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For other uses, see Bombad.

This article is non-canon within the Star Wars Legends continuity.

This article covers a Star Wars Legends subject that was published under the Infinities label or that Lucasfilm otherwise declared non-canon within the Legends continuity.

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Star Wars: Super Bombad Racing is a 2001 PlayStation 2 kart racer released shortly after Star Wars: Starfighter. Using characters and locations from Star Wars: Episode I The Phantom Menace, the game challenges you to race up to eight CPU opponents or four of your friends, using weapons and gadgets to gain the upper hand. A secondary arena battle mode allowed pure combat between racers.

The game's trademark was the appearance of the characters: in similar style to Mario Kart for the Nintendo 64, the characters all had oversized heads and piloted shrunken vehicles. The vehicles, however, all hovered, making Super Bombad Racing a unique skill to master in the handling department.

Developed by Lucas Learning and published by LucasArts, the game was mainly aimed at children thanks to the "cute" cartoon appearance of the characters and locations. Several of the characters have been toned down from their appearances in Star Wars: Episode I The Phantom Menace, and character taunts between racers are all kid-friendly. Each racer has a special, racer-exclusive weapon or ability. Musically, the game features recognizable themes from the John Williams film scores, but all have been reworked into childish, pop-type beats.

Gameplay[]

Boba Fett and an AAT are hidden cheat characters, and as such have no specific special weapons or attributes. Several cheats are available that turn all the text on the menu screens into distinctive Jawa phrases or the Battle Droid's "Roger roger!" callsign. Yet another cheat can turn all the racers, no matter which character you've chosen, into kaadu on treadmills.

Racers[]

Courses[]

  • Circuit One:
    • Naboo Swamp
    • Dune Sea
    • Theed City
  • Circuit Two:
    • Podrace
    • Otoh Gunga
    • Mos Espa
  • Circuit Three:
    • Coruscant
    • Power Station
    • Droid Control Ship

Arenas[]

  • Naboo Battlefield
  • Jedi Temple
  • Great Pit of Carkoon
  • Hoth Asteroid

Unlockable Content[]

Development[]

"Our goal was to make a game that a kid could pick up and just play, enjoying the spirit and the art style."
―Project Leader Michael McCormick[2]

There are several variations on the box art: Darth Maul alone, Darth Maul with Yoda, Darth Maul with Yoda and Jar Jar Binks, and Darth Maul with Yoda and Sebulba.

Continuity[]

Rather than fitting within the continuity of the Expanded Universe, the game was "made purely for fun" according to Leland Chee,[3] who maintains Holocron continuity database.[4]

Media[]

Cover gallery[]

Credits[]

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

Crew

Sources[]

Notes and references[]

  1. StarWars.com Super Bombad Racing at the Metreon on StarWars.com (original site is defunct)
  2. "State of the Arts" — Star Wars Gamer 2
  3. StarWars.com Holocron continuity database questions by Leland Y Chee on the StarWars.com Message Boards (December 12, 2005): "The short answer is, the stuff that fits. There has definitely been a greater effort to make newer games fit within the rest EU than in years past. Then again, some games are made purely for fun such as games like Demolition, Master of Teras Kasi, Yoda Stories, and Super Bombad Racing." (original site is defunct)
  4. Leland Chee on LinkedIn (backup link)

External links[]