- 1 Opening crawls
- 2 Summary
- 3 Development
- 4 PSP version gameplay
- 4.1 Conquest
- 4.2 Heroes vs. Villains
- 4.3 Classes
- 4.4 Customization
- 4.5 Personalization
- 4.6 Unobtainable Units
- 4.7 Unobtainable Ships
- 5 DS version Gameplay
- 6 Behind the scenes
- 7 Reception
- 8 Appearances
- 9 Cast
- 10 Bibliography
- 11 Notes and references
- 12 External links
Opening crawls[edit | edit source]
DS version[edit | edit source]
PSP version[edit | edit source]
Summary[edit | edit source]
The two are charged with the duty of training clones before and during the Clone Wars.
During the Battle of Cato Neimoidia, Order 66 is issued and X2 is ordered to kill Jedi Master Ferroda, an action he would carry out against his better judgments.
After the Clone Wars, X1 joins the Galactic Empire, whereas X2 goes rogue, forever haunted by the memory of killing Ferroda during Order 66.
X2 then travels to the planet of Dantooine to meet his genetic father and Jedi Master Falon Grey. Grey teaches X2 how to use his force abilities properly, beginning his Jedi training. Not long into his training, his location is discovered by the Galactic Empire, prompting an assault on the planet led by X1. X2 and Grey attempt to escape the planet but are ultimately defeated leaving Falon Grey dead and X2 badly wounded.
Years later, Rahm Kota finds X2 and inducts him into the Rebel Alliance. In honor of Falon Grey, he forms Grey Squadron. Before the Battle of Yavin, Kota inducts Shara, a former bounty hunter, into Grey Squadron. At the Battle of Hoth, X2 encounters X1, who has turned to the dark side. After an abortive duel, X1 and X2 are separated.
Following the Battle of Endor, X2 is given a lightsaber by Luke Skywalker and begins training for the inevitable battle against his brother. He, Shara, and the rest of Grey Squadron locate X1's base on Vjun. After exploring Bast Castle, X2 manages to track X1 to Mustafar, where Luke is held by X1. X2 faces his brother one last time. After defeating X1, the Rebels leave Mustafar and X2 reflects on challenges yet to face in the New Republic.
He amends that the Jedi will meet them all. (PSP version only)
Development[edit | edit source]
After Pandemic Studios was sold to Electronic Arts, LucasArts approached Free Radical Design to create a third entry into the Star Wars: Battlefront franchise for release in 2008. The game was to feature a new campaign focusing on the story of X1 and X2, and would have had seamless ground-to-space combat. Much like the Pandemic games, the game would have featured a class system, though it would have been limited to five classes like the original game. However, the game was cancelled. LucasArts then turned to Rebellion Developments, who had developed the portable-exclusive title, Star Wars Battlefront: Renegade Squadron, to take what was usable from Free Radical's game and create their own game from it.
In an announcement on starWars.com, which revealed the details of the game's story, the platforms, and several other aspects of the game, it was also mentioned that the game would feature events from the original Star Wars Saga and beyond. This included the game's storyline and events from other parts of Star Wars history.
PSP version gameplay[edit | edit source]
The game introduces multi-layered maps, allowing transition from ground to space, and enabling the player's actions in both layers to affect the whole battlefront.
The game includes three single-player modes; Instant Action, Campaign and Galactic Conquest. The Campaign mode includes three acts: the first act covers the Clone Wars and the rise of both X1 and X2, as well as the issuing of Order 66. The second act is set during the rise of the Galactic Empire and the Galactic Civil War, and the third act is set after the defeat of the Empire, when the remaining forces of the Empire are struggling to survive.
Instant Action includes three different Capture-The-Flag modes (1-Flag CTF, 2-Flag CTF and Hero CTF), and a Heroes vs. Villains mode (similar to the Hero Assault mode of Star Wars: Battlefront II), as well as the standard "Conquest" mode.
Galactic Conquest mode also allows players to connect and play with another PSP.
The Customization feature is deeper than the previous game, Renegade Squadron. Unlike the previous game, Elite Squadron has eight classes, three of which are "Custom" classes that utilize the Customization system. The other classes that can be chosen are "Soldier", "Sniper", "Heavy", "Assault" and "Pilot". Act 3 in the campaign also introduces the story-specific "Jedi" class.
