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(Appearances)
 
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|engine=
 
|engine=
 
|released=*[[June 26]], [[2003]] ([[Wikipedia:United States of America|US]])
 
|released=*[[June 26]], [[2003]] ([[Wikipedia:United States of America|US]])
*[[November 7]], 2003 ([[Wikipedia:European Union|EU]])
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*[[November 7]], 2003 ([[Wikipedia:European Union|EU]]){{fact}}
*[[December 23]], [[2004]] ([[Wikipedia:Japan|JPN)]]
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*[[December 23]], [[2004]] ([[Wikipedia:Japan|JPN]]){{fact}}
*[[2006]] ([[Wikipedia:Australia|AUS]])
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*[[2006]] ([[Wikipedia:Australia|AUS]]){{fact}}
|closed=[[December 15]], [[2011]]
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|closed=[[December 15]], [[2011]]{{fact}}
 
|ratings=*[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: T for Teen
 
|ratings=*[[Wikipedia:Entertainment Software Ratings Board|ESRB]]: T for Teen
 
*[[Wikipedia:Unterhaltungssoftware Selbstkontrolle|USK]]: 12
 
*[[Wikipedia:Unterhaltungssoftware Selbstkontrolle|USK]]: 12
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|next=}}
 
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{{Quote|Experience the greatest saga ever told.....yours.|''Star Wars Galaxies'' tagline|Star Wars Galaxies}}
 
{{Quote|Experience the greatest saga ever told.....yours.|''Star Wars Galaxies'' tagline|Star Wars Galaxies}}
'''''Star Wars Galaxies''''' (often abbreviated '''SWG''') was a ''[[Star Wars]]''&ndash;themed [[Wikipedia:Massively multiplayer online role-playing game|MMORPG]] developed by [[Sony|Sony Online Entertainment]] (SOE) and published by [[LucasArts]] for [[Wikipedia:Microsoft Windows|Microsoft Windows]] [[Wikipedia:IBM PC compatible|PCs]].<ref name="SWGannouced">{{Cite_web|url=http://www.lucasarts.com/company/release/news20000316.html|title=LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars Game|publisher=[[LucasArts]]|last=|first=|date=March 16, 2000|accessdate=March 23, 2007}}</ref> The base game, titled ''Star Wars Galaxies: An Empire Divided'', was released on [[June 26]], [[2003]] in the United States of America, [[November 7]], 2003 in Europe, [[December 23]], [[2004]] in Japan, and in [[2006]] in Australia. The base game was upgraded with three major expansions since. In addition to the initial cost of the game software, SOE charged a monthly subscription fee (like most other MMORPGs) of $14.99 [[Wikipedia:United States dollar|USD]] ([[Wikipedia:Euro|€]]11.15, [[Wikipedia:Pound sterling|£]]9.49), with discounts for 3-, 6-, and 12-month subscriptions. On [[June 24]], [[2011]], Sony announced that ''Galaxies'' would be shut down on [[December 15]] of that year.
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'''''Star Wars Galaxies''''' (often abbreviated '''SWG''') was a ''[[Star Wars]]''&ndash;themed [[Wikipedia:Massively multiplayer online role-playing game|MMORPG]] developed by [[Sony|Sony Online Entertainment]] (SOE) and published by [[LucasArts]] for [[Wikipedia:Microsoft Windows|Microsoft Windows]] [[Wikipedia:IBM PC compatible|PCs]].<ref name="SWGannouced">{{LucasArtsCite|url=company/release/news20000316.html|text=LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars® Game|archivedate=20070322002225}}</ref> The base game, titled ''Star Wars Galaxies: An Empire Divided'', was released on [[June 26]], [[2003]] in the United States of America, [[November 7]], 2003 in Europe, [[December 23]], [[2004]] in Japan, and in [[2006]] in Australia. The base game was upgraded with three major expansions since. In addition to the initial cost of the game software, SOE charged a monthly subscription fee (like most other MMORPGs) of $14.99 [[Wikipedia:United States dollar|USD]] ([[Wikipedia:Euro|€]]11.15, [[Wikipedia:Pound sterling|£]]9.49), with discounts for 3-, 6-, and 12-month subscriptions. On [[June 24]], [[2011]], Sony announced that ''Galaxies'' would be shut down on [[December 15]] of that year.
   
 
==Development and release==
 
==Development and release==
 
[[File:SWG7thlogo.png|thumb|right|200px|The official seventh-anniversary logo for the game. While the game made it past its eighth anniversary, this was the last one used.]]
 
[[File:SWG7thlogo.png|thumb|right|200px|The official seventh-anniversary logo for the game. While the game made it past its eighth anniversary, this was the last one used.]]
 
[[File:SWGLogo-Japan.jpg|thumb|right|200px|The logo used for the Japanese localization]]
 
[[File:SWGLogo-Japan.jpg|thumb|right|200px|The logo used for the Japanese localization]]
On [[March 16]], [[2000]], [[LucasArts|LucasArts Entertainment]] announced a partnership with [[Wikipedia:Verant Interactive|Verant Interactive Inc.]] and [[Sony|Sony Online Entertainment]] (SOE) to create the first massively multiplayer ''Star Wars'' online role-playing game.<ref name="SWGannouced">{{Cite_web|url=http://www.lucasarts.com/company/release/news20000316.html|title=LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars Game|publisher=LucasArts|last=|first=|date=March 16, 2000|accessdate=March 23, 2007}}</ref><ref name="IGNannouce">{{Cite_web|url=http://pc.ign.com/articles/076/076665p1.html|title=Star Wars Online Announced: Three heavy hitters announce what could be one of the biggest games of all times.|publisher=[[Wikipedia:IGN|IGN]]|last=|first=|date=March 16, 2000|accessdate=March 24, 2007}}</ref> The then-unnamed game would be developed by Verant with online play supported by SOE. This was the same team that created and supported the popular [[Wikipedia:Everquest|''Everquest'']] massively multiplayer online game. LucasArts would be responsible for all distribution of the ''Star Wars'' online game. The announcement included an expected release date sometime in [[2001]] and that the game would take place during the classic trilogy ''Star Wars'' era.
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On [[March 16]], [[2000]], [[LucasArts|LucasArts Entertainment]] announced a partnership with [[Wikipedia:Verant Interactive|Verant Interactive Inc.]] and [[Sony|Sony Online Entertainment]] (SOE) to create the first massively multiplayer ''Star Wars'' online role-playing game.<ref name="SWGannouced" /><ref name="IGNannouce">{{Cite_web|url=http://pc.ign.com/articles/076/076665p1.html|title=Star Wars Online Announced|publisher=[[Wikipedia:IGN|IGN]]|date=March 16, 2000|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020311175218/http://pc.ign.com/articles/076/076665p1.html|archivedate=20020311175218}}</ref> The then-unnamed game would be developed by Verant with online play supported by SOE. This was the same team that created and supported the popular [[Wikipedia:Everquest|''Everquest'']] massively multiplayer online game. LucasArts would be responsible for all distribution of the ''Star Wars'' online game. The announcement included an expected release date sometime in [[2001]] and that the game would take place during the classic trilogy ''Star Wars'' era.
   
LucasArts officially announced the brand name of the game to be ''Star Wars Galaxies'' on [[November 29]], 2000.<ref name="SWGnamed">{{Cite_web|url=http://www.lucasarts.com/company/release/news20001129.html|title=LucasArts Announces Star Wars Galaxies As Online Game Series' Brand Name; To Launch Official Information Site With Sony Online Entertainment|publisher=LucasArts|last=|first=|date=November 29, 2000|accessdate=March 24, 2007}}</ref> The announcement claimed the first round of testing for ''Star Wars Galaxies'' was expected to start in late 2001, which would push back the official release date to an unknown time. The game's official information site was launched on [[November 30]], 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.<ref name="IGNnamed">{{Cite_web|url=http://pc.ign.com/articles/088/088432p1.html|title=Star Wars! Star Wars! The website and official name for the new Star Wars! Star Wars! online game is announced.|publisher=IGN|last=|first=|date=November 29, 2000|accessdate=March 24, 2007}}</ref>
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LucasArts officially announced the brand name of the game to be ''Star Wars Galaxies'' on [[November 29]], 2000.<ref name="SWGnamed">{{LucasArtsCite|url=company/release/news20001129.html|text=LucasArts Announces Star Wars® Galaxies™ As Online Game Series' Brand Name; To Launch Official Information Site With Sony Online Entertainment|archivedate=20070915170620}}</ref> The announcement claimed the first round of testing for ''Star Wars Galaxies'' was expected to start in late 2001, which would push back the official release date to an unknown time. The game's official information site was launched on [[November 30]], 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.<ref name="IGNnamed">{{Cite_web|url=http://pc.ign.com/articles/088/088432p1.html|title=Star Wars! Star Wars!|publisher=IGN|date=November 29, 2000|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020220220943/http://pc.ign.com/articles/088/088432p1.html|archivedate=20020220220943}}</ref>
 
{{Quote|We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience.|Simon Jeffery, president of LucasArts|url=http://www.lucasarts.com/company/release/news20001129.html}}
 
{{Quote|We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience.|Simon Jeffery, president of LucasArts|url=http://www.lucasarts.com/company/release/news20001129.html}}
On [[May 17]], 2001, even before the game went into public [[Wikipedia:Software testing|beta testing]], the first expansion's development was announced.<ref name="SWGspaceannouced">{{Cite_web|url=http://www.lucasarts.com/company/release/news20010517.html|title=LucasArts Announces Space-Based Expansion For Star Wars Galaxies Online Game Series|publisher=LucasArts|last=|first=|date=May 17, 2001|accessdate=March 24, 2007}}</ref> The yet-unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of [[2002]]. The staggered release schedule of the space component of the ''Star Wars Galaxies'' series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.<ref name="IGNspaceannouced">{{Cite_web|url=http://pc.ign.com/articles/094/094772p1.html|title=Star Wars Galaxies Expansion Announced|publisher=IGN|last=|first=|date=May 17, 2001|accessdate=March 24, 2007}}</ref> Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.{{Fact}}
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On [[May 17]], 2001, even before the game went into public [[Wikipedia:Software testing|beta testing]], the first expansion's development was announced.<ref name="SWGspaceannouced">{{LucasArtsCite|url=company/release/news20010517.html|text=LucasArts Announces Space-Based Expansion For Star Wars® Galaxies™ Online Game Series|archivedate=20070723001324}}</ref> The yet-unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of [[2002]]. The staggered release schedule of the space component of the ''Star Wars Galaxies'' series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.<ref name="IGNspaceannouced">{{Cite_web|url=http://pc.ign.com/articles/094/094772p1.html|title=E3 2001: Star Wars Galaxies Expansion Announced|publisher=IGN|date=May 17, 2001|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020311184549/http://pc.ign.com/articles/094/094772p1.html|archivedate=20020311184549}}</ref> Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.{{Fact}}
   
A new official site launched on the same day, which placed more of an emphasis on the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team members' profiles, features about the game, and a new forum.<ref name="IGNsite">{{Cite_web|url=http://pc.ign.com/articles/094/094771p1.html|title=Star Wars Galaxies Site Goes Live: A new website for the Star Wars strategy game is up and running.|publisher=IGN|last=|first=|date=May 17, 2001|accessdate=March 24, 2007}}</ref> The site reached 100,000 users by December 2001.<ref name="SWGusers">{{Cite_web|url=http://www.lucasarts.com/company/release/news20011217.html|title=Star Wars Galaxies Official Web Site Surpasses 100,000 Registered Users|publisher=LucasArts|last=|first=|date=December 17, 2001|accessdate=March 24, 2007}}</ref> Throughout the next year after the release of the site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360-degree [[Wikipedia:QuickTime VR|QuickTime VR]] panoramas of different locations.{{Fact}}
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A new official site launched on the same day, which placed more of an emphasis on the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team members' profiles, features about the game, and a new forum.<ref name="IGNsite">{{Cite_web|url=http://pc.ign.com/articles/094/094771p1.html|title=E3 2001: Star Wars Galaxies Site Goes Live|publisher=IGN|date=May 17, 2001|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20021021053314/http://pc.ign.com/articles/094/094771p1.html|archivedate=20021021053314}}</ref> The site reached 100,000 users by December 2001.<ref name="SWGusers">{{LucasArtsCite|url=company/release/news20011217.html|text=Star Wars® Galaxies Official Web Site Surpasses 100,000 Registered Users|archivedate=20070912064121}}</ref> Throughout the next year after the release of the site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360-degree [[Wikipedia:QuickTime VR|QuickTime VR]] panoramas of different locations.{{Fact}}
   
In May 2002, Verant began accepting applications from users who were interested in participating in a closed beta test for ''Galaxies''. The closed beta test would begin in July 2002.<ref name="IGNbeta">{{Cite_web|url=http://pc.ign.com/articles/358/358530p1.html|title=Galaxies Beta|publisher=IGN|last=|first=|date=May 3, 2002|accessdate=March 24, 2007}}</ref> SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,<ref name="IGNmatch">{{Cite_web|url=http://pc.ign.com/articles/379/379603p1.html|title=Galaxies Site Update|publisher=IGN|last=|first=|date=December 6, 2002|accessdate=March 24, 2007}}</ref> and skill trees and how the skill-based system would function.<ref name="IGNskill">{{Cite_web|url=http://pc.ign.com/articles/380/380446p1.html|title=Star Wars Galaxies Site Update|publisher=IGN|last=|first=|date=December 16, 2002|accessdate=March 24, 2007}}</ref> LucasArts also announced on [[May 20]], 2002 that both the [[Xbox]]<ref name="IGNxbox">{{Cite_web|url=http://xbox.ign.com/articles/360/360045p1.html|title=Galaxies on Xbox|publisher=IGN|last=|first=|date=May 20, 2002|accessdate=March 24, 2007}}</ref> and [[Wikipedia:PlayStation 2|PlayStation 2]]<ref name="IGNps2">{{Cite_web|url=http://ps2.ign.com/articles/360/360025p1.html|title=Star Wars Galaxies On PS2|publisher=IGN|last=|first=|date=May 20, 2002|accessdate=March 24, 2007}}</ref> would get a version of the game, but these would later be cancelled.{{Fact}}
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In May 2002, Verant began accepting applications from users who were interested in participating in a closed beta test for ''Galaxies''. The closed beta test would begin in July 2002.<ref name="IGNbeta">{{Cite_web|url=http://pc.ign.com/articles/358/358530p1.html|title=Galaxies Beta|publisher=IGN|date=May 3, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020804033931/http://pc.ign.com/articles/358/358530p1.html|archivedate=20020804033931}}</ref> SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,<ref name="IGNmatch">{{Cite_web|url=http://pc.ign.com/articles/379/379603p1.html|title=Galaxies Site Update|publisher=IGN|date=December 6, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20031006054646/http://pc.ign.com/articles/379/379603p1.html|archivedate=20031006054646}}</ref> and skill trees and how the skill-based system would function.<ref name="IGNskill">{{Cite_web|url=http://pc.ign.com/articles/380/380446p1.html|title=Star Wars Galaxies Site Update|publisher=IGN|date=December 16, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20030411030552/http://pc.ign.com/articles/380/380446p1.html|archivedate=20030411030552}}</ref> LucasArts also announced on [[May 20]], 2002 that both the [[Xbox]]<ref name="IGNxbox">{{Cite_web|url=http://xbox.ign.com/articles/360/360045p1.html|title=E3 2002: Galaxies on Xbox|publisher=IGN|date=May 20, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020610022609/http://xbox.ign.com/articles/360/360045p1.html|archivedate=20020610022609}}</ref> and [[Wikipedia:PlayStation 2|PlayStation 2]]<ref name="IGNps2">{{Cite_web|url=http://ps2.ign.com/articles/360/360025p1.html|title=Star Wars Galaxies On PS2|publisher=IGN|date=May 20, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20020601215656/http://ps2.ign.com/articles/360/360025p1.html|archivedate=20020601215656}}</ref> would get a version of the game, but these would later be cancelled.{{Fact}}
   
The year 2002 ended with LucasArts officially confirming a release date of [[April 15]], 2003.<ref name="SWGreleasedate">{{Cite_web|url=http://www.lucasarts.com/company/release/news20021220.html|title=LucasArts Confirms April 15, 2003 Release For Star Wars Galaxies: An Empire Divided|publisher=LucasArts|last=|first=|date=December 20, 2002|accessdate=March 24, 2007}}</ref><ref name="IGNreleasedate">{{Cite_web|url=http://pc.ign.com/articles/380/380958p1.html|title=Star Wars Galaxies Release Date!|publisher=IGN|last=|first=|last=Butts|first=Steve|date=December 20, 2002|accessdate=March 24, 2007}}</ref> They also announced on [[December 20]], 2002 that the ground-based component of ''Star Wars Galaxies'' would be called ''An Empire Divided'' and that the game's online community had grown to over 400,000 users since its original release in November 2000. This represented one of the largest ever fan communities amassed for any game prior to retail availability.<ref name="SWGreleasedate" />
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The year 2002 ended with LucasArts officially confirming a release date of [[April 15]], 2003.<ref name="SWGreleasedate">{{LucasArtsCite|url=company/release/news20021220.html|text=LucasArts Confirms April 15, 2003 Release For Star Wars Galaxies: An Empire Divided™|archivedate=20070912035458}}</ref><ref name="IGNreleasedate">{{Cite_web|url=http://pc.ign.com/articles/380/380958p1.html|title=Star Wars Galaxies Release Date!|publisher=IGN|last=Butts|first=Steve|date=December 20, 2002|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20030411032515/http://pc.ign.com/articles/380/380958p1.html|archivedate=20030411032515}}</ref> They also announced on [[December 20]], 2002 that the ground-based component of ''Star Wars Galaxies'' would be called ''An Empire Divided'' and that the game's online community had grown to over 400,000 users since its original release in November 2000. This represented one of the largest ever fan communities amassed for any game prior to retail availability.<ref name="SWGreleasedate" />
   
''An Empire Divided'' would later be delayed to an unknown time,<ref name="IGNdelay">{{Cite_web|url=http://pc.ign.com/articles/389/389542p1.html|title=Star Wars Galaxies Delayed: Savor the anticipation.|publisher=IGN|last=|first=|last=Butts|first=Steve|date=March 14, 2003|accessdate=March 24, 2007}}</ref> but on [[June 17]], 2003, LucasArts confirmed that ''Star Wars Galaxies: An Empire Divided'' would be released on [[June 26]].<ref name="SWGofficialrelease">{{Cite_web|url=http://www.lucasarts.com/company/release/news20030617.html|title=LucasArts Announces Star Wars Galaxies: An Empire Divided Will Release June 26, 2003|publisher=LucasArts|last=|first=|date=June 17, 2003|accessdate=March 24, 2007}}</ref>
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''An Empire Divided'' would later be delayed to an unknown time,<ref name="IGNdelay">{{Cite_web|url=http://pc.ign.com/articles/389/389542p1.html|title=Star Wars Galaxies Delayed|publisher=IGN|last=Butts|first=Steve|date=March 14, 2003|accessdate=March 24, 2007|archiveurl=https://web.archive.org/web/20040412000240/http://pc.ign.com:80/articles/389/389542p1.html|archivedate=20040412000240}}</ref> but on [[June 17]], 2003, LucasArts confirmed that ''Star Wars Galaxies: An Empire Divided'' would be released on [[June 26]].<ref name="SWGofficialrelease">{{LucasArtsCite|url=company/release/news20030617.html|text=LucasArts Announces Star Wars Galaxies™: An Empire Divided™Will Release June 26, 2003|archivedate=20070915153649}}</ref>
   
 
With a ''Star Wars'' license and veteran designer [[Raph Koster]] at the helm, expectations among gamers ran high during the development of ''Galaxies''. Many industry professionals expected that these forces would push the subscription numbers past the one million mark. As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and PlayStation 2.{{Fact}}
 
With a ''Star Wars'' license and veteran designer [[Raph Koster]] at the helm, expectations among gamers ran high during the development of ''Galaxies''. Many industry professionals expected that these forces would push the subscription numbers past the one million mark. As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and PlayStation 2.{{Fact}}
   
The base game, ''An Empire Divided'', was released in the United States on June 26, 2003 to mixed reviews. ''Galaxies'' was most criticized for numerous bugs and broken features that plagued the game.<ref name="Reviews">{{Cite_web|url=http://www.gamerankings.com/htmlpages2/468222.asp?q=star%20war%20galaxies|title=Star Wars Galaxies: An Empire Divided Reviews|publisher=gamerankings.com|last=|first=|date=|accessdate=}}</ref> After release, the developers continued working on the features cut during the delay. In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled. Also, on [[November 7]], 2003 it was announced that the first player had unlocked a [[The Force/Legends|Force]]-sensitive character slot needed to become a [[Jedi/Legends|Jedi]].{{Fact}}
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The base game, ''An Empire Divided'', was released in the United States on June 26, 2003 to mixed reviews. ''Galaxies'' was most criticized for numerous bugs and broken features that plagued the game.<ref name="Reviews">{{Cite_web|url=http://www.gamerankings.com/htmlpages2/468222.asp|title=Star Wars Galaxies: An Empire Divided Reviews|publisher=gamerankings.com|archiveurl=https://web.archive.org/web/20030723022457/http://www.gamerankings.com/htmlpages2/468222.asp|archivedate=20030723022457}}</ref> After release, the developers continued working on the features cut during the delay. In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled. Also, on [[November 7]], 2003 it was announced that the first player had unlocked a [[The Force/Legends|Force]]-sensitive character slot needed to become a [[Jedi/Legends|Jedi]].{{Fact}}
   
 
On November 7, 2003, ''An Empire Divided'' was released in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on December 23, 2004. However, Japanese acceptance of the game was low, and in November [[2005]] the servers were shut down and existing accounts migrated to US servers.{{Fact}}
 
On November 7, 2003, ''An Empire Divided'' was released in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on December 23, 2004. However, Japanese acceptance of the game was low, and in November [[2005]] the servers were shut down and existing accounts migrated to US servers.{{Fact}}
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==Story and setting==
 
==Story and setting==
 
[[File:City Tatooine.JPG|thumb|250px|A small town on Tatooine]]
 
[[File:City Tatooine.JPG|thumb|250px|A small town on Tatooine]]
''Star Wars Galaxies'' did not begin with any sort of overarching story. Originally, as the original opening crawl states, after character creation, the player started out on an Imperial [[Star Destroyer/Legends|Star Destroyer]] after being captured on a passenger ship suspected of illegal activity. After being cleared of any wrongdoing, the player was instructed to make their way through the ship towards the shuttle bay. Along the way, various obstacles were used to educate the player in the basics of game play. After reaching the shuttle bay, the player was allowed to choose a starting planet, then city. The planetary choices were [[Naboo/Legends|Naboo]], [[Tatooine/Legends|Tatooine]], or [[Corellia/Legends|Corellia]]. A majority of the already established cities on the planet of choice could be chosen as a starting point, such as [[Moenia]], [[Theed/Legends|Theed]], [[Coronet City/Legends|Coronet]], [[Doaba Guerfel]], [[Mos Eisley/Legends|Mos Eisley]], or [[Anchorhead/Legends|Anchorhead]]. After choosing, they were loaded up into their city of choice on the planet with nothing but a green and yellow [[R2-series astromech droid|R2 helper droid]], a limited-use [[74-Z speeder bike/Legends|74-Z speeder bike]] and no real direction on what to do next.
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''Star Wars Galaxies'' did not begin with any sort of overarching story. Originally, as the original opening crawl states, after character creation, the player started out on an Imperial [[Star Destroyer/Legends|Star Destroyer]] after being captured on a passenger ship suspected of illegal activity. After being cleared of any wrongdoing, the player was instructed to make their way through the ship towards the shuttle bay. Along the way, various obstacles were used to educate the player in the basics of game play. After reaching the shuttle bay, the player was allowed to choose a starting planet, then city. The planetary choices were [[Naboo/Legends|Naboo]], [[Tatooine/Legends|Tatooine]], or [[Corellia/Legends|Corellia]]. A majority of the already established cities on the planet of choice could be chosen as a starting point, such as [[Moenia/Legends|Moenia]], [[Theed/Legends|Theed]], [[Coronet City/Legends|Coronet]], [[Doaba Guerfel/Legends|Doaba Guerfel]], [[Mos Eisley/Legends|Mos Eisley]], or [[Anchorhead/Legends|Anchorhead]]. After choosing, they were loaded up into their city of choice on the planet with nothing but a green and yellow [[R2-series astromech droid|R2 helper droid]], a limited-use [[74-Z speeder bike/Legends|74-Z speeder bike]] and no real direction on what to do next.
   
After the release of the ''New Game Enhancements'' in late 2005, however, story elements became more important to the development of your character. The introductory sequence was changed. This time the player started out on an [[Unidentified Imperial space station|Imperial space station]]. The player was quickly contacted by [[C-3PO/Legends|C-3PO]], who familiarized the player with the basics of the controls, and informed them that [[Han Solo/Legends|Han Solo]] would arrive shortly to rescue them. Han, [[Chewbacca/Legends|Chewbacca]], and [[R2-D2/Legends|R2-D2]] arrived and escorted the player to the hangar bay, where they were attacked by three [[Stormtrooper/Legends|stormtroopers]]. After killing the troopers, Han, the player and crew boarded the [[Millennium Falcon/Legends|''Millennium Falcon'']] and escaped the exploding station, with [[TIE/LN starfighter|TIE fighters]] giving chase. The next sequence was meant to familiarize the player with the space-combat game play. The player commanded one of the ''Falcon'''s turrets and destroyed several TIE fighters, after which the ''Millennium Falcon'' [[Hyperspace/Legends|hyperjumped]] to [[Tansarii Point Station]]. After arriving on the station, the player was free to complete several story-driven quests on their quest for [[Galactic Credit Standard|credits]] and experience (the player had to reach level 5 before they could leave the station). Once the player was sufficiently experienced, the player had to aid Han Solo in repairing the ''Falcon''. Upon doing so, Han Solo dropped the player off in front of the spaceport in Mos Eisley on Tatooine. Before leaving, Han Solo set them up with a speeder, and a contact in Mos Eisley. This led the player to working for Jabba the Hutt, first through [[Bib Fortuna/Legends|Bib Fortuna]], then directly from [[Jabba's Palace/Legends|Jabba's Palace]]. Further quests in this overarching chain (known collectively as the ''Legacy'' quests) took the player to other planets, including Naboo, Corellia, and Talus. All throughout this quest chain, the player met many familiar faces from ''Star Wars'' lore, including [[Watto/Legends|Watto]], [[Ephant Mon/Legends|Ephant Mon]], [[Jabba Desilijic Tiure/Legends|Jabba the Hutt]], [[Rugor Nass/Legends|Boss Nass]], and [[Quarsh Panaka/Legends|Quarsh Panaka]], just to name a few.
+
After the release of the ''New Game Enhancements'' in late 2005, however, story elements became more important to the development of your character. The introductory sequence was changed. This time the player started out on an [[Unidentified Imperial space station|Imperial space station]]. The player was quickly contacted by [[C-3PO/Legends|C-3PO]], who familiarized the player with the basics of the controls, and informed them that [[Han Solo/Legends|Han Solo]] would arrive shortly to rescue them. Han, [[Chewbacca/Legends|Chewbacca]], and [[R2-D2/Legends|R2-D2]] arrived and escorted the player to the hangar bay, where they were attacked by three [[Stormtrooper/Legends|stormtroopers]]. After killing the troopers, Han, the player and crew boarded the [[Millennium Falcon/Legends|''Millennium Falcon'']] and escaped the exploding station, with [[TIE/LN starfighter|TIE fighters]] giving chase. The next sequence was meant to familiarize the player with the space-combat game play. The player commanded one of the ''Falcon''{{'s}} turrets and destroyed several TIE fighters, after which the ''Millennium Falcon'' [[Hyperspace/Legends|hyperjumped]] to [[Tansarii Point Station]]. After arriving on the station, the player was free to complete several story-driven quests on their quest for [[Galactic Credit Standard|credits]] and experience (the player had to reach level 5 before they could leave the station). Once the player was sufficiently experienced, the player had to aid Han Solo in repairing the ''Falcon''. Upon doing so, Han Solo dropped the player off in front of the spaceport in Mos Eisley on Tatooine. Before leaving, Han Solo set them up with a speeder, and a contact in Mos Eisley. This led the player to working for Jabba the Hutt, first through [[Bib Fortuna/Legends|Bib Fortuna]], then directly from [[Jabba's Palace/Legends|Jabba's Palace]]. Further quests in this overarching chain (known collectively as the ''Legacy'' quests) took the player to other planets, including Naboo, Corellia, and Talus. All throughout this quest chain, the player met many familiar faces from ''Star Wars'' lore, including [[Watto/Legends|Watto]], [[Ephant Mon/Legends|Ephant Mon]], [[Jabba Desilijic Tiure/Legends|Jabba the Hutt]], [[Rugor Nass/Legends|Boss Nass]], and [[Quarsh Panaka/Legends|Quarsh Panaka]], just to name a few.
   
