment – Publisher
    • Yves Guillemot – President & CEO
    • Christine Burgess-Quemard – Executive director, worldwide studios
    • Serge Hascoet – Chief creative officer
    • Yann Le Tensorer – Technical board
    • Nicolas Rioux – Technical board
    • Shen Li – Technical board
    • Todd Lewis – Technical board
    • Caroline Cantin – Editorial talent manager
    • Alexis Nolent – Editorial scenarios & cinematic director
    • Lionel Raynaud – Editorial game design director
    • Cyril Derouineau – Edtorial gameplay director
    • Emmanual Guardiola – Editorial gamescript director
    • Jean Marc Geffroy – Editorial artistic director
    • Anne Blondel Jouin – Worldwide projects coordination director
    • Mathieu Peyronnet – Associate producer
    • Michel Pierfitte – Process & methods director
    • Pierre Escaich – Studios operations director
    • Laurence Buisson-Nollent – Editorial marketing director
    • Romain Vazeille – EMEA first party manager
    • Josh Ostrander – US production manager
    • Josh Taillon – US production coordinator
    • Adam Zachary – US production coordinator
  • Ubisoft Entertainment North America
    • Laurent Detoc – North American president
    • Tony Kee – Marketing vice president
    • Hélène Juguet – Marketing director
    • Karen Conroe – Brand management direcotr
    • Phil Shpilberg – Senior brand manager
    • David Hawk – Public relations director
    • Cindy Lum – Senior public relations specialist
    • Jaime Borasi – Senior corporate communications manager
    • Lee Ann Weber – Creative director
    • Michelle Barta – Project manager
    • David Macachor – Website producer
    • Jasmine Ianneo – Senior graphic designer
    • Shannon Kokoska – Copy editor
    • Yasmin Naboa – VP sales
    • Josh Milligan – Director of digital marketing
    • Paul Caparotta – Manager, online marketing
    • Ashley Jenkins – Associate online marketing manager
    • Jason Cantor – Online advertising manager
    • Jill Steinberg – Director of promotions
    • Melanie Desliens – Promotions manager
    • Joe Rongavilla – Senior advertising manager
  • Ubisoft Entertainment EMEA
    • Alain Corre – EMEA managing director
    • John Parkes – EMEA marketing director
    • Johanne Grange – EMEA group manager
    • Bénédicte Germain – EMEA group manager
    • Julien Galou – EMEA sr brand manager
    • David Bejaï – EMEA marketing assistant
    • Stephane Vallet – Public relations director
    • Jennifer Lansmann – Senior public relations specialist
  • LucasArts – A division of Lucasfilm Entertainment Company LTD.
    • Michael Kosaka – Senior producer
    • Cara Diehm – Associate producer
    • John Fomby – Associate producer
    • Justin Mcleod – Assitstant producer
    • Matt Rubenstein – Assistant producer
    • Michael Ward – Production assistant
    • Ryan Adza – Lead tester
    • Jonny Rice – QA tester
    • Toby Mast – QA manager
    • Darragh O'Farrell – Audio department manager
    • Cindy Wong – Voice editing and processing
    • Ben Burtt – Original Star Wars sound effects
    • John Williams – Original Star Wars music composed by
    • Bantha Music (BMI) – Published by
    • Warner-Tamerlane Music – Administered and/or copublished with
  • Publishing corp.
    • Jim Ward – President
    • Peter Hirschmann – VP production
    • Kevin Weston – Vice president of finance
    • Nancy Macintyre – Vice president of global sales and marketing
    • Kevin Kurtz – Director of marketing
    • Ilkay Can – Product marketing manager
    • Yelena Kozlova – Marketing coordinator
    • Chris Baker – Studio publicist
    • Atsuko Matsumoto – Senior director of production services
    • Eric Rauch – Mastering lab
    • Scott Taylor – Mastering lab
    • Sean Denny – Director of consumer insight
    • Elina Shcop – Consumer insights analyst
    • Mette Adams – Studio coordinator
    • Seth Steinberg – Director of business affairs & general counsel
    • Douglas Reilly – Business affairs
    • John Garrett – Business affairs
    • Carole Vandermeyde – Business affairs
  • Lucas Licensing – A division of Lucasfilm Entertainment Company LTD.

Special thanks


Appearances[]

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Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources[]

Notes and references[]

  1. Star Wars: Lethal Alliance - PlayStation Portable on IGN (backup link archived on December 14, 2017)
  2. Star Wars: Lethal Alliance - Nintendo DS on IGN (backup link archived on December 14, 2017)
  3. The New Essential Chronology
  4. Star Wars: Lethal Alliance
  5. Star Wars: Lethal Alliance on DS
  6. Star Wars: Lethal Alliance on PSP

External links[]