Star Wars Battlefront: Renegade Squadron is a video game that is a spin-off of the Star Wars: Battlefront series which is available exclusively on the PSP. Developed by Rebellion Developments and published by LucasArts, it was released in October of 2007. It is the third installment of the highly successful Star Wars: Battlefront series.
The game follows Renegade Squadron, a unit of the Alliance to Restore the Republic organized and led by Col Serra. The game's story mode has 11 missions. The game supports online play for up to 16 players. Renegade Squadron includes several new features, including support for 16 player infrastructure online play, and customizable players. It should also be noted that when you have the option to spawn as a hero, you are no longer forced to respawn at a command post, but automatically become the hero wherever you currently are. Space heroes, as well as hero Capture the Flag, ability to enter Capital Ships (previously unavailable on the PSP), an all new Campaign, a brand-new Galactic Conquest, and online leaderboards are new features as well.
- 1 Opening crawl
- 2 Plot
- 3 Galactic Conquest
- 4 Customization
- 5 Personalization
- 6 Gameplay
- 7 Awards
- 8 Hero Locations and Powers
- 9 Differences between Renegade Squadron and previous Battlefront games
- 10 Glitches
- 11 Easter Eggs
- 12 Credits
- 13 Appearances
- 14 Bibliography
- 15 Notes and references
- 16 External links
Renegade Squadron focuses on a group of Rebel operatives, organized by Millennium Falcon pilot Han Solo. These operatives were used to accomplish covert missions for the Alliance during the Galactic Civil War. This story appears to be in direct contrast with that of Battlefront II, which revolved around the Imperial 501st Legion. There are eleven battles for this story mode.
Battlefront: Renegade Squadron follows Star Wars Battlefront II by having a Campaign Mode with Mission Objectives, such as retrieving artifacts, destroying certain objects, or defeating certain enemies. While Battlefront II followed the Republic and the Rise of the Empire, Renegade Squadron follows Han Solo's Renegade Squadron, led by Commander Col Serra. Jedi Master Tionne Solusar speaks with Serra about his escapades in the Renegade Squadron against the Empire.
- Mission 1: Yavin 4
- Mission 2: Space Alderaan
Before the destruction of Alderaan, Senator Bail Prestor Organa possessed an artifact with data on a holocron that was needed to locate a new base. The holocron was encased in phrik, a material so powerful that it survived the destruction of the planet. Renegade Squadron recovered it and defeated Boba Fett in his Slave I.
- Mission 3: Ord Mantell
- Mission 4: Space Kessel
When the Squadron escaped Ord Mantell, they discovered that Admiral Ackbar was captured by the Empire and was about to be sent to a Imperial prison colony on Kessel to mine spice. The Squadron was sent to rescue him from a Star Destroyer.
- Mission 5: Tatooine
Ackbar told Col Serra that he had been scoping Boz Pity for a new base when they headed for Saleucami, but Boba Fett intercepted and captured them. He sold the crew as slaves to the Hutts on Tatooine and the Squadron was sent to rescue them.
- Mission 6: Boz Pity
After the successful mission on Tatooine, the Squadron discovered that Boba Fett had placed a tracker on their R2 Unit and tracked them to their new base on Boz Pity, where the Empire attacked them.
- Mission 7: Echo Base
With the Empire discovering their new base on Hoth, the Renegade Squadron was forced to defend it, and was responsible for the ability of the Rebel troops to evacuate safely. The Squadron was even forced to stall Darth Vader himself.
- Mission 8: Space Hoth
After escaping Hoth, the Rebels were ambushed by an Imperial Fleet. They had to continue to help the rest of the Rebels escape, and had to fight Darth Vader in his TIE Advanced.
- Mission 9: Korriban
After Han Solo was unfrozen from carbonite, the Renegade Squadron was put back in business. During the planning stages for the Battle of Endor, the Renegade Squadron was assigned to attack Emperor Palpatine himself. They assaulted Palpatine on Korriban in the Valley of the Dark Lords in an attempt to steal vital information.
- Mission 10: Sullust
With the Battle of Endor underway, the Renegade Squadron was sent to Sullust for a decoy mission to divert some Imperial Troops but the Emperor sensed their ploy and sends IG-88, now invincible with a shield generator, to trap the Squadron on Sullust and they found themselves trying to escape.
