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*{{SW|url=news/star-wars-squadrons-is-here|text=''Star Wars: Squadrons'' is Here!|archivedate=20201005201444}}
 
*{{SW|url=news/star-wars-squadrons-is-here|text=''Star Wars: Squadrons'' is Here!|archivedate=20201005201444}}
 
*{{SW|url=news/star-wars-squadrons-content-update|text=''Star Wars: Squadrons'' Salutes Fans With New Starfighters and More|archivedate=20201119194035}}
 
*{{SW|url=news/star-wars-squadrons-content-update|text=''Star Wars: Squadrons'' Salutes Fans With New Starfighters and More|archivedate=20201119194035}}
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*{{SWYoutube|4s-UQEat5oU|An Exclusive LEGO Look, New Star Wars: Squadrons Ships, and More!|archivedate=20201122172141if_}}
   
 
==Notes and references==
 
==Notes and references==

Revision as of 17:22, 22 November 2020

TPMCGYoda

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Warning: This infobox has missing parameters: release date and unrecognized parameters: released Star Wars: Squadrons is a Star Wars video game by Motive Studios and published by Electronic Arts that was released on October 2, 2020.

Plot

The game's plot takes place after the Battle of Endor,[7] and centers on two fighter squadrons: the New Republic's Vanguard Squadron, and the Galactic Empire's Titan Squadron. In the plot, "two pilots shape the balance of power in the galaxy."[8] Part of the plot deals with the New Republic's Project Starhawk, which the Empire has gotten wind of, sending spies to deal with it.[7]

Gameplay

The entire game is playable in VR.[8] The PC version fully supports joystick use as well as hands-on-throttle-and-stick rigs. Crossplay is available. The game takes place entirely during a first-person perspective. The game features a singleplayer campaign and various multiplayer modes. The campaign alternates between the perspective of New Republic and Imperial pilots.

There are four types of starfighters available in the game: fighters, which are balanced in firepower and defense, interceptors, which have superior speed and are useful against fighters, support, which are heavily armored and can support other craft, and bombers, which are slower with better firepower and armor and are best for taking down enemy capital ships. The New Republic has access to these classes via the X-wing, A-wing, U-Wing, and Y-wing respectively. Similarly, the Empire has access to the TIE fighter, TIE interceptor, TIE Reaper, and TIE bomber.

Multiplayer modes

  • Dogfight: 5v5 battle with respawns and weapon loadouts. The winning side is determined by whichever side reaches 30 kills first.
  • Fleet Battles: Designed as multistage conflicts, Fleet Battles begins in a social hub that is used to devise strategies. After settling on a strategy and launching from the hanger, players are tasked to push a frontline toward the enemy’s side. Depending on which way the line is moving, players must attack or defend two medium-sized capital ships. If a player succeeds on the offensive end, the final goal is to take out a flagship, beginning with its subsystems: shield generators, power systems, and targeting systems. When the flagship falls, the destroying side wins. This mode can be played as a lone player against AI, or as part of a two-player online coop experience. It can also be played as a ranked mode with two teams of five players fighting against each other.

As one plays through singleplayer and multiplayer, one unlocks the ability to customize their craft, including exterior paint colors and interior cosmetics. Over 50 loadout options are available, allowing players to customize their fighter. There are two types of currency, both of which can be used to purchase items.[7]

Training

Star Wars: Squadrons also features a "training" mode for players to practice and experiment with different load-outs as well as a Fleet Battles tutorial.

  • In Practice, players are able to add in as many starfighters, cruisers and capital ships as they like to sharpen their skills. They can also experiment with different starfighter load-outs to find the optimal setup of their choice.
  • The Fleet Battles tutorial gives players an understanding of the mechanics of the game and gives a unique reward once completed.

Development

On September 10, 2020, the game completed development and went gold.[9]

The game was released on October 2, 2020 for Xbox One, PlayStation 4 and PC.[1] Two companion stories were released on EA's website shortly after launch: The short story "The Light You Bring" on October 8,[10] as well as "Count to Three" on October 13.[11]

Credits

By type
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Appearances

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Characters Organisms Droid models Events Locations
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Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Bibliography

Notes and references

  1. 1.0 1.1 1.2 1.3 StarWars Star Wars: Squadrons, a New Space Combat Game, Coming October 2 on StarWars.com (backup link)
  2. Star Wars: Squadrons hands-on: the flight sim we've been waiting for, published by PC Gamer on www.pcgamer.com (July 22, 2020) (archived from the original on July 27, 2020)
  3. Star Wars: Squadrons, published by Entertainment Software Rating Board on www.esrb.org (October 5, 2020) (archived from the original on October 5, 2020)
  4. Star Wars: Squadrons, published by Pan European Game Information on pegi.info (October 5, 2020) (archived from the original on October 5, 2020)
  5. Star Wars: Squadrons prologue story takes place shortly after the Disaster. As Star Wars: Galactic Atlas dates the Disaster to 0 BBY, Squadrons' prologue story must also take place around 0 BBY.
  6. Star Wars: Squadrons dates the game's main story to four years after the battle at Fostar Haven, which takes place shortly after the Disaster. As Star Wars: Galactic Atlas dates the destruction to 0 BBY, the main story must take place around 4 ABY.
  7. 7.0 7.1 7.2 Everything You Need To Know About Star Wars: Squadrons, published by Game Informer on www.gameinformer.com (June 18, 2020) (archived from the original on June 27, 2020)
  8. 8.0 8.1 Star Wars: Squadrons Gameplay Reveal Shows Dogfighting, Customization, published by GameSpot on www.gamespot.com (June 18, 2020) (archived from the original on July 30, 2020)
  9. TwitterLogo Ian S. Frazier (@tibermoon) on Twitter: "I am incredibly pleased to announce that after a ton of hard work from the team here at @MotiveMontreal, Star Wars: Squadrons has just gone aurodium! Er, I mean gold! #StarWarsSquadrons" (backup link)
  10. EAFavicon-Logo The Light You Bring - A Star Wars™: Squadrons short story by Joanna Berry. on Electronic Arts' official website (backup link)
  11. EAFavicon-Logo Count to Three - A Star Wars™: Squadrons short story by Joanna Berry on Electronic Arts' official website (backup link)
  12. Facebook icon (@IAMDionneAudain) on Facebook: Announcement: "I voice Admiral Rae Sloane in STAR WARS: Squadrons! I can’t wait for you to experience the game when it launches worldwide on October 2." (backup link)
  13. Instagram-Logo Michelle Ortiz (@xomichelleo) on Instagram: Michelle Ortiz confirms her role as Zerelda Sage in Star Wars: Squadrons (backup link)
  14. TwitterLogo Robin Atkin Downes (@Robin_A_Downes) on Twitter: "Thrilled that be a part of this project! Thank you Darragh O’Farrel! Great team, cast and always happy to be working on a #StarWars project! #StarWarsSquadrons #SeizeTheForce #Gralm" (backup link)
  15. 15.0 15.1 15.2 EAFavicon-Logo HOLIDAY SUPPLY DROP on Electronic Arts' official website (backup link)

External links