"Back against the wall and put your hands up. This is your final warning!"

Yils was a Human male who served the noble House Alde as a guard captain during the Cold War between the Galactic Republic and the reconstituted Sith Empire. A native of the planet Alderaan, Yils was assigned to the Alde embassy on the grounds of Castle Organa, the palace of fellow Galactic Republic ally House of Organa, but he failed to prevent the death of Count Alde in the embassy when the noble was targeted by the superweapon known as the Death Mark laser. Yils attempted to arrest the bystanders, a Jedi Knight and a Mirialan woman named Aleyna Hark, but was convinced to allow the Jedi to depart.

Biography[edit | edit source]

"The count… you there, hands up! Men, take their weapons. Lock down this building!"
―Yils, after discovering Count Alde's death[src]

A Human male from the planet Alderaan, Yils served the noble House Alde as a guard captain[1] by the year 3643 BBY,[2] during the Cold War between the Galactic Republic and the Sith Empire. Yils was stationed at the Alde embassy on the grounds of Castle Organa, the ancestral home of the House of Organa,[1] a family that House Alde had supported for centuries.[3] Count Alde himself was present at the embassy when a Mirialan woman named Aleyna Hark arrived, claiming that she had come from the Mensaav Military Laboratory, where the Death Mark laser project was being developed using funds supplied by both the Republic and House Alde.[1]

Hark and Count Alde were discussing how the Sith had captured the Death Mark research facility when a young Jedi Knight and a companion arrived at the embassy, having just restored the damaged communications relays in the surrounding area that forces of the Imperial-aligned House of Thul had sabotaged as part of the ongoing civil war. However, Hark, in actuality an Imperial spy, tagged the unknowing Count Alde using the Death Mark's targeting device, and the laser murdered Alde partway through the conversation.[1]

Yils and his men rushed into the room to find the count dead on the floor, and he immediately moved to arrest the Knight, Hark, and the Knight's companion. Ignoring the Jedi's assertion that the count had not been killed by a lightsaber, Yils ordered the three to back up against the wall of the room and raise their hands. When Hark protested that he was attempting to arrest a Jedi Knight, Yils stated that they would verify the three's identities and alibis over the next few days. However, the three convinced Yils to allow the Jedi to leave.[1]

Personality and traits[edit | edit source]

"You can explain after you surrender."

Dark-skinned with brown eyes and black hair, Yils was brusque and efficient as a police officer, taking note of the situation in the embassy and immediately acting to ensure that the suspects did not escape.[1]

Equipment[edit | edit source]

Yils wore blue-and-white armor and carried a blaster rifle.[1]

Behind the scenes[edit | edit source]

"Lives are in danger. You'll do anything to help me save Alderaan."
"Lives are in danger. I'll do anything to help you save Alderaan."
―The Knight mind-tricks Yils[src]

Yils first appeared in Star Wars: The Old Republic, a 2011 video game released by BioWare and LucasArts. He is featured in the Jedi Knight-class mission "The Death Mark" and is the focus of a conversation choice with three options when he attempts to arrest the Knight. The neutral option of asking to be let go causes Hark to offer herself in the Knight's place, and the player later learns that Hark killed Yils and the other guards before escaping the castle grounds. The dark-side option sees the player killing the other guards and defeating Yils before Hark steps in and also results in Yils' death at Hark's hands. However, the third option, which is also neutral, allows players to Force-persuade Yils to release both the player and Hark, and as a result, Hark does not kill Yils.[1] As a Republic character, the Jedi Knight is assumed to only choose the light-side options,[4] so this article ignores the dark-side option of attacking but leaves the player's choice and Yils' fate open for the reader to decide.[1]

Appearances[edit | edit source]

Notes and references[edit | edit source]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 SWTOR mini.png Star Wars: The Old Republic—Jedi Knight Mission: "The Death Mark" on Alderaan
  2. SWTOR mini.png STAR WARS: The Old Republic - Question ! :) - Page 3 on The Old Republic's official website (backup link) places Star Wars: The Old Republic about ten to twelve years after the signing of the Treaty of Coruscant, which is dated to 3653 BBY by Star Wars: The Old Republic Encyclopedia. The Old Republic—The Lost Suns 2 takes place ten years after the treaty, one week after the mission to Nar Shaddaa, and around the time of the SpecForce Incident. Since the mission and the incident are respectively part of Act I of the Jedi Knight and Republic Trooper's storylines, and the Trooper's Act I occurs concurrent to Act I of the Smuggler storyline, the general events of Act I for all classes can be assumed to occur in 3643 BBY. The Prologue for each class immediately precedes Act I, and Act III for all classes begins with the start of the Galactic War, which Star Wars: The Old Republic Encyclopedia places around 3640 BBY. Assuming that in-universe chronology of the Star Wars: The Old Republic events roughly aligns with the release of story content in real-life as with SWTOR mini.png Forums: Dear Story Team, What Year Are We Currently In? on The Old Republic's official website (backup link), the Act III Epilogue must take place near the end of 3640 BBY since it was the chronologically latest story of the The Old Republic base game, which was released toward the end of 2011. Therefore, assuming that The Old Republic takes place over the course of three years per the former of the two aforementioned swtor.com posts, Act I takes place near the end of 3643 BBY.
  3. SWTOR mini.png Star Wars: The Old Republic—Codex Entry: "House Alde"
  4. This article assumes that the Republic classes in Star Wars: The Old Republic choose the options that provide the most light-side alignment points.
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