- Mission 11: Endor
With Han Solo trapped and unable to enter the shield generator base, the Squadron was sent to help him.
Galactic Conquest is only available to the Rebellion and Empire factions. Galactic Conquest unlike Battlefront II doesn't follow a single ship, units are dispatched from planets under your control. Unlike Battlefront II, at the start, there are an equal amount of planets divided between the factions and a majority of neutral planets to be conquered. The base planets can have up to 150 soldiers, and when attacked, the aggressor must take out the enemy on both space and land battles. Once the primary planet has been taken the game is over, no matter how many other planets are in the enemy or neutral control. The map is divided into four sectors and quadrants with commanders for each. There are four phases to conquest:
A summary of your finances and your total of planets under occupation.
Allows you to buy comtech, troops, and leaders. Things available for purchase:
- Logisitics tech
- Level one - Starting planetary troop cap of 50. (starting amount)
- Level two - Brings troop cap to eighty. Costs 250.
- Level Three - Brings troop cap to one hundred. Costs 500.
- Infantry Tech
- Level one - Starting infantry tech level. (starting level)
- Level two - Damage reduced by 20%. Costs 500.
- Level Three - Unlocks Heroes for ground and space battles. Costs 1000.
- Space Tech
- Level one - X-wings, Y-wings, TIE Fighters, TIE Bombers. (starting level)
- Level Two - A-wings and TIE Interceptors
- Level three - B-wings, TIE Defenders, Imperial Landing Craft, LAAT
- Darth Vader - Troops slowly regenerate health, heroes may be used more frequently
- Han Solo - Troops deal more damage during battle, heroes may be used more frequently
- The Emperor/Mon Mothma - Planetary income increased by 30 credits for every planet in this commander's sector.
- Leia Organa/Moff Tarkin - Halves the cost of tech upgrades and leaders.
- Admiral Ackbar/Admiral Thrawn - Allows two moves per turn, but must be launched from the commander's sector.
A time when the player or AI can make a move to take or invade a planet.
A time when players are allowed to move troops from one of their own planets to another planet under their control. Say for example the player were to take a planet. They would require a considerable force from an already controlled planet to defend the newly taken planet. Another planet would then be able to send troops over to reinforce the planet that the invasion party came from.
Sectors and Quadrants
- Southern Quadrant - Naboo, Tatooine, Geonosis
- Western Quadrant - Hoth (land and space when base planet), Endor, Sullust, Mustufar
- Eastern Quadrant - Alderaan (space), Kashyyyk (land and space when base planet), Boz Pity, Saleucami, Kessel (space)
- Northern Quadrant - Ord Mantel, Mygeeto, Yavin IV (land and space when base planet), Korriban
There is no class system. Instead, players are able to customize their soldier to fit the battle's needs.
The player has 100 credits to spend on gear. Each item in a section has a certain value. The player can choose to equip whatever they want, providing they have enough credits. Depending on the battle or the situation, the player can unequip certain items to regain credits and then equip a different item.
Purchase a primary weapon. Used by pressing the Primary Attack button
- None. 0 Pts.
- Blaster rifle. 25 Pts. The staple infantry weapon throughout the galaxy.
- ARC caster. 30 Pts. Fires an arc of electricity that hits not only the target but other nearby enemies. Has no effect on vehicles.
- Carbonite gun. 15 Pts. Freezes targets in place for a short time. the longer the shot is charged for, the longer the victim will be immobilized. Is non-lethal and has no effect on Tanks and other craft
- Incinerator. 20 Pts. Emits an intense wave of fire that causes lots of damage to close range targets. Has minute effect on vehicles.
- Shotgun. 30 Pts. Fires a spread of bolts making it deadly at close range.
- Sniper rifle. 25 Pts. A blaster rifle modified with added sights and accuracy for long-ranged efficiency. Has extended zoom.
- Chaingun. 40 Pts. Deadly but requires a short time to charge up and will overheat after excessive use.
- Bowcaster. 30 Pts. Fires a Spread of bolts. Hold and then release button to launch a deadly charged blast.
