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{{Eras|reb}}
 
{{Eras|reb}}
 
{{Tactics
 
{{Tactics
|imageBG=
 
 
|image=[[File:TallonRoll.jpg]]
 
|image=[[File:TallonRoll.jpg]]
 
|name=Tallon Roll
 
|name=Tallon Roll
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|last=
 
|last=
 
|notable=
 
|notable=
|purpose=[[Starfighter combat]]<ref name="RASB">''[[Rebel Alliance Sourcebook]]''</ref>
+
|purpose=[[Starfighter combat/Legends|Starfighter combat]]<ref name="RASB">''[[The Rebel Alliance Sourcebook]]''</ref>
 
|requisites=[[Starfighter/Legends|Starfighter]]<ref name="RASB" />
 
|requisites=[[Starfighter/Legends|Starfighter]]<ref name="RASB" />
|eras=[[Rebellion era]]<ref name="RASB" />
 
 
|utilized=}}
 
|utilized=}}
 
The '''Tallon Roll''' was a [[Starfighter/Legends|starfighter]] maneuver named after [[Adar Tallon]].<ref name="TR-Prem">{{CCG|set=Premiere Limited|link=Premiere-Dark/large/tallonroll.gif|cardname=Tallon Roll}}</ref>
 
The '''Tallon Roll''' was a [[Starfighter/Legends|starfighter]] maneuver named after [[Adar Tallon]].<ref name="TR-Prem">{{CCG|set=Premiere Limited|link=Premiere-Dark/large/tallonroll.gif|cardname=Tallon Roll}}</ref>
   
 
[[File:TallonRoll-FFGTCG.jpg|left|thumb|180px|The Tallon Roll in practice]]
 
[[File:TallonRoll-FFGTCG.jpg|left|thumb|180px|The Tallon Roll in practice]]
This difficult tactic was performed when an attacking starfighter [[Pilot/Legends|pilot]] became aware of the possibility of overshooting a [[Break|breaking]] target. The pilot would level out, pull up hard, then roll away from the direction of the turn. To complete the maneuver the attacking pilot would have to slide in behind his target, thus effectively altering the angle of approach without losing distance or speed. This maneuver was difficult to counter as it took place in the typical starfighter pilots' blind spot; at the same time the maneuver itself was difficult to accomplish without the attacker becoming disoriented himself, thus making him overshoot and possibly become a target himself.<ref name="RASB" />
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This difficult tactic was performed when an attacking starfighter [[Pilot/Legends|pilot]] became aware of the possibility of overshooting a [[break]]ing target. The pilot would level out, pull up hard, then roll away from the direction of the turn. To complete the maneuver the attacking pilot would have to slide in behind his target, thus effectively altering the angle of approach without losing distance or speed. This maneuver was difficult to counter as it took place in the typical starfighter pilots' blind spot; at the same time the maneuver itself was difficult to accomplish without the attacker becoming disoriented himself, thus making him overshoot and possibly become a target himself.<ref name="RASB" />
   
 
Because of the tight spaces within the Death Star II's coolant shaft, various TIE squadrons were forbidden to utilize this technique in the event that they had to pursue the Rebels down the shaft.<ref name="CS-DSII">{{CCG|set=Death Star II Limited|link=DS2/DS/images/deathstar2coolantshaft.gif|cardname=Death Star II: Coolant Shaft}}</ref>
 
Because of the tight spaces within the Death Star II's coolant shaft, various TIE squadrons were forbidden to utilize this technique in the event that they had to pursue the Rebels down the shaft.<ref name="CS-DSII">{{CCG|set=Death Star II Limited|link=DS2/DS/images/deathstar2coolantshaft.gif|cardname=Death Star II: Coolant Shaft}}</ref>
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==Sources==
 
==Sources==
*''[[Rebel Alliance Sourcebook]]''
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*''[[The Rebel Alliance Sourcebook]]''
  +
*[[The Rebel Alliance Sourcebook (Second Edition)|''The Rebel Alliance Sourcebook'', Second Edition]]
 
*{{CCG|set=Premiere Limited|link=Premiere-Dark/large/tallonroll.gif|cardname=Tallon Roll}}
 
*{{CCG|set=Premiere Limited|link=Premiere-Dark/large/tallonroll.gif|cardname=Tallon Roll}}
  +
*''[[Heroes & Rogues]]''
 
*{{CCG|set=Special Edition Limited|link=SpecialEdition-Light/large/antillesmaneuver.gif|cardname=Antilles Maneuver}}
 
*{{CCG|set=Special Edition Limited|link=SpecialEdition-Light/large/antillesmaneuver.gif|cardname=Antilles Maneuver}}
*{{CCG|set=Death Star II Limited|link=DS2/DS/images/deathstar2coolantshaft.gif|cardname=Death Star II: Coolant Shaft}} {{Mo}}
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*{{CCG|set=Death Star II Limited|link=DS2/DS/images/deathstar2coolantshaft.gif|cardname=Death Star II: Coolant Shaft}}
 
*''[[Starships of the Galaxy (Saga Edition)]]''
 
*''[[Starships of the Galaxy (Saga Edition)]]''
  +
*''[[The Complete Star Wars Encyclopedia]]''
 
*{{FFGTCG|set=Star Wars: The Card Game Core Set|cardname=Tallon Roll|link=http://www.cardgamedb.com/index.php/starwars/star-wars-card-spoilers/_/core/tallon-roll-core-30-4}}
 
*{{FFGTCG|set=Star Wars: The Card Game Core Set|cardname=Tallon Roll|link=http://www.cardgamedb.com/index.php/starwars/star-wars-card-spoilers/_/core/tallon-roll-core-30-4}}
   
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}}
 
}}
   
[[Category:Tactics]]
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[[Category:Starfighter tactics]]

Revision as of 22:09, 2 June 2019

Click here for Wookieepedia's article on the Canon version of this subject.  This article covers the Legends version of this subject. 

The Tallon Roll was a starfighter maneuver named after Adar Tallon.[2]

TallonRoll-FFGTCG

The Tallon Roll in practice

This difficult tactic was performed when an attacking starfighter pilot became aware of the possibility of overshooting a breaking target. The pilot would level out, pull up hard, then roll away from the direction of the turn. To complete the maneuver the attacking pilot would have to slide in behind his target, thus effectively altering the angle of approach without losing distance or speed. This maneuver was difficult to counter as it took place in the typical starfighter pilots' blind spot; at the same time the maneuver itself was difficult to accomplish without the attacker becoming disoriented himself, thus making him overshoot and possibly become a target himself.[1]

Because of the tight spaces within the Death Star II's coolant shaft, various TIE squadrons were forbidden to utilize this technique in the event that they had to pursue the Rebels down the shaft.[3]

Appearances

Sources

Notes and references

In other languages