Conquest[edit | edit source]
The Conquest Mode in Elite Squadron uses a points-based system as opposed to a traditional reinforcement counter. Capturing command posts is one of the main objectives, but players must also destroy the shields of the enemy capital ship in space, either by securing the planet's ion cannon and firing it on the enemy's ship to deplete its shields, or by flying into space and attacking the enemy ship with blasterfire. Once the enemy ship's shields have been depleted, players can board the ship to destroy the ship's main reactor to bring it down.
Heroes vs. Villains[edit | edit source]
Similar to the "Hero Assault" gameplay mode in Star Wars: Battlefront II, players can choose any of the game's playable heroes or villains to fight multiple copies of other heroes or villains. Unlike other Hero scenarios, these matches take place in a certain era.
Classes[edit | edit source]
Unlike the previous game, Elite Squadron features a modified class-based system.
- Soldier: This class is armed with a Blaster Rifle, Blaster Pistol, Thermal Detonators, Health and Ammo Packs, increased Stamina, and has Speed Level 2 and Capture Level 2.
- Heavy: This class is armed with a Rocket Launcher, Blaster Pistol, DetPacks, Personal Shield, has Health Level 2, and has Capture Speed 1.
- Assault: This class is armed with a Shotgun, Force Pike, Thermal Detonators, Health and Ammo packs, and has Health Level 2, Speed Level 1 and Capture Speed 1.
- Sniper: This class is armed with a Sniper Rifle, TriShot, Mines, a Stealth Suit, and has Health level 1 and Speed Level 2.
- Pilot: This class is armed with a Blaster Rifle, Fusion Cutter, DetPacks, Health and Ammo Packs, can repair vehicles automatically, and has Health level 2, Speed Level 1 and Capture Level 1.
- Jedi: This class appears during the campaign mode, but cannot be unlocked for single or online play. The Jedi Class is armed with a lightsaber, and can use Saber Throw and Force Push.
- Custom: There are three custom classes that use the game's Customization system.
Customization[edit | edit source]
Players are able to customize their soldier to fit the battle's needs. Players are able to pick preset classes with weapons already equipped. Some weapons are not available at the beginning of the game and must be unlocked by completing certain goals, such as completing the Campaign mode under a certain difficulty or earning certain Medals.
The player has 100 credits to spend on a unit's gear. Each item in a section has a certain value. The player can choose to equip whatever they want, provided that they have enough credits. Depending on the battle or the situation, the player can unequip certain items to regain credits and then equip a different item.
Weapon 1[edit | edit source]
- None - 0 Credits
- Blaster Rifle - 25 Credits: The Blaster rifle is a staple infantry weapon throughout the galaxy.
- Arc Caster - 30 Credits: The Arc Caster fires a bolt of energy that has a chain effect on nearby enemies.
- Carbonite Freeze Gun - 15 Credits: The Carbonite Freeze Gun freezes targets in place for a short time. The more charged the shot, the longer the victim will be immobilized. Subsequent fire can cause damage to infantry.
- Incinerator - 20 Credits: The Incinerator emits an intense wave of flame that causes extreme damage to infantry at close range.
- Shotgun - 30 Credits: The Shotgun fires a spread of bolts, making it deadly at close range.
- Sniper Rifle - 25 Credits: The Sniper Rifle is a blaster rifle modified with added sights and accuracy for long-ranged efficiency. It also includes a scope for long-range shooting.
- Chaingun - 40 Credits: A weapon that has great power, but requires a short time to charge up and will overheat after excessive use.
- Bowcaster - 30 Credits: A Wookiee weapon that fires a spread of bolts. It can be charged for greater effect.
- Rocket Launcher - 25 Credits: The Rocket Launcher fires a rocket that explodes on impact.
- Lightsaber - The main weapon of a Jedi. The lightsaber cannot be used outside of the "Jedi" class.
Weapon 2[edit | edit source]
Secondary Weapons include typical sidearms.
- Blaster Pistol - 5 Credits: This sidearm is commonly used as a backup weapon. It overheats after excessive use.