- Missile launcher. 25 Pts. A firing rocket which explodes on impact.
Purchase a second weapon. Switch to this weapon using Next Primary Weapon Button
- Blaster pistol. 0 Pts. This sidearm is commonly used as a backup weapon. Overheats after excessive use.
- Fusioncutter. 0 Pts. Repairs vehicles, turrets and supply droids. It can also slice into enemy vehicles causing them to over-heat.
- TriShot. 15 Pts. A close range shotgun type weapon firing three bolts.
- EMP Launcher. 25 Pts. Fires an electromagnetic pulse towards targets.
- Explosive blaster pistol. 20 Pts. A blaster pistol firing bolts which explode upon impact, with a small amount of splash damage.
- Grenade launcher. 20 Pts. Lobs grenades towards the target.
- Wookiee Guided Rocket Launcher. 25 Pts. This rocket can be remotely controlled to hit enemies at long range.
- Orbital strike sniper rifle. 20 Pts. Fires a beacon which after a brief delay triggers an ion cannon beam to fire down from the sky at the beacon.
Purchase explosives. Used by pressing Secondary Attack button.
- None. 0 Pts.
- Thermal Detonator. 10 Pts. Standard issue explosives. Once thrown they explode after a short delay.
- Detpacks. 10 Pts. Once dropped they are remotely detonated by pressing Secondary Attack button again.
- Proximity Mines. 10 Pts. An excellent weapon against those who don't watch their step!
- Cluster Grenade. 15 Pts. A powerful grenade that explode in mid-air, separating into smaller charges that scatter and explode on contact.
- Wrist Rocket. 20 Pts. Fired from the wrist, the rockets are fired at targets.
Purchase a special piece of equipment.
- None. 0 Pts.
- Health and Ammo. 10 Pts. Drops supplies onto the battlefront. Includes various medicines, emergency care tools and ammo.
- Auto-Turret. 5 Pts. Useful for giving additional firepower and protection. Effective when placed to defend a command post.
- Recon Droid. 10 Pts. Deploy and remotely control to gather intelligence. It carries its own blaster pistol and has the ability to self-destruct.
- Stealth Suit. 20 Pts. Technology to make yourself invisible. Drains your stamina while active.
- Jet Pack. 30 Pts. Tap Jump while already in air to activate. Includes the ability to change altitude.
- Jump Pack. 20 pts. To activate the jump pack, tap Jump and then tap Jump again while still in the air.
- Personal Shield. 25 Pts. While activated damage is deflected, however character movement is also restricted.
Purchase a power-up
- None. 0 Pts.
- Rally. 10 Pts. When activated, it reduces the damage taken by the player and all nearby allies by 50% for a short time.
- Rage. 15 Pts. When activated, it increases the damage of the player and all nearby allies by 50% for a short time.
- Stamina. 5 Pts. When activated, it increases the stamina reserve of the player and all nearby allies for a short time.
- Regenerate. 15 pts. When activated, gives the player and all nearby allies the ability to recover health for a short time.
- Vehicle Auto Repair. 10 Pts. A passive power-up which slowly repairs vehicles and spacecraft while you are inside them.
Purchase these upgrades to increase the health of your character.
- None. 0 Pts. 33% less Health.
- Health Level 1. 10 Pts. Standard character Health.
- Health Level 2. 20 Pts. 33% more Health.
- Health Level 3. 30 Pts. 66% more Health
Purchase these upgrades to increase the movement speed of your character.
- None. 0 Pts. 20% less Speed.
- Speed Level 1. 10 Pts. Standard movement Speed.
- Speed Level 2. 20 Pts. 40% more Speed.
- Speed Level 3. 30 Pts. 60% more Speed.
Purchase these upgrades to increase the speed with which you capture command posts. Also increases the stamina bar of your character.
- None. 0 Pts. Standard Capture Speed and Stamina
- Capture Speed Level 1. 15 Pts. 2 times Standard Capture Speed, 33% more stamina.
- Capture Speed Level 2. 25 Pts. 3 times Standard Capure Speed, 66% more stamina.
- Capture Speed Level 3. 35 Pts. 4 times Standard Capture Speed, twice the standard stamina.
