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Star Wars: Republic Commando is a first-person shooter Star Wars computer and video game, released in the US on March 1, 2005. It was developed and published by LucasArts for the Windows and Microsoft Xbox platforms. The game uses the "Unreal Engine" developed by Epic Games.

Synopsis

Star Wars: Republic Commando follows the tale of 'Delta Squad', an elite group of clone commandos, through three missions during the Clone Wars. Trained in squads of four by Mandalorian mercenaries such as Walon Vau and Kal Skirata, the commandos were more capable than their rank-and-file clone brethren, having undergone live-fire training as opposed to mere computerized simulations. All clone commandos were proficient with a large variety of weapons, computer systems, and demolitions equipment.

The game covers Delta Squad’s activities in three locations, the planet Geonosis, a derelict Acclamator I-class assault ship designated the Prosecutor, and the planet Kashyyyk. In each location, the player leads the squad through a series of objectives while battling against enemy forces ranging from droids to Trandoshans. The player is assisted throughout the game by a clone adviser designated CC-01/425, who regularly updates mission objectives as each level progresses.

The game was designed partly to bridge the gap between Star Wars Episode II: Attack of the Clones and Star Wars Episode III: Revenge of the Sith. The developers stated that whereas the novels and movies are seen from the point of view of the Jedi, Republic Commando is told from the point of view of the troops.

Plot Summary

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Soundtrack

Republic Commando is notable for being the first official Star Wars game to feature licensed music. The song "Clones," performed by the band Ash, is played during the credits roll at the end of the game. Ash are known for their Star Wars fandom; their debut album was entitled "1977", and contained numerous Star Wars references.

The main bulk of the soundtrack is a break from convention of previous Star Wars games that use abridged versions of John Williams' original score, instead using a combination of Williams' music and new music composed by Jesse Harlin. This new music takes on a high-paced, gritty, and vocal theme compared to the traditional Star Wars score, helping to immerse the player even further in the game.

The Mandalorian battle song Vode An (Brothers All) is also heard throughout several parts of the game, including the main menu and several battle sequences. Other Mandalorian battle songs such as "Gratua Cuun" are played throughout segments of the game, corresponding to the current actions undertaken by Delta Squad.

Credits

Cast

Crew

Appearances

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

CommandoSurrounded

Concept art for Republic Commando.

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Confederacy Weapons

Republic Weapons

Geonosian Weapons

Trandoshan Weapons

Wookiee Weapons

Detonators/Grenades

Turrets

Other technologies

Miscellanea

Behind the scenes

Flaws

Some key differences between what is seen in the game and in the films are that all of the B1 battle droids have metallic-gray armor plating (which appears to be rusty). They also have oversized circular cybernetic eyes instead of black optical sensors. Also some species have had changes made on their physical structure. The Wookiees and the Geonosians, for example, are taller than normal. The Geonosians also look more mechanical than as they are portrayed in the films. However, some of them are classified as Geonosian elites—who can belong to a different subspecies. The Trandoshans are, unlike the other species in the game, not taller, but shorter than is the norm in other media. Most are short and stocky to the point of looking overweight. They bear a stronger resemblance to Barabels. This is explained by Fixer when he says that they are lazy because they are slavers.

The game's main menu screen features scrolling text written in the Aurebesh font. Similar to some of the Aurebesh texts in Galactic Battlegrounds, the selection is totally unrelated to Star Wars. When translated, the text reads: "Looking forward to hanging out—and hearing more about trip back home I‘ll be in PA for july 4th bbq-wanna do that again? 15 years later? Otherwise I’m not sure if I’ll be back in city on Monday or stay down there since I do have that day off…let me know how things unfold for you"

When the player is incapacitated, the right side of the HUD shows a scrolling Aurebesh-text, that repeats until the Delta 38 is revived by one of his squadmates. Translated, it reads: “Based on our / revised project / schedule, and / after talking / with chris, / its apparent tha / t it would be good / for the project / if I delayed my / upcoming vacation / by a week. Thus, / I will be gone from / Monday, Septemb / er 20th / for 3 weeks, / and will return / on Monday, / October 11th. / However, I will / still be out on / riday, September / 10th, as my / parents are takin / g a road trip acro / ss the country / The new / objective elipse / thing makes it / really hard to / see. It’s a major / impairment to comb / I know we / ve revisited / it a ton of times / but it just / blocks out too / much of the playe / ’s view to be he / lpful. I’d sugge / st either a halo / style 3d world / position indicator / or a 2d indicato / at the top of the” (the /’s replace the original line breaks, missing letters are as in the original text). It can be speculated that, because they needed something to appear on the HUD, the programmers just took random texts out of internal memos or e-mails and translated them to Aurebesh.

When the Droid Control Ship is destroyed, the Super Battle Droids should not have been deactivated. The Super Battle Droids were designed to not depend on a Droid Control Ship.

When on Geonosis the game shows a clone trooper getting bacta from a bacta dispenser. But in the mission of the Chaykin Cluster, Boss, the main character, says that only commandos have a bacta processing implant that allows them to absorb the bacta from a dispenser.