 
===Opening crawls===
 
===Opening crawls===
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[[Serji-X Arrogantus]] appeared in the game, and is established to have died in [[0 ABY/Legends|0 ABY]]. This seemingly implies that ''Star Wars Galaxies'' was set very shortly after the Battle of Yavin. However, another character named [[Sergeant/Legends|Sergeant]] [[Ruwan Tokai]] clearly mentioned that the destruction of the Death Star occurred a year earlier, suggesting a timeline closer to [[1 ABY/Legends|1 ABY]]. Furthermore, Darth Vader just learns that it was his son, Luke Skywalker, who destroyed the Death Star, a revelation which is said to have occurred around [[2 ABY/Legends|2 ABY]]. Cryptic mentions were made in the game about the existence of Echo Base on Hoth. Han Solo's appearance on Lok proves that the game was set before the events of 3 ABY, when he became encased in carbonite. This means certain portions of the game took place immediately after the Battle of Yavin in 0 ABY, some immediately before the Battle of Hoth in 3 ABY, and some in between, making a concrete date impossible to determine for the game as a whole.
 
[[Serji-X Arrogantus]] appeared in the game, and is established to have died in [[0 ABY/Legends|0 ABY]]. This seemingly implies that ''Star Wars Galaxies'' was set very shortly after the Battle of Yavin. However, another character named [[Sergeant/Legends|Sergeant]] [[Ruwan Tokai]] clearly mentioned that the destruction of the Death Star occurred a year earlier, suggesting a timeline closer to [[1 ABY/Legends|1 ABY]]. Furthermore, Darth Vader just learns that it was his son, Luke Skywalker, who destroyed the Death Star, a revelation which is said to have occurred around [[2 ABY/Legends|2 ABY]]. Cryptic mentions were made in the game about the existence of Echo Base on Hoth. Han Solo's appearance on Lok proves that the game was set before the events of 3 ABY, when he became encased in carbonite. This means certain portions of the game took place immediately after the Battle of Yavin in 0 ABY, some immediately before the Battle of Hoth in 3 ABY, and some in between, making a concrete date impossible to determine for the game as a whole.
   
With Chapter 11 in November [[2008]], the developers added the Battle of Hoth to the game. However, the developers were quite clear that this did not advance the timeline. It was only intended to be a completely isolated "Star Wars Moment"<ref>{{Cite_web|url=http://swg.stratics.com/php-bin/show_content.php?content=29762|title=Stratics.com Dev Chat|publisher=LucasArts|last=|first=|date=December 4, 2008|accessdate=}}</ref> to give players the opportunity to participate in the iconic movie event without any effect on continuity for the rest of of the game. During the final day of the game on December 15, 2011, the developers depicted the second Death Star over Endor, and included a bunker on the moon where Imperial and Rebel players could fight each other. Not long before the servers were terminated, the second Death Star was shown being destroyed in the sky. This indicates that at least the final day of the game tenuously took place in [[4 ABY/Legends|4 ABY]]; however, characters like Darth Vader and Emperor Palpatine could still be visited after the Death Star's destruction.
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With Chapter 11 in November [[2008]], the developers added the Battle of Hoth to the game. However, the developers were quite clear that this did not advance the timeline. It was only intended to be a completely isolated "Star Wars Moment"<ref>{{Cite_web|url=https://www.engadget.com/2008-11-20-the-star-wars-galaxies-devs-on-how-hoth-was-made.html|title=The Star Wars Galaxies devs on how Hoth was made|publisher=Engadget|last=Zenke|first=Michael|date=2008-11-20|accessdate=2020-07-02|archiveurl=http://archive.vn/ynR8N|archivedate=2020-07-02}}</ref> to give players the opportunity to participate in the iconic movie event without any effect on continuity for the rest of of the game. During the final day of the game on December 15, 2011, the developers depicted the second Death Star over Endor, and included a bunker on the moon where Imperial and Rebel players could fight each other. Not long before the servers were terminated, the second Death Star was shown being destroyed in the sky. This indicates that at least the final day of the game tenuously took place in [[4 ABY/Legends|4 ABY]]; however, characters like Darth Vader and Emperor Palpatine could still be visited after the Death Star's destruction.
   
 
===Planets and explorable areas===
 
===Planets and explorable areas===
 
[[File:Lush Background.JPG|thumb|250px|An example of the lush environment in ''Galaxies'']]
 
[[File:Lush Background.JPG|thumb|250px|An example of the lush environment in ''Galaxies'']]
The original basic "game world" consisted of ten simulated planetary surfaces and associated structures. The twelve different planets were taken from the ''Star Wars'' films and the [[Star Wars Legends|Expanded Universe]]: [[Tatooine/Legends|Tatooine]], [[Naboo/Legends|Naboo]], [[Corellia/Legends|Corellia]], [[Talus]], [[Rori]], [[Dantooine/Legends|Dantooine]], [[Lok/Legends|Lok]], [[Yavin 4/Legends|Yavin 4]], the [[Endor/Legends|forest moon of Endor]] and [[Dathomir/Legends|Dathomir]]. The game's first expansion, [[Star Wars Galaxies: Jump to Lightspeed|''Jump to Lightspeed'']], added explorable space sectors for every original planet. Two additional space sectors were also included, Deep Space and the [[Kessel/Legends|Kessel]] sector. The chapter 8 update also added the [[Nova Orion Station]]. In the second expansion, [[Star Wars Galaxies: Rage of the Wookiees|''Rage of the Wookiees'']], the [[Wookiee/Legends|Wookiee]] planet [[Kashyyyk/Legends|Kashyyyk]] was added. In the third expansion, [[Star Wars Galaxies: Trials of Obi-Wan|''Trials of Obi-Wan'']] added the planet [[Mustafar/Legends|Mustafar]] (the only planet without an explorable space sector). Examples of characters and points of interest that players could visit within the game included [[HK-47]] (from [[Star Wars: Knights of the Old Republic|''Knights of the Old Republic'']] and [[Star Wars: Knights of the Old Republic II: The Sith Lords|its sequel]]), [[R2-D2/Legends|R2-D2]], [[C-3PO/Legends|C-3PO]], their [[Escape pod/Legends|escape pod]] on Tatooine, the Naboo Royal Palace, the abandoned [[Alliance to Restore the Republic/Legends|Rebel]] bases on Dantooine and Yavin IV, the notorious pirate [[Nym]] in his stronghold on Lok, [[Ewok/Legends|Ewoks]] and [[Rancor/Legends|rancors]].
+
The original basic "game world" consisted of ten simulated planetary surfaces and associated structures. The twelve different planets were taken from the ''Star Wars'' films and the [[Star Wars Legends|Expanded Universe]]: [[Tatooine/Legends|Tatooine]], [[Naboo/Legends|Naboo]], [[Corellia/Legends|Corellia]], [[Talus/Legends|Talus]], [[Rori]], [[Dantooine/Legends|Dantooine]], [[Lok/Legends|Lok]], [[Yavin 4/Legends|Yavin 4]], the [[Endor/Legends|forest moon of Endor]] and [[Dathomir/Legends|Dathomir]]. The game's first expansion, [[Star Wars Galaxies: Jump to Lightspeed|''Jump to Lightspeed'']], added explorable space sectors for every original planet. Two additional space sectors were also included, Deep Space and the [[Kessel/Legends|Kessel]] sector. The chapter 8 update also added the [[Nova Orion Station]]. In the second expansion, [[Star Wars Galaxies: Rage of the Wookiees|''Rage of the Wookiees'']], the [[Wookiee/Legends|Wookiee]] planet [[Kashyyyk/Legends|Kashyyyk]] was added. In the third expansion, [[Star Wars Galaxies: Trials of Obi-Wan|''Trials of Obi-Wan'']] added the planet [[Mustafar/Legends|Mustafar]] (the only planet without an explorable space sector). Examples of characters and points of interest that players could visit within the game included [[HK-47]] (from [[Star Wars: Knights of the Old Republic|''Knights of the Old Republic'']] and [[Star Wars: Knights of the Old Republic II: The Sith Lords|its sequel]]), [[R2-D2/Legends|R2-D2]], [[C-3PO/Legends|C-3PO]], their [[Escape pod/Legends|escape pod]] on Tatooine, the Naboo Royal Palace, the abandoned [[Alliance to Restore the Republic/Legends|Rebel]] bases on Dantooine and Yavin IV, the notorious pirate [[Nym]] in his stronghold on Lok, [[Ewok/Legends|Ewoks]] and [[Rancor/Legends|rancors]].
   
Each of the ten original planets were represented by approximately 225 square kilometers (15 km x 15 km) of game space,<ref>''[[From Pencil to Pixel: The Art of Star Wars Galaxies]]'', p. 72</ref> with all established cities and locations compressed into that space. In contrast, the expansion planets of Kashyyyk and Mustafar were smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that was not traversable (i.e. mountains or hills that cannot be climbed over). Kashyyyk was represented by several navigational zones that connected to each other via portals located throughout that planet. Many of these zones were instanced, meaning that only the player or group that selected that zone were likely the only inhabitants of that zone. Mustafar had a traditional layout similar to the original planets, but with many instanced dungeons scattered across the landscape. With the release of Chapter 11, the planet Hoth was released as an instance.<ref>{{Cite_web|url=https://web.archive.org/web/20090203083450/http://starwars.ugo.com/games/starwars_rageofthewookies/default.asp|title=Star Wars Galaxies: Rage of the Wookies Review|publisher=ugo.com|last=Harper|first=Kareem|date=|accessdate=}}</ref><ref>{{Cite_web|url=http://www.ign.com/articles/2005/12/05/star-wars-galaxies-trials-of-obi-wan?page=2|title=Star Wars Galaxies: Trials of Obi-Wan|publisher=IGN|last=Butts|first=Steve|date=December 5, 2005|accessdate=}}</ref> [[Ord Mantell/Legends|Ord Mantell]] was also added.
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Each of the ten original planets were represented by approximately 225 square kilometers (15 km x 15 km) of game space,<ref>''[[From Pencil to Pixel: The Art of Star Wars Galaxies]]'', p. 72</ref> with all established cities and locations compressed into that space. In contrast, the expansion planets of Kashyyyk and Mustafar were smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that was not traversable (i.e. mountains or hills that cannot be climbed over). Kashyyyk was represented by several navigational zones that connected to each other via portals located throughout that planet. Many of these zones were instanced, meaning that only the player or group that selected that zone were likely the only inhabitants of that zone. Mustafar had a traditional layout similar to the original planets, but with many instanced dungeons scattered across the landscape. With the release of Chapter 11, the planet Hoth was released as an instance.<ref>{{Cite_web|url=http://starwars.ugo.com/games/starwars_rageofthewookies/default.asp|title=Star Wars Galaxies: Rage of the Wookies Review|publisher=ugo.com|last=Harper|first=Kareem|archiveurl=https://web.archive.org/web/20090203083450/http://starwars.ugo.com/games/starwars_rageofthewookies/default.asp|archivedate=20090203083450}}</ref><ref>{{Cite_web|url=http://www.ign.com/articles/2005/12/05/star-wars-galaxies-trials-of-obi-wan?page=2|title=Star Wars Galaxies: Trials of Obi-Wan|publisher=IGN|last=Butts|first=Steve|date=December 5, 2005|archiveurl=https://web.archive.org/web/20121108201342/https://www.ign.com/articles/2005/12/05/star-wars-galaxies-trials-of-obi-wan?page=2|archivedate=20121108201342}}</ref> [[Ord Mantell/Legends|Ord Mantell]] was also added.
 
<div style="float:left; width:48%;">
 
<div style="float:left; width:48%;">
 
*[[Corellia/Legends|Corellia]]
 
*[[Corellia/Legends|Corellia]]
 
**[[Corellian system]]
 
**[[Corellian system]]
 
*[[Dantooine/Legends|Dantooine]]
 
*[[Dantooine/Legends|Dantooine]]
**[[Dantooine system]]
+
**[[Dantooine system/Legends|Dantooine system]]
 
*[[Dathomir/Legends|Dathomir]]
 
*[[Dathomir/Legends|Dathomir]]
 
**[[Dathomir system/Legends|Dathomir system]]
 
**[[Dathomir system/Legends|Dathomir system]]
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*[[Rori]]
 
*[[Rori]]
 
**[[Naboo system/Legends|Naboo system]]
 
**[[Naboo system/Legends|Naboo system]]
*[[Talus]]
+
*[[Talus/Legends|Talus]]
 
**[[Corellian system]]
 
**[[Corellian system]]
 
*[[Tatooine/Legends|Tatooine]]
 
*[[Tatooine/Legends|Tatooine]]
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===Species and professions===
 
===Species and professions===
Players of the game created characters to navigate through these environments. Characters in ''Star Wars Galaxies'' could be one of ten species, again taken from the films and the Expanded Universe: [[Human/Legends|Human]], [[Twi'lek/Legends|Twi'lek]], [[Zabrak/Legends|Zabrak]], [[Wookiee/Legends|Wookiee]], [[Trandoshan/Legends|Trandoshan]], [[Rodian/Legends|Rodian]], [[Mon Calamari/Legends|Mon Calamari]], [[Bothan/Legends|Bothan]], [[Sullustan/Legends|Sullustan]], or [[Ithorian/Legends|Ithorian]]. A character could be either male or female, and he or she belonged to one of nine iconic professions: [[Jedi/Legends|Jedi]], [[Bounty hunter/Legends|bounty hunter]], [[Smuggler/Legends|smuggler]], [[Commando/Legends|commando]], [[Spy/Legends|spy]], [[Officer/Legends|officer]], [[Medic/Legends|medic]], [[entertainer]], or [[Merchant/Legends|trader]]. Chapter 6 has introduced [[beast master]], the NGE version of the pre-NGE [[Beast master|creature handler]], as a separate expertise tree.<ref>{{Cite_web|url=https://web.archive.org/web/20090922162230/http://forums.station.sony.com/swg/posts/list.m?topic_id=264445|title=Chapter 6 Outline Discussion - 03-01-2007|publisher=|last=|first=|date=|accessdate=}}</ref> A character could also optionally advance in the [[Politics/Legends|politician]] and [[Pilot/Legends|pilot]] professions, independent of his or her primary profession. As with all MMORPGs, the feature set of ''Star Wars Galaxies'' were subject to change.
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Players of the game created characters to navigate through these environments. Characters in ''Star Wars Galaxies'' could be one of ten species, again taken from the films and the Expanded Universe: [[Human/Legends|Human]], [[Twi'lek/Legends|Twi'lek]], [[Zabrak/Legends|Zabrak]], [[Wookiee/Legends|Wookiee]], [[Trandoshan/Legends|Trandoshan]], [[Rodian/Legends|Rodian]], [[Mon Calamari/Legends|Mon Calamari]], [[Bothan/Legends|Bothan]], [[Sullustan/Legends|Sullustan]], or [[Ithorian/Legends|Ithorian]]. A character could be either male or female, and he or she belonged to one of nine iconic professions: [[Jedi/Legends|Jedi]], [[Bounty hunter/Legends|bounty hunter]], [[Smuggler/Legends|smuggler]], [[Commando/Legends|commando]], [[Spy/Legends|spy]], [[Officer/Legends|officer]], [[Medic/Legends|medic]], [[entertainer]], or [[Merchant/Legends|trader]]. Chapter 6 has introduced [[beast master]], the NGE version of the pre-NGE [[Beast master|creature handler]], as a separate expertise tree.<ref name="Chapter 6">{{Cite_web|url=http://forums.station.sony.com/swg/posts/list.m?topic_id=264445|title=Chapter 6 Outline Discussion - 03-01-2007|publisher=Star Wars Galaxies Forums|date=2007-03-01|archiveurl=https://web.archive.org/web/20090922162230/http://forums.station.sony.com/swg/posts/list.m?topic_id=264445|archivedate=20090922162230}}</ref> A character could also optionally advance in the [[Politics/Legends|politician]] and [[Pilot/Legends|pilot]] professions, independent of his or her primary profession. As with all MMORPGs, the feature set of ''Star Wars Galaxies'' were subject to change.
   
 
====Species====
 
====Species====
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*[[Pa'lowick/Legends|Pa'lowick]]
 
*[[Pa'lowick/Legends|Pa'lowick]]
 
*[[Quarren/Legends|Quarren]]
 
*[[Quarren/Legends|Quarren]]
*[[Selonian]]
+
*[[Selonian/Legends|Selonian]]
 
*[[Talz/Legends|Talz]]
 
*[[Talz/Legends|Talz]]
 
*[[Toydarian/Legends|Toydarian]]
 
*[[Toydarian/Legends|Toydarian]]
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====Professions====
 
====Professions====
[[File:MaleFringer.jpg|right|thumb|150px|A male fringer]]
+
[[File:MaleFringer.jpg|thumb|right|150px|A male fringer]]
 
These professions were available in the game's later releases, following the "New Game Enhancements":
 
These professions were available in the game's later releases, following the "New Game Enhancements":
 
*[[Jedi/Legends|Jedi]]
 
*[[Jedi/Legends|Jedi]]
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=====Original professions=====
 
=====Original professions=====
{{Scroll box
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{{Scroll_box
 
|width=100%
 
|width=100%
 
|content=
 
|content=
Prior to the release of the New Game Enhancements on [[November 15]], 2005, a player could choose from up to 34 professions to play. The player was limited in their choice of profession by set number of skill points. Taking advantage of the different skill and combat modifiers offered by different professions, players could customize their characters to match their playing styles. This meant that a character could have skills in more than one profession, unlike the current system which allows the player only one profession per character.
+
Prior to the release of the New Game Enhancements on [[November 15]], 2005, a player could choose from up to 34 professions to play. The player was limited in their choice of profession by set number of skill points. Taking advantage of the different skill and combat modifiers offered by different professions, players could customize their characters to match their playing styles. This meant that a character could have skills in more than one profession, unlike the current system which allows the player only one profession per character.
*'''Basic professions''': With the exception of Politician, these professions were selectable during the character creation phase of the game. Once you selected your character's profession, race, gender, and appearance, a brief tutorial followed that showed the basic mechanics of the game. Progress through the profession was in the form of skill trees. Once a required amount of experience points had been attained, a player could train their character in a particular skill box on the tree. Each skill tree had four "branches" of skills, usually representing different types of skills for that profession. Once all four branches of the tree were completed, a character could then train in the mastery of that profession. In order to access the Elite / Hybrid professions, players generally had to train in more than one basic profession.
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*'''Basic professions''': With the exception of Politician, these professions were selectable during the character creation phase of the game. Once you selected your character's profession, race, gender, and appearance, a brief tutorial followed that showed the basic mechanics of the game. Progress through the profession was in the form of skill trees. Once a required amount of experience points had been attained, a player could train their character in a particular skill box on the tree. Each skill tree had four "branches" of skills, usually representing different types of skills for that profession. Once all four branches of the tree were completed, a character could then train in the mastery of that profession. In order to access the Elite / Hybrid professions, players generally had to train in more than one basic profession.
 
**Artisan
 
**Artisan
 
**Brawler
 
**Brawler
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===Starships===
 
===Starships===
 
The game included a variety of playable and non-player controlled ships:
 
The game included a variety of playable and non-player controlled ships:
{{Scroll box
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{{Scroll_box
 
|width=100%
 
|width=100%
 
|content=
 
|content=
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*'''Ground Combat''': Ground combat in ''Galaxies'' was in real time and similar to a first-person shooter. Unlike most MMORPGs, whether an attack hits was not solely based on the character's skill numbers. The player had to aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features were later made available, creating a more traditional combat experience, but players eschewing those options were rewarded with an increased chance to do maximum damage. As characters gained levels (by gaining experience points, known as XP), they gained access to additional combat abilities, called "specials," which were "fired" by using the right mouse button. These specials usually had a cool-down period during which they could not be reused, but they were much more powerful or versatile than the basic left-click attack. Specials were also used to heal characters and enhance their other abilities as well as decrease an enemy's statistics. In addition to these specials, players gained the ability to use more powerful and varied type of weaponry as they climbed the ranks in their chosen profession. For example, the [[KYD-21 blaster pistol]] was limited to the Spy profession.
 
*'''Ground Combat''': Ground combat in ''Galaxies'' was in real time and similar to a first-person shooter. Unlike most MMORPGs, whether an attack hits was not solely based on the character's skill numbers. The player had to aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features were later made available, creating a more traditional combat experience, but players eschewing those options were rewarded with an increased chance to do maximum damage. As characters gained levels (by gaining experience points, known as XP), they gained access to additional combat abilities, called "specials," which were "fired" by using the right mouse button. These specials usually had a cool-down period during which they could not be reused, but they were much more powerful or versatile than the basic left-click attack. Specials were also used to heal characters and enhance their other abilities as well as decrease an enemy's statistics. In addition to these specials, players gained the ability to use more powerful and varied type of weaponry as they climbed the ranks in their chosen profession. For example, the [[KYD-21 blaster pistol]] was limited to the Spy profession.
   
*'''Space Combat''': [[File:Space combat 2.JPG|thumb|right|250px|Space combat in ''Galaxies'']] Space combat in ''Galaxies'' was similar to ground combat<!-- in that player skill in aiming and targeting was important, as described below-->. Players had to aim at their targets (often needing to "lead" their target to compensate for the target's movement) and click a button on the mouse or joystick to fire. Success in space combat was largely dependent on player skill, but not quite to the same extent as seen in previous ''Star Wars'' space-simulator games. As characters advanced in their piloting professions, they gained access to a variety of tactics, starship chassis, and starship components. Their ships could be completely customized with components looted from enemies or crafted by shipwrights. Available chassis included the [[T-65 X-wing starfighter/Legends|X-wing]] and [[BTL Y-wing starfighter/Legends|Y-wing]] for Rebels, [[TIE/LN starfighter|TIE Fighters]] and [[TIE/IN interceptor/Legends|TIE/IN interceptors]] for Imperials, and new [[Hutt/Legends|Hutt]] and [[Black Sun/Legends|Black Sun]] ship designs for Freelancers. Characters who mastered a piloting profession got access to PoB (Party on Board) ship designs such as the famed [[YT-1300 light freighter/Legends|YT-1300 light freighter]]. PoB ships allowed characters to walk around the interiors (which could be decorated just like a building on the ground) and man additional shipboard stations such as laser turrets. Some high-end ships were obtainable only via difficult quests; such ships include the [[Eta-2 Actis-class interceptor|Eta-2 ''Actis''-class interceptor]] (commonly called the JSF or "Jedi Starfighter") and the KSE [[Firespray-31-class patrol and attack craft/Legends|Firespray]] (made famous by the Fett ship [[Slave I/Legends|''Slave I'']]).
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*'''Space Combat''': [[File:Space combat 2.JPG|thumb|right|250px|Space combat in ''Galaxies'']] Space combat in ''Galaxies'' was similar to ground combat. Players had to aim at their targets (often needing to "lead" their target to compensate for the target's movement) and click a button on the mouse or joystick to fire. Success in space combat was largely dependent on player skill, but not quite to the same extent as seen in previous ''Star Wars'' space-simulator games. As characters advanced in their piloting professions, they gained access to a variety of tactics, starship chassis, and starship components. Their ships could be completely customized with components looted from enemies or crafted by shipwrights. Available chassis included the [[T-65 X-wing starfighter/Legends|X-wing]] and [[BTL Y-wing starfighter/Legends|Y-wing]] for Rebels, [[TIE/LN starfighter|TIE Fighters]] and [[TIE/IN interceptor/Legends|TIE/IN interceptors]] for Imperials, and new [[Hutt/Legends|Hutt]] and [[Black Sun/Legends|Black Sun]] ship designs for Freelancers. Characters who mastered a piloting profession got access to PoB (Party on Board) ship designs such as the famed [[YT-1300 light freighter/Legends|YT-1300 light freighter]]. PoB ships allowed characters to walk around the interiors (which could be decorated just like a building on the ground) and man additional shipboard stations such as laser turrets. Some high-end ships were obtainable only via difficult quests; such ships include the [[Eta-2 Actis-class interceptor|Eta-2 ''Actis''-class interceptor]] (commonly called the JSF or "Jedi Starfighter") and the KSE [[Firespray-31-class patrol and attack craft/Legends|Firespray]] (made famous by the Fett ship [[Slave I/Legends|''Slave I'']]).
   
 
===Other features of the basic game===
 
===Other features of the basic game===
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===Servers===
 
===Servers===
There were twenty-five different servers&mdash;called "galaxies"&mdash;in which players could choose to play the game. Most of them were named after obscure ships from the Expanded Universe. Twelve were shut down on [[October 15]], [[2009]], leaving thirteen, which were shut down with the game's closure on [[December 15]]th, [[2011]].<ref name="escapist">{{Cite_web|url=http://www.escapistmagazine.com/news/view/94727-Star-Wars-Galaxies-Shutting-Down-12-Servers|title=Star Wars Galaxies Shutting Down 12 Servers|publisher=[[Wikipedia:The Escapist (website)|''The Escapist'']]|last=|first=|date=|accessdate=}}</ref> They are:
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There were twenty-five different servers&mdash;called "galaxies"&mdash;in which players could choose to play the game. Most of them were named after obscure ships from the Expanded Universe. Twelve were shut down on [[October 15]], [[2009]], leaving thirteen, which were shut down with the game's closure on [[December 15]]th, [[2011]].<ref name="escapist">{{Cite_web|url=http://www.escapistmagazine.com/news/view/94727-Star-Wars-Galaxies-Shutting-Down-12-Servers|title=Star Wars Galaxies Shutting Down 12 Servers|publisher=[[Wikipedia:The Escapist (website)|''The Escapist'']]|last=Chalk|first=Andy|date=2009-09-15|archiveurl=https://web.archive.org/web/20181208082450/https://v1.escapistmagazine.com/news/view/94727-Star-Wars-Galaxies-Shutting-Down-12-Servers|archivedate=20181208082450}}</ref> They are:
   
 
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==Releases, expansions and updates==
 
==Releases, expansions and updates==
 
===''An Empire Divided''===
 
===''An Empire Divided''===
[[File:SWGAED logo.jpg|right|thumb|200px|''An Empire Divided'' logo]]
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[[File:SWGAED logo.jpg|thumb|right|200px|''An Empire Divided'' logo]]
 
At the time of its initial release, the game was very different than it was at the time of its closure. Vehicles and creature mounts were not yet implemented. While player housing was in the game, player cities were not. (Those features were added in November 2003.) Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools, and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat required the player to carefully manage his or her actions to avoid depleting a pool.
 
