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*''[[The DarkStryder Campaign]]''
 
*''[[The DarkStryder Campaign]]''
 
*''[[The Truce at Bakura Sourcebook]]''
 
*''[[The Truce at Bakura Sourcebook]]''
*''[[Star Wars Gamemaster Screen, Revised]]'' <!-- December 1996 -->
 
 
*''[[Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded]]''
 
*''[[Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded]]''
 
*''[[Star Wars Gamemaster Screen, Revised]]'' <!-- December 1996 -->
 
*{{CCG|set=Dagobah Limited|cardname=Droid Sensorscope}}
 
*{{CCG|set=Dagobah Limited|cardname=Droid Sensorscope}}
 
*''[[The Essential Guide to Weapons and Technology]]''
 
*''[[The Essential Guide to Weapons and Technology]]''
*''[[Star Wars: The Roleplaying Game, Second Edition]]''
 
 
*''[[Platt's Smugglers Guide]]''
 
*''[[Platt's Smugglers Guide]]''
 
*''[[Shadows of the Empire Planets Guide]]''
 
*''[[Shadows of the Empire Planets Guide]]''

Revision as of 01:12, 9 December 2019

Click here for Wookieepedia's article on the Canon version of this subject.  This article covers the Legends version of this subject. 
"The time's come to break transceiver silence long enough to tell Princess Leia about it!"
―Luke Skywalker[src]
Comm slicker

A comm slicer using a ship's subspace radio

A subspace transceiver, also known as a subspace comm, subspace radio, hypertransceiver, subspace vox, or wide-band radio receptor,[1] was a standard device used for instantaneous, faster-than-light communications between nearby systems. Similar to its shorter-ranged cousin, the comlink, subspace transceivers relied on energy to broadcast signals. Starships carried these units to broadcast distress signals and other important messages. They used subspace as the communications medium. The subspace transceiver of an Imperial Star Destroyer had a range of 100 light years.

Usage

Many planetary governments, large corporations, and wealthy individuals maintained private subspace transceivers. Because each radio had a range of up to several light years, governments used these units to connect local planets with a sector-wide communications grid. Although much more powerful than standard comlinks, subspace radios were not nearly as advanced or effective as the HoloNet. Most planets were integrated into local subspace networks that used transceivers aboard deep-space satellites to link dozens of worlds in an instantaneous and continuous flow of data. These networks normally handled news, sports, entertainment, and educational programming. Individuals and corporations purchased broadcast time for private messages, with fees running anywhere from one to twenty credits per ten seconds of transmission time.

Hundreds of subspace networks were scattered across the galaxy, so a message could theoretically be sent across the galaxy by bouncing it across multiple networks. While this process was much more affordable than the HoloNet, messages could be delayed for hours or days as they were routed through different networks. Because each network had different communication protocols, messages could be corrupted or lost, and so it was often cheaper and safer to send long-distance messages by courier ships.

Notable models

Behind the scenes

Subspace radios are the primary form of communication on Star Trek.

Appearances

Sources

Notes and references

In other languages