In the chapter Extreme Prejudice, the spider droid at the end still registers as an enemy after Gunship Harken destroys it, as you can tell Scorch to focus fire on it after it collapses. Also in the chapter, when the level starts and the clone trooper is grabbed by the Geonosian, the trooper's and the Geonosian's legs are folded behind them when out of view.

In the chapter "Gauntlet," when you fight a set of turrets and Trandos, there is a glitch that makes one of the Trandos invulnerable but unable to do anything.

In the final level when you hear how Sev is apparently under fire and being overwhelmed, if you attach the sniper scope and look over to the left, you can see Sev in his turret, just sitting there with no enemies around him at all.

In the PC demo version of the game, one can get somewhat further than the actual demo by using the "Ghost" cheat to float down and out of the tower at the end of the demo, past the landing pad where Grievous's ship docks, out around the outer walls, and into the area where Tarfful is held by two MagnaGuards.

Furthermore, if the player continues on through the checkerboard wall where--in the full game--a forcefield is supposed to be, and sets and detonates a charge on the allotted spot on the field generator, that player can play a small portion of the rest of the mission, up until they return to the landing pad where Grievous still stands. At this point--or at any other when the player sights Grievous--the mission will end with the regular demo's text.

To get to the very end of this "extended" demo, the player must take care not to spot Grievous--or even let the edge of Boss's visor get near Grievous's position. If they spot Grievous before they reach the checkerboard forcefield, the demo will end prematurely.

Trivia

Template:Trivia The main character's number in the game is 1138. This is paying tribute to one of George Lucas's pre-Star Wars projects, THX 1138.

There are several references to the original trilogy quotes. When you approach B1 battle droids, Scorch says "Ah! These must be the droids we're looking for!" and "Look sir, droids." and when you approach the Core Ship, Sev says, "Look at the size of that thing," both references to A New Hope. When Boss is pointing his weapon at a lightsaber, he says, "An elegant weapon for a more civilized time, eh? Well, guess what? Times have changed!" is another reference to "A New Hope."

Whenever the enemy kill a squadmate, another member mutters something insulting them. This also occurs if you kill a squadmate via explosives or rifle fire. 38 needs to go back to basic training OR maybe 38 a copy of a copy of a copy... OR maybe you should let 62 handle the explosives, sir

If playing online and on the Ghostship level you can find a lightsaber under the stairs of the republic base by where the flag is in CTF/Assault.

Another lightsaber can also be found on the ship in campaign mode when the player has not yet regrouped with his squad. The second time the player has to burst away a barricade, he can turn right and crouch through a little tunnel. If he then turns right again, he will encounter a dead clone trooper and the lightsaber. This also triggers a comment by 38 on Obi-Wan description of a lightsaber in episode IV as a "noble weapon of a more civilized age."

Several holograms in the game display Aurebesh text which reads "I hate computers so much."

Despite the fact that it means "Curse" in game the word, "Fierfek" acts as a cheat code that refills all your ammo and grenades.

The game features high levels of violence, an uncommon occurrence in a Star Wars game. For example: when the player punches an enemy to death or kills them any other way when they're at very close range, it (the enemy) essentially spills blood (or oil in the case of droids) over the clone commando's helmet visor, which subsequently cleans itself automatically. The Geonosians (having the most violent death graphical sequences of organic enemies) can explode if enough damage is dealt. Another example of heavy violence is that the player can venture through a Geonosian birthing chamber and kill Geonosian infants. Also, if a player shoots his Wookiee allies, they bleed red blood. This violence is not only limited to alien species, but extends to Humans as well (as the clones are Humans). This is more apparent in the Acclamator-class assault ship raid, where at least in two sites of the ship some clone troopers are torn apart with a little spill of blood near them. Due to this, it was given the equivalent of an M rating in Germany due to the fact that Germany has less tolerance for blood in games. As said by game designers in the "Making Of" section of the bonus material. For years players almost always played as Jedi, what they wanted to do was give the player a different view of Star Wars universe, through the eyes of "A hardened Clone Commando".

The Commandos mention several rules they were (presumably) indoctrinated with during the cloning process. These include:

Rule #1: Kill them before they kill you.

Rule #17: Always make sure they're dead.

Rule #23: Never pull Sentry duty on an empty stomach.

Rule #39: Never say no to Bacta.

Rule #45: Any crash you can walk away from, is a good one.

Rule #89: One is an anomaly, two is a trend.


On the second part of the level "Attack of the Clones," during the ride down the booby trapped elevator, a piano remix of the Imperial March can sometimes be heard.

The Chaykin Cluster could be named after Andrew Chaikin, the man who voices "Fixer." Another possibility is that of Howard Chaykin, artist of the adaptation of Episode IV published by Marvel Comics.

Various voices/sounds used for the B2 super battle droids were later stocked and reused for the ones in the Star Wars Episode III: Revenge of the Sith (video game) as well as for the IG-100 MagnaGuards that are encountered in the game.

A map editor was released with one of the patches to Republic Commando. It uses the Unreal engine, UnrealEd.

External links

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