The Star Wars Roleplaying Game Revised Core Rulebook is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. This rulebook is the revised and updated edition of the Star Wars Roleplaying Game Core Rulebook. Still utilizing the d20 system, the game incorporates new, stream-lined mechanics and presents new information. The revised version was published following the release of Star Wars: Episode II Attack of the Clones on May 1, 2002. It features a foreword by Stephen J. Sansweet.

Publisher's summary[]

A long time age in a galaxy far, far away…

Immerse yourself in the excitement of the greatest space fantasy of all time. You can struggle to preserve the peace and order of the Republic, join the Rebellion against the oppressive might of the Empire, or defend the New Republic against the tyranny of the Yuuzhan Vong. The only limit to the adventure is your imagination. Take control of your destiny and become one of the greatest heroes of the galaxy.


Designer's preface[]

Player's section[]


The basics[]

Playing Star Wars[]

Character creation[]

Chapter 1 - Abilities[]

  • Your ability scores
  • Ability modifiers
  • The abilities
  • Changing ability scores

Chapter 2 - Species[]

  • Choosing a species
  • Species characteristics

Chapter 3 - Classes[]

Deel Surool, example of the Scoundrel class

Chapter 4 - Skills[]

  • Skills summary
  • How do skills work?
  • Acquiring skills ranks
  • Using skills
  • Table 4-4: Skills
  • Table 4-5: Force skills
  • Skill description

Chapter 5 - Feats[]

  • Table 5-1: Feats
  • Feat description
  • Table 5-2: Force feats

Chapter 6 - Heroic characteristics[]

  • Details
  • Reputation
  • Missions

Chapter 7 - Equipment[]

An empty Bacta tank.

  • Money
  • Table 7-2: Weapons
  • Table 7-3: Armor
  • Table 7-4: Equipment

Chapter 8 - Combat[]

  • How combat works
  • Combat sequence
  • Combat statistics
  • Combat basics
  • Initiative
  • Actions in combat
  • Injury and death
  • Movement and position
  • Combat modifiers
  • Special initiative actions
  • Special weapons effects
  • Special attacks and damage

Chapter 9 - The Force[]

Chapter 10 - Vehicles[]

  • Vehicle classes
  • Vehicle costs
  • Vehicle systems
  • Vehicle combat
  • Vehicle movement
  • Maneuvers
  • Vehicle descriptions

Chapter 11 - Starships[]

  • Starship costs
  • Hyperspace travel
  • Starship systems
  • Map of the galaxy
  • Starship combat
  • Starship movement
  • Starship maneuvers
  • Heroes as crew
  • Starship descriptions

Gamemaster's section[]

Chapter 12 - Gamemastering[]

  • Providing adventures
  • Teaching the game
  • Providing the universe
  • Determining the style of play
  • Adjudicating
  • Propelling the game forward
  • Keeping the game balanced
  • Changing the rules
  • Running a game session
  • How to build an adventure
  • How to build a campaign
  • Prestige classes
  • Gamemaster characters
  • Generating communities
  • Favors and contacts
  • The environment

Chapter 13 - Eras of play[]

  • Life in the galaxy
  • The three eras
  • Main characters
  • Supporting characters

Chapter 14 - Allies and opponents[]

  • Allies of the galaxy
  • Creatures
  • Character archetypes

Chapter 15 - Droids[]

  • A droid's life
  • Droid classifications
  • Droid limitations
  • Droid personalities
  • Programming and equipment
  • Droid maintenance
  • Droid repair
  • Modifying droids
  • Droid death
  • Memory wipes
  • Droid accessories
  • Sample droids



Terms and definitions[]


Character sheet[]


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Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea


Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology



External links[]

In other languages