Aids on the change of your squadron's appearance. There are five options, these being: Body, Head, Color 1, Color 2 and Insignia. Each type of body has their own Head options, while the colors stay the same. Each side has its own Personalization menu with different options. Personalization has no cost.
|Body||Head 1||Head 2||Head 3|
|Rebel Vanguard||Human||Bothan||Mon Calamari|
|Wookiee Warrior||Dreadlocked Wookiee||Wookiee Chieftain||Wookiee Bounty Hunter|
|Body||Head 1||Head 2||Head 3|
|Biker Scout||Biker Scout||Death Star gunner||Imperial Naval Officer|
|Dark trooper||Darktrooper||Elite dark trooper||Dark trooper commander|
|Body||Head 1||Head 2||Head 3|
|Clone trooper Mk II||Clone pilot||AT-RT driver||Clone trooper Mk II|
|ARC Trooper||Clone Commander Cody||Clone Commander Neyo||Clone trooper commander|
|MEC trooper||Clone commando||Clone Commander Bacara||Clone paratrooper|
|Body||Head 1||Head 2||Head 3|
|Battle droid||Battle droid||Battle droid Mark II||Battle droid Mark III|
|B2 super battle droid||Super Battle Droid||Super Battledroid Mk II||Super Battledroid Mk III|
|Super MagnaGuard||Super MagnaGuard||IG lancer combat droid||Pollux Assassin Droid|
Color 1 List
Choose a Primary color for your team.
Color 2 List
Choose a second color for your team.
|Pale Green||Dark Brown||Steel Blue|
|Light Green||Light Brown||Stale Blue|
|Dark Green||Khaki||Red Brown|
Choose a Symbol that will be visible in your map for you and your opponents in multiplayer modes.
|Kuat Systems Engineering||Galactic Republic|
|Cosmic Balance||Sabrin Ring|
|Sith Empire||Renegade Squadron|
|Black Sun||Jedi Order|
Instant action mode is the same as it is in Battlefront II. The player must capture the enemy's command posts or kill all of the enemies while defending their own command posts.
Much like in Battlefront II, Assault is for space battles. The rules of space battles are much the same as in the game's predecessor, with minor changes: instead of a point count, there is a reinforcement count as there would be in Conquest mode. Unlike Battlefront II, where the game would only end when the point count is reached, here space battles are won by destroying the enemy ship's critical systems, which will result in a reinforcement drain. Heroes are also available during the space battle: rather than respawning as the hero, the player will automatically change to the hero while flying in space, with the option to change their ship into the hero's ship.
Hero Capture the Flag
A new mode specifically for Battlefront: Renegade Squadron is Hero Capture the Flag, a modified version of 2 Flag CTF. Each side has one flag that they must defend while they must go to the other side and retrieve the enemy flag. The object is to run to the enemy's base, or kill the person holding their flag, and bring it to your flag's respawn point. When the flag is dropped there is a thirty second time limit before it respawns. You are also able to pick up your own flag if it is dropped and defend it. If you are carrying your flag and are killed, the enemy can take it. The catch to this is if you take your flag to its respawn point, or take it from its respawn point when it spawns, you become the hero for that map. A hero always has their own flag and cannot pick up the enemy flag, but they can use all their powers. For instance, a regular infantry unit cannot use a jetpack with a flag but Boba/Jango Fett can.
Battlefront: Renegade Squadron contains unique awards available to the player for various accomplishments. Most awards have bronze, silver, and gold variants. In order to win a silver, you must must first have earned a bronze, and in order to win a gold, you must first have earned a bronze and a silver.