At the time of its initial release, the game was very different than it was at the time of its closure. Vehicles and creature mounts were not yet implemented. While player housing was in the game, player cities were not. (Those features were added in November 2003.) Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools, and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat required the player to carefully manage his or her actions to avoid depleting a pool.
   
 
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
 
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
   
In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24<!-- Yes, 24, not 32. There were 32 professions total, but only 24 ADVANCED professions. --> advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
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In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
   
Jedi were not available as a starting profession, nor even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in five random professions. The identity of four of those necessary professions could be learned via looted [[Holocron/Legends|holocrons]], but the fifth had to be found via trial and error. The first Force-sensitive character slot was unlocked on November 7, 2003.<ref>{{Cite_web|url=https://web.archive.org/web/20080621113313/http://swg.allakhazam.com/news/sdetail2617.html?story=2617|title=Game Info: Congratulations Monika T'Sarn for Unlocking the Force Sensitive Slot!|publisher=[[Wikipedia:Allakhazam|Allakhazam.com]]|author="JEST3R"|date=November 8, 2003|accessdate=June 21, 2008}}</ref>
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Jedi were not available as a starting profession, nor even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in five random professions. The identity of four of those necessary professions could be learned via looted [[Holocron/Legends|holocrons]], but the fifth had to be found via trial and error. The first Force-sensitive character slot was unlocked on November 7, 2003.<ref>{{Cite_web|url=http://swg.allakhazam.com/news/sdetail2617.html?story=2617|title=Game Info: Congratulations Monika T'Sarn for Unlocking the Force Sensitive Slot!|publisher=[[Wikipedia:Allakhazam|Allakhazam.com]]|author="JEST3R"|date=November 8, 2003|accessdate=June 21, 2008|archiveurl=https://web.archive.org/web/20080621113313/http://swg.allakhazam.com/news/sdetail2617.html?story=2617|archivedate=20080621113313}}</ref>
   
 
===Expansion packs===
 
===Expansion packs===
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===New Game Enhancements (NGE)===
 
===New Game Enhancements (NGE)===
 
On November 15, 2005, there was a complete overhaul of all game aspects, reducing the number of professions to nine, down from original thirty-two. New patches came out emphasizing the balance and individuality of each profession. These included:
 
On November 15, 2005, there was a complete overhaul of all game aspects, reducing the number of professions to nine, down from original thirty-two. New patches came out emphasizing the balance and individuality of each profession. These included:
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*'''Publish 27''': Focus on the Commando, Spy, and Jedi professions (as well as re-introducing Heavy Weapons and Traps into the game).
 
*'''Publish 27''': Focus on the Commando, Spy, and Jedi professions (as well as re-introducing Heavy Weapons and Traps into the game).
*'''Publish 28''': Reinstallment of the "Player Bounty" system (with changes) as well as changes in the PvP community.
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*'''Publish 28''': Reinstallment of the "Player Bounty" system (with changes) as well as changes in the PvP community.
 
*'''Publish 29''': New Targeting system, groundwork laid for the "expertise system," promising future character customization comparable to the talent system in ''World of Warcraft''.
 
*'''Publish 29''': New Targeting system, groundwork laid for the "expertise system," promising future character customization comparable to the talent system in ''World of Warcraft''.
 
*'''Chapter 1: Battle of Restuss''': This was the first time they used "Chapter" instead of a Publish number and included the beginning of a large-scale PvP war over the city Restuss, on Rori, moon of Naboo. Players fought each other and did missions to collect Restuss Commendation badges, which could be exchanged later for their faction's specialized armor and weapons. It also expanded the legacy quest series, a quest involving slaves on Corellia. It introduced three new badges.
 
*'''Chapter 1: Battle of Restuss''': This was the first time they used "Chapter" instead of a Publish number and included the beginning of a large-scale PvP war over the city Restuss, on Rori, moon of Naboo. Players fought each other and did missions to collect Restuss Commendation badges, which could be exchanged later for their faction's specialized armor and weapons. It also expanded the legacy quest series, a quest involving slaves on Corellia. It introduced three new badges.
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*'''Chapter 4: Armed & Ready for Action''': This chapter expanded upon the expertise system by adding skill trees for the Commando, Spy, and Medic professions. Chapter gifts included a random holo pet.
 
*'''Chapter 4: Armed & Ready for Action''': This chapter expanded upon the expertise system by adding skill trees for the Commando, Spy, and Medic professions. Chapter gifts included a random holo pet.
 
*'''Chapter 5: An Entertaining Enterprise''': This chapter saw the completion of implementing expertise by introducing expertise trees to the Trader and Entertainer Professions. Traders were given a Reverse Engineering system allowing them to upgrade crafted weapons, clothing and armor using Skill Enhancement Attachments gathered by "reverse engineering" items that currently held stat modifications. Player-made camps also returned in this chapter. The Build-A-Buff system was introduced to entertainers, allowing them to add or remove various modifications to inspiration buffs, allowing them to perform custom inspirations based on the wants and needs of their clients. As part of their expertise tree, entertainers were also given a wide range of combat abilities which closely resemble the old Teräs Käsi Artist profession. Combat levels were also granted to Trader and Entertainer professions. Chapter gifts were a custom, one-use camp site, and a painting entitled ''Around the Campfire''.
 
*'''Chapter 5: An Entertaining Enterprise''': This chapter saw the completion of implementing expertise by introducing expertise trees to the Trader and Entertainer Professions. Traders were given a Reverse Engineering system allowing them to upgrade crafted weapons, clothing and armor using Skill Enhancement Attachments gathered by "reverse engineering" items that currently held stat modifications. Player-made camps also returned in this chapter. The Build-A-Buff system was introduced to entertainers, allowing them to add or remove various modifications to inspiration buffs, allowing them to perform custom inspirations based on the wants and needs of their clients. As part of their expertise tree, entertainers were also given a wide range of combat abilities which closely resemble the old Teräs Käsi Artist profession. Combat levels were also granted to Trader and Entertainer professions. Chapter gifts were a custom, one-use camp site, and a painting entitled ''Around the Campfire''.
*'''Chapter 6: Masters of the Wild''': This chapter brought an homage to the former Creature Handler system with '''Beast Mastery'''. Players could design, grow and raise pets to assist them in the game. The Beast Mastery expertise drew on elements from both the former Bio Engineer and Creature Handler professions. Also included in this chapter were enhanced '''storytelling'''. The Storyteller Event System unified the features previously included in player event perks, as well as adding new features for role-playing.<ref name="RPG Vault">{{Cite_web|url=http://rpgvault.ign.com/articles/785/785175p1.html|title=RPG Vault: Star Wars Galaxies Chapter 6 Interview|publisher=|last=|first=|date=|accessdate=}}</ref> The chapter gift was "Wim Magwit's magic Painting," a controller that randomly generated a painting below it.
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*'''Chapter 6: Masters of the Wild''': This chapter brought an homage to the former Creature Handler system with '''Beast Mastery'''. Players could design, grow and raise pets to assist them in the game. The Beast Mastery expertise drew on elements from both the former Bio Engineer and Creature Handler professions. Also included in this chapter were enhanced '''storytelling'''. The Storyteller Event System unified the features previously included in player event perks, as well as adding new features for role-playing.<ref name="RPG Vault">{{Cite_web|url=http://rpgvault.ign.com/articles/785/785175p1.html|title=RPG Vault: Star Wars Galaxies Chapter 6 Interview|publisher=IGN|archiveurl=https://web.archive.org/web/20070708141107/http://rpgvault.ign.com/articles/785/785175p1.html|archivedate=20070708141107}}</ref> The chapter gift was "Wim Magwit's magic Painting," a controller that randomly generated a painting below it.
 
*'''Chapter 7: A Collection of Heroes''': This chapter introduced the '''collection system''' and '''heroic encounters'''. [[Aurilia]] was also reintroduced to the game, as a township. The chapter gift was C-3PO's [[Comlink/Legends|comlink]], which, when activated, started a new quest.
 
*'''Chapter 7: A Collection of Heroes''': This chapter introduced the '''collection system''' and '''heroic encounters'''. [[Aurilia]] was also reintroduced to the game, as a township. The chapter gift was C-3PO's [[Comlink/Legends|comlink]], which, when activated, started a new quest.
 
*'''Chapter 8: The Nova Orion Crisis''': This chapter introduced to the game [[Nova Orion Station]] in the [[Bright Jewel system/Legends|Bright Jewel system]] and the '''Star Destroyer Heroic Encounter''' mission, set aboard the rogue [[Star Destroyer/Legends|Star Destroyer]], [[Blackguard (Star Destroyer)|''Blackguard'']]. It also introduced four new ships, the Imperial [[Ye-4 gunship]], the Rebel [[X4 Gunship/Legends|X4 Gunship]], the Black Sun [[AEG-77 Vigo]] and the Naboo [[N-1 starfighter/Legends|N-1 starfighter]]. The chapter gift was R2-D's comlink, which, when activated, started off a new quest.
 
*'''Chapter 8: The Nova Orion Crisis''': This chapter introduced to the game [[Nova Orion Station]] in the [[Bright Jewel system/Legends|Bright Jewel system]] and the '''Star Destroyer Heroic Encounter''' mission, set aboard the rogue [[Star Destroyer/Legends|Star Destroyer]], [[Blackguard (Star Destroyer)|''Blackguard'']]. It also introduced four new ships, the Imperial [[Ye-4 gunship]], the Rebel [[X4 Gunship/Legends|X4 Gunship]], the Black Sun [[AEG-77 Vigo]] and the Naboo [[N-1 starfighter/Legends|N-1 starfighter]]. The chapter gift was R2-D's comlink, which, when activated, started off a new quest.
 
*'''Game Update 1''': Beginning after the release of Chapter 8, SOE began releasing smaller updates, known as Game Updates. These updates were meant to address balance issues and bugs, as opposed to adding content as in Chapters (although some did add small bits of new content). The first Game Update contained a variety of fixes and balance changes for Smuggler, Jedi, Spy, Trader, along with fixes for Collections and the recently added Star Destroyer Instance.
 
*'''Game Update 1''': Beginning after the release of Chapter 8, SOE began releasing smaller updates, known as Game Updates. These updates were meant to address balance issues and bugs, as opposed to adding content as in Chapters (although some did add small bits of new content). The first Game Update contained a variety of fixes and balance changes for Smuggler, Jedi, Spy, Trader, along with fixes for Collections and the recently added Star Destroyer Instance.
 
*'''Game Update 2''': Game Update 2 included 57 month veteran rewards, along with some content and skill additions for the Entertainer profession, including a new instrument known as a [[valahorn]], new dancing props, and customizable instruments, along with various fixes for Jedi, Medic, Smuggler, Bounty Hunter, Trader and the User Interface.
 
*'''Game Update 2''': Game Update 2 included 57 month veteran rewards, along with some content and skill additions for the Entertainer profession, including a new instrument known as a [[valahorn]], new dancing props, and customizable instruments, along with various fixes for Jedi, Medic, Smuggler, Bounty Hunter, Trader and the User Interface.
*'''Chapter 9: The Fury of Exar Kun''': This chapter added to the game the [[Exar Kun]] heroic encounter, storytelling blueprints and a new PvP Galactic Civil War collection system. The chapter gift was a war terminal, a device that displays progress in the Galactic Civil War.
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*'''Chapter 9: The Fury of Exar Kun''': This chapter added to the game the [[Exar Kun/Legends|Exar Kun]] heroic encounter, storytelling blueprints and a new PvP Galactic Civil War collection system. The chapter gift was a war terminal, a device that displays progress in the Galactic Civil War.
 
*'''Game Update 3''': This game update included more fixes for Bounty Hunter, Jedi, Spy, Medic and Smuggler, and increased the experience gained while in a group and included an option to hide the player's headgear and backpack.
 
*'''Game Update 3''': This game update included more fixes for Bounty Hunter, Jedi, Spy, Medic and Smuggler, and increased the experience gained while in a group and included an option to hide the player's headgear and backpack.
 
*'''Game Update 4''': Included fixes for Commando, Smuggler, and Officer professions, among others, as well as new stackable damage over time debuffs, as well as a Particle slider, which allows the player to control the amount of particles drawn on the screen at one time.
 
*'''Game Update 4''': Included fixes for Commando, Smuggler, and Officer professions, among others, as well as new stackable damage over time debuffs, as well as a Particle slider, which allows the player to control the amount of particles drawn on the screen at one time.
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*'''Game Update 18''': Game Update 18 brought improvements to the [[Galactic Moon Festival]] and introduced the prologue of a new content package known as "Witches of Dathomir" which allows you to side with either the [[Nightsisters/Legends|Nightsisters]] or the [[Singing Mountain Clan]] and begin earning the trust of your chosen group.
 
*'''Game Update 18''': Game Update 18 brought improvements to the [[Galactic Moon Festival]] and introduced the prologue of a new content package known as "Witches of Dathomir" which allows you to side with either the [[Nightsisters/Legends|Nightsisters]] or the [[Singing Mountain Clan]] and begin earning the trust of your chosen group.
 
*'''Game Update 19''': Game Update 19 included updates to the [[Wookiee/Legends|Wookiee]] [[Life Day/Legends|Life Day]] celebrations and brought the next portion of content related to the "Witches of Dathomir" theme park. It also updated the game to be compatible with the newest ''Star Wars Galaxies Trading Card Game'' expansion, ''[[The Price of Victory]]''.
 
*'''Game Update 19''': Game Update 19 included updates to the [[Wookiee/Legends|Wookiee]] [[Life Day/Legends|Life Day]] celebrations and brought the next portion of content related to the "Witches of Dathomir" theme park. It also updated the game to be compatible with the newest ''Star Wars Galaxies Trading Card Game'' expansion, ''[[The Price of Victory]]''.
*'''Game Update 20''': Game Update 20 brought improvements to player versus player combat in space. Capitol ships for either side now appeared in several space sectors and players from both sides could fight to either destroy or defend the ship. Participants could receive new ship components and a new ship chassis. Rebel players could receive the [[R60 T-wing interceptor|T-wing interceptor]] while Imperial players could receive the [[TIE/D Defender/Legends|TIE Defender]] and both sides could purchase the [[Havoc (starfighter)|Havoc starfighter]]. Additionally, the update saw improvements to the smuggler and medic professions.
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*'''Game Update 20''': Game Update 20 brought improvements to player versus player combat in space. Capitol ships for either side now appeared in several space sectors and players from both sides could fight to either destroy or defend the ship. Participants could receive new ship components and a new ship chassis. Rebel players could receive the [[R60 T-wing interceptor|T-wing interceptor]] while Imperial players could receive the [[TIE/D Defender|TIE Defender]] and both sides could purchase the [[Havoc (starfighter)|Havoc starfighter]]. Additionally, the update saw improvements to the smuggler and medic professions.
 
*'''Game Update 21''': The final major update for the game, added atmospheric flight to the game, allowing players to fly their own ships through the atmosphere of the 10 original planets. It also set up the ground work for the ending celebration (such as adding the [[Death Star II/Legends|Death Star II]] to the night sky of Endor).
 
*'''Game Update 21''': The final major update for the game, added atmospheric flight to the game, allowing players to fly their own ships through the atmosphere of the 10 original planets. It also set up the ground work for the ending celebration (such as adding the [[Death Star II/Legends|Death Star II]] to the night sky of Endor).
 
}}
 
}}
   
 
===Free character transfers and server closures===
 
===Free character transfers and server closures===
Beginning [[January 13]], 2009, SOE began offering a free character transfer to all current subscribers of the game. Players were allowed a one-time only transfer from one "galaxy" (or server) to another. The departing and destination servers were each part of separate lists. You could only depart from a set list of servers and could only transfer to a set list of servers. This promotion was set to end on [[October 15]], 2009.<ref name="FCTS">{{Cite_web|url=http://forums.station.sony.com/swg/posts/list.m?topic_id=995144|title=Star Wars Galaxies Free Character Transfer announcement|publisher=[[Sony|Sony Online Entertainment]]|last=|first=|date=January 13, 2009|accessdate=September 22, 2009}}</ref>
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Beginning [[January 13]], 2009, SOE began offering a free character transfer to all current subscribers of the game. Players were allowed a one-time only transfer from one "galaxy" (or server) to another. The departing and destination servers were each part of separate lists. You could only depart from a set list of servers and could only transfer to a set list of servers. This promotion was set to end on [[October 15]], 2009.<ref name="FCTS">{{Cite_web|url=http://forums.station.sony.com/swg/posts/list.m?topic_id=995144|title=Free Character Transfer Service – Extended through October 15th, 2009|publisher=[[Sony|Sony Online Entertainment]]|date=January 13, 2009|accessdate=September 22, 2009|archiveurl=https://web.archive.org/web/20090923010819/http://forums.station.sony.com/swg/posts/list.m?topic_id=995144|archivedate=20090923010819}}</ref>
   
SOE announced on [[September 15]], 2009 that a number of ''Star Wars Galaxies''' servers would be permanently shut down on October 15th, 2009. The following is a list of the servers that were permanently closed on this date. All characters, items, and structures still present on those servers were permanently lost when they closed down.<ref name="ServerShut">{{Cite_web|url=http://www.escapistmagazine.com/news/view/94727-Star-Wars-Galaxies-Shutting-Down-12-Servers|title=Star Wars Galaxies Shutting Down 12 Servers|publisher=''The Escapist''|last=|first=|date=September 15, 2009|accessdate=September 22, 2009}}</ref>
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SOE announced on [[September 15]], 2009 that a number of ''Star Wars Galaxies''{{'}} servers would be permanently shut down on October 15th, 2009. The following is a list of the servers that were permanently closed on this date. All characters, items, and structures still present on those servers were permanently lost when they closed down.<ref name="escapist" />
 
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SOE later announced that, beginning on [[October 16]], 2009, players who had had characters on the deactivated servers, yet did not take advantage of the free character transfer service, could contact SOE Customer Support and, for the standard $50.00 [[Wikipedia:USD|USD]] charge for a Character Transfer, could transfer a character from an inactive server to an active one. However, as a courtesy, when some users submitted their requests to the GMs, the transfer fee was waived.<ref name="ServerShutTransfer">{{Cite_web|url=http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68444&month=092009&month=current&cid=EM1423&_mid=1423&_rid=1423.1702.302846|title=STAR WARS GALAXIES™ SERVER CLOSURE F.A.Q. - 09/15/2009|publisher=Sony Online Entertainment|last=|first=|date=September 15, 2009|accessdate=October 22, 2009}}</ref>
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SOE later announced that, beginning on [[October 16]], 2009, players who had had characters on the deactivated servers, yet did not take advantage of the free character transfer service, could contact SOE Customer Support and, for the standard $50.00 [[Wikipedia:USD|USD]] charge for a Character Transfer, could transfer a character from an inactive server to an active one. However, as a courtesy, when some users submitted their requests to the GMs, the transfer fee was waived.<ref name="ServerShutTransfer">{{Cite_web|url=http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68444&month=092009&month=current&cid=EM1423&_mid=1423&_rid=1423.1702.302846|title=STAR WARS GALAXIES™ SERVER CLOSURE F.A.Q. - 09/15/2009|publisher=Sony Online Entertainment|date=September 15, 2009|accessdate=October 22, 2009|archiveurl=https://web.archive.org/web/20111128114645/http://starwarsgalaxies.station.sony.com/players/news_archive.vm?id=68444&month=092009&month=current&cid=EM1423&_mid=1423&_rid=1423.1702.302846|archivedate=20111128114645}}</ref>
   
Sony announced on [[April 20]], 2011 that they would begin offering free, unlimited character transfers between servers on [[April 26]], 2011. When this system became active, the paid service was no longer available, though many of the same restrictions as on the paid service still applied. Additionally, under this new system, players were unable to transfer to the Starsider server; however, they could transfer ''from'' the server and could also transfer between other servers every 90 days.<ref name="FreeTransfer">{{Cite_web|url=http://starwarsgalaxies.station.sony.com/freects/|title=''Star Wars Galaxies'' Free Character Transfer|publisher=Sony Online Entertainment|last=|first=|date=April 20, 2011|accessdate=April 21, 2011}}</ref>
+
Sony announced on [[April 20]], 2011 that they would begin offering free, unlimited character transfers between servers on [[April 26]], 2011. When this system became active, the paid service was no longer available, though many of the same restrictions as on the paid service still applied. Additionally, under this new system, players were unable to transfer to the Starsider server; however, they could transfer ''from'' the server and could also transfer between other servers every 90 days.<ref name="FreeTransfer">{{Cite_web|url=http://starwarsgalaxies.station.sony.com/freects|title=''Star Wars'' Galaxies Free Character Transfer|publisher=Sony Online Entertainment|date=April 20, 2011|accessdate=April 21, 2011|archiveurl=https://web.archive.org/web/20110716131005/http://starwarsgalaxies.station.sony.com/freects|archivedate=20110716131005}}</ref>
   
 
===Detailed release and update history===
 
===Detailed release and update history===
Line 524: Line 524:
   
 
===The end of ''Galaxies''===
 
===The end of ''Galaxies''===
On [[June 24]], 2011, SOE announced that ''Star Wars Galaxies'' and the ''Star Wars Galaxies Trading Card Game'' would permanently shut down on [[December 15]], 2011, primarily due to ''[[Star Wars: The Old Republic]]'' effectively replacing it. Additionally, the ability to purchase cards and booster packs for the trading card game was disabled. Starting [[September 15]], 2011, the game became unavailable for purchase at retail or through digital download, and no new or reactivated accounts were allowed after this date. Additionally, all billing for the game was turned off on this date; any accounts that were active and in good standing at the time were able to play the game for the remainder of time for free, and any such accounts were able to try any SOE game for free as a full member.<ref name="ENDSWG">{{Cite_web|url=https://web.archive.org/web/20110627210042/http://starwarsgalaxies.station.sony.com/playerinfo/|title=IMPORTANT INFORMATION ABOUT ''STAR WARS GALAXIES''|work=starwarsgalaxies.station.sony.com|publisher=Sony Online Entertainment|author=SOE & LucasArts|date=June 24, 2011|accessdate=June 27, 2011}}</ref> After the shutdown, some former players created servers that emulate the pre-CU and [[#New Games Enhancements|NGE]] version of the game.<ref>{{Cite_web|url=https://web.archive.org/web/20150717024510/http://steamcommunity.com/sharedfiles/filedetails/?id=216601244&insideModal=1|title=How to get Star Wars Galaxies (Emulators) working though Steam|publisher=steamcommunity.com|author="Kliff Edge"|date=January 14, 2014|accessdate=July 17, 2015}}</ref><ref>{{Cite_web|url=http://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|title=''Star Wars Galaxies'' Is Dead, But These People Are Keeping It Alive|publisher=[[Wikipedia:Kotaku|''Kotaku'']]|last=Alexandra|first=Heather|date=September 13, 2016|accessdate=September 15, 2016}}</ref>
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On [[June 24]], 2011, SOE announced that ''Star Wars Galaxies'' and the ''Star Wars Galaxies Trading Card Game'' would permanently shut down on [[December 15]], 2011, primarily due to ''[[Star Wars: The Old Republic]]'' effectively replacing it. Additionally, the ability to purchase cards and booster packs for the trading card game was disabled. Starting [[September 15]], 2011, the game became unavailable for purchase at retail or through digital download, and no new or reactivated accounts were allowed after this date. Additionally, all billing for the game was turned off on this date; any accounts that were active and in good standing at the time were able to play the game for the remainder of time for free, and any such accounts were able to try any SOE game for free as a full member.<ref name="ENDSWG">{{Cite_web|url=http://starwarsgalaxies.station.sony.com/playerinfo|title=IMPORTANT INFORMATION ABOUT ''STAR WARS'' GALAXIES™|work=starwarsgalaxies.station.sony.com|publisher=Sony Online Entertainment|author=SOE & LucasArts|date=June 24, 2011|accessdate=June 27, 2011|archiveurl=https://web.archive.org/web/20110627210042/http://starwarsgalaxies.station.sony.com/playerinfo|archivedate=20110627210042}}</ref> After the shutdown, some former players created servers that emulate the pre-CU and [[#New Games Enhancements|NGE]] version of the game.<ref>{{Cite_web|url=http://steamcommunity.com/sharedfiles/filedetails/?id=216601244&insideModal=1|title=How to get Star Wars Galaxies (Emulators) working though Steam|publisher=steamcommunity.com|author="Kliff Edge"|date=January 14, 2014|accessdate=July 17, 2015|archiveurl=https://web.archive.org/web/20150717024510/http://steamcommunity.com/sharedfiles/filedetails/?id=216601244&insideModal=1|archivedate=20150717024510}}</ref><ref>{{Cite_web|url=https://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|title=''Star Wars Galaxies'' Is Dead, But These People Are Keeping It Alive|publisher=[[Wikipedia:Kotaku|''Kotaku'']]|last=Alexandra|first=Heather|date=September 13, 2016|accessdate=September 15, 2016|archiveurl=https://web.archive.org/web/20200507222253/https://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|archivedate=20200507222253}}</ref>
   
 
==Reception==
 
==Reception==
Prior to its launch, ''Galaxies'' won [http://www.e3insider.com/portal/ E³ Awards] for two years in a row, first in 2001 for Best PC Game and Best Online Multiplayer,<ref name="Game Critics 2001">{{Cite_web|url=http://www.gamecriticsawards.com/2001winners.html|title=2001 Winners|publisher=[[Wikipedia:Game Critics Awards|GameCriticsAwards.com]]|last=Keighley|first=Geoff|coauthors=Smith, Rob|date=2001|accessdate=}}</ref> and then in 2002 for Best Online Multiplayer.<ref name="Game Critics 2002">{{Cite_web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Winners|publisher=GameCriticsAwards.com|last=Snider|first=Mike|date=2002|accessdate=}}</ref>
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Prior to its launch, ''Galaxies'' won [http://www.e3insider.com/portal/ E³ Awards] for two years in a row, first in 2001 for Best PC Game and Best Online Multiplayer,<ref name="Game Critics 2001">{{Cite_web|url=http://www.gamecriticsawards.com/2001winners.html|title=2001 Winners|publisher=[[Wikipedia:Game Critics Awards|GameCriticsAwards.com]]|last=Keighley|first=Geoff|coauthors=Smith, Rob|date=2001|archiveurl=https://web.archive.org/web/20191219163457/http://gamecriticsawards.com/2001winners.html|archivedate=20191219163457}}</ref> and then in 2002 for Best Online Multiplayer.<ref name="Game Critics 2002">{{Cite_web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Winners|publisher=GameCriticsAwards.com|last=Snider|first=Mike|date=2002|archiveurl=https://web.archive.org/web/20191219163444/http://gamecriticsawards.com/2002winners.html|archivedate=20191219163444}}</ref>
   
Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics, liberal use of the film soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, PvP/[[Wikipedia:PVe#Player versus monster|PVE]] combat imbalances of the professions, bugginess and lack of quest content.<ref>{{Cite_web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxies|title=Star Wars Galaxies: An Empire Divided|publisher=[[Wikipedia:Metacritic|Metacritic.com]]|last=|first=|date=July 9, 2003|accessdate=}}</ref> The reviews for the first expansion, ''Jump To Lightspeed'', praised the new space combat but criticized the ground game for its lack of sufficient improvement.<ref>{{Cite_web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxiesjumptolightspeed/|title=Star Wars Galaxies: Jump to Lightspeed|publisher=Metacritic.com|last=|first=|date=October 26, 2004|accessdate=}}</ref> The reviews for the second expansion, ''Rage Of The Wookiees'', lauded the new quest content for current subscribers but lamented the [[#Combat Upgrade|Combat Upgrade]] and the continued bugginess of the game.<ref>{{Cite_web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxiesepisode3rageofthewookies|title=Star Wars Galaxies: Episode III Rage of the Wookiees|publisher=Metacritic.com|last=|first=|date=May 5, 2005|accessdate=}}</ref> The third expansion, ''Trials Of Obi-Wan'', once again introduced new quest and content and the planet Mustafar. However, two weeks later a new system called [[#New Game Enhancements|NGE]] was introduced, which forever changed the play style of ''Star Wars Galaxies'' and removed some of the content that was included with ''Trials Of Obi-Wan''.<ref>{{Cite_web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxiestrialsofobiwan|title=Star Wars Galaxies: Trials of Obi-Wan|publisher=Metacritic.com|last=|first=|date=November 1, 2005|accessdate=}}</ref>
+
Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics, liberal use of the film soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, PvP/[[Wikipedia:PVe#Player versus monster|PVE]] combat imbalances of the professions, bugginess and lack of quest content.<ref>{{Cite_web|url=https://www.metacritic.com/game/pc/star-wars-galaxies-an-empire-divided|title=Star Wars Galaxies: An Empire Divided|publisher=[[Wikipedia:Metacritic|Metacritic.com]]|archiveurl=https://web.archive.org/web/20191130141453/https://www.metacritic.com/game/pc/star-wars-galaxies-an-empire-divided|archivedate=20191130141453}}</ref> The reviews for the first expansion, ''Jump To Lightspeed'', praised the new space combat but criticized the ground game for its lack of sufficient improvement.<ref>{{Cite_web|url=https://www.metacritic.com/game/pc/star-wars-galaxies-jump-to-lightspeed|title=Star Wars Galaxies: Jump to Lightspeed|publisher=Metacritic.com|archiveurl=https://web.archive.org/web/20190227033118/https://www.metacritic.com/game/pc/star-wars-galaxies-jump-to-lightspeed|archivedate=20190227033118}}</ref> The reviews for the second expansion, ''Rage Of The Wookiees'', lauded the new quest content for current subscribers but lamented the [[#Combat Upgrade|Combat Upgrade]] and the continued bugginess of the game.<ref>{{Cite_web|url=https://www.metacritic.com/game/pc/star-wars-galaxies-episode-iii-rage-of-the-wookiees|title=Star Wars Galaxies: Episode III Rage of the Wookiees|publisher=Metacritic.com|archiveurl=https://web.archive.org/web/20190329013906/https://www.metacritic.com/game/pc/star-wars-galaxies-episode-iii-rage-of-the-wookiees|archivedate=20190329013906}}</ref> The third expansion, ''Trials Of Obi-Wan'', once again introduced new quest and content and the planet Mustafar. However, two weeks later a new system called [[#New Game Enhancements|NGE]] was introduced, which forever changed the play style of ''Star Wars Galaxies'' and removed some of the content that was included with ''Trials Of Obi-Wan''.<ref>{{Cite_web|url=https://www.metacritic.com/game/pc/star-wars-galaxies-trials-of-obi-wan|title=Star Wars Galaxies: Trials of Obi-Wan|publisher=Metacritic.com|archiveurl=https://web.archive.org/web/20190329013114/https://www.metacritic.com/game/pc/star-wars-galaxies-trials-of-obi-wan|archivedate=20190329013114}}</ref>
   
 
===Controversies===
 
===Controversies===
 
{{Quote|There has been no MMORPG that has caused more controversy....|MMORPG.com|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6}}
 
{{Quote|There has been no MMORPG that has caused more controversy....|MMORPG.com|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6}}
 
====Jedi====
 
====Jedi====
Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. However, within four months of this stipulation, no player had yet achieved the goal. The Jedi forum at the official site turned into a "flamer's paradise" as some subscribers accused the developers of lying about the Jedi system being in place. The first player unlocked their Jedi slot on Friday November 7, 2003.<ref>{{Cite_web|url=https://web.archive.org/web/20080430183258/http://www.mmorpgdot.com/index.php?hsaction=10053&ID=786|title=Star Wars: Galaxies - Jedi Interview|publisher=mmorpgdot.com|author="Moriendor"|date=November 11, 2003|accessdate=April 30, 2008}}</ref> LucasArts game producer Haden Blackman stated in an interview on [[December 20]], 2003, with [[Wikipedia:Gamespy|Gamespy]]: "We're confident in the [Jedi] system because the feedback from players has been extremely positive. Not only are Jedi players happy with the system and the powers they are receiving...." This caused a backlash by some players who felt this statement was misleading. Gamespy noted: "GameSpy's mail was so flooded with reports from the Galaxies community that we started researching this feature to present both sides of the story."<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/03/index2.shtml|title=Episode I (of III)|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 12, 2004|accessdate=}}</ref> Because the time commitment to unlock a Jedi was substantial, players complained that perma-death of the character after three deaths was overly harsh. The developers eventually relented and lowered the penalty to skill loss in January 2004.<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/03/index.shtml|title=Episode III (of III)|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 14, 2004|accessdate=}}</ref>
+
Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. However, within four months of this stipulation, no player had yet achieved the goal. The Jedi forum at the official site turned into a "flamer's paradise" as some subscribers accused the developers of lying about the Jedi system being in place. The first player unlocked their Jedi slot on Friday November 7, 2003.<ref>{{Cite_web|url=http://www.mmorpgdot.com/index.php?hsaction=10053&ID=786|title=Star Wars: Galaxies - Jedi Interview|publisher=mmorpgdot.com|author="Moriendor"|date=November 11, 2003|accessdate=April 30, 2008|archiveurl=https://web.archive.org/web/20080430183258/http://www.mmorpgdot.com/index.php?hsaction=10053&ID=786|archivedate=20080430183258}}</ref> LucasArts game producer Haden Blackman stated in an interview on [[December 20]], 2003, with [[Wikipedia:Gamespy|Gamespy]]: "We're confident in the [Jedi] system because the feedback from players has been extremely positive. Not only are Jedi players happy with the system and the powers they are receiving...." This caused a backlash by some players who felt this statement was misleading. Gamespy noted: "GameSpy's mail was so flooded with reports from the Galaxies community that we started researching this feature to present both sides of the story."<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/03/index2.shtml|title=Episode III (of III), page 8|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 12, 2004|archiveurl=https://web.archive.org/web/20040702080515/http://archive.gamespy.com/articles/march04/galaxies/03/index2.shtml|archivedate=20040702080515}}</ref> Because the time commitment to unlock a Jedi was substantial, players complained that perma-death of the character after three deaths was overly harsh. The developers eventually relented and lowered the penalty to skill loss in January 2004.<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/03/index.shtml|title=Episode III (of III)|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 14, 2004|archiveurl=https://web.archive.org/web/20040702051151/http://archive.gamespy.com/articles/march04/galaxies/03/index.shtml|archivedate=20040702051151}}</ref>
   
Some players further complained that the process of unlocking the Jedi slot, known as "hologrinding," was overly long, painful and disruptive to the social fabric of the game. In March 2005, the developers released a quest system as the new path to unlocking the Jedi slot.<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/02/index3.shtml|title=Episode II (of III)|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 12, 2004|accessdate=}}</ref><ref>{{Cite_web|url=http://www.gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm|title=A Disturbance In The Force - Star Wars Galaxies Producer Q & A|publisher=''Game Informer''|last=|first=|date=|accessdate=}}</ref> With the NGE (see below) in November 2005, allowing all players, including new ones, to play a Jedi character, there were complaints that the time and effort that veteran players had expended in unlocking their Jedi slots were all for naught.<ref>{{Cite_web|url=http://www.eurogamer.net/article.php?article_id=61890|title=Star Wars Galaxies|publisher=''Eurogamer''|last=Reed|first=Kristan|date=|accessdate=}}</ref>
+
Some players further complained that the process of unlocking the Jedi slot, known as "hologrinding," was overly long, painful and disruptive to the social fabric of the game. In March 2005, the developers released a quest system as the new path to unlocking the Jedi slot.<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/02/index3.shtml|title=Episode II (of III), page 6|publisher=GameSpy.com|last=Rausch|first=Allen|date=March 12, 2004|archiveurl=https://web.archive.org/web/20040702074645/http://archive.gamespy.com/articles/march04/galaxies/02/index3.shtml|archivedate=20040702074645}}</ref><ref>{{Cite_web|url=http://www.gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm|title=A Disturbance In The Force - Star Wars Galaxies Producer Q & A|publisher=''Game Informer''|archiveurl=https://web.archive.org/web/20040723070126/http://www.gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm|archivedate=20040723070126}}</ref> With the NGE (see below) in November 2005, allowing all players, including new ones, to play a Jedi character, there were complaints that the time and effort that veteran players had expended in unlocking their Jedi slots were all for naught.<ref>{{Cite_web|url=https://www.eurogamer.net/articles/r_swgenhancements_pc|title=Star Wars Galaxies|publisher=''Eurogamer''|last=Reed|first=Kristan|date=2006-11-17|archiveurl=https://web.archive.org/web/20191008132258/https://www.eurogamer.net/articles/r_swgenhancements_pc|archivedate=20191008132258}}</ref>
   
 
====Combat Upgrade====
 
====Combat Upgrade====
''SWG'' developers promised a "Combat Upgrade" or "CU," which was released [[April 27]], 2005, and represented a major rewrite of the combat, armor, and weapons systems, wherein only certain professions could use specific weapons and armor. The combat mechanics in the game were shifted from a skill system to a combat-level system for both players and game creatures. The icon graphics were changed from monochromatic to color.<ref>{{Cite_web|url=http://pc.gamespy.com/pc/star-wars-galaxies-rage-of-the-wookiees/635242p1.html|title=Star Wars Galaxies - Rage of the Wookiees|publisher=GameSpy.com|last=Rausch|first=Allen|date=July 20, 2005|accessdate=}}</ref> This alteration resulted in controversy caused by players who criticized the changes,<ref>{{Cite_web|url=http://pc.ign.com/articles/611/611270p1.html|title=Star Wars Galaxies The combat upgrade isn't all bad, right?|publisher=IGN|last=Hearn|first=Andrea|date=May 9, 2005|accessdate=}}</ref><ref>{{Cite_web|url=http://www.gamerseurope.com/articles/751|title=Trials of Obi-Wan (SWG expansion)|publisher=''Gamers Europe''|last=Flegar|first=Damjan|date=November 8, 2005|accessdate=}}</ref> and cancellations during that time.<ref>{{Cite_web|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6|title=The Pursuit of a Mythical Audience|publisher=MMORPG.com|last=Tierney|first=Kevin|date=June 13, 2006|accessdate=}}</ref>
+
''SWG'' developers promised a "Combat Upgrade" or "CU," which was released [[April 27]], 2005, and represented a major rewrite of the combat, armor, and weapons systems, wherein only certain professions could use specific weapons and armor. The combat mechanics in the game were shifted from a skill system to a combat-level system for both players and game creatures. The icon graphics were changed from monochromatic to color.<ref>{{Cite_web|url=http://pc.gamespy.com/pc/star-wars-galaxies-rage-of-the-wookiees/635242p1.html|title=Star Wars Galaxies - Rage of the Wookiees|publisher=GameSpy.com|last=Rausch|first=Allen|date=July 20, 2005|archiveurl=https://web.archive.org/web/20161219195824/http://pc.gamespy.com/pc/star-wars-galaxies-rage-of-the-wookiees/635242p1.html|archivedate=20161219195824}}</ref> This alteration resulted in controversy caused by players who criticized the changes,<ref>{{Cite_web|url=http://www.ign.com/articles/2005/05/09/star-wars-galaxies-3|title=Star Wars Galaxies The combat upgrade isn't ''all'' bad, right?|publisher=IGN|last=Hearn|first=Andrea|date=May 9, 2005|archiveurl=https://web.archive.org/web/20180503113756/http://www.ign.com/articles/2005/05/09/star-wars-galaxies-3|archivedate=20180503113756}}</ref><ref>{{Cite_web|url=http://www.gamerseurope.com/articles/751|title=Trials of Obi-Wan (SWG expansion)|publisher=''Gamers Europe''|last=Flegar|first=Damjan|date=November 8, 2005|archiveurl=https://web.archive.org/web/20060530121242/http://www.gamerseurope.com/articles/751|archivedate=20060530121242}}</ref> and cancellations during that time.<ref name="Mythical Audience">{{Cite_web|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6|title=The Pursuit of a Mythical Audience|publisher=MMORPG.com|last=Tierney|first=Kevin|date=June 13, 2006|archiveurl=https://web.archive.org/web/20061125183136/http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6|archivedate=20061125183136}}</ref>
   
 
====New Game Enhancements====
 
====New Game Enhancements====
 
{{Quote|There's a reason that we did this. The story … is kind of getting lost here… the game was losing subscribers. We had to make this game more accessible to a wider audience or eventually we would not have a business.|John Smedley, president of SOE|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml}}
 
{{Quote|There's a reason that we did this. The story … is kind of getting lost here… the game was losing subscribers. We had to make this game more accessible to a wider audience or eventually we would not have a business.|John Smedley, president of SOE|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml}}
Another set of game changes dubbed the "New Game Enhancements" (NGE) began testing on [[November 4]], 2005, going live on [[November 15]] via digital download, and became available in retail as the ''Star Wars Galaxies: Starter Kit'' on [[November 22]]. Changes included the reduction of the 34 original professions to nine "iconic" ones. There were criticisms of the changes in some reviews, and negative player feedback was noted by media outlets outside the gaming industry, including [[Wikipedia:CBS News|CBS News]], [[Wikipedia:New York Times|New York Times]], [[Wikipedia:New York Post|New York Post]] and [[Wikipedia:Wired Magazine|Wired Magazine]].<ref>{{Cite_web|url=http://www.1up.com/do/reviewPage?cId=3146444|title=''Star Wars Galaxies: An Empire Divided''|publisher=1Up.com|last=Chase|first=Matthew|date=December 16, 2005|accessdate=}}</ref><ref>{{Cite_web|url=http://pc.ign.com/articles/675/675442p1.html|title=Star Wars Galaxies: New Game Experience - A fundamental redesign prompts us to take a fresh look at the popular MMO.|publisher=IGN|last=Butts|first=Steve|date=December 13, 2005|accessdate=February 2, 2007}}</ref><ref>{{Cite_web|url=http://www.nytimes.com/2005/12/10/arts/10star.html?ex=1291870800&en=1ee435afbd84a355&ei=5088&partner=rssnyt&emc=rss|title=For Online Star Wars Game, It's Revenge of the Fans|publisher=[[Wikipedia:The New York Times|The New York Times]]|last=Schiesel|first=Seth|date=December 10, 2005|accessdate=February 2, 2007}}</ref><ref>{{Cite_web|url=http://www.gamestats.com/objects/781/781304//articles.html|title=Star Wars Galaxies Game Stats|publisher=IGN|last=|first=|date=|accessdate=February 2, 2007}}</ref><ref name="Flee">{{Cite_web|url=http://archive.wired.com/gaming/gamingreviews/news/2005/12/69816|title=Star Wars Fans Flee Net Galaxy|publisher=wired.com|last=Kohler|first=Chris|date=December 13, 2005|accessdate=March 4, 2015}}</ref> On [[Wikipedia:Slashdot|Slashdot]], president of SOE [[Wikipedia:John Smedley (developer)|John Smedley]] explained that they felt it necessary to revamp the game to the NGE in order to reverse the deterioration they were seeing in the subscriber base.<ref>{{Cite_web|url=http://games.slashdot.org/games/05/11/16/1633205.shtml?tid=209&tid=11|title=John Smedley Answers Your Questions|publisher=games.slashdot.com|author="Zonk"|date=November 16, 2005|accessdate=}}</ref> The development team affirmed this was their desired direction for the game, and they were slowly modifying parameters to address players' desires.<ref name="Flee" /> This progress included the re-introduction of some pre-NGE features that were removed, such as creature handling, target locking, auto-firing, the ability to fire special attacks from their keys, and the option to keep the camera behind the character, rather than the NGE's over-the-shoulder perspective.<ref>{{Cite_web|url=https://web.archive.org/web/20090922162230/http://forums.station.sony.com/swg/posts/list.m?topic_id=264445|title=Chapter 6 Outline Discussion - 03-01-2007|publisher=forums.station.sony.com|author="DeadMeat"|date=March 1, 2007|accessdate=}}</ref> The development team also gave each profession a set of "Expertise trees" to bring back some complexity and differentiation to characters.{{Fact}} Thousands of players canceled their accounts as a result of the NGE.{{Fact}} In a 2014 [[Wikipedia:Reddit|reddit]] chat, Smedley wrote that he "would do everything differently" if given a chance to relaunch the game, and that SOE's next project would please players of ''Star Wars Galaxies''.<ref name="reddit">{{Cite_web|url=http://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa/|title=I'm John Smedley, President of SOE. AMAA|publisher=reddit.com|last=Smedley|first=John|date=January 24, 2014|accessdate=March 14, 2015}}</ref>
+
Another set of game changes dubbed the "New Game Enhancements" (NGE) began testing on [[November 4]], 2005, going live on [[November 15]] via digital download, and became available in retail as the ''Star Wars Galaxies: Starter Kit'' on [[November 22]]. Changes included the reduction of the 34 original professions to nine "iconic" ones. There were criticisms of the changes in some reviews, and negative player feedback was noted by media outlets outside the gaming industry, including [[Wikipedia:CBS News|CBS News]], [[Wikipedia:New York Times|New York Times]], [[Wikipedia:New York Post|New York Post]] and [[Wikipedia:Wired Magazine|Wired Magazine]].<ref>{{Cite_web|url=http://www.1up.com/do/reviewPage?cId=3146444|title=REVIEWS: STAR WARS GALAXIES: AED|publisher=1Up.com|last=Chase|first=Matthew|date=December 16, 2005|archiveurl=https://web.archive.org/web/20070927215846/http://www.1up.com/do/reviewPage?cId=3146444|archivedate=20070927215846}}</ref><ref>{{Cite_web|url=http://pc.ign.com/articles/675/675442p1.html|title=Star Wars Galaxies: New Game Experience|publisher=IGN|last=Butts|first=Steve|date=December 13, 2005|accessdate=February 2, 2007|archiveurl=https://web.archive.org/web/20051216111040/http://pc.ign.com/articles/675/675442p1.html|archivedate=20051216111040}}</ref><ref>{{Cite_web|url=https://www.nytimes.com/2005/12/10/arts/for-online-star-wars-game-its-revenge-of-the-fans.html|title=For Online Star Wars Game, It's Revenge of the Fans|publisher=[[Wikipedia:The New York Times|The New York Times]]|last=Schiesel|first=Seth|date=December 10, 2005|accessdate=February 2, 2007|archiveurl=https://web.archive.org/web/20200526214516/https://www.nytimes.com/2005/12/10/arts/for-online-star-wars-game-its-revenge-of-the-fans.html|archivedate=20200526214516}}</ref><ref name="Flee">{{Cite_web|url=https://www.wired.com/2005/12/star-wars-fans-flee-net-galaxy|title=Star Wars Fans Flee Net Galaxy|publisher=wired.com|last=Kohler|first=Chris|date=December 13, 2005|accessdate=March 4, 2015|archiveurl=https://web.archive.org/web/20200624105656/https://www.wired.com/2005/12/star-wars-fans-flee-net-galaxy/|archivedate=20200624105656}}</ref> On [[Wikipedia:Slashdot|Slashdot]], president of SOE [[Wikipedia:John Smedley (developer)|John Smedley]] explained that they felt it necessary to revamp the game to the NGE in order to reverse the deterioration they were seeing in the subscriber base.<ref>{{Cite_web|url=https://games.slashdot.org/story/05/11/16/1633205/john-smedley-answers-your-questions|title=John Smedley Answers Your Questions|publisher=games.slashdot.com|author="Zonk"|date=November 16, 2005|archiveurl=https://web.archive.org/web/20190805051325/https://games.slashdot.org/story/05/11/16/1633205/john-smedley-answers-your-questions|archivedate=20190805051325}}</ref> The development team affirmed this was their desired direction for the game, and they were slowly modifying parameters to address players' desires.<ref name="Flee" /> This progress included the re-introduction of some pre-NGE features that were removed, such as creature handling, target locking, auto-firing, the ability to fire special attacks from their keys, and the option to keep the camera behind the character, rather than the NGE's over-the-shoulder perspective.<ref name="Chapter 6" /> The development team also gave each profession a set of "Expertise trees" to bring back some complexity and differentiation to characters.{{Fact}} Thousands of players canceled their accounts as a result of the NGE.{{Fact}} In a 2014 [[Wikipedia:Reddit|reddit]] chat, Smedley wrote that he "would do everything differently" if given a chance to relaunch the game, and that SOE's next project would please players of ''Star Wars Galaxies''.<ref name="reddit">{{Cite_web|url=http://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa|title=I'm John Smedley, President of SOE. AMAA|publisher=reddit.com|last=Smedley|first=John|date=January 24, 2014|accessdate=March 14, 2015|archiveurl=https://web.archive.org/web/20140210024250/https://www.reddit.com/r/EQNext/comments/1w2lu2/im_john_smedley_president_of_soe_amaa/|archivedate=20140210024250}}</ref>
   
 
====Expansion refund====
 
====Expansion refund====
The ''Trials of Obi-Wan'' expansion met with controversy as, two days after the expansion was released, the development team announced the NGE. Many players objected that they would not have purchased the expansion if they had known in advance about the NGE. SOE eventually offered a refund to players who had purchased the expansion prior to the NGE, though this offer was quickly rescinded due to what the player community believed was an overwhelming number of refund requests.<ref>{{Cite_web|url=http://pc.gamespy.com/pc/star-wars-galaxies-2005/667893p1.html|title=Star Wars Galaxies NGE Q&A: The Readers Respond|publisher=pc.gamespy.com|last=Lopez|first=Miguel|date=November 17, 2005|accessdate=}}</ref>
+
The ''Trials of Obi-Wan'' expansion met with controversy as, two days after the expansion was released, the development team announced the NGE. Many players objected that they would not have purchased the expansion if they had known in advance about the NGE. SOE eventually offered a refund to players who had purchased the expansion prior to the NGE, though this offer was quickly rescinded due to what the player community believed was an overwhelming number of refund requests.<ref>{{Cite_web|url=http://pc.gamespy.com/pc/star-wars-galaxies-2005/667893p1.html|title=Star Wars Galaxies NGE Q&A: The Readers Respond|publisher=Gamespy.com|last=Lopez|first=Miguel|date=November 17, 2005|archiveurl=https://web.archive.org/web/20051124222817/http://pc.gamespy.com/pc/star-wars-galaxies-2005/667893p1.html|archivedate=20051124222817}}</ref>
   
 
====Subscriber numbers====
 
====Subscriber numbers====
Many industry professionals expected that the subscription numbers would exceed the one million mark, a feat accomplished only thus far in Asia by MMORPGs such as [[Wikipedia:Lineage (game)|''Lineage'']] and more recently by [[Wikipedia:World of Warcraft|''World of Warcraft'']].<ref>{{Cite_web|url=http://www.dailytech.com/World+Of+WarCraft+Expansion+Hits+35+million/article6382.htm|title=World Of WarCraft Expansion Hits 3.5 Million Users|publisher=dailytech.com|last=Hoffman|first=Michael|date=March 7, 2007|accessdate=}}</ref> Based on NPD figures as of February 2004, ''Star Wars Galaxies'' sold more than 300,000 boxed copies at retail for a total initial revenue of over $18 million dollars. SOE confirmed in March 2004 that there were well over 200,000 monthly subscribers, making it the second-largest MMORPG in North America.<ref>{{Cite_web|url=https://web.archive.org/web/20120902132648/http://archive.gamespy.com/articles/march04/galaxies/01/|title=The Saga of Star Wars Galaxies: Episode I (of III)|publisher=gamespy.com|last=Rausch|first=Allen|coauthors=Kosak, Dave|date=March 12, 2004|accessdate=}}</ref> The company later reported in 2004 that they had 250,000 subscribers.<ref>{{Cite_web|url=https://web.archive.org/web/20090323234550/http://www.corpnews.com/news/fullnews.cgi?newsid1081411764,6286,|title=MMOG Roundup: Depressing 2004 Edition|publisher=corpnews.com|last=Roland|first=Bob|date=April 8, 2004|accessdate=}}</ref> In August 2005, SOE reported that they had now sold 1,000,000 boxed copies of the game.<ref>{{Cite_web|url=https://web.archive.org/web/20080109195656/http://www.gamesindustry.biz/content_page.php?aid=11037|title=Star Wars Galaxies sales top a million units|publisher=gamesindustry.biz|last=Fahey|first=Rob|date=August 24, 2005|accessdate=}}</ref> Media sources reported that the subscriber numbers had fallen substantially since the release of the CU and the NGE.<ref>{{Cite_web|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6|title=Star Wars Galaxies Editorial: Pursuit of a Mythical Audience|publisher=mmorpg.com|last=Tierney|first=Kevin|date=June 13, 2006|accessdate=}}</ref><ref>{{Cite_web|url=https://web.archive.org/web/20060921025007/http://videogames.yahoo.com/ongoingfeature?eid=423726&page=1|title=Virtual Worlds #7: When Galaxies Implode|publisher=videogames.yahoo.com|last=Smith|first=Mike|date=December 5, 2005|accessdate=}}</ref>
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Many industry professionals expected that the subscription numbers would exceed the one million mark, a feat accomplished only thus far in Asia by MMORPGs such as [[Wikipedia:Lineage (game)|''Lineage'']] and more recently by [[Wikipedia:World of Warcraft|''World of Warcraft'']].<ref>{{Cite_web|url=http://www.dailytech.com/World+Of+WarCraft+Expansion+Hits+35+million/article6382.htm|title=World Of WarCraft Expansion Hits 3.5 Million Users|publisher=dailytech.com|last=Hoffman|first=Michael|date=March 7, 2007|archiveurl=https://web.archive.org/web/20070930015522/http://www.dailytech.com/World+Of+WarCraft+Expansion+Hits+35+million/article6382.htm|archivedate=20070930015522}}</ref> Based on NPD figures as of February 2004, ''Star Wars Galaxies'' sold more than 300,000 boxed copies at retail for a total initial revenue of over $18 million dollars. SOE confirmed in March 2004 that there were well over 200,000 monthly subscribers, making it the second-largest MMORPG in North America.<ref>{{Cite_web|url=http://archive.gamespy.com/articles/march04/galaxies/01|title=The Saga of Star Wars Galaxies: Episode I (of III)|publisher=gamespy.com|last=Rausch|first=Allen|coauthors=Kosak, Dave|date=March 12, 2004|archiveurl=https://web.archive.org/web/20120902132648/http://archive.gamespy.com/articles/march04/galaxies/01|archivedate=20120902132648}}</ref> The company later reported in 2004 that they had 250,000 subscribers.<ref>{{Cite_web|url=http://www.corpnews.com/news/fullnews.cgi?newsid1081411764,6286,|title=MMOG Roundup: Depressing 2004 Edition|publisher=corpnews.com|last=Roland|first=Bob|date=April 8, 2004|archiveurl=https://web.archive.org/web/20090323234550/http://www.corpnews.com/news/fullnews.cgi?newsid1081411764,6286,|archivedate=20090323234550}}</ref> In August 2005, SOE reported that they had now sold 1,000,000 boxed copies of the game.<ref>{{Cite_web|url=http://www.gamesindustry.biz/content_page.php?aid=11037|title=Star Wars Galaxies sales top a million units|publisher=gamesindustry.biz|last=Fahey|first=Rob|date=August 24, 2005|archiveurl=https://web.archive.org/web/20080109195656/http://www.gamesindustry.biz/content_page.php?aid=11037|archivedate=20080109195656}}</ref> Media sources reported that the subscriber numbers had fallen substantially since the release of the CU and the NGE.<ref name="Mythical Audience" /><ref>{{Cite_web|url=http://videogames.yahoo.com/ongoingfeature?eid=423726&page=1|title=Virtual Worlds #7: When Galaxies Implode|publisher=videogames.yahoo.com|last=Smith|first=Mike|date=December 5, 2005|archiveurl=https://web.archive.org/web/20060921025007/http://videogames.yahoo.com/ongoingfeature?eid=423726&page=1|archivedate=20060921025007}}</ref>
In early 2006 after the NGE, allegedly "hacked" numbers purported to show that only 10,363 subscribers were playing on a particular Friday night. The President of SOE, John Smedley, denied that subscriptions had fallen this low: "Have the numbers in Star Wars Galaxies gone down? I will tell you that the concurrent numbers have gone down. Are they as low as what was shown there? Absolutely not."<ref>{{Cite_web|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511_page3.shtml|title=In "Galaxies" far, far away...|publisher=cbsnews.com|last=Vitka|first=William|date=February 21, 2006|accessdate=}}</ref>
+
In early 2006 after the NGE, allegedly "hacked" numbers purported to show that only 10,363 subscribers were playing on a particular Friday night. The President of SOE, John Smedley, denied that subscriptions had fallen this low: "Have the numbers in Star Wars Galaxies gone down? I will tell you that the concurrent numbers have gone down. Are they as low as what was shown there? Absolutely not."<ref>{{Cite_web|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511_page3.shtml|title=In "Galaxies" far, far away...|publisher=cbsnews.com|last=Vitka|first=William|date=February 21, 2006|archiveurl=https://web.archive.org/web/20200524044505/https://www.cbsnews.com/news/in-galaxies-far-far-away|archivedate=20200524044505}}</ref>
   