- Fusion Cutter - 0 Credits: Repairs vehicles, turrets and supply droids. It can also slice into enemy vehicles, causing them to overheat.
- TriShot - 15 Credits: A close range shotgun type weapon.
- EMP Launcher - 25 Credits: Fires an electromagnetic pulse towards targets.
- Explosive Blaster Pistol - 20 Credits: A blaster pistol firing bolts which explode upon impact, with a small amount of splash damage.
- Grenade Launcher - 20 Credits: This weapon fires a volley grenades towards a target.
- Wookiee Guided Rocket Launcher - 25 Credits: This rocket can be remotely controlled to hit enemies at long range.
- Turbolaser strike - 20 Credits: Fires a beacon which, after a brief delay, triggers a turbolaser beam to hit the designated target.
- Electrostaff - 10 Credits: A melee weapon made of phrik alloy.
- Force Pike - 5 Credits: A melee weapon. It is somewhat less effective than the Electrostaff.
Explosives[edit | edit source]
This class of weapon includes grenades.
- None - 0 Credits
- Thermal Detonator - 10 Credits: Standard issue explosives. Once thrown, they explode after a short delay.
- Detpacks - 10 Credits: Once dropped, they are remotely detonated.
- Proximity Mines - 10 Credits: This weapon is placed on surfaces and is triggered by proximity to an enemy unit.
- Cluster Grenade - 15 Credits: A powerful grenade that explode in mid-air, separating into smaller charges that scatter and explode on contact.
- Wrist Rocket - 20 Credits: Launched from the wrist, these rockets explode on contact.
Special Item[edit | edit source]
This feature adds a special item to the unit's arsenal.
- None - 0 Credits
- Health and Ammo - 10 Credits: Drops supplies onto the battlefront. Includes various medicines, emergency care tools and ammo.
- Auto-Turret - 5 Credits: Useful for giving additional firepower and protection. Effective when placed to defend a command post.
- Recon Droid - 10 Credits: This droid can be deployed and remotely controlled to gather intelligence. It carries its own blaster and has the ability to self-destruct.
- Stealth Suit - 20 Credits: Technology to make yourself invisible. Drains your stamina while active.
- Jet Pack - 30 Credits: Tap Jump while already in air to activate. Includes the ability to change altitude.
- Jump Pack - 20 Credits: The Jump Pack adds altitude to a unit's jump height.
- Personal Shield - 25 Credits: While the Shield is activated, damage is deflected. As a drawback, player movement is restricted.
Power Up[edit | edit source]
This feature adds a special, single-use attribute to a unit's arsenal.
- None - 0 Credits
- Rally - 10 Credits When activated, this power-up reduces the damage taken by the player and all nearby allies by 50% for a short time.
- Rage - 15 Credits When activated, this power-up increases the damage of the player and all nearby allies by 50% for a short time.
- Stamina - 5 Credits When activated, this power-up increases the stamina reserve of the player and all nearby allies for a short time.
- Regenerate - 15 Credits When activated, this power-up gives the player and all nearby allies the ability to recover health for a short time.
- Vehicle Auto Repair - 10 Credits A passive power-up which gradually repairs any vehicle or spacecraft that the player is using.
Health[edit | edit source]
The Health upgrade sets a maximum level of health for a unit.
- None. 0 Credits. Standard character Health.
- Health Level 1. 10 Credits. 33% more Health.
- Health Level 2. 20 Credits. 66% more Health.
- Health Level 3. 30 Credits. 100% more Health
Speed[edit | edit source]
This upgrade bolsters the agility of a unit.
- None. 0 Credits. 20% less Speed.
- Speed Level 1. 10 Credits. Standard movement Speed.
- Speed Level 2. 20 Credits. 40% more Speed.
- Speed Level 3. 30 Credits. 60% more Speed.
Capture Rate[edit | edit source]
This upgrade determines the time taken for a unit to capture a Command Post. The upgrade also increases the unit's maximum level of stamina.
- None. 0 Credits. Standard Capture Speed and Stamina
- Capture Speed Level 1. 15 Credits. 2 times Standard Capture Speed, 33% more stamina.
