- "Ha! Stimulants make a warrior out of even the weakest humans."
- ―Canderous Ordo
A stimulant, also referred to as a stim or stim drug,[2] was a chemical mixture targeted towards the adrenal system, in the form of a one-time use shot, that was injected into the bloodstream in order to provide a boost to the physical capabilities of the user. This enhancement was most commonly used by individuals that were preparing for or already in the midst of a battle. The Mandalorian Canderous Ordo was adept at preparing stims, which he freely offered to both Revan[1] and the Jedi Exile[3] during his travels with them.
The effect was described as "like ten hours of good, deep sleep, and four square meals" until they wore off.[4] Stim drugs could be found in medkits.[2]
Several hundred years before the Third Galactic War, master biochemist Tellak Skrep devised the Buzz, a self-replenishing stimulant that increased the users speed. Only one Stimpak was ever made by Skrep, and none were able to reproduce it.
Saol-sar sold stimulants in the Senate Commercial District on Courscant during the Cold War,[5] as did Valorn Skez aboard Carrick Station.[6]
Stimulants, as well as depressants, were used for non-medical, entertainment purposes; cantinas such as Rimmer's Rest provided booths for customers to make use of such narcotics undisturbed.[7]
Darth Bane used a health stim that he pulled out of a medpac. He had just crash-landed the cruiser Valcyn on the surface of Dxun[8]
Appearances[]
- Star Wars: Knights of the Old Republic
- Star Wars: Knights of the Old Republic II: The Sith Lords
- Star Wars: The Old Republic
- Star Wars: The Old Republic: Rise of the Hutt Cartel
- Star Wars: The Old Republic: Galactic Starfighter (Mentioned only)
- Republic Commando: Hard Contact
- Star Wars: The Clone Wars — "Landing at Point Rain"
- Star Wars: The Clone Wars — "The General"
- Han Solo at Stars' End (First appearance)
- Star Wars: Empire at War: Forces of Corruption
- Dark Forces: Rebel Agent (Mentioned only)
- Operation: Elrood
- Star Wars: Imperial Assault — Core Set
- "Do No Harm" — Star Wars Adventure Journal 10
- "Death Is Remotely Possible" — The DarkStryder Campaign (Reprinted and collected in The DarkStryder Campaign, Deluxe) (as stim drug)
- Darth Bane: Rule of Two
- Darth Bane: Rule of Two audiobook
Sources[]
- Galladinium's Fantastic Technology
- Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
- Wretched Hives of Scum & Villainy
- The Essential Guide to Weapons and Technology
- Star Wars Knights of the Old Republic: Prima's Official Strategy Guide
- Star Wars: Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide
- Star Wars Galaxies Trading Card Game — Galactic Hunters (Card: Stim-Shot) (backup link)
- Star Wars: Edge of the Empire Core Rulebook
Notes and references[]
- ↑ 1.0 1.1 Star Wars: Knights of the Old Republic
- ↑ 2.0 2.1 "Death Is Remotely Possible" — The DarkStryder Campaign
- ↑ Star Wars: Knights of the Old Republic II: The Sith Lords
- ↑ Republic Commando: Hard Contact
- ↑ Star Wars: The Old Republic — Senate Commercial District, Coruscant
- ↑ Star Wars: The Old Republic — Coruscant Departures, Carrick Station
- ↑ Dark Forces: Rebel Agent
- ↑ Darth Bane: Rule of Two