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*''[[The DarkStryder Campaign]]'' |
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*''[[The Truce at Bakura Sourcebook]]'' |
*''[[The Truce at Bakura Sourcebook]]'' |
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*''[[Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded]]'' |
*''[[Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded]]'' |
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*{{CCG|set=Dagobah Limited|cardname=Droid Sensorscope}} |
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*''[[The Essential Guide to Weapons and Technology]]'' |
*''[[The Essential Guide to Weapons and Technology]]'' |
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*''[[Platt's Smugglers Guide]]'' |
*''[[Platt's Smugglers Guide]]'' |
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*''[[Shadows of the Empire Planets Guide]]'' |
*''[[Shadows of the Empire Planets Guide]]'' |
Revision as of 01:12, 9 December 2019
- "The time's come to break transceiver silence long enough to tell Princess Leia about it!"
- ―Luke Skywalker
A subspace transceiver, also known as a subspace comm, subspace radio, hypertransceiver, subspace vox, or wide-band radio receptor,[1] was a standard device used for instantaneous, faster-than-light communications between nearby systems. Similar to its shorter-ranged cousin, the comlink, subspace transceivers relied on energy to broadcast signals. Starships carried these units to broadcast distress signals and other important messages. They used subspace as the communications medium. The subspace transceiver of an Imperial Star Destroyer had a range of 100 light years.
Usage
Many planetary governments, large corporations, and wealthy individuals maintained private subspace transceivers. Because each radio had a range of up to several light years, governments used these units to connect local planets with a sector-wide communications grid. Although much more powerful than standard comlinks, subspace radios were not nearly as advanced or effective as the HoloNet. Most planets were integrated into local subspace networks that used transceivers aboard deep-space satellites to link dozens of worlds in an instantaneous and continuous flow of data. These networks normally handled news, sports, entertainment, and educational programming. Individuals and corporations purchased broadcast time for private messages, with fees running anywhere from one to twenty credits per ten seconds of transmission time.
Hundreds of subspace networks were scattered across the galaxy, so a message could theoretically be sent across the galaxy by bouncing it across multiple networks. While this process was much more affordable than the HoloNet, messages could be delayed for hours or days as they were routed through different networks. Because each network had different communication protocols, messages could be corrupted or lost, and so it was often cheaper and safer to send long-distance messages by courier ships.
Notable models
Behind the scenes
Subspace radios are the primary form of communication on Star Trek.
Appearances
- Clone Wars Gambit: Stealth
- "Breaking Free: The Adventures of Dannen Lifehold" — Star Wars Adventure Journal 1
- Star Wars 9: Showdown on a Wasteland World! (First appearance)
- Star Wars 11: Star Search! (In flashback(s))
- Star Wars 18: The Empire Strikes
- Star Wars 29: Dark Encounter (Mentioned only)
- Star Wars 30: A Princess Alone (Mentioned only)
- Star Wars 33: Saber Clash
- Princess Leia, Imperial Servant
- "Breaking Free: The Adventures of Dannen Lifehold" — Star Wars Adventure Journal 1
- Jedi's Honor (as subspace radio)
- Otherspace (as Subspace Radio)
- Riders of the Maelstrom (as radio)
- "Riders of the Maelstrom" — Classic Adventures: Volume Three (as radio) (Reprint)
- The Abduction (as subspace radio)
- "The Abduction of Crying Dawn Singer" — Classic Adventures (as subspace radio) (Reprint)
- "Tales of the Smoking Blaster" — Star Wars Gamemaster Handbook (as subspace radio and subspace transponder)
- "The Quality of Mercy" — Star Wars Adventure Journal 1 (as radio)
- "Stranded" — Star Wars Adventure Journal 1 (as hyperspace transceiver)
- "Two for the Price of One" — Galaxy Guide 10: Bounty Hunters (as subspace radio)
- "Galaxywide NewsNets" — Star Wars Adventure Journal 7 (as radio)
- "Assignment: Decoy" — Star Wars Galaxy Magazine 7
- "For a Few Kilotons More" — Twin Stars of Kira
- "Freedom Strike Seltos" — Twin Stars of Kira
- Luke Skywalker and the Shadows of Mindor
- "Artifact of Aaris" — The DarkStryder Campaign
- "Little Empires" — The Kathol Outback
- Heir to the Empire
- "Relic" — Star Wars Adventure Journal 6
- Children of the Jedi
- The New Jedi Order: Star by Star
- The New Jedi Order: Destiny's Way
- The New Jedi Order: The Final Prophecy
- The New Jedi Order: The Unifying Force
- Riptide
- Fate of the Jedi: Vortex
Sources
- Monsters and Aliens from George Lucas (as radio)
- The Star Wars Sourcebook
- Star Wars Campaign Pack (as Subspace Radio)
- Star Wars: The Roleplaying Game, Second Edition (as subspace radio)
- Wanted by Cracken (as subspace radio)
- Dark Empire Sourcebook
- The Movie Trilogy Sourcebook
- Han Solo and the Corporate Sector Sourcebook (as subspace radio)
- Cracken's Rebel Operatives
- Star Wars Sourcebook, Second Edition
- Galladinium's Fantastic Technology
- The DarkStryder Campaign
- The Truce at Bakura Sourcebook
- Star Wars: The Roleplaying Game, Second Edition, Revised and Expanded
- Star Wars Gamemaster Screen, Revised
- Star Wars Customizable Card Game — Dagobah Limited (Card: Droid Sensorscope) (backup link)
- The Essential Guide to Weapons and Technology
- Platt's Smugglers Guide
- Shadows of the Empire Planets Guide
- Gundark's Fantastic Technology: Personal Gear
- Sait’s Rebellion on the official Star Wars Galaxies website (content now obsolete; backup link)
- Millennium Falcon Owner's Workshop Manual
- Comlink in the Databank (content now obsolete; backup link)
- Scum and Villainy
- Scavenger's Guide to Droids
- Star Wars: The Essential Guide to Warfare Author's Cut, Part 4: The Rise of the Republic on StarWars.com (backup link)
- Suns of Fortune
- Strongholds of Resistance