- Capture Speed Level 2. 25 Credits. 3 times Standard Capure Speed, 66% more stamina.
- Capture Speed Level 3. 35 Credits. 4 times Standard Capture Speed, twice the standard stamina.
Personalization[edit | edit source]
Personalization options for Star Wars Battlefront: Elite Squadron are the same as the previous game, Star Wars Battlefront: Renegade Squadron, with the difference that new skins, markings and insignia must be unlocked by completing certain goals, such as completing campaign missions.
There are five options for Personalization: Body, Head, Color 1, Color 2 and Insignia. Each type of body has their own Head options. Each faction has its own Personalization menu with different options.
Rebel Alliance[edit | edit source]
|Body||Head 1||Head 2||Head 3|
|Rebel Vanguard||Human||Bothan||Mon Calamari|
|Wookiee Warrior||Dreadlocked Wookiee||Wookiee Chieftain||Wookiee Bounty Hunter|
Galactic Empire[edit | edit source]
|Body||Head 1||Head 2||Head 3|
|Biker Scout||Biker Scout||Death Star gunner||Imperial Naval Officer|
|Stormtrooper||Stormtrooper||Snow trooper||AT-AT Driver|
|Dark trooper||Darktrooper||Elite dark trooper||Dark trooper commander|
Republic[edit | edit source]
|Body||Head 1||Head 2||Head 3|
|Clone trooper Mk II||Clone Pilot||AT-RT Driver||Clone trooper Mk II|
|ARC Trooper||CC-2224 "Cody"||CC-8826 "Neyo"||Clone Commander|
|MEC Trooper||Clone commando||CC-1138 "Bacara"||Clone Paratrooper|
CIS[edit | edit source]
|Body||Head 1||Head 2||Head 3|
|Battle droid||Battle droid||Battledroid Mk II||Battledroid Mk III|
|Super Battle Droid||Super Battle Droid||Super Battledroid Mk II||Super Battledroid Mk III|
|Super MagnaGuard||Super MagnaGuard||IG Lancer Droid||Pollux Assassin Droid|
Color 1 List[edit | edit source]
The Primary color denotes the color of a unit's markings.
Note: Faction-specific vehicles will also adopt the Primary color.
Color 2 List[edit | edit source]
The Secondary color denotes the color used to decorate secondary details, such as armor seams.
|Pale Green||Dark Brown||Steel Blue|
|Light Green||Light Brown||Stale Blue|
|Dark Green||Khaki||Red Brown|
Insignia[edit | edit source]
The Symbol option allows players to select an insignia that will correspond to their character in Multiplayer and other modes.
|Kuat Systems Engineering||Old Republic|
|Cosmic Balance||Sabrin Ring|
|Cygnus Spaceworks||Desilijic Clan|
|Old Sith Empire||Renegade Squadron|
|Black Sun||Jedi Order|
Unobtainable Units[edit | edit source]
The game features several units that can be seen in various scenarios during Campaign mode, but cannot be chosen in the Personalization menu:
- Clone Troopers in Phase I clone trooper armor appear - erroneously, as the scenario features Phase II troopers during gameplay - during the Cato Neimoidia mission. However, players cannot play as a Phase I trooper.
- Imperial Fleet Officers are fought aboard the Death Star I, and inside Star Destroyers.
- Red Guards are also fought inside the Death Star I and inside Star Destroyers. They wield chainguns.
- Phase III dark troopers are fought on Bespin and Mustafar.
- Wookiees that are cloned by X1 on Mustafar.
- X1's Storm Trooper on Mustafar.
- Ewoks, on Endor.
- Jawas, on Tatooine.
Unobtainable Ships[edit | edit source]
Elite Squadron features many ships that are seen in various scenarios during Campaign mode but cannot be used in-game. Some are used by the player, but some others are non-playable.
- ARC 170 fighters are used by X2 in the Coruscant and Cato Neimoidia scenarios. However, the 170 is not selectable in any other game mode.
- TIE Interceptors can be seen in the Hoth scenario and some subsequent stages. They are AI units only.
- TIE Defenders appear in the climactic Mustafar scenario. They are AI units only.