As of the second quarter of 2006, according to charts at MMOGchart.com, there were estimated to be between 110,000 and 175,000 subscribers. However, even MMOGchart.com rated the subscriber number as a "C," which means they are "merely industry 'best guesses' or are otherwise questionable" due to SOE not releasing ''SWG'' subscriber numbers.<ref>{{Cite_web|url=https://web.archive.org/web/20071222073213/http://www.mmogchart.com/Analysis.html|title=An Analysis of MMOG Subscription Growth – Version 21.0|publisher=mmogchart.com|last=Woodcock|first=Bruce|date=|accessdate=}}</ref>
+
As of the second quarter of 2006, according to charts at MMOGchart.com, there were estimated to be between 110,000 and 175,000 subscribers. However, even MMOGchart.com rated the subscriber number as a "C," which means they are "merely industry 'best guesses' or are otherwise questionable" due to SOE not releasing ''SWG'' subscriber numbers.<ref>{{Cite_web|url=http://www.mmogchart.com/Analysis.html|title=An Analysis of MMOG Subscription Growth – Version 21.0|publisher=mmogchart.com|last=Woodcock|first=Bruce|archiveurl=https://web.archive.org/web/20071222073213/http://www.mmogchart.com/Analysis.html|archivedate=20071222073213}}</ref>
   
 
==Continuity==
 
==Continuity==
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When asked about player-created characters, ships, and events featured on the official ''Star Wars Galaxies'' website, Leland stated that such aspects of the game were:
 
When asked about player-created characters, ships, and events featured on the official ''Star Wars Galaxies'' website, Leland stated that such aspects of the game were:
:''Non-continuity since they exist only in a single galaxy/server.''<ref name=Holocron">{{Cite_web|url=https://web.archive.org/web/20090306064237/http://forums.starwars.com/thread.jspa?threadID=152583&start=0783|title=Holocron continuity database questions|publisher=[[StarWars.com Message Boards]]|last=Chee|first=Leland|date=July 29, 2006|accessdate=March 6, 2009}}</ref>
+
:''Non-continuity since they exist only in a single galaxy/server.''<ref name=Holocron">{{SWBoards|url=http://forums.starwars.com/thread.jspa?threadID=152583&start=0783|thread=Holocron continuity database questions|user=[[Leland Chee|Leland Y Chee]]|date=July 29, 2006|time=10:57 PM|archiveurl=https://web.archive.org/web/20090306064237/http://forums.starwars.com/thread.jspa?threadID=152583&start=0783}}</ref>
   
 
===Inconsistencies===
 
===Inconsistencies===
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*Clones in the ''Star Wars'' universe took up to ten years to grow and mature even when they were biologically engineered to age faster than normal. In ''Star Wars Galaxies'', it was the option of the player to clone his character instantly in a cloning center whenever he dies. However, this may have been a mere game mechanic to allow for quicker play.
 
*Clones in the ''Star Wars'' universe took up to ten years to grow and mature even when they were biologically engineered to age faster than normal. In ''Star Wars Galaxies'', it was the option of the player to clone his character instantly in a cloning center whenever he dies. However, this may have been a mere game mechanic to allow for quicker play.
 
*The rancor is identified as an crustacean/arachnid hybrid, though it displays the traits of neither and has already been identified in more reliable sources as a reptomammal.
 
*The rancor is identified as an crustacean/arachnid hybrid, though it displays the traits of neither and has already been identified in more reliable sources as a reptomammal.
*Game Update 11 introduced the [[Galactic Marines/Legends|Galactic Marine]] armor for Imperial players. The armor itself was not in frequent use at the time of the Galactic Civil War.
+
*Game Update 11 introduced the [[Galactic Marines|Galactic Marine]] armor for Imperial players. The armor itself was not in frequent use at the time of the Galactic Civil War.
 
*Game Update 12 introduced more battle droids such as [[B2 super battle droid/Legends|B2 super battle droids]], [[IG-100 MagnaGuard/Legends|MagnaGuards]], and [[DSD1 dwarf spider droid/Legends|DSD1 dwarf spider droids]]. These, as well as the battle droids introduced in Chapter 5, are highly uncommon during this era.
 
*Game Update 12 introduced more battle droids such as [[B2 super battle droid/Legends|B2 super battle droids]], [[IG-100 MagnaGuard/Legends|MagnaGuards]], and [[DSD1 dwarf spider droid/Legends|DSD1 dwarf spider droids]]. These, as well as the battle droids introduced in Chapter 5, are highly uncommon during this era.
 
In few of the above cases, the developers provided a reasonable [[in-universe]] explanation of these elements' existence. However, it is unknown if other sources will accept them as canon.
 
In few of the above cases, the developers provided a reasonable [[in-universe]] explanation of these elements' existence. However, it is unknown if other sources will accept them as canon.
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Under the original Jedi system, a player could only become a Jedi after mastering professions chosen randomly at character creation. When fewer Jedi entered the game than was anticipated, players were helped by finding several [[Holocron/Legends|holocrons]], which would tell a player which game professions to play and master. This resulted in several "career" players spending hours on end writing program macros and mastering almost every profession in the game. However, after complaints from a large portion of the player base (especially those that weren't constant and devoted players and thus less willing to master multiple professions), ''Star Wars Galaxies'' was given a new Jedi system called the Jedi Trials. Under the Jedi Trials, only after obtaining various goals as a regular character was a character considered "glowing with the Force" and deemed worthy to train to become a Jedi. Several new tasks then became available to the player, which were revealed through various non-player characters. Such tasks included obtaining skills, destroying creatures, and visiting several Jedi-related locations. Even with the Jedi revamp in place, many in the ''Star Wars Galaxies'' community expressed feelings that the game would become an "Army of Generals" where the number of Jedi playing in the game will be extremely high, thus making the game less interesting for those playing non-Jedi characters. The method of obtaining Jedi skills was changed considerably under the "Combat Upgrade" system released in April 2005.
 
Under the original Jedi system, a player could only become a Jedi after mastering professions chosen randomly at character creation. When fewer Jedi entered the game than was anticipated, players were helped by finding several [[Holocron/Legends|holocrons]], which would tell a player which game professions to play and master. This resulted in several "career" players spending hours on end writing program macros and mastering almost every profession in the game. However, after complaints from a large portion of the player base (especially those that weren't constant and devoted players and thus less willing to master multiple professions), ''Star Wars Galaxies'' was given a new Jedi system called the Jedi Trials. Under the Jedi Trials, only after obtaining various goals as a regular character was a character considered "glowing with the Force" and deemed worthy to train to become a Jedi. Several new tasks then became available to the player, which were revealed through various non-player characters. Such tasks included obtaining skills, destroying creatures, and visiting several Jedi-related locations. Even with the Jedi revamp in place, many in the ''Star Wars Galaxies'' community expressed feelings that the game would become an "Army of Generals" where the number of Jedi playing in the game will be extremely high, thus making the game less interesting for those playing non-Jedi characters. The method of obtaining Jedi skills was changed considerably under the "Combat Upgrade" system released in April 2005.
   
After the NGE, anyone could become a Jedi by selecting the "profession" when creating their character. Arguments came up proposing that Jedi, once the NGE was released, would still be unbalanced, only this time with the odds against them. Many Jedi came into the NGE and saw that their former power was dramatically reduced. At one point, the village of [[Aurilia]] (the in-game location that served as a hub for pre-NGE Force-sensitive questing) became inactive. Players that were still inside when this happened found only a few NPCs left. Some players still wished to see the village reopened as a sort of training center for the Jedi made to ensure the old prizes don't disappear from the game. But it was later announced that Aurilia would never be returned to its former state, and was re-opened in a different form; in Chapter 7, it became the location where a player could receive quests, which, upon completion, will allow the player to access the "heroic instances," which were battles against multiple "bosses," with puzzle and strategy elements mixed in. These heroics were designed to be completed with a group of players, usually eight.<ref>{{Cite_web|url=https://web.archive.org/web/20100210072503/http://forums.station.sony.com/swg/posts/list.m?topic_id=404151|title=Lead Designer Note 7/11|publisher=forums.station.sony.com|author="Blixtev"|date=July 11, 2007|accessdate=February 10, 2010}}</ref>
+
After the NGE, anyone could become a Jedi by selecting the "profession" when creating their character. Arguments came up proposing that Jedi, once the NGE was released, would still be unbalanced, only this time with the odds against them. Many Jedi came into the NGE and saw that their former power was dramatically reduced. At one point, the village of [[Aurilia]] (the in-game location that served as a hub for pre-NGE Force-sensitive questing) became inactive. Players that were still inside when this happened found only a few NPCs left. Some players still wished to see the village reopened as a sort of training center for the Jedi made to ensure the old prizes don't disappear from the game. But it was later announced that Aurilia would never be returned to its former state, and was re-opened in a different form; in Chapter 7, it became the location where a player could receive quests, which, upon completion, will allow the player to access the "heroic instances," which were battles against multiple "bosses," with puzzle and strategy elements mixed in. These heroics were designed to be completed with a group of players, usually eight.<ref>{{Cite_web|url=http://forums.station.sony.com/swg/posts/list.m?topic_id=404151|title=Lead Designer Note 7/11|publisher=forums.station.sony.com|author="Blixtev"|date=July 11, 2007|accessdate=February 10, 2010|archiveurl=https://web.archive.org/web/20100210072503/http://forums.station.sony.com/swg/posts/list.m?topic_id=404151|archivedate=20100210072503}}</ref>
   
 
===Tie-ins===
 
===Tie-ins===
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**[[Rihkxyrk assault fighter]]
 
**[[Rihkxyrk assault fighter]]
 
*'''''[[Star Wars: Knights of the Old Republic: Days of Fear]]'''''
 
*'''''[[Star Wars: Knights of the Old Republic: Days of Fear]]'''''
**[[Bivoli Tempari]] (in name of ''[[Little Bivoli]]'')<ref name="Faraway">{{Cite_web|url=http://www.farawaypress.com/comics/swknights/swkotor13.html|title=Star Wars: Knights of the Old Republic #13|publisher=Faraway Press|last=|first=|date=|accessdate=}}</ref>
+
**[[Bivoli Tempari]] (in name of ''[[Little Bivoli]]'')<ref name="Faraway">{{Faraway|url=comics/swknights/swkotor13.html|text=Star Wars: Knights of the Old Republic #13 - "DAYS OF FEAR" PART 1|archiveurl=https://web.archive.org/web/20081011190557/https://www.farawaypress.com/comics/swknights/swkotor13.html}}</ref>
 
*'''[[The Force Unleashed (novel)|''The Force Unleashed'' novel]]'''
 
*'''[[The Force Unleashed (novel)|''The Force Unleashed'' novel]]'''
 
**[[Minstyngar]] {{Mo}}
 
**[[Minstyngar]] {{Mo}}
Line 607: Line 607:
 
**[[Kobola Miners]]
 
**[[Kobola Miners]]
 
**[[piket]]
 
**[[piket]]
**[[quenker‎]]
+
**[[quenker]]
 
**[[Rori]]
 
**[[Rori]]
 
**[[Rori Spice Mining Collective]]
 
**[[Rori Spice Mining Collective]]
Line 968: Line 968:
 
*[[Noro Bok]]
 
*[[Noro Bok]]
 
*[[Crev Bombaasa/Legends|Crev Bombaasa]] †
 
*[[Crev Bombaasa/Legends|Crev Bombaasa]] †
*<s>[[Mullud Bombo]]</s>
+
*[[Mullud Bombo]]
 
*[[Mozo Bondog]]
 
*[[Mozo Bondog]]
 
*[[Erinn Bonette]]
 
*[[Erinn Bonette]]
Line 1,240: Line 1,240:
 
*[[Fen (High Commander)|Fen]] ‡
 
*[[Fen (High Commander)|Fen]] ‡
 
*[[Ace Fendo]] Γ
 
*[[Ace Fendo]] Γ
  +
*[[Wen Farhope]] ‡
 
*[[Rond Fenimer]]
 
*[[Rond Fenimer]]
 
*[[Gnurr Fenkel]]
 
*[[Gnurr Fenkel]]
Line 1,272: Line 1,273:
 
*[[Niksel Frangee]]
 
*[[Niksel Frangee]]
 
*[[Frann]] {{Mo}}
 
*[[Frann]] {{Mo}}
*<s>[[Igbi Freemo]]</s>
+
*[[Igbi Freemo]]
 
*[[Frelka]]
 
*[[Frelka]]
 
*<s>[[Sarvik Frey'nra]]</s>
 
*<s>[[Sarvik Frey'nra]]</s>
Line 1,536: Line 1,537:
 
*<s>[[Kalia Kulmina]]</s>
 
*<s>[[Kalia Kulmina]]</s>
 
*[[Alben Kultosi]] {{C|Cut}}
 
*[[Alben Kultosi]] {{C|Cut}}
*[[Exar Kun]] † {{Ghost}}
+
*[[Exar Kun/Legends|Exar Kun]] † {{Ghost}}
 
*[[Kune'Gunde]] {{C|Cut}}
 
*[[Kune'Gunde]] {{C|Cut}}
 
*<s>[[Kunn Kuroosh]]</s>
 
*<s>[[Kunn Kuroosh]]</s>
Line 1,578: Line 1,579:
 
*[[Lacnor Liawoon]]
 
*[[Lacnor Liawoon]]
 
*[[Foofice Lightingrunner]]
 
*[[Foofice Lightingrunner]]
  +
*[[LIN-34]]
 
*[[Danna Lindro]] {{C|Cut}}
 
*[[Danna Lindro]] {{C|Cut}}
 
*[[Harbo Linn]]
 
*[[Harbo Linn]]
Line 1,864: Line 1,866:
 
*[[Pirt Rawklin]]
 
*[[Pirt Rawklin]]
 
*[[L'kew Rawo]] ‡
 
*[[L'kew Rawo]] ‡
  +
*[[Rayar]]
 
*[[RC-1Z]]
 
*[[RC-1Z]]
 
*[[RC-2X]]
 
*[[RC-2X]]
Line 2,185: Line 2,188:
 
*[[Ty'Vila]] ‡
 
*[[Ty'Vila]] ‡
 
*[[Vardias Tyne]]
 
*[[Vardias Tyne]]
*[[Gregar Typho/Legends|Gregar Typho]] †
+
*[[Gregar Typho/Legends|Gregar Typho]] † {{C|Ambiguously canonical appearance}}
 
*[[Raviel Tyrrus]]
 
*[[Raviel Tyrrus]]
 
*[[Kalio Uldi]]
 
*[[Kalio Uldi]]
Line 2,396: Line 2,399:
 
*† [[Corellian butterfly]]
 
*† [[Corellian butterfly]]
 
**[[Chubafly]]
 
**[[Chubafly]]
*† [[Corellian sand panther]]
+
*† [[Corellian sand panther/Legends|Corellian sand panther]]
 
**[[Fanged tiglon]]
 
**[[Fanged tiglon]]
 
**[[Great plains stalker]]
 
**[[Great plains stalker]]
Line 2,422: Line 2,425:
 
**[[Dragonet]]
 
**[[Dragonet]]
 
**[[Rill]]
 
**[[Rill]]
**[[Scyk]]
+
**[[Scyk/Legends|Scyk]]
 
*[[Durni]]
 
*[[Durni]]
 
**[[Peaches]]
 
**[[Peaches]]
Line 2,509: Line 2,512:
 
**Γ [[Greyclimber]]
 
**Γ [[Greyclimber]]
 
*† [[Katarn/Legends|Katarn]]
 
*† [[Katarn/Legends|Katarn]]
*† [[Keelkana]] {{C|Tooth only}}
+
*† [[Keelkana/Legends|Keelkana]] {{C|Tooth only}}
 
*[[Kiin'Dray]]
 
*[[Kiin'Dray]]
 
*[[Kima]]
 
*[[Kima]]
Line 2,614: Line 2,617:
 
*† [[Reptile/Legends|Reptile]]
 
*† [[Reptile/Legends|Reptile]]
 
**[[Malkloc]]
 
**[[Malkloc]]
***[[Malosaur]]
+
***[[Malosaur/Legends|Malosaur]]
 
*† [[Reptomammal]]
 
*† [[Reptomammal]]
 
**† [[Wampa/Legends|Wampa]]
 
**† [[Wampa/Legends|Wampa]]
Line 2,623: Line 2,626:
 
*† [[Rockmite]]
 
*† [[Rockmite]]
 
**[[Cave beetle]]
 
**[[Cave beetle]]
**[[Dune beetle]]
+
**[[Dune beetle/Legends|Dune beetle]]
 
**[[Mound mite]]
 
**[[Mound mite]]
 
**[[Sand beetle]]
 
**[[Sand beetle]]
Line 2,654: Line 2,657:
 
*† [[Squall (species)|Squall]]
 
*† [[Squall (species)|Squall]]
 
**[[Baxter]]
 
**[[Baxter]]
*[[Squill]]
+
*[[Squill (creature)|Squill]]
 
**[[Varasquactyl]]
 
**[[Varasquactyl]]
 
*† [[Stintaril/Legends|Stintaril]]
 
*† [[Stintaril/Legends|Stintaril]]
Line 2,714: Line 2,717:
 
**[[Kamurith]]
 
**[[Kamurith]]
 
**[[Spiny gorgilla]]
 
**[[Spiny gorgilla]]
*† [[Vynock]]
+
*† [[Vynock/Legends|Vynock]]
 
*Σ [[Xandank/Legends|Xandank]]
 
*Σ [[Xandank/Legends|Xandank]]
 
*[[Zicx]]
 
*[[Zicx]]
Line 2,734: Line 2,737:
 
*[[HK-series assassin droid]]
 
*[[HK-series assassin droid]]
 
*[[IG-100 MagnaGuard/Legends|IG-100 MagnaGuard]]
 
*[[IG-100 MagnaGuard/Legends|IG-100 MagnaGuard]]
  +
*[[LC-92 antagonist]]
 
*[[LE-series repair droid]]
 
*[[LE-series repair droid]]
 
{{!}}
 
{{!}}
 
*[[LOM-series protocol droid/Legends|LOM-series protocol droid]]
 
*[[LOM-series protocol droid/Legends|LOM-series protocol droid]]
  +
*[[Mechthorian]]
 
*[[MK3 mining droid]]
 
*[[MK3 mining droid]]
 
*[[MSE-series|MSE mouse droid]]
 
*[[MSE-series|MSE mouse droid]]
Line 2,747: Line 2,752:
 
*[[R5-series astromech droid]]
 
*[[R5-series astromech droid]]
 
*[[RA-7 protocol droid/Legends|RA-7 protocol droid]]
 
*[[RA-7 protocol droid/Legends|RA-7 protocol droid]]
  +
*[[SWL-5 overseer]]
 
*[[TT-8L gatekeeper droid]]
 
*[[TT-8L gatekeeper droid]]
 
*[[WED Treadwell repair droid/Legends|WED Treadwell repair droid]]
 
*[[WED Treadwell repair droid/Legends|WED Treadwell repair droid]]
  +
*[[ZH-28 guard]]
 
|events=
 
|events=
 
*[[Empire Day/Legends|Empire Day]]
 
*[[Empire Day/Legends|Empire Day]]
Line 2,769: Line 2,776:
 
*****[[Riverlands]]
 
*****[[Riverlands]]
 
*****[[Thaos Mountains]]
 
*****[[Thaos Mountains]]
****[[Drall]] † {{Mo}}
+
****[[Drall/Legends|Drall]] † {{Mo}}
 
****[[Gus Talon]] †
 
****[[Gus Talon]] †
 
****[[Gus Treta]]
 
****[[Gus Treta]]
 
****[[Selonia]] †
 
****[[Selonia]] †
 
****[[Double Worlds]] †
 
****[[Double Worlds]] †
*****[[Talus]] †
+
*****[[Talus/Legends|Talus]] †
*****[[Tralus]] †
+
*****[[Tralus/Legends|Tralus]] †
 
**[[Coruscant/Legends|Coruscant]] † {{C|Depicted in paintings}}
 
**[[Coruscant/Legends|Coruscant]] † {{C|Depicted in paintings}}
 
**[[Coruscant Prime/Legends|Coruscant Prime]] † {{C|Depicted in painting only}}
 
**[[Coruscant Prime/Legends|Coruscant Prime]] † {{C|Depicted in painting only}}
Line 2,811: Line 2,818:
 
****[[Arch Canyon]] †
 
****[[Arch Canyon]] †
 
****[[Beetle Cave]]
 
****[[Beetle Cave]]
****[[Bestine (city)/Legends|Bestine]] †
 
*****[[Bestine Capitol]]
 
*****[[Bestine Starport]]
 
*****[[Cheapside Cantina]]
 
*****[[Imperial garrison (Bestine)|Imperial garrison]]
 
*****[[Lightwind Orphanage]] {{Mo}}
 
*****[[Museum of Tatooine/Legends|Museum of Tatooine]]
 
 
****[[Darklighter cache]]
 
****[[Darklighter cache]]
 
****[[Darklighter estate]] †
 
****[[Darklighter estate]] †
Line 2,845: Line 2,845:
 
****[[Jundland Wastes/Legends|Jundland Wastes]] †
 
****[[Jundland Wastes/Legends|Jundland Wastes]] †
 
*****[[Fort Tusken/Legends|Fort Tusken]] †
 
*****[[Fort Tusken/Legends|Fort Tusken]] †
  +
*****[[Southern Jundland Wastes]]
  +
******[[Bestine (city)/Legends|Bestine]] †
  +
*******[[Bank of Bestine]]]
  +
*******[[Bestine Capitol Building]] †
  +
*******[[Bestine Cloning Facility]]
  +
*******[[Bestine Hospital]]
  +
*******[[Bestine Hotel]]
  +
*******[[Bestine Pilot's Club]]
  +
*******[[Bestine salon]]
  +
*******[[Bestine Starport]]
  +
*******[[Bestine tavern]]
  +
*******[[Bestine University]]
  +
*******[[Cheapside Cantina]]
  +
*******[[Combat Guild Hall (Bestine)|Combat Guild Hall]]
  +
*******[[Commerce Guild (Bestine)|Commerce Guild]]
  +
*******[[Imperial garrison (Bestine)|Imperial garrison]]
  +
*******[[Lightwind Orphanage]] {{Mo}}
  +
*******[[Museum of Tatooine/Legends|Museum of Tatooine]] †
  +
*******[[Sean's house]]
 
*****[[Valley of the Spirits]] †
 
*****[[Valley of the Spirits]] †
 
******[[Tusken village]] † {{C|First identified as Tusken village}}
 
******[[Tusken village]] † {{C|First identified as Tusken village}}
Line 2,859: Line 2,878:
 
****[[Moraj Memorial]]
 
****[[Moraj Memorial]]
 
****[[Mos Eisley/Legends|Mos Eisley]] †
 
****[[Mos Eisley/Legends|Mos Eisley]] †
*****[[Chalmun's Spaceport Cantina]] †
+
*****[[Chalmun's Spaceport Cantina/Legends|Chalmun's Spaceport Cantina]] †
 
*****[[Dowager Queen/Legends|''Dowager Queen'']] †
 
*****[[Dowager Queen/Legends|''Dowager Queen'']] †
 
*****''[[Lucky Despot]]'' †
 
*****''[[Lucky Despot]]'' †
Line 2,878: Line 2,897:
 
*****[[Slave Quarters Row/Legends|Slave Quarters Row]] †
 
*****[[Slave Quarters Row/Legends|Slave Quarters Row]] †
 
*****[[Wald's Parts]] †
 
*****[[Wald's Parts]] †
****[[Mos Espa Race]] †
+
****[[Mos Espa Raceway]] †
 
*****[[Arch Canyon]] †
 
*****[[Arch Canyon]] †
 
*****[[Ben's Mesa/Legends|Ben's Mesa]] †
 
*****[[Ben's Mesa/Legends|Ben's Mesa]] †
Line 2,939: Line 2,958:
 
**[[Mustafar/Legends|Mustafar]] †
 
**[[Mustafar/Legends|Mustafar]] †
 
{{!}}
 
{{!}}
[[File:SWG planets.jpg|thumb|250px|A map with the planets featured in ''Star Wars Galaxies'']]m
+
[[File:SWG planets.jpg|thumb|250px|A map with the planets featured in ''Star Wars Galaxies'']]
 
**[[Raioballo sector/Legends|Raioballo sector]] † <!--Never explicitely identified!-->
 
**[[Raioballo sector/Legends|Raioballo sector]] † <!--Never explicitely identified!-->
 
***[[Area D-502]] ‡
 
***[[Area D-502]] ‡
Line 2,990: Line 3,009:
 
*[[Blackguard]]
 
*[[Blackguard]]
 
*[[Blacklight Pirates]]
 
*[[Blacklight Pirates]]
*[[Blackscale Clan]]
+
*[[Blackscale Clan/Legends|Blackscale Clan]]
 
**[[Scalelord]]
 
**[[Scalelord]]
 
*[[Black Sun/Legends|Black Sun]]
 
*[[Black Sun/Legends|Black Sun]]
Line 2,996: Line 3,015:
 
*[[Canyon Corsairs]]
 
*[[Canyon Corsairs]]
 
*[[Chunkers]]
 
*[[Chunkers]]
  +
*[[Commerce Raiders]] ‡
 
*[[Corellian Defense Force]]
 
*[[Corellian Defense Force]]
 
**[[Mobile Medical Unit 4-077]]
 
**[[Mobile Medical Unit 4-077]]
Line 3,016: Line 3,036:
 
**[[Imperial Transit Authority]]
 
**[[Imperial Transit Authority]]
 
**[[Stormtrooper Corps/Legends|Stormtrooper Corps]]
 
**[[Stormtrooper Corps/Legends|Stormtrooper Corps]]
  +
***[[Assault trooper]]
  +
***[[Novatrooper]]
 
***[[Stormmedic]]
 
***[[Stormmedic]]
 
***[[Stormsurgeon]]
 
***[[Stormsurgeon]]
 
***[[Dark trooper]]s
 
***[[Dark trooper]]s
 
****[[Triumphant-class dark trooper|''Triumphant''-class dark troopers]]
 
****[[Triumphant-class dark trooper|''Triumphant''-class dark troopers]]
***[[Galactic Marines/Legends|Imperial Galactic Marines]]
+
***[[Galactic Marines|Imperial Galactic Marines]]
 