Tank Buster: appears as an AAT
- Bronze: Destroy 10 vehicles
- Silver: Destroy 25 vehicles
- Gold: Destroy 50 vehicles
Rogue Leader: appears as an X-Wing
- Bronze: Destroy 10 starfighters
- Silver: Destroy 25 starfighters
- Gold: Destroy 100 starfighters
Jedi Master: appears as a lightsaber hilt
- Bronze: Get 25 kills as a hero
- Silver: Get 75 kills as a hero
- Gold: Get 150 kills as a hero
Conqueror: appears as a fist
- Bronze: Win 5 battles
- Silver: Win 15 battles
- Gold: Win 30 battles
Flag Carrier: appears as a flag
- Bronze: Capture 5 flags
- Silver: Capture 15 flags
- Gold: Capture 30 flags
Capture Master: appears as a command post symbol
- Bronze: Capture 10 command posts
- Silver: Capture 25 command posts
- Gold: Capture 50 command posts
Conqueror Supreme: appears as a fist against a globe
- Win a battle on every map
Hero Vanquisher: appears as Darth Vader's helmet
- Kill 10 heroes
Super Slicer: appears as a Fusioncutter
- Slice into 15 vehicles
Renegade Leader: appears as Col Serra's face on a gold medal
- Complete Campaign Mode
Galactic Overlord: appears as a gold star
- Win at Galactic Conquest mode
Multiplayer Maverick: appears as a blaster
- Bronze: Reach 50 kills online
- Silver: Reach 150 kills online
- Gold: Reach 300 kills online
- Top the score table on an online game on December 25th
Endor Day Hero:
- Top the scoretable on an online game on July 4
Hero Locations and Powers
The Heroes have a wide variety of powers. Jedi generally have lightsaber as primary weapon and saber throw or Force push, with a few exceptions like Yoda. Sith primarily use lightsabers, with Force lightning and Force choke as interchangeable secondaries. The exceptions to this ruling is Darth Maul and Darth Vader who actively use saber throw. Asajj Ventress and General Grievous use lightsabers, but have Power ups, in unlimited quantities, but do take time to charge. Other characters such as the Fetts and Chewbacca have multiple primaries and multiple secondaries, all in unlimited quantities. Some such as Chewbacca also have high power secondaries like remote rockets with virtually instant reloads.
- Boz Pity: Admiral Ackbar, Boba Fett
- Endor: Han Solo, Darth Vader
- Geonosis: Mace Windu, Count Dooku, Ben Kenobi, The Emperor
- Hoth: Luke Skywalker, Darth Vader
- Echo Base: Luke Skywalker, Darth Vader
- Kashyyyk: Yoda, Jango Fett, Chewbacca, Boba Fett
- Korriban: Yoda, Count Dooku, Luke Skywalker, The Emperor
- Mustafar: Obi-Wan Kenobi, Darth Maul, Ben Kenobi, Darth Vader
- Mygeeto: Ki-Adi-Mundi, General Grievous, Luke Skywalker, Boba Fett
- Naboo: Obi-Wan Kenobi, Darth Maul, Ben Kenobi, IG-88
- Yavin IV: Mace Windu, Count Dooku, Luke Skywalker, Darth Vader
- Tatooine: Obi-Wan Kenobi, General Grievous, Han Solo, Boba Fett
- Ord Mantell: Kit Fisto, Jango Fett, Han Solo, IG-88
- Saleucami: Ki-Adi-Mundi, Asajj Ventress, Admiral Ackbar, Boba Fett
- Sullust: Kit Fisto, Asajj Ventress, Chewbacca, IG-88
- Space Alderaan: Han Solo, Boba Fett
- Space Kessel: Han Solo, Boba Fett
- Space Coruscant: Obi-Wan Kenobi, Jango Fett
- Space Mygeeto: Obi-Wan Kenobi, Jango Fett
- Space Kashyyyk: Obi-Wan Kenobi, Jango Fett, Han Solo, Darth Vader
- Space Hoth: Han Solo, Darth Vader
- Space Yavin: Han Solo, Darth Vader
AI Names and Designations (in alphanumeric order)
|Rebel Alliance||Galactic Empire||Republic*||CIS|
Chi Loon Tar
Eeyan the Tutt
*As the game was released in 2007 (1 year before the canon Star Wars The Clone Wars), as well as the game being non-canon, the Clone Trooper designations were therefore more presumptive than plausible.
Differences between Renegade Squadron and previous Battlefront games
There are quite a few, simply because Renegade Squadron is exclusive to the PSP. The gameplay techniques are different, as the PSP has one analog stick, and fewer buttons than the console controllers. The gameplay, however, is mostly similar. One of the main changes was that there was no definite soldier classes. During the battle, you could customize your player, which was useful in many cases, eg. If a AT-RT is coming, at a command post you can customize your character to equip a rocket launcher, making it easier to defeat the AT-RT, and change back to your regular weapon after.