- TIE Bombers appear in the Yavin 4 scenario and some subsequent stages. They are AI units only.
DS version Gameplay[edit | edit source]
The Nintendo DS version was developed by N-space, known for the DS installments to the Call of Duty series, World at War and Modern Warfare. It features eleven campaign missions and up to four players via wi-fi connection. The game features no customization, but instead uses the traditional class-based system. It uses an isometric view, similar to a modern dungeon crawler.
The campaign mode progresses similarly to the PSP version. Principal differences include an absence of the Bespin mission, and Rahm Kota sends X2 to Geonosis to recover a captive Rebel unit (which would later become Grey Squadron). After being recruited by Kota, X2 is sent to the Desolation Station to sabotage the Empire's efforts to build the first Death Star. Lastly, X2 attacks X1's fortress on Dathomir instead of Vjun.
Instant Action[edit | edit source]
Unlike classic Battlefront games, Instant Action is played with only four players. Usually, each player is from each faction.
There are three modes - Free-For-All, Team Game and Hero Mode. Games are won in space by destroying enemy ships to earn points, in capital ships by collecting R2 units, and on the ground by capturing command posts and killing enemies.
There are four classes to choose from: Heavy, Assault, Engineer and Spy. The Heavy class is armed with a Minigun, Rocket Launcher Launcher and Detpacks. The Assault class is armed with a Blaster Rifle, a Shotgun and thermal detonators. Engineers are armed with ARC casters, grenade launchers and Sentry Droids. The Spy class is armed with dual blaster pistols, a disruptor rifle and cluster grenades.
As usual, the four factions to choose from are CIS, Republic, Rebellion and Empire.
Behind the scenes[edit | edit source]
The game bears a striking resemblance to alleged videos of gameplay from, and later on a leaked XBox360 build of, Free Radical Design's canceled Star Wars: Battlefront III, in that, although unnamed, X1, X2, Falon Grey and Jedi Master Ferroda are present in the video, and several cutscenes from the game also appear. The PSP version contains a logo for Star Wars: Battlefront III, and a file list also refers to that game. Certain story elements shown in the trailer appear exclusively in the DS version of the game, such as X2 tracking X1's fortress to Dathomir instead of Vjun. The concept of space-to-ground is also similar to this game, though Elite Squadron utilises cutscenes to transition between the three battle areas due to the limitations of the PSP.
This is the first game to feature Rahm Kota, a character of Star Wars: The Force Unleashed outside of the series.
This game marks the return of classes, last seen in Star Wars: Battlefront II. However the classes change only the weapons loadout of the unit and not its appearance.
This game is, chronologically, the first to introduce the concept of cloned Jedi. The next game would be Star Wars: The Force Unleashed II, however here it is said that Jedi cannot be cloned, contradicting the events of that game.
Heroes are now able to appear on capital ships, whereas in the previous game players had to enter space to use a hero's spaceship, though it is possible to make the hero fight in the enemy capital ship by landing the hero's ship in it.
Reception[edit | edit source]
Star Wars Battlefront: Elite Squadron has received mixed reviews on both platforms. IGN gave the PSP version a 6 out of 10, stating that it was "Hampered by bland, repetitive play and old control issues". Gamespot gave it a 7.0 out of 10, commending its campaign mode and its three linked battlefronts, as well as the customization options it provides. Gamespot, however, criticized the little impact that the space battles had on the overall outcome, and the controls, calling them "stiff and awkward". The DS version received a 6.9 out of 10 from IGN, praising the single-player storyline but stating that the Instant Action feature "leaves a lot to be desired".
Appearances[edit | edit source]
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
Organizations and titles
Vehicles and vessels
Weapons and technology
Cast[edit | edit source]
- Terrence Carson - Mace Windu
- Cully Fredricksen - Rahm Kota
- James Arnold Taylor - Obi-Wan Kenobi
- Sam Witwer - Darth Sidious
- Gideon Emery - Col Serra
The following actors appear only in the game's full-motion video cutscenes.
- Ian McDiarmid - Palpatine
- Ray Park - Darth Maul
- David Prowse - Darth Vader
- Christopher Lee - Count Dooku
- Billy Dee Williams - Lando Calrissian