***[[Imperial Marine]]s
 
***[[Imperial Marine]]s
 
*[[Galactic Pest Authority]]
 
*[[Galactic Pest Authority]]
Line 3,059: Line 3,081:
 
*[[Royal House of Naboo/Legends|Royal House of Naboo]]
 
*[[Royal House of Naboo/Legends|Royal House of Naboo]]
 
**[[Handmaiden]]
 
**[[Handmaiden]]
  +
**[[Royal Naboo Security Forces]]
  +
***[[Royal Marine Regiment]] {{1st}}
 
*[[Royal Naturalist Society of Naboo]]
 
*[[Royal Naturalist Society of Naboo]]
 
*[[S.A.T Artisan Sect]]
 
*[[S.A.T Artisan Sect]]
Line 3,116: Line 3,140:
 
*[[Rodian/Legends|Rodian]]
 
*[[Rodian/Legends|Rodian]]
 
*[[Sullustan/Legends|Sullustan]]
 
*[[Sullustan/Legends|Sullustan]]
*[[Selonian]]
+
*[[Selonian/Legends|Selonian]]
 
*[[Talz/Legends|Talz]]
 
*[[Talz/Legends|Talz]]
 
*[[Toydarian/Legends|Toydarian]]
 
*[[Toydarian/Legends|Toydarian]]
Line 3,160: Line 3,184:
 
*[[YKL-37R Nova Courier]]
 
*[[YKL-37R Nova Courier]]
 
**''[[Nova Holiday]]''
 
**''[[Nova Holiday]]''
*[[Zephyr-G swoop]]
+
*[[Zephyr-G swoop/Legends|Zephyr-G swoop]]
 
|technology=
 
|technology=
 
*[[Alliance Needler carbine]]
 
*[[Alliance Needler carbine]]
Line 3,174: Line 3,198:
 
*[[Dart carbine]]
 
*[[Dart carbine]]
 
*[[DC-15]]
 
*[[DC-15]]
  +
*[[DL-T Heavy blaster pistol]]
 
*[[DLT-19 heavy blaster rifle/Legends|DLT-19 heavy blaster rifle]]
 
*[[DLT-19 heavy blaster rifle/Legends|DLT-19 heavy blaster rifle]]
 
*[[DXR-4 reactor]]
 
*[[DXR-4 reactor]]
Line 3,241: Line 3,266:
 
*[[AT-AT Blueprint]]
 
*[[AT-AT Blueprint]]
 
*[[Basic (dance)|Basic]]
 
*[[Basic (dance)|Basic]]
*[[Blackwing crystal]]m
+
*[[Black Envy]]
*[[Confidence cloth]]
+
*[[Confidence Cloth]]
 
*[[Corellian Merlot]]
 
*[[Corellian Merlot]]
 
*[[Dance Lords of the Bith]]
 
*[[Dance Lords of the Bith]]
Line 3,249: Line 3,274:
 
*[[Endoskeleton]]
 
*[[Endoskeleton]]
 
*[[Ewok Festival of Love familiar]]
 
*[[Ewok Festival of Love familiar]]
*[[Eyes of Mesra]] †
+
*[[Eye of Mesra/Legends|Eyes of Mesra]] †
 
*[[Foodstuff/Legends|Foodstuff]] †
 
*[[Foodstuff/Legends|Foodstuff]] †
 
**[[Ahrisa/Legends|Ahrisa]] †
 
**[[Ahrisa/Legends|Ahrisa]] †
Line 3,282: Line 3,307:
 
***[[Lollipop]] † {{C|Cut}} <!--Considered cut until more definitive info is found!-->
 
***[[Lollipop]] † {{C|Cut}} <!--Considered cut until more definitive info is found!-->
 
***[[Blob candy]] †
 
***[[Blob candy]] †
***[[Cavaellin spiced creams]] †
+
***[[Cavaellin spiced creams/Legends|Cavaellin spiced creams]] †
 
***[[Favorites of the Force]]
 
***[[Favorites of the Force]]
 
***[[Tranna nougat cream]] †
 
***[[Tranna nougat cream]] †
Line 3,369: Line 3,394:
 
**† [[Muffin]]
 
**† [[Muffin]]
 
***† [[Blumfruit muffin]] {{Mo}}
 
***† [[Blumfruit muffin]] {{Mo}}
  +
**[[Naboo ale]]
 
**† [[Nut/Legends|Nut]]
 
**† [[Nut/Legends|Nut]]
 
***† [[Acorn]]
 
***† [[Acorn]]
Line 3,412: Line 3,438:
 
***[[Cho-Nor-Hoola]]
 
***[[Cho-Nor-Hoola]]
 
***† [[Fire stew]]
 
***† [[Fire stew]]
***† [[Rootleaf stew]] {{C|Replica}}
+
***† [[Rootleaf stew/Legends|Rootleaf stew]] {{C|Replica}}
 
***† [[Stewed gwouch]]
 
***† [[Stewed gwouch]]
 
{{!}}
 
{{!}}
**[[Soypro]]
+
**[[Soypro]]
 
**[[Stuffed dune lizard gizzard]] {{Mo}}
 
**[[Stuffed dune lizard gizzard]] {{Mo}}
**[[Sweesonberry roll]]
+
**[[Sweesonberry roll]]
**[[Synthsteak]]
+
**[[Synthsteak]]
**[[Teltiar noodle]]
+
**[[Teltiar noodle]]
**[[Terratta]]
+
**[[Terratta]]
**[[Thakitillo]]
+
**[[Thakitillo]]
**[[Travel Biscuit]]
+
**[[Travel Biscuit]]
**[[Trimpian]]
+
**[[Trimpian]]
 
**[[Triple Meat Wrap]] {{C|Cut}} <!--Considered cut until more definitive info is found!-->
 
**[[Triple Meat Wrap]] {{C|Cut}} <!--Considered cut until more definitive info is found!-->
**[[Vagnerian canapé]]
+
**[[Vagnerian canapé]]
**[[Vegeparsine]]
+
**[[Vegeparsine]]
**[[Vegetable/Legends|Vegetable]]
+
**[[Vegetable/Legends|Vegetable]]
***[[Bloddle]]
+
***[[Bloddle]]
***[[Blueleaf]]
+
***[[Blueleaf]]
***[[Celonslay]]
+
***[[Celonslay]]
***[[Celto]]
+
***[[Celto]]
 
***[[Etost'Ew Zann]]
 
***[[Etost'Ew Zann]]
***[[Kibla greens]]
+
***[[Kibla greens]]
 
***[[Nnar Root]]
 
***[[Nnar Root]]
***[[Ootoowerg]]
+
***[[Ootoowerg]]
***[[Puk]]
+
***[[Puk]]
 
***[[Sosi Hodor]]
 
***[[Sosi Hodor]]
***[[Tato]]
+
***[[Tato]]
***[[Tritacale]]
+
***[[Tritacale]]
***[[Topato/Legends|Topato]]
+
***[[Topato/Legends|Topato]]
***[[Yam]]
+
***[[Yam]]
***[[Zog]]
+
***[[Zog]]
**[[VegHash]]
+
**[[VegHash]]
 
**[[Varactyl egg nog]]
 
**[[Varactyl egg nog]]
**[[Vercupti of sgazza boleruueé/Legends|Vercupti of sgazza boleruueé]]
+
**[[Vercupti of sgazza boleruueé/Legends|Vercupti of sgazza boleruueé]]
**[[Won-won]]
+
**[[Won-won]]
 
**[[Worrt casserole]]
 
**[[Worrt casserole]]
**[[Yot bean]]
+
**[[Yot bean]]
 
**[[Zucca fruit pastry]] {{Mo}}
 
**[[Zucca fruit pastry]] {{Mo}}
 
*[[Jundland Pox]] {{Mo}}
 
*[[Jundland Pox]] {{Mo}}
*[[Plant]]
+
*Medicine
  +
**[[Biohazard]] †
  +
*Objects
  +
**[[Medal/Legends|Medal]] †
  +
***[[Nova Star Medal of the Empire]]
  +
*[[Plant]] †
 
**[[Grey Gabaki]]
 
**[[Grey Gabaki]]
 
**[[Xharnoh plant]]
 
**[[Xharnoh plant]]
Line 3,483: Line 3,509:
 
**[[Rodian advertisement]]
 
**[[Rodian advertisement]]
 
**''[[The Wrath of IG-88]]''
 
**''[[The Wrath of IG-88]]''
  +
*[[Patriotic Art Competition]]
 
*[[Petrochemical]]
 
*[[Petrochemical]]
 
*[[Rancor Aid]]
 
*[[Rancor Aid]]
 
*[[Recruiter for the Empire]]
 
*[[Recruiter for the Empire]]
 
*Physics, geology, and other natural phenomen
 
*Physics, geology, and other natural phenomen
**[[Acid/Legends|Acid]]
+
**[[Acid/Legends|Acid]]
 
*[[Rinor]]
 
*[[Rinor]]
 
*[[Sedative H4b]]
 
*[[Sedative H4b]]
Line 3,496: Line 3,523:
 
*[[Tusken Raider bandolier]]
 
*[[Tusken Raider bandolier]]
 
*[[Zypoline Droid Lubricant]]
 
*[[Zypoline Droid Lubricant]]
  +
*Substances
  +
**[[Crystal/Legends|Crystal]] †
  +
***[[Lightsaber crystal]] †
  +
****[[Blackwing Crystal]]
 
*Miscellaneous
 
*Miscellaneous
 
**[[Cabal]] †
 
**[[Cabal]] †
Line 3,502: Line 3,533:
   
 
==Bibliography==
 
==Bibliography==
{{Scroll box
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|content=*{{SWArchive|url=gaming/videogames/news/news20000317.html|text=Massively Multiplayer Online ''Star Wars'' Game Announced}}
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|content=*{{SWArchive|url=gaming/videogames/news/news20000317.html|text=Massively Multiplayer Online ''Star Wars'' Game Announced|archivedate=20040414190705}}
*{{SWArchive|url=gaming/videogames/news/news20001202.html|text=Explore ''Star Wars Galaxies''}}
+
*{{SWArchive|url=gaming/videogames/news/news20001202.html|text=Explore ''Star Wars Galaxies''|archivedate=20040414191726}}
*{{SWArchive|url=gaming/videogames/news/news20010517b.html|text=''Star Wars'' Galaxies Gets Bigger}}
+
*{{SWArchive|url=gaming/videogames/news/news20010517b.html|text=''Star Wars'' Galaxies Gets Bigger|archivedate=20051202101347}}
*{{SWArchive|url=gaming/videogames/news/news20010919.html|text=''Galaxies'' Preview Video}}
+
*{{SWArchive|url=gaming/videogames/news/news20010919.html|text=''Galaxies'' Preview Video|archivedate=20040414193121}}
*{{SWArchive|url=gaming/videogames/news/news20020504.html|text=''Galaxies'' Beta Testing}}
+
*{{SWArchive|url=gaming/videogames/news/news20020504.html|text=''Galaxies'' Beta Testing|archivedate=20040604210354}}
*{{SWArchive|url=gaming/videogames/news/news20020521.html|text=E3 2002: ''Star Wars'' Games Coming to the Consoles}}
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*{{SWArchive|url=gaming/videogames/news/news20020521.html|text=E3 2002: ''Star Wars'' Games Coming to the Consoles|archivedate=20040414180408}}
 
*{{InsiderCite|62|Gamescape}}
 
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*{{InsiderCite|63|Gamescape}}
 
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*{{InsiderCite|65|Who's Who in Star Wars Galaxies}}
 
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*{{InsiderCite|66|Gamescape}}
 
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*{{SWArchive|url=gaming/videogames/news/news20020621.html|text=Celebrate 20 Years of LucasArts}}
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*{{SWArchive|url=gaming/videogames/news/news20030114.html|text=LucasArts Round Up}}
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*{{SWArchive|url=gaming/videogames/news/news20030114.html|text=LucasArts Round Up|archivedate=20040414180630}}
*{{SWArchive|url=gaming/videogames/news/news20030411.html|text=LucasArts Unveils Dantooine}}
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*{{SWArchive|url=gaming/videogames/news/news20030411.html|text=LucasArts Unveils Dantooine|archivedate=20040414180703}}
*{{SWArchive|url=gaming/videogames/news/news20030617.html|text=''Galaxies'' to Release June 26}}
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*{{SWArchive|url=eu/lit/novel/news20031016.html|text=A Closer Look: ''The Ruins of Dantooine''}}
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*{{SWArchive|url=eu/lit/novel/beacon96.html|text=Homing Beacon #96 - Exploring the Ruins of Dantooine}}
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*{{SWArchive|url=eu/lit/novel/beacon96.html|text=Homing Beacon #96 - Exploring the Ruins of Dantooine|archivedate=20050205105355}}
*{{SWArchive|url=gaming/videogames/news/news20031023.html|text=''Star Wars Galaxies'' Game Cards}}
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*{{SWArchive|url=gaming/videogames/news/news20031023.html|text=''Star Wars Galaxies'' Game Cards|archivedate=20040414181304}}
*{{SWArchive|url=gaming/videogames/news/news20031121.html|text=Jedi invade ''Galaxies''}}
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*{{SWArchive|url=gaming/videogames/news/news20031121.html|text=Jedi invade ''Galaxies''|archivedate=20040414024945}}
*{{SWArchive|url=eu/lit/novel/f20040108/index.html|text=Explore ''The Ruins of Dantooine''}}
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*{{SWArchive|url=eu/lit/novel/f20040108/index.html|text=Explore ''The Ruins of Dantooine''|archivedate=20050204235118}}
*{{SWArchive|url=gaming/videogames/news/news20040421.html|text=''Star Wars'' Galaxies: Jump to Lightspeed}}
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*{{SWArchive|url=gaming/videogames/news/news20040421.html|text=''Star Wars'' Galaxies: Jump to Lightspeed|archivedate=20040422052903}}
*{{SWArchive|url=gaming/videogames/news/news20040503.html|text=Galaxies comes to the Real World}}
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*{{SWArchive|url=gaming/videogames/news/news20040503.html|text=Galaxies comes to the Real World|archivedate=20040504202954}}
*{{SWArchive|url=gaming/videogames/news/news20040608.html|text=Galaxies: 14-Day Free Trial}}
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*{{SWArchive|url=gaming/videogames/news/news20040608.html|text=Galaxies: 14-Day Free Trial|archivedate=20040609085949}}
*{{SWArchive|url=gaming/videogames/news/news20040714.html|text=Latest from LucasArts: New Worlds, Species and Villains}}
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*{{SWArchive|url=gaming/videogames/news/news20040714.html|text=Latest from LucasArts: New Worlds, Species and Villains|archivedate=20040715051549}}
*{{SWArchive|url=gaming/videogames/news/news20040930.html|text=Return to ''Galaxies'' for Free}}
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*{{SWArchive|url=gaming/videogames/news/news20040930.html|text=Return to ''Galaxies'' for Free|archivedate=20041010155101}}
*{{SWArchive|url=gaming/videogames/news/news20041008.html|text=Fly in Luxury Style in ''Star Wars'' Galaxies: Jump To Lightspeed}}
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*{{SWArchive|url=gaming/videogames/news/news20041008.html|text=Fly in Luxury Style in ''Star Wars'' Galaxies: Jump To Lightspeed|archivedate=20041010155516}}
*{{SWArchive|url=gaming/videogames/news/news20041027.html|text=''Star Wars'' Galaxies: Jump to Lightspeed In Stores Today!}}
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*{{SWArchive|url=gaming/videogames/news/news20041027.html|text=''Star Wars'' Galaxies: Jump to Lightspeed In Stores Today!|archivedate=20041028171817}}
*{{SWArchive|url=gaming/videogames/news/news20041208.html|text=Try Galaxies for Free with ''Star Wars Insider'' #79}}
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*{{SWArchive|url=gaming/videogames/news/news20041208.html|text=Try Galaxies for Free with ''Star Wars Insider'' #79|archivedate=20041209080923}}
*{{SWArchive|url=gaming/videogames/news/news20050331.html|text=Episode III Previews in Rage of the Wookiees}}
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*{{SWArchive|url=gaming/videogames/news/news20050331.html|text=Episode III Previews in Rage of the Wookiees|archivedate=20050402025305}}
*{{SWArchive|url=gaming/videogames/news/news20050412.html|text=New Creatures and Mounts for Galaxies}}
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*{{SWArchive|url=gaming/videogames/news/news20050412.html|text=New Creatures and Mounts for Galaxies|archivedate=20050413084346}}
*{{SWArchive|url=gaming/videogames/news/news20050526.html|text=''Star Wars'' Galaxies: The Total Experience -- In Stores Now}}
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*{{SWArchive|url=gaming/videogames/news/news20050526.html|text=''Star Wars'' Galaxies: The Total Experience -- In Stores Now|archivedate=20050601042505}}
*{{SWArchive|url=gaming/videogames/news/news20050819.html|text=Growing Galaxies: The Trials of Obi-Wan set for Nov. 1st}}
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*{{SWArchive|url=gaming/videogames/news/news20050819.html|text=Growing Galaxies: The Trials of Obi-Wan set for Nov. 1st|archivedate=20080611103225}}
*{{SWArchive|url=gaming/videogames/news/news20051003.html|text=Exclusive Skiff with Trials of Obi-Wan Pre-Order}}
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*{{SWArchive|url=gaming/videogames/news/news20051003.html|text=Exclusive Skiff with Trials of Obi-Wan Pre-Order|archivedate=20051107024638}}
*{{SWArchive|url=gaming/videogames/news/news20051108.html|text=''Star Wars'' Galaxies: The Starter Kit - Everything you Need}}
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*{{SWArchive|url=gaming/videogames/news/news20051108.html|text=''Star Wars'' Galaxies: The Starter Kit - Everything you Need|archivedate=20051124210916}}
*{{SWArchive|url=gaming/videogames/news/starterkit.html|text=''Star Wars'' Galaxies Starter Kit Trailer}}
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*{{SWArchive|url=gaming/videogames/news/starterkit.html|text=''Star Wars'' Galaxies Starter Kit Trailer|archivedate=20051124071046}}
*{{SWArchive|url=gaming/videogames/news/news20060403b.html|text=''Star Wars'' Galaxies Community Summit 2006}}
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*{{SWArchive|url=gaming/videogames/news/news20060403b.html|text=''Star Wars'' Galaxies Community Summit 2006|archivedate=20060412055151}}
*{{SWArchive|url=gaming/videogames/news/news20061114.html|text=Now Available: ''Star Wars Galaxies'': The Complete Adventures}}
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*{{SWArchive|url=gaming/videogames/news/news20061114.html|text=Now Available: ''Star Wars Galaxies'': The Complete Adventures|archivedate=20070213090335}}
*{{SWArchive|url=community/event/celebration/news20070419.html|text=''Star Wars'' Galaxies at Celebration IV!}}
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*{{SWArchive|url=community/event/celebration/news20070419.html|text=''Star Wars'' Galaxies at Celebration IV!|archivedate=20080528034432}}
*{{SW|url=news/back-from-the-drawing-board-part-2-repurposed-star-wars-technology|text=Back from the Drawing Board, Part 2: Repurposed ''Star Wars'' Technology|archivedate=20170714175200}}
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*{{SW|url=news/back-from-the-drawing-board-part-2-repurposed-star-wars-technology|text=Repurposed ''Star Wars'' Technology - Back from the Drawing Board, Part 2|archivedate=20190208212241}}
*{{SW|url=news/the-best-star-wars-games-of-the-playstation-2-era|text=The Best ''Star Wars'' Games of the PlayStation 2 Era}}
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*{{SW|url=news/the-best-star-wars-games-of-the-playstation-2-era|text=The Best ''Star Wars'' Games of the PlayStation 2 Era|archivedate=20191011232255}}
*{{SW|url=news/creatures-of-marvel-star-wars-comics-part-1|text=The Creatures of Marvel's ''Star Wars'' Comics, Part 1|archivedate=20170806144625}}
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*{{SW|url=news/creatures-of-marvel-star-wars-comics-part-1|text=The Creatures of Marvel's ''Star Wars'' Comics, Part 1|archivedate=20200220145630}}
 
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==Notes and references==
 
==Notes and references==
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*[http://swglegends.com/ swglegends.com] - A fan-made ''Star Wars Galaxies'' emulator
 
*[http://swglegends.com/ swglegends.com] - A fan-made ''Star Wars Galaxies'' emulator
 
*{{Cite_web|url=http://www.lucasforums.com/printthread.php?t=103707|title=Points of Interest|publisher=LucasForums|date=June 13, 2003|archiveurl=http://archive.is/Jmegi|archivedate=January 11, 2013}}
 
*{{Cite_web|url=http://www.lucasforums.com/printthread.php?t=103707|title=Points of Interest|publisher=LucasForums|date=June 13, 2003|archiveurl=http://archive.is/Jmegi|archivedate=January 11, 2013}}
*{{Cite_web|url=http://www.wired.com/gaming/gamingreviews/news/2003/06/59407|title=Quiet Birth for Star Wars World|publisher=Wired.com|last=Ratan|first=Suneel|date=June 26, 2003}}
+
*{{Cite_web|url=http://www.wired.com/gaming/gamingreviews/news/2003/06/59407|title=Quiet Birth for Star Wars World|publisher=Wired.com|last=Ratan|first=Suneel|date=June 26, 2003|archiveurl=https://web.archive.org/web/20080610090235/http://www.wired.com/gaming/gamingreviews/news/2003/06/59407|archivedate=20080610090235}}
*{{Cite_web|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml|title=In 'Galaxies' Far, Far Away... There Is Discontent, Evolution And Outrage In Star Wars Galaxies|publisher=cbsnews.com|last=Vitka|first=William|date=February 21, 2006}}
+
*{{Cite_web|url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml|title=In 'Galaxies' Far, Far Away... There Is Discontent, Evolution And Outrage In Star Wars Galaxies|publisher=cbsnews.com|last=Vitka|first=William|date=February 21, 2006|archiveurl=https://web.archive.org/web/20060302075527/http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511.shtml|archivedate=20060302075527}}
*{{Cite_web|url=https://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|title=Star Wars Galaxies Is Dead, But These People Are Keeping It Alive|publisher=kotaku.com|last=Alexandra|first=Heather|date=September 13, 2016}}
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*{{Cite_web|url=https://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|title=Star Wars Galaxies Is Dead, But These People Are Keeping It Alive|publisher=kotaku.com|last=Alexandra|first=Heather|date=September 13, 2016|archiveurl=https://web.archive.org/web/20200507222253/https://kotaku.com/star-wars-galaxies-is-dead-but-these-people-are-keepin-1786587786|archivedate=20200507222253}}
*{{Cite_web|url=http://www.rollingstone.com/glixel/news/star-wars-galaxies-and-the-disastrous-nge-update-w484403|title=Flashback: 'Star Wars Galaxies' and the Disastrous "NGE" Game-Killing Update|work=[[Wikipedia:Rolling Stone|Rolling Stone]]|publisher=rollingstone.com|last=Winkie|first=Luke|date=May 25, 2017}}
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*{{Cite_web|url=http://www.rollingstone.com/glixel/news/star-wars-galaxies-and-the-disastrous-nge-update-w484403|title=Flashback: 'Star Wars Galaxies' and the Disastrous "NGE" Game-Killing Update|work=[[Wikipedia:Rolling Stone|Rolling Stone]]|publisher=rollingstone.com|last=Winkie|first=Luke|date=May 25, 2017|archiveurl=https://web.archive.org/web/20170803042359/http://www.rollingstone.com/glixel/news/star-wars-galaxies-and-the-disastrous-nge-update-w484403|archivedate=20170803042359}}
   
 
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Latest revision as of 14:04, July 8, 2020

"Experience the greatest saga ever told.....yours."
Star Wars Galaxies tagline[src]

Star Wars Galaxies (often abbreviated SWG) was a Star Wars–themed MMORPG developed by Sony Online Entertainment (SOE) and published by LucasArts for Microsoft Windows PCs.[4] The base game, titled Star Wars Galaxies: An Empire Divided, was released on June 26, 2003 in the United States of America, November 7, 2003 in Europe, December 23, 2004 in Japan, and in 2006 in Australia. The base game was upgraded with three major expansions since. In addition to the initial cost of the game software, SOE charged a monthly subscription fee (like most other MMORPGs) of $14.99 USD (11.15, £9.49), with discounts for 3-, 6-, and 12-month subscriptions. On June 24, 2011, Sony announced that Galaxies would be shut down on December 15 of that year.

Development and releaseEdit

SWG7thlogo

The official seventh-anniversary logo for the game. While the game made it past its eighth anniversary, this was the last one used.

SWGLogo-Japan

The logo used for the Japanese localization

On March 16, 2000, LucasArts Entertainment announced a partnership with Verant Interactive Inc. and Sony Online Entertainment (SOE) to create the first massively multiplayer Star Wars online role-playing game.[4][5] The then-unnamed game would be developed by Verant with online play supported by SOE. This was the same team that created and supported the popular Everquest massively multiplayer online game. LucasArts would be responsible for all distribution of the Star Wars online game. The announcement included an expected release date sometime in 2001 and that the game would take place during the classic trilogy Star Wars era.

LucasArts officially announced the brand name of the game to be Star Wars Galaxies on November 29, 2000.[6] The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001, which would push back the official release date to an unknown time. The game's official information site was launched on November 30, 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team.[7]

"We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games. We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience."
―Simon Jeffery, president of LucasArts[src]

On May 17, 2001, even before the game went into public beta testing, the first expansion's development was announced.[8] The yet-unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.[9] Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world.[source?]

A new official site launched on the same day, which placed more of an emphasis on the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team members' profiles, features about the game, and a new forum.[10] The site reached 100,000 users by December 2001.[11] Throughout the next year after the release of the site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360-degree QuickTime VR panoramas of different locations.[source?]

In May 2002, Verant began accepting applications from users who were interested in participating in a closed beta test for Galaxies. The closed beta test would begin in July 2002.[12] SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,[13] and skill trees and how the skill-based system would function.[14] LucasArts also announced on May 20, 2002 that both the Xbox[15] and PlayStation 2[16] would get a version of the game, but these would later be cancelled.[source?]

The year 2002 ended with LucasArts officially confirming a release date of April 15, 2003.[17][18] They also announced on December 20, 2002 that the ground-based component of Star Wars Galaxies would be called An Empire Divided and that the game's online community had grown to over 400,000 users since its original release in November 2000. This represented one of the largest ever fan communities amassed for any game prior to retail availability.[17]

An Empire Divided would later be delayed to an unknown time,[19] but on June 17, 2003, LucasArts confirmed that Star Wars Galaxies: An Empire Divided would be released on June 26.[20]

With a Star Wars license and veteran designer Raph Koster at the helm, expectations among gamers ran high during the development of Galaxies. Many industry professionals expected that these forces would push the subscription numbers past the one million mark. As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and PlayStation 2.[source?]

The base game, An Empire Divided, was released in the United States on June 26, 2003 to mixed reviews. Galaxies was most criticized for numerous bugs and broken features that plagued the game.[21] After release, the developers continued working on the features cut during the delay. In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled. Also, on November 7, 2003 it was announced that the first player had unlocked a Force-sensitive character slot needed to become a Jedi.[source?]

On November 7, 2003, An Empire Divided was released in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on December 23, 2004. However, Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.[source?]