Star Wars Battlefront: Renegade Squadron features some maps ported from Star Wars: Battlefront II. However, in all cases, the maps have been reduced in size:
- Hoth - The map is much more condensed in comparison to the previous game. There is only one AT-AT (which cannot be moved by the player, instead it moves on rails towards enemy command posts), and the Shield Generator is no longer destroyable, but is instead a capturable command post. The layout of Echo Base is also slightly different.
- Kashyyyk - Players cannot go behind the Sea Wall, nor can they ascend to the beach-front huts to take control of turrets on the upper platforms. One command post is missing and the layout of the command posts has been changed.
- Naboo - The path to the Office and Plaza has been cut off by a wall to the west of the Palace command post.
- Mustafar - The Control Room is smaller, and the entrance from the Mining Walkway has been cut off (as in the PSP version of the previous game). Of note, however, is that the map is bigger than the same map in the PSP version of Star Wars: Battlefront II.
- Mygeeto - The North East Main Platform is missing.
- Yavin IV - Players cannot ascend to the Overlook as the bridge has been damaged, and there is an invisible barrier preventing the player from crossing the river.
- In one of the cutscenes for the Ord Mantell Mission, when IG-88 first enters the battle, he is seen carrying an E-11 blaster and an A-280 rifle, whereas in game he carries two E-11s.
- If the missiles fired by the AATs are aimed too low to the ground,the result is the missiles simply inflict damage on the vehicle itself.
- You can overspend credits by going to multiplayer, starting a battle (Local or online), customize any way you want to, then disconnecting.
- There is a special glitch where a player can make the orb that appears from a charged up Bowcaster, Arc Caster, or Carbonite Freeze Gun detach from the weapon and stay floating in the air for the remainder of the game.
- The Arc Caster is the easiest one to do. Charge up the weapon. When it is fully charged, switch weapons very fast, then land on the Arc Caster. Shoot once.
- There are two methods to making Bowcaster and Carbonite Freeze Gun orbs. One is to stand near a speeder, hold X Button (or R Button), and get on and off very fast. Then, get off the speeder and release X Button.
- If you are standing near a large vehicle with the incinerator, by continually firing the incinerator and entering the vehicle at the same time, you can make the stream of fire stay floating in the air. This does not work with speeder bikes.
- By going to certain spots on Endor, getting on a speeder bike, then getting off, you can fall through the floor.
- It is possible to get out of Boz Pity: go to the Rebel command post Sacrificial Chamber, grab a tauntaun, leave the command post, turn left back up against the wall, get out of the tauntaun and you will fall through the map. If you have a jetpack, as soon as you start falling through, use the jetpack and fly up and you should fly through a ledge. If you continue flying forward, you can go behind the statue and on top of the base by the monuments.
- On Endor, if you activate regenerate right before the scene where Chewbacca appears in the AT-ST, the scene will show a regenerate circle with no occupant.
- On Kashyyyk, in the Clone Wars era, if you play as Yoda for the republic, enemy AI will say imperial voice lines as they attack you.
- Jango Fett and other villains, for the CIS, speak in a droid's voice when attacking heroes of the opposite side.
- The "Wookiee Bounty hunter Head" is a replica of Wookie bounty hunter Snoova.
- On Ord Mantell you can see lots of familiar vehicles in the junkyard such as an AT-ST head, a damaged Hailfire droid, an ARC-170 starfighter and a Homing Spider droid.
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
The droids here "may be in the game," however, the only way to actually play as a droid is to create one, there are no droid classes.
Hoth, Kashyyyk, Mustafar, Mygeeto and Naboo levels are direct ports of maps from Star Wars: Battlefront II, reduced in size, though the Mustafar map is bigger than the PSP version's.
Organizations and titles
Vehicles and vessels
Weapons and technology
Notes and references
- Official site
- The Official Team Blog at IGN
- Star Wars Battlefront: Renegade Squadron article on SWGames
- Star Wars opens new Battlefront on PSP
- New Star Wars Battlefront is Exclusive to the PSP
- Interview with Assistant Producer K.C. Coleman
- Blogging Renegade Squadron - at the official StarWars.com blog