Story and settingEdit

City Tatooine

A small town on Tatooine

Star Wars Galaxies did not begin with any sort of overarching story. Originally, as the original opening crawl states, after character creation, the player started out on an Imperial Star Destroyer after being captured on a passenger ship suspected of illegal activity. After being cleared of any wrongdoing, the player was instructed to make their way through the ship towards the shuttle bay. Along the way, various obstacles were used to educate the player in the basics of game play. After reaching the shuttle bay, the player was allowed to choose a starting planet, then city. The planetary choices were Naboo, Tatooine, or Corellia. A majority of the already established cities on the planet of choice could be chosen as a starting point, such as Moenia, Theed, Coronet, Doaba Guerfel, Mos Eisley, or Anchorhead. After choosing, they were loaded up into their city of choice on the planet with nothing but a green and yellow R2 helper droid, a limited-use 74-Z speeder bike and no real direction on what to do next.

After the release of the New Game Enhancements in late 2005, however, story elements became more important to the development of your character. The introductory sequence was changed. This time the player started out on an Imperial space station. The player was quickly contacted by C-3PO, who familiarized the player with the basics of the controls, and informed them that Han Solo would arrive shortly to rescue them. Han, Chewbacca, and R2-D2 arrived and escorted the player to the hangar bay, where they were attacked by three stormtroopers. After killing the troopers, Han, the player and crew boarded the Millennium Falcon and escaped the exploding station, with TIE fighters giving chase. The next sequence was meant to familiarize the player with the space-combat game play. The player commanded one of the Falcon's turrets and destroyed several TIE fighters, after which the Millennium Falcon hyperjumped to Tansarii Point Station. After arriving on the station, the player was free to complete several story-driven quests on their quest for credits and experience (the player had to reach level 5 before they could leave the station). Once the player was sufficiently experienced, the player had to aid Han Solo in repairing the Falcon. Upon doing so, Han Solo dropped the player off in front of the spaceport in Mos Eisley on Tatooine. Before leaving, Han Solo set them up with a speeder, and a contact in Mos Eisley. This led the player to working for Jabba the Hutt, first through Bib Fortuna, then directly from Jabba's Palace. Further quests in this overarching chain (known collectively as the Legacy quests) took the player to other planets, including Naboo, Corellia, and Talus. All throughout this quest chain, the player met many familiar faces from Star Wars lore, including Watto, Ephant Mon, Jabba the Hutt, Boss Nass, and Quarsh Panaka, just to name a few.

Opening crawlsEdit

From its release in June of 2003 until November of 2005, Star Wars Galaxies used an opening crawl much like the movies as an introduction during character creation. After the release of the New Game Enhancements in November of 2005, a slightly updated opening crawl was used.

Original
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, brave adventurers
struggle to restore peace, while smugglers,
bounty hunters and crime lords prosper
amid the chaos.

Meanwhile, in the Outer Rim of the galaxy,
one of Darth Vader's Imperial-class Star
Destroyers has captured a passenger freighter
on suspicion of harboring criminals...
Revised
STAR WARS GALAXIES
An Empire Divided
It is the height of the Galactic Civil War.
Although the Rebel Alliance has destroyed
the dreaded Death Star, the Emperor still
holds thousands of systems in his grip.

Throughout the galaxy, civil war rages.
Innocents and heroes alike are swept
into the conflict. The fate of millions
shifts with every battle.

On a distant Imperial Space Station,
a smaller battle erupts over the fate
of a single being's destiny....yours...

Story arcsEdit

  • Cries of Alderaan
  • Secrets of the Syren
  • Rebel Theme Park
  • Imperial Theme Park
  • Legacy
  • Death Troopers
  • Nym's Theme Park

TimelineEdit

According to the opening crawl of the game, Star Wars Galaxies was set sometime after Episode IV. Meanwhile, the existence of certain characters and quests indicated that the game was set before the events of Episode V.

Serji-X Arrogantus appeared in the game, and is established to have died in 0 ABY. This seemingly implies that Star Wars Galaxies was set very shortly after the Battle of Yavin. However, another character named Sergeant Ruwan Tokai clearly mentioned that the destruction of the Death Star occurred a year earlier, suggesting a timeline closer to 1 ABY. Furthermore, Darth Vader just learns that it was his son, Luke Skywalker, who destroyed the Death Star, a revelation which is said to have occurred around 2 ABY. Cryptic mentions were made in the game about the existence of Echo Base on Hoth. Han Solo's appearance on Lok proves that the game was set before the events of 3 ABY, when he became encased in carbonite. This means certain portions of the game took place immediately after the Battle of Yavin in 0 ABY, some immediately before the Battle of Hoth in 3 ABY, and some in between, making a concrete date impossible to determine for the game as a whole.

With Chapter 11 in November 2008, the developers added the Battle of Hoth to the game. However, the developers were quite clear that this did not advance the timeline. It was only intended to be a completely isolated "Star Wars Moment"[22] to give players the opportunity to participate in the iconic movie event without any effect on continuity for the rest of of the game. During the final day of the game on December 15, 2011, the developers depicted the second Death Star over Endor, and included a bunker on the moon where Imperial and Rebel players could fight each other. Not long before the servers were terminated, the second Death Star was shown being destroyed in the sky. This indicates that at least the final day of the game tenuously took place in 4 ABY; however, characters like Darth Vader and Emperor Palpatine could still be visited after the Death Star's destruction.

Planets and explorable areasEdit

Lush Background

An example of the lush environment in Galaxies

The original basic "game world" consisted of ten simulated planetary surfaces and associated structures. The twelve different planets were taken from the Star Wars films and the Expanded Universe: Tatooine, Naboo, Corellia, Talus, Rori, Dantooine, Lok, Yavin 4, the forest moon of Endor and Dathomir. The game's first expansion, Jump to Lightspeed, added explorable space sectors for every original planet. Two additional space sectors were also included, Deep Space and the Kessel sector. The chapter 8 update also added the Nova Orion Station. In the second expansion, Rage of the Wookiees, the Wookiee planet Kashyyyk was added. In the third expansion, Trials of Obi-Wan added the planet Mustafar (the only planet without an explorable space sector). Examples of characters and points of interest that players could visit within the game included HK-47 (from Knights of the Old Republic and its sequel), R2-D2, C-3PO, their escape pod on Tatooine, the Naboo Royal Palace, the abandoned Rebel bases on Dantooine and Yavin IV, the notorious pirate Nym in his stronghold on Lok, Ewoks and rancors.

Each of the ten original planets were represented by approximately 225 square kilometers (15 km x 15 km) of game space,[23] with all established cities and locations compressed into that space. In contrast, the expansion planets of Kashyyyk and Mustafar were smaller, constructed differently (e.g. instances) and in some cases imposed different rules than the original, such as terrain that was not traversable (i.e. mountains or hills that cannot be climbed over). Kashyyyk was represented by several navigational zones that connected to each other via portals located throughout that planet. Many of these zones were instanced, meaning that only the player or group that selected that zone were likely the only inhabitants of that zone. Mustafar had a traditional layout similar to the original planets, but with many instanced dungeons scattered across the landscape. With the release of Chapter 11, the planet Hoth was released as an instance.[24][25] Ord Mantell was also added.


Gameplay and featuresEdit

In basic gameplay, the player used his or her character's skills and special abilities to attack targets, complete quests, undertake missions, create useful in-game items, and/or entertain other players. The player's character would have opportunities to meet famous Star Wars characters, earn in-game fame and fortune (or infamy and notoriety), travel to iconic Star Wars locations, and obtain numerous items, artifacts, and "trophies" that could enhance his or her character.

Species and professionsEdit

Players of the game created characters to navigate through these environments. Characters in Star Wars Galaxies could be one of ten species, again taken from the films and the Expanded Universe: Human, Twi'lek, Zabrak, Wookiee, Trandoshan, Rodian, Mon Calamari, Bothan, Sullustan, or Ithorian. A character could be either male or female, and he or she belonged to one of nine iconic professions: Jedi, bounty hunter, smuggler, commando, spy, officer, medic, entertainer, or trader. Chapter 6 has introduced beast master, the NGE version of the pre-NGE creature handler, as a separate expertise tree.[26] A character could also optionally advance in the politician and pilot professions, independent of his or her primary profession. As with all MMORPGs, the feature set of Star Wars Galaxies were subject to change.

SpeciesEdit

BalfurJhcor

Trandoshan Balfur Jhcor

A player could create a male or female character of the following species:

There were a number of species that appeared throughout the game as NPCs (non-player characters).


ProfessionsEdit

MaleFringer

A male fringer

These professions were available in the game's later releases, following the "New Game Enhancements":

Original professionsEdit

Prior to the release of the New Game Enhancements on November 15, 2005, a player could choose from up to 34 professions to play. The player was limited in their choice of profession by set number of skill points. Taking advantage of the different skill and combat modifiers offered by different professions, players could customize their characters to match their playing styles. This meant that a character could have skills in more than one profession, unlike the current system which allows the player only one profession per character.

  • Basic professions: With the exception of Politician, these professions were selectable during the character creation phase of the game. Once you selected your character's profession, race, gender, and appearance, a brief tutorial followed that showed the basic mechanics of the game. Progress through the profession was in the form of skill trees. Once a required amount of experience points had been attained, a player could train their character in a particular skill box on the tree. Each skill tree had four "branches" of skills, usually representing different types of skills for that profession. Once all four branches of the tree were completed, a character could then train in the mastery of that profession. In order to access the Elite / Hybrid professions, players generally had to train in more than one basic profession.
    • Artisan
    • Brawler
    • Entertainer
    • Marksman
    • Medic
    • Scout
    • Politician
  • Elite / Hybrid professions: Having mastered one or more of the basic professions, players could further specialize their characters by pursuing a variety of Elite / Hybrid professions. Elite combat professions generally required the mastering of a particular style of combat, or with certain types of weaponry. Hybrid professions required that a player complete specific branches of two different profession trees before they could further specialize in the area they were most interested in. (Hybrid/Elite professions have either been made into a class, added to another class, or removed completely.)
    • Architect (Structures Trader)
    • Armorsmith (Munitions Trader)
    • Bio-Engineer (Combined into Beast Master)
    • Bounty Hunter (Present Profession)
    • Combat Medic (Medic Class)
    • Carbineer (Bounty Hunter, Officer)
    • Chef (Domestic Goods Trader)
    • Creature Handler (Combined into Beast Master)
    • Commando (Present Profession)
    • Dancer (Entertainer)
    • Doctor (Medic)
    • Droid Engineer (Engineering Trader)
    • Fencer (Smuggler, Officer)
    • Image Designer (Entertainer)
    • Merchant (Trader)
    • Musician (Entertainer)
    • Pikeman (Smuggler)
    • Pistoleer (Smuggler, Officer)
    • Ranger (N/A)
    • Rifleman (Bounty Hunter)
    • Shipwright (Structures and Engineering Trader)
    • Smuggler (Present Profession)
    • Squad Leader (Officer)
    • Swordsman (Smuggler)
    • Tailor (Domestic Goods Trader)
    • Teräs Käsi Artist (Smuggler)
    • Weaponsmith (Munitions Trader)

  • Pilot professions
    • Alliance Starfighter Pilot
    • Imperial Navy Pilot
    • Freelance Pilot
  • Force-sensitive professions: The following Force-related profession choices were rolled into the Jedi profession after November 2005:
    • Combat Prowess
    • Crafting Mastery
    • Enhanced Reflexes
    • Heightened Senses
  • Force discipline professions
    • Force Defense
    • Force Enhancement
    • Force Healing
    • Lightsaber
    • Force Powers
  • Force powers
    • Force Choke
    • Force Lightning
    • Force Sense
    • Force Shockwave

Player housing, guilds, and citiesEdit

Characters could erect, own and decorate a variety of buildings, including houses, cantinas, guild halls and city halls. These buildings, when grouped, could be organized into cities. Players held elections via ballot box for Mayor. Elected mayors granted city members certain rights to place structures within the city and eject players from cities as needed. Reelections were held every three weeks. If another player wished to run for mayor, they could add their name at any time to the ballot box to run against the incumbent. As cities grew in population, they became eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They could show up on the planetary maps alongside canonical cities such as Theed and Mos Eisley.

StarshipsEdit

The game included a variety of playable and non-player controlled ships:

Playable



NPC only

These ships cannot be used by the player:

CombatEdit

Jedi vs Imps

A Jedi fights Imperial troops in Galaxies.

  • Ground Combat: Ground combat in Galaxies was in real time and similar to a first-person shooter. Unlike most MMORPGs, whether an attack hits was not solely based on the character's skill numbers. The player had to aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features were later made available, creating a more traditional combat experience, but players eschewing those options were rewarded with an increased chance to do maximum damage. As characters gained levels (by gaining experience points, known as XP), they gained access to additional combat abilities, called "specials," which were "fired" by using the right mouse button. These specials usually had a cool-down period during which they could not be reused, but they were much more powerful or versatile than the basic left-click attack. Specials were also used to heal characters and enhance their other abilities as well as decrease an enemy's statistics. In addition to these specials, players gained the ability to use more powerful and varied type of weaponry as they climbed the ranks in their chosen profession. For example, the KYD-21 blaster pistol was limited to the Spy profession.
  • Space Combat:
    Space combat 2

    Space combat in Galaxies

    Space combat in Galaxies was similar to ground combat. Players had to aim at their targets (often needing to "lead" their target to compensate for the target's movement) and click a button on the mouse or joystick to fire. Success in space combat was largely dependent on player skill, but not quite to the same extent as seen in previous Star Wars space-simulator games. As characters advanced in their piloting professions, they gained access to a variety of tactics, starship chassis, and starship components. Their ships could be completely customized with components looted from enemies or crafted by shipwrights. Available chassis included the X-wing and Y-wing for Rebels, TIE Fighters and TIE/IN interceptors for Imperials, and new Hutt and Black Sun ship designs for Freelancers. Characters who mastered a piloting profession got access to PoB (Party on Board) ship designs such as the famed YT-1300 light freighter. PoB ships allowed characters to walk around the interiors (which could be decorated just like a building on the ground) and man additional shipboard stations such as laser turrets. Some high-end ships were obtainable only via difficult quests; such ships include the Eta-2 Actis-class interceptor (commonly called the JSF or "Jedi Starfighter") and the KSE Firespray (made famous by the Fett ship Slave I).

Other features of the basic gameEdit

  • Single- and multi-passenger ground vehicles and starships (landspeeders, speeder bikes, swoops, X-wings, TIE Fighters and even several of the YT-series of ships).
  • An almost completely player-run economy, wherein player characters were responsible for creating many (and nearly all) in-game items including blasters, starships, clothing, armor, food, housing, furniture and even a wide variety of droids. Items were created from player-collected raw materials and looted items—with other player characters as the only consumers. Later, the developers added more high-quality equipment to loot tables and as quest rewards, but player crafters remained an essential part of the economy.
  • An extensive set of emotes, moods, and associated animations, which affected not only an avatar's physical appearance but also the text used to describe a character's speech, and even the shape of the speech bubble displayed on-screen.
  • Standard MMORPG features such as player guilds, chat functionality, and other community features.
  • The ability for players to place bounties on opponents that defeated/killed them in player-versus-player (PvP) battle. Player character bounty hunters could then pick up another character's "bounty mission" on the terminals and track the character down. A bounty could be claimed at any time, regardless of the target's PvP setting. Up to three bounty hunters could track a character at any given time.
  • An extensive avatar/character-creation system. Characters could hire Entertainers to change their appearance in-game, with even more options than those available at creation. Every visual aspect of a character was thereby changeable at any time after character creation except species and gender.

ServersEdit

There were twenty-five different servers—called "galaxies"—in which players could choose to play the game. Most of them were named after obscure ships from the Expanded Universe. Twelve were shut down on October 15, 2009, leaving thirteen, which were shut down with the game's closure on December 15th, 2011.[27] They are:


Releases, expansions and updatesEdit

An Empire DividedEdit

SWGAED logo

An Empire Divided logo

At the time of its initial release, the game was very different than it was at the time of its closure. Vehicles and creature mounts were not yet implemented. While player housing was in the game, player cities were not. (Those features were added in November 2003.) Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools, and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat required the player to carefully manage his or her actions to avoid depleting a pool.

Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.

In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.

Jedi were not available as a starting profession, nor even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in five random professions. The identity of four of those necessary professions could be learned via looted holocrons, but the fifth had to be found via trial and error. The first Force-sensitive character slot was unlocked on November 7, 2003.[28]

Expansion packsEdit

In addition to the base game, three expansions were developed by SOE and published by LucasArts since the game's inception:

Combat UpgradeEdit

The Combat Upgrade of April 2005 was a major revamping and rewriting of the entire Star Wars Galaxies combat, armor, and weapons system. A more restricted tone was set, whereas only certain characters in certain professions would use specific weapons and wear armor. In addition, the method of fighting in the game was redone with skill levels assigned to both players and game creatures. Under the new system, only a creature of equal skill could be attacked by a player, with lesser creatures rendering no experience if killed and the more powerful creatures deemed almost invincible to single player attacks.

New Game Enhancements (NGE)Edit

On November 15, 2005, there was a complete overhaul of all game aspects, reducing the number of professions to nine, down from original thirty-two. New patches came out emphasizing the balance and individuality of each profession. These included:

  • Publish 27: Focus on the Commando, Spy, and Jedi professions (as well as re-introducing Heavy Weapons and Traps into the game).
  • Publish 28: Reinstallment of the "Player Bounty" system (with changes) as well as changes in the PvP community.
  • Publish 29: New Targeting system, groundwork laid for the "expertise system," promising future character customization comparable to the talent system in World of Warcraft.
  • Chapter 1: Battle of Restuss: This was the first time they used "Chapter" instead of a Publish number and included the beginning of a large-scale PvP war over the city Restuss, on Rori, moon of Naboo. Players fought each other and did missions to collect Restuss Commendation badges, which could be exchanged later for their faction's specialized armor and weapons. It also expanded the legacy quest series, a quest involving slaves on Corellia. It introduced three new badges.
  • Chapter 2: The Talus Incident: This chapter further moved the Battle of Restuss, turning the City of Restuss into a full-fledged war zone, where Rebels and Imperials were set to Special Forces upon nearing the grounds, and civilians were barred from approaching. New missions were introduced for both sides, and awarded more medals for each completion. It also brought forth another addition to the legacy quest, which involved helping a CorSec agent decide which side to take in the Galactic Civil War. With this chapter also came the Expertise Tree.
  • Chapter 3: Smugglers & Scoundrels: This chapter expanded upon the expertise system by adding skill trees for the Smuggler and Officer professions. Though there were no new additions to the Legacy Quest added during this update, a long-awaited Smuggling system was introduced to the game that functions along with the Smuggler expertise tree to give the character additional benefits. In addition to this new smuggling system, a revamp to the Galactic Civil War ranking system was implemented.
  • Chapter 4: Armed & Ready for Action: This chapter expanded upon the expertise system by adding skill trees for the Commando, Spy, and Medic professions. Chapter gifts included a random holo pet.
  • Chapter 5: An Entertaining Enterprise: This chapter saw the completion of implementing expertise by introducing expertise trees to the Trader and Entertainer Professions. Traders were given a Reverse Engineering system allowing them to upgrade crafted weapons, clothing and armor using Skill Enhancement Attachments gathered by "reverse engineering" items that currently held stat modifications. Player-made camps also returned in this chapter. The Build-A-Buff system was introduced to entertainers, allowing them to add or remove various modifications to inspiration buffs, allowing them to perform custom inspirations based on the wants and needs of their clients. As part of their expertise tree, entertainers were also given a wide range of combat abilities which closely resemble the old Teräs Käsi Artist profession. Combat levels were also granted to Trader and Entertainer professions. Chapter gifts were a custom, one-use camp site, and a painting entitled Around the Campfire.
  • Chapter 6: Masters of the Wild: This chapter brought an homage to the former Creature Handler system with Beast Mastery. Players could design, grow and raise pets to assist them in the game. The Beast Mastery expertise drew on elements from both the former Bio Engineer and Creature Handler professions. Also included in this chapter were enhanced storytelling. The Storyteller Event System unified the features previously included in player event perks, as well as adding new features for role-playing.[29] The chapter gift was "Wim Magwit's magic Painting," a controller that randomly generated a painting below it.
  • Chapter 7: A Collection of Heroes: This chapter introduced the collection system and heroic encounters. Aurilia was also reintroduced to the game, as a township. The chapter gift was C-3PO's comlink, which, when activated, started a new quest.
  • Chapter 8: The Nova Orion Crisis: This chapter introduced to the game Nova Orion Station in the Bright Jewel system and the Star Destroyer Heroic Encounter mission, set aboard the rogue Star Destroyer, Blackguard. It also introduced four new ships, the Imperial Ye-4 gunship, the Rebel X4 Gunship, the Black Sun AEG-77 Vigo and the Naboo N-1 starfighter. The chapter gift was R2-D's comlink, which, when activated, started off a new quest.
  • Game Update 1: Beginning after the release of Chapter 8, SOE began releasing smaller updates, known as Game Updates. These updates were meant to address balance issues and bugs, as opposed to adding content as in Chapters (although some did add small bits of new content). The first Game Update contained a variety of fixes and balance changes for Smuggler, Jedi, Spy, Trader, along with fixes for Collections and the recently added Star Destroyer Instance.
  • Game Update 2: Game Update 2 included 57 month veteran rewards, along with some content and skill additions for the Entertainer profession, including a new instrument known as a valahorn, new dancing props, and customizable instruments, along with various fixes for Jedi, Medic, Smuggler, Bounty Hunter, Trader and the User Interface.
  • Chapter 9: The Fury of Exar Kun: This chapter added to the game the Exar Kun heroic encounter, storytelling blueprints and a new PvP Galactic Civil War collection system. The chapter gift was a war terminal, a device that displays progress in the Galactic Civil War.
  • Game Update 3: This game update included more fixes for Bounty Hunter, Jedi, Spy, Medic and Smuggler, and increased the experience gained while in a group and included an option to hide the player's headgear and backpack.
  • Game Update 4: Included fixes for Commando, Smuggler, and Officer professions, among others, as well as new stackable damage over time debuffs, as well as a Particle slider, which allows the player to control the amount of particles drawn on the screen at one time.
  • Chapter 10: The Search for the Meatlump King: This chapter introduced the Meatlumps themepark quest series which was playable by all players at CL55 or over. There were two chapter gifts, a painting of the Meatlump King and a chair shaped from the stones of Corellia.
  • Game Update 5: This game update included in-game voice chat, a in-game web browser, Beast Master and Trader changes, and the 60 month veteran reward and the paintings from the "Create a Painting" contest winners.
  • Chapter 11: Battle of Echo Base: This chapter introduced the Battle of Hoth as a "Star Wars moment" Heroic encounter. Additionally, it added the ability for Beast Masters to turn their incubating beasts into interactive holograms, along with updates to the Character Transfer Service in preparation for the Free Character Transfer promotion in early 2009.
  • Game Update 6: After the release of Chapter 11, Sony seemed to abandon the Chapter/Game Update idea and began releasing only Game Updates, which were now more or less half filled with content and fixes and balance changes. Game Update 6 introduced the Appearance Window, which allowed players to wear any wearable item over their regular armor, in an effort to better customize your characters look. Other various profession and game play changes were also part of this update.
  • Game Update 7: Game Update 7 saw the return of an in-game event known as the Ewok Festival of Love. Players could complete various tasks in an effort to spread love throughout the galaxy.
  • Game Update 8: This game update saw improvements to the Player City system, including new city specializations, new city decorations, and allowed the use of storyteller items within a player city. This update also included the 69 month veteran reward.
  • Game Update 9: Game Update 9 saw the inclusion of several new schematics for Traders, including new player houses, and a new wearable container. Also, as a special community request, experience gains from quests, combat kills and missions were increased.
  • Game Update 10: Game Update 10 introduced instanced player-vs-player-only areas known as Battlefields to the game, allowing players to go head to head in Galactic Civil War battles and earn new rewards for doing so. In addition to that, a command allowing you to rename your character was added, and many items that were once No-Trade could now be traded among characters on the same account.
  • Game Update 11: In this update, Empire Day was revamped, including a new vehicle and badge. In addition, Bounty Hunters were given the ability to use pistols and all Jedi Robes could now be worn with a wearable container.
  • Game Update 12: Game Update 12 added several new schematics for engineering Traders, including several new droid chassis and modules, and craftable cybernetic implants.
  • Game Update 13: Game Update 13 introduced the much hyped Chronicle Master system and profession, which allowed players to create their own quests from looted components. Players could sell or trade these quests with other people and play through them. At the end of the quest, the player was asked to rate the quality of the quest, and if your quest was good, you were rewarded with experience and special tokens used to gain rewards. Players are also capable of adding their own rewards for completing the quests. In addition to this, the amount of credits you were able to carry in the bank was increased to 3 billion, and the Bazaar saw several changes, including searching by item level and an increase of how much you could sell an item for from 20,000 to 10,000,000.
  • Game Update 14: This update included the first batch of content meant to tie into the Death Troopers novel. Players could travel to Dathomir and being investigating the rumors of "zombies" in the galaxy. This update also included additions to the Galactic Moon Festival event.
  • Game Update 15: Game Update 15 brought a much-needed update to the player vs. player aspect of the game by updating the Galactic Civil War. Players could now fight over control over the various cities and regions on each planet (except Mustafar and Kashyyyk) and being on the side that controls the majority of the planet has benefits such as cheaper and shorter shuttle flights, and increases in Galactic Civil War points earned for player-vs.-player combat. The update allowed for not just the combat professions to be involved. Entertainers could help by improving the morale of troops, and Traders could assist by repairing or improving various war machines used during the battle. In addition, minor balancing and technical issues, such as allowing the game to go up to 60 frames per second, were included. The Ewok Festival of Love was also updated with new badges and rewards for 2010.
  • Game Update 16: Stronghold of the Lok Revenants was Game Update 16, featuring a heavily extended Nym's Themepark; important space updates, some impacting the tide of the Galactic Civil War; and a variety of profession tweaks and bug fixes.
  • April 2010 Bug Bash Update: The Star Wars Galaxies team made a number of updates. Log in and discover the new loot that awaits you from heroic encounters, enjoy more storage for vehicles or mounts in your datapad and pick up some new rewards from faction recruiters with your GCW invasion tokens.
  • Empire Strikes Back 30th Anniversary Celebration: Each week during four weeks, players received exclusive wearable costumes (Lando Calrissian, Han Solo, Leia Organa, ...) and discover new loots and rewards like the Snowspeeder ITV, the Darktrooper Costume, the Infiltrator Armor or the Wampa Snow Globe. Aside a variety of updates done to Jedi, Beast master, beast mutations or the Geonosian Caves, more than 150 items saw their No-Trade status permanently removed, before other items were added in upcoming publishes.
  • Game Update 17: This update brought improvements to the Empire Day/Remembrance Day celebrations, allowed several Storyteller items to be used indoors and removed No-Trade from many more items. Several minor gameplay changes as well.
  • Game Update 18: Game Update 18 brought improvements to the Galactic Moon Festival and introduced the prologue of a new content package known as "Witches of Dathomir" which allows you to side with either the Nightsisters or the Singing Mountain Clan and begin earning the trust of your chosen group.
  • Game Update 19: Game Update 19 included updates to the Wookiee Life Day celebrations and brought the next portion of content related to the "Witches of Dathomir" theme park. It also updated the game to be compatible with the newest Star Wars Galaxies Trading Card Game expansion, The Price of Victory.
  • Game Update 20: Game Update 20 brought improvements to player versus player combat in space. Capitol ships for either side now appeared in several space sectors and players from both sides could fight to either destroy or defend the ship. Participants could receive new ship components and a new ship chassis. Rebel players could receive the T-wing interceptor while Imperial players could receive the TIE Defender and both sides could purchase the Havoc starfighter. Additionally, the update saw improvements to the smuggler and medic professions.
  • Game Update 21: The final major update for the game, added atmospheric flight to the game, allowing players to fly their own ships through the atmosphere of the 10 original planets. It also set up the ground work for the ending celebration (such as adding the Death Star II to the night sky of Endor).

Free character transfers and server closuresEdit

Beginning January 13, 2009, SOE began offering a free character transfer to all current subscribers of the game. Players were allowed a one-time only transfer from one "galaxy" (or server) to another. The departing and destination servers were each part of separate lists. You could only depart from a set list of servers and could only transfer to a set list of servers. This promotion was set to end on October 15, 2009.[30]

SOE announced on September 15, 2009 that a number of Star Wars Galaxies' servers would be permanently shut down on October 15th, 2009. The following is a list of the servers that were permanently closed on this date. All characters, items, and structures still present on those servers were permanently lost when they closed down.[27]

  • Corbantis
  • Europe-Infinity
  • Intrepid
  • Kauri
  • Kettemoor
  • Lowca
  • Naritus
  • Scylla
  • Tarquinas
  • Tempest
  • Valcyn
  • Wanderhome

SOE later announced that, beginning on October 16, 2009, players who had had characters on the deactivated servers, yet did not take advantage of the free character transfer service, could contact SOE Customer Support and, for the standard $50.00 USD charge for a Character Transfer, could transfer a character from an inactive server to an active one. However, as a courtesy, when some users submitted their requests to the GMs, the transfer fee was waived.[31]

Sony announced on April 20, 2011 that they would begin offering free, unlimited character transfers between servers on April 26, 2011. When this system became active, the paid service was no longer available, though many of the same restrictions as on the paid service still applied. Additionally, under this new system, players were unable to transfer to the Starsider server; however, they could transfer from the server and could also transfer between other servers every 90 days.[32]

Detailed release and update historyEdit

  • June 26, 2003: Star Wars Galaxies: An Empire Divided (initial boxed release) and Star Wars Galaxies: An Empire Divided Collectors Edition
  • October 27, 2004: Star Wars Galaxies: Jump to Lightspeed (boxed expansion)
  • April 27, 2005: Combat Upgrade (free major online revamp)
  • May 5, 2005: Star Wars Galaxies: Rage of the Wookiees (digital download expansion)
  • May 25, 2005: Star Wars Galaxies: The Total Experience (boxed compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees)
  • November 1, 2005: Star Wars Galaxies: Trials of Obi-Wan (digital download expansion)
  • November 15, 2005: New Game Enhancements (free major online revamp)
  • November 22, 2005: Star Wars Galaxies: Starter Kit (boxed compilation of An Empire Divided, Jump to Lightspeed, New Game Enhancements)
  • November 16, 2006, Star Wars Galaxies: The Complete Online Adventures (boxed compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan and New Game Enhancements)
  • September 28, 2007, Star Wars Galaxies: The Complete Online Adventures (digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan and New Game Enhancements)
  • September 28, 2007, Star Wars Galaxies: The Complete Online Adventures (premium digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, New Game Enhancements with an additional in-game J-type 327 Nubian royal starship instant travel vehicle)
  • November 20, 2009, Star Wars Galaxies: The Complete Online Adventures (premium plus pack digital compilation of An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, New Game Enhancements with additional in-game rewards: J-type 327 Nubian royal starship instant travel vehicle, Tsmeu-6 personal wheel bike, All Terrain Recon Transport, Mustafarian Underground Bunker, Varactyl and Lava flea mounts)

The end of GalaxiesEdit

On June 24, 2011, SOE announced that Star Wars Galaxies and the Star Wars Galaxies Trading Card Game would permanently shut down on December 15, 2011, primarily due to Star Wars: The Old Republic effectively replacing it. Additionally, the ability to purchase cards and booster packs for the trading card game was disabled. Starting September 15, 2011, the game became unavailable for purchase at retail or through digital download, and no new or reactivated accounts were allowed after this date. Additionally, all billing for the game was turned off on this date; any accounts that were active and in good standing at the time were able to play the game for the remainder of time for free, and any such accounts were able to try any SOE game for free as a full member.[33] After the shutdown, some former players created servers that emulate the pre-CU and NGE version of the game.[34][35]

ReceptionEdit

Prior to its launch, Galaxies won E³ Awards for two years in a row, first in 2001 for Best PC Game and Best Online Multiplayer,[36] and then in 2002 for Best Online Multiplayer.[37]

Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics, liberal use of the film soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, PvP/PVE combat imbalances of the professions, bugginess and lack of quest content.[38] The reviews for the first expansion, Jump To Lightspeed, praised the new space combat but criticized the ground game for its lack of sufficient improvement.[39] The reviews for the second expansion, Rage Of The Wookiees, lauded the new quest content for current subscribers but lamented the Combat Upgrade and the continued bugginess of the game.[40] The third expansion, Trials Of Obi-Wan, once again introduced new quest and content and the planet Mustafar. However, two weeks later a new system called NGE was introduced, which forever changed the play style of Star Wars Galaxies and removed some of the content that was included with Trials Of Obi-Wan.[41]

ControversiesEdit

"There has been no MMORPG that has caused more controversy...."
―MMORPG.com[src]

JediEdit

Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. However, within four months of this stipulation, no player had yet achieved the goal. The Jedi forum at the official site turned into a "flamer's paradise" as some subscribers accused the developers of lying about the Jedi system being in place. The first player unlocked their Jedi slot on Friday November 7, 2003.[42] LucasArts game producer Haden Blackman stated in an interview on December 20, 2003, with Gamespy: "We're confident in the [Jedi] system because the feedback from players has been extremely positive. Not only are Jedi players happy with the system and the powers they are receiving...." This caused a backlash by some players who felt this statement was misleading. Gamespy noted: "GameSpy's mail was so flooded with reports from the Galaxies community that we started researching this feature to present both sides of the story."[43] Because the time commitment to unlock a Jedi was substantial, players complained that perma-death of the character after three deaths was overly harsh. The developers eventually relented and lowered the penalty to skill loss in January 2004.[44]

Some players further complained that the process of unlocking the Jedi slot, known as "hologrinding," was overly long, painful and disruptive to the social fabric of the game. In March 2005, the developers released a quest system as the new path to unlocking the Jedi slot.[45][46] With the NGE (see below) in November 2005, allowing all players, including new ones, to play a Jedi character, there were complaints that the time and effort that veteran players had expended in unlocking their Jedi slots were all for naught.[47]

Combat UpgradeEdit

SWG developers promised a "Combat Upgrade" or "CU," which was released April 27, 2005, and represented a major rewrite of the combat, armor, and weapons systems, wherein only certain professions could use specific weapons and armor. The combat mechanics in the game were shifted from a skill system to a combat-level system for both players and game creatures. The icon graphics were changed from monochromatic to color.[48] This alteration resulted in controversy caused by players who criticized the changes,[49][50] and cancellations during that time.[51]

New Game EnhancementsEdit

"There's a reason that we did this. The story … is kind of getting lost here… the game was losing subscribers. We had to make this game more accessible to a wider audience or eventually we would not have a business."
―John Smedley, president of SOE[src]

Another set of game changes dubbed the "New Game Enhancements" (NGE) began testing on November 4, 2005, going live on November 15 via digital download, and became available in retail as the Star Wars Galaxies: Starter Kit on November 22. Changes included the reduction of the 34 original professions to nine "iconic" ones. There were criticisms of the changes in some reviews, and negative player feedback was noted by media outlets outside the gaming industry, including CBS News, New York Times, New York Post and Wired Magazine.[52][53][54][55] On Slashdot, president of SOE John Smedley explained that they felt it necessary to revamp the game to the NGE in order to reverse the deterioration they were seeing in the subscriber base.[56] The development team affirmed this was their desired direction for the game, and they were slowly modifying parameters to address players' desires.[55] This progress included the re-introduction of some pre-NGE features that were removed, such as creature handling, target locking, auto-firing, the ability to fire special attacks from their keys, and the option to keep the camera behind the character, rather than the NGE's over-the-shoulder perspective.[26] The development team also gave each profession a set of "Expertise trees" to bring back some complexity and differentiation to characters.[source?] Thousands of players canceled their accounts as a result of the NGE.[source?] In a 2014 reddit chat, Smedley wrote that he "would do everything differently" if given a chance to relaunch the game, and that SOE's next project would please players of Star Wars Galaxies.[57]

Expansion refundEdit

The Trials of Obi-Wan expansion met with controversy as, two days after the expansion was released, the development team announced the NGE. Many players objected that they would not have purchased the expansion if they had known in advance about the NGE. SOE eventually offered a refund to players who had purchased the expansion prior to the NGE, though this offer was quickly rescinded due to what the player community believed was an overwhelming number of refund requests.[58]

Subscriber numbersEdit

Many industry professionals expected that the subscription numbers would exceed the one million mark, a feat accomplished only thus far in Asia by MMORPGs such as Lineage and more recently by World of Warcraft.[59] Based on NPD figures as of February 2004, Star Wars Galaxies sold more than 300,000 boxed copies at retail for a total initial revenue of over $18 million dollars. SOE confirmed in March 2004 that there were well over 200,000 monthly subscribers, making it the second-largest MMORPG in North America.[60] The company later reported in 2004 that they had 250,000 subscribers.[61] In August 2005, SOE reported that they had now sold 1,000,000 boxed copies of the game.[62] Media sources reported that the subscriber numbers had fallen substantially since the release of the CU and the NGE.[51][63] In early 2006 after the NGE, allegedly "hacked" numbers purported to show that only 10,363 subscribers were playing on a particular Friday night. The President of SOE, John Smedley, denied that subscriptions had fallen this low: "Have the numbers in Star Wars Galaxies gone down? I will tell you that the concurrent numbers have gone down. Are they as low as what was shown there? Absolutely not."[64]

As of the second quarter of 2006, according to charts at MMOGchart.com, there were estimated to be between 110,000 and 175,000 subscribers. However, even MMOGchart.com rated the subscriber number as a "C," which means they are "merely industry 'best guesses' or are otherwise questionable" due to SOE not releasing SWG subscriber numbers.[65]

ContinuityEdit

When Leland Chee was asked on the StarWars.com Message Boards if Star Wars Galaxies was generally ignored when it came to canon, since reclassified as Star Wars Legends, he replied:

As far as the Holocron is concerned, I don't ignore anything. Licensing checks continuity in Galaxies like we would for any other game, book, or toy. As I do my continuity checks, the information gets entered into the database. I also incorporate anything from the Galaxies website and strategy guides.

When asked about player-created characters, ships, and events featured on the official Star Wars Galaxies website, Leland stated that such aspects of the game were:

Non-continuity since they exist only in a single galaxy/server.[66]

InconsistenciesEdit

The game developers drew many aspects of the films and Expanded Universe. However, in some cases, they do not fit into the era. Keeping in mind that the time frame of this game was meant to be shortly after the Battle of Yavin (0 ABY1 ABY), some elements of the game arguably should not be there:

  • The opportunity to play as a transcended Force ghost Jedi character. This option was only accessible by those players who attained Jedi status prior to the NGE.
  • Jedi could be seen in large numbers in many major cities, equipped with Jedi robes and ignited lightsabers. Also, Jedi were dominant combatants in the Galactic Civil War (see below).
  • Players using non-Human characters could earn military ranks in the Empire, resulting in Imperial Wookiee generals and the like.
  • The ability of players to craft and pilot ships such as the B-wing and A-wing, which supposedly were not designed yet.
  • Chapter 5 introduced combat droids for regular use, which are highly uncommon for this era.
  • Large quantities of buildings dotted about landscapes that wouldn't normally be populated, such as Tatooine.
  • The ability of players to craft and equip Mandalorian armor, which became quite abundant as time went by.
  • Cloning was outlawed during the Galactic Civil War, and so massive cloning centers on every planet would be breaking the laws of the Empire.
  • Clones in the Star Wars universe took up to ten years to grow and mature even when they were biologically engineered to age faster than normal. In Star Wars Galaxies, it was the option of the player to clone his character instantly in a cloning center whenever he dies. However, this may have been a mere game mechanic to allow for quicker play.
  • The rancor is identified as an crustacean/arachnid hybrid, though it displays the traits of neither and has already been identified in more reliable sources as a reptomammal.
  • Game Update 11 introduced the Galactic Marine armor for Imperial players. The armor itself was not in frequent use at the time of the Galactic Civil War.
  • Game Update 12 introduced more battle droids such as B2 super battle droids, MagnaGuards, and DSD1 dwarf spider droids. These, as well as the battle droids introduced in Chapter 5, are highly uncommon during this era.

In few of the above cases, the developers provided a reasonable in-universe explanation of these elements' existence. However, it is unknown if other sources will accept them as canon.

The game focused more on allowing its players to experience as many facets of Star Wars lore as possible, sometimes at the expense of consistency inside its own universe (for example, the mayor of Mos Eisley highlighted the incident in the cantina when Obi-Wan revealed himself as Jedi as something special, even though Jedi were a common part of the game population).

Unlike the historic chronology of Star Wars, where almost all Jedi are extinct by the time frame of Star Wars: Episode IV A New Hope, Star Wars Galaxies allows for hundreds or thousands of Jedi playing in the game, which is set in the period of time between the first film and Star Wars: Episode V The Empire Strikes Back.

Under the original Jedi system, a player could only become a Jedi after mastering professions chosen randomly at character creation. When fewer Jedi entered the game than was anticipated, players were helped by finding several holocrons, which would tell a player which game professions to play and master. This resulted in several "career" players spending hours on end writing program macros and mastering almost every profession in the game. However, after complaints from a large portion of the player base (especially those that weren't constant and devoted players and thus less willing to master multiple professions), Star Wars Galaxies was given a new Jedi system called the Jedi Trials. Under the Jedi Trials, only after obtaining various goals as a regular character was a character considered "glowing with the Force" and deemed worthy to train to become a Jedi. Several new tasks then became available to the player, which were revealed through various non-player characters. Such tasks included obtaining skills, destroying creatures, and visiting several Jedi-related locations. Even with the Jedi revamp in place, many in the Star Wars Galaxies community expressed feelings that the game would become an "Army of Generals" where the number of Jedi playing in the game will be extremely high, thus making the game less interesting for those playing non-Jedi characters. The method of obtaining Jedi skills was changed considerably under the "Combat Upgrade" system released in April 2005.

After the NGE, anyone could become a Jedi by selecting the "profession" when creating their character. Arguments came up proposing that Jedi, once the NGE was released, would still be unbalanced, only this time with the odds against them. Many Jedi came into the NGE and saw that their former power was dramatically reduced. At one point, the village of Aurilia (the in-game location that served as a hub for pre-NGE Force-sensitive questing) became inactive. Players that were still inside when this happened found only a few NPCs left. Some players still wished to see the village reopened as a sort of training center for the Jedi made to ensure the old prizes don't disappear from the game. But it was later announced that Aurilia would never be returned to its former state, and was re-opened in a different form; in Chapter 7, it became the location where a player could receive quests, which, upon completion, will allow the player to access the "heroic instances," which were battles against multiple "bosses," with puzzle and strategy elements mixed in. These heroics were designed to be completed with a group of players, usually eight.[67]

Tie-insEdit

CreditsEdit

This section represents the original game, An Empire Divided.[69]
By type 
Cast Crew

Cast

Crew

Sony Online Entertainment
  • DEVELOPMENT TEAM
    • Executive Producer — Rich Vogel
    • Senior Producer — John Donham
    • Creative Director — Raph Koster
    • Art Director — Jake Rodgers
    • Technical Director — Jeff Grills
    • Associate Producers — J. Allen Brack, Kevin O 'Hara
    • Producer — Christopher Field (Uncredited)
  • PROGRAMMING
    • Lead Client Engineer — Anthony L. Sommers
    • Lead Server Engineer — Chris Mayer
    • Programmers — Austin Appleby, Matthew Bogue, Rick Delashmit, Todd Fiala, Steve Jakab, Justin Randall, Eric Sebesta, Calan Thurow, John Wesley Watson, Matt Sivertson
    • Additional Programming — Acy Stapp, Don Neufeld
    • Programming Special Thanks — Jeff Peterson, Dave Herman, Clark Janes
  • ART
    • Assistant Art Director — Joe Shoopack
    • Lead World Artist — John Roy
    • Production Designer — Arnie Jorgensen
    • User Interface — Bernadette LaCarte
    • Worlds / Architecture — Andrew Collins, Rob Cuenca, Jeff Dobson, Chris Douglas, Will Kier, Devin LaFontaine, Jason Minor
    • Characters / Creatures — Don Alexander, Dan Borth, Andrew Collins, Bill Daly, Jeff Jonas, Minoh Kim, Jason Minor, Damon Lane Waldrip, Nick Zuccarello
    • Animations — Don Alexander, Brad Constantine, Alan Pickett, Damon Lane Waldrip, Tim Webb
    • Additional Art — Alive Studios, Jeremy Jiao, Tom Moon
    • Art Special Thanks — Rick Randolph, Elaina Scott, Ben Herrera
  • DESIGN
    • Lead Designer — Cinco Barnes
    • Designers — Todd Bailey, Mike Farone, Jeff Freeman, John Guentzel, Ben Hanson, Brandon Reinhart, Dan Rubenfield, Reece Thornton, Ryan Palacio, Dave White
    • Design Assistants — Jason Abulencia, Walter Brame, Jeff Carpenter, Daniel Clifford, Salim Grant, Rod Haza, Travis Hicks, Matt Higby, Eli Holding, Janessa Johansson, Niklas Johansson, Chris Johnson, Shawn Pitman, Roger Sewell, Eric Simpson, Ben Skelly, Scott Snopel, Jason Stone, Will Wallace
    • Additional Game Design — Nick Newhard, Anthony Castoro
    • Writers — Aaron Deorive, Allen Varney, Sandy Marshall, Kris Andrews
    • BuildMaster — Grant McDaniel
    • Assistant BuildMaster — James Whisenant
    • Community Manager — Kevin O'Hara
    • Community Representatives — Glenn Snyder, Jeremy Jiao, Matt Kwid
    • Administration — Audrey Franklin
    • Associate designer — James Michener (Uncredited)
  • MOTION CAPTURE
    • Motion Capture Facility — Sony Computer Entertainment America
    • Motion Capture Manager — Brian Rausch
    • Motion Capture Project Coordinators — Johnny Walker, Jason Parks
    • Motion Capture Technology Supervisor — Percy Sagun
    • Motion Capture Animation Lead — Chad Moore
    • Motion Capture Animator — Brian Phipps, Frank Strocco, Michael Graessle, Eryn Roston, Travis Parks
    • Motion Capture Specialist — Jake Wilson
    • Motion Capture Studio Supervisor — James Scarafone
    • Motion Capture Studio Technician — Daniel Legg, Ryan Beeson
    • Motion Capture Tracking Supervisor — Michael Shinkle
    • Motion Capture Tracking Technician — David Ibarra, Tony Lui, Jerry Ashworth, Scott Peterson, Doug Hagstrom
    • Motion Capture Actors — Donald "Cosmo" Hom, Hiro Koda, Sabrina Fox
    • Motion Capture Stunt Coordinator — Hiro Koda, Action Specialists
  • DATABASE SYSTEMS
    • Manager — Mike Thompson
    • Database Team — Hollis Gray, Aaron Valdes, Stefan Ward
  • TECHNICAL OPERATIONS
    • Operations Managers — Bryan Blank, Jeff Bolaris, Michael Bowen, Michael Butler, Cameron Enfinger
    • Production Systems Manager — Mark Preston
    • Production Systems Team — David Corning, Sid Jaffee, Kirk Lightfoot, Paul Zastoupil
    • Network Systems Manager — Dani Roisman
    • Network Systems Team — Tim Arland, Mike Klug
    • Operations Team — Steven Davis, Thomas Delzer, Lisa Doleshal, Chad Folz, Ted Garrington, Anthony Gervais, Stacey M. Griebel, Michael Hardman, Chris Hatch, Greg Herzbrun, David Prestin, Jonathan Rad, Chris Richard, Dominico Scaduto, Loren G. Skeels, Jeremy Siprelle, David Taylor, Chris Triche, Anna Watts
    • Installer — Lawrence Liberty, Casey Winn
    • LaunchPad — Steve Lukas, Dan Gorman
  • QUALITY ASSURANCE
    • Vice President of CS & QA — George Scotto
    • QA Director — Tony Rado
    • QA Manager — Ed Hocking
    • Lead QA — Will Figgins
    • QA Testing — Jesse Benjamin, Ryan Burgess, Jalane Crosby, Bianca Diaz, Salim Grant, Taylor Haley, Travis Hicks, Matt Higby, Noah Holmes, Shakir Johnson, David Jones, Rick Kelly, Ray Pangle, Shen Sabo, Eric Simpson, Jason Stone, Scott Snopel, Jason Zimmerman
    • Compatibility Lab Lead — Ryan Antonelli
    • Compatibility Lab — Greg Hauser
    • Director, Customer Service — Thomas Terrazas
    • Technical Support Customer Service Manager — Victor Ramirez
    • Star Wars Galaxies Customer Service Manager — Gary Matthews
  • PLATFORM SERVICES
    • Project Manager — Marie Harrington
    • Director of Applications And Services Engineering — David Dhunjishaw
    • Manager of Applications Engineering — Stacey Sofia-McDaniel
    • Applications Engineering Team — Leo Deleon, Devon Kim, Duy Le, Jason Parrott, Michael Tucker III
    • Manager of Systems Engineering — Craig Snyder
    • Systems Engineering Team — Brian Buhr, Thomas Farthing, Ron Grierson, Graeme Ing, Tavish Margers, Rick Smith, Ryan Smith, Taylor Steil
    • Director of Web Presence — Nathan Pearce
    • Content Manager, Senior Editor — Clayton Kroh
    • Content Team — Elliot Feldman, Steve Fuller
    • Art Director, Web Production Manager — Mike Murphy
    • Web Production Team — Travis Ball, Tim Cox, Nick Davison, Meribeth Densmore, Tim Dunn, Monte Green, Dan Jones, Rich Sjoberg, Paul Tighe, Ian Wall
    • Station Store Management — Bonnie Coats
  • EXECUTIVE MANAGEMENT
    • Chairman of the Board — Yair Landau
    • President — John Smedley
    • Chief Operations Officer — Russell Shanks
    • Chief Financial Officer — John Needham
    • Chief Technology Officer — Adam Joffe
    • Senior Vice President and General Counsel — Andy Zaffron
    • Special Thanks — Ken Perlin, Kevin McCann, Danny Han, Rod Humble, Scott McDaniel, Christy Fritts
    • Perforce Software, Inc.
    • "All the wonderful significant others of the Dev Team that acted as life support for us while we made this game."
    • "and All of our Beta Testers"
LucasArts
  • QUALITY ASSURANCE
    • Senior Lead Tester — John "Buzz" Buzolich
    • Assistant Lead Testers — Ryan Bond, Jeff Sanders
    • Testers — Matt Beraz, Sara Brucker, Jennifer Emsley, Ben Estabrook, Bertrand Estrellado, Neilie Johnson, Jonathan Kwong, Matthew McManus, Matt Rubenstein, Colby Schneider, Tim Temmerman, Sean Thomson, Quentin Westcott, Brianna Woodward, Kevin Au Young
    • Compatibility Supervisor and Lead Technical Writer — Lynn Taylor
    • Lead Network Compatibility Technician — Darryl Cobb
    • Compatibility Technicians — G.W. Childs, Kristie Garber, Brad Grantham, Kim Jardin, Dan Martinez, Greg Quinones
    • QS Computer Technician — John Carsey
    • Manager of Quality Services — Paul Purdy
    • Quality Assurance Supervisor — Chip Hinnenberg
    • Product Support Supervisor — Jay Geraci
  • SOUND & MUSIC
    • Lead Sound Designer — Todd Davies
    • Additional Sound Design — David Collins, Michael Frayne, J. White
    • Original Star Wars music composed by John Williams (P) and (c) Lucasfilm & TM.
    • Additional music composed by Anna Karney, Karney Music and Sounds, Inc.
  • VOICE
    • VO Director — Haden Blackman
    • Lead Voice Editor — Will Beckman
    • Senior Voice Editor — Cindy Wong
    • Assistant Voice Editor — Harrison Deutsch
    • Voice and International Coordinator — Jennifer Sloan
  • LUCASARTS MARKETING AND PUBLIC RELATIONS
    • Senior Product Marketing Manager — Marcella Churchill
    • Associate Product Marketing Manager — Logan Parr
    • Director of Public Relations — Tom Sarris
    • Public Relations Manager — Heather Twist Phillips
    • Public Relations Specialist — Alexis Mervin
    • Internet Community Relations Specialist — Ronda Scott
    • Public Relations — Ellen Lynch
    • Internet Marketing — Jim Passalacqua
    • International Marketing/PR — Kathy Apostoli-Greene
  • MANUAL & PACKAGING
    • Manual Editor — Brett Rector
    • Manual Writer — Haden Blackman
    • Manual Design — Beeline Group
    • Packaging design — Blind Mice Studios
  • SPECIAL THANKS — Liz Allen, Mark Barbolak, RJ Berg, Mary Bihr, Anne-Marie Bonfilio, Kevin Boyle, Randy Breen, Tom Byron, Karen Chelini, Emily Duval, Mike Gallo, Denise Gollaher, Anne Marie Hawkins, Darren Hedges, Peter Hirschmann, Simon Jeffery, Malcolm Johnson, Andrew Kirmse, Jeff Kliment, LEC-RPM, Tom McCarthy, Camela McLanahan, Mike Nelson, Darragh O'Farrell, Brent Oster, Paul Pierce, Isa Stamos, Seth Steinberg, Peggy Stok, Lisa Swart, Reeve Thompson, Jim Tso, Matt Urban

AppearancesEdit

As Star Wars Galaxies introduces thousands of new elements to the Star Wars Expanded Universe, this article refrains from using "(First appearance)"; instead, the following symbols are used to indicate whether an element originated in a source other than the base game.
A † signifies a character, location, event, etc. that originated in another source.
A ‡ signifies a character, location, event, etc. that first appeared in or was first mentioned in Jump to Lightspeed rather than the original game (prior to November 9, 2005).
A Γ signifies a character, location, event, etc. that first appeared in or was first mentioned in Rage of the Wookiees rather than the original game.
A Σ signifies a character, location, event, etc. that first appeared in or was first mentioned in Trials of Obi-Wan rather than the original game.
A strikethrough signifies a character that was present in the game after release but was later removed from the game.
By type 
Characters Creatures Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Creatures

Droid models

Events

Locations

SWG planets

A map with the planets featured in Star Wars Galaxies

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea


BibliographyEdit

Notes and referencesEdit

Wiki-shrinkable
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External linksEdit


Star Wars Galaxies metaseries
Video game series
An Empire Divided · Jump to Lightspeed · Rage of the Wookiees · Trials of Obi-Wan
Trading Card Game
Champions of the Force · Squadrons Over Corellia · Galactic Hunters · Agents of Deception · The Shadow Syndicate · The Nightsister's Revenge · Threat of the Conqueror · The Price of Victory
Literature
"Pearls in the Sand" · The Ruins of Dantooine
Other releases
The Total Experience · Starter Kit · The Complete Online Adventures
Guides
An Empire Divided Official Strategy Guide · An Empire Divided Quick Reference Guide · Jump to Lightspeed Official Game Guide · The Total Experience Official Game Guide · The Complete Guide Official Game Guide · CorSec Database (A-G · H-Z) · From Pencil to Pixel: The Art of Star Wars Galaxies · Star Wars Galaxies Memory Book
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